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{{Character Subnav SF6 | chara=Guile }} | {{Character Subnav SF6 | chara=Guile }} | ||
{{#vardefine:player|Guile}} | {{#vardefine:player|Guile}} | ||
{{Ambox | border=yellow | icon=Icon_warning.png | type=Matchup Favorability| info=Favorability ratings are based on data collected by [https://twitter.com/ | {{Ambox | border=yellow | icon=Icon_warning.png | type=Matchup Favorability| info=Favorability ratings are based on data collected by [https://twitter.com/catcammy6/status/1915957808844988551 @CatCammy6] on Twitter based on ranked matches of similarly-skilled high rank players. This should not be taken as 100% factual, as even highly ranked players may lack information due to the rarity of certain matchups. These stats may also differ from those found at other levels of play.<br>'''Most recent data update:''' 25 April 2025}} | ||
<!--- Use {{sf6-adv|VM/M/E/P/VP|x%}} template for matchup win percentage. VM <45 / M 45-48 / E 48-52 / P 52-55 / VP >55 ---> | <!--- Use {{sf6-adv|VM/M/E/P/VP|x%}} template for matchup win percentage. VM <45 / M 45-48 / E 48-52 / P 52-55 / VP >55 ---> | ||
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| character = A.K.I. | | character = A.K.I. | ||
| icon = A.K.I. | | icon = A.K.I. | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|E|49.5%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Akuma | | character = Akuma | ||
| icon = Akuma | | icon = Akuma | ||
| favorability = {{sf6-adv|E|48. | | favorability = {{sf6-adv|E|48.1%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Blanka | | character = Blanka | ||
| icon = Blanka | | icon = Blanka | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|E|51.2%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Cammy | | character = Cammy | ||
| icon = Cammy | | icon = Cammy | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|E|49.3%}} | ||
| data = | | data = | ||
'''Beating Cammy's {{clr|SA|SA3}} Startup''': whiff {{clr|L|LK Somersault ([2]8LK)}}, no punish | |||
* Useful if Cammy uses {{clr|SA|SA3}} on reaction to your {{clr|DR|Drive Rush}}; in neutral, you can just jump away. | |||
* Works because {{clr|SA|SA3}} is airborne for all of its active frames | |||
}} | }} | ||
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| character = Chun-Li | | character = Chun-Li | ||
| icon = Chun-Li | | icon = Chun-Li | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|M|46.9%}} | ||
| data = | | data = | ||
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| character = DeeJay | | character = DeeJay | ||
| icon = DeeJay | | icon = DeeJay | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|49.3%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Dhalsim | | character = Dhalsim | ||
| icon = Dhalsim | | icon = Dhalsim | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|E|51.3%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Ed | | character = Ed | ||
| icon = Ed | | icon = Ed | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|51.1%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = E.Honda | | character = E.Honda | ||
| icon = Ehonda | | icon = Ehonda | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|M|47.2%}} | ||
| data = | |||
}} | |||
=====<font style="visibility:hidden; float:right">Elena</font>===== | |||
{{MatchupData-SF6 | player ={{#var:player}} | |||
| character = Elena | |||
| icon = Elena | |||
| favorability = {{sf6-adv|E|?%}} | |||
| data = | | data = | ||
}} | }} | ||
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| character = Jamie | | character = Jamie | ||
| icon = Jamie | | icon = Jamie | ||
| favorability = {{sf6-adv|VP| | | favorability = {{sf6-adv|VP|55.6%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = JP | | character = JP | ||
| icon = JP | | icon = JP | ||
| favorability = {{sf6-adv|M| | | favorability = {{sf6-adv|M|45.3%}} | ||
| data = | | data = | ||
<big>'''OD Amnesia Bombs:'''</big><br> | <big>'''OD Amnesia Bombs:'''</big><br> | ||
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| character = Juri | | character = Juri | ||
| icon = Juri | | icon = Juri | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|M|48.0%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Ken | | character = Ken | ||
| icon = Ken | | icon = Ken | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|49.2%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Kimberly | | character = Kimberly | ||
| icon = Kimberly | | icon = Kimberly | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|P|53.0%}} | ||
| data = | | data = | ||
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| character = Lily | | character = Lily | ||
| icon = Lily | | icon = Lily | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|E|51.1%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Luke | | character = Luke | ||
| icon = Luke | | icon = Luke | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|E|50.7%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = M.Bison | | character = M.Bison | ||
| icon = Mbison | | icon = Mbison | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|M|45.6%}} | ||
| data = | |||
}} | |||
=====<font style="visibility:hidden; float:right">Mai</font>===== | |||
{{MatchupData-SF6 | player ={{#var:player}} | |||
| character = Mai | |||
| icon = Mai | |||
| favorability = {{sf6-adv|E|49.8%}} | |||
| data = | | data = | ||
}} | }} | ||
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| character = Manon | | character = Manon | ||
| icon = Manon | | icon = Manon | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|50.7%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Marisa | | character = Marisa | ||
| icon = Marisa | | icon = Marisa | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|VM|43.1%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Rashid | | character = Rashid | ||
| icon = Rashid | | icon = Rashid | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|48.8%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Ryu | | character = Ryu | ||
| icon = Ryu | | icon = Ryu | ||
| favorability = {{sf6-adv|E|50. | | favorability = {{sf6-adv|E|50.6%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Terry | | character = Terry | ||
| icon = Terry | | icon = Terry | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|P|52.1%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Zangief | | character = Zangief | ||
| icon = Zangief | | icon = Zangief | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|VM|44.9%}} | ||
| data = | | data = | ||
}} | }} |
Latest revision as of 10:37, 27 April 2025
![]() |
Matchup Favorability
Favorability ratings are based on data collected by @CatCammy6 on Twitter based on ranked matches of similarly-skilled high rank players. This should not be taken as 100% factual, as even highly ranked players may lack information due to the rarity of certain matchups. These stats may also differ from those found at other levels of play. |
Click the character's portrait to open their Wiki page.
A.K.I.
Akuma
Blanka
Cammy

Beating Cammy's SA3 Startup: whiff LK Somersault ([2]8LK), no punish
- Useful if Cammy uses SA3 on reaction to your Drive Rush; in neutral, you can just jump away.
- Works because SA3 is airborne for all of its active frames
Chun-Li

Serenity Stream stance will low-profile the following moves:
- 5LP, 4HP, 6/4MK, j.MK, [4]6P (+ Enhanced), 214P
Dee Jay
Dhalsim
Ed
E.Honda
Elena
Guile
Jamie
JP

OD Amnesia Bombs:
- After blocking/parrying the first bomb, instant j.MP/j.MK makes the second bomb whiff
- Be careful if JP is nearby, as he can hit you during your prejump frames for a combo
Juri
Ken
Kimberly

5LP, 2HK
5LP > SA1, d.[2]8KK
5LP, d.SA3
To avoid the Hisen Kick -3 on block penalty, Kimberly often cancels into a jumping attack. Like most characters, Guile's most consistent normal to beat all three jump directions is 5LP. Guile can also safely sideswitch by dashing after 5LP.
If Kimberly predictably cancels into forward jump or neutral jump, Guile can opt for 4MK or 5MP, respectively, for a greater punish. However, if the guess is incorrect, Guile will lose out on damage or whiff entirely.
5LP will whiff if Kimberly jumps back, but is safe. If Guile hard reads a back jump, he can punish with a quick long-range move such as 5HP, OD Sonic Boom, Somersault Kick, SA1, or SA3.
5HP, 2HK
5HP, [2]8HK
5HP is a strong, consistent answer to both Hidden Variable variants. When Kimberly is hit in the air, she will be placed into a Forced Knockdown state, allowing Guile to do a minor juggle combo. 4HP or 2HP allow for Guile to maintain charge and end the juggle with SA1, but these slower buttons can trade if improperly timed.
If Kimberly stays grounded, a PC 5HP will enable Guile's strongest meterless and metered punish options. Go ham with the BnB of your choice.
Lily
Luke
M.Bison
Mai
Manon
Marisa
Rashid
Ryu
Terry
Zangief