< Street Fighter 6 | Rashid
No edit summary |
(→236PP) |
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(15 intermediate revisions by the same user not shown) | |||
Line 109: | Line 109: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.11 | |||
| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
Line 145: | Line 146: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.132 | |||
| notes = Useful for starting combos and block pressure; has a Target Combo follow-up that can be canceled into 236LP for safety on block or into higher damage routes on hit | | notes = Useful for starting combos and block pressure; has a Target Combo follow-up that can be canceled into 236LP for safety on block or into higher damage routes on hit | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.449 | |||
| notes = Decent mid-range button with a strong hitbox for counterpoking; can combo to 214HK after Drive Rush or Punish Counter; special/DR cancel is delayed until after 2nd active frame | | notes = Decent mid-range button with a strong hitbox for counterpoking; can combo to 214HK after Drive Rush or Punish Counter; special/DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.01 | |||
| notes = Highest hitstun light normal makes it useful for special cancels (the only light normal that can combo into 214LK naturally); DR cancel is delayed until after active frames | | notes = Highest hitstun light normal makes it useful for special cancels (the only light normal that can combo into 214LK naturally); DR cancel is delayed until after active frames | ||
}} | }} | ||
Line 251: | Line 255: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.578 | |||
| notes = Combo starter that links into 5MP or into itself on counter-hit; 2 extra recovery frames on whiff | | notes = Combo starter that links into 5MP or into itself on counter-hit; 2 extra recovery frames on whiff | ||
}} | }} | ||
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| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 4000 | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
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| jugIncrease = 2 | | jugIncrease = 2 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = Puts airborne opponents into limited juggle state; Punish Counter launches grounded opponents into limited juggle state and causes airborne opponents to fall closer to Rashid; decent anti-air hitbox, but very slow and cannot hit cross-up; high pushback on hit and block; forces stand on hit; final 2 active frames whiff on crouching opponents; has an extended hurtbox 1f before active that is vulnerable to projectiles | | atkRange = 1.964 | ||
| notes = Puts airborne opponents into limited juggle state; Punish Counter launches grounded opponents into limited juggle state and causes airborne opponents to fall closer to Rashid; decent anti-air hitbox, but very slow and cannot hit cross-up; high pushback on hit and block; forces stand on hit; final 2 active frames whiff on crouching opponents unless they extend a vertical hurtbox; has an extended hurtbox 1f before active that is vulnerable to projectiles | |||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.02 | |||
| notes = Chains into 5LP/2LP/2LK; DR cancel is delayed until after 2nd active frame; topmost hurtbox on frames 1-7 is vulnerable only to aerial attacks, preventing its use as an anti-air | | notes = Chains into 5LP/2LP/2LK; DR cancel is delayed until after 2nd active frame; topmost hurtbox on frames 1-7 is vulnerable only to aerial attacks, preventing its use as an anti-air | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Combo and pressure tool with many active frames for easy oki; can anti-air on frames 7-9 but cannot hit opponents behind Rashid; whiffs on crouching opponents at longer ranges | | atkRange = 1.168 (0.877) | ||
| notes = Combo and pressure tool with many active frames for easy oki; can anti-air on frames 7-9 but cannot hit opponents behind Rashid; whiffs on crouching opponents at longer ranges unless they extend a vertical hurtbox | |||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.748 (1.663) | |||
| notes = Decent poke that can be buffered into supers; good close range Punish Counter starter (combos into 5HP), but high pushback makes it less reliable at longer ranges; 2 extra recovery frames on whiff | | notes = Decent poke that can be buffered into supers; good close range Punish Counter starter (combos into 5HP), but high pushback makes it less reliable at longer ranges; 2 extra recovery frames on whiff | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.10 | |||
| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.405 | |||
| notes = Standard cancelable low poke; Range: 1.405; DR cancel is delayed until after active frames | | notes = Standard cancelable low poke; Range: 1.405; DR cancel is delayed until after active frames | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 4 | | jugLimit = 4 | ||
| atkRange = 1.711 | |||
| notes = Can be juggled into even without Drive Rush (no longer a Hard Knockdown when juggled into); 4f extra recovery on block; disadvantage on block is fixed regardless of which active frame connects (cannot make it safer when meaty) | | notes = Can be juggled into even without Drive Rush (no longer a Hard Knockdown when juggled into); 4f extra recovery on block; disadvantage on block is fixed regardless of which active frame connects (cannot make it safer when meaty) | ||
}} | }} | ||
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| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+8(+9)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+4(+5)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+12(+13)}} | ||
| perfParryAdv = {{sf6-adv|M|-3(-2)}} | |||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 9 | | blockstun = 9 | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | atkRange = 0.85 | ||
| notes = Quick air-to-air | |||
}} | }} | ||
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| guard = H | | guard = H | ||
| cancel = Sp | | cancel = Sp | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+9(+11)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+5(+7)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+13(+15)}} | ||
| perfParryAdv = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 11 | | blockstun = 11 | ||
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| jugIncrease = 10 | | jugIncrease = 10 | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = 0.93 | |||
| notes = Puts airborne opponents into limited juggle state; cancels into j.214K from forward jumps; shifts Rashid's hurtbox upward during startup | | notes = Puts airborne opponents into limited juggle state; cancels into j.214K from forward jumps; shifts Rashid's hurtbox upward during startup | ||
}} | }} | ||
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| guard = H,H | | guard = H,H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+11(+15)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+7(+11)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+15(+19)}} | ||
| hitstun = 19 | | perfParryAdv = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-2)}} | ||
| blockstun = 15 | | hitstun = 19,19 | ||
| blockstun = 15,15 | |||
| hitstop = 10,10 | | hitstop = 10,10 | ||
| driveDmgBlk = 2000x2 | | driveDmgBlk = 2000x2 | ||
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| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0,1 | | jugLimit = 0,1 | ||
| atkRange = 1.07 (0.94) | |||
| notes = 1st hit puts airborne opponents into limited juggle state, 2nd hit causes spike knockdown; if 1st hit is stand blocked, the 2nd hit will not hit overhead against crouch block | | notes = 1st hit puts airborne opponents into limited juggle state, 2nd hit causes spike knockdown; if 1st hit is stand blocked, the 2nd hit will not hit overhead against crouch block | ||
}} | }} | ||
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| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+7(+9)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+5)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+11(+13)}} | ||
| perfParryAdv = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 9 | | blockstun = 9 | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.17 | |||
| notes = Longest horizontal range of Rashid's jump normals | | notes = Longest horizontal range of Rashid's jump normals | ||
}} | }} | ||
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| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+7(+13)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+9)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+11(+17)}} | ||
| perfParryAdv = {{sf6-adv|VM|-8}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
Line 647: | Line 668: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 0.72 | |||
| notes = Cross-up; shifts Rashid's hurtbox upward during startup | | notes = Cross-up; shifts Rashid's hurtbox upward during startup | ||
}} | }} | ||
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| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+8(+15)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+4(+11)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+12(+19)}} | ||
| perfParryAdv = {{sf6-adv|VM|-9}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
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| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.02 | |||
| notes = When used after j.214K or 214P~4K, causes a spike knockdown vs. airborne opponents | | notes = When used after j.214K or 214P~4K, causes a spike knockdown vs. airborne opponents | ||
}} | }} | ||
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| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 4,4 | | jugLimit = 4,4 | ||
| atkRange = 2.436 (1.461) | |||
| notes = () refers to startup of 2nd hit; 1st hit puts airborne opponents into limited juggle state (or maintains juggle state when used mid-combo); 2nd hit causes air reset; counter-hit/Punish Counter bonus advantage applies to both hits; decent range for whiff punishing; can be affected by Air Current on frames 3-10 (travels fullscreen) | | notes = () refers to startup of 2nd hit; 1st hit puts airborne opponents into limited juggle state (or maintains juggle state when used mid-combo); 2nd hit causes air reset; counter-hit/Punish Counter bonus advantage applies to both hits; decent range for whiff punishing; can be affected by Air Current on frames 3-10 (travels fullscreen) | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.863 (1.817) | |||
| notes = Long-ranged overhead that can lead to combos if well-spaced; not actually airborne despite the animation; can be affected by Air Current on frames 4-25 (travels nearly fullscreen) | | notes = Long-ranged overhead that can lead to combos if well-spaced; not actually airborne despite the animation; can be affected by Air Current on frames 4-25 (travels nearly fullscreen) | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = 1.892 (1.805) | |||
| notes = 3f extra recovery on whiff; useful for hopping over low pokes and comboing into MP normals on Punish Counter, but not actually airborne; good option out of Drive Rush; can be spaced to hit on later active frames for better advantage; can be affected by Air Current on frames 6-19 (travels fullscreen) | | notes = 3f extra recovery on whiff; useful for hopping over low pokes and comboing into MP normals on Punish Counter, but not actually airborne; good option out of Drive Rush; can be spaced to hit on later active frames for better advantage; can be affected by Air Current on frames 6-19 (travels fullscreen) | ||
}} | }} | ||
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| jugIncrease = 1(0) | | jugIncrease = 1(0) | ||
| jugLimit = 12(16) | | jugLimit = 12(16) | ||
| atkRange = 0.63 | |||
| notes = Can be performed during forward jump or after j.214K; causes spike knockdown and OTG juggle state vs. airborne opponents; cancelable into j.214K; bounces off opponent on hit/block/parry, allowing Rashid to follow up with another airborne move (except another j.2HP) on frames 12-23; if Rashid hits airborne opponent 1f before landing, he lands immediately rather than bouncing; listed frame advantage assumes a grounded opponent and no follow-up air attack; juggle data in () refers to version after j.214K | | notes = Can be performed during forward jump or after j.214K; causes spike knockdown and OTG juggle state vs. airborne opponents; cancelable into j.214K; bounces off opponent on hit/block/parry, allowing Rashid to follow up with another airborne move (except another j.2HP) on frames 12-23; if Rashid hits airborne opponent 1f before landing, he lands immediately rather than bouncing; listed frame advantage assumes a grounded opponent and no follow-up air attack; juggle data in () refers to version after j.214K | ||
}} | }} | ||
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| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+12(+15)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+8(+11)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+16(+19)}} | ||
| perfParryAdv = {{sf6-adv|VM|-5}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
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| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.02 | |||
| notes = During neutral jump only; puts airborne opponents into limited juggle state, making it a useful air-to-air; shifts Rashid's hurtbox upward during startup | | notes = During neutral jump only; puts airborne opponents into limited juggle state, making it a useful air-to-air; shifts Rashid's hurtbox upward during startup | ||
}} | }} | ||
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| hitboxes = SF6_Rashid_66_hold_6p_hitbox_1.png, SF6_Rashid_66_hold_6p_hitbox_2.png | | hitboxes = SF6_Rashid_66_hold_6p_hitbox_1.png, SF6_Rashid_66_hold_6p_hitbox_2.png | ||
| damage = 400x2 | | damage = 400x2 | ||
| dmgScaling = 20% Starter | |||
| startup = 18+8 | | startup = 18+8 | ||
| active = 10 | | active = 10 | ||
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| jugIncrease = 0,1 | | jugIncrease = 0,1 | ||
| jugLimit = 10,10 | | jugLimit = 10,10 | ||
| atkRange = 2.728 (1.965) | |||
| notes = Crouching state for entire move duration; on hit, connects twice and switches sides, remaining projectile invincible throughout the entire animation; on block, connects once and stays on the same side; if opponent is cornered, Rashid is close enough for a follow-up combo; counter-hit/Punish Counter bonus advantage applies to both hits; frames 1-17 can be affected by Air Current | | notes = Crouching state for entire move duration; on hit, connects twice and switches sides, remaining projectile invincible throughout the entire animation; on block, connects once and stays on the same side; if opponent is cornered, Rashid is close enough for a follow-up combo; counter-hit/Punish Counter bonus advantage applies to both hits; frames 1-17 can be affected by Air Current | ||
}} | }} | ||
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| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 10,10 | | jugLimit = 10,10 | ||
| atkRange = 2.597 (2.076) | |||
| notes = Counter-hit/Punish Counter bonus advantage applies to both hits; frames 1-3 can be affected by Air Current, becoming the Enhanced version | | notes = Counter-hit/Punish Counter bonus advantage applies to both hits; frames 1-3 can be affected by Air Current, becoming the Enhanced version | ||
}} | }} | ||
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| jugIncrease = 1,1,1 | | jugIncrease = 1,1,1 | ||
| jugLimit = 4,10,10 | | jugLimit = 4,10,10 | ||
| atkRange = 3.89 / 3.369 (1.711) | |||
| notes = Puts opponent into limited juggle OTG state if first hit connects (regular knockdown if first hit doesn't connect) | | notes = Puts opponent into limited juggle OTG state if first hit connects (regular knockdown if first hit doesn't connect) | ||
}} | }} | ||
Line 1,002: | Line 1,036: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Can input 4KK/5KK/6KK follow-up on frames 19-25; collision box disappears frames | | notes = Can input 4KK/5KK/6KK follow-up on frames 19-25; collision box disappears frames 8-23, allowing Rashid to pass through opponents; can be affected by Air Current on frames 2-20, traveling nearly fullscreen; travel distance: 1.7 (3.62 enhanced) | ||
}} | }} | ||
Line 1,079: | Line 1,113: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = Allows for a corner throw loop; must be manually timed after a forward dash | | notes = Allows for a corner throw loop; must be manually timed after a forward dash | ||
}} | }} | ||
Line 1,102: | Line 1,137: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = Side switches; Rashid can pressure with DR~6HK (+1 oB) midscreen or corner; or DR~2HP in the corner (huge pushback, links to SA1) | | notes = Side switches; Rashid can pressure with DR~6HK (+1 oB) midscreen or corner; or DR~2HP in the corner (huge pushback, links to SA1) | ||
}} | }} | ||
Line 1,124: | Line 1,160: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = Useful air-to-air against close range jumps; in the corner, can get oki with Drive Rush | | notes = Useful air-to-air against close range jumps; in the corner, can get oki with Drive Rush | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 2.579 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | ||
}} | }} | ||
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| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = 2.254 | |||
| notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
Line 1,214: | Line 1,253: | ||
| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = 2.254 | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
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| jugIncrease = 1,1,1 | | jugIncrease = 1,1,1 | ||
| jugLimit = 5,5,5 | | jugLimit = 5,5,5 | ||
| atkRange = 2.248 (1.03) | |||
| notes = Great pressure tool that is safe on block and can blow throw armor; 5f extra recovery on whiff; Counter-hit/Punish Counter bonus advantage applies through all hits (allows for follow-up combo); can be affected by Air Current on frames 2-16 | | notes = Great pressure tool that is safe on block and can blow throw armor; 5f extra recovery on whiff; Counter-hit/Punish Counter bonus advantage applies through all hits (allows for follow-up combo); can be affected by Air Current on frames 2-16 | ||
}} | }} | ||
Line 1,343: | Line 1,384: | ||
| jugIncrease = 0x8,7 | | jugIncrease = 0x8,7 | ||
| jugLimit = 9x9 | | jugLimit = 9x9 | ||
| atkRange = 7.58 (0.86) | |||
| notes = Fullscreen advancing move that gives a combo on hit and frame advantage on block; counter-hit/Punish Counter bonus advantage applies through all hits (allows for a stronger follow-up combo) | | notes = Fullscreen advancing move that gives a combo on hit and frame advantage on block; counter-hit/Punish Counter bonus advantage applies through all hits (allows for a stronger follow-up combo) | ||
}} | }} | ||
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| jugIncrease = 0x4,6 | | jugIncrease = 0x4,6 | ||
| jugLimit = 5x5 | | jugLimit = 5x5 | ||
| atkRange = 0.956 (1st) | |||
| notes = The last 11f of landing recovery is cancelable into special moves or supers on hit only; 4f worse advantage and 1 less hit when crouch blocked; cannot anti-air cross-ups; can be affected by Air Current on frames 2-8 | | notes = The last 11f of landing recovery is cancelable into special moves or supers on hit only; 4f worse advantage and 1 less hit when crouch blocked; cannot anti-air cross-ups; can be affected by Air Current on frames 2-8 | ||
}} | }} | ||
Line 1,395: | Line 1,438: | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 8 | | hitconfirm = 8 | ||
| hitAdv = KD + | | hitAdv = KD +37 | ||
| blockAdv = {{sf6-adv|VM|-78(-83)}} | | blockAdv = {{sf6-adv|VM|-78(-83)}} | ||
| punishAdv = KD + | | punishAdv = KD +37 | ||
| perfParryAdv = {{sf6-adv|VM|-98}} | | perfParryAdv = {{sf6-adv|VM|-98}} | ||
| blockstun = 33(28) | | blockstun = 33(28) | ||
Line 1,411: | Line 1,454: | ||
| jugIncrease = 0x10,1 | | jugIncrease = 0x10,1 | ||
| jugLimit = 10x2,20x9 | | jugLimit = 10x2,20x9 | ||
| atkRange = 0.956 (1st) | |||
| notes = 5f worse advantage and 1 less hit when crouch blocked; cannot anti-air cross-ups; travels fullscreen | | notes = 5f worse advantage and 1 less hit when crouch blocked; cannot anti-air cross-ups; travels fullscreen | ||
}} | }} | ||
Line 1,444: | Line 1,488: | ||
| jugIncrease = 0x5,99 | | jugIncrease = 0x5,99 | ||
| jugLimit = 5x5,7 | | jugLimit = 5x5,7 | ||
| atkRange = 0.98 (1st) | |||
| notes = Good anti-air that can hit cross-ups; can be affected by Air Current on frames 2-5; if the final hit whiffs as an anti-air, Rashid can get a follow-up juggle | | notes = Good anti-air that can hit cross-ups; can be affected by Air Current on frames 2-5; if the final hit whiffs as an anti-air, Rashid can get a follow-up juggle | ||
}} | }} | ||
Line 1,476: | Line 1,521: | ||
| jugIncrease = 0x8,99 | | jugIncrease = 0x8,99 | ||
| jugLimit = 10x9 | | jugLimit = 10x9 | ||
| atkRange = 0.98 (1st) | |||
| notes = Good anti-air that can hit cross-ups | | notes = Good anti-air that can hit cross-ups | ||
}} | }} | ||
Line 1,494: | Line 1,540: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD + | | hitAdv = KD +9 | ||
| blockAdv = {{sf6-adv|VM|-42(-48)}} | | blockAdv = {{sf6-adv|VM|-42(-48)}} | ||
| punishAdv = KD + | | punishAdv = KD +9 | ||
| perfParryAdv = {{sf6-adv|VM|-65}} | | perfParryAdv = {{sf6-adv|VM|-65}} | ||
| blockstun = 25(19) | | blockstun = 25(19) | ||
Line 1,509: | Line 1,555: | ||
| jugIncrease = 0x8,99 | | jugIncrease = 0x8,99 | ||
| jugLimit = 10x2,20x7 | | jugLimit = 10x2,20x7 | ||
| notes = 4f less landing recovery on block only; cannot anti-air cross-ups; 6f worse advantage and 1 less hit when crouch blocked; can be affected by Air Current on frames 2-8 | | atkRange = 0.956 (1st) | ||
| notes = 4f less landing recovery on block only; cannot anti-air cross-ups; 6f worse advantage and 1 less hit when crouch blocked; 5f extra knockdown advantage if the final hit whiffs (keeps Rashid safe); can be affected by Air Current on frames 2-8 | |||
}} | }} | ||
====== 236PP (Air Current)====== | ====== 236PP (Air Current)====== | ||
Line 1,527: | Line 1,574: | ||
| cancel = Sp* (air) | | cancel = Sp* (air) | ||
| hitconfirm = 99 oH / 83 oB | | hitconfirm = 99 oH / 83 oB | ||
| hitAdv = KD + | | hitAdv = KD +42 | ||
| blockAdv = {{sf6-adv|VM|-72(-84)}} | | blockAdv = {{sf6-adv|VM|-72(-84)}} | ||
| punishAdv = KD + | | punishAdv = KD +42 | ||
| perfParryAdv = {{sf6-adv|VM|-93}} | | perfParryAdv = {{sf6-adv|VM|-93}} | ||
| blockstun = 39(27) | | blockstun = 39(27) | ||
Line 1,542: | Line 1,589: | ||
| jugIncrease = 0x10,1 | | jugIncrease = 0x10,1 | ||
| jugLimit = 10x2,20x9 | | jugLimit = 10x2,20x9 | ||
| atkRange = 0.956 (1st) | |||
| notes = Cannot anti-air cross-ups; 12f worse advantage and 2 fewer hits when crouch blocked; on hit or block, Rashid can cancel into j.214K on frames 67-71 after the active period | | notes = Cannot anti-air cross-ups; 12f worse advantage and 2 fewer hits when crouch blocked; on hit or block, Rashid can cancel into j.214K on frames 67-71 after the active period | ||
}} | }} | ||
Line 1,576: | Line 1,624: | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 4 | | jugLimit = 4 | ||
| atkRange = 2.723 (1.298) | |||
| notes = Puts opponent into limited juggle state on hit (can lead to follow-up juggles if well spaced); on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; can be affected by Air Current on frames 4-14; SA3 cancel occurs on hit only, allowing it to be freely buffered for extra damage | | notes = Puts opponent into limited juggle state on hit (can lead to follow-up juggles if well spaced); on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; can be affected by Air Current on frames 4-14; SA3 cancel occurs on hit only, allowing it to be freely buffered for extra damage | ||
}} | }} | ||
Line 1,608: | Line 1,657: | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 4 | | jugLimit = 4 | ||
| atkRange = 4.318 (1.873) | |||
| notes = Puts opponent into limited juggle state on hit; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; SA3 cancel occurs on hit only, allowing it to be freely buffered for extra damage | | notes = Puts opponent into limited juggle state on hit; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; SA3 cancel occurs on hit only, allowing it to be freely buffered for extra damage | ||
}} | }} | ||
Line 1,640: | Line 1,690: | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 2 | | jugLimit = 2 | ||
| atkRange = 4.067 (1.752) | |||
| notes = Puts opponent into limited juggle state on hit; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; opponent slides on the ground for great corner carry; can be affected by Air Current on frames 6-27 | | notes = Puts opponent into limited juggle state on hit; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; opponent slides on the ground for great corner carry; can be affected by Air Current on frames 6-27 | ||
}} | }} | ||
Line 1,671: | Line 1,722: | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 2 | | jugLimit = 2 | ||
| atkRange = 5.13 (1.63) | |||
| notes = Functions identically to enhanced 214HK; puts opponent into limited juggle state on hit; on hit/block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); opponent slides on the ground for great corner carry; Punish Counter tumble allows for a follow-up 214K for even more damage and corner carry | | notes = Functions identically to enhanced 214HK; puts opponent into limited juggle state on hit; on hit/block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); opponent slides on the ground for great corner carry; Punish Counter tumble allows for a follow-up 214K for even more damage and corner carry | ||
}} | }} | ||
Line 1,703: | Line 1,755: | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 2 | | jugLimit = 2 | ||
| atkRange = 5.379 (2.296) | |||
| notes = Puts opponent into limited juggle state on hit; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; opponent slides on the ground for great corner carry; can be affected by Air Current on frames 6-30 | | notes = Puts opponent into limited juggle state on hit; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; opponent slides on the ground for great corner carry; can be affected by Air Current on frames 6-30 | ||
}} | }} | ||
Line 1,734: | Line 1,787: | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 2 | | jugLimit = 2 | ||
| atkRange = 5.13 (1.63) | |||
| notes = Functions identically to enhanced 214MK; puts opponent into limited juggle state on hit; on hit/block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); opponent slides on the ground for great corner carry; Punish Counter tumble allows for a follow-up 214K for even more damage and corner carry | | notes = Functions identically to enhanced 214MK; puts opponent into limited juggle state on hit; on hit/block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); opponent slides on the ground for great corner carry; Punish Counter tumble allows for a follow-up 214K for even more damage and corner carry | ||
}} | }} | ||
Line 1,767: | Line 1,821: | ||
| jugIncrease = 4 | | jugIncrease = 4 | ||
| jugLimit = 4 | | jugLimit = 4 | ||
| atkRange = 4.959 (2.236) | |||
| notes = Puts opponent into limited juggle state on hit and side switches if the opponent is not cornered; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; can be affected by Air Current on frames 6-29 | | notes = Puts opponent into limited juggle state on hit and side switches if the opponent is not cornered; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; can be affected by Air Current on frames 6-29 | ||
}} | }} | ||
Line 1,799: | Line 1,854: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 4 | | jugLimit = 4 | ||
| atkRange = 5.657 (2.486) | |||
| notes = Puts opponent into limited juggle state on hit and side switches if the opponent is not cornered; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames | | notes = Puts opponent into limited juggle state on hit and side switches if the opponent is not cornered; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames | ||
}} | }} | ||
Line 2,005: | Line 2,061: | ||
| jugIncrease = 3,1 | | jugIncrease = 3,1 | ||
| jugLimit = 4,5 | | jugLimit = 4,5 | ||
| atkRange = 1.561 (1.50) | |||
| notes = Strike hitbox; spawns a tornado with 1 hit of projectile durability; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 21-22; Counter-hit/Punish Counter bonus advantage applies to both hits; high active frame count makes it great for oki; 28f recovery is total time after the tornado spawns; 14f recovery is total time after tornado disappears; advantage when canceled into 6K Roll: {{sf6-adv|VM|-5}}/{{sf6-adv|VM|-13}} | | notes = Strike hitbox; spawns a tornado with 1 hit of projectile durability; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 21-22; Counter-hit/Punish Counter bonus advantage applies to both hits; high active frame count makes it great for oki; 28f recovery is total time after the tornado spawns; 14f recovery is total time after tornado disappears; advantage when canceled into 6K Roll: {{sf6-adv|VM|-5}}/{{sf6-adv|VM|-13}} | ||
}} | }} | ||
Line 2,039: | Line 2,096: | ||
| jugIncrease = 3,1 | | jugIncrease = 3,1 | ||
| jugLimit = 4,5 | | jugLimit = 4,5 | ||
| notes = Strike hitbox; spawns a tornado with 1 hit of projectile durability; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 26-27; Counter-hit/Punish Counter bonus advantage applies to both hits; high active frame count makes it great for oki; in the corner, Rashid can consistently link 5LK on hit; 26f recovery is total time after the tornado spawns; 12f recovery is total time after tornado disappears; advantage when canceled into 6K Roll: {{sf6-adv|VM|-5}}/{{sf6-adv|VM|-13}} | | atkRange = 1.561 (1.50) | ||
| notes = Strike hitbox; spawns a tornado with 1 hit of projectile durability; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 26-27; Counter-hit/Punish Counter bonus advantage applies to both hits; high active frame count makes it great for oki; in the corner, Rashid can consistently link 5LK on hit; 26f recovery is total time after the tornado spawns; 12f recovery is total time after tornado disappears; safe against Drive Reversal if the opponent blocks the 2nd hit; advantage when canceled into 6K Roll: {{sf6-adv|VM|-5}}/{{sf6-adv|VM|-13}} | |||
}} | }} | ||
Line 2,073: | Line 2,131: | ||
| jugIncrease = 1,1,3 | | jugIncrease = 1,1,3 | ||
| jugLimit = 1,5,5 | | jugLimit = 1,5,5 | ||
| atkRange = 1.593 (1.515) | |||
| notes = Strike hitbox; spawns a tornado with 2 hits of projectile durability; first hit puts opponent into limited juggle state; the 2-hit tornado does not cause a knockdown on its own, and carries Counter-hit/Punish Counter advantage through both hits if it connects; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 33-34; high active frame count makes it great for oki; 29f recovery is total time after the tornado's 2nd hit occurs; 24f recovery is total time after tornado disappears; advantage when canceled into 6K Roll: KD+43/{{sf6-adv|P|+1}} | | notes = Strike hitbox; spawns a tornado with 2 hits of projectile durability; first hit puts opponent into limited juggle state; the 2-hit tornado does not cause a knockdown on its own, and carries Counter-hit/Punish Counter advantage through both hits if it connects; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 33-34; high active frame count makes it great for oki; 29f recovery is total time after the tornado's 2nd hit occurs; 24f recovery is total time after tornado disappears; advantage when canceled into 6K Roll: KD+43/{{sf6-adv|P|+1}} | ||
}} | }} | ||
Line 2,108: | Line 2,167: | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 1,6 | | jugLimit = 1,6 | ||
| atkRange = 1.953 (1.892) | |||
| notes = Strike hitbox (making it vulnerable to opponent's wakeup SA1); spawns a tornado with 1 hit of OD projectile durability; first hit puts opponent into limited juggle state; the tornado does not cause a knockdown on its own; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 26-27; creates an Air Current on frame 53 (after the first tornado dissipates) that lasts 60f and enhances many of Rashid's moves; 4f extra recovery on block; the listed recovery time begins after the tornado's first active frame (Rashid recovers before the tornado disappears); advantage when canceled into 6K Roll: KD+39/{{sf6-adv|VM|-16}} | | notes = Strike hitbox (making it vulnerable to opponent's wakeup SA1); spawns a tornado with 1 hit of OD projectile durability; first hit puts opponent into limited juggle state; the tornado does not cause a knockdown on its own; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 26-27; creates an Air Current on frame 53 (after the first tornado dissipates) that lasts 60f and enhances many of Rashid's moves; 4f extra recovery on block; the listed recovery time begins after the tornado's first active frame (Rashid recovers before the tornado disappears); advantage when canceled into 6K Roll: KD+39/{{sf6-adv|VM|-16}} | ||
}} | }} | ||
Line 2,183: | Line 2,243: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| atkRange = 1.811 | |||
| notes = Puts opponent into limited juggle state; crouching state for entire move duration; cannot hit cross-ups behind Rashid; outside of juggles, only combos naturally from 214HP/214PP versions | | notes = Puts opponent into limited juggle state; crouching state for entire move duration; cannot hit cross-ups behind Rashid; outside of juggles, only combos naturally from 214HP/214PP versions | ||
}} | }} | ||
Line 2,335: | Line 2,396: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD + | | hitAdv = KD +1(+7~14) | ||
| blockAdv = {{sf6-adv|VM|-53}} | | blockAdv = {{sf6-adv|VM|-53}} | ||
| punishAdv = KD + | | punishAdv = KD +1(+7~14) | ||
| perfParryAdv = {{sf6-adv|VM|-76}} | | perfParryAdv = {{sf6-adv|VM|-76}} | ||
| blockstun = 25 | | blockstun = 25 | ||
Line 2,351: | Line 2,412: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 20 | | jugLimit = 20 | ||
| atkRange = 1.684 (1st) | |||
| notes = Useful anti-air and combo/juggle tool; deals 300 less damage vs. airborne opponents with variable KD Advantage based on juggle height; grounded hit gives a cinematic that switches sides; bounces far away on block, but easily punished with dash or Drive Rush starter; listed recovery is on whiff/(block); only 500 damage on first hit if it trades | | notes = Useful anti-air and combo/juggle tool; deals 300 less damage vs. airborne opponents with variable KD Advantage based on juggle height; grounded hit gives a cinematic that switches sides; bounces far away on block, but easily punished with dash or Drive Rush starter; listed recovery is on whiff/(block); only 500 damage on first hit if it trades | ||
}} | }} | ||
Line 2,415: | Line 2,477: | ||
| armor = Break | | armor = Break | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| atkRange = 2.746 (1.584) | |||
| notes = Reaches about half screen; cinematic time regenerates ~1.8 Drive bars for Rashid; only deals 10 damage when trading with opponent's attack | | notes = Reaches about half screen; cinematic time regenerates ~1.8 Drive bars for Rashid; only deals 10 damage when trading with opponent's attack | ||
}} | }} | ||
Line 2,446: | Line 2,509: | ||
| armor = Break | | armor = Break | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| atkRange = 2.746 (1.584) | |||
| notes = Reaches about half screen; 1f better KD Advantage over non-CA version; available at 25% HP or below; cinematic time regenerates ~1.9 Drive bars for Rashid; only deals 10 damage when trading with opponent's attack | | notes = Reaches about half screen; 1f better KD Advantage over non-CA version; available at 25% HP or below; cinematic time regenerates ~1.9 Drive bars for Rashid; only deals 10 damage when trading with opponent's attack | ||
}} | }} |
Latest revision as of 06:26, 25 March 2025
Character Vitals
Note: Air Currents can affect the following movement options, increasing their distance: Forward Dash (1-14f), Back Dash (1-16f), Forward Jump (5-30f), Back Jump (5-29f), and Neutral Jump (5-21f, distance 1.82).
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Wall Jump
9 (near wall)
Command Normals
6MP
6HP
6HK
j.2HP
j.8HK
6[6]
6[6]~6P
6[6]~6K
6[6]~6K (Air Current)
6KK
6KK~KK
Target Combos
5MP~HK
Throws
Forward Throw
Back Throw
Air Throw
Drive Moves
HPHK
Rashid
rashid_hphk
|
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---|---|---|---|---|---|
HPHK Eagle Edge
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.579 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Rashid
rashid_6hphk
|
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---|---|---|---|---|---|
6HPHK Eagle Slash (Block)
|
|||||
![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.254 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Rashid
rashid_6hphk_recovery
|
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---|---|---|---|---|---|
6HPHK Eagle Slash (Recovery)
|
|||||
![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.254 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Rashid
rashid_mpmk
|
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MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Rashid
rashid_mpmk_66_pdr
|
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MPMK~66 Parry Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.796 (min/throw), 2.253 (min/block), 2.998 (max/final DR frame) |
Rashid
rashid_mpmk_66_drc
|
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---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Spinning Mixer
236LP
236LP (Air Current)
236MP
236MP (Air Current)
236HP
236HP (Air Current)
236PP
236PP (Air Current)
Eagle Spike
214LK
214LK (Air Current)
214MK
214MK (Air Current)
214HK
Rashid
rashid_214hk
|
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---|---|---|---|---|---|
214HK Eagle Spike
|
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File:SF6 Rashid 214hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500 | 375 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 13 | 6+21 land (22+33 land oB) |
- | 20 | 15(19) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
65 | 8000 | [10000] | 2000 | 1200 (840) | 600 (300) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 15-44 (FKD) | 1 | 0 | 2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 5.379 (2.296) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +56(+68) | -54 | ||||
Hit Advantage | Block Advantage | ||||
KD +56(+68) | -36 | ||||
Notes | |||||
Puts opponent into limited juggle state on hit; on block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); on hit, Rashid gets better KD Advantage on later active frames; opponent slides on the ground for great corner carry; can be affected by Air Current on frames 6-30 |
214HK (Air Current)
Rashid
rashid_214hk_enhanced
|
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---|---|---|---|---|---|
214HK (Air Current) Eagle Spike (Air Current)
|
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File:SF6 Rashid 214hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500 | 375 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | 15 | 5+45 land (22+12 land oH/oB) |
- | 20 | 15(19) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
81 | 8000 | [8000] | 2000 | 1200 (840) | 600 (300) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 8-36 (FKD) | 1 | 0 | 2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 5.13 (1.63) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +113 Tumble | -33 | ||||
Hit Advantage | Block Advantage | ||||
KD +59 | -15 | ||||
Notes | |||||
Functions identically to enhanced 214MK; puts opponent into limited juggle state on hit; on hit/block, bounces off opponent with extra recovery (frame advantage unaffected by which active frame connects); opponent slides on the ground for great corner carry; Punish Counter tumble allows for a follow-up 214K for even more damage and corner carry |
214KK
214KK (Air Current)
Whirlwind Shot
236K
236{K}
Rashid
rashid_236k_partial_hold
|
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---|---|---|---|---|---|
236{K} Whirlwind Shot (Partial Hold)
|
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File:SF6 Rashid 236k hold.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600,300 | 150,75 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28+6 | - | 35 | 41 total | 36 total | (9,9) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
69(88) | 1250x2 | [1500x2] | 500x2 | 300x2 (210x2) | 150x2 (75x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | 2,0 | 4,7 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.03 (1-2f) / 0.1 LK / 0.07 MK / 0.04 HK | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+9 | -14 | ||||
Hit Advantage | Block Advantage | ||||
+5 | 0 | ||||
Notes | |||||
2-hit projectile; trajectory depends on button strength (LK = farthest/horizontal, MK = middle, HK = shortest/vertical); must hold button 28f; counter-hit/Punish Counter bonus advantage applies to both hits; projectile comes out in 6f if button is released from frames 28-47 (total startup 34-53f); cannot use if SA2 is active |
236[K]
Rashid
rashid_236k_hold
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236[K] Whirlwind Shot (Hold)
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File:SF6 Rashid 236k hold.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x2,200 | 100x2,50 | - | LH | SA3 | 9 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
53 | - | 35 | 52 total | 44 total | (9,9,8) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
88 | 800x2,900 | [1000x3] | 300x2,400 | 200x3 (140x3) | 100x3 (50x3) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | 1,0,0 | 5,7,7 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.03 (1-2f) / 0.1 LK / 0.07 MK / 0.04 HK | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+20 | -3 | ||||
Hit Advantage | Block Advantage | ||||
+16 | +8 | ||||
Notes | |||||
3-hit projectile; trajectory depends on button strength (LK = farthest/horizontal, MK = middle, HK = shortest/vertical); must hold button 48f for fully charged version; counter-hit/Punish Counter bonus advantage applies to all hits; creates Air Current effect on frame 51 next to Rashid that lasts 60f and enhances many of his moves; cannot use if SA2 is active |
236KK
236[KK]
Rashid
rashid_236kk_hold
|
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236[KK] Whirlwind Shot (Hold)
|
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File:SF6 Rashid 236kk hold.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x3 | 100x3 | 20% Starter; Combo (2 hits) | LH | SA2 SA3 | 12 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
44 | - | 35 | - | 46 total | (7,7,8) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
79 | 800x2,900 | [1000x3] | -20000 | 200x3 (140x3) | 100,200,100 (50,100,50) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 0,0,1 | 3,3,3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.03 (1-2f) / 0.09 (3f~) | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +65 | -3 | ||||
Hit Advantage | Block Advantage | ||||
KD +65 | +10 | ||||
Notes | |||||
3-hit OD projectile; 3rd hit puts opponent into limited juggle state on hit; must hold button 35f for fully charged version; travels fullscreen; hitbox is low to the ground, making many low-profile anti-projectile moves ineffective; creates Air Current effect on frame 41 next to Rashid that lasts 60f and enhances many of his moves; cannot use if SA2 is active |
Arabian Cyclone
214LP
214MP
Rashid
rashid_214mp
|
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214MP Arabian Cyclone
|
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File:SF6 Rashid 214mp.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,500 | 175,50 | - | LH | SA3 | 19 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3(1)15 | 26(12) | 35 total / 31 tornado | 27 total / 23 tornado | 8 / 9(7) tornado |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
50 | 4000,1000 | [5000,3000] | 1000x2 | 400,200 (280,140) | 200,100 (100,50) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
20-22 Projectile (Leg) | - | - | 1,1 air | 3,1 | 4,5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.561 (1.50) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+8 | -25(-11) | ||||
Hit Advantage | Block Advantage | ||||
+4 | -4 | ||||
Notes | |||||
Strike hitbox; spawns a tornado with 1 hit of projectile durability; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 26-27; Counter-hit/Punish Counter bonus advantage applies to both hits; high active frame count makes it great for oki; in the corner, Rashid can consistently link 5LK on hit; 26f recovery is total time after the tornado spawns; 12f recovery is total time after tornado disappears; safe against Drive Reversal if the opponent blocks the 2nd hit; advantage when canceled into 6K Roll: -5/-13 |
214HP
Rashid
rashid_214hp
|
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214HP Arabian Cyclone
|
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File:SF6 Rashid 214hp.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,300x2 | 200,25x2 | - | LH | SA3 | 19 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
27 | 3(1)15 | 29(24) | 8,29 tornado | 41 total / 8,29 tornado | 8 / 6,8(9,9) tornado |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
69 | 5000,500x2 | [5000,1500x2] | 1000,500x2 | 400,100x2 (280,70x2) | 200,50x2 (100,25x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
27-29 Projectile (Leg) | - | - | 5 ground / 1,1,1 air | 1,1,3 | 1,5,5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.593 (1.515) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +40 | -41(-17) | ||||
Hit Advantage | Block Advantage | ||||
KD +40 | -2 | ||||
Notes | |||||
Strike hitbox; spawns a tornado with 2 hits of projectile durability; first hit puts opponent into limited juggle state; the 2-hit tornado does not cause a knockdown on its own, and carries Counter-hit/Punish Counter advantage through both hits if it connects; cancelable into 4K Wing Stroke or 6K Rolling Assault on frames 33-34; high active frame count makes it great for oki; 29f recovery is total time after the tornado's 2nd hit occurs; 24f recovery is total time after tornado disappears; advantage when canceled into 6K Roll: KD+43/+1 |
214PP
Wing Stroke
214P~4K
Rolling Assault
214P~6K
Nail Assault
214P~6K~K
Arabian Skyhigh
j.214LK
j.214MK
Rashid
rashid_j214mk
|
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j.214MK Arabian Skyhigh
|
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File:SF6 Rashid j214mk.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18(19) | 9 | 3 land | - | 20 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 5000 | [9000] | 2000 | 500 (350) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-26 Projectile (Leg) | - | Until Land (FKD) | 1 | 1 | 15 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +18(+20)~ | -56(-53) | ||||
Hit Advantage | Block Advantage | ||||
KD +18(+20)~ | -35(-38) | ||||
Notes | |||||
From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle state on hit; has minimum height restriction (will not activate after low-height j.2HP); KD Advantage varies greatly based on the height it connects; performs a double-jump after the initial flip kick (medium trajectory, similar to normal jump); can be affected by Air Current on frames 1-18 |
j.214HK
Rashid
rashid_j214hk
|
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---|---|---|---|---|---|
j.214HK Arabian Skyhigh
|
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File:SF6 Rashid j214hk.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
21(22) | 9 | 3 land | - | 20 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 6000 | [9000] | 2000 | 500 (350) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-29 Projectile (Leg) | - | Until Land (FKD) | 1 | 1 | 15 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +20(+22)~ | -63(-61) | ||||
Hit Advantage | Block Advantage | ||||
KD +20(+22)~ | -43(-46) | ||||
Notes | |||||
From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle state on hit; has minimum height restriction (will not activate after low-height j.2HP); KD Advantage varies greatly based on the height it connects; performs a double-jump after the initial flip kick (longest trajectory); can be affected by Air Current on frames 1-21 |
j.214KK
Rashid
rashid_j214kk
|
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---|---|---|---|---|---|
j.214KK Arabian Skyhigh
|
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File:SF6 Rashid j214kk.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000,500 | 250 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13(14) | 9 | 3 land | - | 20 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 7000 | [4500x2] | -20000 | 800,200 (560,140) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-21 Projectile (Leg) | - | Until Land (FKD) | 1 | 1,1 | 15,99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +34(+35)~ | -47(-43) | ||||
Hit Advantage | Block Advantage | ||||
KD +34(+35)~ | -25(-29) | ||||
Notes | |||||
From forward jump or 6KK~KK only; 1st active frame can only connect in juggles; puts opponent into limited juggle OTG state on hit; has minimum height restriction (will not activate after low-height j.2HP); performs a double-jump after the initial flip kick; on hit, transitions into a follow-up divekick that is projectile invincible; can be affected by Air Current on frames 1-13 |
Super Arts
236236K
214214K
236236P
236236P (CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK