< Street Fighter 6 | Guile
No edit summary |
|||
(11 intermediate revisions by the same user not shown) | |||
Line 68: | Line 68: | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | | projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | ||
| atkRange = (Range for certain attacks, generally normals/throws/DI; moves with extra horizontal movement listed as MaxRange(MinRange), e.g. Slides or 2-hit moves) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | | notes = (Additional details about the move that do not have their own dedicated field) | ||
---> | ---> | ||
Line 107: | Line 108: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.07 | |||
| notes = Chains into 5LP/2LP/2LK; SA2 cancel: +7/+1 | | notes = Chains into 5LP/2LP/2LK; SA2 cancel: +7/+1 | ||
}} | }} | ||
Line 143: | Line 145: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 0.94 | |||
| notes = Main combo starter, can chain into 4HP Target Combo; SA2 cancel: +17/+11 | | notes = Main combo starter, can chain into 4HP Target Combo; SA2 cancel: +17/+11 | ||
}} | }} | ||
Line 180: | Line 183: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.408 (1.251) | |||
| notes = Stagger effect makes it useful as a whiff punish; SA2 cancel: +18/+13 | | notes = Stagger effect makes it useful as a whiff punish; SA2 cancel: +18/+13 | ||
}} | }} | ||
Line 217: | Line 221: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.27 | |||
| notes = Decent range light poke, but must let go of back charge before LK input making the execution a bit harder; SA2 cancel: +10/+6; DR cancel is delayed until after 1st recovery frame | | notes = Decent range light poke, but must let go of back charge before LK input making the execution a bit harder; SA2 cancel: +10/+6; DR cancel is delayed until after 1st recovery frame | ||
}} | }} | ||
Line 250: | Line 255: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.436 | |||
| notes = Solid anti-air | | notes = Solid anti-air | ||
}} | }} | ||
Line 284: | Line 290: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = 1.906 | |||
| notes = SA2 cancel: +20/+13 | | notes = SA2 cancel: +20/+13 | ||
}} | }} | ||
Line 322: | Line 329: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.03 | |||
| notes = Chains into 5LP/2LP/2LK; SA2 cancel: +9/+2; DR cancel is delayed until after active frames; topmost hurtbox on frames 1-6 is vulnerable only to aerial attacks, preventing its use as an anti-air | | notes = Chains into 5LP/2LP/2LK; SA2 cancel: +9/+2; DR cancel is delayed until after active frames; topmost hurtbox on frames 1-6 is vulnerable only to aerial attacks, preventing its use as an anti-air | ||
}} | }} | ||
Line 358: | Line 366: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.22 | |||
| notes = 3f extra recovery on whiff; low pushback on hit; chains into itself for a launching Target Combo; has an extended hurtbox on whiff until the end of recovery; SA2 cancel: +13/+7; topmost hurtbox on frames 1-8 is vulnerable only to aerial attacks, preventing its use as an anti-air | | notes = 3f extra recovery on whiff; low pushback on hit; chains into itself for a launching Target Combo; has an extended hurtbox on whiff until the end of recovery; SA2 cancel: +13/+7; topmost hurtbox on frames 1-8 is vulnerable only to aerial attacks, preventing its use as an anti-air | ||
}} | }} | ||
Line 391: | Line 400: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 0.91 | |||
| notes = Good vertical anti-air (cannot hit cross-up); forces stand on hit | | notes = Good vertical anti-air (cannot hit cross-up); forces stand on hit | ||
}} | }} | ||
Line 425: | Line 435: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.17 | |||
| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
Line 460: | Line 471: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.593 (1.423) | |||
| notes = Good poke, especially when used from Drive Rush | | notes = Good poke, especially when used from Drive Rush | ||
}} | }} | ||
Line 495: | Line 507: | ||
| jugIncrease = 1,120 | | jugIncrease = 1,120 | ||
| jugLimit = 5,5 | | jugLimit = 5,5 | ||
| atkRange = 2.037 (1.739) | |||
| notes = 2 hits; both hits have juggle potential (not a Hard Knockdown when juggled); 1st hit launches opponent into limited juggle state on Punish Counter; Target Combo follow-up only combos on Drive Rush, Punish Counter, or when 2HK is juggled into | | notes = 2 hits; both hits have juggle potential (not a Hard Knockdown when juggled); 1st hit launches opponent into limited juggle state on Punish Counter; Target Combo follow-up only combos on Drive Rush, Punish Counter, or when 2HK is juggled into | ||
}} | }} | ||
Line 512: | Line 525: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+4(+9)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|E|0}}{{sf6-adv|VP|(+5)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+8(+13)}} | ||
| perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 9 | | blockstun = 9 | ||
Line 526: | Line 540: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.05 | |||
| notes = Can be used as a fuzzy instant overhead | | notes = Can be used as a fuzzy instant overhead | ||
}} | }} | ||
Line 542: | Line 557: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+9(+11)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+5(+7)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+13(+15)}} | ||
| perfParryAdv = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 11 | | blockstun = 11 | ||
Line 556: | Line 572: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.11 | |||
| notes = Puts airborne opponents into limited juggle state; shifts Guile's hurtbox upward during startup | | notes = Puts airborne opponents into limited juggle state; shifts Guile's hurtbox upward during startup | ||
}} | }} | ||
Line 572: | Line 589: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+7(+15)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+11)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+11(+19)}} | ||
| perfParryAdv = {{sf6-adv|VM|-10}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 586: | Line 604: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.24 | |||
| notes = Spikes airborne opponents on counter-hit/Punish Counter | | notes = Spikes airborne opponents on counter-hit/Punish Counter | ||
}} | }} | ||
Line 602: | Line 621: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+5(+10)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+6)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+9(+14)}} | ||
| hitstun = | | perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | ||
| hitstun = 14 | |||
| blockstun = 10 | | blockstun = 10 | ||
| hitstop = 9 | | hitstop = 9 | ||
Line 616: | Line 636: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 0.55 | |||
| notes = Cross-up | | notes = Cross-up | ||
}} | }} | ||
Line 632: | Line 653: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+11(+13)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+7(+9)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+15(+17)}} | ||
| perfParryAdv = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
Line 646: | Line 668: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.09 | |||
| notes = Shifts Guile's hurtbox upward during startup | | notes = Shifts Guile's hurtbox upward during startup | ||
}} | }} | ||
Line 662: | Line 685: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+10(+15)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+6(+11)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+14(+19)}} | ||
| perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 676: | Line 700: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.14 | |||
| notes = Decent horizontal jump-in | | notes = Decent horizontal jump-in | ||
}} | }} | ||
Line 710: | Line 735: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.465 | |||
| notes = Fast and high damage for a command overhead; spike knockdown vs. airborne opponents | | notes = Fast and high damage for a command overhead; spike knockdown vs. airborne opponents | ||
}} | }} | ||
Line 737: | Line 763: | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [12000] | | driveDmgHit = [12000] | ||
| driveGain = | | driveGain = 5000 | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
Line 743: | Line 769: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = 1.921 (1.856) | |||
| notes = Whiffs vs. crouching opponents; has some juggle potential; long forward movement | | notes = Whiffs vs. crouching opponents; has some juggle potential; long forward movement | ||
}} | }} | ||
Line 779: | Line 806: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.49 | |||
| notes = Good buffer tool that allows Guile to maintain back charge; SA2 cancel: +18/+13 | | notes = Good buffer tool that allows Guile to maintain back charge; SA2 cancel: +18/+13 | ||
}} | }} | ||
Line 812: | Line 840: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = 1.587 (1.323) | |||
| notes = 7-17f low crush (not airborne); has some juggle potential; great approach option out of Drive Rush; can be used to hop over knocked down opponent; the final active frame requires incredible precise spacing to connect (for practical purposes, the max frame advantage is {{sf6-adv|P|+3}}/{{sf6-adv|M|-1}}) | | notes = 7-17f low crush (not airborne); has some juggle potential; great approach option out of Drive Rush; can be used to hop over knocked down opponent; the final active frame requires incredible precise spacing to connect (for practical purposes, the max frame advantage is {{sf6-adv|P|+3}}/{{sf6-adv|M|-1}}) | ||
}} | }} | ||
Line 845: | Line 874: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = 1.863 Fwd / 0.767 Back | |||
| notes = 7-17f low crush (not airborne); has some juggle potential; 6MK version has 3f extra recovery on whiff; strong neutral tool; better hitbox priority on 4MK version | | notes = 7-17f low crush (not airborne); has some juggle potential; 6MK version has 3f extra recovery on whiff; strong neutral tool; better hitbox priority on 4MK version | ||
}} | }} | ||
Line 876: | Line 906: | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| invuln = 4-28 Throw | | invuln = 4-28 Throw | ||
| jugStart = 1 | | jugStart = 1 / {{clr|PC|-1 PC ground}} | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 2.086 | |||
| notes = 4-28f low crush/throw invuln (not airborne); Counter-hit causes knockdown vs. grounded/airborne opponents (KD +29~); Punish Counter causes crumple vs. grounded and limited juggle state vs. airborne | | notes = 4-28f low crush/throw invuln (not airborne); Counter-hit causes knockdown vs. grounded/airborne opponents (KD +29~); Punish Counter causes crumple vs. grounded and limited juggle state vs. airborne | ||
}} | }} | ||
Line 915: | Line 946: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Whiffs | | atkRange = 1.559 | ||
| notes = Whiffs on crouching opponents unless they extend a vertical hurtbox; puts airborne opponents into limited juggle state on CH/PC; launches into spinning limited juggle state on Punish Counter; not a reliable anti-air; SA2 cancel: +12/+3; special/DR cancel is delayed until after 5th recovery frame | |||
}} | }} | ||
== Target Combos == | == Target Combos == | ||
Line 1,048: | Line 1,079: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = (refers to 20% scaled damage from 2HK); only combos from 1st hit of 2HK on Punish Counter, after Drive Rush, or in juggles; very lenient confirm window; puts opponent into limited juggle state; whiffs | | notes = (refers to 20% scaled damage from 2HK); only combos from 1st hit of 2HK on Punish Counter, after Drive Rush, or in juggles; very lenient confirm window; puts opponent into limited juggle state; whiffs on crouching opponents (works after Punish Counter 2HK due to juggle state); SA2 cancel: KD +47/+4; special/DR cancel is delayed until after 5th recovery frame | ||
}} | }} | ||
Line 1,072: | Line 1,103: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = No corner throw loop without Drive Rush (with frame-perfect timing, can throw loop vs. Blanka, E. Honda, and Zangief) | | notes = No corner throw loop without Drive Rush (with frame-perfect timing, can throw loop vs. Blanka, E. Honda, and Zangief) | ||
}} | }} | ||
Line 1,095: | Line 1,127: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = Side switch; Drive Rush is required for throw/strike oki after back throwing opponent into corner | | notes = Side switch; Drive Rush is required for throw/strike oki after back throwing opponent into corner | ||
}} | }} | ||
Line 1,117: | Line 1,150: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.67 | |||
| notes = Higher air throw gives slightly better KD Adv.; gives oki if near the corner | | notes = Higher air throw gives slightly better KD Adv.; gives oki if near the corner | ||
}} | }} | ||
Line 1,139: | Line 1,173: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.67 | |||
| notes = Side switch; if throwing opponent back into the corner, can Drive Rush for meaty strike (no true throw oki) | | notes = Side switch; if throwing opponent back into the corner, can Drive Rush for meaty strike (no true throw oki) | ||
}} | }} | ||
Line 1,172: | Line 1,207: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 2.481 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | ||
}} | }} | ||
Line 1,201: | Line 1,237: | ||
| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = 1.013 | |||
| notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
Line 1,229: | Line 1,266: | ||
| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = 1.013 | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
Line 1,318: | Line 1,356: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [3000] | | driveDmgHit = [3000] | ||
| driveGain = | | driveGain = 500 | ||
| superGainHit = | | superGainHit = 300 (210) | ||
| superGainBlk = | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| projSpeed = 0.047 | | projSpeed = 0.047 | ||
| notes = 1-hit projectile; 45f charge (charge lasts 10f after releasing back direction); input 6+LP within 3f of each other for Perfect timing (better damage and Hit advantage); can follow up with Sonic Break (6P) during SA2; arm hurtbox appears 2f before active | | notes = 1-hit projectile; 45f charge (charge lasts 10f after releasing back direction); input 6+LP within 3f of each other for Perfect timing (better damage and Hit advantage); can follow up with Sonic Break (6P) during SA2; arm hurtbox appears 2f before active | ||
Line 1,352: | Line 1,390: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [3000] | | driveDmgHit = [3000] | ||
| driveGain = | | driveGain = 500 | ||
| superGainHit = | | superGainHit = 450 (315) | ||
| superGainBlk = | | superGainBlk = 225 (112) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| projSpeed = 0.064 | | projSpeed = 0.064 | ||
| notes = 1-hit projectile; 45f charge (charge lasts 10f after releasing back direction); input 6+ | | notes = 1-hit projectile; 45f charge (charge lasts 10f after releasing back direction); input 6+MP within 3f of each other for Perfect timing (better damage and Hit advantage); can follow up with Sonic Break (6P) during SA2; arm hurtbox appears 2f before active; has the most Drive Damage and Super Gain of all meterless versions, giving it a unique purpose | ||
}} | }} | ||
Line 1,386: | Line 1,424: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [3000] | | driveDmgHit = [3000] | ||
| driveGain = | | driveGain = 500 | ||
| superGainHit = | | superGainHit = 300 (210) | ||
| superGainBlk = | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| projSpeed = 0.091 | | projSpeed = 0.091 | ||
| notes = 1-hit projectile; 45f charge (charge lasts 10f after releasing back direction); input 6+ | | notes = 1-hit projectile; 45f charge (charge lasts 10f after releasing back direction); input 6+HP within 3f of each other for Perfect timing (better damage and Hit advantage); can follow up with Sonic Break (6P) during SA2; arm hurtbox appears 2f before active | ||
}} | }} | ||
Line 1,423: | Line 1,461: | ||
| superGainHit = 300x2 (210x2) | | superGainHit = 300x2 (210x2) | ||
| superGainBlk = 150x2 (75x2) | | superGainBlk = 150x2 (75x2) | ||
| jugStart = | | jugStart = 1 ground / 1,1 air | ||
| jugIncrease = | | jugIncrease = 1,2 | ||
| jugLimit = | | jugLimit = 7,8 | ||
| projSpeed = 0.12 | | projSpeed = 0.12 | ||
| notes = 2-hit OD projectile; 45f charge (charge lasts 13f after releasing back direction); does not have a Perfect timing version; puts opponents into limited juggle state; can follow up with Sonic Break (6P) during SA2; SA2 cancel: KD+65/+25 | | notes = 2-hit OD projectile; 45f charge (charge lasts 13f after releasing back direction); does not have a Perfect timing version; puts opponents into limited juggle state; can follow up with Sonic Break (6P) during SA2; SA2 cancel: KD+65/+25 | ||
Line 1,460: | Line 1,498: | ||
| invuln = 1-7 Air | | invuln = 1-7 Air | ||
| airborne = 8-36 (FKD) | | airborne = 8-36 (FKD) | ||
| jugStart = | | jugStart = 51 | ||
| jugIncrease = | | jugIncrease = 51 | ||
| jugLimit = | | jugLimit = 50 | ||
| atkRange = 1.095 (1st) | |||
| notes = 45f charge (charge lasts 12f after releasing down direction); cannot hit cross-ups; input 8+LK within 3f of each other for Perfect timing (better damage); does 200 less damage on active frames 3-6 (800 regular, 1000 perfect) | | notes = 45f charge (charge lasts 12f after releasing down direction); cannot hit cross-ups; input 8+LK within 3f of each other for Perfect timing (better damage); does 200 less damage on active frames 3-6 (800 regular, 1000 perfect) | ||
}} | }} | ||
Line 1,495: | Line 1,534: | ||
| invuln = 1-8 Air | | invuln = 1-8 Air | ||
| airborne = 8-38 (FKD) | | airborne = 8-38 (FKD) | ||
| jugStart = | | jugStart = 51 | ||
| jugIncrease = | | jugIncrease = 51 | ||
| jugLimit = | | jugLimit = 50 | ||
| atkRange = 1.249 (1st) | |||
| notes = 45f charge (charge lasts 12f after releasing down direction); cannot hit cross-ups; input 8+MK within 3f of each other for Perfect timing (better damage); does 300 less damage on active frames 3-6 (800 regular, 1000 perfect) | | notes = 45f charge (charge lasts 12f after releasing down direction); cannot hit cross-ups; input 8+MK within 3f of each other for Perfect timing (better damage); does 300 less damage on active frames 3-6 (800 regular, 1000 perfect) | ||
}} | }} | ||
Line 1,530: | Line 1,570: | ||
| invuln = 1-9 Air | | invuln = 1-9 Air | ||
| airborne = 8-40 (FKD) | | airborne = 8-40 (FKD) | ||
| jugStart = | | jugStart = 51 | ||
| jugIncrease = | | jugIncrease = 51 | ||
| jugLimit = | | jugLimit = 50 | ||
| atkRange = 1.42 (1st) | |||
| notes = 45f charge (charge lasts 12f after releasing down direction); cannot hit cross-ups; input 8+HK within 3f of each other for Perfect timing (better damage); does 400 less damage on active frames 3-6 (800 regular, 1000 perfect) | | notes = 45f charge (charge lasts 12f after releasing down direction); cannot hit cross-ups; input 8+HK within 3f of each other for Perfect timing (better damage); does 400 less damage on active frames 3-6 (800 regular, 1000 perfect) | ||
}} | }} | ||
Line 1,562: | Line 1,603: | ||
| invuln = 1-11 Full | | invuln = 1-11 Full | ||
| airborne = 8-37 (FKD) | | airborne = 8-37 (FKD) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,110 | ||
| jugLimit = | | jugLimit = 110,120 | ||
| atkRange = 1.33 (1st) | |||
| notes = 45f charge (charge lasts 15f after releasing down direction); cannot hit cross-ups; does not have a Perfect timing version; 2nd hit whiffs vs. crouch block (4f worse advantage, less chip damage); 1st hit does 300 less damage on active frames 3-4 (high anti-air or long range connect) | | notes = 45f charge (charge lasts 15f after releasing down direction); cannot hit cross-ups; does not have a Perfect timing version; 2nd hit whiffs vs. crouch block (4f worse advantage, less chip damage); 1st hit does 300 less damage on active frames 3-4 (high anti-air or long range connect) | ||
}} | }} | ||
Line 1,595: | Line 1,637: | ||
| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = 1 hit; [] refers to stationary projectile active time; can enhance a Sonic Boom by inputting 6P during recovery (no charge required), or by using [4]6P through the Sonic Blade after 214P recovery; Guile has a wide lower body hurtbox, making him vulnerable to ranged low pokes and sweeps; cannot activate SA1 while Sonic Blade is active on-screen | | notes = 1 hit; [] refers to stationary projectile active time; can enhance a Sonic Boom by inputting 6P during recovery (no charge required), or by using [4]6P through the Sonic Blade after 214P recovery; Guile has a wide lower body hurtbox, making him vulnerable to ranged low pokes and sweeps; cannot activate SA1 while Sonic Blade is active on-screen | ||
}} | }} | ||
Line 1,627: | Line 1,669: | ||
| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = 1 hit; [] refers to stationary projectile active time; can enhance a Sonic Boom by inputting 6P during recovery (no charge required), or by using [4]6P through the Sonic Blade after 214P recovery; Guile has a wide lower body hurtbox, making him vulnerable to ranged low pokes and sweeps; cannot activate SA1 while Sonic Blade is active on-screen | | notes = 1 hit; [] refers to stationary projectile active time; can enhance a Sonic Boom by inputting 6P during recovery (no charge required), or by using [4]6P through the Sonic Blade after 214P recovery; Guile has a wide lower body hurtbox, making him vulnerable to ranged low pokes and sweeps; cannot activate SA1 while Sonic Blade is active on-screen | ||
}} | }} | ||
Line 1,659: | Line 1,701: | ||
| superGainHit = 300x2 (210x2) | | superGainHit = 300x2 (210x2) | ||
| superGainBlk = 150x2 (75x2) | | superGainBlk = 150x2 (75x2) | ||
| jugStart = | | jugStart = 1 air | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 1,1 | ||
| notes = 2 hits; [] refers to stationary projectile active time; can enhance a Sonic Boom by inputting 6P during recovery (no charge required), or by using [4]6P through the Sonic Blade after 214P recovery; Guile has a wide lower body hurtbox, making him vulnerable to ranged low pokes and sweeps; cannot activate SA1 while Sonic Blade is active on-screen | | notes = 2 hits; [] refers to stationary projectile active time; can enhance a Sonic Boom by inputting 6P during recovery (no charge required), or by using [4]6P through the Sonic Blade after 214P recovery; Guile has a wide lower body hurtbox, making him vulnerable to ranged low pokes and sweeps; cannot activate SA1 while Sonic Blade is active on-screen | ||
}} | }} | ||
Line 1,691: | Line 1,733: | ||
| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 ground / 1,1 air | ||
| jugIncrease = | | jugIncrease = 1,2 | ||
| jugLimit = | | jugLimit = 1,8 | ||
| projSpeed = LP 0.035 (9f~) / MP 0.064 / HP 0.081 | | projSpeed = LP 0.035 (9f~) / MP 0.064 / HP 0.081 | ||
| notes = No charge required to throw projectile; the 6P button strength determines projectile speed and Drive damage on block (LP 3500 / MP 5000 / HP 4000); enhanced version becomes a 2-hit projectile that puts opponents into limited juggle state on hit; input 6+P within 3f of each other for Perfect Boom (+200 damage on 1st hit); if Sonic Blade dissipates before Boom passes through it, the projectile is not enhanced; the projectile speed of 214P~6LP is very slow for the first 8 frames (almost stationary); arm hurtbox appears 2f before active | | notes = No charge required to throw projectile; the 6P button strength determines projectile speed and Drive damage on block (LP 3500 / MP 5000 / HP 4000); enhanced version becomes a 2-hit projectile that puts opponents into limited juggle state on hit; input 6+P within 3f of each other for Perfect Boom (+200 damage on 1st hit); if Sonic Blade dissipates before Boom passes through it, the projectile is not enhanced; the projectile speed of 214P~6LP is very slow for the first 8 frames (almost stationary); arm hurtbox appears 2f before active | ||
Line 1,724: | Line 1,766: | ||
| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 ground / 1,1 air | ||
| jugIncrease = | | jugIncrease = 1,2 | ||
| jugLimit = | | jugLimit = 7,8 | ||
| projSpeed = 1-8f: 0.005+0.005/frame; 9f: 0.155 + 0.005/frame | | projSpeed = 1-8f: 0.005+0.005/frame; 9f: 0.155 + 0.005/frame | ||
| notes = No charge required to throw projectile; enhanced version becomes a 3-hit OD projectile that puts opponents into limited juggle state on hit; if Sonic Blade dissipates before OD Boom passes through it, the projectile remains a regular OD Sonic Boom; SA2 cancel: KD+65/+25; projectile speed accelerates until no longer on screen | | notes = No charge required to throw projectile; enhanced version becomes a 3-hit OD projectile that puts opponents into limited juggle state on hit; if Sonic Blade dissipates before OD Boom passes through it, the projectile remains a regular OD Sonic Boom; SA2 cancel: KD+65/+25; projectile speed accelerates until no longer on screen | ||
Line 1,757: | Line 1,799: | ||
| superGainHit = 300x2 (210x2) | | superGainHit = 300x2 (210x2) | ||
| superGainBlk = 150x2 (75x2) | | superGainBlk = 150x2 (75x2) | ||
| jugStart = | | jugStart = 2 ground / 1,1 air | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 1,1 | ||
| notes = 2-hit OD projectile; [] refers to stationary projectile active time; on grounded connect, 1st hit knocks down and the 2nd hit remains active; either hit puts opponent into limited juggle state; cannot activate SA1 while Sonic Blade is active on-screen; SA2 cancel: KD+68/+11 | | notes = 2-hit OD projectile; [] refers to stationary projectile active time; on grounded connect, 1st hit knocks down and the 2nd hit remains active; either hit puts opponent into limited juggle state; cannot activate SA1 while Sonic Blade is active on-screen; SA2 cancel: KD+68/+11 | ||
}} | }} | ||
Line 1,788: | Line 1,830: | ||
| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 ground / 1,1 air | ||
| jugIncrease = | | jugIncrease = 0,2 | ||
| jugLimit = | | jugLimit = 5,8 | ||
| projSpeed = 1-8f: 0.005+0.005/frame; 9f: 0.155 + 0.005/frame | | projSpeed = 1-8f: 0.005+0.005/frame; 9f: 0.155 + 0.005/frame | ||
| notes = No charge required to throw projectile; puts opponents into limited juggle state; only the Enhanced Boom is cancelable to SA2; if the OD Sonic Blade is blocked immediately at close range, it will dissipate before the Boom follow-up comes out, making the cancel impossible; SA2 cancel: KD+64/+24; projectile speed accelerates until no longer on screen | | notes = No charge required to throw projectile; puts opponents into limited juggle state; only the Enhanced Boom is cancelable to SA2; if the OD Sonic Blade is blocked immediately at close range, it will dissipate before the Boom follow-up comes out, making the cancel impossible; SA2 cancel: KD+64/+24; projectile speed accelerates until no longer on screen | ||
Line 1,821: | Line 1,863: | ||
| superGainHit = 800 (560) | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | | superGainBlk = 400 (200) | ||
| jugStart = | | jugStart = 1 ground / 1x4 air | ||
| jugIncrease = | | jugIncrease = 0x3,2 | ||
| jugLimit = | | jugLimit = 6x3,8 | ||
| projSpeed = 1-8f: 0.008+0.008/frame; 9f: 2.08 + 0.008/frame | | projSpeed = 1-8f: 0.008+0.008/frame; 9f: 2.08 + 0.008/frame | ||
| notes = No charge required to throw projectile; puts opponents into limited juggle state; costs 3 total stocks of Drive Gauge counting the initial Sonic Blade activation (4 stocks if you delay with a manual OD Sonic Boom); causes a short wallsplat animation if the opponent is near the corner; SA2 cancel: KD+65/+25; projectile speed accelerates until no longer on screen | | notes = No charge required to throw projectile; puts opponents into limited juggle state; costs 3 total stocks of Drive Gauge counting the initial Sonic Blade activation (4 stocks if you delay with a manual OD Sonic Boom); causes a short wallsplat animation if the opponent is near the corner; SA2 cancel: KD+65/+25; projectile speed accelerates until no longer on screen | ||
Line 1,855: | Line 1,897: | ||
| superGainHit = 300* (210) | | superGainHit = 300* (210) | ||
| superGainBlk = 150* (75) | | superGainBlk = 150* (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| projSpeed = LP 0.05 / MP 0.064 / HP 0.081 | | projSpeed = LP 0.05 / MP 0.064 / HP 0.081 | ||
| notes = 1-hit projectile; only possible during SA2 install (1500f timer); each use drains timer by 200f (maximum 5 per sequence); projectile speed changes based on directional input (1PP/4PP slow, 5PP/2PP medium, 6PP/3PP fast); Guile only builds super meter for himself if projectile connects after install timer has expired | | notes = 1-hit projectile; only possible during SA2 install (1500f timer); each use drains timer by 200f (maximum 5 per sequence); projectile speed changes based on directional input (1PP/4PP slow, 5PP/2PP medium, 6PP/3PP fast); Guile only builds super meter for himself if projectile connects after install timer has expired | ||
Line 1,887: | Line 1,929: | ||
| superGainHit = 300* (210) | | superGainHit = 300* (210) | ||
| superGainBlk = 150* (75) | | superGainBlk = 150* (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| projSpeed = LP 0.05 / MP 0.064 / HP 0.081 | | projSpeed = LP 0.05 / MP 0.064 / HP 0.081 | ||
| notes = 1-hit projectile; only possible during SA2 install (1500f timer); each use drains timer by 200f (maximum 4 follow-ups per sequence); button strength determines projectile speed; Guile only builds super meter for himself if projectile connects after install timer has expired | | notes = 1-hit projectile; only possible during SA2 install (1500f timer); each use drains timer by 200f (maximum 4 follow-ups per sequence); button strength determines projectile speed; Guile only builds super meter for himself if projectile connects after install timer has expired | ||
Line 1,917: | Line 1,959: | ||
| superGainHit = 300x2* (210x2) | | superGainHit = 300x2* (210x2) | ||
| superGainBlk = 150x2* (75x2) | | superGainBlk = 150x2* (75x2) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 8,8 | ||
| projSpeed = 0.12 | | projSpeed = 0.12 | ||
| notes = 2-hit OD projectile; only possible during SA2 install (1500f timer); each use drains timer by 200f (maximum 2 follow-ups per sequence); Guile only builds super meter for himself if projectile connects after install timer has expired | | notes = 2-hit OD projectile; only possible during SA2 install (1500f timer); each use drains timer by 200f (maximum 2 follow-ups per sequence); Guile only builds super meter for himself if projectile connects after install timer has expired | ||
Line 1,987: | Line 2,029: | ||
| jugIncrease = 0x6,100 | | jugIncrease = 0x6,100 | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| notes = 45f charge (charge lasts 28f after releasing back direction); 7-hit Super projectile; primarily used in air juggles (whiffs on crouching opponents, can hit standing opponents at close range); puts opponent into limited juggle state; KD Adv. can vary depending on juggle height; cannot be used while Sonic Blade projectile is active on-screen | | notes = 45f charge (charge lasts 28f after releasing back direction); 7-hit Super projectile; primarily used in air juggles (whiffs on crouching opponents unless they extend a vertical hurtbox, can hit standing opponents at close range); puts opponent into limited juggle state; KD Adv. can vary depending on juggle height; cannot be used while Sonic Blade projectile is active on-screen | ||
}} | }} | ||
Line 2,009: | Line 2,051: | ||
| notes = Gives access to Sonic Break follow-ups; remaining active time decreases by 200f with each Sonic Break use (maximum 7 uses) | | notes = Gives access to Sonic Break follow-ups; remaining active time decreases by 200f with each Sonic Break use (maximum 7 uses) | ||
}} | }} | ||
===== [4]646K ===== | ===== [4]646K ===== | ||
Line 2,042: | Line 2,083: | ||
| jugIncrease = 101 | | jugIncrease = 101 | ||
| jugLimit = 100 | | jugLimit = 100 | ||
| atkRange = 1.394 (1st) | |||
| notes = 45f charge; active frames 3-6 give a non-cinematic hit with reduced damage and chip; cannot hit cross-up; cinematic time regenerates ~1.8 Drive bars for Guile | | notes = 45f charge; active frames 3-6 give a non-cinematic hit with reduced damage and chip; cannot hit cross-up; cinematic time regenerates ~1.8 Drive bars for Guile | ||
}} | }} | ||
Line 2,076: | Line 2,118: | ||
| jugIncrease = 101 | | jugIncrease = 101 | ||
| jugLimit = 100 | | jugLimit = 100 | ||
| atkRange = 1.394 (1st) | |||
| notes = 45f charge; active frames 3-6 give a non-cinematic hit with reduced damage and chip; cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~2 Drive bars for Guile | | notes = 45f charge; active frames 3-6 give a non-cinematic hit with reduced damage and chip; cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~2 Drive bars for Guile | ||
}} | }} |
Latest revision as of 02:49, 25 March 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6HP
4HP
4LK
4MK or 6MK
6HK
3HK
Target Combos
5MP~4HP
2MP~2MP
2MK~6MP
Guile
Guile_2mk_6mp
|
|||||
---|---|---|---|---|---|
2MK~6MP Drake Fang
|
|||||
File:SF6 Guile 2mk 6mp.png File:SF6 Guile 2mk 6mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800(640) | - | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 21 | 25 | 19 | 11 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
42 | 2500 | [4000] | 1000 | 500 (350) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+5 | -22 | ||||
Hit Advantage | Block Advantage | ||||
+1 | -5 | ||||
Notes | |||||
(refers to 20% scaled damage from 2MK); low into overhead string; has a 5f gap between hits on block that can lead to trade combos; causes spike knockdown vs. airborne opponents |
2HK~3HK
Guile
Guile_2hk_3hk
|
|||||
---|---|---|---|---|---|
2HK~3HK Phantom Cutter
|
|||||
File:SF6 Guile 2hk 3hk.png File:SF6 Guile 2hk 3hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600(480) | - | - | LH | Sp SA | 57 (60 PC) |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 3 | 25 | - | 16 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
37 | 7000 | [7000] | 1000 | 500 (350) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | KD +44(45) | +1 |
Punish Advantage | Perfect Parry Advantage | ||||
KD +35 | -24 | ||||
Hit Advantage | Block Advantage | ||||
KD +33 | -10(-30) | ||||
Notes | |||||
(refers to 20% scaled damage from 2HK); only combos from 1st hit of 2HK on Punish Counter, after Drive Rush, or in juggles; very lenient confirm window; puts opponent into limited juggle state; whiffs on crouching opponents (works after Punish Counter 2HK due to juggle state); SA2 cancel: KD +47/+4; special/DR cancel is delayed until after 5th recovery frame |
Throws
LPLK
4LPLK
LPLK_AIR
4LPLK_AIR
Drive Moves
HPHK
Guile
Guile_hphk
|
|||||
---|---|---|---|---|---|
HPHK Blitz Combination
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.481 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Guile
Guile_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Strike Eagle (Block)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.013 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Guile
Guile_6hphk_recovery
|
|||||
---|---|---|---|---|---|
6HPHK Strike Eagle (Recovery)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.013 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Guile
Guile_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Guile
guile_mpmk_66_pdr
|
|||||
---|---|---|---|---|---|
MPMK~66 Parry Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.805 (min/throw), 1.898 (min/block), 3.461 (max/final DR frame) |
Guile
guile_mpmk_66_drc
|
|||||
---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Sonic Boom
[4]6LP
[4]6MP
Guile
Guile_46mp
|
|||||
---|---|---|---|---|---|
[4]6MP Sonic Boom
|
|||||
File:SF6 Guile 46mp.png File:SF6 Guile 46mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 (600) | 138 (150) | - | LH | SA3 | 11 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | - | 30 | 34(35) | 28 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
40 | 4000 | [3000] | 500 | 450 (315) | 225 (112) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.064 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7(8) | -20 | ||||
Hit Advantage | Block Advantage | ||||
+3(+4) | -3 | ||||
Notes | |||||
1-hit projectile; 45f charge (charge lasts 10f after releasing back direction); input 6+MP within 3f of each other for Perfect timing (better damage and Hit advantage); can follow up with Sonic Break (6P) during SA2; arm hurtbox appears 2f before active; has the most Drive Damage and Super Gain of all meterless versions, giving it a unique purpose |
[4]6HP
Guile
Guile_46hp
|
|||||
---|---|---|---|---|---|
[4]6HP Sonic Boom
|
|||||
File:SF6 Guile 46hp.png File:SF6 Guile 46hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 (600) | 138 (150) | - | LH | SA3 | 11 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | - | 30 | 34(35) | 28 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
40 | 3000 | [3000] | 500 | 300 (210) | 150 (75) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.091 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7(8) | -20 | ||||
Hit Advantage | Block Advantage | ||||
+3(+4) | -3 | ||||
Notes | |||||
1-hit projectile; 45f charge (charge lasts 10f after releasing back direction); input 6+HP within 3f of each other for Perfect timing (better damage and Hit advantage); can follow up with Sonic Break (6P) during SA2; arm hurtbox appears 2f before active |
[4]6PP
Somersault Kick
[2]8LK
[2]8MK
Guile
Guile_28mk
|
|||||
---|---|---|---|---|---|
[2]8MK Somersault Kick
|
|||||
File:SF6 Guile 28mk.png File:SF6 Guile 28mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100 (1300) | 275 (325) | 30% Starter | LH | SA3 | 17 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 6 | 27+15 land | - | 17 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
53 | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Air | - | 8-38 (FKD) | 51 | 51 | 50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.249 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +37 | -46 | ||||
Hit Advantage | Block Advantage | ||||
KD +37 | -31 | ||||
Notes | |||||
45f charge (charge lasts 12f after releasing down direction); cannot hit cross-ups; input 8+MK within 3f of each other for Perfect timing (better damage); does 300 less damage on active frames 3-6 (800 regular, 1000 perfect) |
[2]8HK
Guile
Guile_28hk
|
|||||
---|---|---|---|---|---|
[2]8HK Somersault Kick
|
|||||
File:SF6 Guile 28hk.png File:SF6 Guile 28hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (1400) | 300 (350) | 30% Starter | LH | SA3 | 17 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 6 | 28+15 land | - | 17 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
55 | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Air | - | 8-40 (FKD) | 51 | 51 | 50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.42 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +39 | -47 | ||||
Hit Advantage | Block Advantage | ||||
KD +39 | -32 | ||||
Notes | |||||
45f charge (charge lasts 12f after releasing down direction); cannot hit cross-ups; input 8+HK within 3f of each other for Perfect timing (better damage); does 400 less damage on active frames 3-6 (800 regular, 1000 perfect) |
[2]8KK
Sonic Blade
214LP
214MP
Guile
Guile_214mp
|
|||||
---|---|---|---|---|---|
214MP Sonic Blade
|
|||||
File:SF6 Guile 214mp.png File:SF6 Guile 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400 | 100 | - | LH | SA3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
21 | [85] | 29 | 24 | 23 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
50 | 2500 | [3000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
-2 | -19 | ||||
Hit Advantage | Block Advantage | ||||
-6 | -7 | ||||
Notes | |||||
1 hit; [] refers to stationary projectile active time; can enhance a Sonic Boom by inputting 6P during recovery (no charge required), or by using [4]6P through the Sonic Blade after 214P recovery; Guile has a wide lower body hurtbox, making him vulnerable to ranged low pokes and sweeps; cannot activate SA1 while Sonic Blade is active on-screen |
214HP
Guile
Guile_214hp
|
|||||
---|---|---|---|---|---|
214HP Sonic Blade
|
|||||
File:SF6 Guile 214hp.png File:SF6 Guile 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x2 (500) | 63x2 | - | LH | SA3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
31 | [100] | 23 | 25 | 23 total | 4,4 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
54 | 1000x2 | [3000] | 1000x2 | 300x2 (210x2) | 150x2 (75x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | 1,1 | 1,1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+1 | -2 | ||||
Hit Advantage | Block Advantage | ||||
+1 | -1 | ||||
Notes | |||||
2 hits; [] refers to stationary projectile active time; can enhance a Sonic Boom by inputting 6P during recovery (no charge required), or by using [4]6P through the Sonic Blade after 214P recovery; Guile has a wide lower body hurtbox, making him vulnerable to ranged low pokes and sweeps; cannot activate SA1 while Sonic Blade is active on-screen |
214P~6P
214P~6PP
214PP
Guile
Guile_214pp
|
|||||
---|---|---|---|---|---|
214PP Sonic Cross
|
|||||
![]() File:SF6 Guile 214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x2 | 75x2 | - | LH | SA2 SA3 | 6 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | [100] | 24 | - | 21 total | 5,5 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
39 | 1000x2 | [3000] | -20000 | 300x2 (210x2) | 150x2 (75x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 2 ground / 1,1 air | 1,1 | 1,1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +57 | -3 | ||||
Hit Advantage | Block Advantage | ||||
KD +57 | -4 | ||||
Notes | |||||
2-hit OD projectile; [] refers to stationary projectile active time; on grounded connect, 1st hit knocks down and the 2nd hit remains active; either hit puts opponent into limited juggle state; cannot activate SA1 while Sonic Blade is active on-screen; SA2 cancel: KD+68/+11 |
214PP~6P
Guile
Guile_214pp_6p
|
|||||
---|---|---|---|---|---|
214PP ~ 6P Sonic Cross
|
|||||
File:SF6 Guile 214pp 6p.png File:SF6 Guile 214pp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x2,500 (1300) | 100x2,125 | - | LH | SA2* SA3 | 11 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | - | 28 | - | 30 | 8x3 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
38 | 2500x2,1000 | [1000x2,3000] | - | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 ground / 1,1 air | 0,2 | 5,8 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 1-8f: 0.005+0.005/frame; 9f: 0.155 + 0.005/frame | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +47 | -9~ | ||||
Hit Advantage | Block Advantage | ||||
KD +47 | -3 | ||||
Notes | |||||
No charge required to throw projectile; puts opponents into limited juggle state; only the Enhanced Boom is cancelable to SA2; if the OD Sonic Blade is blocked immediately at close range, it will dissipate before the Boom follow-up comes out, making the cancel impossible; SA2 cancel: KD+64/+24; projectile speed accelerates until no longer on screen |
214PP~6PP
Guile
Guile_214pp_6pp
|
|||||
---|---|---|---|---|---|
214PP ~ 6PP Sonic Cross
|
|||||
File:SF6 Guile 214pp 6pp.png File:SF6 Guile 214pp 6pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x3,500 (1700) | 100x3,125 | - | LH | SA2 SA3 | 11 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | - | 28 | - | 31 | 8x3 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
38 | 2500x3,1000 | [1000x3,3000] | -10000(-20000) | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 ground / 1x4 air | 0x3,2 | 6x3,8 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 1-8f: 0.008+0.008/frame; 9f: 2.08 + 0.008/frame | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD Spin + Wallsplat | +15~ | ||||
Hit Advantage | Block Advantage | ||||
KD Spin + Splat | +3 | ||||
Notes | |||||
No charge required to throw projectile; puts opponents into limited juggle state; costs 3 total stocks of Drive Gauge counting the initial Sonic Blade activation (4 stocks if you delay with a manual OD Sonic Boom); causes a short wallsplat animation if the opponent is near the corner; SA2 cancel: KD+65/+25; projectile speed accelerates until no longer on screen |
Sonic Break
PP
[4]6P~P Follow-up
Guile
Guile_46p_p_followup
|
|||||
---|---|---|---|---|---|
[4]6P~P Sonic Break (follow-up)
|
|||||
File:SF6 Guile 46p p followup.png File:SF6 Guile 46p p followup hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 each | 150 each | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | - | 25 | 28 | 24 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
36 | 2000 each | 1000/[3000] | 1000 | 300* (210) | 150* (75) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | LP 0.05 / MP 0.064 / HP 0.081 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+6 | - | ||||
Hit Advantage | Block Advantage | ||||
+2 | -2 | ||||
Notes | |||||
1-hit projectile; only possible during SA2 install (1500f timer); each use drains timer by 200f (maximum 4 follow-ups per sequence); button strength determines projectile speed; Guile only builds super meter for himself if projectile connects after install timer has expired |
[4]6PP~P Follow-up
Guile
Guile_46pp_p_followup
|
|||||
---|---|---|---|---|---|
[4]6PP~P OD Sonic Break (follow-up)
|
|||||
File:SF6 Guile 46pp p followup.png File:SF6 Guile 46pp p followup hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500x2 (1000) | 125x2 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | - | 24 | - | 28 total | 6,6 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
35 | 2500x2 each | 7002 each | - | 300x2* (210x2) | 150x2* (75x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1 | 1,1 | 8,8 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.12 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +54~ | - | ||||
Hit Advantage | Block Advantage | ||||
KD +54~ | +3 | ||||
Notes | |||||
2-hit OD projectile; only possible during SA2 install (1500f timer); each use drains timer by 200f (maximum 2 follow-ups per sequence); Guile only builds super meter for himself if projectile connects after install timer has expired |
Super Arts
[4]646P
[4]646HP
214214P
Guile
Guile_214214p
|
|||||
---|---|---|---|---|---|
214214P Solid Puncher
|
|||||
![]() File:SF6 Guile 214214p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | (1500) | 5 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
6 | - | - | - | -20000 | -20000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Gives access to Sonic Break follow-ups; remaining active time decreases by 200f with each Sonic Break use (maximum 7 uses) |
[4]646K
[4]646K (CA)
Guile
Guile_4646k(ca)
|
|||||
---|---|---|---|---|---|
[4]646K Crossfire Somersault (CA)
|
|||||
![]() File:SF6 Guile 4646k ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500(3500) | 1250(875) | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 6 | 30+40 land | - | 17 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
84 | 10000 | 20000(10000) | - | -30000 | -30000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-14 Full | Break | 12-44 (FKD) | 101 | 101 | 100 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.394 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +16 | -74 | ||||
Hit Advantage | Block Advantage | ||||
HKD +16 | -59 | ||||
Notes | |||||
45f charge; active frames 3-6 give a non-cinematic hit with reduced damage and chip; cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~2 Drive bars for Guile |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK