No edit summary |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{MVC1 Character Subnav|name=Captain America}} | {{MVC1 Character Subnav|name=Captain America}} | ||
{{TOClimit|3}} | {{TOClimit|3}} | ||
{| class="wikitable" style="float:right; margin-left: 10px;" | |||
|- | |||
! align="center" colspan="2" | Captain America | |||
|- | |||
! align="center" colspan="2" | [[File:mvc1camerica.gif|right]] | |||
|- | |||
| '''Difficulty''' || Easy | |||
|- | |||
| '''Tier Placement''' || Mid Tier (B) | |||
|- | |||
| '''Has an Airdash?''' || No | |||
|- | |||
| '''Standing Hitbox''' || Standard | |||
|- | |||
| '''Crouching Hitbox''' || Standard | |||
|- | |||
| '''Best Assists to Pair With''' || Colossus | |||
|- | |||
|} | |||
==Introduction== | ==Introduction== | ||
Needs updated pros/cons | Captain America is a basic rushdown character with almost no thrills, although has powerful normals to counter it. His ease of use makes him a great entry level character for new players. | ||
Needs updated pros/cons list | |||
{{ ProConTable | {{ ProConTable | ||
| pros = | | pros = | ||
Line 11: | Line 29: | ||
* Strong normals | * Strong normals | ||
* Evasive special moves | * Evasive special moves | ||
* Captain America has a double jump which can make for more flexible maneuverability. | |||
| cons = | | cons = | ||
* Hyper Combos are unsafe on block | * Hyper Combos are unsafe on block | ||
Line 50: | Line 69: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=13 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 72: | Line 91: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=22 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 94: | Line 113: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=8 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 116: | Line 135: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=13 (21 x2) | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 138: | Line 157: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=18 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 160: | Line 179: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=8 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 182: | Line 201: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=15 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 204: | Line 223: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=18 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 213: | Line 232: | ||
|Block Adv= | |Block Adv= | ||
|Property=Ground | |Property=Ground | ||
|description= | |description=This is a launcher. | ||
}} | }} | ||
}} | }} | ||
Line 226: | Line 245: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=8 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 248: | Line 267: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=13 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 270: | Line 289: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=18 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 293: | Line 312: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=7 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 315: | Line 334: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=13 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 337: | Line 356: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=20 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 359: | Line 378: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=5 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 381: | Line 400: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=9 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 403: | Line 422: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=20 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 426: | Line 445: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=18 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 448: | Line 467: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=18 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 471: | Line 490: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=15 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 497: | Line 516: | ||
| version = QCF + LP | | version = QCF + LP | ||
| subtitle = LP Version | | subtitle = LP Version | ||
| Damage = | | Damage = 11 | ||
| Guard = | | Guard = | ||
| Startup = | | Startup = | ||
Line 512: | Line 531: | ||
| version = QCF + MP | | version = QCF + MP | ||
| subtitle = MP Version | | subtitle = MP Version | ||
| Damage = | | Damage = 11 | ||
| Guard = | | Guard = | ||
| Startup = | | Startup = | ||
Line 527: | Line 546: | ||
| version = QCF + HP | | version = QCF + HP | ||
| subtitle = HP Version | | subtitle = HP Version | ||
| Damage = | | Damage = 20 | ||
| Guard = | | Guard = | ||
| Startup = | | Startup = | ||
Line 552: | Line 571: | ||
| version = DP + LP | | version = DP + LP | ||
| subtitle = LP Version | | subtitle = LP Version | ||
| Damage = | | Damage = 22 | ||
| Guard = | | Guard = | ||
| Startup = | | Startup = | ||
Line 567: | Line 586: | ||
| version = DP + MP | | version = DP + MP | ||
| subtitle = MP Version | | subtitle = MP Version | ||
| Damage = | | Damage = 23 | ||
| Guard = | | Guard = | ||
| Startup = | | Startup = | ||
Line 582: | Line 601: | ||
| version = DP + HP | | version = DP + HP | ||
| subtitle = HP Version | | subtitle = HP Version | ||
| Damage = | | Damage = 27 | ||
| Guard = | | Guard = | ||
| Startup = | | Startup = | ||
Line 607: | Line 626: | ||
| version = QCF + LK | | version = QCF + LK | ||
| subtitle = LK Version | | subtitle = LK Version | ||
| Damage = | | Damage = 23 | ||
| Guard = | | Guard = | ||
| Startup = | | Startup = | ||
Line 622: | Line 641: | ||
| version = QCF + MK | | version = QCF + MK | ||
| subtitle = MK Version | | subtitle = MK Version | ||
| Damage = | | Damage = 27 | ||
| Guard = | | Guard = | ||
| Startup = | | Startup = | ||
Line 637: | Line 656: | ||
| version = QCF + HK | | version = QCF + HK | ||
| subtitle = HK Version | | subtitle = HK Version | ||
| Damage = | | Damage = 33 | ||
| Guard = | | Guard = | ||
| Startup = | | Startup = | ||
Line 662: | Line 681: | ||
| version = HCB + LP | | version = HCB + LP | ||
| subtitle = LP Version | | subtitle = LP Version | ||
| Damage = | | Damage = N/A | ||
| Guard = | | Guard = | ||
| Startup = | | Startup = | ||
Line 677: | Line 696: | ||
| version = HCB + MP | | version = HCB + MP | ||
| subtitle = MP Version | | subtitle = MP Version | ||
| Damage = | | Damage = N/A | ||
| Guard = | | Guard = | ||
| Startup = | | Startup = | ||
Line 692: | Line 711: | ||
| version = HCB + HP | | version = HCB + HP | ||
| subtitle = HP Version | | subtitle = HP Version | ||
| Damage = | | Damage = N/A | ||
| Guard = | | Guard = | ||
| Startup = | | Startup = | ||
Line 715: | Line 734: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage= 58 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 737: | Line 756: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=58 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 759: | Line 778: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=60 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= |
Latest revision as of 18:16, 30 July 2024
Captain America | |
---|---|
Difficulty | Easy |
Tier Placement | Mid Tier (B) |
Has an Airdash? | No |
Standing Hitbox | Standard |
Crouching Hitbox | Standard |
Best Assists to Pair With | Colossus |
Introduction
Captain America is a basic rushdown character with almost no thrills, although has powerful normals to counter it. His ease of use makes him a great entry level character for new players. Needs updated pros/cons list
Strengths | Weaknesses |
---|---|
|
|
Move List
Normals
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
8 | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
13 | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
22 | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
8 | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
13 (21 x2) | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
18 | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
8 | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
15 | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
18 | - | - | - | - | - | - | - | - | Ground | |
This is a launcher. |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
8 | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
13 | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
18 | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
7 | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
13 | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
20 | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
5 | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
9 | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
20 | - | - | - | - | - | - | - | - | Ground |
Command Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
18 | - | - | - | - | - | - | - | - | Air | |
Captain America does a kick that's similar to his standing MK. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
18 | - | - | - | - | - | - | - | - | Air | |
Captain America does a heel kick in the air. |
Throws
Normal Throw
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
15 | - | - | - | - | - | - | - | - | Ground |
Special Moves
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCF + LP LP Version |
11 | - | - | - | - | - | - | - | - | Ground/air | |
Captain America throws his shield forward with the shield going back to him whether it hits the opponent or not. LP version aims downwards, MP version aims straight and HP version aims upwards and those being applicable in the air. | |||||||||||
QCF + MP MP Version |
11 | - | - | - | - | - | - | - | - | Ground/air | |
QCF + HP HP Version |
20 | - | - | - | - | - | - | - | - | Ground/air |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
DP + LP LP Version |
22 | - | - | - | - | - | - | - | - | Ground | |
Captain America does a rising attack with his shield in front of his hands. | |||||||||||
DP + MP MP Version |
23 | - | - | - | - | - | - | - | - | Ground | |
DP + HP HP Version |
27 | - | - | - | - | - | - | - | - | Ground |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCF + LK LK Version |
23 | - | - | - | - | - | - | - | - | Ground | |
Captain America does a rushing attack which can slow him down if he tries go pass through certain attacks or projectiles. | |||||||||||
QCF + MK MK Version |
27 | - | - | - | - | - | - | - | - | Ground | |
QCF + HK HK Version |
33 | - | - | - | - | - | - | - | - | Ground |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
HCB + LP LP Version |
N/A | - | - | - | - | - | - | - | - | Ground | |
Captain America does a cartwheel does makes him invulnerable to most attacks for the timeframe of the animation. | |||||||||||
HCB + MP MP Version |
N/A | - | - | - | - | - | - | - | - | Ground | |
HCB + HP HP Version |
N/A | - | - | - | - | - | - | - | - | Ground |
Hyper Combos
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
58 | - | - | - | - | - | - | - | - | Ground super | |
Captain America does a Charging Star which acts as a command grab and when it connects, does a barrage of normals and ends it with a slam thrown from above. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
58 | - | - | - | - | - | - | - | - | Ground super | |
Captain America does an extended version of his Stars & Stripes as he does two LP versions and ends it with an HP version. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
60 | - | - | - | - | - | - | - | - | Ground super | |
Captain America does an extended version of his Charging Star. |
Strategy
Basic Tips
Launchers: MP (If opponent is hit out of air), c.HP
Magic Series:
- Ground Magic Series: Weakest to Strongest
- Jump Magic Series: Weakest to Strongest
- Super Jump Magic Series: Hunter Series
AC Finishers: HP, HK, Shield Slash
Advanced
Team Setups
Combos
Combo | Damage | Notes |
Easy Combos | - | - |
s.LP > s.HP > LP Shield Slash (qcf + LP) | ||
s.LK > s.HP > Charging Star (hcf + K) | ||
c.LK > c.MK > c.HK > Charging Star (hcf + K) | ||
j.HP, c.LK > c.MK > c.HK > LP Shield Slash (qcf + LP) (OTG) | ||
j.HP, c.LK > c.MK > Hyper Stars & Stripes (dp + PP) | ||
Intermediate Combos | - | - |
j.HP, c.LP > c.MP > c.HP, sj.LP > sj.LK > sj.MP > sj.MK > AC Finisher | ||
j.LP > j.MP, dash > c.LK > c.MK > s.HK > Hyper Stars & Stripes (dp + PP) | ||
Cartwheel (hcb + P), c.LK > c.MK > Hyper Stars & Stripes (dp + PP) | ||
Final Justice (qcf + PP), c.LK > c.MK > Hyper Stars & Stripes (dp + PP) | ||
s.LK > s.MK > s.HK > Final Justice (qcf + PP) / Hyper Charging Star (dp + PP) | ||
Advanced Combos | - | - |
j.LP > j.MP, dash > c.LP > c.MP > c.HP, sj.LP, sj.LP, sj.LP > double jump, sj.LP > sj.LK > sj.MP > sj.MK > sj.HP, sj.LP (OTG), c.LK > c.MP > c.HP | ||
j.LP > j.MP, dash > s.LP > s.MP > s.HP > Final Justice (qcf + PP) / Hyper Charging Star (qcf + KK) |