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| === Unique Mechanics === | | |
| | === Unique Movement === |
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| Dormammu's grounded dash is a fixed duration "hop"-style dash. Unlike most characters, Dormammu can not cancel his dash with attacks or by crouching, and thus he can not Plink Dash or Wavedash. He can, however, cancel his dash into a jump, and thus can indirectly cancel his dash into Special Moves with a Tiger Knee motion. Dormammu can circumvent his inability to plinkdash or wavedash by performing Tri-dashing, utilizing his very fast diagonal airdashes. Jump forward and then airdash down-forward - or jump back and then airdash down-back - to quickly travel horizontally across the stage. | | Dormammu's grounded dash is a fixed duration "hop"-style dash. Unlike most characters, Dormammu can not cancel his dash with attacks or by crouching, and thus he can not Plink Dash or Wavedash. He can, however, cancel his dash into a jump, and thus can indirectly cancel his dash into Special Moves with a Tiger Knee motion. Dormammu can circumvent his inability to plinkdash or wavedash by performing Tri-dashing, utilizing his very fast diagonal airdashes. Jump forward and then airdash down-forward - or jump back and then airdash down-back - to quickly travel horizontally across the stage. |
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| |onhit=+5 | | |onhit=+5 |
| |onblock=-3 | | |onblock=-3 |
| |properties={{airok}}, {{strk}}, Priority: Low, Durability: 5 | | |properties={{airok}}, Fixed Hitstun, Priority: Low, Durability: 5 |
| |description= | | |description= |
| Dormammu's default 214H special performed if he has no charges stored. Creates a short-range, short-duration shockwave around Dormammu, that knocks opponents up on hit. Is mostly unremarkable, with no special properties. | | Dormammu's default 214H special performed if he has no charges stored. Creates a short-range, short-duration shockwave around Dormammu, that knocks opponents up on hit. Is mostly unremarkable, with no special properties. |
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| Enhanced version of the 1-Destruction and 1-Creation spell. Dormammu calls forth a much larger Meteor Shower. They spread out semi-randomly in a similar vein to the small version, concentrated around halfscreen with a rare chance for some meteors to fall at fullscreen or right next to Dormammu. The shower lasts long enough that Dormammu can start a combo afterwards on hit with little effort. If it is blocked, he can use the blockstun caused to recharge his spells. By combining the lockdown from the meteors with additional lockdown from an assist, Dormammu can recharge all three of his spells after a successful Meteor cast, and repeat the process. | | Enhanced version of the 1-Destruction and 1-Creation spell. Dormammu calls forth a much larger Meteor Shower. They spread out semi-randomly in a similar vein to the small version, concentrated around halfscreen with a rare chance for some meteors to fall at fullscreen or right next to Dormammu. The shower lasts long enough that Dormammu can start a combo afterwards on hit with little effort. If it is blocked, he can use the blockstun caused to recharge his spells. By combining the lockdown from the meteors with additional lockdown from an assist, Dormammu can recharge all three of his spells after a successful Meteor cast, and repeat the process. |
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| Once begun, the Meteors will still fall even if the startup of the attack in interrupted. Thus, this spell can act as a pseudo-reversal. If Dormammu gets even one frame of freedom to act, he can call down meteors, which will (hopefully) protect him from punishment. | | Once begun, the Meteors will still fall even if the startup of the attack is interrupted. Thus, this spell can act as a pseudo-reversal. If Dormammu gets even one frame of freedom to act, he can call down meteors, which will (hopefully) protect him from punishment. |
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| }} | | }} |
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| | ==Team Position== |
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| | Dormammu is almost invariably played '''Second.''' This enables his unique gameplan of coming onto the screen from a DHC and cleaning up for the point character, either via his exceptional control tools or his disgusting incoming mixups. Dormammu can also be a very powerful '''Anchor''', using X-factor and meter extremely well. He can also be a challenging but rewarding '''Point''', as demonstrated by Noel Brown at Evo 2024. |
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| == Notable Shells == | | == Notable Shells == |
| <tabber> | | <tabber> |
| |-| Dormammu + Doom = | | |-| Dormammu + Doctor Doom = |
| | | [[File:UMVC3 Doctor Doom Icon.png|center|100px]] |
| <blurb> | | <center>[[File:Alpha.png|20px]][[File:Beta.png|20px]][[File:Gamma.png|20px]]</center> |
| | Doctor Doom is arguably Dormammu's single best friend, and provides incredible unique utility to the Lord of the Dark Dimension. All three of Doctor Doom's assists are useful and helpful to Dormammu, with Hidden Missiles being a standout. As such, any point who can utilize Hidden Missiles and Dark Hole is a great fit for a team with a Dormammu/Doom shell. But that is by no means the only use case for the shell. With Plasma Beam, it enables such diverse points as Taskmaster, Spider-man, Wesker, and Felicia. While Molecular Shield has a more limited use case - not least due to it changing Doom's THC to Sphere Flame - were it not competing for real estate, it would still be a top 5 assist in the game. Dormammu additionally supports Doctor Doom very well, with Doom using Dark Hole well in neutral and combos. Finally, THC Chaotic Flame for 2 meters is a very potent tool in a Doom's arsenal. |
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| [https://replaytheater.app/?game=umvc3&c1=Dormammu&p1c2=Doctor+Doom Replay Theater Footage] | | [https://replaytheater.app/?game=umvc3&c1=Dormammu&p1c2=Doctor+Doom Replay Theater Footage] |
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| {{PlayersToWatchTableRow-UMVC3 | | {{PlayersToWatchTableRow-UMVC3 |
| | name = Paradiggm | | | name = Paradiggm |
| | charaColorOne = {{CharaColor-UMVC3|Haggar|1}} | | | charaColorOne = {{CharaColor-UMVC3|Haggar|2}} |
| | charaColorTwo = {{CharaColor-UMVC3|Dormammu|1}} | | | charaColorTwo = {{CharaColor-UMVC3|Dormammu|2}} |
| | charaColorThree = {{CharaColor-UMVC3|Doctor_Doom|1}} | | | charaColorThree = {{CharaColor-UMVC3|Doctor_Doom|2}} |
| | region = East Coast | | | region = East Coast |
| | status = Active | | | status = Active |
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| {{PlayersToWatchTableRow-UMVC3 | | {{PlayersToWatchTableRow-UMVC3 |
| | name = FilipinoChamp | | | name = FilipinoChamp |
| | charaColorOne = {{CharaColor-UMVC3|Magneto|5}} | | | charaColorOne = {{CharaColor-UMVC3|Magneto|3}} |
| | charaColorTwo = {{CharaColor-UMVC3|Dormammu|6}} | | | charaColorTwo = {{CharaColor-UMVC3|Dormammu|3}} |
| | charaColorThree = {{CharaColor-UMVC3|Doctor_Doom|2}} | | | charaColorThree = {{CharaColor-UMVC3|Doctor_Doom|3}} |
| | region = West Coast | | | region = West Coast |
| | status = Inactive | | | status = Inactive |
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| |-| Dormammu + Magneto = | | |-| Dormammu + Magneto = |
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| <blurb> | | [[File:UMVC3 Magneto Icon.png|center|100px]] |
| | <center>[[File:Alpha.png|20px]]</center> |
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| | The Master of Magnetism and the Lord of the Dark Dimension are a tried-and-true pair, and work together in either order. When placed in front of Dormammu, Magneto is a capable point character who can compensate for Dorm's weaknesses whilst offering unique strengths of his own and benefiting from Dormammu's unique support. When placed behind Dorm, Magneto enables nasty teleport mixes and corner follow-ups that pump Dormammu's damage into the stratosphere. The "masta-CJ" - Call Disruptor and Teleport - is an iconic maneuver for a reason. S tier pair. |
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| [https://replaytheater.app/?game=umvc3&c1=Dormammu&p1c2=Magneto Replay Theater Footage] | | [https://replaytheater.app/?game=umvc3&c1=Dormammu&p1c2=Magneto Replay Theater Footage] |
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| {{PlayersToWatchTableRow-UMVC3 | | {{PlayersToWatchTableRow-UMVC3 |
| | name = FilipinoChamp | | | name = FilipinoChamp |
| | charaColorOne = {{CharaColor-UMVC3|Magneto|4}} | | | charaColorOne = {{CharaColor-UMVC3|Magneto|1}} |
| | charaColorTwo = {{CharaColor-UMVC3|Dormammu|6}} | | | charaColorTwo = {{CharaColor-UMVC3|Dormammu|1}} |
| | charaColorThree = {{CharaColor-UMVC3|Doctor_Doom|4}} | | | charaColorThree = {{CharaColor-UMVC3|Doctor_Doom|1}} |
| | region = West Coast | | | region = West Coast |
| | status = Inactive | | | status = Inactive |
| | notes = | | | notes = |
| | replaysLink = [https://replaytheater.app/?game=umvc3&p1=FilipinoChamp Replay Theater]<br>[https://youtu.be/CrzUTXPFdJk vs TerryBogard @ Final Round 18] | | | replaysLink = [https://replaytheater.app/?game=umvc3&p1=FilipinoChamp Replay Theater]<br>[https://youtu.be/CrzUTXPFdJk vs TerryBogard @ Final Round 18] |
| | }} |
| | {{PlayersToWatchTableRow-UMVC3 |
| | | name = JasonKido |
| | | charaColorOne = {{CharaColor-UMVC3|Haggar|2}} |
| | | charaColorTwo = {{CharaColor-UMVC3|Dormammu|2}} |
| | | charaColorThree = {{CharaColor-UMVC3|Magneto|2}} |
| | | region = East Coast |
| | | status = Active |
| | | notes = |
| | | replaysLink = [https://replaytheater.app/?game=umvc3&p1=JasonKido Replay Theater]<br>[https://youtu.be/LMW5px6R1VU?t=461 vs ChrisG @ Texas Showdown 2022] |
| | }} |
| | {{PlayersToWatchTableRow-UMVC3 |
| | | name = AcesReturn |
| | | charaColorOne = {{CharaColor-UMVC3|Nova|3}} |
| | | charaColorTwo = {{CharaColor-UMVC3|Dormammu|3}} |
| | | charaColorThree = {{CharaColor-UMVC3|Magneto|3}} |
| | | region = East Coast |
| | | status = Active |
| | | notes = |
| | | replaysLink = [https://replaytheater.app/?game=umvc3&p1=AcesReturn Replay Theater] |
| | }} |
| | |} |
| | |
| | |-| Dormammu + Shuma-Gorath = |
| | [[File:UMVC3 Shuma-Gorath Icon.png|center|100px]] |
| | <center>[[File:Alpha.png|20px]]</center> |
| | The Lord of the Dark Dimension works quite well with the Great One Who Slumbers. This pairing is iconic, and enables some fun shenanigans such as OTG THC chaotic flame, or following up after a DHC into Dormammu from Shuma-Gorath using eyes. The pair support one another exceptionally well and are considered best friends for a reason. S-tier pair. |
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| | [https://replaytheater.app/?game=umvc3&c1=Dormammu&p1c2=Shuma-Gorath Replay Theater Footage] |
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| | === Players to Watch === |
| | {{PlayersToWatchTableHeader-UMVC3}} |
| | {{PlayersToWatchTableRow-UMVC3 |
| | | name = Angelic |
| | | charaColorOne = {{CharaColor-UMVC3|Wolverine|1}} |
| | | charaColorTwo = {{CharaColor-UMVC3|Dormammu|1}} |
| | | charaColorThree = {{CharaColor-UMVC3|Shuma-Gorath|1}} |
| | | region = West Coast |
| | | status = Active |
| | | notes = |
| | | replaysLink = [https://replaytheater.app/?game=umvc3&p1=Angelic Replay Theater] |
| | }} |
| | {{PlayersToWatchTableRow-UMVC3 |
| | | name = Spiral |
| | | charaColorOne = {{CharaColor-UMVC3|Dante|2}} |
| | | charaColorTwo = {{CharaColor-UMVC3|Dormammu|2}} |
| | | charaColorThree = {{CharaColor-UMVC3|Shuma-Gorath|2}} |
| | | region = East Coast |
| | | status = Active |
| | | notes = |
| | | replaysLink = [https://replaytheater.app/?game=umvc3&p1=Spiral Replay Theater] |
| | }} |
| | {{PlayersToWatchTableRow-UMVC3 |
| | | name = SickAbyss |
| | | charaColorOne = {{CharaColor-UMVC3|M.O.D.O.K.|3}} |
| | | charaColorTwo = {{CharaColor-UMVC3|Dormammu|3}} |
| | | charaColorThree = {{CharaColor-UMVC3|Shuma-Gorath|3}} |
| | | region = |
| | | status = Inactive |
| | | notes = |
| | | replaysLink = [https://replaytheater.app/?game=umvc3&p1=SickAbyss Replay Theater] |
| | }} |
| | |} |
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| | |-| Dormammu + Haggar= |
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| | [[File:UMVC3 Haggar Icon.png|center|100px]] |
| | <center>[[File:Alpha.png|20px]]</center> |
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| | The Mayor of Metro City is a very strong partner for Dormammu, who can utilize Double Lariat to make himself significantly safer from rushdown. Lariat is one of Dormammu's single best assists, in both neutral and in combos, and Dormammu likewise elevates Haggar in return. The pair exhibit strong two-way synergy and elevate one another into better characters. |
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| | [https://replaytheater.app/?game=umvc3&c1=Dormammu&p1c2=Haggar Replay Theater Footage] |
| | |
| | === Players to Watch === |
| | {{PlayersToWatchTableHeader-UMVC3}} |
| | {{PlayersToWatchTableRow-UMVC3 |
| | | name = JasonKido |
| | | charaColorOne = {{CharaColor-UMVC3|Haggar|1}} |
| | | charaColorTwo = {{CharaColor-UMVC3|Dormammu|1}} |
| | | charaColorThree = {{CharaColor-UMVC3|Magneto|1}} |
| | | region = East Coast |
| | | status = Active |
| | | notes = |
| | | replaysLink = [https://replaytheater.app/?game=umvc3&p1=JasonKido Replay Theater]<br>[https://youtu.be/LMW5px6R1VU?t=461 vs ChrisG @ Texas Showdown 2022] |
| | }} |
| | {{PlayersToWatchTableRow-UMVC3 |
| | | name = Ranmasama |
| | | charaColorOne = {{CharaColor-UMVC3|Haggar|2}} |
| | | charaColorTwo = {{CharaColor-UMVC3|Dormammu|2}} |
| | | charaColorThree = {{CharaColor-UMVC3|Magneto|2}} |
| | | region = East Coast |
| | | status = Active |
| | | notes = |
| | | replaysLink = [https://replaytheater.app/?game=umvc3&p1=Ranmasama Replay Theater]<br>[https://www.youtube.com/watch?v=baCmT3_AgJs&t=3341s vs RonanHealy@ CEOtaku 2022] |
| | }} |
| | {{PlayersToWatchTableRow-UMVC3 |
| | | name = Paradiggm |
| | | charaColorOne = {{CharaColor-UMVC3|Haggar|3}} |
| | | charaColorTwo = {{CharaColor-UMVC3|Dormammu|3}} |
| | | charaColorThree = {{CharaColor-UMVC3|Doctor_Doom|3}} |
| | | region = East Coast |
| | | status = Active |
| | | notes = |
| | | replaysLink = [https://replaytheater.app/?game=umvc3&p1=paradigm Replay Theater]<br>[https://youtu.be/P-eW689OWwU vs. Kellen @ X-factory #34] |
| }} | | }} |
| |} | | |} |
| | |
| | |-| Dormammu + Dante = |
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| | [[File:UMVC3 Dante Icon.png|center|100px]] |
| | <center>[[File:Alpha.png|20px]]</center> |
| | Dormammu/Dante is an interesting pairing that doesn't get as much play as it arguably should. There are two archetypical users of this shell and both play it with Dante on point and Dormammu behind. One of the benefits of this order is that Dante can actually kill off nearly any touch, in addition to building oodles of meter thanks to Dark Hole extensions. However, the real fun of the shell comes from putting Dante behind Dormammu, which unlocks insane THC tech - if you're willing to blow X-factor, too. All in all, Dormammu with Jam Session alone makes this pairing worth your time. |
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| | [https://replaytheater.app/?game=umvc3&c1=Dormammu&p1c2=Dante Replay Theater Footage] |
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| | === Players to Watch === |
| | {{PlayersToWatchTableHeader-UMVC3}} |
| | {{PlayersToWatchTableRow-UMVC3 |
| | | name = Spiral |
| | | charaColorOne = {{CharaColor-UMVC3|Dante|1}} |
| | | charaColorTwo = {{CharaColor-UMVC3|Dormammu|1}} |
| | | charaColorThree = {{CharaColor-UMVC3|Shuma-Gorath|1}} |
| | | region = East Coast |
| | | status = Active |
| | | notes = |
| | | replaysLink = [https://replaytheater.app/?game=umvc3&p1=Spiral Replay Theater] |
| | }} |
| | {{PlayersToWatchTableRow-UMVC3 |
| | | name = iDom |
| | | charaColorOne = {{CharaColor-UMVC3|Dante|2}} |
| | | charaColorTwo = {{CharaColor-UMVC3|Dormammu|2}} |
| | | charaColorThree = {{CharaColor-UMVC3|Doctor_Strange|2}} |
| | | region = East Coast |
| | | status = Active |
| | | notes = |
| | | replaysLink = [https://replaytheater.app/?game=umvc3&p1=iDom Replay Theater] |
| | }} |
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| </tabber> | | </tabber> |
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| | For more detailed information check out Dormammu's Teambuilding Page: https://wiki.supercombo.gg/w/UMVC3/Dormammu/Team_Building |
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| == Alternate Colors == | | == Alternate Colors == |
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| {{Chara-Colors-UMVC3}} | | {{Chara-Colors-UMVC3}} |
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| | == Hitspheres and Hurtspheres == |
| | {{#ev:youtube|VBxtNOTQtkI}} |
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| {{Content Box|content= | | {{Content Box|content= |
| {{Navbox-UMVC3}} | | {{Navbox-UMVC3}} |
| }} | | }} |