< Street Fighter 6 | M.Bison
(→5LP) |
|||
(75 intermediate revisions by 2 users not shown) | |||
Line 68: | Line 68: | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | | projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | ||
| atkRange = (Range for certain attacks, generally normals/throws/DI; moves with extra horizontal movement listed as MaxRange(MinRange), e.g. Slides or 2-hit moves) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | | notes = (Additional details about the move that do not have their own dedicated field) | ||
---> | ---> | ||
Line 101: | Line 102: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| driveGain = | | driveGain = 250 | ||
| superGainHit = | | superGainHit = 300 (210) | ||
| superGainBlk = | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = | | atkRange = 1.26 | ||
| notes = Chains into 5LP/2LP/2LK; good range for a 5f jab; DR cancel is delayed until after 2nd active frame; when 5LP is chained into, a follow-up chain occurs 1f earlier than usual (e.g. 5LP~5LP has 2f blockstring gap, but 5LP~5LP~5LP has 1f gap between the 2nd/3rd hits) | |||
}} | }} | ||
Line 115: | Line 117: | ||
| name = Standing Medium Punch | | name = Standing Medium Punch | ||
| images = SF6_Mbison_5mp.png | | images = SF6_Mbison_5mp.png | ||
| hitboxes = SF6_Mbison_5mp_hitbox. | | hitboxes = SF6_Mbison_5mp_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| startup = 8 | | startup = 8 | ||
Line 137: | Line 139: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| driveGain = | | driveGain = 1500 | ||
| superGainHit = | | superGainHit = 500 (350) | ||
| superGainBlk = | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Counter-hit required to combo into 6HP Target Combo | | atkRange = 1.288 | ||
| notes = Counter-hit required to combo into 6HP Target Combo; combo and pressure starter | |||
}} | }} | ||
Line 151: | Line 154: | ||
| name = Standing Heavy Punch | | name = Standing Heavy Punch | ||
| images = SF6_Mbison_5hp.png | | images = SF6_Mbison_5hp.png | ||
| hitboxes = SF6_Mbison_5hp_hitbox.png | | hitboxes = SF6_Mbison_5hp_hitbox.png, SF6_Mbison_5hp_hitbox_2.png | ||
| damage = 1000 | | damage = 1000 | ||
| dmgScaling = 20% Starter | | dmgScaling = 20% Starter | ||
Line 160: | Line 163: | ||
| guard = LH | | guard = LH | ||
| cancel = SA | | cancel = SA | ||
| hitconfirm = 17 SA | | hitconfirm = 17 SA (PC: 29) | ||
| hitAdv = {{sf6-adv|VP|+4(+6)}} | | hitAdv = {{sf6-adv|VP|+4(+6)}} | ||
| blockAdv = {{sf6-adv|P|+1(+3)}} | | blockAdv = {{sf6-adv|P|+1(+3)}} | ||
Line 172: | Line 175: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 2000 | ||
| superGainHit = | | superGainHit = 1000 (700) | ||
| superGainBlk = | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = | | atkRange = 2.071 (1.822) | ||
| notes = Slow advancing poke with good hitbox priority; can be spaced for better frame advantage; can be hitconfirmed into Super; slams airborne opponents down into limited juggle OTG state (higher bounce on Punish Counter allows more juggle follow-ups); extends a hurtbox 1f before active that is vulnerable to projectiles | |||
}} | }} | ||
Line 209: | Line 213: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| driveGain = | | driveGain = 250 | ||
| superGainHit = | | superGainHit = 300 (210) | ||
| superGainBlk = | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = | | atkRange = 1.097 | ||
| notes = Good light string ender that moves Bison forward (keeps him closer after a cancel, allowing more consistent combos like 2LK, 2LP, 5LK > 214LP); rare light normal that is plus after DR Cancel on block | |||
}} | }} | ||
Line 242: | Line 247: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| driveGain = | | driveGain = 2000 | ||
| superGainHit = | | superGainHit = 700 (490) | ||
| superGainBlk = | | superGainBlk = 350 (175) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = | | atkRange = 1.729 | ||
| notes = Poke with great range and hitbox priority | |||
}} | }} | ||
Line 275: | Line 281: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 1000 (700) | ||
| superGainBlk = | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = Punish Counter crumple is +7 before opponent goes airborne | | atkRange = 1.59 | ||
| notes = Punish Counter crumple is +7 before opponent goes airborne; extended foot hurtbox is anti-air invuln while active on frames 13-16; whiffs on crouching opponents at longer ranges; puts airborne opponents into limited juggle state (much higher launch on Punish Counter); extends a hurtbox 1f before active that is vulnerable to projectiles | |||
}} | }} | ||
Line 313: | Line 320: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| driveGain = | | driveGain = 250 | ||
| superGainHit = | | superGainHit = 300 (210) | ||
| superGainBlk = | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = | | atkRange = 1.06 | ||
| notes = Chains into 5LP/2LP/2LK; DR cancel is delayed until after active frames; topmost hurtbox on frames 1-5 is vulnerable only to aerial attacks, preventing its use as an anti-air | |||
}} | }} | ||
Line 349: | Line 357: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| driveGain = | | driveGain = 1500 | ||
| superGainHit = | | superGainHit = 500 (350) | ||
| superGainBlk = | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = 3f extra recovery on whiff | | atkRange = 1.30 | ||
| notes = 3f extra recovery on whiff; great range for a 6f medium (great for buffers and combos); topmost hurtbox on frames 1-8 is vulnerable only to aerial attacks, preventing its use as an anti-air | |||
}} | }} | ||
Line 385: | Line 394: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| driveGain = | | driveGain = 2000 | ||
| superGainHit = | | superGainHit = 1000 (700) | ||
| superGainBlk = | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = | | atkRange = 0.80 | ||
| notes = Forces stand; puts airborne opponents into limited juggle state on Counter-hit/Punish Counter; slow anti-air with good vertical hitbox priority on frames 12-15 but cannot hit cross-up; only first 2 active frames are cancelable | |||
}} | }} | ||
Line 419: | Line 429: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| driveGain = | | driveGain = 250 | ||
| superGainHit = | | superGainHit = 300 (210) | ||
| superGainBlk = | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = | | atkRange = 1.05 | ||
| notes = Chains into 5LP/2LP/2LK; links naturally into 4f lights without chaining and can link to 2MP on counter-hit (rare for a 2LK); 4f blockstring gap when chained into 5LP/2LK | |||
}} | }} | ||
Line 456: | Line 467: | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| driveGain = | | driveGain = 1000 | ||
| superGainHit = | | superGainHit = 500 (350) | ||
| superGainBlk = | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Range: 1.482 | | atkRange = 1.482 | ||
| notes = Solid cancelable low poke; DR cancel is delayed until after active frames; extends a wide hurtbox through the first 9 recovery frames before starting to recede; Range: 1.482 | |||
}} | }} | ||
Line 479: | Line 491: | ||
| cancel = - | | cancel = - | ||
| hitAdv = HKD +29 | | hitAdv = HKD +29 | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-12}} | ||
| punishAdv = HKD +45 | | punishAdv = HKD +45 | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| afterDRHit = HKD +29 | | afterDRHit = HKD +29 | ||
| afterDRBlk = {{sf6-adv|VM|- | | afterDRBlk = {{sf6-adv|VM|-8}} | ||
| blockstun = | | blockstun = 17 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 1000 (700) | ||
| superGainBlk = | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = | | atkRange = 1.991 | ||
| notes = Sweep with good range and hitbox priority; has juggle potential (not a Hard Knockdown when juggled into); puts airborne opponents into a limited juggle state (can combo with well-timed Psycho Mine detonation); can be difficult for some characters to punish when well spaced | |||
}} | }} | ||
Line 510: | Line 523: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+8(+9)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+4(+5)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+12(+13)}} | ||
| perfParryAdv = {{sf6-adv|M|-3(-2)}} | |||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 9 | | blockstun = 9 | ||
Line 518: | Line 532: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| driveGain = | | driveGain = 500 | ||
| superGainHit = | | superGainHit = 300 (210) | ||
| superGainBlk = | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = | | atkRange = 1.12 | ||
| notes = Decent air-to-air | |||
}} | }} | ||
Line 539: | Line 554: | ||
| guard = H | | guard = H | ||
| cancel = TC | | cancel = TC | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+9(+11)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+5(+7)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+13(+15)}} | ||
| perfParryAdv = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 11 | | blockstun = 11 | ||
Line 547: | Line 563: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| driveGain = | | driveGain = 1000 | ||
| superGainHit = | | superGainHit = 500 (350) | ||
| superGainBlk = | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = | | atkRange = 1.16 | ||
| notes = Great air-to-air with a long cancel window into Hell Attack; puts airborne opponents into limited juggle state; shifts M. Bison's hurtbox upward during startup | |||
}} | }} | ||
Line 568: | Line 585: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+7(+15)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+11)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+11(+19)}} | ||
| perfParryAdv = {{sf6-adv|VM|-10}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 576: | Line 594: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = | | driveGain = 2000 | ||
| superGainHit = | | superGainHit = 1000 (700) | ||
| superGainBlk = | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = | | atkRange = 0.92 | ||
| notes = Good vertical hitbox for close jumps; spike knockdown vs. airborne opponents on Counter-hit/Punish Counter | |||
}} | }} | ||
Line 597: | Line 616: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+5(+10)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+6)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+9(+14)}} | ||
| perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 10 | | blockstun = 10 | ||
Line 605: | Line 625: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| driveGain = | | driveGain = 500 | ||
| superGainHit = | | superGainHit = 300 (210) | ||
| superGainBlk = | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Cross-up | | atkRange = 1.21 | ||
| notes = Cross-up; decent air-to-air | |||
}} | }} | ||
Line 626: | Line 647: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+8(+13)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+4(+9)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+12(+17)}} | ||
| perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
Line 634: | Line 656: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| driveGain = | | driveGain = 1000 | ||
| superGainHit = | | superGainHit = 500 (350) | ||
| superGainBlk = | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 0.63 | |||
| notes = Cross-up; shifts M. Bison's hurtbox upward during startup | | notes = Cross-up; shifts M. Bison's hurtbox upward during startup | ||
}} | }} | ||
Line 655: | Line 678: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+11(+15)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+7(+11)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+15(+19)}} | ||
| perfParryAdv = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 663: | Line 687: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = | | driveGain = 2000 | ||
| superGainHit = | | superGainHit = 1000 (700) | ||
| superGainBlk = | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = | | atkRange = 1.34 | ||
| notes = Longest horizontal range of Bison's air normals | |||
}} | }} | ||
Line 680: | Line 705: | ||
| hitboxes = SF6_Mbison_6hp_hitbox.png | | hitboxes = SF6_Mbison_6hp_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| startup = 22 | | startup = 22 | ||
| active = 3 | | active = 3 | ||
Line 698: | Line 722: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| driveGain = | | driveGain = 2000 | ||
| superGainHit = | | superGainHit = 1000 (700) | ||
| superGainBlk = | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = | | atkRange = 1.507 | ||
| notes = Safe overhead with follow-up combos out of Drive Rush; slams airborne opponents down into limited juggle OTG state | |||
}} | }} | ||
Line 714: | Line 739: | ||
| hitboxes = SF6_Mbison_4hk_hitbox.png | | hitboxes = SF6_Mbison_4hk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| startup = 10 | | startup = 10 | ||
| active = 4 | | active = 4 | ||
Line 733: | Line 757: | ||
| blockstun = 22 | | blockstun = 22 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 3000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 1000 (700) | ||
| superGainBlk = | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = | | atkRange = 1.075 | ||
| notes = Forces stand; good combo/pressure/oki tool but short horizontal range; low pushback on hit/block | |||
}} | }} | ||
Line 767: | Line 792: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 1000 (700) | ||
| superGainBlk = | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = | | atkRange = 3.47 (1.753) | ||
| notes = Full-screen slide that can be spaced (but always punishable except vs. Burnout); has juggle potential (not a Hard Knockdown when juggled into); crouching state for entire duration | |||
}} | }} | ||
Line 781: | Line 807: | ||
| input = 5MP~6HP | | input = 5MP~6HP | ||
| name = Shadow Hammer | | name = Shadow Hammer | ||
| images = | | images = SF6_Mbison_6hp.png | ||
| hitboxes = SF6_Mbison_5mp_6hp_hitbox.png | | hitboxes = SF6_Mbison_5mp_6hp_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| startup = 22 | | startup = 22 | ||
| active = 3 | | active = 3 | ||
Line 795: | Line 820: | ||
| punishAdv = {{sf6-adv|VP|+7}} | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 802: | Line 825: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| driveGain = | | driveGain = 2000 | ||
| superGainHit = | | superGainHit = 500 (350) | ||
| superGainBlk = | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Puts airborne opponents into limited juggle OTG bounce state | | notes = Puts airborne opponents into limited juggle OTG bounce state; combos from 5MP only on CH/PC/DR or with meaty timing; safe on block, but has an interruptible 7f gap on block | ||
}} | }} | ||
Line 818: | Line 841: | ||
| hitboxes = SF6_Mbison_5mp_2hk_hitbox.png | | hitboxes = SF6_Mbison_5mp_2hk_hitbox.png | ||
| damage = 700 | | damage = 700 | ||
| startup = 16 | | startup = 16 | ||
| active = 4 | | active = 4 | ||
Line 829: | Line 851: | ||
| punishAdv = {{sf6-adv|VP|+7}} | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| hitstun = 27 | |||
| hitstun = 27 | |||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 600 (420) | ||
| superGainBlk = | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = | | notes = Safe low ender from 5MP with only a 1f gap on block; can link into light normals when landing as a counter-hit | ||
}} | }} | ||
Line 862: | Line 882: | ||
| driveGain = 1000 | | driveGain = 1000 | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| jugIncrease = 2 | |||
| jugIncrease = | | jugLimit = 2 | ||
| jugLimit = | | notes = Keeps airborne opponents in a limited juggle state after j.MP; can be delayed significantly, giving Bison better advantage to juggle after landing | ||
| notes = | |||
}} | }} | ||
Line 883: | Line 902: | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD + | | hitAdv = KD +21 | ||
| blockAdv = - | | blockAdv = - | ||
| punishAdv = HKD + | | punishAdv = HKD +21 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = | | atkRange = 0.80 | ||
| notes = Can dash for auto-timed +2 corner throw loop, or walk for manual timing (better for baiting throw tech) | |||
}} | }} | ||
Line 897: | Line 917: | ||
| name = Death Tower | | name = Death Tower | ||
| images = SF6_Mbison_4lplk.png | | images = SF6_Mbison_4lplk.png | ||
| hitboxes = | | hitboxes = SF6_Mbison_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | | dmgScaling = 20% Immediate | ||
Line 906: | Line 926: | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD + | | hitAdv = KD +18 | ||
| blockAdv = - | | blockAdv = - | ||
| punishAdv = HKD + | | punishAdv = HKD +18 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = | | atkRange = 0.80 | ||
| notes = Side switches; can Drive Rush for oki after throwing opponent into corner (DR~5MP is auto-timed for tick throw or combo), or pressure with ranged normals (no real midscreen oki) | |||
}} | }} | ||
Line 924: | Line 945: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter | | dmgScaling = 20% Starter (Hit)<br>20% Multiplier (Block) | ||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
Line 945: | Line 966: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 2.537 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | ||
}} | }} | ||
Line 974: | Line 996: | ||
| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = 1.657 | |||
| notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
Line 1,002: | Line 1,025: | ||
| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = 1.657 | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
Line 1,075: | Line 1,099: | ||
| damage = 500 | | damage = 500 | ||
| chip = 125 | | chip = 125 | ||
| startup = 300 | |||
| startup = | | active = 1 | ||
| active = | |||
| recovery = - | | recovery = - | ||
| guard = LH | | guard = LH | ||
Line 1,091: | Line 1,114: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = | | notes = Projectile hitbox (can be avoided with projectile invuln moves, including some with upper-body invuln); Mine dissipates if Bison is hit; explosion happens automatically 300f after a mine has been planted by the 2nd hit of Backfist Combo; also triggered by Psycho Crusher, Backfist Combo, and Devil Reverse on hit/block (only Backfist Combo triggers the detonation on Perfect Parry); explosion puts opponent into free juggle state or maintains existing juggle state; performing Forward Taunt causes Bison to start a countdown to trigger the explosion; explosion only counts as a hit for damage scaling when the timer expires (not when automatically activated from a special move) | ||
}} | }} | ||
Line 1,103: | Line 1,126: | ||
| name = Psycho Crusher Attack | | name = Psycho Crusher Attack | ||
| images = SF6_Mbison_46lp.png | | images = SF6_Mbison_46lp.png | ||
| hitboxes = SF6_Mbison_46lp_hitbox.png | | hitboxes = SF6_Mbison_46lp_hitbox.png, SF6_Mbison_46lp_hitbox_2.png | ||
| damage = 1200 | | damage = 1200 | ||
| chip = 300 | | chip = 300 | ||
| dmgScaling = | | dmgScaling = 30% Starter | ||
| startup = | | startup = 16 | ||
| active = | | active = 16 | ||
| recovery = | | recovery = 24 | ||
| total = | | total = 55 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 17 SA | | hitconfirm = 17 SA | ||
| hitAdv = | | hitAdv = KD +20(+35) | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-20(-5)}} | ||
| punishAdv = | | punishAdv = KD +20(+35) | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-38(-23)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = 10 | | hitstop = 10 | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 2000 | ||
| superGainHit = | | superGainHit = 1200 (840) | ||
| superGainBlk = | | superGainBlk = 600 (300) | ||
| invuln = | | invuln = 6-17 Air, 17-31 Projectile (Head/Arm) | ||
| airborne = | | airborne = 22-31 (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = | | atkRange = 3.917 (1.343) | ||
| notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when LP is input); 1-hit projectile clash hitbox on frames 16-31 | |||
}} | }} | ||
Line 1,141: | Line 1,165: | ||
| damage = 1400 | | damage = 1400 | ||
| chip = 350 | | chip = 350 | ||
| dmgScaling = | | dmgScaling = 30% Starter | ||
| startup = | | startup = 20 | ||
| active = | | active = 16 | ||
| recovery = | | recovery = 24 | ||
| total = | | total = 59 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 15 SA | | hitconfirm = 15 SA | ||
| hitAdv = | | hitAdv = KD +20(+35) | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-20(-5)}} | ||
| punishAdv = | | punishAdv = KD +20(+35) | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-38(-23)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = 8 | | hitstop = 8 | ||
| driveDmgBlk = 7000 | | driveDmgBlk = 7000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 3500 | ||
| superGainHit = | | superGainHit = 1300 (910) | ||
| superGainBlk = | | superGainBlk = 650 (325) | ||
| invuln = | | invuln = 6-21 Air, 21-35 Projectile (Head/Arm) | ||
| airborne = | | airborne = 26-35 (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = | | atkRange = 4.15 (1.328) | ||
| notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when MP is input); 1-hit projectile clash hitbox on frames 20-35 | |||
}} | }} | ||
Line 1,176: | Line 1,201: | ||
| damage = 1600 | | damage = 1600 | ||
| chip = 400 | | chip = 400 | ||
| dmgScaling = | | dmgScaling = 30% Starter | ||
| startup = | | startup = 24 | ||
| active = | | active = 26 | ||
| recovery = | | recovery = 24 | ||
| total = | | total = 73 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 15 SA | | hitconfirm = 15 SA | ||
| hitAdv = | | hitAdv = KD +14(+39) | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-23}}{{sf6-adv|P|(+2)}} | ||
| punishAdv = | | punishAdv = KD +14(+39) | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-48(-23)}} | ||
| blockstun = 27 | | blockstun = 27 | ||
| hitstop = 8 | | hitstop = 8 | ||
| driveDmgBlk = 8000 | | driveDmgBlk = 8000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 5000 | ||
| superGainHit = | | superGainHit = 1500 (1050) | ||
| superGainBlk = | | superGainBlk = 750 (375) | ||
| invuln = | | invuln = 6-25 Air, 23-49 Projectile (Head/Arm) | ||
| airborne = | | airborne = 30-49 (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = | | atkRange = 5.609 (1.353) | ||
| notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when HP is input); 1-hit projectile clash hitbox on frames 24-49 | |||
}} | }} | ||
Line 1,208: | Line 1,234: | ||
| name = Psycho Crusher Attack | | name = Psycho Crusher Attack | ||
| images = SF6_Mbison_46pp.png | | images = SF6_Mbison_46pp.png | ||
| hitboxes = SF6_Mbison_46pp_hitbox.png | | hitboxes = SF6_Mbison_46pp_hitbox.png, SF6_Mbison_46pp_hitbox_2.png, SF6_Mbison_46pp_hitbox_3.png | ||
| damage = 400x2,500 (1300) | | damage = 400x2,500 (1300) | ||
| chip = 100x2,125 (325) | | chip = 100x2,125 (325) | ||
| dmgScaling = | | dmgScaling = 30% Starter | ||
| startup = | | startup = 16 | ||
| active = | | active = 7,6,3 | ||
| recovery = | | recovery = 20 | ||
| total = | | total = 51 | ||
| guard = LH | | guard = LH | ||
| cancel = SA2 SA3 | | cancel = SA2* SA3 | ||
| hitconfirm = 47/35/24 SA | | hitconfirm = 47/35/24 SA | ||
| hitAdv = | | hitAdv = KD +35(+37) | ||
| blockAdv = | | blockAdv = {{sf6-adv|M|-3(-1)}} | ||
| punishAdv = | | punishAdv = KD +35(+37) | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-25(-19)}} | ||
| blockstun = 33/25/20 total | | blockstun = 33/25/20 total | ||
| hitstop = 5,5,15 | | hitstop = 5,5,15 | ||
| driveDmgBlk = | | driveDmgBlk = 1500x2,2000 (5000) | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 400x3 (280x3) | ||
| superGainBlk = | | superGainBlk = 200x3 (100x3) | ||
| invuln = | | invuln = 6-17 Air, 13-31 Projectile | ||
| airborne = | | airborne = 20-31 (FKD) | ||
| jugStart = | | jugStart = 1x4 | ||
| jugIncrease = | | jugIncrease = 1x4 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = | | atkRange = 4.869 (1.60) | ||
| notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when PP is input); cancel into SA2 does not combo | |||
}} | }} | ||
Line 1,247: | Line 1,274: | ||
| damage = 1200,500 (1700) | | damage = 1200,500 (1700) | ||
| chip = 300,125 (425) | | chip = 300,125 (425) | ||
| dmgScaling = | | dmgScaling = 30% Starter | ||
| startup = | | startup = 16 | ||
| active = | | active = 16,1 | ||
| recovery = | | recovery = 23 | ||
| total = | | total = 55 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 17 SA | | hitconfirm = 17 SA | ||
| hitAdv = | | hitAdv = KD +39(+42) | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+6}} | ||
| punishAdv = | | punishAdv = KD +39(+42) | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-38(-23)}} | ||
| blockstun = 46 total | | blockstun = 46 total | ||
| hitstop = 16,15,8 | | hitstop = 16,15,8 | ||
| driveDmgBlk = 6000,3000 (9000) | | driveDmgBlk = 6000,3000 (9000) | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 2000x2 (4000) | ||
| superGainHit = | | superGainHit = 1200,500 (840,350) | ||
| superGainBlk = | | superGainBlk = 600,250 (425,125) | ||
| invuln = | | invuln = 6-17 Air, 17-31 Projectile (Head/Arm) | ||
| airborne = | | airborne = 22-31 (FKD) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = | | atkRange = 3.917 (1.343) | ||
| notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when LP is input); strike hitbox surrounded by a 1-hit projectile clash hitbox on frames 16-31; detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); puts opponent into limited juggle state (cancel into SA3 connects before Psycho Mine explodes); KD advantage depends on spacing (+41 close range, +42 most mid ranges, +39 on last active frame); useful pressure tool after Backfist Combo due to its block advantage, but is susceptible to Perfect Parry; when Perfect Parried, Bison will usually be airborne as the opponent punishes | |||
}} | }} | ||
Line 1,282: | Line 1,310: | ||
| damage = 1400,500 (1900) | | damage = 1400,500 (1900) | ||
| chip = 350,125 (475) | | chip = 350,125 (475) | ||
| dmgScaling = | | dmgScaling = 30% Starter | ||
| startup = | | startup = 20 | ||
| active = | | active = 16,1 | ||
| recovery = | | recovery = 23 | ||
| total = | | total = 59 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 15 SA | | hitconfirm = 15 SA | ||
| hitAdv = | | hitAdv = KD +39(+42) | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+6}} | ||
| punishAdv = | | punishAdv = KD +39(+42) | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-38(-23)}} | ||
| blockstun = 46 total | | blockstun = 46 total | ||
| hitstop = 16,15,8 | | hitstop = 16,15,8 | ||
| driveDmgBlk = 7000,3000 (10000) | | driveDmgBlk = 7000,3000 (10000) | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 3500,2000 (5500) | ||
| superGainHit = | | superGainHit = 1300,500 (910,350) | ||
| superGainBlk = | | superGainBlk = 650,250 (325,125) | ||
| invuln = | | invuln = 6-21 Air, 21-35 Projectile (Head/Arm) | ||
| airborne = | | airborne = 26-35 (FKD) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = | | atkRange = 4.15 (1.328) | ||
| notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when MP is input); strike hitbox surrounded by a 1-hit projectile clash hitbox on frames 20-35; detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); puts opponent into limited juggle state (cancel into SA3 connects before Psycho Mine explodes); KD advantage depends on spacing (+41 close range, +42 most mid ranges, +39 on last active frame); useful pressure tool after Backfist Combo due to its block advantage, but is susceptible to Perfect Parry; when Perfect Parried, Bison will usually be airborne as the opponent punishes | |||
}} | }} | ||
Line 1,317: | Line 1,346: | ||
| damage = 1600,500 (2100) | | damage = 1600,500 (2100) | ||
| chip = 400,125 (525) | | chip = 400,125 (525) | ||
| dmgScaling = | | dmgScaling = 30% Starter | ||
| startup = | | startup = 24 | ||
| active = | | active = 26,1 | ||
| recovery = | | recovery = 23 | ||
| total = | | total = 73 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 15 SA | | hitconfirm = 15 SA | ||
| hitAdv = | | hitAdv = KD +46(+51) | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+5}} | ||
| punishAdv = | | punishAdv = KD +46(+51) | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-48(-23)}} | ||
| blockstun = 55 total | | blockstun = 55 total | ||
| hitstop = 16,15,9 | | hitstop = 16,15,9 | ||
| driveDmgBlk = 8000,3000 (11000) | | driveDmgBlk = 8000,3000 (11000) | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 5000,2000 (7000) | ||
| superGainHit = | | superGainHit = 1500,500 (1050,350) | ||
| superGainBlk = | | superGainBlk = 750,250 (375,125) | ||
| invuln = | | invuln = 6-25 Air, 23-49 Projectile (Head/Arm) | ||
| airborne = | | airborne = 30-49 (FKD) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = | | atkRange = 5.609 (1.353) | ||
| notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when HP is input); strike hitbox surrounded by a 1-hit projectile clash hitbox on frames 24-49; detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); puts opponent into limited juggle state, allowing a follow-up juggle (SA1 midscreen, 214LP/SA3 corner); KD advantage depends on spacing (+46 close range, +51 most mid/far ranges); useful pressure tool after Backfist Combo due to its block advantage, but is susceptible to Perfect Parry; when Perfect Parried, Bison will usually be airborne as the opponent punishes | |||
}} | }} | ||
Line 1,350: | Line 1,380: | ||
| images = SF6_Mbison_46pp_mine.png | | images = SF6_Mbison_46pp_mine.png | ||
| hitboxes = SF6_Mbison_46pp_mine_hitbox.png | | hitboxes = SF6_Mbison_46pp_mine_hitbox.png | ||
| damage = | | damage = 400x4 (1600) | ||
| chip = 100x3,125 (425) | | chip = 100x3,125 (425) | ||
| dmgScaling = | | dmgScaling = 30% Starter<br>(OTG - see Notes) | ||
| startup = | | startup = 16 | ||
| active = | | active = 7,6,3(1)1 | ||
| recovery = | | recovery = 18 | ||
| total = | | total = 51 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = KD +82(+83) | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+10}} | ||
| punishAdv = | | punishAdv = KD +82(+83) | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-25(-19)}} | ||
| blockstun = 46 total | | blockstun = 31~46 total | ||
| hitstop = 5,5,12,9 | | hitstop = 5,5,12,9 | ||
| driveDmgBlk = | | driveDmgBlk = 1500x2,2000,3000 (8000) | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 400x3,1600 (280x3,1120) | ||
| superGainBlk = | | superGainBlk = 200x3,250 (100x3,125) | ||
| invuln = | | invuln = 6-17 Air, 13-31 Projectile | ||
| airborne = | | airborne = 20-31 (FKD) | ||
| jugStart = | | jugStart = 3 (Forced) | ||
| jugIncrease = | | jugIncrease = 3 (Forced) | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = | | atkRange = 4.869 (1.60) | ||
| notes = 45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when PP is input); strike hitbox (no projectile clash since Bison has full projectile invuln); detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); launches opponent high into a limited juggle state, followed by an OTG bounce; when juggling late on these OTG bounce frames, an extra 10% Immediate Scaling is applied to the follow-ups (but an earlier juggle has no extra scaling); useful pressure tool after Backfist Combo due to its block advantage, but is susceptible to Perfect Parry; when Perfect Parried, Bison will usually be airborne as the opponent punishes; POSSIBLE BUG: on a high airborne connect, the automatic follow-up will not trigger, but explosion still occurs; however, the opponent is still considered to have a Psycho Mine on their body which can be detonated again | |||
}} | }} | ||
Line 1,387: | Line 1,418: | ||
| damage = 300,500 (800) | | damage = 300,500 (800) | ||
| chip = 75,125 (200) | | chip = 75,125 (200) | ||
| dmgScaling = | | dmgScaling = 30% Starter | ||
| startup = | | startup = 13 | ||
| active = | | active = 2(1)2 | ||
| recovery = | | recovery = 20(25) | ||
| total = | | total = 37(42) | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 (1st) | | cancel = SA3 (1st) | ||
| hitconfirm = 16 SA | | hitconfirm = 16 SA | ||
| hitAdv = | | hitAdv = {{sf6-adv|P|+2(+3)}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-5(-4)}} | ||
| punishAdv = | | punishAdv = {{sf6-adv|VP|+6(+7)}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-28(-19)}} | ||
| hitstun = 27(24) | | hitstun = 27(24) | ||
| blockstun = 20(17) | | blockstun = 20(17) | ||
Line 1,404: | Line 1,435: | ||
| driveDmgBlk = 2000,3000 (5000) | | driveDmgBlk = 2000,3000 (5000) | ||
| driveDmgHit = [2000,3000] | | driveDmgHit = [2000,3000] | ||
| driveGain = | | driveGain = 750x2 (1500) | ||
| superGainHit = | | superGainHit = 400x2 (280x2) | ||
| superGainBlk = | | superGainBlk = 200x2 (100x2) | ||
| jugStart = 1,1 | |||
| jugIncrease = 0,1 | |||
| jugStart = | | jugLimit = 10 | ||
| jugIncrease = | | atkRange = 2.362 (2.01) | ||
| jugLimit = | | notes = 5f extra recovery on whiff; Low Crush 7-15f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block | ||
| notes = | |||
}} | }} | ||
Line 1,423: | Line 1,453: | ||
| damage = 300,600 (900) | | damage = 300,600 (900) | ||
| chip = 75,150 (225) | | chip = 75,150 (225) | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = | | startup = 17 | ||
| active = | | active = 2(1)2 | ||
| recovery = | | recovery = 20(25) | ||
| total = | | total = 41(46) | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 (1st) | | cancel = SA3 (1st) | ||
| hitconfirm = 16 SA | | hitconfirm = 16 SA | ||
| hitAdv = | | hitAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+4)}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-5(-4)}} | ||
| punishAdv = | | punishAdv = {{sf6-adv|VP|+7(+8)}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-28(-19)}} | ||
| hitstun = 28(25) | | hitstun = 28(25) | ||
| blockstun = 20(17) | | blockstun = 20(17) | ||
Line 1,440: | Line 1,470: | ||
| driveDmgBlk = 2000,3000 (5000) | | driveDmgBlk = 2000,3000 (5000) | ||
| driveDmgHit = [2000,3000] | | driveDmgHit = [2000,3000] | ||
| driveGain = | | driveGain = 1000x2 (2000) | ||
| superGainHit = | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = | | superGainBlk = 250x2 (125x2) | ||
| jugStart = 1,1 | |||
| jugIncrease = 0,1 | |||
| jugStart = | | jugLimit = 10 | ||
| jugIncrease = | | atkRange = 2.89 (2.538) | ||
| jugLimit = | | notes = 5f extra recovery on whiff; Low Crush 11-19f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block | ||
| notes = | |||
}} | }} | ||
Line 1,459: | Line 1,488: | ||
| damage = 500,700 (1200) | | damage = 500,700 (1200) | ||
| chip = 125,175 (300) | | chip = 125,175 (300) | ||
| startup = 22 | |||
| startup = | | active = 2(1)2 | ||
| active = | | recovery = 20(25) | ||
| recovery = | | total = 46(51) | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = SA3 (1st) | | cancel = SA3 (1st) | ||
| hitconfirm = 16 SA | | hitconfirm = 16 SA | ||
| hitAdv = | | hitAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+4)}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-3)}} | ||
| punishAdv = | | punishAdv = {{sf6-adv|VP|+7(+8)}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-28(-19)}} | ||
| hitstun = 28(25) | | hitstun = 28(25) | ||
| blockstun = 21(18) | | blockstun = 21(18) | ||
Line 1,476: | Line 1,504: | ||
| driveDmgBlk = 2000,3000 (5000) | | driveDmgBlk = 2000,3000 (5000) | ||
| driveDmgHit = [2000,3000] | | driveDmgHit = [2000,3000] | ||
| driveGain = | | driveGain = 1250x2 (2500) | ||
| superGainHit = | | superGainHit = 600x2 (420x2) | ||
| superGainBlk = | | superGainBlk = 300x2 (150x2) | ||
| jugStart = 1,1 | |||
| jugIncrease = 0,1 | |||
| jugStart = | | jugLimit = 10 | ||
| jugIncrease = | | atkRange = 3.286 (2.802) | ||
| jugLimit = | | notes = 5f extra recovery on whiff; Low Crush 14-24f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; extremely powerful punish starter due to high damage, frame advantage, and lack of damage scaling; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block | ||
| notes = | |||
}} | }} | ||
Line 1,492: | Line 1,519: | ||
| name = Double Knee Press | | name = Double Knee Press | ||
| images = SF6_Mbison_236kk.png | | images = SF6_Mbison_236kk.png | ||
| hitboxes = SF6_Mbison_236kk_hitbox.png | | hitboxes = SF6_Mbison_236kk_hitbox.png, SF6_Mbison_236kk_hitbox_2.png | ||
| damage = 250x2,300 (800) | | damage = 250x2,300 (800) | ||
| chip = 62x2,75 (199) | | chip = 62x2,75 (199) | ||
| dmgScaling = | | dmgScaling = Combo (2-hit) | ||
| startup = | | startup = 17 | ||
| active = | | active = 2(1)2(17)3 | ||
| recovery = | | recovery = 28 | ||
| total = | | total = 69 | ||
| guard = LH | | guard = LH | ||
| cancel = SA2 SA3 (2nd) | | cancel = SA2 SA3 (2nd) | ||
| hitconfirm = 31 SA | | hitconfirm = 31 SA | ||
| hitAdv = | | hitAdv = KD +55 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-15}} | ||
| punishAdv = | | punishAdv = KD +55 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-51(-29)}} | ||
| blockstun = 38/35/16 total | | blockstun = 38/35/16 total | ||
| hitstop = 12,12,13 | | hitstop = 12,12,13 | ||
Line 1,512: | Line 1,539: | ||
| driveDmgHit = [1500x2,2000] | | driveDmgHit = [1500x2,2000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 200x2,600 (140x2,420) | ||
| superGainBlk = | | superGainBlk = 100x2,300 (50x2,150) | ||
| jugStart = 1,1,3 | |||
| jugIncrease = 0,0,2 | |||
| jugStart = | | jugLimit = 2 | ||
| jugIncrease = | | atkRange = 4.097 (2.785) | ||
| jugLimit = | | notes = Low Crush 12-19f (not airborne); puts opponent into limited juggle state; cancel is only useful if the first 2 hits are absorbed by Drive Impact (stronger juggle routes always possible); 3rd hit comes out even on whiff | ||
| notes = | |||
}} | }} | ||
Line 1,527: | Line 1,553: | ||
| input = 214LP | | input = 214LP | ||
| name = Backfist Combo | | name = Backfist Combo | ||
| images = SF6_Mbison_214lp.png | | images = SF6_Mbison_214lp.png, SF6_Mbison_214lp_2.png | ||
| hitboxes = SF6_Mbison_214lp_hitbox.png | | hitboxes = SF6_Mbison_214lp_hitbox.png | ||
| damage = 300,400 (700) | | damage = 300,400 (700) | ||
| chip = 75,100 (175) | | chip = 75,100 (175) | ||
| startup = 13 | |||
| startup = | | active = 2(10)5 | ||
| active = | | recovery = 25 | ||
| recovery = | | total = 54 | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = SA3 (2nd) | | cancel = SA3 (2nd) | ||
| hitconfirm = 49 SA | | hitconfirm = 49 SA | ||
| hitAdv = | | hitAdv = KD +24 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-14}} | ||
| punishAdv = | | punishAdv = KD +24 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-40(-28)}} | ||
| blockstun = 28(16) | | blockstun = 28(16) | ||
| hitstop = 16,15 | | hitstop = 16,15 | ||
| driveDmgBlk = 3000x2 (6000) | | driveDmgBlk = 3000x2 (6000) | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| driveGain = | | driveGain = 1000x2 (2000) | ||
| superGainHit = | | superGainHit = 400x2 (280x2) | ||
| superGainBlk = | | superGainBlk = 200x2 (100x2) | ||
| jugStart = 1 (1,1 Air) | |||
| jugIncrease = 0,1 | |||
| jugStart = | | jugLimit = 10 | ||
| jugIncrease = | | atkRange = 1.64 (1.239) | ||
| jugLimit = | | notes = Plants Psycho Mine onto opponent on 2nd hit (detonates after 300f or when another Backfist Combo, Psycho Crusher, or Devil Reverse connects); useful ender for many juggles (higher KD advantage in high-connect juggles) | ||
| notes = Plants Psycho Mine onto opponent | |||
}} | }} | ||
Line 1,566: | Line 1,590: | ||
| damage = 300,500 (800) | | damage = 300,500 (800) | ||
| chip = 75,125 (200) | | chip = 75,125 (200) | ||
| startup = 17 | |||
| startup = | | active = 2(10)5 | ||
| active = | | recovery = 26 | ||
| recovery = | | total = 59 | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = SA3 (2nd) | | cancel = SA3 (2nd) | ||
| hitconfirm = 49 SA | | hitconfirm = 49 SA | ||
| hitAdv = | | hitAdv = KD +23 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-15}} | ||
| punishAdv = | | punishAdv = KD +23 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-41(-29)}} | ||
| blockstun = 28(16) | | blockstun = 28(16) | ||
| hitstop = 16,15 | | hitstop = 16,15 | ||
| driveDmgBlk = 3000x2 (6000) | | driveDmgBlk = 3000x2 (6000) | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| driveGain = | | driveGain = 1250x2 (2500) | ||
| superGainHit = | | superGainHit = 600x2 (420x2) | ||
| superGainBlk = | | superGainBlk = 300x2 (150x2) | ||
| jugStart = 1 (1,1 Air) | |||
| jugIncrease = 0,1 | |||
| jugStart = | | jugLimit = 10 | ||
| jugIncrease = | | atkRange = 2.205 (1.705) | ||
| jugLimit = | | notes = Plants Psycho Mine onto opponent on 2nd hit (detonates after 300f or when another Backfist Combo, Psycho Crusher, or Devil Reverse connects); useful ender for some juggles (higher KD advantage in high-connect juggles); +23 KD Advantage sets up a dash into strike/throw mixup, or a perfectly meaty 6HP (+5 oH / -1 oB) | ||
| notes = Plants Psycho Mine onto opponent | |||
}} | }} | ||
Line 1,601: | Line 1,623: | ||
| damage = 300,600 (900) | | damage = 300,600 (900) | ||
| chip = 75,150 (225) | | chip = 75,150 (225) | ||
| startup = 22 | |||
| startup = | | active = 3(10)5 | ||
| active = | | recovery = 26 | ||
| recovery = | | total = 65 | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = SA3 (2nd) | | cancel = SA3 (2nd) | ||
| hitconfirm = 50 SA | | hitconfirm = 50 SA | ||
| hitAdv = | | hitAdv = KD +31 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-15}} | ||
| punishAdv = | | punishAdv = KD +31 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-42(-29)}} | ||
| blockstun = 29(16) | | blockstun = 29(16) | ||
| hitstop = 16,15 | | hitstop = 16,15 | ||
| driveDmgBlk = 3000x2 (6000) | | driveDmgBlk = 3000x2 (6000) | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| driveGain = | | driveGain = 1250x2 (2500) | ||
| superGainHit = | | superGainHit = 500[600],500 (350[420],350) | ||
| superGainBlk = | | superGainBlk = 250x2 (125x2) | ||
| jugStart = 1 (1,1 Air) | |||
| jugIncrease = 0,1 | |||
| jugStart = | | jugLimit = 10 | ||
| jugIncrease = | | atkRange = 3.088 (2.363) | ||
| jugLimit = | | notes = Plants Psycho Mine onto opponent on 2nd hit (detonates after 300f or when another Backfist Combo, Psycho Crusher, or Devil Reverse connects); useful ender for some juggles (higher KD advantage in high-connect juggles); Potential Bug: builds more Super gauge on hit when comboed into (denoted with [] in data) | ||
| notes = Plants Psycho Mine onto opponent | |||
}} | }} | ||
Line 1,632: | Line 1,652: | ||
| input = 214PP | | input = 214PP | ||
| name = Backfist Combo | | name = Backfist Combo | ||
| images = SF6_Mbison_214pp.png | | images = SF6_Mbison_214pp.png, SF6_Mbison_214pp_2.png | ||
| hitboxes = SF6_Mbison_214pp_hitbox.png | | hitboxes = SF6_Mbison_214pp_hitbox.png, SF6_Mbison_214pp_hitbox_2.png | ||
| damage = 400x3 (1200) | | damage = 400x3 (1200) | ||
| chip = 100x3 (300) | | chip = 100x3 (300) | ||
| startup = 14 | |||
| startup = | | active = 2(19)3(23)3 | ||
| active = | | recovery = 44 | ||
| recovery = | | total = 107 | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = SA2 SA3 (3rd) | | cancel = SA2 SA3 (3rd) | ||
| hitconfirm = 86 SA | | hitconfirm = 86 SA | ||
| hitAdv = | | hitAdv = KD +24 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-25}} | ||
| punishAdv = | | punishAdv = KD +24 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-92(-71)(-45)}} | ||
| blockstun = 69/48/22 total | | blockstun = 69/48/22 total | ||
| hitstop = 10,15,8(5) | | hitstop = 10,15,8(5) | ||
Line 1,653: | Line 1,672: | ||
| driveDmgHit = [2000x2,3000] | | driveDmgHit = [2000x2,3000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 300x2,400 (210x2,280) | ||
| superGainBlk = | | superGainBlk = 150x2,200 (75x2,100) | ||
| jugStart = 1 | |||
| jugIncrease = 0,0,0 | |||
| jugStart = | | jugLimit = 10 | ||
| jugIncrease = | | atkRange = 3.523 (1.745) | ||
| jugLimit = | | notes = Plants Psycho Mine onto opponent on 2nd hit (detonates after 300f or when another Backfist Combo, Psycho Crusher, or Devil Reverse connects); puts opponent into limited juggle OTG state on hit; useful ender for some juggles (higher KD advantage in high-connect juggles) | ||
| notes = Plants Psycho Mine onto opponent | |||
}} | }} | ||
Line 1,672: | Line 1,690: | ||
| damage = 300,500x2 (1300) | | damage = 300,500x2 (1300) | ||
| chip = 75,125x2 (325) | | chip = 75,125x2 (325) | ||
| startup = 13 | |||
| startup = | | active = 2(10)5,1 | ||
| active = | | recovery = 24 | ||
| recovery = | | total = 54 | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = SA3 (2nd) | | cancel = SA3 (2nd) | ||
| hitconfirm = 51 SA | | hitconfirm = 51 SA | ||
| hitAdv = | | hitAdv = KD +42 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+6}} | ||
| punishAdv = | | punishAdv = KD +42 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-6(-12)}} | ||
| blockstun = 48(36) | | blockstun = 48(36) | ||
| hitstop = 16,15,8 | | hitstop = 16,15,8 | ||
| driveDmgBlk = 3000x3 (9000) | | driveDmgBlk = 3000x3 (9000) | ||
| driveDmgHit = [2500x2,3000] | | driveDmgHit = [2500x2,3000] | ||
| driveGain = | | driveGain = 1000x2,2000 (4000) | ||
| superGainHit = | | superGainHit = 400x2,500 (280x2,350) | ||
| superGainBlk = | | superGainBlk = 200x2,250 (100x2,125) | ||
| jugStart = 2 (3 Air) | |||
| jugIncrease = 0,1,1 | |||
| jugStart = | | jugLimit = 10x3 | ||
| jugIncrease = | | atkRange = 1.64 (1.239) | ||
| jugLimit = | | notes = Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling; puts opponent into limited juggle state; sets up auto-timed safe jump vs. grounded or low-height opponents; 2nd hit triggers Mine detonation even on Perfect Parry (punishable 5f gap before explosion hits); lets Bison maintain pressure on block; can be timed to plant another Psycho Mine if the previous one detonates during this attack's hitstun | ||
| notes = | |||
}} | }} | ||
Line 1,707: | Line 1,723: | ||
| damage = 300,600,500 (1400) | | damage = 300,600,500 (1400) | ||
| chip = 75,150,125 (350) | | chip = 75,150,125 (350) | ||
| startup = 17 | |||
| startup = | | active = 2(10)5,1 | ||
| active = | | recovery = 25 | ||
| recovery = | | total = 59 | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = SA3 (2nd) | | cancel = SA3 (2nd) | ||
| hitconfirm = 51 SA | | hitconfirm = 51 SA | ||
| hitAdv = | | hitAdv = KD +42 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+6}} | ||
| punishAdv = | | punishAdv = KD +42 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-6(-13)}} | ||
| blockstun = 49(37) | | blockstun = 49(37) | ||
| hitstop = 16,15,8 | | hitstop = 16,15,8 | ||
| driveDmgBlk = 3000x3 (9000) | | driveDmgBlk = 3000x3 (9000) | ||
| driveDmgHit = [2500x2,3000] | | driveDmgHit = [2500x2,3000] | ||
| driveGain = | | driveGain = 1250x2,2000 (4500) | ||
| superGainHit = | | superGainHit = 600x2,500 (420x2,350) | ||
| superGainBlk = | | superGainBlk = 300x2,250 (150x2,125) | ||
| jugStart = 2 (3 Air) | |||
| jugIncrease = 0,1,1 | |||
| jugStart = | | jugLimit = 10x3 | ||
| jugIncrease = | | atkRange = 2.205 (1.705) | ||
| jugLimit = | | notes = Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling; puts opponent into limited juggle state; sets up auto-timed safe jump vs. grounded or low-height opponents; 2nd hit triggers Mine detonation even on Perfect Parry (punishable 5f gap before explosion hits); lets Bison maintain pressure on block; can be timed to plant another Psycho Mine if the previous one detonates during this attack's hitstun | ||
| notes = | |||
}} | }} | ||
Line 1,742: | Line 1,756: | ||
| damage = 300,700,500 (1500) | | damage = 300,700,500 (1500) | ||
| chip = 75,175,125 (375) | | chip = 75,175,125 (375) | ||
| startup = 22 | |||
| startup = | | active = 3(10)5,1 | ||
| active = | | recovery = 25 | ||
| recovery = | | total = 65 | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = SA3 (2nd) | | cancel = SA3 (2nd) | ||
| hitconfirm = 52 SA | | hitconfirm = 52 SA | ||
| hitAdv = | | hitAdv = KD +49 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+6}} | ||
| punishAdv = | | punishAdv = KD +49 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-6(-13)}} | ||
| blockstun = 50(37) | | blockstun = 50(37) | ||
| hitstop = 16,15,9 | | hitstop = 16,15,9 | ||
| driveDmgBlk = 3000x3 (9000) | | driveDmgBlk = 3000x3 (9000) | ||
| driveDmgHit = [2500x2,3000] | | driveDmgHit = [2500x2,3000] | ||
| driveGain = | | driveGain = 1250x2,2000 (4500) | ||
| superGainHit = | | superGainHit = 500[600],500x2 (350[420],350x2) | ||
| superGainBlk = | | superGainBlk = 250x3 (125x3) | ||
| jugStart = 2 (3 Air) | |||
| jugIncrease = 0,1,1 | |||
| jugStart = | | jugLimit = 10x3 | ||
| jugIncrease = | | atkRange = 3.088 (2.363) | ||
| jugLimit = | | notes = Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling; puts opponent into limited juggle state that allows follow-up juggles (but loses the safe jump from the LP/MP version); 2nd hit triggers Mine detonation even on Perfect Parry (punishable 5f gap before explosion hits); lets Bison maintain pressure on block; can be timed to plant another Psycho Mine if the previous one detonates during this attack's hitstun; POSSIBLE BUG: builds more Super gauge when comboed into compared to raw connect | ||
| notes = | |||
}} | }} | ||
Line 1,777: | Line 1,789: | ||
| damage = 400,500,400x2 (1700) | | damage = 400,500,400x2 (1700) | ||
| chip = 100,125,100x2 (425) | | chip = 100,125,100x2 (425) | ||
| startup = 14 | |||
| startup = | | active = 2(19)1(26)1,1 | ||
| active = | | recovery = 44 | ||
| recovery = | | total = 107 | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = SA2 SA3 (4th) | | cancel = SA2 SA3 (4th) | ||
| hitconfirm = 103 SA | | hitconfirm = 103 SA | ||
| hitAdv = | | hitAdv = KD +48 | ||
| blockAdv = | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = | | punishAdv = KD +48 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-6(-29)}} | ||
| blockstun = 91/70/44 total | | blockstun = 91/70/44 total | ||
| hitstop = 10,15,5,15 | | hitstop = 10,15,5,15 | ||
Line 1,794: | Line 1,805: | ||
| driveDmgHit = [2000x2,3000x2] | | driveDmgHit = [2000x2,3000x2] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 300x2,400,500 (210x2,280,350) | ||
| superGainBlk = | | superGainBlk = 150x2,200,250 (75x2,100,125) | ||
| jugStart = 2 | |||
| jugIncrease = 0x3,1 | |||
| jugStart = | | jugLimit = 10x4 | ||
| jugIncrease = | | atkRange = 3.523 (1.745) | ||
| jugLimit = | | notes = Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling; launches opponent into a limited juggle state that allows follow-up juggles; 3rd hit triggers Mine detonation even on Perfect Parry (punishable 5f gap before explosion hits); does not let Bison maintain block pressure like the meterless versions; can be timed to plant another Psycho Mine if the previous one detonates during this attack's hitstun | ||
| notes = | |||
}} | }} | ||
Line 1,812: | Line 1,822: | ||
| hitboxes = SF6_Mbison_28k_hitbox.png | | hitboxes = SF6_Mbison_28k_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 18~46 | ||
| active = - | | active = - | ||
| recovery = | | recovery = 4/9/13 land | ||
| total = | | total = 53/58/63 | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| airborne = 9-49 (FKD) | |||
| airborne = | | notes = 40f charge time (charge lasts 10f after releasing down direction); button strength determines trajectory (LK close, MK mid, HK far); landing recovery and total frame refers to LK/MK/HK version respectively; Bison is in a crouching state on the final landing recovery frame; can use the OD versions of follow-ups by pressing PP or KK; foot hurtbox is projectile invincible | ||
| notes = | |||
}} | }} | ||
Line 1,832: | Line 1,841: | ||
| hitboxes = SF6_Mbison_28kk_hitbox.png | | hitboxes = SF6_Mbison_28kk_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 16~42 | ||
| active = - | | active = - | ||
| recovery = | | recovery = 5 land | ||
| total = | | total = 55 | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
Line 1,841: | Line 1,850: | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| invuln = 1- | | invuln = 1-8 Throw | ||
| airborne = | | airborne = 9-50 (FKD) | ||
| notes = | | notes = 40f charge time (charge lasts 10f after releasing down direction); automatically tracks opponent's location; follow-ups will become their respective OD versions without spending additional Drive gauge; Bison is in a crouching state on the final landing recovery frame | ||
}} | }} | ||
Line 1,852: | Line 1,861: | ||
| name = Devil Reverse | | name = Devil Reverse | ||
| images = SF6_Mbison_28k_p.png | | images = SF6_Mbison_28k_p.png | ||
| hitboxes = SF6_Mbison_28k_p_hitbox.png | | hitboxes = SF6_Mbison_28k_p_hitbox.png, SF6_Mbison_28k_p_cross_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| startup = 18+16 | |||
| startup = | | active = until land | ||
| active = | | recovery = 10 land | ||
| recovery = | |||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = KD +35(+43) | ||
| blockAdv = | | blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+9)}} | ||
| punishAdv = | | punishAdv = KD +35(+43) | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-17(-9)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = | | driveGain = 2500 | ||
| superGainHit = | | superGainHit = 1200 (840) | ||
| superGainBlk = | | superGainBlk = 600 (300) | ||
| airborne = Until Land (FKD) | |||
| airborne = | | jugStart = 1 | ||
| jugStart = | | jugIncrease = 1 | ||
| jugIncrease = | | jugLimit = 15 | ||
| jugLimit = | | atkRange = 1.27 | ||
| notes = Can be steered left/right | | notes = Can be steered left/right; cannot hit cross-up (but will turn around if Punch is input behind the opponent); puts opponent into limited juggle state; gives good advantage on block; final landing recovery frame is in a crouching state; extends a wide full-body hurtbox forward on frame 9~ and a forward/downward hurtbox on the arms while active (easy to anti-air) | ||
}} | }} | ||
Line 1,885: | Line 1,893: | ||
| name = Devil Reverse | | name = Devil Reverse | ||
| images = SF6_Mbison_28kk_p.png | | images = SF6_Mbison_28kk_p.png | ||
| hitboxes = SF6_Mbison_28kk_p_hitbox.png | | hitboxes = SF6_Mbison_28kk_p_hitbox.png, SF6_Mbison_28kk_p_cross_hitbox.png, SF6_Mbison_28kk_p_hitbox_2.png | ||
| damage = 700x2 (1400) | | damage = 700x2 (1400) | ||
| chip = 175x2 (350) | | chip = 175x2 (350) | ||
| startup = 16+21 | |||
| startup = | | active = until land | ||
| active = | | recovery = 5(10) land | ||
| recovery = | |||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = KD +35(+43) | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+4(+10)}} | ||
| punishAdv = | | punishAdv = KD +35(+43) | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-13(-8)}} | ||
| blockstun = 35 total | | blockstun = 35 total | ||
| hitstop = 3,15 | | hitstop = 3,15 | ||
Line 1,903: | Line 1,910: | ||
| driveDmgHit = [3500x2] | | driveDmgHit = [3500x2] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 800x2 (560x2) | ||
| superGainBlk = | | superGainBlk = 400x2 (200x2) | ||
| airborne = Until Land (FKD) | |||
| airborne = | | jugStart = 1,1 | ||
| jugStart = | | jugIncrease = 1,1 | ||
| jugIncrease = | | jugLimit = 15 | ||
| jugLimit = | | atkRange = 1.30 | ||
| notes = | | notes = 2 hits; can be steered left/right; cannot hit cross-up (but will turn around if Punch is input behind the opponent); 5f extra landing recovery on whiff; puts opponent into limited juggle state; gives good advantage on block; on whiff, final landing recovery frame is in a crouching state; on hit/block, all landing recovery frames are in a crouching state; does not extend a wide hurtbox like the meterless version, making it better for approaching | ||
}} | }} | ||
Line 1,922: | Line 1,929: | ||
| damage = 800,700,500 (2000) | | damage = 800,700,500 (2000) | ||
| chip = 200,175,125 (500) | | chip = 200,175,125 (500) | ||
| startup = 18+16 | |||
| startup = | | active = until land | ||
| active = | | recovery = 8 land | ||
| recovery = | |||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = KD +52(+58) | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+21(+27)}} | ||
| punishAdv = | | punishAdv = KD +52(+58) | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-17(-9)}} | ||
| blockstun = | | blockstun = 80 total | ||
| hitstop = 13,14,10 | | hitstop = 13,14,10 | ||
| driveDmgBlk = 6000,3000x2 (12000) | | driveDmgBlk = 6000,3000x2 (12000) | ||
| driveDmgHit = [5000,2500,3000] | | driveDmgHit = [5000,2500,3000] | ||
| driveGain = | | driveGain = 2500,1250,2000 (5750) | ||
| superGainHit = | | superGainHit = 2300 (1610) | ||
| superGainBlk = | | superGainBlk = 1150 (575) | ||
| airborne = Until Land (FKD) | |||
| airborne = | | jugStart = 4 | ||
| jugStart = | | jugIncrease = 1,2,1 | ||
| jugIncrease = | | jugLimit = 15 | ||
| jugLimit = | | atkRange = 1.27 | ||
| notes = Detonates Psycho Mine on hit/block | | notes = Detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); can be steered left/right; cannot hit cross-up (but will turn around if Punch is input behind the opponent); gives great advantage on block or a juggle on hit (follow-ups possible in the corner); Bison is in a crouching state during landing recovery; extends a wide full-body hurtbox forward on frame 9~ and a forward/downward hurtbox on the arms while active (easy to anti-air) | ||
}} | }} | ||
Line 1,955: | Line 1,961: | ||
| damage = 700x3,500 (2600) | | damage = 700x3,500 (2600) | ||
| chip = 175x3,125 (650) | | chip = 175x3,125 (650) | ||
| startup = 16+21 | |||
| startup = | | active = until land | ||
| active = | | recovery = 8 land | ||
| recovery = | |||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = KD +54(+59) | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+23(+28)}} | ||
| punishAdv = | | punishAdv = KD +54(+59) | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-13(-8)}} | ||
| blockstun = 92 total | | blockstun = 92 total | ||
| hitstop = 3,5,16,12 | | hitstop = 3,5,16,12 | ||
| driveDmgBlk = 4000,3000x3 (13000) | | driveDmgBlk = 4000,3000x3 (13000) | ||
| driveDmgHit = [3500x2,3000x2] | | driveDmgHit = [3500x2,3000x2] | ||
| driveGain = | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 2100 (1470) | ||
| superGainBlk = | | superGainBlk = 1050 (525) | ||
| airborne = Until Land (FKD) | |||
| airborne = | | jugStart = 4 | ||
| jugStart = | | jugIncrease = 1,1,1,1 | ||
| jugIncrease = | | jugLimit = 15 | ||
| jugLimit = | | atkRange = 1.30 | ||
| notes = Detonates Psycho Mine on hit/block | | notes = Detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); can be steered left/right; cannot hit cross-up (but will turn around if Punch is input behind the opponent); gives great advantage on block or a juggle on hit (follow-ups possible in the corner); Bison is in a crouching state during landing recovery; does not extend a wide hurtbox like the meterless version, making it better for approaching | ||
}} | }} | ||
Line 1,989: | Line 1,994: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| startup = 18+15 | |||
| startup = | | active = until land | ||
| active = | | recovery = 26 land | ||
| recovery = | |||
| total = - | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = {{sf6-adv|VM|-29(-23)}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-39(-38)}} | ||
| punishAdv = | | punishAdv = HKD +13(+15) | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-30(-25)}} | ||
| hitstun = 29 | | hitstun = 29 | ||
| blockstun = 22 | | blockstun = 22 | ||
Line 2,005: | Line 2,009: | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = | | driveGain = 2500 | ||
| superGainHit = | | superGainHit = 1200 (840) | ||
| superGainBlk = | | superGainBlk = 600 (300) | ||
| airborne = Until Land (FKD) | |||
| airborne = | | jugStart = 2 | ||
| jugStart = | | jugIncrease = 2 | ||
| jugIncrease = | | jugLimit = 15 | ||
| jugLimit = | | atkRange = 0.49 | ||
| notes = Bounces off opponent's head on hit/block (can steer left/right after bounce) | | notes = Bounces off opponent's head on hit/block/armor (can steer left/right after bounce); can hit cross-up; Hard Knockdown on Punish Counter; puts airborne opponents into limited juggle OTG state; Bison can auto-correct to face the opponent before descending; good hitbox and delayed descent makes it tricky to anti-air; drops straight to the ground on Perfect Parry (no follow-up possible) | ||
}} | }} | ||
Line 2,022: | Line 2,026: | ||
| images = SF6_Mbison_28kk_k.png | | images = SF6_Mbison_28kk_k.png | ||
| hitboxes = SF6_Mbison_28kk_k_hitbox.png | | hitboxes = SF6_Mbison_28kk_k_hitbox.png | ||
| damage = 2000 | | damage = 2000(1200) | ||
| chip = 100 | | chip = 100 | ||
| startup = 16+15 | |||
| startup = | | active = until land | ||
| active = | | recovery = 12 land | ||
| recovery = | |||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = HKD +27 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+4(+7)}} | ||
| punishAdv = | | punishAdv = HKD +27 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-16(-11)}} | ||
| blockstun = 22 | | blockstun = 22 | ||
| hitstop = 8 | | hitstop = 8 | ||
Line 2,039: | Line 2,042: | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 1800 (1260) | ||
| superGainBlk = | | superGainBlk = 400 (200) | ||
| airborne = Until Land (FKD) | |||
| airborne = | | jugStart = 1 | ||
| jugStart = | | jugIncrease = 1 | ||
| jugIncrease = | | jugLimit = 15 | ||
| jugLimit = | | atkRange = 0.49 | ||
| notes = Can also be input after meterless Shadow Rise; transitions to cinematic follow-up on hit; lands near opponent on block (does not bounce like meterless version); | | notes = Can also be input after meterless Shadow Rise; transitions to cinematic follow-up on grounded hit (causing Psycho Mine to disappear); lands near opponent on block (does not bounce like meterless version); puts airborne opponents into limited juggle OTG state, dealing 800 less damage | ||
}} | }} | ||
Line 2,058: | Line 2,061: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| startup = 12 | |||
| startup = | | active = 10 | ||
| active = | | recovery = 10 land | ||
| recovery = | |||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = {{sf6-adv|VP|+8(+14)}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+9)}} | ||
| punishAdv = | | punishAdv = {{sf6-adv|VP|+12(+17)}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-14(-9)}} | ||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 2,073: | Line 2,075: | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = | | driveGain = 2500 | ||
| superGainHit = | | superGainHit = 1200 (840) | ||
| superGainBlk = | | superGainBlk = 600 (300) | ||
| airborne = Until Land (FKD) | |||
| airborne = | | jugStart = 1 | ||
| jugStart = | | jugIncrease = 1 | ||
| jugIncrease = | | jugLimit = 15 | ||
| jugLimit = | | atkRange = 1.18 | ||
| notes = Can only be performed after meterless Head Press after bouncing on hit/block | | notes = Can only be performed after meterless Head Press after bouncing on hit/block/armor; lower body hurtbox shifts upward 1-21f (startup + active) as Bison tucks his knees in; puts airborne opponents into limited juggle state; cannot be performed after Perfect Parry or after connecting on a counter like JP's Amnesia or Marisa's charged SA1 | ||
}} | }} | ||
Line 2,090: | Line 2,092: | ||
| name = Knee Press Nightmare | | name = Knee Press Nightmare | ||
| images = SF6_Mbison_236236k.png | | images = SF6_Mbison_236236k.png | ||
| hitboxes = SF6_Mbison_236236k_hitbox.png | | hitboxes = SF6_Mbison_236236k_hitbox.png, SF6_Mbison_236236k_hitbox_2.png | ||
| damage = | | damage = 2000 (600~1200) | ||
| chip = 100x3,200 (500) | | chip = 100x3,200 (500) | ||
| dmgScaling = 30% Minimum | | dmgScaling = 30% Minimum | ||
Line 2,100: | Line 2,102: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD +11 | | hitAdv = KD +11<br>(KD +2) | ||
| blockAdv = {{sf6-adv|VM|-41}} | | blockAdv = {{sf6-adv|VM|-41}} | ||
| punishAdv = KD +11 | | punishAdv = KD +11<br>(KD +2) | ||
| perfParryAdv = {{sf6-adv|VM|-102(-65)}} | | perfParryAdv = {{sf6-adv|VM|-102(-65)}} | ||
| blockstun = 63/26 total | | blockstun = 63/26 total | ||
Line 2,110: | Line 2,112: | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
| superGainBlk = -10000 | | superGainBlk = -10000 | ||
| invuln = 1- | | invuln = 1-11 Strike/Throw | ||
| armor = Break | | armor = Break | ||
| | | jugIncrease = 99 | ||
| | | jugLimit = 99 | ||
| | | atkRange = 5.522 (2.539) | ||
| notes = First hit cause Bison to enter the full animation; connecting with the 2nd-4th hits leads to a weaker version with only 600-1200 damage and much worse KD advantage; causes planted Psycho Mine to disappear; opponents can jump out after Super freeze to escape chip damage (except Dhalsim/Lily/Zangief) | |||
| notes = causes planted Psycho Mine to disappear | |||
}} | }} | ||
Line 2,144: | Line 2,145: | ||
| superGainHit = -20000 | | superGainHit = -20000 | ||
| superGainBlk = -20000 | | superGainBlk = -20000 | ||
| invuln = | | invuln = 1-32 Full | ||
| armor = Break | | armor = Break | ||
| | | jugLimit = 99 | ||
| | | atkRange = 4.763 (1.583) | ||
| notes = Can steer left/right during startup; causes planted Psycho Mine to disappear | | notes = Can steer left/right during startup; can hit cross-up; causes planted Psycho Mine to disappear; can be used as a fullscreen punish against projectiles or install moves that would normally be safe due to distance; cannot be beaten by air-invuln moves because Bison is technically never considered airborne | ||
}} | }} | ||
Line 2,160: | Line 2,161: | ||
| chip = 1000 | | chip = 1000 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | | dmgScaling = 50% Minimum; 10% Immediate (Sp) | ||
| startup = 10 | | startup = 10(5) | ||
| active = 6 | | active = 6 | ||
| recovery = 65 | | recovery = 65 | ||
Line 2,176: | Line 2,177: | ||
| superGainHit = -30000 | | superGainHit = -30000 | ||
| superGainBlk = -30000 | | superGainBlk = -30000 | ||
| invuln = | | invuln = 1-15 Full | ||
| armor = Break | | armor = Break | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = | | atkRange = 2.379 (1.875) | ||
| notes = Travels slightly under 1/2 screen making it a viable projectile counter; opponent cannot jump out after Super freeze to escape chip damage; cinematic time regenerates ~2 Drive bars for M. Bison; causes planted Psycho Mine to disappear; only 5f startup when canceled from special moves | |||
}} | }} | ||
Line 2,191: | Line 2,193: | ||
| chip = 1250 | | chip = 1250 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | | dmgScaling = 50% Minimum; 10% Immediate (Sp) | ||
| startup = 10 | | startup = 10(5) | ||
| active = 6 | | active = 6 | ||
| recovery = 65 | | recovery = 65 | ||
Line 2,207: | Line 2,209: | ||
| superGainHit = -30000 | | superGainHit = -30000 | ||
| superGainBlk = -30000 | | superGainBlk = -30000 | ||
| invuln = | | invuln = 1-15 Full | ||
| armor = Break | | armor = Break | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = | | atkRange = 2.379 (1.875) | ||
| notes = Travels slightly under 1/2 screen making it a viable projectile counter; available at 25% HP or below; opponent cannot jump out after Super freeze to escape chip damage; cinematic time regenerates ~2.2 Drive bars for M. Bison; causes planted Psycho Mine to disappear; only 5f startup when canceled from special moves | |||
}} | }} | ||
== | == Hidden Arts == | ||
===== | === Bison Warp === | ||
{{FrameData-SF6 | chara = M.Bison | moveId = m. | ===== 6 or 4 + PPP/KKK ===== | ||
| input = | {{FrameData-SF6 | chara = M.Bison | moveId = m.bison_4ppp | moveType = Special | ||
| name = | | input = 6 or 4 + PPP/KKK | ||
| images = | | name = Bison Warp | ||
| images = SF6_MBison_4ppp.png | |||
| hitboxes = | | hitboxes = | ||
| damage = - | | damage = - | ||
| startup = | | startup = - | ||
| active = - | | active = - | ||
| recovery = | | recovery = 43 | ||
| total = | | total = 43 | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | invuln = 1-16 Full | ||
| notes = Shin Bison only (requires detonating Psycho Mine with Forward Taunt); 6PPP appears behind opponent unless fully cornered, and 4PPP appears directly in front of the opponent (close enough to throw or confirm 2 light normals); 4PPP teleports backward 1.50 units; 4KKK teleports backward 2.50 units; can be canceled into from normals, allowing it to dodge Drive Reversal or Drive Impact and potentially punish (-5 on immediate Teleport cancel vs. immediate Drive Reversal; distance varies by opponent) | |||
| notes = | |||
}} | }} | ||
====== | === Psycho Burst === | ||
{{FrameData-SF6 | chara = M.Bison | moveId = m. | ===== 623PP ===== | ||
| input = | {{FrameData-SF6 | chara = M.Bison | moveId = m.bison_623pp | moveType = Special | ||
| name = | | input = 623PP | ||
| images = | | name = Psycho Burst | ||
| hitboxes = | | images = SF6_MBison_623pp.png | ||
| damage = | | hitboxes = SF6_MBison_623pp_hitbox.png | ||
| chip = | | damage = 1200 | ||
| startup = | | chip = 300 | ||
| active = | | startup = 15 | ||
| recovery = | | active = 4 | ||
| total = | | recovery = 47 | ||
| total = 65 | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| blockstun = | | hitAdv = KD +17 | ||
| hitstop = | | blockAdv = {{sf6-adv|VM|-28}} | ||
| driveDmgBlk = | | punishAdv = KD +17 | ||
| perfParryAdv = {{sf6-adv|VM|-49}} | |||
| blockstun = 23 | |||
| hitstop = 0(8) | |||
| driveDmgBlk = 6000 | |||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = | | superGainHit = 1200 (840) | ||
| superGainBlk = | | superGainBlk = 600 (300) | ||
| jugStart = | | invuln = 1-18 Full | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 10 | ||
| atkRange = 0.93 | |||
| notes = Shin Bison only (requires detonating Psycho Mine with Forward Taunt); very slow but meterless reversal; cannot hit cross-up | |||
}} | }} | ||
===== | === Final Psycho Crusher === | ||
{{FrameData-SF6 | chara = M.Bison | moveId = m. | ===== 214214P ===== | ||
| input = | {{FrameData-SF6 | chara = M.Bison | moveId = m.bison_214214p | moveType = Super | ||
| name = | | input = 214214P | ||
| images = | | name = Final Psycho Crusher | ||
| images = SF6_MBison_214214p.png | |||
| hitboxes = SF6_MBison_214214p_hitbox.png | |||
| damage = 3000 | |||
| chip = 750 | |||
| dmgScaling = 40% Minimum | |||
| startup = 9(15) | |||
| active = 13 | |||
| recovery = 48+48 | |||
| total = 117 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD 0(+6) | |||
| blockAdv = {{sf6-adv|VM|-94(-88)}} | |||
| punishAdv = KD 0(+6) | |||
| perfParryAdv = {{sf6-adv|VM|-107(-101)}} | |||
| blockstun = 15 | |||
| hitstop = 12(15) | |||
| driveDmgBlk = 8000 | |||
| driveDmgHit = 10000 | |||
| superGainHit = -20000 | |||
| superGainBlk = -20000 | |||
| invuln = 1-69 Full | |||
| armor = Break | |||
| airborne = 2-69 | |||
| jugLimit = 99 | |||
| atkRange = 2.12 (1st) | |||
| notes = Shin Bison only (requires detonating Psycho Mine with Forward Taunt); cannot hit cross-up; 1st active frame only connects when Bison is cornered (usually connects on 7th active frame midscreen, making it functionally 15f startup); fullscreen anti-air and anti-projectile Super; during recovery, flies off-screen then reappears on the opposite side of opponent (does not switch sides vs. cornered opponents on HIT | |||
}} | |||
== Taunts == | |||
===== 5PPPKKK ===== | |||
{{FrameData-SF6 | chara = M.Bison | moveId = m.bison_5pppkkk | moveType = taunt | |||
| input = 5PPPKKK | |||
| name = Neutral Taunt | |||
| images = SF6_Mbison_5pppkkk.png | |||
| hitboxes = | | hitboxes = | ||
| damage = - | |||
| startup = 544 (total) | |||
| active = - | |||
| recovery = - | |||
| total = 544 | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| notes = "A gnat like you will be buried here."; can change to alternate taunts by holding Up or Down on frame 235 | |||
}} | |||
====== 5PPPKKK~8 ====== | |||
{{FrameData-SF6 | chara = M.Bison | moveId = m.bison_5pppkkk_8 | moveType = taunt | |||
| input = 5PPPKKK~8 | |||
| name = Neutral Taunt (Up) | |||
| images = SF6_Mbison_5pppkkk_8.png | |||
| hitboxes = | |||
| damage = - | |||
| startup = 475 (total) | |||
| active = - | |||
| recovery = - | |||
| total = 475 | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| notes = "A gnat like you is of no use to me."; must be holding Up on frame 235 of Neutral Taunt | |||
}} | |||
====== 5PPPKKK~2 ====== | |||
{{FrameData-SF6 | chara = M.Bison | moveId = m.bison_5pppkkk_2 | moveType = taunt | |||
| input = 5PPPKKK~2 | |||
| name = Neutral Taunt (Down) | |||
| images = SF6_Mbison_5pppkkk_2.png | |||
| hitboxes = | |||
| damage = - | |||
| startup = 770 (total) | |||
| active = - | |||
| recovery = - | |||
| total = 770 | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| notes = "A gnat like you has no value to anyone. You're a worthless piece of trash!"; must be holding Down on frame 235 of Neutral Taunt | |||
}} | |||
===== 6PPPKKK ===== | |||
{{FrameData-SF6 | chara = M.Bison | moveId = m.bison_6pppkkk | moveType = taunt | |||
| input = 6PPPKKK | |||
| name = Forward Taunt | |||
| images = SF6_Mbison_6pppkkk.png | |||
| hitboxes = | |||
| damage = - | |||
| startup = 411 (total) | |||
| active = - | |||
| recovery = - | |||
| total = 411 | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| notes = "Hmph. Do you fear me?" | |||
}} | |||
====== 6PPPKKK (Mine) ====== | |||
{{FrameData-SF6 | chara = M.Bison | moveId = m.bison_6pppkkk_mine | moveType = taunt | |||
| input = 6PPPKKK | |||
| name = Forward Taunt (Mine) | |||
| images = SF6_Mbison_6pppkkk_mine.png | |||
| hitboxes = | |||
| damage = 500 | |||
| chip = 125 | |||
| startup = 409 | |||
| active = 2 | |||
| recovery = 150 | |||
| total = 560 | |||
| hitAdv = KD | |||
| blockAdv = - | |||
| punishAdv = KD | |||
| guard = LH | |||
| cancel = - | |||
| blockstun = 30 | |||
| hitstop = 5 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugIncrease = 0 | |||
| jugLimit = 99 | |||
| notes = "Three. Two. One. BOOM! Hahahaha."; detonates a planted Psycho Mine at the end of the countdown; taunt activation can overwrite the previous explosion timer | |||
}} | |||
===== 4PPPKKK ===== | |||
{{FrameData-SF6 | chara = M.Bison | moveId = m.bison_4pppkkk | moveType = taunt | |||
| input = 4PPPKKK | |||
| name = Back Taunt | |||
| images = SF6_Mbison_4pppkkk.png, SF6_Mbison_4pppkkk_2.png | |||
| hitboxes = SF6_Mbison_4pppkkk_hitbox.png, SF6_Mbison_4pppkkk_hitbox_2.png | |||
| damage = 0 | | damage = 0 | ||
| startup = 400+42 (792 total) | | startup = 400+42 (792 total) |
Latest revision as of 07:24, 8 December 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6HP
4HK
3HK
Target Combos
5MP~6HP
5MP~2HK
j.MP~j.MP
Throws
Forward Throw
Back Throw
Drive Moves
HPHK
M.Bison
m.bison_hphk
|
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HPHK Hell Twist
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.537 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
M.Bison
m.bison_6hphk
|
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6HPHK Hell Drive (Block)
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.657 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
M.Bison
m.bison_6hphk_recovery
|
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---|---|---|---|---|---|
6HPHK Hell Drive (Recovery)
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.657 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
M.Bison
m.bison_mpmk
|
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MPMK Drive Parry
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
M.Bison
m.bison_mpmk_66_pdr
|
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MPMK~66 Parry Drive Rush
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.593 (min/throw), 2.650 (min/block), 4.425 (max/final DR frame) |
M.Bison
m.bison_mpmk_66_drc
|
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---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Psycho Mine Detonation
Psycho Crusher Attack
[4]6LP
[4]6MP
M.Bison
m.bison_46mp
|
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---|---|---|---|---|---|
[4]6MP Psycho Crusher Attack
|
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File:SF6 Mbison 46mp.png File:SF6 Mbison 46mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1400 | 350 | 30% Starter | LH | SA3 | 15 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 16 | 24 | - | 20 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
59 | 7000 | [10000] | 3500 | 1300 (910) | 650 (325) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-21 Air, 21-35 Projectile (Head/Arm) | - | 26-35 (FKD) | 1 | 1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 4.15 (1.328) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +20(+35) | -38(-23) | ||||
Hit Advantage | Block Advantage | ||||
KD +20(+35) | -20(-5) | ||||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when MP is input); 1-hit projectile clash hitbox on frames 20-35 |
[4]6HP
M.Bison
m.bison_46hp
|
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---|---|---|---|---|---|
[4]6HP Psycho Crusher Attack
|
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File:SF6 Mbison 46hp.png File:SF6 Mbison 46hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1600 | 400 | 30% Starter | LH | SA3 | 15 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 26 | 24 | - | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
73 | 8000 | [10000] | 5000 | 1500 (1050) | 750 (375) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-25 Air, 23-49 Projectile (Head/Arm) | - | 30-49 (FKD) | 1 | 1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 5.609 (1.353) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +14(+39) | -48(-23) | ||||
Hit Advantage | Block Advantage | ||||
KD +14(+39) | -23(+2) | ||||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when HP is input); 1-hit projectile clash hitbox on frames 24-49 |
[4]6PP
M.Bison
m.bison_46pp
|
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---|---|---|---|---|---|
[4]6PP Psycho Crusher Attack
|
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File:SF6 Mbison 46pp.png![]() ![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x2,500 (1300) | 100x2,125 (325) | 30% Starter | LH | SA2* SA3 | 47/35/24 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 7,6,3 | 20 | - | 33/25/20 total | 5,5,15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
51 | 1500x2,2000 (5000) | [7000] | -20000 | 400x3 (280x3) | 200x3 (100x3) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-17 Air, 13-31 Projectile | - | 20-31 (FKD) | 1x4 | 1x4 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 4.869 (1.60) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +35(+37) | -25(-19) | ||||
Hit Advantage | Block Advantage | ||||
KD +35(+37) | -3(-1) | ||||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when PP is input); cancel into SA2 does not combo |
Psycho Crusher (Mine)
[4]6LP (Mine)
M.Bison
m.bison_46lp_mine
|
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---|---|---|---|---|---|
[4]6LP Psycho Crusher (Mine)
|
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File:SF6 Mbison 46lp mine.png File:SF6 Mbison 46lp mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200,500 (1700) | 300,125 (425) | 30% Starter | LH | SA3 | 17 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 16,1 | 23 | - | 46 total | 16,15,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
55 | 6000,3000 (9000) | [10000] | 2000x2 (4000) | 1200,500 (840,350) | 600,250 (425,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-17 Air, 17-31 Projectile (Head/Arm) | - | 22-31 (FKD) | 1,1 | 1,1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.917 (1.343) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +39(+42) | -38(-23) | ||||
Hit Advantage | Block Advantage | ||||
KD +39(+42) | +6 | ||||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when LP is input); strike hitbox surrounded by a 1-hit projectile clash hitbox on frames 16-31; detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); puts opponent into limited juggle state (cancel into SA3 connects before Psycho Mine explodes); KD advantage depends on spacing (+41 close range, +42 most mid ranges, +39 on last active frame); useful pressure tool after Backfist Combo due to its block advantage, but is susceptible to Perfect Parry; when Perfect Parried, Bison will usually be airborne as the opponent punishes |
[4]6MP (Mine)
M.Bison
m.bison_46mp_mine
|
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---|---|---|---|---|---|
[4]6MP Psycho Crusher (Mine)
|
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File:SF6 Mbison 46mp mine.png File:SF6 Mbison 46mp mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1400,500 (1900) | 350,125 (475) | 30% Starter | LH | SA3 | 15 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 16,1 | 23 | - | 46 total | 16,15,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
59 | 7000,3000 (10000) | [10000] | 3500,2000 (5500) | 1300,500 (910,350) | 650,250 (325,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-21 Air, 21-35 Projectile (Head/Arm) | - | 26-35 (FKD) | 1,1 | 1,1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 4.15 (1.328) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +39(+42) | -38(-23) | ||||
Hit Advantage | Block Advantage | ||||
KD +39(+42) | +6 | ||||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when MP is input); strike hitbox surrounded by a 1-hit projectile clash hitbox on frames 20-35; detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); puts opponent into limited juggle state (cancel into SA3 connects before Psycho Mine explodes); KD advantage depends on spacing (+41 close range, +42 most mid ranges, +39 on last active frame); useful pressure tool after Backfist Combo due to its block advantage, but is susceptible to Perfect Parry; when Perfect Parried, Bison will usually be airborne as the opponent punishes |
[4]6HP (Mine)
M.Bison
m.bison_46hp_mine
|
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---|---|---|---|---|---|
[4]6HP Psycho Crusher (Mine)
|
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File:SF6 Mbison 46hp mine.png File:SF6 Mbison 46hp mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1600,500 (2100) | 400,125 (525) | 30% Starter | LH | SA3 | 15 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 26,1 | 23 | - | 55 total | 16,15,9 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
73 | 8000,3000 (11000) | [10000] | 5000,2000 (7000) | 1500,500 (1050,350) | 750,250 (375,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-25 Air, 23-49 Projectile (Head/Arm) | - | 30-49 (FKD) | 1,1 | 1,1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 5.609 (1.353) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +46(+51) | -48(-23) | ||||
Hit Advantage | Block Advantage | ||||
KD +46(+51) | +5 | ||||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when HP is input); strike hitbox surrounded by a 1-hit projectile clash hitbox on frames 24-49; detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); puts opponent into limited juggle state, allowing a follow-up juggle (SA1 midscreen, 214LP/SA3 corner); KD advantage depends on spacing (+46 close range, +51 most mid/far ranges); useful pressure tool after Backfist Combo due to its block advantage, but is susceptible to Perfect Parry; when Perfect Parried, Bison will usually be airborne as the opponent punishes |
[4]6PP (Mine)
M.Bison
m.bison_46pp_mine
|
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---|---|---|---|---|---|
[4]6PP Psycho Crusher (Mine)
|
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![]() File:SF6 Mbison 46pp mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x4 (1600) | 100x3,125 (425) | 30% Starter (OTG - see Notes) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 7,6,3(1)1 | 18 | - | 31~46 total | 5,5,12,9 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
51 | 1500x2,2000,3000 (8000) | [7000] | -20000 | 400x3,1600 (280x3,1120) | 200x3,250 (100x3,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-17 Air, 13-31 Projectile | - | 20-31 (FKD) | 3 (Forced) | 3 (Forced) | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 4.869 (1.60) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +82(+83) | -25(-19) | ||||
Hit Advantage | Block Advantage | ||||
KD +82(+83) | +10 | ||||
Notes | |||||
45f charge time (charge lasts 8f after releasing back direction, and must be holding forward when PP is input); strike hitbox (no projectile clash since Bison has full projectile invuln); detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); launches opponent high into a limited juggle state, followed by an OTG bounce; when juggling late on these OTG bounce frames, an extra 10% Immediate Scaling is applied to the follow-ups (but an earlier juggle has no extra scaling); useful pressure tool after Backfist Combo due to its block advantage, but is susceptible to Perfect Parry; when Perfect Parried, Bison will usually be airborne as the opponent punishes; POSSIBLE BUG: on a high airborne connect, the automatic follow-up will not trigger, but explosion still occurs; however, the opponent is still considered to have a Psycho Mine on their body which can be detonated again |
Double Knee Press
236LK
236MK
M.Bison
m.bison_236mk
|
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---|---|---|---|---|---|
236MK Double Knee Press
|
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File:SF6 Mbison 236mk.png File:SF6 Mbison 236mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,600 (900) | 75,150 (225) | 20% Starter | LH | SA3 (1st) | 16 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | 2(1)2 | 20(25) | 28(25) | 20(17) | 12,12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
41(46) | 2000,3000 (5000) | [2000,3000] | 1000x2 (2000) | 500x2 (350x2) | 250x2 (125x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1 | 0,1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.89 (2.538) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7(+8) | -28(-19) | ||||
Hit Advantage | Block Advantage | ||||
+3(+4) | -5(-4) | ||||
Notes | |||||
5f extra recovery on whiff; Low Crush 11-19f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block |
236HK
M.Bison
m.bison_236hk
|
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---|---|---|---|---|---|
236HK Double Knee Press
|
|||||
File:SF6 Mbison 236hk.png File:SF6 Mbison 236hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500,700 (1200) | 125,175 (300) | - | LH | SA3 (1st) | 16 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
22 | 2(1)2 | 20(25) | 28(25) | 21(18) | 12,12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | 2000,3000 (5000) | [2000,3000] | 1250x2 (2500) | 600x2 (420x2) | 300x2 (150x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1 | 0,1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.286 (2.802) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7(+8) | -28(-19) | ||||
Hit Advantage | Block Advantage | ||||
+3(+4) | -4(-3) | ||||
Notes | |||||
5f extra recovery on whiff; Low Crush 14-24f (not airborne); Counter-hit/Punish Counter bonus advantage carries through both hits; extremely powerful punish starter due to high damage, frame advantage, and lack of damage scaling; strong pressure tool that gives strike/throw mixup on hit while easily spaced safely on block |
236KK
Backfist Combo
214LP
214MP
M.Bison
m.bison_214mp
|
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---|---|---|---|---|---|
214MP Backfist Combo
|
|||||
File:SF6 Mbison 214mp.png File:SF6 Mbison 214mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,500 (800) | 75,125 (200) | - | LH | SA3 (2nd) | 49 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | 2(10)5 | 26 | - | 28(16) | 16,15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
59 | 3000x2 (6000) | [2500x2] | 1250x2 (2500) | 600x2 (420x2) | 300x2 (150x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 (1,1 Air) | 0,1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.205 (1.705) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -41(-29) | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -15 | ||||
Notes | |||||
Plants Psycho Mine onto opponent on 2nd hit (detonates after 300f or when another Backfist Combo, Psycho Crusher, or Devil Reverse connects); useful ender for some juggles (higher KD advantage in high-connect juggles); +23 KD Advantage sets up a dash into strike/throw mixup, or a perfectly meaty 6HP (+5 oH / -1 oB) |
214HP
M.Bison
m.bison_214hp
|
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---|---|---|---|---|---|
214HP Backfist Combo
|
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File:SF6 Mbison 214hp.png File:SF6 Mbison 214hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,600 (900) | 75,150 (225) | - | LH | SA3 (2nd) | 50 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
22 | 3(10)5 | 26 | - | 29(16) | 16,15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
65 | 3000x2 (6000) | [2500x2] | 1250x2 (2500) | 500[600],500 (350[420],350) | 250x2 (125x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 (1,1 Air) | 0,1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.088 (2.363) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +31 | -42(-29) | ||||
Hit Advantage | Block Advantage | ||||
KD +31 | -15 | ||||
Notes | |||||
Plants Psycho Mine onto opponent on 2nd hit (detonates after 300f or when another Backfist Combo, Psycho Crusher, or Devil Reverse connects); useful ender for some juggles (higher KD advantage in high-connect juggles); Potential Bug: builds more Super gauge on hit when comboed into (denoted with [] in data) |
214PP
Backfist Combo (Mine)
214LP (Mine)
M.Bison
m.bison_214lp_mine
|
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---|---|---|---|---|---|
214LP Backfist Combo (Mine)
|
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File:SF6 Mbison 214lp mine.png File:SF6 Mbison 214lp mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,500x2 (1300) | 75,125x2 (325) | - | LH | SA3 (2nd) | 51 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 2(10)5,1 | 24 | - | 48(36) | 16,15,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
54 | 3000x3 (9000) | [2500x2,3000] | 1000x2,2000 (4000) | 400x2,500 (280x2,350) | 200x2,250 (100x2,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 2 (3 Air) | 0,1,1 | 10x3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.64 (1.239) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +42 | -6(-12) | ||||
Hit Advantage | Block Advantage | ||||
KD +42 | +6 | ||||
Notes | |||||
Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling; puts opponent into limited juggle state; sets up auto-timed safe jump vs. grounded or low-height opponents; 2nd hit triggers Mine detonation even on Perfect Parry (punishable 5f gap before explosion hits); lets Bison maintain pressure on block; can be timed to plant another Psycho Mine if the previous one detonates during this attack's hitstun |
214MP (Mine)
M.Bison
m.bison_214mp_mine
|
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---|---|---|---|---|---|
214MP Backfist Combo (Mine)
|
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File:SF6 Mbison 214mp mine.png File:SF6 Mbison 214mp mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,600,500 (1400) | 75,150,125 (350) | - | LH | SA3 (2nd) | 51 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | 2(10)5,1 | 25 | - | 49(37) | 16,15,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
59 | 3000x3 (9000) | [2500x2,3000] | 1250x2,2000 (4500) | 600x2,500 (420x2,350) | 300x2,250 (150x2,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 2 (3 Air) | 0,1,1 | 10x3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.205 (1.705) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +42 | -6(-13) | ||||
Hit Advantage | Block Advantage | ||||
KD +42 | +6 | ||||
Notes | |||||
Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling; puts opponent into limited juggle state; sets up auto-timed safe jump vs. grounded or low-height opponents; 2nd hit triggers Mine detonation even on Perfect Parry (punishable 5f gap before explosion hits); lets Bison maintain pressure on block; can be timed to plant another Psycho Mine if the previous one detonates during this attack's hitstun |
214HP (Mine)
M.Bison
m.bison_214hp_mine
|
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---|---|---|---|---|---|
214HP Backfist Combo (Mine)
|
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File:SF6 Mbison 214hp mine.png File:SF6 Mbison 214hp mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,700,500 (1500) | 75,175,125 (375) | - | LH | SA3 (2nd) | 52 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
22 | 3(10)5,1 | 25 | - | 50(37) | 16,15,9 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
65 | 3000x3 (9000) | [2500x2,3000] | 1250x2,2000 (4500) | 500[600],500x2 (350[420],350x2) | 250x3 (125x3) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 2 (3 Air) | 0,1,1 | 10x3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.088 (2.363) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +49 | -6(-13) | ||||
Hit Advantage | Block Advantage | ||||
KD +49 | +6 | ||||
Notes | |||||
Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling; puts opponent into limited juggle state that allows follow-up juggles (but loses the safe jump from the LP/MP version); 2nd hit triggers Mine detonation even on Perfect Parry (punishable 5f gap before explosion hits); lets Bison maintain pressure on block; can be timed to plant another Psycho Mine if the previous one detonates during this attack's hitstun; POSSIBLE BUG: builds more Super gauge when comboed into compared to raw connect |
214PP (Mine)
M.Bison
m.bison_214pp_mine
|
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---|---|---|---|---|---|
214PP Backfist Combo (Mine)
|
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File:SF6 Mbison 214pp mine.png File:SF6 Mbison 214pp mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,500,400x2 (1700) | 100,125,100x2 (425) | - | LH | SA2 SA3 (4th) | 103 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 2(19)1(26)1,1 | 44 | - | 91/70/44 total | 10,15,5,15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
107 | 3000x4 (12000) | [2000x2,3000x2] | -20000 | 300x2,400,500 (210x2,280,350) | 150x2,200,250 (75x2,100,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 2 | 0x3,1 | 10x4 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.523 (1.745) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +48 | -6(-29) | ||||
Hit Advantage | Block Advantage | ||||
KD +48 | -3 | ||||
Notes | |||||
Detonates Psycho Mine on hit/block; Mine detonation does not count as a hit for damage scaling; launches opponent into a limited juggle state that allows follow-up juggles; 3rd hit triggers Mine detonation even on Perfect Parry (punishable 5f gap before explosion hits); does not let Bison maintain block pressure like the meterless versions; can be timed to plant another Psycho Mine if the previous one detonates during this attack's hitstun |
Shadow Rise
[2]8K
[2]8KK
M.Bison
m.bison_28kk
|
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---|---|---|---|---|---|
[2]8KK Shadow Rise
|
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File:SF6 Mbison 28kk.png File:SF6 Mbison 28kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16~42 | - | 5 land | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
55 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Throw | - | 9-50 (FKD) | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
40f charge time (charge lasts 10f after releasing down direction); automatically tracks opponent's location; follow-ups will become their respective OD versions without spending additional Drive gauge; Bison is in a crouching state on the final landing recovery frame |
Devil Reverse
[2]8K~P
[2]8KK~P or [2]8K~PP
Devil Reverse (Mine)
[2]8K~P (Mine)
M.Bison
m.bison_28k_p_mine
|
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---|---|---|---|---|---|
[2]8K~P Devil Reverse (Mine)
|
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File:SF6 Mbison 28k p mine.png File:SF6 Mbison 28k p mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800,700,500 (2000) | 200,175,125 (500) | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18+16 | until land | 8 land | - | 80 total | 13,14,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 6000,3000x2 (12000) | [5000,2500,3000] | 2500,1250,2000 (5750) | 2300 (1610) | 1150 (575) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 4 | 1,2,1 | 15 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.27 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +52(+58) | -17(-9) | ||||
Hit Advantage | Block Advantage | ||||
KD +52(+58) | +21(+27) | ||||
Notes | |||||
Detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); can be steered left/right; cannot hit cross-up (but will turn around if Punch is input behind the opponent); gives great advantage on block or a juggle on hit (follow-ups possible in the corner); Bison is in a crouching state during landing recovery; extends a wide full-body hurtbox forward on frame 9~ and a forward/downward hurtbox on the arms while active (easy to anti-air) |
[2]8KK~P or [2]8K~PP (Mine)
M.Bison
m.bison_28kk_p_mine
|
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---|---|---|---|---|---|
[2]8KK~P or [2]8K~PP Devil Reverse (Mine)
|
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File:SF6 Mbison 28kk p mine.png File:SF6 Mbison 28kk p mine hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700x3,500 (2600) | 175x3,125 (650) | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+21 | until land | 8 land | - | 92 total | 3,5,16,12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 4000,3000x3 (13000) | [3500x2,3000x2] | -20000 | 2100 (1470) | 1050 (525) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 4 | 1,1,1,1 | 15 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.30 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +54(+59) | -13(-8) | ||||
Hit Advantage | Block Advantage | ||||
KD +54(+59) | +23(+28) | ||||
Notes | |||||
Detonates Psycho Mine on hit/block (does not trigger on Perfect Parry); can be steered left/right; cannot hit cross-up (but will turn around if Punch is input behind the opponent); gives great advantage on block or a juggle on hit (follow-ups possible in the corner); Bison is in a crouching state during landing recovery; does not extend a wide hurtbox like the meterless version, making it better for approaching |
Head Press
[2]8K~K
[2]8KK~K or [2]8K~KK
M.Bison
m.bison_28kk_k
|
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---|---|---|---|---|---|
[2]8KK~K or [2]8K~KK Head Press
|
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File:SF6 Mbison 28kk k.png File:SF6 Mbison 28kk k hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2000(1200) | 100 | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16+15 | until land | 12 land | - | 22 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 6000 | [10000] | -20000 | 1800 (1260) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 1 | 1 | 15 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 0.49 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +27 | -16(-11) | ||||
Hit Advantage | Block Advantage | ||||
HKD +27 | +4(+7) | ||||
Notes | |||||
Can also be input after meterless Shadow Rise; transitions to cinematic follow-up on grounded hit (causing Psycho Mine to disappear); lands near opponent on block (does not bounce like meterless version); puts airborne opponents into limited juggle OTG state, dealing 800 less damage |
Somersault Skull Diver
[2]8K~K~P
Super Arts
236236K
214214K
236236P
236236P (CA)
Hidden Arts
Bison Warp
6 or 4 + PPP/KKK
Psycho Burst
623PP
M.Bison
m.bison_623pp
|
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623PP Psycho Burst
|
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![]() File:SF6 MBison 623pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 300 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | 4 | 47 | - | 23 | 0(8) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
65 | 6000 | [5000] | 2000 | 1200 (840) | 600 (300) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-18 Full | - | - | 1 | 1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 0.93 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +17 | -49 | ||||
Hit Advantage | Block Advantage | ||||
KD +17 | -28 | ||||
Notes | |||||
Shin Bison only (requires detonating Psycho Mine with Forward Taunt); very slow but meterless reversal; cannot hit cross-up |
Final Psycho Crusher
214214P
M.Bison
m.bison_214214p
|
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---|---|---|---|---|---|
214214P Final Psycho Crusher
|
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![]() File:SF6 MBison 214214p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
3000 | 750 | 40% Minimum | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(15) | 13 | 48+48 | - | 15 | 12(15) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
117 | 8000 | 10000 | - | -20000 | -20000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-69 Full | Break | 2-69 | - | - | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.12 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD 0(+6) | -107(-101) | ||||
Hit Advantage | Block Advantage | ||||
KD 0(+6) | -94(-88) | ||||
Notes | |||||
Shin Bison only (requires detonating Psycho Mine with Forward Taunt); cannot hit cross-up; 1st active frame only connects when Bison is cornered (usually connects on 7th active frame midscreen, making it functionally 15f startup); fullscreen anti-air and anti-projectile Super; during recovery, flies off-screen then reappears on the opposite side of opponent (does not switch sides vs. cornered opponents on HIT |
Taunts
5PPPKKK
5PPPKKK~8
5PPPKKK~2
6PPPKKK
6PPPKKK (Mine)
4PPPKKK