< Street Fighter 6 | Ryu
m (→214MP) |
(→214HP) |
||
(81 intermediate revisions by 5 users not shown) | |||
Line 68: | Line 68: | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | | projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | ||
| atkRange = (Range for certain attacks, generally normals/throws/DI; moves with extra horizontal movement listed as MaxRange(MinRange), e.g. Slides or 2-hit moves) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | | notes = (Additional details about the move that do not have their own dedicated field) | ||
---> | ---> | ||
Line 74: | Line 75: | ||
=== Standing Normals === | === Standing Normals === | ||
===== 5LP ===== | ===== 5LP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5lp | moveType = ground_normal | ||
| input = 5LP | | input = 5LP | ||
| name = Standing Light Punch | | name = Standing Light Punch | ||
Line 80: | Line 81: | ||
| hitboxes = SF6_Ryu_5lp_hitbox.png | | hitboxes = SF6_Ryu_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
Line 104: | Line 105: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.01 | |||
| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
===== 5MP ===== | ===== 5MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5mp | moveType = ground_normal | ||
| input = 5MP | | input = 5MP | ||
| name = Standing Medium Punch | | name = Standing Medium Punch | ||
Line 140: | Line 142: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.01 | |||
| notes = Useful combo tool with a Target Combo follow-up | | notes = Useful combo tool with a Target Combo follow-up | ||
}} | }} | ||
===== 5HP ===== | ===== 5HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5hp | moveType = ground_normal | ||
| input = 5HP | | input = 5HP | ||
| name = Standing Heavy Punch | | name = Standing Heavy Punch | ||
Line 160: | Line 163: | ||
| cancel = Sp SA TC | | cancel = Sp SA TC | ||
| hitconfirm = 19 (22 TC) | | hitconfirm = 19 (22 TC) | ||
| hitAdv = {{sf6-adv| | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| punishAdv = {{sf6-adv|VP|+8}} | | punishAdv = {{sf6-adv|VP|+8}} | ||
Line 168: | Line 171: | ||
| afterDRHit = {{sf6-adv|VP|+8}} | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| hitstun = | | hitstun = 27 | ||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = 13 | | hitstop = 13 | ||
Line 176: | Line 179: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.545 | |||
| notes = Forces stand on hit (allowing Target Combo follow-up to work on crouching opponents); good poke with hitbox priority, many active frames, and a reactable hitconfirm window | | notes = Forces stand on hit (allowing Target Combo follow-up to work on crouching opponents); good poke with hitbox priority, many active frames, and a reactable hitconfirm window | ||
}} | }} | ||
===== 5LK ===== | ===== 5LK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5lk | moveType = ground_normal | ||
| input = 5LK | | input = 5LK | ||
| name = Standing Light Kick | | name = Standing Light Kick | ||
Line 189: | Line 193: | ||
| hitboxes = SF6_Ryu_5lk_hitbox.png | | hitboxes = SF6_Ryu_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
Line 213: | Line 217: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.30 | |||
| notes = Good range for a 5f light (useful in punishes and neutral buffers); DR cancel is delayed until after 2nd active frame | | notes = Good range for a 5f light (useful in punishes and neutral buffers); DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
===== 5MK ===== | ===== 5MK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5mk | moveType = ground_normal | ||
| input = 5MK | | input = 5MK | ||
| name = Standing Medium Kick | | name = Standing Medium Kick | ||
Line 246: | Line 251: | ||
| superGainHit = 700 (490) | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | | superGainBlk = 350 (175) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Solid poke | | atkRange = 1.568 | ||
| notes = Solid poke; front leg hurtbox is raised on frames 4-11 (can avoid low pokes) | |||
}} | }} | ||
===== 5HK ===== | ===== 5HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5hk | moveType = ground_normal | ||
| input = 5HK | | input = 5HK | ||
| name = Standing Heavy Kick | | name = Standing Heavy Kick | ||
Line 279: | Line 285: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 / {{clr|PC|-1 PC ground}} | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Whiffs on crouching opponents | | atkRange = 1.572 | ||
| notes = Whiffs on crouching opponents unless they extend a vertical hurtbox; 2 extra recovery frames on block; good horizontal anti-air that puts airborne opponents into limited juggle state (higher launch on Punish Counter juggle); {{sf6-adv|VP|+11}} before Punish Counter crumple state goes airborne; the leg hurtbox that appears 1f before active is only vulnerable to projectiles | |||
}} | }} | ||
=== Crouching Normals === | === Crouching Normals === | ||
===== 2LP ===== | ===== 2LP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_2lp | moveType = ground_normal | ||
| input = 2LP | | input = 2LP | ||
| name = Crouching Light Punch | | name = Crouching Light Punch | ||
Line 293: | Line 300: | ||
| hitboxes = SF6_Ryu_2lp_hitbox.png | | hitboxes = SF6_Ryu_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
Line 317: | Line 324: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP/2LK; | | atkRange = 0.94 | ||
| notes = Chains into 5LP/2LP/2LK; topmost hurtbox on frames 1-5 is vulnerable only to aerial attacks, preventing its use as an anti-air | |||
}} | }} | ||
===== 2MP ===== | ===== 2MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_2mp | moveType = ground_normal | ||
| input = 2MP | | input = 2MP | ||
| name = Crouching Medium Punch | | name = Crouching Medium Punch | ||
Line 353: | Line 361: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Combo and pressure tool; | | atkRange = 1.14 | ||
| notes = Combo and pressure tool; topmost hurtbox on frames 1-9 is vulnerable only to aerial attacks, preventing its use as an anti-air | |||
}} | }} | ||
===== 2HP ===== | ===== 2HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_2hp | moveType = ground_normal | ||
| input = 2HP | | input = 2HP | ||
| name = Crouching Heavy Punch | | name = Crouching Heavy Punch | ||
Line 389: | Line 398: | ||
| superGainHit = 1200 (840) | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | | superGainBlk = 600 (300) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.137 | |||
| notes = Forces stand on hit; decent anti-air; cannot hit cross-ups; fist hurtbox is invincible to air strikes on frame 9; head hurtbox is invincible to air strikes on frames 10-14; only 1st active frame is cancelable; () refers to hit/block recovery on 1st active frame only; 5f less hitstun on active frames 2-5 (can be punishable on meaty timing) | | notes = Forces stand on hit; decent anti-air; cannot hit cross-ups; fist hurtbox is invincible to air strikes on frame 9; head hurtbox is invincible to air strikes on frames 10-14; only 1st active frame is cancelable; () refers to hit/block recovery on 1st active frame only; 5f less hitstun on active frames 2-5 (can be punishable on meaty timing) | ||
}} | }} | ||
===== 2LK ===== | ===== 2LK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_2lk | moveType = ground_normal | ||
| input = 2LK | | input = 2LK | ||
| name = Crouching Light Kick | | name = Crouching Light Kick | ||
Line 402: | Line 412: | ||
| hitboxes = SF6_Ryu_2lk_hitbox.png | | hitboxes = SF6_Ryu_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
Line 423: | Line 433: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.05 | |||
| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
===== 2MK ===== | ===== 2MK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_2mk | moveType = ground_normal | ||
| input = 2MK | | input = 2MK | ||
| name = Crouching Medium Kick | | name = Crouching Medium Kick | ||
Line 460: | Line 471: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Range: 1.482; | | atkRange = 1.482 | ||
| notes = Range: 1.482; DR cancel is delayed until after active frames | |||
}} | }} | ||
===== 2HK ===== | ===== 2HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_2hk | moveType = ground_normal | ||
| input = 2HK | | input = 2HK | ||
| name = Crouching Heavy Kick | | name = Crouching Heavy Kick | ||
Line 492: | Line 504: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| atkRange = 1.793 | |||
| notes = Good range and hitbox priority; has some juggle potential (no Hard Knockdown when juggled into); on block, always plays out a fixed 29f recovery (cannot be made safer with meaty timing) | | notes = Good range and hitbox priority; has some juggle potential (no Hard Knockdown when juggled into); on block, always plays out a fixed 29f recovery (cannot be made safer with meaty timing) | ||
}} | }} | ||
Line 500: | Line 513: | ||
=== Jumping Normals === | === Jumping Normals === | ||
===== j.LP ===== | ===== j.LP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_jlp | moveType = air_normal | ||
| input = j.LP | | input = j.LP | ||
| name = Jumping Light Punch | | name = Jumping Light Punch | ||
Line 512: | Line 525: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = {{sf6-adv|VP|+4(+9)}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|E|0}}{{sf6-adv|VP|(+5)}} | ||
| punishAdv = | | punishAdv = {{sf6-adv|VP|+8(+13)}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | ||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 9 | | blockstun = 9 | ||
Line 524: | Line 537: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 0.80 | |||
| notes = Can be used as a fuzzy instant overhead | | notes = Can be used as a fuzzy instant overhead | ||
}} | }} | ||
===== j.MP ===== | ===== j.MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_jmp | moveType = air_normal | ||
| input = j.MP | | input = j.MP | ||
| name = Jumping Medium Punch | | name = Jumping Medium Punch | ||
Line 543: | Line 557: | ||
| guard = H | | guard = H | ||
| cancel = Sp | | cancel = Sp | ||
| hitAdv = | | hitAdv = {{sf6-adv|VP|+10(+13)}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+6(+9)}} | ||
| punishAdv = | | punishAdv = {{sf6-adv|VP|+14(+17)}} | ||
| perfParryAdv = {{sf6-adv|VM|-5}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 15,17 (19) | | hitstun = 15,17 (19) | ||
| blockstun = 11,13 (15) | | blockstun = 11,13 (15) | ||
Line 555: | Line 569: | ||
| superGainHit = 250x2 (175x2) | | superGainHit = 250x2 (175x2) | ||
| superGainBlk = 125x2 (62x2) | | superGainBlk = 125x2 (62x2) | ||
| jugStart = | | jugStart = 1,1 Air | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 6,7 | ||
| atkRange = 0.85 | |||
| notes = Both hits are cancelable to Air Tatsu and put airborne opponents into a limited juggle state; shifts Ryu's hurtbox upward during startup | | notes = Both hits are cancelable to Air Tatsu and put airborne opponents into a limited juggle state; shifts Ryu's hurtbox upward during startup | ||
}} | }} | ||
===== j.HP ===== | ===== j.HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_jhp | moveType = air_normal | ||
| input = j.HP | | input = j.HP | ||
| name = Jumping Heavy Punch | | name = Jumping Heavy Punch | ||
Line 574: | Line 589: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = {{sf6-adv|VP|+8(+15)}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+4(+11)}} | ||
| punishAdv = | | punishAdv = {{sf6-adv|VP|+12(+19)}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-9}}{{sf6-adv|M|(-2)}} | ||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 586: | Line 601: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.06 | |||
| notes = Spike knockdown on counter hit/Punish Counter vs. airborne opponents | | notes = Spike knockdown on counter hit/Punish Counter vs. airborne opponents | ||
}} | }} | ||
===== j.LK ===== | ===== j.LK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_jlk | moveType = air_normal | ||
| input = j.LK | | input = j.LK | ||
| name = Jumping Light Kick | | name = Jumping Light Kick | ||
Line 605: | Line 621: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = {{sf6-adv|VP|+5(+10)}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+6)}} | ||
| punishAdv = | | punishAdv = {{sf6-adv|VP|+9(+14)}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | ||
| hitstun = | | hitstun = 14 | ||
| blockstun = 10 | | blockstun = 10 | ||
| hitstop = 9 | | hitstop = 9 | ||
Line 617: | Line 633: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 0.55 | |||
| notes = Cross-up | | notes = Cross-up | ||
}} | }} | ||
===== j.MK ===== | ===== j.MK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_jmk | moveType = air_normal | ||
| input = j.MK | | input = j.MK | ||
| name = Jumping Medium Kick | | name = Jumping Medium Kick | ||
Line 636: | Line 653: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = {{sf6-adv|VP|+8(+13)}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+4(+9)}} | ||
| punishAdv = | | punishAdv = {{sf6-adv|VP|+12(+17)}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | ||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
Line 648: | Line 665: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.15 | |||
| notes = Cross-up; shifts Ryu's hurtbox upward during startup | | notes = Cross-up; shifts Ryu's hurtbox upward during startup | ||
}} | }} | ||
===== j.HK ===== | ===== j.HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_jhk | moveType = air_normal | ||
| input = j.HK | | input = j.HK | ||
| name = Jumping Heavy Kick | | name = Jumping Heavy Kick | ||
Line 667: | Line 685: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = {{sf6-adv|VP|+9(+15)}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+5(+11)}} | ||
| punishAdv = | | punishAdv = {{sf6-adv|VP|+13(+19)}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-8}}{{sf6-adv|M|(-2)}} | ||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 679: | Line 697: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = | | atkRange = 1.20 | ||
| notes = Strong jump-in from mid to long range | |||
}} | }} | ||
== Command Normals == | == Command Normals == | ||
===== 6MP ===== | ===== 6MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_6mp | moveType = ground_normal | ||
| input = 6MP | | input = 6MP | ||
| name = Collarbone Breaker | | name = Collarbone Breaker | ||
Line 697: | Line 716: | ||
| recovery = 19 | | recovery = 19 | ||
| total = 42 | | total = 42 | ||
| guard = H | | guard = H,H | ||
| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
Line 705: | Line 724: | ||
| afterDRHit = {{sf6-adv|VP|+7}} | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | | afterDRBlk = {{sf6-adv|P|+3}} | ||
| hitstun = | | hitstun = 17,25 (26) | ||
| blockstun = 17, | | blockstun = 17,21 (22) | ||
| hitstop = 8,10 | | hitstop = 8,10 | ||
| driveDmgBlk = 1250x2 | | driveDmgBlk = 1250x2 | ||
Line 713: | Line 732: | ||
| superGainHit = 250x2 (175x2) | | superGainHit = 250x2 (175x2) | ||
| superGainBlk = 125x2 (62x2) | | superGainBlk = 125x2 (62x2) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 0,0 | ||
| notes = Counter-hit/Punish Counter/Drive Rush frame advantage applies to both hits | | atkRange = 1.701 (1.552) | ||
| notes = Counter-hit/Punish Counter/Drive Rush frame advantage applies to both hits; 2nd hit is no longer an overhead if the first hit connects | |||
}} | }} | ||
===== 6HP ===== | ===== 6HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_6hp | moveType = ground_normal | ||
| input = 6HP | | input = 6HP | ||
| name = Solar Plexus Strike | | name = Solar Plexus Strike | ||
Line 726: | Line 746: | ||
| hitboxes = SF6_Ryu_6hp_hitbox.png, SF6_Ryu_6hp2_hitbox.png | | hitboxes = SF6_Ryu_6hp_hitbox.png, SF6_Ryu_6hp2_hitbox.png | ||
| damage = 400x2 | | damage = 400x2 | ||
| startup = 20 | | startup = 20 | ||
| active = 2,3 | | active = 2,3 | ||
Line 739: | Line 758: | ||
| afterDRHit = {{sf6-adv|VP|+10}} | | afterDRHit = {{sf6-adv|VP|+10}} | ||
| afterDRBlk = {{sf6-adv|VP|+7}} | | afterDRBlk = {{sf6-adv|VP|+7}} | ||
| hitstun = | | hitstun = 25,25 (27) | ||
| blockstun = 8, | | blockstun = 8,22 (24) | ||
| hitstop = 10,12 | | hitstop = 10,12 | ||
| driveDmgBlk = 2500x2 | | driveDmgBlk = 2500x2 | ||
Line 747: | Line 766: | ||
| superGainHit = 500x2 (350x2) | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | | superGainBlk = 250x2 (125x2) | ||
| jugStart = | | jugStart = 0,1 | ||
| jugIncrease = | | jugIncrease = 0,1 | ||
| jugLimit = | | jugLimit = 0,0 | ||
| notes = | | atkRange = 1.877 (1.728) | ||
| notes = 2 hits; good forward-moving combo starter and pressure tool; if 1st hit connects on an extended hurtbox, becomes {{sf6-adv|VP|+6}} on Counter-hit or {{sf6-adv|VP|+8}} on Punish Counter; Counter-hit/Punish Counter frame advantage applies to both hits; can be very advantageous if 1st hit trades with a light normal; 1st hit puts opponent into free juggle state so that the 2nd hit connects (to prevent Ryu from being punishable) | |||
}} | }} | ||
===== 4HP ===== | ===== 4HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_4hp | moveType = ground_normal | ||
| input = 4HP | | input = 4HP | ||
| name = Short Uppercut | | name = Short Uppercut | ||
Line 783: | Line 803: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 0.88 | |||
| notes = Forces stand on hit; only 1st active frame is cancelable; () refers to hit/block recovery on 1st active frame only; extremely short range makes it finicky in combos; 8f less hitstun on active frames 2-4 (can be punishable with meaty timing) | | notes = Forces stand on hit; only 1st active frame is cancelable; () refers to hit/block recovery on 1st active frame only; extremely short range makes it finicky in combos; 8f less hitstun on active frames 2-4 (can be punishable with meaty timing) | ||
}} | }} | ||
===== 4HK ===== | ===== 4HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_4hk | moveType = ground_normal | ||
| input = 4HK | | input = 4HK | ||
| name = Axe Kick | | name = Axe Kick | ||
Line 816: | Line 837: | ||
| driveDmgBlk = 2000,1000 | | driveDmgBlk = 2000,1000 | ||
| driveDmgHit = [3000x2] | | driveDmgHit = [3000x2] | ||
| driveGain = | | driveGain = 1500,2000 | ||
| superGainHit = 500x2 (350x2) | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | | superGainBlk = 250x2 (125x2) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,4 | ||
| jugLimit = | | jugLimit = 0,3 | ||
| notes = () refers to 2nd hit startup; 1st hit forces stand and puts airborne opponents into a limited juggle state; 2nd hit | | atkRange = 1.564 (0.766) | ||
| notes = () refers to 2nd hit startup; 1st hit forces stand and puts airborne opponents into a limited juggle state; 2nd hit puts airborne opponents into OTG bounce state; both hits are cancelable; Counter-hit and Punish Counter frame advantage applies to both hits | |||
}} | }} | ||
===== 6HK ===== | ===== 6HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_6hk | moveType = ground_normal | ||
| input = 6HK | | input = 6HK | ||
| name = Whirlwind Kick | | name = Whirlwind Kick | ||
Line 853: | Line 875: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = Cancelable to OD Air Tatsu on hit/block; Low Crush on frames 13-20 (not airborne) | | atkRange = 1.924 | ||
| notes = Cancelable to regular/OD Air Tatsu on hit/block; Low Crush on frames 13-20 (not airborne); high pushback on block; puts airborne opponents into limited juggle state; good juggle option after midscreen OD High Blade Kick for corner carry and oki | |||
}} | }} | ||
== Target Combos == | == Target Combos == | ||
===== 5MP~LK ===== | ===== 5MP~LK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5mp_lk | moveType = ground_normal | ||
| input = 5MP~LK | | input = 5MP~LK | ||
| name = Fuwa Double Strike | | name = Fuwa Double Strike | ||
Line 878: | Line 901: | ||
| punishAdv = {{sf6-adv|VP|+5}} | | punishAdv = {{sf6-adv|VP|+5}} | ||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = | | blockstun = 15 | ||
| hitstop = 10 | | hitstop = 10 | ||
| driveDmgBlk = 1000 | | driveDmgBlk = 1000 | ||
Line 885: | Line 908: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| notes = Hits consistently at max 5MP range, but the LK can whiff if 5MP connects on an extended hurtbox; can be spaced safely against most characters for a spacing trap | |||
| notes = Hits consistently at max 5MP range, but the LK can whiff if 5MP connects on an extended hurtbox | |||
}} | }} | ||
===== 5MP~LK~HK ===== | ===== 5MP~LK~HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5mp_lk_hk | moveType = ground_normal | ||
| input = 5MP~LK~HK | | input = 5MP~LK~HK | ||
| name = Fuwa Triple Strike | | name = Fuwa Triple Strike | ||
Line 915: | Line 935: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| notes = (refers to scaled damage); 6f gap before HK on block; cancels to Denjin Charge by inputting 2P on hit only (KD Adv. +7) | |||
| notes = (refers to scaled damage); 6f gap before HK on block; | |||
}} | }} | ||
===== 5HP~HK ===== | ===== 5HP~HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5hp_hk | moveType = ground_normal | ||
| input = 5HP~HK | | input = 5HP~HK | ||
| name = High Double Strike | | name = High Double Strike | ||
Line 944: | Line 962: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = HK cannot hit vs. crouch block (much more unsafe); | | notes = HK cannot hit vs. crouch block (much more unsafe); cancels to Denjin Charge by inputting 2P on hit only (KD Adv. +7) | ||
}} | }} | ||
Line 971: | Line 989: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = Has access to corner throw loops without walking or dashing (whiff 5LP or manually time the next throw) | | notes = Has access to corner throw loops without walking or dashing (whiff 5LP or manually time the next throw) | ||
}} | }} | ||
===== 4LPLK ===== | ===== 4LPLK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_4lplk | moveType = throw | ||
| input = 4LPLK | | input = 4LPLK | ||
| name = Somersault Throw | | name = Somersault Throw | ||
Line 994: | Line 1,013: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = Side switches; no throw/strike oki after back throwing opponent into corner | | notes = Side switches; no throw/strike oki after back throwing opponent into corner | ||
}} | }} | ||
Line 999: | Line 1,019: | ||
== Drive Moves == | == Drive Moves == | ||
===== HPHK ===== | ===== HPHK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_hphk | moveType = drive | ||
| input = HPHK | | input = HPHK | ||
| name = Shingeki | | name = Shingeki | ||
Line 1,006: | Line 1,026: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter | | dmgScaling = 20% Starter (Hit)<br>20% Multiplier (Block) | ||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
Line 1,027: | Line 1,047: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 2.541 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | ||
}} | }} | ||
===== 6HPHK ===== | ===== 6HPHK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Chest Strike | | name = Chest Strike (Block) | ||
| images = SF6_Ryu_6hphk.png | | images = SF6_Ryu_6hphk.png | ||
| hitboxes = SF6_Ryu_6hphk_hitbox.png | | hitboxes = SF6_Ryu_6hphk_hitbox.png | ||
| damage = 500 recoverable | | damage = 500 recoverable | ||
| chip = 125 recoverable | | chip = 125 recoverable | ||
| startup = 20 | | startup = 20 | ||
| active = 3 | | active = 3 | ||
| recovery = 26(31) | | recovery = 26(31) | ||
Line 1,051: | Line 1,072: | ||
| hitstop = 20 | | hitstop = 20 | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| invuln = 1-22 | | invuln = 1-22 Full | ||
| armor = Break | | armor = Break | ||
| jugStart = 200 | | jugStart = 200 | ||
| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = | | atkRange = 1.675 | ||
| notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
===== MPMK ===== | {{FrameData-SF6 | chara = Ryu | moveId = ryu_6hphk_recovery | moveType = drive | ||
{{FrameData-SF6 | chara = Ryu | moveId = | | input = 6HPHK | ||
| input = MPMK | | name = Chest Strike (Recovery) | ||
| name = Drive Parry | | images = SF6_Ryu_6hphk.png | ||
| images = SF6_Ryu_mpmk.png | | hitboxes = SF6_Ryu_6hphk_hitbox.png | ||
| hitboxes = SF6_Ryu_mpmk_hitbox.png | | damage = 500 recoverable | ||
| chip = 125 recoverable | |||
| startup = 18 | |||
| active = 3 | |||
| recovery = 26(31) | |||
| total = 46(51) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 23 | |||
| hitstop = 20 | |||
| driveGain = -20000 | |||
| invuln = 1-20 Full | |||
| armor = Break | |||
| jugStart = 200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| atkRange = 1.675 | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
===== MPMK ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_mpmk | moveType = drive | |||
| input = MPMK | |||
| name = Drive Parry | |||
| images = SF6_Ryu_mpmk.png | |||
| hitboxes = SF6_Ryu_mpmk_hitbox.png | |||
| damage = - | | damage = - | ||
| dmgScaling = 50% Multiplier (Perfect) | | dmgScaling = 50% Multiplier (Perfect) | ||
Line 1,080: | Line 1,131: | ||
}} | }} | ||
===== 66 ===== | ===== MPMK~66 ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_mpmk_66_pdr | moveType = drive | ||
| input = 66 | | input = MPMK~66 | ||
| name = Drive Rush | | name = Parry Drive Rush | ||
| images = SF6_Ryu_66.png | | images = SF6_Ryu_66.png | ||
| hitboxes = SF6_Ryu_66_hitbox.png | | hitboxes = SF6_Ryu_66_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 15% Multiplier (Mid-Combo) | | dmgScaling = 15% Multiplier (Mid-Combo) | ||
| startup = | | startup = 3+8 | ||
| active = | | active = - | ||
| recovery = | | recovery = 15(37) | ||
| total = | | total = 26(48) | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = -10000 | | driveGain = -10000 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]] | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.525 (min/throw), 1.878 (min/block), 3.628 (max/final DR frame) | ||
}} | }} | ||
== Special Moves == | {{FrameData-SF6 | chara = Ryu | moveId = ryu_mpmk_66_drc | moveType = drive | ||
=== Hadoken === | | input = MPMK or 66 | ||
===== 236LP ===== | | name = Drive Rush Cancel | ||
{{FrameData-SF6 | chara = Ryu | moveId = | | images = SF6_Ryu_66.png | ||
| hitboxes = SF6_Ryu_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 9 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 24(46) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| driveGain = -30000 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties | |||
}} | |||
== Special Moves == | |||
=== Hadoken === | |||
===== 236LP ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_236lp | moveType = Special | |||
| input = 236LP | | input = 236LP | ||
| name = Hadoken | | name = Hadoken | ||
Line 1,117: | Line 1,187: | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 4 | | hitconfirm = 4 | ||
| hitAdv = {{sf6-adv| | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| punishAdv = {{sf6-adv| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstun = | | hitstun = 33 | ||
| blockstun = 27 | | blockstun = 27 | ||
| hitstop = 8 | | hitstop = 8 | ||
Line 1,129: | Line 1,199: | ||
| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| projSpeed = 0.055 | | projSpeed = 0.055 | ||
| notes = 1-hit projectile | | notes = 1-hit projectile; puts airborne opponents into limited juggle state | ||
}} | }} | ||
===== 236MP ===== | ===== 236MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236mp | moveType = Special | ||
| input = 236MP | | input = 236MP | ||
| name = Hadoken | | name = Hadoken | ||
Line 1,155: | Line 1,225: | ||
| punishAdv = {{sf6-adv|P|+3}} | | punishAdv = {{sf6-adv|P|+3}} | ||
| perfParryAdv = {{sf6-adv|VM|-23}} | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| hitstun = | | hitstun = 33 | ||
| blockstun = 27 | | blockstun = 27 | ||
| hitstop = 8 | | hitstop = 8 | ||
Line 1,163: | Line 1,233: | ||
| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| projSpeed = 0.070 | | projSpeed = 0.070 | ||
| notes = 1-hit projectile | | notes = 1-hit projectile; puts airborne opponents into limited juggle state | ||
}} | }} | ||
===== 236HP ===== | ===== 236HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236hp | moveType = Special | ||
| input = 236HP | | input = 236HP | ||
| name = Hadoken | | name = Hadoken | ||
Line 1,185: | Line 1,255: | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 4 | | hitconfirm = 4 | ||
| hitAdv = {{sf6-adv| | | hitAdv = {{sf6-adv|M|-3}} | ||
| blockAdv = {{sf6-adv|VM|-9}} | | blockAdv = {{sf6-adv|VM|-9}} | ||
| punishAdv = {{sf6-adv| | | punishAdv = {{sf6-adv|P|+1}} | ||
| perfParryAdv = {{sf6-adv|VM|-25}} | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| hitstun = | | hitstun = 33 | ||
| blockstun = 27 | | blockstun = 27 | ||
| hitstop = 8 | | hitstop = 8 | ||
Line 1,197: | Line 1,267: | ||
| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| projSpeed = 0.085 | | projSpeed = 0.085 | ||
| notes = 1-hit projectile | | notes = 1-hit projectile; puts airborne opponents into limited juggle state | ||
}} | }} | ||
===== 236PP ===== | ===== 236PP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236pp | moveType = Special | ||
| input = 236PP | | input = 236PP | ||
| name = Hadoken | | name = Hadoken | ||
Line 1,231: | Line 1,301: | ||
| superGainHit = 300x2 (210x2) | | superGainHit = 300x2 (210x2) | ||
| superGainBlk = 150x2 (75x2) | | superGainBlk = 150x2 (75x2) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1,2 | ||
| jugLimit = | | jugLimit = 1,6 | ||
| projSpeed = 0.095 | | projSpeed = 0.095 | ||
| notes = 2-hit OD projectile; puts opponent into limited juggle state on hit | | notes = 2-hit OD projectile; puts opponent into limited juggle state on hit | ||
Line 1,239: | Line 1,309: | ||
===== 236HP(charged) ===== | ===== 236HP(charged) ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236p(charged) | moveType = Special | ||
| input = 236HP | | input = 236HP | ||
| name = Denjin Charge Hadoken | | name = Denjin Charge Hadoken | ||
Line 1,265: | Line 1,335: | ||
| superGainHit = 300x2 (210x2) | | superGainHit = 300x2 (210x2) | ||
| superGainBlk = 150x2 (75x2) | | superGainBlk = 150x2 (75x2) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1,2 | ||
| jugLimit = | | jugLimit = 1,6 | ||
| projSpeed = 0.12 | | projSpeed = 0.12 | ||
| notes = 2-hit projectile; puts opponent into limited juggle state on hit; only comes out when the | | notes = 2-hit projectile; puts opponent into limited juggle state on hit; only comes out when the HP button is pressed | ||
}} | }} | ||
===== 236PP(charged) ===== | ===== 236PP(charged) ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236pp(charged) | moveType = Special | ||
| input = 236PP | | input = 236PP | ||
| name = Denjin Charge Hadoken | | name = Denjin Charge Hadoken | ||
Line 1,299: | Line 1,369: | ||
| superGainHit = 300x3 (210x3) | | superGainHit = 300x3 (210x3) | ||
| superGainBlk = 150x3 (75x3) | | superGainBlk = 150x3 (75x3) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1,1,1 | ||
| jugLimit = | | jugLimit = 3,3,6 | ||
| projSpeed = 0.145 | | projSpeed = 0.145 | ||
| notes = 3-hit OD projectile; puts opponent into limited juggle state on hit | | notes = 3-hit OD projectile; puts opponent into limited juggle state on hit | ||
}} | }} | ||
=== Shoryuken === | === Shoryuken === | ||
===== 623LP ===== | ===== 623LP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_623lp | moveType = Special | ||
| input = 623LP | | input = 623LP | ||
| name = Shoryuken | | name = Shoryuken | ||
Line 1,337: | Line 1,406: | ||
| invuln = 1-14 Air | | invuln = 1-14 Air | ||
| airborne = 7-35 (FKD) | | airborne = 7-35 (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5(7) | ||
| notes = Has juggle potential; puts opponent into limited juggle state (can juggle after a high corner anti-air); cannot hit cross-up; does reduced damage on active frames 4-10 (weaker as a high-connect anti-air) | | atkRange = 0.906 (1st) | ||
| notes = Has juggle potential; puts opponent into limited juggle state (can juggle after a high corner anti-air); cannot hit cross-up; does reduced damage and higher juggle limit on active frames 4-10 (weaker as a high-connect anti-air) | |||
}} | }} | ||
===== 623MP ===== | ===== 623MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_623mp | moveType = Special | ||
| input = 623MP | | input = 623MP | ||
| name = Shoryuken | | name = Shoryuken | ||
Line 1,372: | Line 1,442: | ||
| invuln = 1-9 Air | | invuln = 1-9 Air | ||
| airborne = 8-45 (FKD) | | airborne = 8-45 (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5(7) | ||
| notes = Has juggle potential; cannot hit cross-up; does reduced damage on active frames 4-10 (weaker as a high-connect anti-air) | | atkRange = 0.966 (1st) | ||
| notes = Has juggle potential; cannot hit cross-up; does reduced damage and higher juggle limit on active frames 4-10 (weaker as a high-connect anti-air) | |||
}} | }} | ||
===== 623HP ===== | ===== 623HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_623hp | moveType = Special | ||
| input = 623HP | | input = 623HP | ||
| name = Shoryuken | | name = Shoryuken | ||
Line 1,407: | Line 1,478: | ||
| invuln = 1-8 Air | | invuln = 1-8 Air | ||
| airborne = 9-50 (FKD) | | airborne = 9-50 (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5(7) | ||
| notes = Has juggle potential; cannot hit cross-up; does reduced damage on active frames 3-10 (weaker as a high-connect anti-air) | | atkRange = 1.186 (1st) | ||
| notes = Has juggle potential; cannot hit cross-up; does reduced damage and higher juggle limit on active frames 3-10 (weaker as a high-connect anti-air) | |||
}} | }} | ||
===== 623PP ===== | ===== 623PP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_623pp | moveType = Special | ||
| input = 623PP | | input = 623PP | ||
| name = Shoryuken | | name = Shoryuken | ||
Line 1,439: | Line 1,511: | ||
| invuln = 1-8 Full | | invuln = 1-8 Full | ||
| airborne = 8-52 (FKD) | | airborne = 8-52 (FKD) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 6(7) | ||
| atkRange = 1.006 (1st) | |||
| notes = Has juggle potential; cannot hit cross-up; only 2nd hit will connect if used too early as an anti-air | | notes = Has juggle potential; cannot hit cross-up; only 2nd hit will connect if used too early as an anti-air | ||
}} | }} | ||
Line 1,447: | Line 1,520: | ||
=== Tatsumaki Senpukyaku === | === Tatsumaki Senpukyaku === | ||
===== 214LK ===== | ===== 214LK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214lk | moveType = Special | ||
| input = 214LK | | input = 214LK | ||
| name = Tatsumaki Senpu-kyaku | | name = Tatsumaki Senpu-kyaku | ||
| images = SF6_Ryu_214k.png | | images = SF6_Ryu_214k.png | ||
| hitboxes = SF6_Ryu_214k_hitbox.png | | hitboxes = SF6_Ryu_214k_hitbox.png | ||
| damage = | | damage = 900 | ||
| chip = | | chip = 225 | ||
| startup = 12 | | startup = 12 | ||
| active = 3 | | active = 3 | ||
Line 1,468: | Line 1,541: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 1200 (840) | ||
| superGainBlk = | | superGainBlk = 600 (300) | ||
| airborne = 5-28 (FKD) | | airborne = 5-28 (FKD) | ||
| jugStart = | | jugStart = 4 | ||
| jugIncrease = | | jugIncrease = 4 | ||
| jugLimit = | | jugLimit = 3 | ||
| atkRange = 1.96 (1.84) | |||
| notes = Can hit crouching opponents | | notes = Can hit crouching opponents | ||
}} | }} | ||
===== 214MK ===== | ===== 214MK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214mk | moveType = Special | ||
| input = 214MK | | input = 214MK | ||
| name = Tatsumaki Senpu-kyaku | | name = Tatsumaki Senpu-kyaku | ||
| images = SF6_Ryu_214k.png | | images = SF6_Ryu_214k.png | ||
| hitboxes = SF6_Ryu_214k_hitbox.png | | hitboxes = SF6_Ryu_214k_hitbox.png | ||
| damage = | | damage = 1000 | ||
| chip = | | chip = 250x2 | ||
| startup = 14 | | startup = 14 | ||
| active = 2(13)2 | | active = 2(13)2 | ||
Line 1,500: | Line 1,574: | ||
| driveDmgBlk = 2500x2 | | driveDmgBlk = 2500x2 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = | | driveGain = 3500(3500x2) | ||
| superGainHit = | | superGainHit = 1300 (910) | ||
| superGainBlk = | | superGainBlk = 650x2 (325x2) | ||
| invuln = 10-41 Lower Body Projectile | | invuln = 10-41 Lower Body Projectile | ||
| airborne = 8-41 (FKD) | | airborne = 8-41 (FKD) | ||
| jugStart = | | jugStart = 4,4 | ||
| jugIncrease = | | jugIncrease = 4,4 | ||
| jugLimit = | | jugLimit = 3,3 | ||
| atkRange = 2.98 (1.94) | |||
| notes = Only 1st hit can connect on crouching (stand blocking 1st hit forces 2nd hit to be blocked, even if crouching); later hits have better KD Advantage | | notes = Only 1st hit can connect on crouching (stand blocking 1st hit forces 2nd hit to be blocked, even if crouching); later hits have better KD Advantage | ||
}} | }} | ||
===== 214HK ===== | ===== 214HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214hk | moveType = Special | ||
| input = 214HK | | input = 214HK | ||
| name = Tatsumaki Senpu-kyaku | | name = Tatsumaki Senpu-kyaku | ||
| images = SF6_Ryu_214k.png | | images = SF6_Ryu_214k.png | ||
| hitboxes = SF6_Ryu_214k_hitbox.png | | hitboxes = SF6_Ryu_214k_hitbox.png | ||
| damage = | | damage = 1200 | ||
| chip = | | chip = 300x3 | ||
| startup = 16 | | startup = 16 | ||
| active = 2(13)2(13)2 | | active = 2(13)2(13)2 | ||
Line 1,533: | Line 1,608: | ||
| driveDmgBlk = 2000x3 | | driveDmgBlk = 2000x3 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = | | driveGain = 4000 (4000x3) | ||
| superGainHit = | | superGainHit = 1400 (980) | ||
| superGainBlk = | | superGainBlk = 700x3 (350x3) | ||
| invuln = 10-61 Lower Body Projectile | | invuln = 10-61 Lower Body Projectile | ||
| airborne = 10-61 (FKD) | | airborne = 10-61 (FKD) | ||
| jugStart = | | jugStart = 4,4,4 | ||
| jugIncrease = | | jugIncrease = 4,4,4 | ||
| jugLimit = | | jugLimit = 3,3,3 | ||
| atkRange = 4.935 (2.30) | |||
| notes = Only 1st hit can connect on crouching (stand blocking any hit forces next hit to be blocked, even if crouching); later hits have better KD Advantage; puts opponent into limited juggle state (can juggle afterward if 3rd hit connects) | | notes = Only 1st hit can connect on crouching (stand blocking any hit forces next hit to be blocked, even if crouching); later hits have better KD Advantage; puts opponent into limited juggle state (can juggle afterward if 3rd hit connects) | ||
}} | }} | ||
===== 214KK ===== | ===== 214KK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214kk | moveType = Special | ||
| input = 214KK | | input = 214KK | ||
| name = Tatsumaki Senpu-kyaku | | name = Tatsumaki Senpu-kyaku | ||
Line 1,570: | Line 1,646: | ||
| superGainBlk = 80x4,180 (40x4,90) | | superGainBlk = 80x4,180 (40x4,90) | ||
| airborne = 5-47 (FKD) | | airborne = 5-47 (FKD) | ||
| jugStart = | | jugStart = 2 ground / 1x5 air | ||
| jugIncrease = | | jugIncrease = 1x4,2 | ||
| jugLimit = | | jugLimit = 1,3,5,7,9 | ||
| atkRange = 1.74 | |||
| notes = Can hit crouching opponents; puts opponent into limited juggle state; on hit, 1st hit has vacuum effect; on max range block, some hits can drop (-32 at worse) | | notes = Can hit crouching opponents; puts opponent into limited juggle state; on hit, 1st hit has vacuum effect; on max range block, some hits can drop (-32 at worse) | ||
}} | }} | ||
Line 1,578: | Line 1,655: | ||
=== Air Tatsumaki Senpukyaku === | === Air Tatsumaki Senpukyaku === | ||
===== j.214K ===== | ===== j.214K ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_j214k | moveType = Special | ||
| input = j.214K | | input = j.214K | ||
| name = Aerial Tatsumaki Senpu-kyaku | | name = Aerial Tatsumaki Senpu-kyaku | ||
| images = | | images = SF6_Ryu_214k.png | ||
| hitboxes = SF6_Ryu_j214k_hitbox.png | | hitboxes = SF6_Ryu_j214k_hitbox.png | ||
| damage = 900 | | damage = 900 | ||
Line 1,604: | Line 1,681: | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 5 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 8 forward / 3 back | ||
| notes = Can be input during forward jump; not an overhead; can cross-up; at least +3 on block vs. crouching opponents; puts opponent into limited juggle state (can juggle 2HK or SA1); the last 13f of recovery puts Ryu in a crouching state | | atkRange = 1.12 | ||
| notes = Can be input during forward jump; not an overhead; can cross-up (4f less blockstun when landing as a cross-up); at least +3 on block vs. crouching opponents; puts opponent into limited juggle state (can juggle 2HK or SA1); the last 13f of recovery puts Ryu in a crouching state | |||
}} | }} | ||
===== | ====== 6HK~214K ====== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_6hk_214k | moveType = Special | ||
| input = | | input = 6HK~214K | ||
| name = Aerial Tatsumaki Senpu-kyaku | | name = Aerial Tatsumaki Senpu-kyaku | ||
| images = | | images = SF6_Ryu_214k.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_j214k_hitbox.png | ||
| damage = | | damage = 900 | ||
| chip = | | chip = 225 | ||
| startup = 11 | | startup = 11 | ||
| active = 2(1)3(1)3(1)3(2)2 | | active = 3 | ||
| recovery = 16 land | | recovery = 13+16 land | ||
| total = - | | total = 42 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +38 | |||
| blockAdv = {{sf6-adv|VM|-16}} | |||
| punishAdv = KD +38 | |||
| blockstun = 16 | |||
| hitstop = 13 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| airborne = 1-26 (FKD) | |||
| jugStart = 4 | |||
| jugIncrease = 4 | |||
| jugLimit = 3 | |||
| atkRange = 1.79 (1.67) | |||
| notes = Version canceled from 6HK; no follow-up juggle like after jumping Air Tatsu; the last frame of recovery puts Ryu in a crouching state; useful juggle ender after midscreen OD High Blade Kick for damage, corner carry, and oki | |||
}} | |||
===== j.214KK ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_j214kk | moveType = Special | |||
| input = j.214KK | |||
| name = Aerial Tatsumaki Senpu-kyaku | |||
| images = SF6_Ryu_214kk.png | |||
| hitboxes = SF6_Ryu_j214kk_hitbox.png, SF6_Ryu_j214kk2_hitbox.png, SF6_Ryu_j214kk3_hitbox.png | |||
| damage = 300,200x3,600 (1500) | |||
| chip = 75,50x3,150 (375) | |||
| dmgScaling = Combo (15% extra) | |||
| startup = 11 | |||
| active = 2(1)3(1)3(1)3(2)2 | |||
| recovery = 16 land | |||
| total = - | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
Line 1,637: | Line 1,747: | ||
| superGainBlk = 100,50x4 (50,25x4) | | superGainBlk = 100,50x4 (50,25x4) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 1x5 | ||
| jugIncrease = | | jugIncrease = 1x5 | ||
| jugLimit = | | jugLimit = 10,11,12,13,14 | ||
| notes = Can be input during forward jump; cannot hit cross-up; can only hit | | atkRange = 1.559 (1.31) | ||
| notes = Can be input during forward jump; cannot hit cross-up; cannot hit crouching opponents (unless they extend a vertical hurtbox), and 1st hit can only hit standing opponents on the final 3 airborne frames of jump; puts opponent into limited juggle state; the last 13f of recovery puts Ryu in a crouching state | |||
}} | }} | ||
=== High Blade Kick === | ====== 6HK~214KK ====== | ||
===== 236LK ===== | {{FrameData-SF6 | chara = Ryu | moveId = ryu_6hk_214kk | moveType = Special | ||
{{FrameData-SF6 | chara = Ryu | moveId = | | input = 6HK~214KK | ||
| input = 236LK | | name = Aerial Tatsumaki Senpu-kyaku | ||
| images = SF6_Ryu_214kk.png | |||
| hitboxes = SF6_Ryu_j214kk_hitbox.png, SF6_Ryu_j214kk2_hitbox.png, SF6_Ryu_j214kk3_hitbox.png | |||
| damage = 300,200x3,600 (1500) | |||
| chip = 75 | |||
| dmgScaling = Combo (15% extra) | |||
| startup = 11 | |||
| active = 2(1)2(2)2(2)2(3)2 | |||
| recovery = 12+16 land | |||
| total = 56 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +47(+48) | |||
| blockAdv = {{sf6-adv|VM|-30}} | |||
| punishAdv = KD +47(+48) | |||
| blockstun = 16 | |||
| hitstop = 6,2x3,15 | |||
| driveDmgBlk = 800 | |||
| driveDmgHit = [1000x5] | |||
| driveGain = -20000 | |||
| superGainHit = 200,100x4 (140,70x4) | |||
| superGainBlk = 100 (50) | |||
| airborne = 1-40 (FKD) | |||
| jugStart = 1x5 | |||
| jugIncrease = 1x5 | |||
| jugLimit = 10,11,12,13,14 | |||
| atkRange = 2.17 (1.93) | |||
| notes = Version canceled from 6HK; can hit crouching opponents unlike the jumping version; puts opponent into limited juggle state (follow-up only possible near the corner); the last frame of recovery puts Ryu in a crouching state | |||
}} | |||
=== High Blade Kick === | |||
===== 236LK ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_236lk | moveType = Special | |||
| input = 236LK | |||
| name = High Blade Kick | | name = High Blade Kick | ||
| images = SF6_Ryu_236k.png | | images = SF6_Ryu_236k.png | ||
| hitboxes = SF6_Ryu_236k_hitbox.png | | hitboxes = SF6_Ryu_236k_hitbox.png | ||
| damage = | | damage = 1100 | ||
| chip = | | chip = 275 | ||
| startup = | | startup = 14 | ||
| active = | | active = 6 | ||
| recovery = 22 | | recovery = 22 | ||
| total = | | total = 41 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = | | hitconfirm = 22 | ||
| hitAdv = KD + | | hitAdv = KD +42~46 | ||
| blockAdv = {{sf6-adv|VM|-11}} | | blockAdv = {{sf6-adv|VM|-11(-7)}} | ||
| punishAdv = KD + | | punishAdv = KD +42~46 | ||
| perfParryAdv = {{sf6-adv|VM|- | | perfParryAdv = {{sf6-adv|VM|-26(-22)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = 15 | | hitstop = 15 | ||
| driveDmgBlk = | | driveDmgBlk = 6000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 1400 (980) | ||
| superGainBlk = | | superGainBlk = 700 (350) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Puts opponent into limited juggle state on hit | | atkRange = 1.962 (1.751) | ||
| notes = Puts opponent into limited juggle state on hit; sets up auto-timed safe jump against cornered opponents; can combo when canceled from any normal except 5LP; the last 2 active frames have identical range (the listed best-case frame advantage is when spaced at max range, active frame 5) | |||
}} | }} | ||
===== 236MK ===== | ===== 236MK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236mk | moveType = Special | ||
| input = 236MK | | input = 236MK | ||
| name = High Blade Kick | | name = High Blade Kick | ||
| images = SF6_Ryu_236k.png | | images = SF6_Ryu_236k.png | ||
| hitboxes = SF6_Ryu_236k_hitbox.png | | hitboxes = SF6_Ryu_236k_hitbox.png | ||
| damage = | | damage = 1200 | ||
| chip = | | chip = 300 | ||
| startup = 18 | | startup = 18 | ||
| active = 9 | | active = 9 | ||
Line 1,691: | Line 1,836: | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 25 | | hitconfirm = 25 | ||
| hitAdv = KD +40 | | hitAdv = KD +40~46 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}}{{sf6-adv|M|(-2)}} | ||
| punishAdv = KD +40 | | punishAdv = KD +40~46 | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26(-20)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = 15 | | hitstop = 15 | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| driveGain = | | driveGain = 3500 | ||
| superGainHit = | | superGainHit = 1400 (980) | ||
| superGainBlk = | | superGainBlk = 700 (350) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Puts opponent into limited juggle state on hit; can be spaced safely due to its range and high active frame count; 3 extra recovery frames on whiff | | atkRange = 2.162 (1.951) | ||
| notes = Puts opponent into limited juggle state on hit; can be spaced safely due to its range and high active frame count; 3 extra recovery frames on whiff; the last 3 active frames have identical range (the listed best-case frame advantage is when spaced at max range, active frame 7) | |||
}} | }} | ||
===== 236HK ===== | ===== 236HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236hk | moveType = Special | ||
| input = 236HK | | input = 236HK | ||
| name = High Blade Kick | | name = High Blade Kick | ||
Line 1,716: | Line 1,862: | ||
| damage = 1300 | | damage = 1300 | ||
| chip = 325 | | chip = 325 | ||
| startup = | | startup = 27 | ||
| active = 9 | | active = 9 | ||
| recovery = | | recovery = 15 | ||
| total = | | total = 50 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 30 | | hitconfirm = 30 | ||
| hitAdv = KD +45 | | hitAdv = KD +45~51 | ||
| blockAdv = {{sf6-adv| | | blockAdv = {{sf6-adv|M|-3}}{{sf6-adv|P|(+5)}} | ||
| punishAdv = KD + | | punishAdv = KD +96~102 Tumble | ||
| perfParryAdv = {{sf6-adv|VM|- | | perfParryAdv = {{sf6-adv|VM|-22(-16)}} | ||
| blockstun = | | blockstun = 21 | ||
| hitstop = 20 | | hitstop = 20 | ||
| driveDmgBlk = | | driveDmgBlk = 10000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 5000 | | driveGain = 5000 | ||
| superGainHit = | | superGainHit = 1400 (980) | ||
| superGainBlk = | | superGainBlk = 700 (350) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Puts opponent into limited juggle state on hit (can follow up with | | atkRange = 2.612 (1.969) | ||
| notes = Puts opponent into limited juggle state on hit (can follow up with 623MP, 623PP, or SA3 in corner); Punish Counter tumble state can be hit OTG; has great range and forward movement, making it a useful poke in neutral; the last 3 active frames have identical range (the listed best-case frame advantage is when spaced at max range, active frame 7) | |||
}} | }} | ||
===== 236KK ===== | ===== 236KK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236kk | moveType = Special | ||
| input = 236KK | | input = 236KK | ||
| name = High Blade Kick | | name = High Blade Kick | ||
Line 1,748: | Line 1,895: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = Combo ( | | dmgScaling = Combo (5% extra) | ||
| startup = | | startup = 17 | ||
| active = 5 | | active = 5 | ||
| recovery = 33 | | recovery = 33 | ||
| total = | | total = 54 | ||
| guard = LH | | guard = LH | ||
| cancel = SA2 SA3 | | cancel = SA2 SA3 | ||
Line 1,767: | Line 1,914: | ||
| superGainHit = 1200 (840) | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | | superGainBlk = 600 (300) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 2 | ||
| jugLimit = | | jugLimit = 10 | ||
| atkRange = 2.062 (1.851) | |||
| notes = Wall Bounce into limited juggle state on hit; if close to corner, opponent flies over Ryu's head | | notes = Wall Bounce into limited juggle state on hit; if close to corner, opponent flies over Ryu's head | ||
}} | }} | ||
Line 1,775: | Line 1,923: | ||
=== Hashogeki === | === Hashogeki === | ||
===== 214LP ===== | ===== 214LP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214lp | moveType = Special | ||
| input = 214LP | | input = 214LP | ||
| name = Hashogeki | | name = Hashogeki | ||
| images = SF6_Ryu_214p.png | | images = SF6_Ryu_214p.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_214lp_hitbox.png | ||
| damage = 700 | | damage = 700 | ||
| chip = 175 | | chip = 175 | ||
Line 1,796: | Line 1,944: | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = 15 | | hitstop = 15 | ||
| driveDmgBlk = | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 800 (560) | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | | superGainBlk = 400 (200) | ||
| jugStart = | | jugStart = 1 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 2 | ||
| notes = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on counter-hit/Punish Counter; excellent Burnout pressure tool (+1 on block, but increased pushback against Burnout) | | notes = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on counter-hit/Punish Counter; excellent Burnout pressure tool (+1 on block, but increased pushback against Burnout) | ||
}} | }} | ||
===== 214MP ===== | ===== 214MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214mp | moveType = Special | ||
| input = 214MP | | input = 214MP | ||
| name = Hashogeki | | name = Hashogeki | ||
| images = SF6_Ryu_214p.png | | images = SF6_Ryu_214p.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_214mp_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
Line 1,834: | Line 1,982: | ||
| superGainHit = 800 (560) | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | | superGainBlk = 400 (200) | ||
| jugStart = | | jugStart = 1 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 2 | ||
| notes = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on counter-hit/Punish Counter | | notes = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on counter-hit/Punish Counter | ||
}} | }} | ||
===== 214HP ===== | ===== 214HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214hp | moveType = Special | ||
| input = 214HP | | input = 214HP | ||
| name = Hashogeki | | name = Hashogeki | ||
Line 1,861: | Line 2,009: | ||
| blockstun = 27 total | | blockstun = 27 total | ||
| hitstop = 15,15 | | hitstop = 15,15 | ||
| driveDmgBlk = | | driveDmgBlk = 3000x2 | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| driveGain = 1000x2 | | driveGain = 1000x2 | ||
| superGainHit = 700,400 (490,280) | | superGainHit = 700,400 (490,280) | ||
| superGainBlk = 350,200 (175,100) | | superGainBlk = 350,200 (175,100) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 0,1 | ||
| notes = 2 hits, even if it connects on final active frame; strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on hit | | notes = 2 hits, even if it connects on final active frame; strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on hit; leaves Ryu inside throw range for a strike/throw mixup on block | ||
}} | }} | ||
===== 214PP ===== | ===== 214PP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214pp | moveType = Special | ||
| input = 214PP | | input = 214PP | ||
| name = Hashogeki | | name = Hashogeki | ||
| images = SF6_Ryu_214pp.png | | images = SF6_Ryu_214pp.png | ||
| hitboxes = SF6_Ryu_214pp_hitbox.png | | hitboxes = SF6_Ryu_214pp_hitbox.png | ||
| damage = | | damage = 1100 | ||
| chip = | | chip = 275 | ||
| dmgScaling = Combo (2 hits) | | dmgScaling = Combo (2 hits) | ||
| startup = 18 | | startup = 18 | ||
Line 1,895: | Line 2,043: | ||
| blockstun = 29 | | blockstun = 29 | ||
| hitstop = 15 | | hitstop = 15 | ||
| driveDmgBlk = | | driveDmgBlk = 6000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = 900 (630) | | superGainHit = 900 (630) | ||
| superGainBlk = 450 (225) | | superGainBlk = 450 (225) | ||
| jugStart = | | jugStart = 1 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = Strike hitbox but can nullify 1-hit OD projectiles or any meterless projectiles; great pressure tool | | notes = Strike hitbox but can nullify 1-hit OD projectiles or any meterless projectiles; great pressure tool | ||
}} | }} | ||
===== 214HP(charged) ===== | ===== 214HP(charged) ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214p(charged) | moveType = Special | ||
| input = 214HP | | input = 214HP | ||
| name = Denjin Charge Hashogeki | | name = Denjin Charge Hashogeki | ||
Line 1,927: | Line 2,075: | ||
| blockstun = 41 total | | blockstun = 41 total | ||
| hitstop = 15 / 17,15 | | hitstop = 15 / 17,15 | ||
| driveDmgBlk = | | driveDmgBlk = 3000x2 | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| driveGain = 1000x2 | | driveGain = 1000x2 | ||
| superGainHit = 700,400 (490,280) | | superGainHit = 700,400 (490,280) | ||
| superGainBlk = 350,200 (175,100) | | superGainBlk = 350,200 (175,100) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 3,4 | ||
| notes = () refers to recovery on block; strike hitbox but can nullify 2-hit meterless projectile; puts opponent into spinning juggle state on hit; only comes out when the Heavy Punch button is pressed | | notes = () refers to recovery on block; strike hitbox but can nullify 2-hit meterless projectile; puts opponent into spinning juggle state on hit; only comes out when the Heavy Punch button is pressed | ||
}} | }} | ||
===== 214PP(charged) ===== | ===== 214PP(charged) ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214pp(charged) | moveType = Special | ||
| input = 214PP | | input = 214PP | ||
| name = Denjin Charge Hashogeki | | name = Denjin Charge Hashogeki | ||
| images = SF6_Ryu_214pp_charge.png | | images = SF6_Ryu_214pp_charge.png | ||
| hitboxes = SF6_Ryu_214pp_charge_hitbox.png | | hitboxes = SF6_Ryu_214pp_charge_hitbox.png | ||
| damage = | | damage = 800 | ||
| chip = | | chip = 400 | ||
| startup = 18 | | startup = 18 | ||
| active = 6 | | active = 6 | ||
Line 1,959: | Line 2,107: | ||
| blockstun = 29 | | blockstun = 29 | ||
| hitstop = 15 | | hitstop = 15 | ||
| driveDmgBlk = | | driveDmgBlk = 6000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = 1100 (770) | | superGainHit = 1100 (770) | ||
| superGainBlk = 550 (275) | | superGainBlk = 550 (275) | ||
| jugStart = | | jugStart = -1 ground / 1 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 2 | ||
| notes = 1-hit; strike hitbox but can nullify 1-hit OD projectile or any meterless projectile; crumple state is +14 before opponent becomes airborne | | notes = 1-hit; strike hitbox but can nullify 1-hit OD projectile or any meterless projectile; crumple state is +14 before opponent becomes airborne | ||
}} | }} | ||
Line 1,972: | Line 2,120: | ||
=== Denjin Charge === | === Denjin Charge === | ||
===== 22P ===== | ===== 22P ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_22p | moveType = Special | ||
| input = 22P | | input = 22P | ||
| name = Denjin Charge | | name = Denjin Charge | ||
Line 1,986: | Line 2,134: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Charges up next fireball-based move (Hadoken, Hashogeki, | | notes = Charges up next fireball-based move (Hadoken, Hashogeki, SA1, SA2) into a more powerful Denjin version; Ryu is in a counter-hit state for the entire animation; gains the Denjin charge on frame 50; can only store 1 stock at a time (does not persist between rounds); can also be performed after 5HP~HK or 5MP~LK~HK (on hit) by inputting 2P | ||
}} | }} | ||
== Super Arts == | == Super Arts == | ||
===== 236236P ===== | ===== 236236P ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236236p | moveType = Super | ||
| input = 236236P | | input = 236236P | ||
| name = Shinku Hadoken | | name = Shinku Hadoken | ||
Line 2,000: | Line 2,147: | ||
| chip = 100x5 (500) | | chip = 100x5 (500) | ||
| dmgScaling = 30% Minimum | | dmgScaling = 30% Minimum | ||
| startup = | | startup = 7 | ||
| active = - | | active = - | ||
| recovery = 79 | | recovery = 79 | ||
| total = | | total = 86 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
Line 2,016: | Line 2,163: | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
| superGainBlk = -10000 | | superGainBlk = -10000 | ||
| invuln = 1 | | invuln = 1-8 Strike/Throw | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = 1x4,100 | ||
| jugIncrease = | | jugIncrease = 1x4,100 | ||
| jugLimit = | | jugLimit = 99x5 | ||
| projSpeed = 0.12 | | projSpeed = 0.12 | ||
| notes = 5-hit Super projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen | | notes = 5-hit Super projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen; can be preformed even when an OD Hadoken is on screen | ||
}} | }} | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236236p_denjin | moveType = Super | ||
| input = 236236P | | input = 236236P | ||
| name = Denjin Hadoken | | name = Denjin Hadoken | ||
Line 2,032: | Line 2,179: | ||
| chip = 100x5 (500) | | chip = 100x5 (500) | ||
| dmgScaling = 30% Minimum | | dmgScaling = 30% Minimum | ||
| startup = | | startup = 7 | ||
| active = - | | active = - | ||
| recovery = 79 | | recovery = 79 | ||
| total = | | total = 86 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
Line 2,048: | Line 2,195: | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
| superGainBlk = -10000 | | superGainBlk = -10000 | ||
| invuln = 1 | | invuln = 1-8 Strike/Throw | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = 1x4,100 | ||
| jugIncrease = | | jugIncrease = 1x4,100 | ||
| jugLimit = | | jugLimit = 99 | ||
| projSpeed = 0.12 | | projSpeed = 0.12 | ||
| notes = 5-hit Super projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen; consumes Denjin stock for slightly more damage and KD Advantage | | notes = 5-hit Super projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen; consumes Denjin stock for slightly more damage and KD Advantage; can be performed even when an OD Hadoken is on screen | ||
}} | }} | ||
===== 214214P ===== | ===== 214214P ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214214p | moveType = Super | ||
| input = 214214P | | input = 214214P | ||
| name = Shin Hashogeki Lv.1 | | name = Shin Hashogeki Lv.1 | ||
| images = SF6_Ryu_214214p.png | | images = SF6_Ryu_214214p.png | ||
| hitboxes = SF6_Ryu_214214p_hitbox.png | | hitboxes = SF6_Ryu_214214p_hitbox.png | ||
| damage = ''' | | damage = '''2800''' | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | | dmgScaling = 40% Minimum | ||
Line 2,085: | Line 2,231: | ||
| invuln = 1-13 Full | | invuln = 1-13 Full | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = Can be held to increase damage/KD Advantage (reduces invincibility by 3f); strike hitbox | | notes = Can be held to increase damage/KD Advantage (reduces invincibility by 3f); strike hitbox; Burnout chip damage does not changed based on charge level | ||
}} | }} | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214214p_denjin | moveType = Super | ||
| input = 214214P | | input = 214214P | ||
| name = Denjin Hashogeki Lv.1 | | name = Denjin Hashogeki Lv.1 | ||
| images = SF6_Ryu_214214p_denjin.png | | images = SF6_Ryu_214214p_denjin.png | ||
| hitboxes = SF6_Ryu_214214p_denjin_hitbox.png | | hitboxes = SF6_Ryu_214214p_denjin_hitbox.png | ||
| damage = ''' | | damage = '''3200''' | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | | dmgScaling = 40% Minimum | ||
Line 2,116: | Line 2,262: | ||
| invuln = 1-13 Full | | invuln = 1-13 Full | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = Can be held to increase damage/KD Advantage (reduces invincibility by 3f); strike hitbox | | notes = Can be held to increase damage/KD Advantage (reduces invincibility by 3f); strike hitbox; Burnout chip damage does not changed based on charge level; consumes Denjin stock for slightly more damage | ||
}} | }} | ||
====== 214214P (Lv.2) ====== | ====== 214214P (Lv.2) ====== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214214p_lv2 | moveType = Super | ||
| input = 214214P (hold) | | input = 214214P (hold) | ||
| name = Shin Hashogeki Lv.2 | | name = Shin Hashogeki Lv.2 | ||
| images = SF6_Ryu_214214p.png | | images = SF6_Ryu_214214p.png | ||
| hitboxes = SF6_Ryu_214214p_hold_hitbox.png | | hitboxes = SF6_Ryu_214214p_hold_hitbox.png | ||
| damage = ''' | | damage = '''2900''' | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | | dmgScaling = 40% Minimum | ||
Line 2,149: | Line 2,295: | ||
| invuln = 1-10 Full | | invuln = 1-10 Full | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = Loses 3 invincibility frames if held; strike hitbox | | notes = Loses 3 invincibility frames if held; strike hitbox; Burnout chip damage does not changed based on charge level | ||
}} | }} | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214214p_denjin_lv2 | moveType = Super | ||
| input = 214214P (hold) | | input = 214214P (hold) | ||
| name = Denjin Hashogeki Lv.2 | | name = Denjin Hashogeki Lv.2 | ||
| images = SF6_Ryu_214214p_denjin.png | | images = SF6_Ryu_214214p_denjin.png | ||
| hitboxes = SF6_Ryu_214214p_hold_denjin_hitbox.png | | hitboxes = SF6_Ryu_214214p_hold_denjin_hitbox.png | ||
| damage = ''' | | damage = '''3300''' | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | | dmgScaling = 40% Minimum | ||
Line 2,180: | Line 2,326: | ||
| invuln = 1-10 Full | | invuln = 1-10 Full | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = Loses 3 invincibility frames if held; strike hitbox | | notes = Loses 3 invincibility frames if held; strike hitbox; Burnout chip damage does not changed based on charge level; consumes Denjin stock for slightly more damage | ||
}} | }} | ||
====== 214214P (Lv.3) ====== | ====== 214214P (Lv.3) ====== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214214p_lv3 | moveType = Super | ||
| input = 214214P (hold) | | input = 214214P (hold) | ||
| name = Shin Hashogeki Lv.3 | | name = Shin Hashogeki Lv.3 | ||
Line 2,211: | Line 2,357: | ||
| superGainHit = -20000 | | superGainHit = -20000 | ||
| superGainBlk = -20000 | | superGainBlk = -20000 | ||
| invuln = 1-10 Full | | invuln = 1-10 Full | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = Loses 3 invincibility frames if held; full charge causes tumble OTG state; strike hitbox | | notes = Loses 3 invincibility frames if held; full charge causes tumble OTG state; strike hitbox; Burnout chip damage does not changed based on charge level; extremely high pushback on block (can be difficult to punish without holding Parry into immediate Drive Rush) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214214p_denjin_lv3 | moveType = Super | ||
| input = 214214P (hold) | | input = 214214P (hold) | ||
| name = Denjin Hashogeki Lv.3 | | name = Denjin Hashogeki Lv.3 | ||
| images = SF6_Ryu_214214p_denjin.png | | images = SF6_Ryu_214214p_denjin.png | ||
| hitboxes = SF6_Ryu_214214p_denjin_hitbox.png | | hitboxes = SF6_Ryu_214214p_denjin_hitbox.png | ||
| damage = '''3400''' | | damage = '''3400''' | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | | dmgScaling = 40% Minimum | ||
| startup = '''50''' | | startup = '''50''' | ||
| active = 6 | | active = 6 | ||
| recovery = 39 | | recovery = 39 | ||
| total = 84 | | total = 84 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = '''KD +78 Tumble''' | | hitAdv = '''KD +78 Tumble''' | ||
| blockAdv = {{sf6-adv|VM|-20}} | | blockAdv = {{sf6-adv|VM|-20}} | ||
| punishAdv = '''KD +78 Tumble''' | | punishAdv = '''KD +78 Tumble''' | ||
| perfParryAdv = {{sf6-adv|VM|-43}} | | perfParryAdv = {{sf6-adv|VM|-43}} | ||
| blockstun = 25 | | blockstun = 25 | ||
| hitstop = 23 | | hitstop = 23 | ||
| driveDmgBlk = 10000 | | driveDmgBlk = 10000 | ||
| driveDmgHit = 10000 | | driveDmgHit = 10000 | ||
| superGainHit = -20000 | | superGainHit = -20000 | ||
| superGainBlk = -20000 | | superGainBlk = -20000 | ||
| invuln = 1-10 Full | | invuln = 1-10 Full | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = Loses 3 invincibility frames if held; full charge causes tumble OTG state; strike hitbox | | notes = Loses 3 invincibility frames if held; full charge causes tumble OTG state; strike hitbox; Burnout chip damage does not changed based on charge level; extremely high pushback on block (can be difficult to punish without holding Parry into immediate Drive Rush); consumes Denjin stock for slightly more damage | ||
}} | }} | ||
===== 236236K ===== | ===== 236236K ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236236k | moveType = Super | ||
| input = 236236K | | input = 236236K | ||
| name = Shin Shoryuken | | name = Shin Shoryuken | ||
| images = SF6_Ryu_236236k.png | | images = SF6_Ryu_236236k.png | ||
| hitboxes = SF6_Ryu_236236k_hitbox.png | | hitboxes = SF6_Ryu_236236k_hitbox.png | ||
| damage = 4000 ( | | damage = 4000 (3600) | ||
| chip = 400,300x2,50x2 (1000~1100) | | chip = 400,300x2,50x2 (1000~1100) | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | | dmgScaling = 50% Minimum; 10% Immediate (Sp) | ||
| startup = 5 | | startup = 5(2) | ||
| active = 12 | | active = 12 | ||
| recovery = 32+39 land | | recovery = 32+39 land | ||
Line 2,278: | Line 2,424: | ||
| armor = Break | | armor = Break | ||
| airborne = 7-48 (FKD) | | airborne = 7-48 (FKD) | ||
| jugStart = | | jugStart = [1] | ||
| jugIncrease = | | jugIncrease = [1x5] | ||
| jugLimit = | | jugLimit = 99 [99x5] | ||
| notes = More hits connect on block vs. tall standing characters (these extra hits do not deal any additional Drive Damage on block); active frames 3-12 cause a non-cinematic hit that does reduced damage (400x4, | | atkRange = 1.10 (1st) | ||
| notes = More hits connect on block vs. tall standing characters (these extra hits do not deal any additional Drive Damage on block); active frames 3-12 cause a non-cinematic hit that does reduced damage (400x4,2000); cannot anti-air cross-ups; starts up faster only when canceled from HP Shoryuken; cinematic time regenerates ~2.2 Drive bars for Ryu | |||
}} | }} | ||
====== 236236K (CA) ====== | ====== 236236K (CA) ====== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236236k(ca) | moveType = Super | ||
| input = 236236K | | input = 236236K | ||
| name = Shin Shoryuken (CA) | | name = Shin Shoryuken (CA) | ||
Line 2,293: | Line 2,440: | ||
| chip = 650,300x2,50x2 (1250~1350) | | chip = 650,300x2,50x2 (1250~1350) | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | | dmgScaling = 50% Minimum; 10% Immediate (Sp) | ||
| startup = 5 | | startup = 5(2) | ||
| active = 12 | | active = 12 | ||
| recovery = 32+39 land | | recovery = 32+39 land | ||
Line 2,312: | Line 2,459: | ||
| armor = Break | | armor = Break | ||
| airborne = 7-48 (FKD) | | airborne = 7-48 (FKD) | ||
| jugStart = | | jugStart = [1] | ||
| jugIncrease = | | jugIncrease = [1x5] | ||
| jugLimit = | | jugLimit = 99 [99x5] | ||
| notes = More hits connect on block vs. tall standing characters (these extra hits do not deal any additional Drive Damage on block); active frames 3-12 cause a non-cinematic hit that does slightly reduced damage (400x2,1200x3); cannot anti-air cross-ups; available at 25% HP or below; cinematic time regenerates ~2.3 Drive bars for Ryu | | atkRange = 1.10 (1st) | ||
| notes = More hits connect on block vs. tall standing characters (these extra hits do not deal any additional Drive Damage on block); active frames 3-12 cause a non-cinematic hit that does slightly reduced damage (400x2,1200x3); cannot anti-air cross-ups; starts up faster only when canceled from HP Shoryuken; available at 25% HP or below; cinematic time regenerates ~2.3 Drive bars for Ryu | |||
}} | }} | ||
== Taunts == | == Taunts == | ||
===== 5PPPKKK ===== | ===== 5PPPKKK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5pppkkk | moveType = taunt | ||
| input = 5PPPKKK | | input = 5PPPKKK | ||
| name = Neutral Taunt | | name = Neutral Taunt | ||
Line 2,338: | Line 2,486: | ||
===== 6PPPKKK ===== | ===== 6PPPKKK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_6pppkkk | moveType = taunt | ||
| input = 6PPPKKK | | input = 6PPPKKK | ||
| name = Forward Taunt | | name = Forward Taunt | ||
Line 2,356: | Line 2,504: | ||
===== 4PPPKKK ===== | ===== 4PPPKKK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_4pppkkk | moveType = taunt | ||
| input = 4PPPKKK | | input = 4PPPKKK | ||
| name = Back Taunt | | name = Back Taunt | ||
Line 2,374: | Line 2,522: | ||
===== 2PPPKKK ===== | ===== 2PPPKKK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_2pppkkk | moveType = taunt | ||
| input = 2PPPKKK | | input = 2PPPKKK | ||
| name = Down Taunt | | name = Down Taunt |
Latest revision as of 04:31, 14 March 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6HP
4HP
4HK
6HK
Target Combos
5MP~LK
5MP~LK~HK
5HP~HK
Throws
LPLK
4LPLK
Drive Moves
HPHK
Ryu
ryu_hphk
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HPHK Shingeki
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.541 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Ryu
ryu_6hphk
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6HPHK Chest Strike (Block)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.675 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Ryu
ryu_6hphk_recovery
|
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6HPHK Chest Strike (Recovery)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.675 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Ryu
ryu_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Ryu
ryu_mpmk_66_pdr
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MPMK~66 Parry Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.525 (min/throw), 1.878 (min/block), 3.628 (max/final DR frame) |
Ryu
ryu_mpmk_66_drc
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MPMK or 66 Drive Rush Cancel
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Hadoken
236LP
236MP
Ryu
ryu_236mp
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236MP Hadoken
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | - | 33 | 33 | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
47 | 2500 | [3000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.070 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+3 | -23 | ||||
Hit Advantage | Block Advantage | ||||
-1 | -7 | ||||
Notes | |||||
1-hit projectile; puts airborne opponents into limited juggle state |
236HP
Ryu
ryu_236hp
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236HP Hadoken
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | - | 35 | 33 | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
47 | 2500 | [3000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.085 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+1 | -25 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -9 | ||||
Notes | |||||
1-hit projectile; puts airborne opponents into limited juggle state |
236PP
236HP(charged)
236PP(charged)
Shoryuken
623LP
623MP
623HP
623PP
Tatsumaki Senpukyaku
214LK
214MK
214HK
214KK
Air Tatsumaki Senpukyaku
j.214K
6HK~214K
j.214KK
6HK~214KK
High Blade Kick
236LK
236MK
236HK
236KK
Hashogeki
214LP
214MP
214HP
214PP
214HP(charged)
214PP(charged)
Denjin Charge
22P
Super Arts
236236P
214214P
214214P (Lv.2)
214214P (Lv.3)
236236K
236236K (CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK