< Street Fighter 6 | Chun-Li
(→[2]8HK) |
|||
(38 intermediate revisions by 3 users not shown) | |||
Line 11: | Line 11: | ||
| throwHurtbox = 0.33 | | throwHurtbox = 0.33 | ||
| fwdWalkSpd = 0.050 | | fwdWalkSpd = 0.050 | ||
| bwdWalkSpd = 0. | | bwdWalkSpd = 0.035 | ||
| fwdDashSpd = 19 | | fwdDashSpd = 19 | ||
| bwdDashSpd = 25 | | bwdDashSpd = 25 | ||
Line 68: | Line 68: | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | | projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | ||
| atkRange = (Range for certain attacks, generally normals/throws/DI; moves with extra horizontal movement listed as MaxRange(MinRange), e.g. Slides or 2-hit moves) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | | notes = (Additional details about the move that do not have their own dedicated field) | ||
---> | ---> | ||
Line 80: | Line 81: | ||
| hitboxes = SF6_Chun-Li_5lp_hitbox.png | | hitboxes = SF6_Chun-Li_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
Line 104: | Line 105: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.05 | |||
| notes = Chains into 5LP/2LP/2LK; combos naturally to 5MP; Stance Cancel: -1/-8; special/DR cancel is delayed until after 2nd active frame | | notes = Chains into 5LP/2LP/2LK; combos naturally to 5MP; Stance Cancel: -1/-8; special/DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
Line 140: | Line 142: | ||
| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 0.803 | |||
| notes = Good combo/frame trap starter; Stance Cancel: +3/-1; special/DR cancel is delayed until after 3rd active frame | | notes = Good combo/frame trap starter; Stance Cancel: +3/-1; special/DR cancel is delayed until after 3rd active frame | ||
}} | }} | ||
Line 161: | Line 164: | ||
| hitconfirm = 19 (stance) | | hitconfirm = 19 (stance) | ||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-3}} | ||
| punishAdv = {{sf6-adv|VP|+6}} | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
Line 167: | Line 170: | ||
| afterDRBlk = {{sf6-adv|E|0}} | | afterDRBlk = {{sf6-adv|E|0}} | ||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = | | blockstun = 20 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| driveGain = | | driveGain = 4000 | ||
| superGainHit = 800 (560) | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | | superGainBlk = 400 (200) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Great long-ranged poke and whiff punish tool; cancelable into Stance and can input follow-ups after 16f; combos naturally to Stance LP if close enough, or stance MK/HK on Punish Counter; Stance Cancel: +6/ | | atkRange = 1.756 (1.697) | ||
| notes = Great long-ranged poke and whiff punish tool; cancelable into Stance and can input follow-ups after 16f; combos naturally to Stance LP if close enough, or stance MK/HK on Punish Counter; Stance Cancel: +6/+1 into follow-up, -4/-9 into blocking | |||
}} | }} | ||
Line 187: | Line 191: | ||
| hitboxes = SF6_Chun-Li_5lk_hitbox.png | | hitboxes = SF6_Chun-Li_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
Line 211: | Line 215: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.13 | |||
| notes = Stance Cancel: 0/-3; DR cancel is delayed until after 2nd active frame | | notes = Stance Cancel: 0/-3; DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
Line 247: | Line 252: | ||
| superGainHit = 700 (490) | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | | superGainBlk = 350 (175) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 0.73 | |||
| notes = Cannot hit crouching opponents; good anti-air (cannot hit cross-up); Stance Cancel: +9/+4 | | notes = Cannot hit crouching opponents; good anti-air (cannot hit cross-up); Stance Cancel: +9/+4 | ||
}} | }} | ||
Line 260: | Line 266: | ||
| hitboxes = SF6_Chun-Li_5hk_hitbox.png | | hitboxes = SF6_Chun-Li_5hk_hitbox.png | ||
| damage = 900 | | damage = 900 | ||
| dmgScaling = 20% Starter | |||
| startup = 14 | | startup = 14 | ||
| active = 3 | | active = 3 | ||
Line 281: | Line 288: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 air / {{clr|PC|0 PC air}} | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.841 | |||
| notes = Cannot hit crouching opponents; slow but rewarding mid-range anti-air (leg/head are invulnerable to airborne strikes 14-16f); cannot hit cross-up; puts airborne opponents into limited juggle state; Stance Cancel: +10/+6 into follow-up, -3/-7 into blocking | | notes = Cannot hit crouching opponents; slow but rewarding mid-range anti-air (leg/head are invulnerable to airborne strikes 14-16f); cannot hit cross-up; puts airborne opponents into limited juggle state; Stance Cancel: +10/+6 into follow-up, -3/-7 into blocking | ||
}} | }} | ||
Line 295: | Line 303: | ||
| hitboxes = SF6_Chun-Li_2lp_hitbox.png | | hitboxes = SF6_Chun-Li_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
Line 319: | Line 327: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 0.91 | |||
| notes = Chains into 5LP/2LP/2LK; Stance Cancel: -1/-6 | | notes = Chains into 5LP/2LP/2LK; Stance Cancel: -1/-6 | ||
}} | }} | ||
Line 355: | Line 364: | ||
| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Decent range and hitbox disjoint for a poke; Stance Cancel: +6/+1 | | atkRange = 1.10 | ||
| notes = Decent range and hitbox disjoint for a poke; Stance Cancel: +6/+1; topmost hurtbox on frames 1-9 is vulnerable only to aerial attacks, preventing its use as an anti-air | |||
}} | }} | ||
Line 391: | Line 401: | ||
| superGainHit = 600,400 (420,280) | | superGainHit = 600,400 (420,280) | ||
| superGainBlk = 300,200 (150,100) | | superGainBlk = 300,200 (150,100) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 0,0 | ||
| jugLimit = | | jugLimit = 0,1 | ||
| atkRange = 1.537 (1.292) | |||
| notes = 2 hits (only 2nd is cancelable); forces stand on hit; solid anti-air on frames 12-13 and 21-23 (cannot hit cross-up); 1st hit puts airborne opponent into limited juggle state (2nd hit causes air reset, but can whiff for a knockdown); counter-hit/Punish Counter bonus advantage applies to both hits; Stance Cancel: +8/+4 into follow-up, -6/-10 into blocking | | notes = 2 hits (only 2nd is cancelable); forces stand on hit; solid anti-air on frames 12-13 and 21-23 (cannot hit cross-up); 1st hit puts airborne opponent into limited juggle state (2nd hit causes air reset, but can whiff for a knockdown); counter-hit/Punish Counter bonus advantage applies to both hits; Stance Cancel: +8/+4 into follow-up, -6/-10 into blocking | ||
}} | }} | ||
Line 404: | Line 415: | ||
| hitboxes = SF6_Chun-Li_2lk_hitbox.png | | hitboxes = SF6_Chun-Li_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
Line 428: | Line 439: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 0.85 | |||
| notes = Chains into 5LP/2LP/2LK; fully cancelable (rare for a 2LK); Stance Cancel: -3/-4 | | notes = Chains into 5LP/2LP/2LK; fully cancelable (rare for a 2LK); Stance Cancel: -3/-4 | ||
}} | }} | ||
Line 465: | Line 477: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.477 | |||
| notes = Good range for a cancelable low poke; Stance Cancel: +5/+2; Range: 1.477; DR cancel is delayed until after active frames | | notes = Good range for a cancelable low poke; Stance Cancel: +5/+2; Range: 1.477; DR cancel is delayed until after active frames | ||
}} | }} | ||
Line 498: | Line 511: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.515 | |||
| notes = More active frames and safer on block than most sweeps; puts airborne opponents into limited juggle state (can juggle after late anti-air 2HK); not a Hard Knockdown when juggled into; Stance Cancel: HKD/-11 into follow-up, HKD/-21 into blocking | | notes = More active frames and safer on block than most sweeps; puts airborne opponents into limited juggle state (can juggle after late anti-air 2HK); not a Hard Knockdown when juggled into; Stance Cancel: HKD/-11 into follow-up, HKD/-21 into blocking | ||
}} | }} | ||
Line 518: | Line 532: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+4(+9)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+6)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+8(+13)}} | ||
| hitstun = 13 | | perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | ||
| hitstun = 13 | |||
| blockstun = 10 | | blockstun = 10 | ||
| hitstop = 9 | | hitstop = 9 | ||
Line 529: | Line 544: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 0.85 | |||
| notes = Can be used as a fuzzy instant overhead vs. Dee Jay/JP/Marisa/Zangief | | notes = Can be used as a fuzzy instant overhead vs. Dee Jay/JP/Marisa/Zangief | ||
}} | }} | ||
Line 548: | Line 564: | ||
| guard = H | | guard = H | ||
| cancel = Sp SA1 | | cancel = Sp SA1 | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+8(+13)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+4(+9)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+12(+17)}} | ||
| perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 15,17 | | hitstun = 15,17 | ||
| blockstun = 13,13 | | blockstun = 13,13 | ||
Line 559: | Line 576: | ||
| superGainHit = 250x2 (175x2) | | superGainHit = 250x2 (175x2) | ||
| superGainBlk = 125 (62) | | superGainBlk = 125 (62) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,3 | ||
| jugLimit = | | jugLimit = 1,2 | ||
| atkRange = 0.85 (0.67) | |||
| notes = 2 hits, can only connect once vs. grounded opponents; both hits put airborne opponents into limited juggle state; cancels to Air Lightning Legs or Air SA1 from either hit; shifts Chun-Li's hurtbox upward during startup | | notes = 2 hits, can only connect once vs. grounded opponents; both hits put airborne opponents into limited juggle state; cancels to Air Lightning Legs or Air SA1 from either hit; shifts Chun-Li's hurtbox upward during startup | ||
}} | }} | ||
Line 578: | Line 596: | ||
| guard = H | | guard = H | ||
| cancel = TC | | cancel = TC | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+12(+16)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+7(+11)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+16(+20)}} | ||
| perfParryAdv = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 589: | Line 608: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 10 | ||
| jugLimit = | | jugLimit = 10 | ||
| atkRange = 1.04 | |||
| notes = Puts airborne opponents into limited juggle state (300 less damage vs. airborne); cancelable into j.HP~j.HP even on whiff | | notes = Puts airborne opponents into limited juggle state (300 less damage vs. airborne); cancelable into j.HP~j.HP even on whiff | ||
}} | }} | ||
Line 608: | Line 628: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+7(+9)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+4(+6)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+11(+13)}} | ||
| perfParryAdv = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 10 | | blockstun = 10 | ||
Line 619: | Line 640: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 0.62 | |||
| notes = | | notes = | ||
}} | }} | ||
Line 638: | Line 660: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+7(+13)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+9)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+11(+17)}} | ||
| perfParryAdv = {{sf6-adv|VM|-8}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
Line 649: | Line 672: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.02 | |||
| notes = Cross-up | | notes = Cross-up | ||
}} | }} | ||
Line 668: | Line 692: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+8(+16)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+11)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+12(+20)}} | ||
| perfParryAdv = {{sf6-adv|VM|-10}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 679: | Line 704: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 0.73 | |||
| notes = Can be used as a fuzzy instant overhead vs. JP/Marisa/Zangief (opponent must be in Burnout for true blockstring); shifts Chun-Li's hurtbox upward during startup | | notes = Can be used as a fuzzy instant overhead vs. JP/Marisa/Zangief (opponent must be in Burnout for true blockstring); shifts Chun-Li's hurtbox upward during startup | ||
}} | }} | ||
Line 698: | Line 724: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+11(+16)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+6(+11)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+15(+20)}} | ||
| perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 709: | Line 736: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 0.96 | |||
| notes = Hits on both sides, preventing the opponent from walking under for a punish; useful air-to-air; shifts Chun-Li's hurtbox upward during startup | | notes = Hits on both sides, preventing the opponent from walking under for a punish; useful air-to-air; shifts Chun-Li's hurtbox upward during startup | ||
}} | }} | ||
Line 749: | Line 777: | ||
| guard = LH | | guard = LH | ||
| cancel = SS Sp SA | | cancel = SS Sp SA | ||
| hitconfirm = | | hitconfirm = 15 | ||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = {{sf6-adv|VP|+6}} | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-16}} | | perfParryAdv = {{sf6-adv|VM|-16}} | ||
| DRcancelHit = {{sf6-adv|VP|+ | | DRcancelHit = {{sf6-adv|VP|+8}} | ||
| DRcancelBlk = {{sf6-adv|P|+ | | DRcancelBlk = {{sf6-adv|P|+3}} | ||
| afterDRHit = {{sf6-adv|VP|+6}} | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | | afterDRBlk = {{sf6-adv|P|+1}} | ||
Line 766: | Line 794: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Great poke and neutral buffer tool with a disjointed hitbox and lenient hitconfirm window; Stance Cancel: +5/+1; DR cancel is delayed until after | | atkRange = 1.397 | ||
| notes = Great poke and neutral buffer tool with a disjointed hitbox and lenient hitconfirm window; Stance Cancel: +5/+1; DR cancel is delayed until after active frames | |||
}} | }} | ||
Line 802: | Line 831: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 0.97 | |||
| notes = Short range combo and frame trap tool; high active frame count makes it amazing as a meaty option; Stance Cancel: +9/+3 into follow-up, -5/-11 into blocking | | notes = Short range combo and frame trap tool; high active frame count makes it amazing as a meaty option; Stance Cancel: +9/+3 into follow-up, -5/-11 into blocking | ||
}} | }} | ||
Line 836: | Line 866: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Stance Cancel: +2/-1 into follow-up, -6/-9 into blocking; 1-8f Crouching state; does not allow a follow-up link (except for Punish Counter 3HP into Stance LP) | | atkRange = 1.40 | ||
| notes = Stance Cancel: +2/-1 into follow-up, -6/-9 into blocking; 1-8f Crouching state; does not allow a follow-up link (except for Punish Counter 3HP into Stance LP); puts airborne opponent into limited juggle state (e.g. after Wallsplat) | |||
}} | }} | ||
Line 871: | Line 902: | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| airborne = 8-28 (FKD) | | airborne = 8-28 (FKD) | ||
| jugStart = | | jugStart = 0 air / {{clr|PC|-1 PC ground}} | ||
| jugIncrease = | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = 1 | ||
| atkRange = 1.897 | |||
| notes = Punish Counter crumple state can lead to Stance HK launch or Stance LP grounded combo; causes spinning free juggle state on Punish Counter vs. airborne opponents; great hitbox priority; Stance Cancel: +2/-1 into follow-up, -6/-9 into blocking | | notes = Punish Counter crumple state can lead to Stance HK launch or Stance LP grounded combo; causes spinning free juggle state on Punish Counter vs. airborne opponents; great hitbox priority; Stance Cancel: +2/-1 into follow-up, -6/-9 into blocking | ||
}} | }} | ||
Line 905: | Line 937: | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| airborne = 7-39 (FKD) | | airborne = 7-39 (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Side-switching overhead; can only hit cross-up (does not work on fully cornered opponents); puts airborne opponents into limited juggle state; 1f better hit advantage vs. most crouching characters; has extremely long range when performed out of Drive Rush | | notes = Side-switching overhead; can only hit cross-up (does not work on fully cornered opponents); puts airborne opponents into limited juggle state; 1f better hit advantage vs. most crouching characters; has extremely long range when performed out of Drive Rush | ||
}} | }} | ||
Line 937: | Line 969: | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| airborne = Until Land (FKD after bounce) | | airborne = Until Land (FKD after bounce) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| atkRange = 0.25 | |||
| notes = Not an overhead, but can hit immediately on the way up to bait throw techs; cancelable into itself on hit/block (up to 3 total uses) or into other air moves; puts airborne opponents into limited juggle state; can hit cross-up (bounces away from wall if opponent is fully cornered) | | notes = Not an overhead, but can hit immediately on the way up to bait throw techs; cancelable into itself on hit/block (up to 3 total uses) or into other air moves; puts airborne opponents into limited juggle state; can hit cross-up (bounces away from wall if opponent is fully cornered) | ||
}} | }} | ||
Line 968: | Line 1,001: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 20 | ||
| notes = Can be performed on whiff; puts airborne opponents into limited juggle state | | notes = Can be performed on whiff; puts airborne opponents into limited juggle state | ||
}} | }} | ||
Line 999: | Line 1,032: | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| airborne = Until Land (FKD after bounce) | | airborne = Until Land (FKD after bounce) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 2 | ||
| notes = Cancelable into itself on hit/block (up to 3 total uses) or into other air moves; puts airborne opponents into limited juggle state; can hit cross-up (bounces away from wall if opponent is fully cornered) | | notes = Cancelable into itself on hit/block (up to 3 total uses) or into other air moves; puts airborne opponents into limited juggle state; can hit cross-up (bounces away from wall if opponent is fully cornered) | ||
}} | }} | ||
Line 1,030: | Line 1,063: | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| airborne = Until Land (FKD after bounce) | | airborne = Until Land (FKD after bounce) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 3 | ||
| notes = Cancelable into other air moves on hit/block but cannot chain into any further Yoso Kicks; causes spike knockdown vs. airborne opponents; can hit cross-up (bounces away from wall if opponent is fully cornered) | | notes = Cancelable into other air moves on hit/block but cannot chain into any further Yoso Kicks; causes spike knockdown vs. airborne opponents; can hit cross-up (bounces away from wall if opponent is fully cornered) | ||
}} | }} | ||
Line 1,071: | Line 1,104: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Input 214P again to manually exit stance (fastest total Serenity Stream time is 37f); cannot block while exiting stance; counter-hit state for entire animation; final 14f of recovery is in a standing state; 18f version occurs automatically after 14+57f (can delay by holding crouch) | | notes = Input 214P again to manually exit stance (fastest total Serenity Stream time is 37f); cannot block while exiting stance; counter-hit state for entire animation; final 14f of recovery is in a standing state; 18f version occurs automatically after 14+57f (can delay by holding crouch) | ||
}} | }} | ||
Line 1,105: | Line 1,135: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 0.84 | |||
| notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream; slight low profile for entire move duration; special/DR cancel is delayed until after 4th active frame | | notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream; slight low profile for entire move duration; special/DR cancel is delayed until after 4th active frame | ||
}} | }} | ||
Line 1,118: | Line 1,149: | ||
| hitboxes = SF6_Chun-Li_214p_mp_hitbox.png | | hitboxes = SF6_Chun-Li_214p_mp_hitbox.png | ||
| damage = 750 | | damage = 750 | ||
| startup = | | startup = 7 | ||
| active = | | active = 11 | ||
| recovery = 19[32] | | recovery = 19[32] | ||
| total = 36[49] | | total = 36[49] | ||
| guard = L | | guard = L | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD + | | hitAdv = KD +34(+44)<br>[KD +21(+31)] | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-14(-4)}}<br>{{sf6-adv|VM|[-27(-17)]}} | ||
| punishAdv = KD + | | punishAdv = KD +34(+44)<br>[KD +21(+31)] | ||
| perfParryAdv = {{sf6-adv|VM|- | | perfParryAdv = {{sf6-adv|VM|-28(-18)}}<br>{{sf6-adv|VM|[-41(-31)]}} | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = 11 | | hitstop = 11 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| driveGain = | | driveGain = 2000 | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 2.30 (1.753) | |||
| notes = Low profile/upper body projectile invuln: 1-31f (exit stance) / 1-36f (remain crouched); extra-low profile 8-21f (can even go under Drive Impact); [] refers to recovery when exiting Serenity Stream; () refers to KD Adv. when exiting Serenity Stream on hit | | notes = Low profile/upper body projectile invuln: 1-31f (exit stance) / 1-36f (remain crouched); extra-low profile 8-21f (can even go under Drive Impact); [] refers to recovery when exiting Serenity Stream; () refers to KD Adv. when exiting Serenity Stream on hit | ||
}} | }} | ||
Line 1,169: | Line 1,201: | ||
| superGainHit = 300x2 (210x2) | | superGainHit = 300x2 (210x2) | ||
| superGainBlk = 150x2 (75x2) | | superGainBlk = 150x2 (75x2) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 0,0 | ||
| atkRange = 1.677 (1.40) | |||
| notes = No charge required to cancel into Kikoken or Spinning Bird Kick; exits Serenity Stream upon use; only first hit is an overhead; 1-2f low profile, 1-5f crouching state; 29-42f no head hurtbox | | notes = No charge required to cancel into Kikoken or Spinning Bird Kick; exits Serenity Stream upon use; only first hit is an overhead; 1-2f low profile, 1-5f crouching state; 29-42f no head hurtbox | ||
}} | }} | ||
Line 1,203: | Line 1,236: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.469 (1.443) | |||
| notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream | | notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream | ||
}} | }} | ||
Line 1,223: | Line 1,257: | ||
| cancel = Sp SA | | cancel = Sp SA | ||
| hitconfirm = 18 | | hitconfirm = 18 | ||
| hitAdv = {{sf6-adv|VM| | | hitAdv = {{sf6-adv|M|-3}}{{sf6-adv|VM|(-27)}} | ||
| blockAdv = {{sf6-adv|VM|-9(-33)}} | | blockAdv = {{sf6-adv|VM|-9(-33)}} | ||
| punishAdv = {{sf6-adv| | | punishAdv = {{sf6-adv|P|+1{{sf6-adv|VM|(-23)}}}} | ||
| perfParryAdv = {{sf6-adv|VM|-25(-49)}} | | perfParryAdv = {{sf6-adv|VM|-25(-49)}} | ||
| DRcancelHit = {{sf6-adv|VP|+ | | DRcancelHit = {{sf6-adv|VP|+11}} | ||
| DRcancelBlk = {{sf6-adv|VP|+5}} | | DRcancelBlk = {{sf6-adv|VP|+5}} | ||
| hitstun = | | hitstun = 24 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = 11 | | hitstop = 11 | ||
Line 1,237: | Line 1,271: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| atkRange = 1.715 | |||
| notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream; puts airborne opponents into limited juggle state; special/DR cancel is delayed until after 4th active frame | | notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream; puts airborne opponents into limited juggle state; special/DR cancel is delayed until after 4th active frame | ||
}} | }} | ||
Line 1,268: | Line 1,303: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.09 | |||
| notes = Jump cancelable on hit only; puts opponent into limited juggle state; exits Serenity Stream upon use; 1-6f crouching state | | notes = Jump cancelable on hit only; puts opponent into limited juggle state; exits Serenity Stream upon use; 1-6f crouching state | ||
}} | }} | ||
Line 1,295: | Line 1,331: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = Has large pushback during throw animation, preventing corner throw loops (with frame-perfect timing, can throw loop vs. Blanka, E. Honda, and Zangief) | | notes = Has large pushback during throw animation, preventing corner throw loops (with frame-perfect timing, can throw loop vs. Blanka, E. Honda, and Zangief) | ||
}} | }} | ||
Line 1,318: | Line 1,355: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Side switches; | | atkRange = 0.80 | ||
| notes = Side switches; in the corner, does not allow true strike/throw oki without Drive Rush | |||
}} | }} | ||
Line 1,340: | Line 1,378: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.79 | |||
| notes = Throw height doesn't affect KD advantage, but higher connect will throw opponent farther; no throw oki but can use a ranged meaty strike against cornered opponent | | notes = Throw height doesn't affect KD advantage, but higher connect will throw opponent farther; no throw oki but can use a ranged meaty strike against cornered opponent | ||
}} | }} | ||
Line 1,352: | Line 1,391: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter | | dmgScaling = 20% Starter (Hit)<br>20% Multiplier (Block) | ||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
Line 1,373: | Line 1,412: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 2.506 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | ||
}} | }} | ||
Line 1,379: | Line 1,419: | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hphk | moveType = drive | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Hoyoku Kick | | name = Hoyoku Kick (Block) | ||
| images = SF6_Chun-Li_6hphk.png | | images = SF6_Chun-Li_6hphk.png | ||
| hitboxes = SF6_Chun-Li_6hphk_hitbox.png | | hitboxes = SF6_Chun-Li_6hphk_hitbox.png | ||
| damage = 250x2 recoverable | | damage = 250x2 recoverable | ||
| chip = 65,60 recoverable | | chip = 65,60 recoverable | ||
| startup = 20 | | startup = 20 | ||
| active = 3(10)3 | | active = 3(10)3 | ||
| recovery = 26(33) | | recovery = 26(33) | ||
Line 1,391: | Line 1,431: | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 36 total | |||
| hitstop = 4,16 | |||
| driveGain = -20000 | |||
| invuln = 1-22 Full | |||
| armor = Break (1st hit) | |||
| jugStart = 1,200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| atkRange = 2.066 (1.69) | |||
| notes = 2 hits; performed by inputting 6HPHK during blockstun; 7f extra recovery on hit; freezes the screen for 4f during startup; if 1st hit is Perfect Parried, opponent can interrupt with a move 11f or faster; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hphk_recovery | moveType = drive | |||
| input = 6HPHK | |||
| name = Hoyoku Kick (Recovery) | |||
| images = SF6_Chun-Li_6hphk.png | |||
| hitboxes = SF6_Chun-Li_6hphk_hitbox.png | |||
| damage = 250x2 recoverable | |||
| chip = 65,60 recoverable | |||
| startup = 18 | |||
| active = 3(10)3 | |||
| recovery = 26(33) | |||
| total = 59(66) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | | punishAdv = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
Line 1,397: | Line 1,466: | ||
| hitstop = 4,16 | | hitstop = 4,16 | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| invuln = 1- | | invuln = 1-20 Full | ||
| armor = Break | | armor = Break (1st hit) | ||
| jugStart = 1,200 | | jugStart = 1,200 | ||
| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = | | atkRange = 2.066 (1.69) | ||
| notes = 2 hits; performed by inputting 6HPHK on wakeup; 7f extra recovery on hit; does not have any screen freeze; if 1st hit is Perfect Parried, opponent can interrupt with a move 11f or faster; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
Line 1,426: | Line 1,496: | ||
}} | }} | ||
===== 66 ===== | ===== MPMK~66 ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | {{FrameData-SF6 | chara = Chun-Li | moveId = chun-Li_mpmk_66_pdr | moveType = drive | ||
| input = 66 | | input = MPMK~66 | ||
| name = Drive Rush | | name = Parry Drive Rush | ||
| images = SF6_Chun-Li_66.png | |||
| hitboxes = SF6_Chun-Li_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 3+8 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 26(48) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| driveGain = -10000 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 1.044 (min/throw), 2.222 (min/block), 3.163 (max/final DR frame) | |||
}} | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = chun-Li_mpmk_66_drc | moveType = drive | |||
| input = MPMK or 66 | |||
| name = Drive Rush Cancel | |||
| images = SF6_Chun-Li_66.png | | images = SF6_Chun-Li_66.png | ||
| hitboxes = SF6_Chun-Li_66_hitbox.png | | hitboxes = SF6_Chun-Li_66_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 15% Multiplier (Mid-Combo) | | dmgScaling = 15% Multiplier (Mid-Combo) | ||
| startup = 9 | | startup = 9 | ||
| active = | | active = - | ||
| recovery = | | recovery = 15(37) | ||
| total = | | total = 24(46) | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = | | driveGain = -30000 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]] | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties | ||
}} | }} | ||
Line 1,475: | Line 1,564: | ||
| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| projSpeed = 0.037 | | projSpeed = 0.037 | ||
| notes = 50f charge (no charge required if canceled from Stance normals); travels ~90% screen; Super cancel timing is very strict | | notes = 50f charge (no charge required if canceled from Stance normals); travels ~90% screen; Super cancel timing is very strict | ||
Line 1,509: | Line 1,598: | ||
| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| projSpeed = 0.05 | | projSpeed = 0.05 | ||
| notes = 50f charge (no charge required if canceled from Stance normals); travels ~80% screen; Super cancel timing is very strict | | notes = 50f charge (no charge required if canceled from Stance normals); travels ~80% screen; Super cancel timing is very strict | ||
Line 1,543: | Line 1,632: | ||
| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| projSpeed = 0.07 | | projSpeed = 0.07 | ||
| notes = 50f charge (no charge required if canceled from Stance normals); travels ~60% screen; Super cancel timing is very strict | | notes = 50f charge (no charge required if canceled from Stance normals); travels ~60% screen; Super cancel timing is very strict | ||
Line 1,558: | Line 1,647: | ||
| damage = 400x2 | | damage = 400x2 | ||
| chip = 100x2 | | chip = 100x2 | ||
| dmgScaling = 20% Starter | |||
| startup = 11 | | startup = 11 | ||
| active = - | | active = - | ||
Line 1,577: | Line 1,667: | ||
| superGainHit = 200,250 (140,175) | | superGainHit = 200,250 (140,175) | ||
| superGainBlk = 100,125 (50,62) | | superGainBlk = 100,125 (50,62) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,2 | ||
| jugLimit = | | jugLimit = 0,6 | ||
| projSpeed = 0.095 | | projSpeed = 0.095 | ||
| notes = 45f charge (no charge required if canceled from Stance normals); 2-hit projectile; counter-hit/Punish Counter bonus advantage applies after both hits | | notes = 45f charge (no charge required if canceled from Stance normals); 2-hit projectile; counter-hit/Punish Counter bonus advantage applies after both hits; 2nd hit with higher juggle limit only comes out if 1st hit connects | ||
}} | }} | ||
Line 1,612: | Line 1,702: | ||
| superGainHit = 250x2,300 (175x2,210) | | superGainHit = 250x2,300 (175x2,210) | ||
| superGainBlk = 125x2,150 (62x6,75) | | superGainBlk = 125x2,150 (62x6,75) | ||
| jugStart = | | jugStart = 0,0,1 air | ||
| jugIncrease = | | jugIncrease = 0,0,1 | ||
| jugLimit = | | jugLimit = 1x3 | ||
| atkRange = 1.335 | |||
| notes = 3 hits; counter-hit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up | | notes = 3 hits; counter-hit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up | ||
}} | }} | ||
Line 1,645: | Line 1,736: | ||
| superGainHit = 200x4 (140x4) | | superGainHit = 200x4 (140x4) | ||
| superGainBlk = 100x4 (50x4) | | superGainBlk = 100x4 (50x4) | ||
| jugStart = | | jugStart = 0x3,1 air | ||
| jugIncrease = | | jugIncrease = 0x3,1 | ||
| jugLimit = | | jugLimit = 1x4 | ||
| atkRange = 1.690 | |||
| notes = 4 hits; counter-hit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up | | notes = 4 hits; counter-hit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up | ||
}} | }} | ||
Line 1,677: | Line 1,769: | ||
| superGainHit = 160x5 (112x5) | | superGainHit = 160x5 (112x5) | ||
| superGainBlk = 80x5 (40x5) | | superGainBlk = 80x5 (40x5) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 0x4,1 | ||
| jugLimit = | | jugLimit = 1x5 | ||
| atkRange = 1.88 | |||
| notes = 5 hits; puts opponents into limited juggle state; can juggle into 22K in the corner or SA1/SA3 anywhere (optimal for SA3 damage, skipping the additional damage scaling when canceled); cannot hit cross-up | | notes = 5 hits; puts opponents into limited juggle state; can juggle into 22K in the corner or SA1/SA3 anywhere (optimal for SA3 damage, skipping the additional damage scaling when canceled); cannot hit cross-up | ||
}} | }} | ||
Line 1,710: | Line 1,803: | ||
| superGainHit = 160x5 (112x5) | | superGainHit = 160x5 (112x5) | ||
| superGainBlk = 80x5 (40x5) | | superGainBlk = 80x5 (40x5) | ||
| jugStart = | | jugStart = 0x4,1 air | ||
| jugIncrease = | | jugIncrease = 0x4,1 | ||
| jugLimit = | | jugLimit = 1x5 | ||
| atkRange = 1.635 | |||
| notes = 5 hits; can follow-up with KK on hit/block for no extra Drive cost; counter-hit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up | | notes = 5 hits; can follow-up with KK on hit/block for no extra Drive cost; counter-hit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up | ||
}} | }} | ||
Line 1,738: | Line 1,832: | ||
| superGainHit = 100x5 (70x5) | | superGainHit = 100x5 (70x5) | ||
| superGainBlk = 50x5 (25x5) | | superGainBlk = 50x5 (25x5) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 0x4,10 | ||
| jugLimit = | | jugLimit = 2x5 | ||
| notes = 10 hits total; does not cost additional Drive meter; cannot hit cross-up | | notes = 10 hits total; does not cost additional Drive meter; cannot hit cross-up | ||
}} | }} | ||
Line 1,756: | Line 1,850: | ||
| startup = 8 | | startup = 8 | ||
| active = 2(4)2(4)2 | | active = 2(4)2(4)2 | ||
| recovery = 15 land | | recovery = 15(18) land | ||
| total = - | | total = - | ||
| guard = LH | | guard = LH | ||
Line 1,773: | Line 1,867: | ||
| superGainBlk = 125,150 (62,75) | | superGainBlk = 125,150 (62,75) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 0 air | ||
| jugIncrease = | | jugIncrease = 1x3 | ||
| jugLimit = | | jugLimit = 10,10,11 | ||
| notes = 3 hits; Forward/Neutral Jump only; cannot hit crouching; final 5f landing recovery is in crouching state | | notes = 3 hits; Forward/Neutral Jump only; 3f extra landing recovery on whiff; cannot hit crouching; final 5f landing recovery is in crouching state | ||
}} | }} | ||
Line 1,790: | Line 1,884: | ||
| startup = 10 | | startup = 10 | ||
| active = 2(4)2(4)2(5)2 | | active = 2(4)2(4)2(5)2 | ||
| recovery = 15 land | | recovery = 15(18) land | ||
| total = - | | total = - | ||
| guard = LH | | guard = LH | ||
Line 1,807: | Line 1,901: | ||
| superGainBlk = 100x2 (50x2) | | superGainBlk = 100x2 (50x2) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 0 air | ||
| jugIncrease = | | jugIncrease = 1x4 | ||
| jugLimit = | | jugLimit = 10x3,11 | ||
| notes = 4 hits; Forward/Neutral Jump only; cannot hit crouching; final 5f landing recovery is in crouching state | | notes = 4 hits; Forward/Neutral Jump only; 3f extra landing recovery on whiff; cannot hit crouching; final 5f landing recovery is in crouching state | ||
}} | }} | ||
Line 1,824: | Line 1,918: | ||
| startup = 12 | | startup = 12 | ||
| active = 2(4)2(3)<br>2(4)2(3)2 | | active = 2(4)2(3)<br>2(4)2(3)2 | ||
| recovery = 15 land | | recovery = 15(18) land | ||
| total = - | | total = - | ||
| guard = LH | | guard = LH | ||
Line 1,841: | Line 1,935: | ||
| superGainBlk = 80x2 (40x2) | | superGainBlk = 80x2 (40x2) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 0 air | ||
| jugIncrease = | | jugIncrease = 1x5 | ||
| jugLimit = | | jugLimit = 10x4,11 | ||
| notes = 5 hits; Forward/Neutral Jump only; cannot hit crouching; final 5f landing recovery is in crouching state; very strict timing required to hit standing opponent (can hit twice vs. tall characters) | | notes = 5 hits; Forward/Neutral Jump only; 3f extra landing recovery on whiff; cannot hit crouching; final 5f landing recovery is in crouching state; very strict timing required to hit standing opponent (can hit twice vs. tall characters) | ||
}} | }} | ||
Line 1,853: | Line 1,947: | ||
| images = SF6_Chun-Li_j236kk.png | | images = SF6_Chun-Li_j236kk.png | ||
| hitboxes = SF6_Chun-Li_j236kk_hitbox.png, SF6_Chun-Li_j236kk_hitbox2.png, SF6_Chun-Li_j236kk_hitbox3.png, SF6_Chun-Li_j236kk_hitbox4.png, SF6_Chun-Li_j236kk_hitbox5.png | | hitboxes = SF6_Chun-Li_j236kk_hitbox.png, SF6_Chun-Li_j236kk_hitbox2.png, SF6_Chun-Li_j236kk_hitbox3.png, SF6_Chun-Li_j236kk_hitbox4.png, SF6_Chun-Li_j236kk_hitbox5.png | ||
| damage = | | damage = 250x5,350 (1600) | ||
| chip = 54x3,54 (217) | | chip = 54x3,54 (217) | ||
| startup = 6 | | startup = 6 | ||
| active = 2(4)2(2)2(3)<br>2(2)2(3)2 | | active = 2(4)2(2)2(3)<br>2(2)2(3)2 | ||
| recovery = | | recovery = 5 land | ||
| total = - | | total = - | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD + | | hitAdv = KD +38~39 | ||
| blockAdv = {{sf6-adv|VM|-32(-16)}} | | blockAdv = {{sf6-adv|VM|-32(-16)}} | ||
| punishAdv = KD + | | punishAdv = KD +38~39 | ||
| perfParryAdv = {{sf6-adv|VM|-46(-30)}} | | perfParryAdv = {{sf6-adv|VM|-46(-30)}} | ||
| blockstun = 21(7) | | blockstun = 21(7) | ||
Line 1,873: | Line 1,967: | ||
| superGainBlk = 50x3,150 (25x3,75) | | superGainBlk = 50x3,150 (25x3,75) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 1 ground / 0x5,1 air | ||
| jugIncrease = | | jugIncrease = 1x6 | ||
| jugLimit = | | jugLimit = 10x5,11 | ||
| notes = 6 hits; Forward/Neutral Jump only; cannot hit crouching; no minimum height requirement; better KD Adv. when used in air juggles; | | notes = 6 hits; Forward/Neutral Jump only; cannot hit crouching; no minimum height requirement; slightly better KD Adv. when used in air juggles; entire landing recovery is in crouching state | ||
}} | }} | ||
Line 1,906: | Line 2,000: | ||
| superGainBlk = 200x3 (100x3) | | superGainBlk = 200x3 (100x3) | ||
| airborne = 8-32 (FKD) | | airborne = 8-32 (FKD) | ||
| jugStart = | | jugStart = 0x3 | ||
| jugIncrease = | | jugIncrease = 0,0,1 | ||
| jugLimit = | | jugLimit = 1x3 | ||
| atkRange = 2.166 (1.54) | |||
| notes = 30f charge (no charge required if canceled from Stance normals); combos from light normals; cannot hit cross-up | | notes = 30f charge (no charge required if canceled from Stance normals); combos from light normals; cannot hit cross-up | ||
}} | }} | ||
Line 1,938: | Line 2,033: | ||
| superGainBlk = 120x5 (60x5) | | superGainBlk = 120x5 (60x5) | ||
| airborne = 15-56 (FKD) | | airborne = 15-56 (FKD) | ||
| jugStart = | | jugStart = 0x5 | ||
| jugIncrease = | | jugIncrease = 0x4,1 | ||
| jugLimit = | | jugLimit = 1x5 | ||
| atkRange = 3.275 (1.715) | |||
| notes = 30f charge (no charge required if canceled from Stance normals); combos from medium normals; cannot hit cross-up | | notes = 30f charge (no charge required if canceled from Stance normals); combos from medium normals; cannot hit cross-up | ||
}} | }} | ||
Line 1,952: | Line 2,048: | ||
| damage = 180x6,320 (1400) | | damage = 180x6,320 (1400) | ||
| chip = 45x6,80 (350) | | chip = 45x6,80 (350) | ||
| startup = | | startup = 20 | ||
| active = 2(4)2(8)2(6)<br>2(5)2(5)2(3)2 | | active = 2(4)2(8)2(6)<br>2(5)2(5)2(3)2 | ||
| recovery = 8+22 land | | recovery = 8+22 land | ||
| total = | | total = 94 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
Line 1,969: | Line 2,065: | ||
| superGainHit = 150x6,300 (105x6,210) | | superGainHit = 150x6,300 (105x6,210) | ||
| superGainBlk = 75x6,150 (37x6,75) | | superGainBlk = 75x6,150 (37x6,75) | ||
| airborne = | | airborne = 18-72 (FKD) | ||
| jugStart = | | jugStart = 0x7 | ||
| jugIncrease = | | jugIncrease = 0x6,1 | ||
| jugLimit = | | jugLimit = 1x7 | ||
| notes = 30f charge (no charge required if canceled from Stance normals); combos from | | atkRange = 4.725 (1.845) | ||
| notes = 30f charge (no charge required if canceled from Stance normals); combos from 2HP, 4HP, 2MP, 5MK, Stance HP, and Stance MK; cannot hit cross-up | |||
}} | }} | ||
Line 2,002: | Line 2,099: | ||
| superGainBlk = 75x6,150 (37x6,75) | | superGainBlk = 75x6,150 (37x6,75) | ||
| airborne = 14-63 (FKD) | | airborne = 14-63 (FKD) | ||
| jugStart = | | jugStart = 1 ground / 0x6,1 air | ||
| jugIncrease = | | jugIncrease = 0x6,1 | ||
| jugLimit = | | jugLimit = 5x7 | ||
| atkRange = 4.51 (1.59) | |||
| notes = 30f charge (no charge required if canceled from Stance normals); puts opponent into limited juggle state (juggle follow-up only possible vs. grounded opponents); combos from medium normals; cannot hit cross-up | | notes = 30f charge (no charge required if canceled from Stance normals); puts opponent into limited juggle state (juggle follow-up only possible vs. grounded opponents); combos from medium normals; cannot hit cross-up | ||
}} | }} | ||
Line 2,037: | Line 2,135: | ||
| superGainHit = 1200 (840) | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | | superGainBlk = 600 (300) | ||
| invuln = | | invuln = 7-18 Lower Body Projectile | ||
| airborne = 5-20 (FKD) | | airborne = 5-20 (FKD) | ||
| jugStart = | | jugStart = 1 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| atkRange = 2.709 | |||
| notes = Crouching state during recovery; cannot hit cross-up | | notes = Crouching state during recovery; cannot hit cross-up | ||
}} | }} | ||
Line 2,073: | Line 2,172: | ||
| superGainHit = 1200 (840) | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | | superGainBlk = 600 (300) | ||
| invuln = | | invuln = 7-21 Lower Body Projectile | ||
| airborne = 6-24 (FKD) | | airborne = 6-24 (FKD) | ||
| jugStart = | | jugStart = 1 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| atkRange = 3.084 | |||
| notes = Crouching state during recovery; cannot hit cross-up | | notes = Crouching state during recovery; cannot hit cross-up | ||
}} | }} | ||
Line 2,109: | Line 2,209: | ||
| superGainHit = 1200 (840) | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | | superGainBlk = 600 (300) | ||
| invuln = | | invuln = 7-26 Lower Body Projectile | ||
| airborne = 6-29 (FKD) | | airborne = 6-29 (FKD) | ||
| jugStart = | | jugStart = 1 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| atkRange = 3.549 | |||
| notes = 2f extra recovery on whiff; crouching state during recovery; cannot hit cross-up | | notes = 2f extra recovery on whiff; crouching state during recovery; cannot hit cross-up | ||
}} | }} | ||
Line 2,144: | Line 2,245: | ||
| superGainHit = 1200 (840) | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | | superGainBlk = 600 (300) | ||
| invuln = | | invuln = 7-21 Lower Body Projectile, 22-28 Projectile | ||
| airborne = 6-23 (FKD) | | airborne = 6-23 (FKD) | ||
| jugStart = | | jugStart = 0 ground / 1 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| atkRange = 3.090 | |||
| notes = Bounces for an OTG juggle state on hit; crouching state during recovery; cannot hit cross-up | | notes = Bounces for an OTG juggle state on hit; crouching state during recovery; cannot hit cross-up | ||
}} | }} | ||
Line 2,180: | Line 2,282: | ||
| invuln = 1-10 Air | | invuln = 1-10 Air | ||
| airborne = 8-45 (FKD) | | airborne = 8-45 (FKD) | ||
| jugStart = | | jugStart = 1,10 | ||
| jugIncrease = | | jugIncrease = 1,10 | ||
| jugLimit = | | jugLimit = 1,1 | ||
| atkRange = 0.898 (1st) | |||
| notes = Cannot hit cross-up; the final landing recovery frame is in a crouching state | | notes = Cannot hit cross-up; the final landing recovery frame is in a crouching state | ||
}} | }} | ||
Line 2,213: | Line 2,316: | ||
| invuln = 1-10 Air | | invuln = 1-10 Air | ||
| airborne = 8-51 (FKD) | | airborne = 8-51 (FKD) | ||
| jugStart = | | jugStart = 1,10 | ||
| jugIncrease = | | jugIncrease = 1,10 | ||
| jugLimit = | | jugLimit = 1,2 | ||
| atkRange = 1.038 (1st) | |||
| notes = Cannot hit cross-up; the final landing recovery frame is in a crouching state | | notes = Cannot hit cross-up; the final landing recovery frame is in a crouching state | ||
}} | }} | ||
Line 2,246: | Line 2,350: | ||
| invuln = 1-10 Air | | invuln = 1-10 Air | ||
| airborne = 8-69 (FKD) | | airborne = 8-69 (FKD) | ||
| jugStart = | | jugStart = 1x3,10 | ||
| jugIncrease = | | jugIncrease = 0x3,10 | ||
| jugLimit = | | jugLimit = 2x3,4 | ||
| atkRange = 1.128 (1st) | |||
| notes = Cannot hit cross-up; the final landing recovery frame is in a crouching state | | notes = Cannot hit cross-up; the final landing recovery frame is in a crouching state | ||
}} | }} | ||
Line 2,278: | Line 2,383: | ||
| invuln = 1-7 Full | | invuln = 1-7 Full | ||
| airborne = 8-32 (FKD) | | airborne = 8-32 (FKD) | ||
| jugStart = | | jugStart = 0x5,10 | ||
| jugIncrease = | | jugIncrease = 0x5,10 | ||
| jugLimit = | | jugLimit = 10x6 | ||
| atkRange = 1.025 (1st) | |||
| notes = Active/Recovery frames listed are for whiff/block (follow-up attack only occurs after 2nd hit connects); cannot hit cross-up; the final landing recovery frame is in a crouching state | | notes = Active/Recovery frames listed are for whiff/block (follow-up attack only occurs after 2nd hit connects); cannot hit cross-up; the final landing recovery frame is in a crouching state | ||
}} | }} | ||
Line 2,310: | Line 2,416: | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
| superGainBlk = -10000 | | superGainBlk = -10000 | ||
| invuln = 1 | | invuln = 1-7 Strike/Throw | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1x4,99 | ||
| jugLimit = | | jugLimit = 99x5 | ||
| notes = 5-hit Super projectile; can hit cross-up (behind Chun-Li) | | notes = 5-hit Super projectile; can hit cross-up (behind Chun-Li) | ||
}} | }} | ||
Line 2,324: | Line 2,430: | ||
| images = SF6_Chun-Li_j236236p.png | | images = SF6_Chun-Li_j236236p.png | ||
| hitboxes = SF6_Chun-Li_j236236p_hitbox.png | | hitboxes = SF6_Chun-Li_j236236p_hitbox.png | ||
| damage = 300x4, | | damage = 300x4,800 (2000) | ||
| chip = 100x5 (500) | | chip = 100x5 (500) | ||
| dmgScaling = 30% Minimum | | dmgScaling = 30% Minimum | ||
Line 2,343: | Line 2,449: | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
| superGainBlk = -10000 | | superGainBlk = -10000 | ||
| armor = Break | | armor = Break | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1x4,99 | ||
| jugLimit = | | jugLimit = 99x5 | ||
| notes = 5-hit Super projectile; can hit cross-up (behind Chun-Li); higher activation height causes longer recovery before reaching the ground | | notes = 5-hit Super projectile; can hit cross-up (behind Chun-Li); higher activation height causes longer recovery before reaching the ground | ||
}} | }} | ||
Line 2,379: | Line 2,484: | ||
| invuln = 1-12 Full | | invuln = 1-12 Full | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = 0 / 1 air | ||
| jugIncrease = | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = 12f blockstring gap before final hit (8f in Burnout); 1000 damage if only the last hit connects; last hit is forward jump cancelable and puts opponent into free juggle state on grounded hit (limited juggle state if juggled into); Full active frame distribution: 2(1)2(1)2(1)2(2)2(1)2(1)2(1)2(11)2(2)2(2)2(2)2(2)2(2)2(2)2(23)3 | | atkRange = 2.588 | ||
| notes = 12f blockstring gap before final hit (8f in Burnout); 1000 damage if only the last hit connects; last hit is forward jump cancelable and puts opponent into free juggle state on grounded hit (limited juggle state if juggled into); applies 30% scaling to Super Art gain until end of combo; Full active frame distribution: 2(1)2(1)2(1)2(2)2(1)2(1)2(1)2(11)2(2)2(2)2(2)2(2)2(2)2(2)2(23)3 | |||
}} | }} | ||
Line 2,412: | Line 2,518: | ||
| invuln = 1-9 Full | | invuln = 1-9 Full | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = (1,1) | ||
| jugIncrease = | | jugIncrease = (1,1) | ||
| jugLimit = | | jugLimit = 99,0,0 | ||
| atkRange = 1.939 | |||
| notes = Hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total); cinematic time regenerates ~1.8 Drive bars for Chun-Li | | notes = Hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total); cinematic time regenerates ~1.8 Drive bars for Chun-Li | ||
}} | }} | ||
Line 2,445: | Line 2,552: | ||
| invuln = 1-9 Full | | invuln = 1-9 Full | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = (1,1) | ||
| jugIncrease = | | jugIncrease = (1,1) | ||
| jugLimit = | | jugLimit = 99,0,0 | ||
| atkRange = 1.939 | |||
| notes = Hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total); available at 25% HP or below; cinematic time regenerates ~2 Drive bars for Chun-Li | | notes = Hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total); available at 25% HP or below; cinematic time regenerates ~2 Drive bars for Chun-Li | ||
}} | }} | ||
Line 2,477: | Line 2,585: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 0.79 | |||
| notes = "Sorry!"; Punish Counter crumple is the only way to keep it safe, but does not allow follow-up combo | | notes = "Sorry!"; Punish Counter crumple is the only way to keep it safe, but does not allow follow-up combo | ||
}} | }} |
Latest revision as of 05:05, 25 March 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
8j.HK
Wall Jump
9 (near wall)
Command Normals
4/6MP
4HP
3HP
6HK
3HK
j.2MK
Target Combos
j.HP~j.HP
j.2MK~j.2MK
j.2MK~j.2MK~j.2MK
Serenity Stream
214P
214P~214P
214P~LP
214P~MP
214P~HP
214P~LK
214P~MK
214P~HK
Throws
Forward Throw
Back Throw
Air Throw
Drive Moves
HPHK
Chun-Li
Chun-Li_hphk
|
|||||
---|---|---|---|---|---|
HPHK Hosen Kick
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.506 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Chun-Li
Chun-Li_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Hoyoku Kick (Block)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x2 recoverable | 65,60 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3(10)3 | 26(33) | - | 36 total | 4,16 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
61(68) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break (1st hit) | - | 1,200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.066 (1.69) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
2 hits; performed by inputting 6HPHK during blockstun; 7f extra recovery on hit; freezes the screen for 4f during startup; if 1st hit is Perfect Parried, opponent can interrupt with a move 11f or faster; see Drive Reversal. |
Chun-Li
Chun-Li_6hphk_recovery
|
|||||
---|---|---|---|---|---|
6HPHK Hoyoku Kick (Recovery)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x2 recoverable | 65,60 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3(10)3 | 26(33) | - | 36 total | 4,16 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
59(66) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break (1st hit) | - | 1,200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.066 (1.69) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
2 hits; performed by inputting 6HPHK on wakeup; 7f extra recovery on hit; does not have any screen freeze; if 1st hit is Perfect Parried, opponent can interrupt with a move 11f or faster; see Drive Reversal. |
MPMK
Chun-Li
Chun-Li_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Chun-Li
chun-Li_mpmk_66_pdr
|
|||||
---|---|---|---|---|---|
MPMK~66 Parry Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 1.044 (min/throw), 2.222 (min/block), 3.163 (max/final DR frame) |
Chun-Li
chun-Li_mpmk_66_drc
|
|||||
---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Kikoken
[4]6LP
[4]6MP
Chun-Li
Chun-Li_46mp
|
|||||
---|---|---|---|---|---|
[4]6MP Kikoken
|
|||||
File:SF6 Chun-Li 46mp.png File:SF6 Chun-Li 46mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | [55] | 33 | 31 | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45 | 2500 | [3000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.05 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+1 | -23 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -7 | ||||
Notes | |||||
50f charge (no charge required if canceled from Stance normals); travels ~80% screen; Super cancel timing is very strict |
[4]6HP
Chun-Li
Chun-Li_46hp
|
|||||
---|---|---|---|---|---|
[4]6HP Kikoken
|
|||||
File:SF6 Chun-Li 46hp.png File:SF6 Chun-Li 46hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | [25] | 32 | 31 | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
43 | 2500 | [3000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.07 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+2 | -22 | ||||
Hit Advantage | Block Advantage | ||||
-2 | -6 | ||||
Notes | |||||
50f charge (no charge required if canceled from Stance normals); travels ~60% screen; Super cancel timing is very strict |
[4]6PP
Hundred Lightning Kicks
236LK
236MK
Chun-Li
Chun-Li_236mk
|
|||||
---|---|---|---|---|---|
236MK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236mk.png File:SF6 Chun-Li 236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
225x4 (900) | 56x3,57 (225) | - | LH | SA3 (3rd) | 24 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 2(4)2(4)2(5)2 | 22 | 46 total | 35 total | 3x3,6 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
56 | 1000x4 | [5000] | 500x4 | 200x4 (140x4) | 100x4 (50x4) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0x3,1 air | 0x3,1 | 1x4 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.690 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7 | -22 | ||||
Hit Advantage | Block Advantage | ||||
+3 | -8 | ||||
Notes | |||||
4 hits; counter-hit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up |
236HK
Chun-Li
Chun-Li_236hk
|
|||||
---|---|---|---|---|---|
236HK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236hk.png File:SF6 Chun-Li 236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x5 (1000) | 50x5 (250) | - | LH | SA3 (4th) | 30 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23 | 2(3)2(2) 2(4)2(6)2 |
15 | - | 37 total | 3x4,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 800x5 | [5000] | 400x5 | 160x5 (112x5) | 80x5 (40x5) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 0x4,1 | 1x5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.88 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +50 | -15 | ||||
Hit Advantage | Block Advantage | ||||
KD +50 | -3 | ||||
Notes | |||||
5 hits; puts opponents into limited juggle state; can juggle into 22K in the corner or SA1/SA3 anywhere (optimal for SA3 damage, skipping the additional damage scaling when canceled); cannot hit cross-up |
236KK
Chun-Li
Chun-Li_236kk
|
|||||
---|---|---|---|---|---|
236KK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236kk.png File:SF6 Chun-Li 236kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
160x5 (800) | 40x5 (200) | - | LH | SA2 SA3 (5th) | 41 SA / 43 follow-up |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(4)2(4) 2(4)2(4)2 |
21 | 50 total | 44 total | 2x4,6 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
54 | 800x5 | [5000] | -20000 | 160x5 (112x5) | 80x5 (40x5) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0x4,1 air | 0x4,1 | 1x5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.635 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7 | -20 | ||||
Hit Advantage | Block Advantage | ||||
+3 | -3 | ||||
Notes | |||||
5 hits; can follow-up with KK on hit/block for no extra Drive cost; counter-hit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up |
236KK~KK
Chun-Li
Chun-Li_236kk_kk
|
|||||
---|---|---|---|---|---|
236KK~KK Lightning Kick Barrage
|
|||||
![]() File:SF6 Chun-Li 236kk kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100x4,300 (700) | 25x4,75 (175) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 2(5)2(4) 2(5)2(13)3 |
25 | - | 50 | 2x4,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
73 | 1000x5 | - | - | 100x5 (70x5) | 50x5 (25x5) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 0x4,10 | 2x5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +29 | - | ||||
Hit Advantage | Block Advantage | ||||
KD +29 | -13 | ||||
Notes | |||||
10 hits total; does not cost additional Drive meter; cannot hit cross-up |
Aerial Hundred Lightning Kicks
j.236LK
j.236MK
Chun-Li
Chun-Li_j236mk
|
|||||
---|---|---|---|---|---|
j.236MK Aerial Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li j236mk.png File:SF6 Chun-Li j236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x4 (1000) | 62,64 (126) | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 2(4)2(4)2(5)2 | 15(18) land | 22 each | 18 each | 3x3,4 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x2 | [5000] | 500x4 (500x2) | 200x4 () (140x4) | 100x2 (50x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 0 air | 1x4 | 10x3,11 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
0(+5) | -25(-17) | ||||
Hit Advantage | Block Advantage | ||||
-4(+1) | -8(-3) | ||||
Notes | |||||
4 hits; Forward/Neutral Jump only; 3f extra landing recovery on whiff; cannot hit crouching; final 5f landing recovery is in crouching state |
j.236HK
Chun-Li
Chun-Li_j236hk
|
|||||
---|---|---|---|---|---|
j.236HK Aerial Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li j236hk.png File:SF6 Chun-Li j236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220x5 (1100) | 55x2 (110) | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 2(4)2(3) 2(4)2(3)2 |
15(18) land | 24 each | 20 each | 3x4,4 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x2 | [5000] | 400x5 (400x2) | 160x5 (112x5) | 80x2 (40x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 0 air | 1x5 | 10x4,11 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
-1(+2) | -29(-24) | ||||
Hit Advantage | Block Advantage | ||||
-5(-2) | -9(-6) | ||||
Notes | |||||
5 hits; Forward/Neutral Jump only; 3f extra landing recovery on whiff; cannot hit crouching; final 5f landing recovery is in crouching state; very strict timing required to hit standing opponent (can hit twice vs. tall characters) |
j.236KK
Spinning Bird Kick
[2]8LK
[2]8MK
Chun-Li
Chun-Li_28mk
|
|||||
---|---|---|---|---|---|
[2]8MK Spinning Bird Kick
|
|||||
File:SF6 Chun-Li 28mk.png File:SF6 Chun-Li 28mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x4,400 (1200) | 50x4,100 (300) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 2(6)2(6) 2(7)2(4)2 |
8+21 land | - | 45 total | 2x4,4 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
77 | 800x5 | [5000] | 400x5 | 240x5 (168x5) | 120x5 (60x5) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 15-56 (FKD) | 0x5 | 0x4,1 | 1x5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.275 (1.715) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +34 | -28 | ||||
Hit Advantage | Block Advantage | ||||
KD +34 | -17 | ||||
Notes | |||||
30f charge (no charge required if canceled from Stance normals); combos from medium normals; cannot hit cross-up |
[2]8HK
Chun-Li
Chun-Li_28hk
|
|||||
---|---|---|---|---|---|
[2]8HK Spinning Bird Kick
|
|||||
File:SF6 Chun-Li 28hk.png File:SF6 Chun-Li 28hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
180x6,320 (1400) | 45x6,80 (350) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 2(4)2(8)2(6) 2(5)2(5)2(3)2 |
8+22 land | - | 57 total | 2x6,4 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
94 | 600x7 | [5000] | 285x6,290 | 150x6,300 (105x6,210) | 75x6,150 (37x6,75) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 18-72 (FKD) | 0x7 | 0x6,1 | 1x7 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 4.725 (1.845) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +33 | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +33 | -18 | ||||
Notes | |||||
30f charge (no charge required if canceled from Stance normals); combos from 2HP, 4HP, 2MP, 5MK, Stance HP, and Stance MK; cannot hit cross-up |
[2]8KK
Chun-Li
Chun-Li_28kk
|
|||||
---|---|---|---|---|---|
[2]8KK Spinning Bird Kick
|
|||||
![]() File:SF6 Chun-Li 28kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100x6,200 (800) | 25x6,50 (200) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 2(4)2(4)2(5) 2(4)2(5)2(4)2 |
8+15 land | - | 51 total | 2x6,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
78 | 600x7 | [5000] | -20000 | 150x6,300 (105x6,210) | 75x6,150 (37x6,75) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 14-63 (FKD) | 1 ground / 0x6,1 air | 0x6,1 | 5x7 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 4.51 (1.59) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +55(+41) | -28(-23) | ||||
Hit Advantage | Block Advantage | ||||
KD +55(+41) | -12 | ||||
Notes | |||||
30f charge (no charge required if canceled from Stance normals); puts opponent into limited juggle state (juggle follow-up only possible vs. grounded opponents); combos from medium normals; cannot hit cross-up |
Hazanshu
214LK
214MK
Chun-Li
Chun-Li_214mk
|
|||||
---|---|---|---|---|---|
214MK Hazanshu
|
|||||
File:SF6 Chun-Li 214mk.png File:SF6 Chun-Li 214mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | 30% Starter | H | SA3 | 17 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
27 | 3 | 16 | 21 | 16 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45 | 4000 | [5000] | 2000 | 1200 (840) | 600 (300) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
7-21 Lower Body Projectile | - | 6-24 (FKD) | 1 air | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.084 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+6 | -17 | ||||
Hit Advantage | Block Advantage | ||||
+2 | -3 | ||||
Notes | |||||
Crouching state during recovery; cannot hit cross-up |
214HK
Chun-Li
Chun-Li_214hk
|
|||||
---|---|---|---|---|---|
214HK Hazanshu
|
|||||
File:SF6 Chun-Li 214hk.png File:SF6 Chun-Li 214hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 250 | 20% Starter | H | SA3 | 17 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 3 | 16(18) | 27 | 18 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
50(52) | 4000 | [7000] | 2000 | 1200 (840) | 600 (300) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
7-26 Lower Body Projectile | - | 6-29 (FKD) | 1 air | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.549 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+10 | -19 | ||||
Hit Advantage | Block Advantage | ||||
+6 | -1 | ||||
Notes | |||||
2f extra recovery on whiff; crouching state during recovery; cannot hit cross-up |
214KK
Chun-Li
Chun-Li_214kk
|
|||||
---|---|---|---|---|---|
214KK Hazanshu
|
|||||
![]() File:SF6 Chun-Li 214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 250 | 20% Starter; Combo (2 hits) | H | SA2 SA3 | 20 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 3 | 16 | - | 14 | 16 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
44 | 4000 | [5000] | -20000 | 1200 (840) | 600 (300) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
7-21 Lower Body Projectile, 22-28 Projectile | - | 6-23 (FKD) | 0 ground / 1 air | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.090 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +52 OTG | -17 | ||||
Hit Advantage | Block Advantage | ||||
KD +52 OTG | -5 | ||||
Notes | |||||
Bounces for an OTG juggle state on hit; crouching state during recovery; cannot hit cross-up |
Tensho Kicks
22LK
22MK
Chun-Li
Chun-Li_22mk
|
|||||
---|---|---|---|---|---|
22MK Tensho Kicks
|
|||||
File:SF6 Chun-Li 22mk.png File:SF6 Chun-Li 22mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450,550 (1000) | 113 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 2(10)2 | 31+12 land | - | 16 | 3,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
63 | 3000 | [5000] | 1000x2 (1000) | 500x2 (350x2) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-10 Air | - | 8-51 (FKD) | 1,10 | 1,10 | 1,2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.038 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +25 | -55 | ||||
Hit Advantage | Block Advantage | ||||
KD +25 | -41 | ||||
Notes | |||||
Cannot hit cross-up; the final landing recovery frame is in a crouching state |
22HK
Chun-Li
Chun-Li_22hk
|
|||||
---|---|---|---|---|---|
22HK Tensho Kicks
|
|||||
File:SF6 Chun-Li 22hk.png File:SF6 Chun-Li 22hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x3,600 (1200) | 50 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 2(8)2(8)2(11)2 | 26+12 land | - | 16 | 3x3,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
81 | 3000 | [5000] | 500x4 (500) | 250x4 (175x4) | 125 (62) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-10 Air | - | 8-69 (FKD) | 1x3,10 | 0x3,10 | 2x3,4 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.128 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +37 | -71 | ||||
Hit Advantage | Block Advantage | ||||
KD +37 | -57 | ||||
Notes | |||||
Cannot hit cross-up; the final landing recovery frame is in a crouching state |
22KK
Super Arts
236236P
j.236236P
236236K
214214K
214214K (CA)
Chun-Li
Chun-Li_214214k(ca)
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214214K Soten Ranka (CA)
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![]() File:SF6 Chun-Li 214214k ca hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 (500x2) | 750,250x2 (1250) | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(24)1(7)1 | 40 | - | 51(25) | 6,3,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
82 | 9000,500x2 (10000) | 20000 | - | -30000 | -30000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Full | Break | - | (1,1) | (1,1) | 99,0,0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.939 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +18 | -39 | ||||
Hit Advantage | Block Advantage | ||||
HKD +18 | -24 | ||||
Notes | |||||
Hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total); available at 25% HP or below; cinematic time regenerates ~2 Drive bars for Chun-Li |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK