< Street Fighter 6 | Zangief
m (→5LP) |
|||
(73 intermediate revisions by 4 users not shown) | |||
Line 9: | Line 9: | ||
| hp = 11000 | | hp = 11000 | ||
| throwRange = 1.02 | | throwRange = 1.02 | ||
| throwHurtbox = | | throwHurtbox = 0.43 | ||
| fwdWalkSpd = 0.0364 | | fwdWalkSpd = 0.0364 | ||
| bwdWalkSpd = 0.025 | | bwdWalkSpd = 0.025 | ||
Line 49: | Line 49: | ||
| punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a follow-up attack is possible) | ||
| DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a follow-up attack is possible) | ||
| afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
Line 68: | Line 68: | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | | projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | ||
| atkRange = (Range for certain attacks, generally normals/throws/DI; moves with extra horizontal movement listed as MaxRange(MinRange), e.g. Slides or 2-hit moves) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | | notes = (Additional details about the move that do not have their own dedicated field) | ||
---> | ---> | ||
Line 80: | Line 81: | ||
| hitboxes = SF6_Zangief_5lp_hitbox.png | | hitboxes = SF6_Zangief_5lp_hitbox.png | ||
| damage = 400 | | damage = 400 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 7(4) | | startup = 7(4) | ||
| active = 3 | | active = 3 | ||
Line 94: | Line 95: | ||
| DRcancelHit = {{sf6-adv|VP|+6}} | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| DRcancelBlk = {{sf6-adv|VP|+4}} | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| afterDRHit = +8 | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|VP|+6}} | | afterDRBlk = {{sf6-adv|VP|+6}} | ||
| hitstun = 16 | | hitstun = 16 | ||
Line 104: | Line 105: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.56 (1.51) | |||
| notes = Chains into 5LP/2LP/2LK with no gap on blockstring; 4f startup when chained into; sets up a true mixup on block between strike and command throw | | notes = Chains into 5LP/2LP/2LK with no gap on blockstring; 4f startup when chained into; sets up a true mixup on block between strike and command throw | ||
}} | }} | ||
Line 135: | Line 138: | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| driveGain = 2500 | | driveGain = 2500 | ||
| superGainHit = | | superGainHit = 700 (490) | ||
| superGainBlk = | | superGainBlk = 350 (175) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Great poke due to its range and hitbox; TC | | atkRange = 1.66 | ||
| notes = Great poke due to its range and hitbox; TC follow-up is extremely lenient, but only works after counter-hit, Punish Counter, or Drive Rush; can perform TC follow-up on whiff; 6f blockstring gap when canceling to 5MP~MP | |||
}} | }} | ||
Line 173: | Line 178: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 2.186 (2.136) | |||
| notes = Button can be held up to 22f for armored partial charge (armor loses to hitboxes that connect on Zangief's lower body); 10f startup after button release (total startup 16-32f); 2 extra recovery frames on whiff; counter-hit also gives KD +32; puts airborne opponents into limited juggle state | | notes = Button can be held up to 22f for armored partial charge (armor loses to hitboxes that connect on Zangief's lower body); 10f startup after button release (total startup 16-32f); 2 extra recovery frames on whiff; counter-hit also gives KD +32; puts airborne opponents into limited juggle state | ||
}} | }} | ||
Line 181: | Line 187: | ||
| name = Standing Heavy Punch (hold) | | name = Standing Heavy Punch (hold) | ||
| images = SF6_Zangief_5hp_hold.png | | images = SF6_Zangief_5hp_hold.png | ||
| hitboxes = SF6_Zangief_5hp_hold_hitbox.png | | hitboxes = SF6_Zangief_5hp_hold_hitbox.png, SF6_Zangief_5hp_hold_hitbox2.png | ||
| damage = 1400 | | damage = 1400 | ||
| startup = 32 | | startup = 32 | ||
Line 197: | Line 203: | ||
| blockstun = 28 | | blockstun = 28 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 10000 | ||
| driveDmgHit = [ | | driveDmgHit = [13000] | ||
| driveGain = | | driveGain = 6000 | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
Line 206: | Line 212: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Armor loses to hitboxes that connect on Zangief's lower body; button must be held 23f for full charge; 2 extra recovery frames on whiff; | | atkRange = 2.446 (2.396) | ||
| notes = Armor loses to hitboxes that connect on Zangief's lower body; button must be held 23f for full charge; 2 extra recovery frames on whiff; Counter-hit gives HKD +40; Punish Counter causes opponent to slide far along the ground | |||
}} | }} | ||
Line 216: | Line 223: | ||
| hitboxes = SF6_Zangief_5lk_hitbox.png | | hitboxes = SF6_Zangief_5lk_hitbox.png | ||
| damage = 400 | | damage = 400 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 7 | | startup = 7 | ||
| active = 2 | | active = 2 | ||
Line 240: | Line 247: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Very long range for a light normal | | atkRange = 1.668 (1.657) | ||
| notes = Very long range for a light normal (slightly longer than 5MP) | |||
}} | }} | ||
Line 251: | Line 260: | ||
| images = SF6_Zangief_5mk.png | | images = SF6_Zangief_5mk.png | ||
| hitboxes = SF6_Zangief_5mk_hitbox.png | | hitboxes = SF6_Zangief_5mk_hitbox.png | ||
| damage = | | damage = 900 | ||
| startup = 10 | | startup = 10 | ||
| active = 4 | | active = 4 | ||
Line 267: | Line 276: | ||
| blockstun = 19 | | blockstun = 19 | ||
| hitstop = 11 | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = 6000 | ||
| driveDmgHit = [ | | driveDmgHit = [8000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 900 (630) | ||
| superGainBlk = | | superGainBlk = 450 (225) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.778 | |||
| notes = Strong poke due to its range and hitbox priority | | notes = Strong poke due to its range and hitbox priority | ||
}} | }} | ||
Line 304: | Line 315: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = 0 PC / | | invuln = 13-22 Air (Leg) | ||
| jugStart = 1 air / {{clr|PC|0 PC ground/air}} | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Cannot hit crouching opponents; | | atkRange = 1.892 | ||
| notes = Cannot hit crouching opponents; puts airborne opponents into limited juggle state; Punish Counter puts grounded/airborne opponents into free juggle state; extends a hurtbox 1f before active that is vulnerable to projectiles; good anti-air but slow to startup | |||
}} | }} | ||
Line 318: | Line 331: | ||
| hitboxes = SF6_Zangief_2lp_hitbox.png | | hitboxes = SF6_Zangief_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 6(3) | | startup = 6(3) | ||
| active = 2 | | active = 2 | ||
Line 342: | Line 355: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP/2LK with no blockstring gap into 2LP/2LK; 3f startup when chained into | | atkRange = 1.52 | ||
| notes = Chains into 5LP/2LP/2LK with no blockstring gap into 2LP/2LK; 3f startup when chained into; topmost hurtbox on frames 1-7 is vulnerable only to aerial attacks, preventing its use as an anti-air | |||
}} | }} | ||
Line 372: | Line 387: | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = 11 | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = 6000 | ||
| driveDmgHit = [ | | driveDmgHit = [8000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 800 (560) | ||
| superGainBlk = | | superGainBlk = 400 (200) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Useful in combos due to its cancelability, especially into SA2; decent hitbox priority in neutral | | atkRange = 1.49 | ||
| notes = Useful in combos due to its cancelability, especially into SA2; decent hitbox priority in neutral; topmost hurtbox on frames 1-7 is vulnerable only to aerial attacks, preventing its use as an anti-air | |||
}} | }} | ||
Line 389: | Line 406: | ||
| hitboxes = SF6_Zangief_2hp_hitbox.png | | hitboxes = SF6_Zangief_2hp_hitbox.png | ||
| damage = 1000 | | damage = 1000 | ||
| startup = | | startup = 11 | ||
| active = | | active = 9 | ||
| recovery = 35 | | recovery = 35 | ||
| total = 54 | | total = 54 | ||
Line 396: | Line 413: | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD +20 | | hitAdv = KD +20 | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-20}} | ||
| punishAdv = KD + | | punishAdv = KD +58 | ||
| perfParryAdv = {{sf6-adv|VM|- | | perfParryAdv = {{sf6-adv|VM|-42}} | ||
| afterDRHit = KD +20 | | afterDRHit = KD +20 | ||
| afterDRBlk = {{sf6-adv|VM|- | | afterDRBlk = {{sf6-adv|VM|-16}} | ||
| blockstun = 24 | | blockstun = 24 | ||
| hitstop = 13 | | hitstop = 13 | ||
Line 409: | Line 426: | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| invuln = 10-19 Air (Head) | | invuln = 10-19 Air (Head) | ||
| jugStart = 1 PC / | | jugStart = 1 air / {{clr|PC|0 PC ground/air}} | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Active frames 4-8 cannot hit grounded opponents, but can anti-air cross-ups; useful anti-air with slow startup; Punish Counter | | atkRange = 1.68 | ||
| notes = Active frames 4-8 cannot hit grounded opponents, but can anti-air cross-ups; useful anti-air with slow startup; puts airborne opponents into limited juggle state; Punish Counter puts grounded/airborne opponents into free juggle state, followed by OTG bounce which can be followed up with Drive Rush buttons midscreen or an auto-timed 3MP in the corner | |||
}} | }} | ||
Line 422: | Line 440: | ||
| hitboxes = SF6_Zangief_2lk_hitbox.png | | hitboxes = SF6_Zangief_2lk_hitbox.png | ||
| damage = 250 | | damage = 250 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4(3) | | startup = 4(3) | ||
| active = 3 | | active = 3 | ||
Line 443: | Line 461: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.39 | |||
| notes = Chains into 5LP/2LP/2LK with no blockstring gap into 2LP/2LK; 3f startup when chained into; Zangief's only 4f normal | | notes = Chains into 5LP/2LP/2LK with no blockstring gap into 2LP/2LK; 3f startup when chained into; Zangief's only 4f normal | ||
}} | }} | ||
Line 461: | Line 481: | ||
| guard = L | | guard = L | ||
| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv|P|+ | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| punishAdv = {{sf6-adv|VP|+ | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-19}} | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| afterDRHit = {{sf6-adv|VP|+ | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| hitstun = 23 | | hitstun = 23 | ||
Line 471: | Line 491: | ||
| hitstop = 11 | | hitstop = 11 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [ | | driveDmgHit = [8000] | ||
| driveGain = 2500 | | driveGain = 2500 | ||
| superGainHit = | | superGainHit = 700 (490) | ||
| superGainBlk = | | superGainBlk = 350 (175) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Long-range low poke with incredible hitbox priority | | atkRange = 1.777 | ||
| notes = Long-range low poke with incredible hitbox priority; can confirm into 3MP after a Drive Rush starter | |||
}} | }} | ||
Line 506: | Line 528: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = Long-range sweep; counter-hit is also HKD +45; has some natural juggle potential without Drive Rush (no | | atkRange = 1.955 | ||
| notes = Long-range sweep; counter-hit is also HKD +45; has some natural juggle potential without Drive Rush (no Hard Knockdown if juggled into); counter-hit/Punish Counter causes opponent to fall forward with a different animation | |||
}} | }} | ||
Line 525: | Line 549: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+11}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+8}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+15}} | ||
| perfParryAdv = {{sf6-adv|M|-2}} | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 12 | | blockstun = 12 | ||
Line 536: | Line 561: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.34 | |||
| notes = Decent air-to-air | | notes = Decent air-to-air | ||
}} | }} | ||
Line 554: | Line 581: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+10(+14)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+7(+11)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+14(+18)}} | ||
| perfParryAdv = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 18 | | hitstun = 18 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 565: | Line 593: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = 1 CH/PC air | | jugStart = {{clr|PC|1 CH/PC air}} | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.33 | |||
| notes = Puts airborne opponents into limited juggle state on counter-hit/Punish Counter | | notes = Puts airborne opponents into limited juggle state on counter-hit/Punish Counter | ||
}} | }} | ||
Line 584: | Line 613: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+15(+21)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+7(+13)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+19(+25)}} | ||
| perfParryAdv = {{sf6-adv|VM|-8}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 17 | | blockstun = 17 | ||
Line 598: | Line 628: | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.27 | |||
| notes = Causes spike knockdown vs. airborne opponents | | notes = Causes spike knockdown vs. airborne opponents | ||
}} | }} | ||
Line 614: | Line 645: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+11)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|M|-1}}{{sf6-adv|VP|(+8)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+6(+15)}} | ||
| perfParryAdv = {{sf6-adv|VM|-11}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 12 | | blockstun = 12 | ||
Line 625: | Line 657: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Cross-up | | atkRange = 0.64 | ||
| notes = Cross-up; can be used as a fuzzy instant overhead | |||
}} | }} | ||
Line 643: | Line 677: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+6(+14)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+11)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+10(+18)}} | ||
| perfParryAdv = {{sf6-adv|VM|-10}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 18 | | hitstun = 18 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 654: | Line 689: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Good | | atkRange = 1.12 | ||
| notes = Good jump-in with long horizontal and vertical reach; can be used as a fuzzy instant overhead vs. JP/Marisa/Zangief only (requires deep j.2HP or opponent in Burnout for true blockstring) | |||
}} | }} | ||
Line 672: | Line 709: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+12(+15)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+8(+11)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+16(+19)}} | ||
| perfParryAdv = {{sf6-adv|VM|-5}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 683: | Line 721: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.26 | |||
| notes = Can be held for a powered up version (holding less than 20f gives a regular j.HK with delayed timing); long horizontal range | | notes = Can be held for a powered up version (holding less than 20f gives a regular j.HK with delayed timing); long horizontal range | ||
}} | }} | ||
Line 697: | Line 737: | ||
| startup = 32 | | startup = 32 | ||
| active = 6 | | active = 6 | ||
| recovery = 30(20 | | recovery = 30 land (oH/oB)<br>20(12) land (whiff) | ||
| total = - | | total = - | ||
| guard = H | | guard = H | ||
Line 704: | Line 744: | ||
| blockAdv = {{sf6-adv|VM|-30(-43)}} | | blockAdv = {{sf6-adv|VM|-30(-43)}} | ||
| punishAdv = Wall Bounce +26(+58) | | punishAdv = Wall Bounce +26(+58) | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-48(-61)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = 20 | | hitstop = 20 | ||
Line 712: | Line 752: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| invuln = 32 | | invuln = 32~ Projectile (Body) | ||
| jugStart = 0 | | jugStart = 0 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = Button must be held for 20f; wall splats on hit; wall bounce on PC allows | | atkRange = 1.32 | ||
| notes = Button must be held for 20f; wall splats on hit; wall bounce on PC allows follow-up juggles; KD Advantage depends on height and distance from corner; projectile invulnerable on Zangief's body (not legs) while active until landing; landing recovery on whiff is 20f if fully charged, or 12f if only partially charged; whiff landing recovery is cancelable into attacks (but not movement) starting on 2nd frame; if active frames 2-6 connect right as Zangief lands, he does not bounce away and the landing recovery becomes cancelable into attacks (-1 oB if not canceled) | |||
}} | }} | ||
Line 747: | Line 788: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 700 (490) | ||
| superGainBlk = | | superGainBlk = 350 (175) | ||
| invuln = 7-12 Air (Arm) | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Forces stand; puts airborne opponents into limited juggle state; lenient cancel window (final cancelable frame will not combo to meterless Lariat); arm | | atkRange = 1.334 | ||
| notes = Forces stand; puts airborne opponents into limited juggle state; lenient cancel window (final cancelable frame will not combo to meterless Lariat); the arm anti-air invincibility is not very useful due to Zangief's large head hurtbox (will only work against long range jumps with extended hurtbox); special/DR cancel is delayed until after active frames | |||
}} | }} | ||
Line 762: | Line 805: | ||
| images = SF6_Zangief_6mk.png | | images = SF6_Zangief_6mk.png | ||
| hitboxes = SF6_Zangief_6mk_hitbox.png | | hitboxes = SF6_Zangief_6mk_hitbox.png | ||
| damage = | | damage = 700 | ||
| startup = 14 | | startup = 14 | ||
| active = 7 | | active = 7 | ||
| recovery = | | recovery = 13 | ||
| total = | | total = 33 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv| | | hitAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+7)}} | ||
| blockAdv = {{sf6-adv|VM|-4}}{{sf6-adv|P|(+2)}} | | blockAdv = {{sf6-adv|VM|-4}}{{sf6-adv|P|(+2)}} | ||
| punishAdv = {{sf6-adv|VP|+ | | punishAdv = {{sf6-adv|VP|+5(+11)}} | ||
| perfParryAdv = {{sf6-adv|VM|- | | perfParryAdv = {{sf6-adv|VM|-18(-12)}} | ||
| afterDRHit = {{sf6-adv|VP|+ | | afterDRHit = {{sf6-adv|VP|+5(+11)}} | ||
| afterDRBlk = {{sf6-adv|E|0}}{{sf6-adv|VP|(+6)}} | | afterDRBlk = {{sf6-adv|E|0}}{{sf6-adv|VP|(+6)}} | ||
| hitstun = 21 | | hitstun = 21 | ||
| blockstun = | | blockstun = 16 | ||
| hitstop = 11 | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = 6000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 800 (560) | ||
| superGainBlk = | | superGainBlk = 400 (200) | ||
| invuln = 7-23 Lower Body | | invuln = 7-23 Lower Body | ||
| jugStart = 1 | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Better advantage if well-spaced; final active frame has more range, making it easier to space at max distance for best frame advantage; low crushes during lower body invuln frames 7-23, but not airborne | | atkRange = 1.734 (1.451) | ||
| notes = Better advantage if well-spaced; final active frame has more range, making it easier to space at max distance for best frame advantage; low crushes during lower body invuln frames 7-23, but not airborne; extends a wide hurtbox from frame 2 onward making it susceptible to counterpokes | |||
}} | }} | ||
Line 795: | Line 840: | ||
| images = SF6_Zangief_6hp.png | | images = SF6_Zangief_6hp.png | ||
| hitboxes = SF6_Zangief_6hp_hitbox.png | | hitboxes = SF6_Zangief_6hp_hitbox.png | ||
| damage = | | damage = 1000 | ||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 14 | | startup = 14 | ||
| active = 5 | | active = 5 | ||
Line 803: | Line 849: | ||
| cancel = Sp SA | | cancel = Sp SA | ||
| hitconfirm = 19 | | hitconfirm = 19 | ||
| hitAdv = {{sf6-adv|VP|+ | | hitAdv = {{sf6-adv|VP|+8}} | ||
| blockAdv = {{sf6-adv|VP|+4}} | | blockAdv = {{sf6-adv|VP|+4}} | ||
| punishAdv = {{sf6-adv|VP|+ | | punishAdv = {{sf6-adv|VP|+12}} | ||
| perfParryAdv = {{sf6-adv|VM|-18}} | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| DRcancelHit = {{sf6-adv|VP|+ | | DRcancelHit = {{sf6-adv|VP|+16}} | ||
| DRcancelBlk = {{sf6-adv|VP|+12}} | | DRcancelBlk = {{sf6-adv|VP|+12}} | ||
| afterDRHit = {{sf6-adv|VP|+ | | afterDRHit = {{sf6-adv|VP|+12}} | ||
| afterDRBlk = {{sf6-adv|VP|+8}} | | afterDRBlk = {{sf6-adv|VP|+8}} | ||
| hitstun = | | hitstun = 28 | ||
| blockstun = 24 | | blockstun = 24 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 8000 | ||
| driveDmgHit = [ | | driveDmgHit = [11000] | ||
| driveGain = | | driveGain = 4500 | ||
| superGainHit = | | superGainHit = 1000 (700) | ||
| superGainBlk = 250 | | superGainBlk = 500 (250) | ||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = 2 extra recovery frames on whiff; great oki tool due to frame advantage, cancelability, and high active frame count; puts airborne opponents into limited juggle state | | atkRange = 1.601 (1.521) | ||
| notes = 2 extra recovery frames on whiff; great oki tool due to frame advantage, cancelability, and high active frame count; puts airborne opponents into limited juggle state spike knockdown; special/DR cancel is delayed until after 3rd active frame | |||
}} | }} | ||
Line 839: | Line 886: | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD +28(+30) | | hitAdv = KD +28(+30) | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-9(-5)}} | ||
| punishAdv = KD +42(44) OTG | | punishAdv = KD +42(44) OTG | ||
| perfParryAdv = {{sf6-adv|VM|-28(-24)}} | | perfParryAdv = {{sf6-adv|VM|-28(-24)}} | ||
| afterDRHit = KD +28(+30) | | afterDRHit = KD +28(+30) | ||
| afterDRBlk = {{sf6-adv|VM|-8(-4)}} | | afterDRBlk = {{sf6-adv|VM|-8(-4)}} | ||
| blockstun = | | blockstun = 21 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 6000 | ||
| driveDmgHit = [11000] | | driveDmgHit = [11000] | ||
| driveGain = | | driveGain = 4000 | ||
| superGainHit = | | superGainHit = 1200 (840) | ||
| superGainBlk = | | superGainBlk = 600 (300) | ||
| invuln = 13-28 Lower Body | | invuln = 13-28 Lower Body | ||
| jugStart = 0 PC / | | jugStart = 1 air / {{clr|PC|0 PC ground/air}} | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = Long range overhead with high pushback; low crushes during lower body invuln frames 13-28, but not airborne; active frames 1-2 can only hit airborne; active frames 3-4 | | atkRange = 2.936 (2.56) | ||
| notes = Long range overhead with high pushback (moves back during recovery and can be hard to punish at max range); low crushes during lower body invuln frames 13-28, but not airborne; active frames 1-2 can only hit airborne; active frames 3-4 whiff on crouching opponents unless they extend a vertical hurtbox, making it effectively 26f vs. crouching; +2 better KD Adv. vs. crouching; Punish Counter puts opponent into OTG free juggle state; puts airborne opponents into limited juggle state; has some juggle potential | |||
}} | }} | ||
Line 879: | Line 927: | ||
| blockstun = 26 | | blockstun = 26 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 8000 | ||
| driveDmgHit = [ | | driveDmgHit = [11000] | ||
| driveGain = | | driveGain = 4000 | ||
| superGainHit = | | superGainHit = 1200 (840) | ||
| superGainBlk = | | superGainBlk = 600 (300) | ||
| invuln = 5-26 Throw/Lower Body | | invuln = 5-26 Throw/Lower Body | ||
| jugStart = 0 PC | | jugStart = 1 air / {{clr|PC|0 PC ground}} | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| atkRange = 1.964 (1.874) | |||
| notes = Low crushes during throw/lower body invuln frames 5-26, but not airborne; great hitbox priority, but long recovery makes it a risky counterpoke; puts airborne opponents into limited juggle state; has juggle potential; Punish Counter causes wallsplat after tumble if it reaches the corner; wallsplat keeps opponent grounded and throwable (strikes still put opponent into limited juggle state) | | notes = Low crushes during throw/lower body invuln frames 5-26, but not airborne; great hitbox priority, but long recovery makes it a risky counterpoke; puts airborne opponents into limited juggle state; has juggle potential; Punish Counter causes wallsplat after tumble if it reaches the corner; wallsplat keeps opponent grounded and throwable (strikes still put opponent into limited juggle state) | ||
}} | }} | ||
Line 916: | Line 965: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| driveGain = | | driveGain = 1500 | ||
| superGainHit = 700 (490) | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | | superGainBlk = 350 (175) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Can perform TC | | atkRange = 1.304 | ||
| notes = Can perform TC follow-ups on whiff; does not hit low despite the animation; 2f blockstring gap between 22MK~MK TC hits | |||
}} | }} | ||
Line 938: | Line 989: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+14(+18)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+10(+14)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+18(+22)}} | ||
| perfParryAdv = {{sf6-adv|VM|-11(-7)}} | |||
| hitstun = 27 | | hitstun = 27 | ||
| blockstun = 23 | | blockstun = 23 | ||
Line 949: | Line 1,001: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 0 | |||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Cross-up; spike knockdown on counter-hit/Punish Counter vs. airborne opponents; more recovery on landing than other air normals (always punishable when Perfect Parried even at latest timing) | | atkRange = 0.81 | ||
| notes = Cross-up; can be done from any jump direction; spike knockdown on counter-hit/Punish Counter vs. airborne opponents; more recovery on landing than other air normals (always punishable when Perfect Parried even at latest timing) | |||
}} | }} | ||
Line 959: | Line 1,014: | ||
| images = SF6_Zangief_j8hp.png | | images = SF6_Zangief_j8hp.png | ||
| hitboxes = SF6_Zangief_j8hp_hitbox.png | | hitboxes = SF6_Zangief_j8hp_hitbox.png | ||
| damage = | | damage = 900 | ||
| startup = 8 | | startup = 8 | ||
| active = 4 | | active = 4 | ||
Line 965: | Line 1,020: | ||
| total = - | | total = - | ||
| guard = H | | guard = H | ||
| cancel = Sp | | cancel = Sp | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+18(+21)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+13(+16)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+22(+25)}} | ||
| perfParryAdv = {{sf6-adv|VM|-5}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 974: | Line 1,030: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = | | superGainHit = 1200 (840) | ||
| superGainBlk = | | superGainBlk = 600 (300) | ||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 0.98 | |||
| notes = Combos to j.360+KK when canceled; puts airborne opponents into limited juggle state; short range but good air-to-air hitbox | | notes = Combos to j.360+KK when canceled; puts airborne opponents into limited juggle state; short range but good air-to-air hitbox | ||
}} | }} | ||
Line 1,010: | Line 1,067: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Can combo from 5MP on counter-hit, Punish Counter, or Drive Rush with lenient confirm timing; combos into a third MP with no | | notes = Can combo from 5MP on counter-hit, Punish Counter, or Drive Rush with lenient confirm timing; combos into a third MP with no counter-hit required; can perform TC on whiff; 2nd hit may whiff if 5MP connects from too far away; 6f blockstring gap between 5MP~MP hits | ||
}} | }} | ||
Line 1,040: | Line 1,098: | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Combos naturally from 5MP~MP; can be performed on whiff | | notes = Combos naturally from 5MP~MP; can be performed on whiff; 7f blockstring gap between 2nd and 3rd hits of TC; puts airborne opponents into limited juggle state | ||
}} | }} | ||
Line 1,057: | Line 1,115: | ||
| total = 30 | | total = 30 | ||
| guard = LH | | guard = LH | ||
| cancel = TC | | cancel = TC Sp SA | ||
| hitconfirm = 23 | | hitconfirm = 23 | ||
| hitAdv = {{sf6-adv|M|-3}} | | hitAdv = {{sf6-adv|M|-3}} | ||
Line 1,063: | Line 1,121: | ||
| punishAdv = {{sf6-adv|P|+1}} | | punishAdv = {{sf6-adv|P|+1}} | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| DRcancelHit = {{sf6-adv|VP|+6}} | |||
| DRcancelBlk = {{sf6-adv|VP|+5}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 18 | | blockstun = 18 | ||
Line 1,068: | Line 1,128: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| driveGain = | | driveGain = 1500 | ||
| superGainHit = 700 (490) | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | | superGainBlk = 350 (175) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Combos from 22MK naturally, but requires counter-hit to continue into 3rd hit; counter-hit/Punish Counter bonus advantage does not carry over from initial 22MK; can be performed on whiff | | notes = Combos from 22MK naturally, but requires counter-hit to continue into 3rd hit of TC; counter-hit/Punish Counter bonus advantage does not carry over from initial 22MK; can be performed on whiff; 2f blockstring gap between 22MK~MK hits | ||
}} | }} | ||
Line 1,101: | Line 1,162: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| driveGain = | | driveGain = 1500 | ||
| superGainHit = 700 (490) | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | | superGainBlk = 350 (175) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = Special cancelable, allowing Drive Rush extensions and safety on block (meterless Lariat will not combo on final cancelable frame); requires counter-hit on 22MK~MK to combo into this attack | | jugLimit = 0 | ||
}} | | notes = Special cancelable, allowing Drive Rush extensions and safety on block (meterless Lariat will not combo on final cancelable frame); requires counter-hit on 2nd hit of 22MK~MK to combo into this attack; 2f blockstring gap between 2nd and 3rd hits of 22MK~MK~MK TC (can catch opponents trying to take back their turn, or use Drive Rush after 3rd hit to bail out safely); special/DR cancel is delayed until after 2nd active frame | ||
}} | |||
== Throws == | == Throws == | ||
Line 1,130: | Line 1,192: | ||
| driveGain = 1500,500 | | driveGain = 1500,500 | ||
| superGainHit = 1800,200(1260,140) [3800,200(2660,140)] | | superGainHit = 1800,200(1260,140) [3800,200(2660,140)] | ||
| notes = () refers to | | atkRange = 1.02 | ||
| notes = () refers to follow-up attack used by holding Throw buttons; by omitting the follow-up attack, Zangief can manually time a corner throw loop | |||
}} | }} | ||
Line 1,153: | Line 1,216: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Switches sides; | | atkRange = 1.02 | ||
| notes = Switches sides; after back throwing opponent into the corner, can mix between SPD and ranged strike | |||
}} | }} | ||
Line 1,175: | Line 1,239: | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = | | superGainHit = 3000(2100) [6000(4200)] | ||
| notes = High damage | | atkRange = 1.02 | ||
| notes = High damage, but poor oki | |||
}} | }} | ||
Line 1,199: | Line 1,264: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Gives access to corner throw loop, but less damaging throw overall | | atkRange = 1.02 | ||
| notes = Gives access to corner throw loop, but less damaging throw overall; can whiff 22MK to move forward with +5 KD advantage while still being able to walk back for shimmy; can still give decent oki even midscreen (but no throw loop without Drive Rush) | |||
}} | }} | ||
Line 1,221: | Line 1,287: | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = | | superGainHit = 3000(2100) [6000(4200)] | ||
| notes = Switches sides; recovers too far away for any | | atkRange = 1.02 | ||
| notes = Switches sides; recovers too far away for any follow-up oki | |||
}} | }} | ||
Line 1,244: | Line 1,311: | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = | | superGainHit = 3000(2100) [6000(4200)] | ||
| notes = Switches sides; no | | atkRange = 1.02 | ||
| notes = Switches sides; no follow-up throw oki after putting opponent into corner, but can connect with meaty strike | |||
}} | }} | ||
Line 1,257: | Line 1,325: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter | | dmgScaling = 20% Starter (Hit)<br>20% Multiplier (Block) | ||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
Line 1,278: | Line 1,346: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 2.396 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | ||
}} | }} | ||
Line 1,284: | Line 1,353: | ||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_6hphk | moveType = drive | {{FrameData-SF6 | chara = Zangief | moveId = zangief_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Reverse Russian Kick | | name = Reverse Russian Kick (Block) | ||
| images = SF6_Zangief_6hphk.png | | images = SF6_Zangief_6hphk.png | ||
| hitboxes = SF6_Zangief_6hphk_hitbox.png | | hitboxes = SF6_Zangief_6hphk_hitbox.png | ||
Line 1,291: | Line 1,360: | ||
| startup = 20 | | startup = 20 | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 26(31) | ||
| total = 48 | | total = 48(53) | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = KD +23 | | punishAdv = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = | | blockstun = 23 | ||
| hitstop = 20 | | hitstop = 20 | ||
| driveGain = -20000 | | driveGain = -20000 | ||
Line 1,307: | Line 1,376: | ||
| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = | | atkRange = 2.097 | ||
| notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
===== MPMK ===== | {{FrameData-SF6 | chara = Zangief | moveId = zangief_6hphk_recovery | moveType = drive | ||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_mpmk | moveType = drive | | input = 6HPHK | ||
| input = MPMK | | name = Reverse Russian Kick (Recovery) | ||
| name = Drive Parry | | images = SF6_Zangief_6hphk.png | ||
| images = SF6_Zangief_mpmk.png | | hitboxes = SF6_Zangief_6hphk_hitbox.png | ||
| hitboxes = SF6_Zangief_mpmk_hitbox.png | | damage = 500 recoverable | ||
| damage = - | | chip = 125 recoverable | ||
| dmgScaling = 50% Multiplier (Perfect) | | startup = 18 | ||
| active = 3 | |||
| recovery = 26(31) | |||
| total = 46(51) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 23 | |||
| hitstop = 20 | |||
| driveGain = -20000 | |||
| invuln = 1-20 Full | |||
| armor = Break | |||
| jugStart = 200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| atkRange = 2.097 | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
===== MPMK ===== | |||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_mpmk | moveType = drive | |||
| input = MPMK | |||
| name = Drive Parry | |||
| images = SF6_Zangief_mpmk.png | |||
| hitboxes = SF6_Zangief_mpmk_hitbox.png | |||
| damage = - | |||
| dmgScaling = 50% Multiplier (Perfect) | |||
| startup = 1 | | startup = 1 | ||
| active = | | active = 12 or until released | ||
| recovery = | | recovery = 33(1)(11) | ||
| total = | | total = 45(3) | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
Line 1,328: | Line 1,427: | ||
| driveGain = -5000,250~ | | driveGain = -5000,250~ | ||
| invuln = 6 Full (after Perfect Parry) | | invuln = 6 Full (after Perfect Parry) | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. | ||
}} | }} | ||
===== 66 ===== | ===== MPMK~66 ===== | ||
{{FrameData-SF6 | chara = Zangief | moveId = | {{FrameData-SF6 | chara = Zangief | moveId = zangief_mpmk_66_pdr | moveType = drive | ||
| input = 66 | | input = MPMK~66 | ||
| name = Drive Rush | | name = Parry Drive Rush | ||
| images = SF6_Zangief_66.png | | images = SF6_Zangief_66.png | ||
| hitboxes = SF6_Zangief_66_hitbox.png | | hitboxes = SF6_Zangief_66_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 15% Multiplier (Mid-Combo) | | dmgScaling = 15% Multiplier (Mid-Combo) | ||
| startup = | | startup = 3+8 | ||
| active = | | active = - | ||
| recovery = | | recovery = 15(37) | ||
| total = | | total = 26(48) | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = -10000 | | driveGain = -10000 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]] | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.327 (min/throw), 1.455 (min/block), 3.040 (max/final DR frame) | ||
}} | |||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_mpmk_66_drc | moveType = drive | |||
| input = MPMK or 66 | |||
| name = Drive Rush Cancel | |||
| images = SF6_Zangief_66.png | |||
| hitboxes = SF6_Zangief_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 9 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 24(46) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| driveGain = -30000 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties | |||
}} | }} | ||
Line 1,359: | Line 1,477: | ||
| images = SF6_Zangief_pp.png | | images = SF6_Zangief_pp.png | ||
| hitboxes = SF6_Zangief_pp_hitbox1.png, SF6_Zangief_pp_hitbox2.png, SF6_Zangief_pp_hitbox3.png | | hitboxes = SF6_Zangief_pp_hitbox1.png, SF6_Zangief_pp_hitbox2.png, SF6_Zangief_pp_hitbox3.png | ||
| damage = | | damage = 1400 | ||
| chip = | | chip = 350x4 | ||
| startup = 15 | | startup = 15 | ||
| active = 2(3)2(4)2(8)2(6)2 | | active = 2(3)2(4)2(8)2(6)2 | ||
Line 1,376: | Line 1,494: | ||
| driveDmgBlk = 4000x4 | | driveDmgBlk = 4000x4 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = | | driveGain = 4000 (4000x4) | ||
| superGainHit = | | superGainHit = 1600 (1120) | ||
| superGainBlk = | | superGainBlk = 800x4 (400x4) | ||
| invuln = | | invuln = 6-16 Air, 6-45 Projectile | ||
| jugStart = | | jugStart = 10x3,0 | ||
| jugIncrease = | | jugIncrease = 10x3,0 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = | | atkRange = 1.90(1.24) 6PP / 1.38(1.17) 5PP | ||
| notes = First hit can anti-air but cannot hit cross-ups; head hurtbox disappears on frames 1-5 of startup, then further shrinks hurtbox on frames 6-16; all hits (except 1st) whiff vs. crouch (only connects once on hit); can hold left/right to move during animation; cancel into SA3 is only useful vs. armor; final hit puts opponent into free juggle state (useful combo starter after stun) | |||
}} | }} | ||
Line 1,392: | Line 1,511: | ||
| images = SF6_Zangief_ppp.png | | images = SF6_Zangief_ppp.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = 700,1000 (1700) | ||
| chip = | | chip = 175,250x4 (425/1175) | ||
| startup = 12 | | startup = 12 | ||
| active = 2(2)2(3)2(6)2(4)2 | | active = 2(2)2(3)2(6)2(4)2 | ||
Line 1,410: | Line 1,529: | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 800,800 (560,560) | ||
| superGainBlk = | | superGainBlk = 400x5 (200x5) | ||
| invuln = | | invuln = 6-13 Air, 1-36 Projectile | ||
| jugStart = 1, | | jugStart = 1,10x4 | ||
| jugIncrease = 1, | | jugIncrease = 1,10x4 | ||
| jugLimit = | | jugLimit = 1,3x4 | ||
| notes = | | atkRange = 2.06(1.32) 6PPP / 1.38(1.17) 5PPP | ||
| notes = First hit can anti-air but cannot hit cross-ups; head hurtbox disappears on frames 1-5 of startup, then further shrinks hurtbox on frames 6-13; can hold left/right to move during animation; 2 hits vs. crouch block or on hit, 5 hits vs. stand block; 1st hit crumples grounded opponents (allows SA3 combo); faster startup makes it more consistent than meterless Lariat in combos; in juggles, can combo into j.360+KK or SA1 if the juggling hits are staggered | |||
}} | }} | ||
Line 1,426: | Line 1,546: | ||
| images = SF6_Zangief_360lp.png | | images = SF6_Zangief_360lp.png | ||
| hitboxes = SF6_Zangief_360lp_hitbox.png | | hitboxes = SF6_Zangief_360lp_hitbox.png | ||
| damage = 2500 | | damage = 2500 (2875) | ||
| dmgScaling = 10% Immediate | | dmgScaling = 10% Immediate | ||
| startup = 5 | | startup = 5 | ||
Line 1,438: | Line 1,558: | ||
| punishAdv = HKD +30 | | punishAdv = HKD +30 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 7000 | ||
| superGainHit = | | superGainHit = 4000 (2800) | ||
| notes = Can be input up to 6th jump frame | | atkRange = 1.62 | ||
| notes = Can be input up to 6th jump frame; () refers to Punish Counter damage; longest range SPD but least damage | |||
}} | }} | ||
Line 1,449: | Line 1,570: | ||
| images = SF6_Zangief_360mp.png | | images = SF6_Zangief_360mp.png | ||
| hitboxes = SF6_Zangief_360mp_hitbox.png | | hitboxes = SF6_Zangief_360mp_hitbox.png | ||
| damage = 2900 | | damage = 2900 (3335) | ||
| dmgScaling = 10% Immediate | | dmgScaling = 10% Immediate | ||
| startup = 5 | | startup = 5 | ||
Line 1,461: | Line 1,582: | ||
| punishAdv = HKD +28 | | punishAdv = HKD +28 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 7000 | ||
| superGainHit = | | superGainHit = 4000 (2800) | ||
| notes = Can be input up to 6th jump frame | | atkRange = 1.47 | ||
| notes = Can be input up to 6th jump frame; () refers to Punish Counter damage; middle ground for range and damage | |||
}} | }} | ||
Line 1,472: | Line 1,594: | ||
| images = SF6_Zangief_360hp.png | | images = SF6_Zangief_360hp.png | ||
| hitboxes = SF6_Zangief_360hp_hitbox.png | | hitboxes = SF6_Zangief_360hp_hitbox.png | ||
| damage = 3300 | | damage = 3300 (3795) | ||
| dmgScaling = 10% Immediate | | dmgScaling = 10% Immediate | ||
| startup = 5 | | startup = 5 | ||
Line 1,484: | Line 1,606: | ||
| punishAdv = HKD +28 | | punishAdv = HKD +28 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 7000 | ||
| superGainHit = | | superGainHit = 4000 (2800) | ||
| notes = Can be input up to 6th jump frame | | atkRange = 1.22 | ||
| notes = Can be input up to 6th jump frame; () refers to Punish Counter damage; highest damage for meterless SPD but shortest range | |||
}} | }} | ||
Line 1,495: | Line 1,618: | ||
| images = SF6_Zangief_360pp.png | | images = SF6_Zangief_360pp.png | ||
| hitboxes = SF6_Zangief_360pp_hitbox.png | | hitboxes = SF6_Zangief_360pp_hitbox.png | ||
| damage = 3400 | | damage = 3400 (3910) | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
Line 1,507: | Line 1,630: | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 4000 (2800) | ||
| notes = Can be input up to 6th jump frame | | atkRange = 1.52 | ||
| notes = Can be input up to 6th jump frame; () refers to Punish Counter damage; highest damage SPD, slightly less range than LP version | |||
}} | }} | ||
Line 1,518: | Line 1,642: | ||
| images = SF6_Zangief_j360k.png | | images = SF6_Zangief_j360k.png | ||
| hitboxes = SF6_Zangief_j360k_hitbox.png | | hitboxes = SF6_Zangief_j360k_hitbox.png | ||
| damage = 2900 | | damage = 2900 (3260) | ||
| dmgScaling = 20% Immediate | |||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
Line 1,530: | Line 1,655: | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 5000 | | driveGain = 5000 | ||
| superGainHit = | | superGainHit = 4000 (2800) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| notes = Can be performed on first airborne jump frame; grabs airborne opponents only; | | jugLimit = 0 (1 from j.8HP) | ||
| atkRange = 1.46 | |||
| notes = Can be performed on first airborne jump frame (very low to the ground); grabs airborne opponents only; () refers to Punish Counter damage; Zangief is in a crouching state during landing recovery; juggle-only hitbox expands to match the OD version in combos | |||
}} | }} | ||
Line 1,541: | Line 1,668: | ||
| images = SF6_Zangief_j360kk.png | | images = SF6_Zangief_j360kk.png | ||
| hitboxes = SF6_Zangief_j360kk_hitbox.png | | hitboxes = SF6_Zangief_j360kk_hitbox.png | ||
| damage = 3000 | | damage = 3000 (3375) | ||
| dmgScaling = 10% Immediate | | dmgScaling = 10% Immediate | ||
| startup = 4 | | startup = 4 | ||
Line 1,554: | Line 1,681: | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 4000 (2800) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = Can be performed on first airborne jump frame; grabs airborne opponents only; can be juggled into; | | atkRange = 1.64 | ||
| notes = Can be performed on first airborne jump frame (very low to the ground); grabs airborne opponents only; can be juggled into; () refers to Punish Counter damage; Zangief is in a crouching state during landing recovery | |||
}} | }} | ||
Line 1,567: | Line 1,695: | ||
| images = SF6_Zangief_63214k_close.png | | images = SF6_Zangief_63214k_close.png | ||
| hitboxes = SF6_Zangief_63214k_close_hitbox.png | | hitboxes = SF6_Zangief_63214k_close_hitbox.png | ||
| damage = 2900 | | damage = 2900 (3335) | ||
| dmgScaling = 10% Immediate | | dmgScaling = 10% Immediate | ||
| startup = 10 | | startup = 10 | ||
Line 1,579: | Line 1,707: | ||
| punishAdv = HKD +26 | | punishAdv = HKD +26 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = | | driveGain = 3250,3750 (7000) | ||
| superGainHit = | | superGainHit = 2000,3000 (1400,2100) | ||
| notes = Only activates from close proximity | | atkRange = 1.14 | ||
| notes = Only activates from close proximity; switches sides on hit; () refers to Punish Counter damage | |||
}} | }} | ||
Line 1,590: | Line 1,719: | ||
| images = SF6_Zangief_63214kk_close.png | | images = SF6_Zangief_63214kk_close.png | ||
| hitboxes = SF6_Zangief_63214k_close_hitbox.png | | hitboxes = SF6_Zangief_63214k_close_hitbox.png | ||
| damage = 3200 | | damage = 3200 (3680) | ||
| startup = 10 | | startup = 10 | ||
| active = 2 | | active = 2 | ||
Line 1,602: | Line 1,731: | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 2500,4000 (1750,2800) | ||
| notes = Only activates from close proximity | | atkRange = 1.14 | ||
| notes = Only activates from close proximity; switches sides on hit; () refers to Punish Counter damage | |||
}} | }} | ||
Line 1,613: | Line 1,743: | ||
| images = SF6_Zangief_63214k_mid.png | | images = SF6_Zangief_63214k_mid.png | ||
| hitboxes = SF6_Zangief_63214k_mid_hitbox.png | | hitboxes = SF6_Zangief_63214k_mid_hitbox.png | ||
| damage = 2700 | | damage = 2700 (3105) | ||
| startup = 28 | | startup = 28 | ||
| active = 2 | | active = 2 | ||
Line 1,625: | Line 1,755: | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 5000 | | driveGain = 5000 | ||
| superGainHit = | | superGainHit = 4000 (2800) | ||
| notes = Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; | | atkRange = 2.58 | ||
| notes = Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; () refers to Punish Counter damage; Run Speed: 0.086 | |||
}} | }} | ||
Line 1,635: | Line 1,766: | ||
| images = SF6_Zangief_63214kk_mid.png | | images = SF6_Zangief_63214kk_mid.png | ||
| hitboxes = SF6_Zangief_63214kk_mid_hitbox.png | | hitboxes = SF6_Zangief_63214kk_mid_hitbox.png | ||
| damage = 3000 | | damage = 3000 (3450) | ||
| startup = 23 | | startup = 23 | ||
| active = 2 | | active = 2 | ||
Line 1,647: | Line 1,778: | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 4000 (2800) | ||
| notes = Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; | | atkRange = 2.58 | ||
| notes = Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; () refers to Punish Counter damage; Run Speed: 0.086 | |||
}} | }} | ||
Line 1,657: | Line 1,789: | ||
| images = SF6_Zangief_63214k_far.png | | images = SF6_Zangief_63214k_far.png | ||
| hitboxes = SF6_Zangief_63214k_far_hitbox1.png,SF6_Zangief_63214k_far_hitbox2.png | | hitboxes = SF6_Zangief_63214k_far_hitbox1.png,SF6_Zangief_63214k_far_hitbox2.png | ||
| damage = 2700 | | damage = 2700 (3105) | ||
| startup = 55(81) | | startup = 55(81) | ||
| active = 2 | | active = 2 | ||
Line 1,669: | Line 1,801: | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 5000 | | driveGain = 5000 | ||
| superGainHit = | | superGainHit = 4000 (2800) | ||
| armor = 11 | | armor = 11~ | ||
| notes = Activates from beyond ~1/2 screen; startup increases at farther range; Zangief throws his arms up at the beginning, creating a noticeable visual cue; | | atkRange = 1.64 (+Run) | ||
| notes = Activates from beyond ~1/2 screen; armor lasts until throw becomes active; startup increases at farther range; Zangief throws his arms up at the beginning, creating a noticeable visual cue; () refers to Punish Counter damage; immediately transitions to grab animation after absorbing a strike; Run Speed: 0.094 (31-37f) / 0.090 (38f~) / 0.099 (close proximity) | |||
}} | }} | ||
Line 1,679: | Line 1,812: | ||
| name = Siberian Express | | name = Siberian Express | ||
| images = SF6_Zangief_63214kk_far.png | | images = SF6_Zangief_63214kk_far.png | ||
| hitboxes = | | hitboxes = SF6_Zangief_63214k_far_hitbox1.png,SF6_Zangief_63214k_far_hitbox2.png | ||
| damage = 3000 | | damage = 3000 (3450) | ||
| startup = 54(81) | | startup = 54(81) | ||
| active = 2 | | active = 2 | ||
Line 1,692: | Line 1,825: | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 4000 (2800) | ||
| armor = 3 | | armor = 3~ (2-hit) | ||
| notes = Activates from beyond ~1/2 screen; startup increases at farther range; Zangief throws his arms up at the beginning, creating a noticeable visual cue; | | atkRange = 1.64 (+Run) | ||
| notes = Activates from beyond ~1/2 screen; 2-hit armor lasts until throw becomes active; startup increases at farther range; Zangief throws his arms up at the beginning, creating a noticeable visual cue; () refers to Punish Counter damage; immediately transitions to grab animation after absorbing a strike; Run Speed: 0.045 (28-30f) / 0.094 (31-37f) / 0.090 (38f~) / 0.099 (close proximity or after absorbing strike) | |||
}} | }} | ||
Line 1,702: | Line 1,836: | ||
| input = 22HK | | input = 22HK | ||
| name = Tundra Storm | | name = Tundra Storm | ||
| images = SF6_Zangief_22kk.png | | images = SF6_Zangief_22kk.png, SF6_Zangief_22kk_2.png | ||
| hitboxes = SF6_Zangief_22kk_hitbox.png | | hitboxes = SF6_Zangief_22kk_hitbox.png | ||
| damage = 2400 | | damage = 2400 | ||
Line 1,717: | Line 1,851: | ||
| driveGain = 15000 | | driveGain = 15000 | ||
| superGainHit = 2000 (1400) | | superGainHit = 2000 (1400) | ||
| notes = Counter is active 6-55f; only activates vs. | | notes = Counter is active 6-55f; only activates vs. kick attacks that connect with the hitbox between Zangief's arms (can work against normals, specials, and Drive moves); cannot counter low-hitting kicks; on successful counter, the attack uses a throw hitbox, causing it to whiff vs. airborne or throw invincible opponents | ||
}} | }} | ||
Line 1,742: | Line 1,876: | ||
| invuln = 1-17 Full | | invuln = 1-17 Full | ||
| airborne = 2-30 (FKD) | | airborne = 2-30 (FKD) | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = Can only hit airborne opponents; cannot anti-air cross-ups | | atkRange = 2.764 (2.215) | ||
| notes = Can only hit airborne opponents; cannot anti-air cross-ups | |||
}} | }} | ||
Line 1,750: | Line 1,885: | ||
| input = 236236P | | input = 236236P | ||
| name = Cyclone Lariat | | name = Cyclone Lariat | ||
| images = SF6_Zangief_236236p.png | | images = SF6_Zangief_236236p.png, SF6_Zangief_236236p_2.png | ||
| hitboxes = SF6_Zangief_236236p_hitbox1.png | | hitboxes = SF6_Zangief_236236p_hitbox1.png | ||
| damage = 3160(3060) | | damage = 3160(3060) | ||
Line 1,766: | Line 1,901: | ||
| perfParryAdv = {{sf6-adv|VM|-53}} | | perfParryAdv = {{sf6-adv|VM|-53}} | ||
| blockstun = 119 total | | blockstun = 119 total | ||
| hitstop = | | hitstop = 0,4x9,15 | ||
| driveDmgBlk = 5000 (180,480x9,500) | | driveDmgBlk = 5000 (180,480x9,500) | ||
| driveDmgHit = 10000 | | driveDmgHit = 10000 | ||
Line 1,773: | Line 1,908: | ||
| invuln = 1-18 Full, 19-119 Projectile | | invuln = 1-18 Full, 19-119 Projectile | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 1 | | jugLimit = 1,4x9,5 | ||
| notes = Switches sides on hit; can hold forward/back on hit to move in that direction, dealing 100 less damage; holding forward keeps opponent on the same side with 4f worse KD Advantage; too slow to work as a reversal against many attacks; can hold button for a fully charged launching version; plays out the held version on block or when juggled into; active frame distribution: vacuum 91f, juggle 1(4)2(7)2(8)2(7)2(8)2(9)2(7)2(9)2(8)3 starting on frame 33 | | atkRange = 3.00 (2.913) | ||
| notes = Switches sides on hit; can hold forward/back on hit to move in that direction, dealing 100 less damage; holding forward keeps opponent on the same side with 4f worse KD Advantage; too slow to work as a reversal against many attacks, but half-screen suction makes it powerful as a projectile counter; can hold button for a fully charged launching version; plays out the held version on block or when juggled into; active frame distribution: vacuum 91f, juggle 1(4)2(7)2(8)2(7)2(8)2(9)2(7)2(9)2(8)3 starting on frame 33 | |||
}} | }} | ||
===== 236236[P] ===== | ====== 236236[P] ====== | ||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_236236p_hold_p | moveType = super | {{FrameData-SF6 | chara = Zangief | moveId = zangief_236236p_hold_p | moveType = super | ||
| input = 236236[P] | | input = 236236[P] | ||
Line 1,799: | Line 1,935: | ||
| perfParryAdv = {{sf6-adv|VM|-53}} | | perfParryAdv = {{sf6-adv|VM|-53}} | ||
| blockstun = 122 total | | blockstun = 122 total | ||
| hitstop = | | hitstop = 0,4x9,15 | ||
| driveDmgBlk = 5000 (180,480x9,500) | | driveDmgBlk = 5000 (180,480x9,500) | ||
| driveDmgHit = 10000 | | driveDmgHit = 10000 | ||
Line 1,806: | Line 1,942: | ||
| invuln = 1-18 Full, 19-122 Projectile | | invuln = 1-18 Full, 19-122 Projectile | ||
| armor = Break | | armor = Break | ||
| jugStart = 0 | | jugStart = 0 (1 air) | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 1 | | jugLimit = 1,4x9,5 | ||
| notes = Launches opponent into free juggle state on grounded hit, limited juggle state if juggled into; too slow to work as a reversal against many attacks; 25f recovery on hit, 52f recovery on whiff/block; active frame distribution: vacuum 94f, juggle 3(5)2(7)2(8)2(7)2(8)2(9)2(7)2(9)2(8)3 starting on frame 33 | | atkRange = 3.00 (2.913) | ||
| notes = Launches opponent into free juggle state on grounded hit, limited juggle state if juggled into; too slow to work as a reversal against many attacks, but half-screen suction makes it powerful as a projectile counter; 25f recovery on hit, 52f recovery on whiff/block; active frame distribution: vacuum 94f, juggle 3(5)2(7)2(8)2(7)2(8)2(9)2(7)2(9)2(8)3 starting on frame 33 | |||
}} | }} | ||
Line 1,832: | Line 1,969: | ||
| superGainHit = -30000 | | superGainHit = -30000 | ||
| invuln = 1-7 Full | | invuln = 1-7 Full | ||
| notes = Command grab Super; opponent cannot jump after the freeze; | | atkRange = 1.60 (1.56) | ||
| notes = Command grab Super; opponent cannot jump after the freeze; can only be comboed into with OD Lariat (1st hit), Punish Counter 3HK wall splat, or grounded crumple state; cinematic time regenerates ~2.2 Drive bars for Zangief; Range: 1.56 (2nd active frame, jumpable: 1.60) | |||
}} | }} | ||
===== 720+P(CA) ===== | ====== 720+P (CA) ====== | ||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_720+p(ca) | moveType = super | {{FrameData-SF6 | chara = Zangief | moveId = zangief_720+p(ca) | moveType = super | ||
| input = 720+P | | input = 720+P | ||
Line 1,855: | Line 1,993: | ||
| superGainHit = -30000 | | superGainHit = -30000 | ||
| invuln = 1-7 Full | | invuln = 1-7 Full | ||
| notes = Command grab Super; opponent cannot jump after the freeze; | | atkRange = 1.65 (1.61) | ||
| notes = Command grab Super; opponent cannot jump after the freeze; can only be comboed into with OD Lariat (1st hit), Punish Counter 3HK wall splat, or grounded crumple state; available at 25% HP or below; cinematic time regenerates ~2.7 Drive bars for Zangief; Range: 1.61 (2nd active frame, jumpable: 1.65) | |||
}} | }} | ||
Latest revision as of 09:28, 13 March 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5[HP]
Zangief
zangief_5hp_hold
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5[HP] Standing Heavy Punch (hold)
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File:SF6 Zangief 5hp hold.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1400 | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 3 | 22(24) | - | 28 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
56(58) | 10000 | [13000] | 6000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 4-34 (Upper Body) | - | 1 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
KD +40 | +7 | - | 2.446 (2.396) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +54 | -23 | ||||
Hit Advantage | Block Advantage | ||||
KD +40 | +3 | ||||
Notes | |||||
Armor loses to hitboxes that connect on Zangief's lower body; button must be held 23f for full charge; 2 extra recovery frames on whiff; Counter-hit gives HKD +40; Punish Counter causes opponent to slide far along the ground |
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
j.[HK]
Zangief
zangief_jhk_hold
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j.[HK] Jumping Heavy Kick (hold)
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File:SF6 Zangief jhk hold.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500 | - | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 6 | 30 land (oH/oB) 20(12) land (whiff) |
- | 20 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 4000 | [10000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
32~ Projectile (Body) | - | - | 0 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.32 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Wall Bounce +26(+58) | -48(-61) | ||||
Hit Advantage | Block Advantage | ||||
Wall Splat +1(+33) | -30(-43) | ||||
Notes | |||||
Button must be held for 20f; wall splats on hit; wall bounce on PC allows follow-up juggles; KD Advantage depends on height and distance from corner; projectile invulnerable on Zangief's body (not legs) while active until landing; landing recovery on whiff is 20f if fully charged, or 12f if only partially charged; whiff landing recovery is cancelable into attacks (but not movement) starting on 2nd frame; if active frames 2-6 connect right as Zangief lands, he does not bounce away and the landing recovery becomes cancelable into attacks (-1 oB if not canceled) |
Command Normals
3MP
6MK
6HP
6HK
3HK
22MK
j.2HP
j.8HP
Target Combos
5MP~MP
5MP~MP~MP
22MK~MK
22MK~MK~MK
Throws
5LPLK
4LPLK
6LPLK
3LPLK
1LPLK
2LPLK
Drive Moves
HPHK
Zangief
zangief_hphk
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HPHK Double Russian Chop
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.396 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Zangief
zangief_6hphk
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6HPHK Reverse Russian Kick (Block)
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.097 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Zangief
zangief_6hphk_recovery
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6HPHK Reverse Russian Kick (Recovery)
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.097 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Zangief
zangief_mpmk
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MPMK Drive Parry
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Zangief
zangief_mpmk_66_pdr
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MPMK~66 Parry Drive Rush
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.327 (min/throw), 1.455 (min/block), 3.040 (max/final DR frame) |
Zangief
zangief_mpmk_66_drc
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MPMK or 66 Drive Rush Cancel
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Double Lariat
PP
PPP
Screw Piledriver
360+LP
360+MP
Zangief
zangief_360mp
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360+MP Screw Piledriver
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File:SF6 Zangief 360mp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2900 (3335) | - | 10% Immediate | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 54 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
61 | - | [10000] | 7000 | 4000 (2800) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.47 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +28 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +28 | - | ||||
Notes | |||||
Can be input up to 6th jump frame; () refers to Punish Counter damage; middle ground for range and damage |
360+HP
Zangief
zangief_360hp
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360+HP Screw Piledriver
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File:SF6 Zangief 360hp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
3300 (3795) | - | 10% Immediate | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 54 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
61 | - | [10000] | 7000 | 4000 (2800) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.22 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +28 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +28 | - | ||||
Notes | |||||
Can be input up to 6th jump frame; () refers to Punish Counter damage; highest damage for meterless SPD but shortest range |
360+PP
Borscht Dynamite
j.360+K
j.360+KK
Russian Suplex
63214K (Close)
63214KK (Close)
Siberian Express
63214K (Mid)
Zangief
zangief_63214k_mid
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63214K (Mid) Siberian Express
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File:SF6 Zangief 63214k mid.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2700 (3105) | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28 | 2 | 41 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
70 | - | [10000] | 5000 | 4000 (2800) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.58 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +29 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +29 | - | ||||
Notes | |||||
Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; () refers to Punish Counter damage; Run Speed: 0.086 |
63214KK (Mid)
Zangief
zangief_63214kk_mid
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63214KK (Mid) Siberian Express
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File:SF6 Zangief 63214kk mid.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
3000 (3450) | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23 | 2 | 44 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
68 | - | [10000] | -20000 | 4000 (2800) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.58 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +29 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +29 | - | ||||
Notes | |||||
Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; () refers to Punish Counter damage; Run Speed: 0.086 |
63214K (Far)
63214KK (Far)
Tundra Storm
22HK
Super Arts
236236K
236236P
236236[P]
720+P
720+P (CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK