|
|
(6 intermediate revisions by the same user not shown) |
Line 8: |
Line 8: |
| == Starter Combos == | | == Starter Combos == |
|
| |
|
| | <tabber> Light Confirms With Charge = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Light confirms | | | Title = Light Confirms |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = {{clr|1|Very Easy}} |
Line 15: |
Line 16: |
| | Meter = | | | Meter = |
| | Anchor = | | | Anchor = |
| | Youtube = https://www.youtube.com/watch?v=kexSQS15-sY&ab_channel=Basinator | | | Youtube = |
| | Recipe = {{clr|L|2LP}} > {{clr|L|2LP}} > {{clr|L|2LP}} > {{clr|H|214HP}}/{{clr|H|236HP}} <br> {{clr|L|5LP}}~{{clr|L|LP}} > {{clr|H|214HP}}/{{clr|H|236HP}} <br> {{clr|L|2LK}} > {{clr|L|2LP}} > {{clr|H|214HP}}/{{clr|H|236HP}} | | | Recipe = {{clr|L|2LK}}/{{clr|L|2LP}} > {{clr|L|2LK}}/{{clr|L|2LP}} > {{clr|L|2LP}} > [2]8LK |
| | content = Basic light button confirms into a knockdown. A.K.I. may be able to chain three {{clr|L|2LP}} together depending on her range from the opponent. When unsure, it is always safe to do two {{clr|L|2LP}} (unless A.K.I. starts very far away, in which case only one {{clr|L|2LP}} will connect). | | | content = Pressuring with crouching normals has the strong benefit of naturally building charge for Spinning Bird Kick. If [2] is held throughout the entire light chain, it becomes very easy to do the SBK on a confirm, as the player can simply press 8LK on the third light if any of the previous ones connected. |
| | | }} |
| Generally, if A.K.I. hit confirms, it is preferred to end with {{clr|H|236HP}} as she gains access to many [[A.K.I./Strategy#236HP_Setups|setups]]. However, when unsure, A.K.I. can safely end the string with {{clr|H|214HP}} even if the opponent is blocking.
| | |-| Light Confirms Without Charge = |
| | {{TheoryBox |
| | | Title = Light Confirms |
| | | Oneliner = |
| | | Difficulty = {{clr|1|Very Easy}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|L|2LP}}/{{clr|L|2LK}}/{{clr|L|5LP}} (x3) > {{clr|L|236LK}} |
| | | content = Basic light button confirm into {{clr|L|LK}} Lightning Legs. Chun-Li can chain up to three lights depending on the range she starts at. She gets no knockdown, but is +3 after {{clr|L|236LK}}. After {{clr|L|236LK}}, Chun-Li is generally not in throw range, unless {{clr|L|236LK}} is performed right after two lights at closer ranges. |
| }} | | }} |
| | </tabber> |
|
| |
|
| {{TheoryBox | | {{TheoryBox |
| | Title = {{clr|H|5HK}} starter | | | Title = Jump-in Combo |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = {{clr|1|Very Easy}} |
Line 29: |
Line 41: |
| | Meter = | | | Meter = |
| | Anchor = | | | Anchor = |
| | Youtube = https://www.youtube.com/watch?v=L4jayNI5W00 | | | Youtube = |
| | Recipe = {{clr|H|5HK}} > 2PP~K, {{clr|L|2LP}} > {{clr|L|2LP}} > {{clr|H|236HP}} | | | Recipe = {{clr|H|j.HK}}/{{clr|H|8j.HK}}, {{clr|H|2HP}} > 214LP~{{clr|L|LK}} > {{clr|M|28MK}} |
| | content = This is A.K.I.'s bread and butter combo. She can also route into this combo from a jump-in {{clr|H|j.HP}}/{{clr|H|j.HK}}, or from a drive rush cancel. On block, {{clr|H|5HK}} > 2PP~K frametraps, but A.K.I.'s turn ends after the Heel Strike, as she will be -3 on block. | | | content = Chun-Li's jump-in BnB. The cancel window on {{clr|H|2HP}} is quite late, so make sure to delay the 214P input for {{clr|L|ss.LK}}. |
| | }} |
|
| |
|
| From a {{clr|H|236HP}} knockdown, she gains access to many [[A.K.I./Strategy#236HP_Setups|setups]], making it one of her preferred enders in a combo.
| | {{TheoryBox |
| | | Title = Drive Rush Cancel Combo |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Easy}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = Medium/Heavy > {{clr|4|DRC}} {{clr|M|5MP}}, {{clr|H|4HP}} > 214P~{{clr|L|LK}} > {{clr|M|28MK}} |
| | | content = Chun-Li's BnB from a drive rush cancel. This works from any medium or heavy starter. If the opponent blocks the {{clr|4|DRC}} {{clr|M|5MP}}, Chun-Li is still +5, making this combo work well in both on-hit and on-block situations. |
|
| |
|
| Example jump-in combo: | | Example {{clr|4|DRC}} combo: |
| {{clr|H|j.HP}}/{{clr|H|j.HK}} > {{clr|H|5HK}} > 2PP~K, {{clr|L|2LP}} > {{clr|L|2LP}} > {{clr|H|236HP}} | | {{clr|M|2MK}} > {{clr|4|DRC}} {{clr|M|5MP}}, {{clr|H|4HP}} > 214P~{{clr|L|LK}} > {{clr|M|28MK}} |
| }} | | }} |
|
| |
|
| <tabber> Punish Counter = | | <tabber> Midscreen = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Drive Impact | | | Title = Drive Impact |
Line 47: |
Line 69: |
| | Meter = | | | Meter = |
| | Anchor = | | | Anchor = |
| | Youtube = https://www.youtube.com/watch?v=R0Pm682vJIc&ab_channel=Basinator | | | Youtube = |
| | Recipe = PC DI, {{clr|H|5HK}} > 2PP~K, {{clr|L|2LP}} > {{clr|L|2LP}} > {{clr|H|236HP}} | | | Recipe = PC DI, {{clr|H|5HK}} > 214P~{{clr|M|MK}} > {{clr|H|28HK}} |
| | content = This is the same combo as the {{clr|H|5HK}} combo shown above. | | | content = Simple punish counter DI route that leads to good corner carry, damage, and knockdown situation. |
| }} | | }} |
| |-| Corner Wallsplat = | | |-| Corner = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Drive Impact | | | Title = Drive Impact |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = {{clr|1|Very Easy}} |
| | Damage = | | | Damage = |
| | Meter = | | | Meter = |
| | Anchor = | | | Anchor = |
| | Youtube = https://www.youtube.com/watch?v=tIQS7mnFNbU&ab_channel=Basinator | | | Youtube = |
| | Recipe = DI, {{clr|H|5HK}} > {{clr|H|214HP}}, {{clr|4|DR}} {{clr|H|5HK}} > 2PP~P | | | Recipe = PC DI, {{clr|H|4HP}} > {{clr|H|236HK}}, {{clr|H|22HK}} |
| | content = From 2PP~P, it is possible to extend further into a super, or {{clr|4|DR}} {{clr|H|2HK}} > super for extra damage. Otherwise, A.K.I. gains access to a lot of setups during the knockdown. | | | content = Punish counter DI corner route, leads to {{clr|H|HK}} tensho kicks knockdown for good oki setups. |
| }} | | }} |
| </tabber> | | </tabber> |
| | |
| <br> | | <br> |
|
| |
|
Line 393: |
Line 416: |
| | Recipe = PC {{clr|H|5HK}} > 2PP~P!, {{clr|H|5HK}} > 2PP~K, {{clr|4|DR}} {{clr|H|5HK}} > {{clr|4|DRC}} {{clr|H|5HK}} > {{clr|4|DRC}} {{clr|H|5HK}} > {{clr|H|214HK}} > SA1/SA2/SA3 | | | Recipe = PC {{clr|H|5HK}} > 2PP~P!, {{clr|H|5HK}} > 2PP~K, {{clr|4|DR}} {{clr|H|5HK}} > {{clr|4|DRC}} {{clr|H|5HK}} > {{clr|4|DRC}} {{clr|H|5HK}} > {{clr|H|214HK}} > SA1/SA2/SA3 |
| | content = Very high damage routing that uses up all of A.K.I.'s drive gauge and puts her in burnout. Excellent way to close out a round, but if the opponent lives, it may be risky since A.K.I. is now in burnout. | | | content = Very high damage routing that uses up all of A.K.I.'s drive gauge and puts her in burnout. Excellent way to close out a round, but if the opponent lives, it may be risky since A.K.I. is now in burnout. |
| | }} |
| | </tabber> |
| | |
| | ===Anti-Air Combos=== |
| | It is quite difficult to hit confirm the punish counter {{clr|H|5HK}}. A.K.I. can option select her followups to cancel into 214PP if the hit is not a punish counter hit. |
| | |
| | <tabber> |
| | PC 5HK (2 Drive Bars) = |
| | {{TheoryBox |
| | | Title = Drive Gauge Usage: {{drive sf6}}{{drive sf6}} |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Easy}} |
| | | Damage = 2785 |
| | | Meter = |
| | | Anchor = |
| | | Youtube = https://www.youtube.com/watch?v=pw02_9-9utg&ab_channel=Basinator |
| | | Recipe = (Air Hit) PC {{clr|H|5HK}}, 214KK, {{clr|M|236MP}}, {{clr|L|236LP}} |
| | | content = Simple combo off of a punish counter air hit {{clr|H|5HK}}. |
| | }} |
| | |-| |
| | PC 5HK (3 Drive Bars) = |
| | {{TheoryBox |
| | | Title = Drive Gauge Usage: {{drive sf6}}{{drive sf6}}{{drive sf6}} |
| | | Oneliner = |
| | | Difficulty = {{clr|3|Medium}} |
| | | Damage = 3244 |
| | | Meter = |
| | | Anchor = |
| | | Youtube = https://www.youtube.com/watch?v=-WScIgpvj4A&ab_channel=Basinator |
| | | Recipe = (Air Hit) PC {{clr|H|5HK}}, 214KK, {{clr|4|PDR}} {{clr|H|5HK}} > 2PP~P |
| | | content = Extremely good corner carry and knockdown from a punish counter air hit {{clr|H|5HK}}. Leads to all the usual Venomous Fang knockdown/combo options. The combo may be a bit finicky to pull off. |
| }} | | }} |
| </tabber> | | </tabber> |
Line 428: |
Line 482: |
|
| |
|
| <tabber> | | <tabber> |
| 2.5 Drive Bars= | | Meterless= |
| | {{TheoryBox |
| | | Title = Meterless |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Easy}} |
| | | Damage = 2706 |
| | | Meter = |
| | | Anchor = |
| | | Youtube = https://www.youtube.com/watch?v=vP6StgBmN1E&ab_channel=Basinator |
| | | Recipe = {{clr|M|214MP}}, {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|H|5HK}} > 2PP~K, {{clr|L|236LP}}! |
| | | content = Meterless route that gives a +50 knockdown for A.K.I. if performed correctly. This allows her to end in Orchid Spring (and leaves her +4), but doesn't give a throw mixup on oki due to spacing. |
| | }} |
| | |-| |
| | 1 Drive Bar= |
| | {{TheoryBox |
| | | Title = Drive Gauge Usage: {{drive sf6}} |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Easy}} |
| | | Damage = 2710 |
| | | Meter = |
| | | Anchor = |
| | | Youtube = https://www.youtube.com/watch?v=oGOfsWxcVyc&ab_channel=Basinator |
| | | Recipe = {{clr|M|214MP}}, {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|4|PDR}} {{clr|H|5HK}} > 2PP~K, {{clr|M|236MP}}!, {{clr|L|236LP}} |
| | | content = Not much more damage compared to the meterless route, but ends with the opponent poisoned while allowing throw oki. |
| | }} |
| | |-| |
| | 2 Drive Bars= |
| | {{TheoryBox |
| | | Title = Drive Gauge Usage: {{drive sf6}}{{drive sf6}} |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Easy}} |
| | | Damage = 2752 |
| | | Meter = |
| | | Anchor = |
| | | Youtube = https://www.youtube.com/watch?v=tqhYYGi5Ht0&ab_channel=Basinator |
| | | Recipe = {{clr|M|214MP}}, {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|H|5HK}} > 236PP!, {{clr|H|214HP}} |
| | | content = A small damage increase over the 1 drive bar route, but gives both Orchid Spring ({{clr|M|214MP}}) and throw oki. |
| | }} |
| | |-| |
| | 3 Drive Bars= |
| {{TheoryBox | | {{TheoryBox |
| | Title = Drive Gauge Usage: {{drive sf6}}{{drive sf6}}{{drivehalf sf6}} | | | Title = Drive Gauge Usage: {{drive sf6}}{{drive sf6}}{{drive sf6}}({{drive sf6}}) |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = {{clr|3|Medium}} |
Line 437: |
Line 530: |
| | Anchor = | | | Anchor = |
| | Youtube = https://www.youtube.com/watch?v=ohM6EbCl_Wo&ab_channel=Basinator | | | Youtube = https://www.youtube.com/watch?v=ohM6EbCl_Wo&ab_channel=Basinator |
| | Recipe = {{clr|M|214MP}}, {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}, {{clr|H|5HK}} > 236PP, {{clr|H|214HP}}, {{clr|H|5HK}} > 2PP~P | | | Recipe = {{clr|M|214MP}}, {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|H|5HK}} > 236PP!, {{clr|H|214HP}}, {{clr|H|5HK}} > 2PP~P! |
| | content = Standard route into Venomous Fang knockdown. 236PP, {{clr|H|214HP}} is a tight link that keeps the opponent juggled high up. If the input timing is incorrect, 2PP~P may whiff. | | | content = Standard route into Venomous Fang knockdown, making it A.K.I.'s preferred option. 236PP!, {{clr|H|214HP}} is a tight link that keeps the opponent juggled high up. If the input timing is incorrect, 2PP~P may whiff. |
| It is also possible to followup with supers: | | It is also possible to followup with supers: |
| * SA1: ~3520 damage | | * SA1: ~3520 damage |
| * SA2: ~4000 damage | | * SA2: ~4000 damage |
| * SA3: ~4910 damage (~4980 with {{clr|4|PDR}} {{clr|H|2HK}} > SA3) | | * SA3: ~4910 damage (~4980 with {{clr|4|PDR}} {{clr|H|2HK}} > SA3. Uses another drive bar.) |
| | }} |
| | |-| |
| | 3 Drive Bars Super Ender= |
| | {{TheoryBox |
| | | Title = Drive Gauge Usage: {{drive sf6}}{{drive sf6}}{{drive sf6}} |
| | | Oneliner = |
| | | Difficulty = {{clr|3|Medium}} |
| | | Damage = 3697 (SA1) |
| | | Meter = |
| | | Anchor = |
| | | Youtube = https://www.youtube.com/watch?v=k7KjHXioZoM&ab_channel=Basinator |
| | | Recipe = {{clr|M|214MP}}, {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|H|5HK}} > 236PP!, {{clr|H|214HP}}, {{clr|H|5HK}} > 2PP~K, Super |
| | | content = 3 Drive Bars route that leads specifically to super for the extra damage. Good for closing out rounds. |
| }} | | }} |
| |-| | | |-| |
Line 450: |
Line 556: |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = {{clr|3|Medium}} |
| | Damage = 5030 | | | Damage = 5030 (SA3) |
| | Meter = | | | Meter = |
| | Anchor = | | | Anchor = |
Line 460: |
Line 566: |
| * SA3: ~5030 damage | | * SA3: ~5030 damage |
| }} | | }} |
| </tabber>
| | |-| |
| | | 6 Drive Bars= |
| === Combo Extensions ===
| |
| | |
| {{TheoryBox | | {{TheoryBox |
| | Title = Orchid Spring Stun Combos | | | Title = Drive Gauge Usage: {{drive sf6}}{{drive sf6}}{{drive sf6}}{{drive sf6}}{{drive sf6}}{{drive sf6}} |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = {{clr|3|Hard}} |
| | Damage = | | | Damage = |
| | Meter = | | | Meter = |
| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = {{clr|M|214MP}}...<br> {{clr|1|0 drive:}} ... > {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|H|5HK}} > 2PP~K, {{clr|L|236LP}}! (2903, Orchid Spring is +4 on oki) <br> {{clr|2|1 drive:}} ... > {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|4|DR}} {{clr|H|5HK}} > 2PP~K, {{clr|M|236MP}}!, {{clr|L|236LP}} (2832 + poison, can cancel to SA3) <br> {{clr|3|2 drive:}} ... > {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|H|5HK}} > 236PP!, {{clr|H|214HP}}, {{clr|M|236MP}}! (2984, Orchid Spring is +19 on oki) <br> {{clr|4|3 drive:}} ... > {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|H|5HK}} > 236PP!, {{clr|H|214HP}}, {{clr|4|DR}} {{clr|H|5HK}} > 2PP~P! (3109, Orchid Spring is +38 on oki) <br> {{clr|4|3 drive super ender:}} ... > {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|H|5HK}} > 236PP!, {{clr|H|214HP}}, {{clr|4|DR}} {{clr|H|5HK}} > 2PP~K (SA1 ender ~3820, SA2 ender ~4140) <br> {{clr|5|4 drive SA3 combo:}} ... > {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|H|5HK}} > 236PP!, {{clr|H|214HP}}, {{clr|4|DR}} {{clr|H|5HK}} > 2PP~P!, {{clr|4|DR}} {{clr|H|2HK}} > SA3 (5181) <br> {{clr|6|5 drive:}} ... > {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|H|5HK}} > 236PP!, {{clr|4|DR}} {{clr|H|5HK}} > 214KK, {{clr|L|236LP}} > SA3 <br> {{clr|7|6 drive:}} ... > {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|H|5HK}} > 236PP!, {{clr|4|DR}} {{clr|H|5HK}} > 214KK, {{clr|L|236LP}}, 214PP~{{clr|L|LP}} > SA2/SA3 | | | Recipe = {{clr|M|214MP}}, {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|H|5HK}} > 236PP!, {{clr|4|DR}} {{clr|H|5HK}} > 214KK, {{clr|L|236LP}}, 214PP~{{clr|L|LP}} > SA2/SA3 |
| | content = The 0 drive combo allows you to end in Orchid Spring, but doesn't give a throw mixup on oki due to spacing. 1 drive combo is less damage, but ends with the opponent poisoned while allowing throw oki. 2 drive combo is a small damage increase over 1 drive, but gives Orchid Spring AND throw oki. 3 drive combo 1 gives the best Orchid Spring oki, but if you end in SA1 or SA2 doesn't deal as much damage as combo 2 due to less poison time. 4 drive combo is a very minor damage boost over 3 drive, but the extra hit can get you the meter you need for a super. The links are quite tight for the 6 drive combo, but does the most damage. | | | content = Tight links but does the most damage. |
| }} | | }} |
| | </tabber> |
|
| |
|
| {{Character Subnav SF6 | chara=A.K.I. | tag=AKI }} | | {{Character Subnav SF6 | chara=A.K.I. | tag=AKI }} |