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| == Starter Combos == | | == Starter Combos == |
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| | <tabber> Light Confirms With Charge = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Light confirms | | | Title = Light Confirms |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = {{clr|1|Very Easy}} |
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| | Meter = | | | Meter = |
| | Anchor = | | | Anchor = |
| | Youtube = https://www.youtube.com/watch?v=kexSQS15-sY&ab_channel=Basinator | | | Youtube = |
| | Recipe = {{clr|L|2LP}} > {{clr|L|2LP}} > {{clr|L|2LP}} > {{clr|H|214HP}}/{{clr|H|236HP}} <br> {{clr|L|5LP}}~{{clr|L|LP}} > {{clr|H|214HP}}/{{clr|H|236HP}} <br> {{clr|L|2LK}} > {{clr|L|2LP}} > {{clr|H|214HP}}/{{clr|H|236HP}} | | | Recipe = {{clr|L|2LK}}/{{clr|L|2LP}} > {{clr|L|2LK}}/{{clr|L|2LP}} > {{clr|L|2LP}} > [2]8LK |
| | content = Basic light button confirms into a knockdown. A.K.I. may be able to chain three {{clr|L|2LP}} together depending on her range from the opponent. When unsure, it is always safe to do two {{clr|L|2LP}} (unless A.K.I. starts very far away, in which case only one {{clr|L|2LP}} will connect). | | | content = Pressuring with crouching normals has the strong benefit of naturally building charge for Spinning Bird Kick. If [2] is held throughout the entire light chain, it becomes very easy to do the SBK on a confirm, as the player can simply press 8LK on the third light if any of the previous ones connected. |
| | | }} |
| Generally, if A.K.I. hit confirms, it is preferred to end with {{clr|H|236HP}} as she gains access to many [[A.K.I./Strategy#236HP_Setups|setups]]. However, when unsure, A.K.I. can safely end the string with {{clr|H|214HP}} even if the opponent is blocking.
| | |-| Light Confirms Without Charge = |
| | {{TheoryBox |
| | | Title = Light Confirms |
| | | Oneliner = |
| | | Difficulty = {{clr|1|Very Easy}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|L|2LP}}/{{clr|L|2LK}}/{{clr|L|5LP}} (x3) > {{clr|L|236LK}} |
| | | content = Basic light button confirm into {{clr|L|LK}} Lightning Legs. Chun-Li can chain up to three lights depending on the range she starts at. She gets no knockdown, but is +3 after {{clr|L|236LK}}. After {{clr|L|236LK}}, Chun-Li is generally not in throw range, unless {{clr|L|236LK}} is performed right after two lights at closer ranges. |
| }} | | }} |
| | </tabber> |
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| {{TheoryBox | | {{TheoryBox |
| | Title = {{clr|H|5HK}} starter | | | Title = Jump-in Combo |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = {{clr|1|Very Easy}} |
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| | Meter = | | | Meter = |
| | Anchor = | | | Anchor = |
| | Youtube = https://www.youtube.com/watch?v=L4jayNI5W00 | | | Youtube = |
| | Recipe = {{clr|H|5HK}} > 2PP~K, {{clr|L|2LP}} > {{clr|L|2LP}} > {{clr|H|236HP}} | | | Recipe = {{clr|H|j.HK}}/{{clr|H|8j.HK}}, {{clr|H|2HP}} > 214LP~{{clr|L|LK}} > {{clr|M|28MK}} |
| | content = This is A.K.I.'s bread and butter combo. She can also route into this combo from a jump-in {{clr|H|j.HP}}/{{clr|H|j.HK}}, or from a drive rush cancel. On block, {{clr|H|5HK}} > 2PP~K frametraps, but A.K.I.'s turn ends after the Heel Strike, as she will be -3 on block. | | | content = Chun-Li's jump-in BnB. The cancel window on {{clr|H|2HP}} is quite late, so make sure to delay the 214P input for {{clr|L|ss.LK}}. |
| | }} |
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| From a {{clr|H|236HP}} knockdown, she gains access to many [[A.K.I./Strategy#236HP_Setups|setups]], making it one of her preferred enders in a combo.
| | {{TheoryBox |
| | | Title = Drive Rush Cancel Combo |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Easy}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = Medium/Heavy > {{clr|4|DRC}} {{clr|M|5MP}}, {{clr|H|4HP}} > 214P~{{clr|L|LK}} > {{clr|M|28MK}} |
| | | content = Chun-Li's BnB from a drive rush cancel. This works from any medium or heavy starter. If the opponent blocks the {{clr|4|DRC}} {{clr|M|5MP}}, Chun-Li is still +5, making this combo work well in both on-hit and on-block situations. |
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| Example jump-in combo: | | Example {{clr|4|DRC}} combo: |
| {{clr|H|j.HP}}/{{clr|H|j.HK}} > {{clr|H|5HK}} > 2PP~K, {{clr|L|2LP}} > {{clr|L|2LP}} > {{clr|H|236HP}} | | {{clr|M|2MK}} > {{clr|4|DRC}} {{clr|M|5MP}}, {{clr|H|4HP}} > 214P~{{clr|L|LK}} > {{clr|M|28MK}} |
| }} | | }} |
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| <tabber> Punish Counter = | | <tabber> Midscreen = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Drive Impact | | | Title = Drive Impact |
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| | Meter = | | | Meter = |
| | Anchor = | | | Anchor = |
| | Youtube = https://www.youtube.com/watch?v=R0Pm682vJIc&ab_channel=Basinator | | | Youtube = |
| | Recipe = PC DI, {{clr|H|5HK}} > 2PP~K, {{clr|L|2LP}} > {{clr|L|2LP}} > {{clr|H|236HP}} | | | Recipe = PC DI, {{clr|H|5HK}} > 214P~{{clr|M|MK}} > {{clr|H|28HK}} |
| | content = This is the same combo as the {{clr|H|5HK}} combo shown above. | | | content = Simple punish counter DI route that leads to good corner carry, damage, and knockdown situation. |
| }} | | }} |
| |-| Corner Wallsplat = | | |-| Corner = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Drive Impact | | | Title = Drive Impact |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = {{clr|1|Very Easy}} |
| | Damage = | | | Damage = |
| | Meter = | | | Meter = |
| | Anchor = | | | Anchor = |
| | Youtube = https://www.youtube.com/watch?v=tIQS7mnFNbU&ab_channel=Basinator | | | Youtube = |
| | Recipe = DI, {{clr|H|5HK}} > {{clr|H|214HP}}, {{clr|4|DR}} {{clr|H|5HK}} > 2PP~P | | | Recipe = PC DI, {{clr|H|4HP}} > {{clr|H|236HK}}, {{clr|H|22HK}} |
| | content = From 2PP~P, it is possible to extend further into a super, or {{clr|4|DR}} {{clr|H|2HK}} > super for extra damage. Otherwise, A.K.I. gains access to a lot of setups during the knockdown. | | | content = Punish counter DI corner route, leads to {{clr|H|HK}} tensho kicks knockdown for good oki setups. |
| }} | | }} |
| </tabber> | | </tabber> |
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| <br> | | <br> |
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| | Youtube = | | | Youtube = |
| | Recipe = juggled, Poisoned opponents > 2PP~P!, {{clr|M|214MP}}, {{clr|L|214LP}} | | | Recipe = juggled, Poisoned opponents > 2PP~P!, {{clr|M|214MP}}, {{clr|L|214LP}} |
| | content = AKI's best combo ender, as it opens her up to a wide variety of setups and combos when the opponent is Poisoned. However, it is not easy to combo into this, as she can only route into it safely in specific situations (e.g. punish counters, {{clr|H|236HP}}!). If juggled into, Toxic Blossom 2PP~P gives her a shocking ''+86 KDA'' to work with. Listed here is a safe Orchid Spring and plus Nightshade Pulse setup, but she can also link any of her supers or really go for any kind of setup. This is surprisingly easy to set up in the corner and can be done with as little as 1 bar of Drive. | | | content = AKI's best combo ender, as it opens her up to a wide variety of setups and combos when the opponent is Poisoned. However, it is not easy to combo into this, as she can only route into it safely in specific situations (e.g. punish counters, {{clr|H|236HP}}!). If juggled into, Toxic Blossom 2PP~P gives her a shocking ''+84 KDA'' to work with. Listed here is a safe Orchid Spring and plus Nightshade Pulse setup, but she can also link any of her supers or really go for any kind of setup. This is surprisingly easy to set up in the corner and can be done with as little as 1 bar of Drive. |
| }} | | }} |
| </tabber> | | </tabber> |
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| |- | | |- |
| | {{clr|M|2MP}}/{{clr|M|5MP}} > {{clr|4|DRC}} {{clr|M|5MK}}, {{clr|H|5HK}} > 2PP~K, {{clr|L|2LP}} > {{clr|L|2LP}} > {{clr|H|236HP}} || {{drive sf6}}{{drive sf6}}{{drive sf6}} || {{clr|M|5MP}}: 6f starter with an okay range. {{clr|M|2MP}}: 8f starter with a better range. Drive gauge used to extend combo into a knockdown. | | | {{clr|M|2MP}}/{{clr|M|5MP}} > {{clr|4|DRC}} {{clr|M|5MK}}, {{clr|H|5HK}} > 2PP~K, {{clr|L|2LP}} > {{clr|L|2LP}} > {{clr|H|236HP}} || {{drive sf6}}{{drive sf6}}{{drive sf6}} || {{clr|M|5MP}}: 6f starter with an okay range. {{clr|M|2MP}}: 8f starter with a better range. Drive gauge used to extend combo into a knockdown. |
| | |- |
| | | {{clr|M|2MP}} > 236PP, {{clr|L|2LP}} > {{clr|L|2LP}} > {{clr|L|2LP}} > {{clr|H|236HP}}! || {{drive sf6}}{{drive sf6}} || Routing into EX lash and Toxic Blossom. Only works from {{clr|M|2MP}} or {{clr|H|5HK}}. {{clr|H|236HP}}! extensions can be found [[#236HP!_Combo_Extensions|here]]. |
| |- | | |- |
| | CH {{clr|M|5MP}}, {{clr|L|2LP}} > {{clr|L|2LP}} > {{clr|H|236HP}} || - || 6f counterhit starter into a knockdown. Plenty of time to hit confirm. | | | CH {{clr|M|5MP}}, {{clr|L|2LP}} > {{clr|L|2LP}} > {{clr|H|236HP}} || - || 6f counterhit starter into a knockdown. Plenty of time to hit confirm. |
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| | Recipe = PC {{clr|H|5HK}} > 2PP~P!, {{clr|H|5HK}} > 2PP~K, {{clr|4|DR}} {{clr|H|5HK}} > {{clr|4|DRC}} {{clr|H|5HK}} > {{clr|4|DRC}} {{clr|H|5HK}} > {{clr|H|214HK}} > SA1/SA2/SA3 | | | Recipe = PC {{clr|H|5HK}} > 2PP~P!, {{clr|H|5HK}} > 2PP~K, {{clr|4|DR}} {{clr|H|5HK}} > {{clr|4|DRC}} {{clr|H|5HK}} > {{clr|4|DRC}} {{clr|H|5HK}} > {{clr|H|214HK}} > SA1/SA2/SA3 |
| | content = Very high damage routing that uses up all of A.K.I.'s drive gauge and puts her in burnout. Excellent way to close out a round, but if the opponent lives, it may be risky since A.K.I. is now in burnout. | | | content = Very high damage routing that uses up all of A.K.I.'s drive gauge and puts her in burnout. Excellent way to close out a round, but if the opponent lives, it may be risky since A.K.I. is now in burnout. |
| | }} |
| | </tabber> |
| | |
| | ===Anti-Air Combos=== |
| | It is quite difficult to hit confirm the punish counter {{clr|H|5HK}}. A.K.I. can option select her followups to cancel into 214PP if the hit is not a punish counter hit. |
| | |
| | <tabber> |
| | PC 5HK (2 Drive Bars) = |
| | {{TheoryBox |
| | | Title = Drive Gauge Usage: {{drive sf6}}{{drive sf6}} |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Easy}} |
| | | Damage = 2785 |
| | | Meter = |
| | | Anchor = |
| | | Youtube = https://www.youtube.com/watch?v=pw02_9-9utg&ab_channel=Basinator |
| | | Recipe = (Air Hit) PC {{clr|H|5HK}}, 214KK, {{clr|M|236MP}}, {{clr|L|236LP}} |
| | | content = Simple combo off of a punish counter air hit {{clr|H|5HK}}. |
| | }} |
| | |-| |
| | PC 5HK (3 Drive Bars) = |
| | {{TheoryBox |
| | | Title = Drive Gauge Usage: {{drive sf6}}{{drive sf6}}{{drive sf6}} |
| | | Oneliner = |
| | | Difficulty = {{clr|3|Medium}} |
| | | Damage = 3244 |
| | | Meter = |
| | | Anchor = |
| | | Youtube = https://www.youtube.com/watch?v=-WScIgpvj4A&ab_channel=Basinator |
| | | Recipe = (Air Hit) PC {{clr|H|5HK}}, 214KK, {{clr|4|PDR}} {{clr|H|5HK}} > 2PP~P |
| | | content = Extremely good corner carry and knockdown from a punish counter air hit {{clr|H|5HK}}. Leads to all the usual Venomous Fang knockdown/combo options. The combo may be a bit finicky to pull off. |
| }} | | }} |
| </tabber> | | </tabber> |
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| <tabber> | | <tabber> |
| 2.5 Drive Bars= | | Meterless= |
| | {{TheoryBox |
| | | Title = Meterless |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Easy}} |
| | | Damage = 2706 |
| | | Meter = |
| | | Anchor = |
| | | Youtube = https://www.youtube.com/watch?v=vP6StgBmN1E&ab_channel=Basinator |
| | | Recipe = {{clr|M|214MP}}, {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|H|5HK}} > 2PP~K, {{clr|L|236LP}}! |
| | | content = Meterless route that gives a +50 knockdown for A.K.I. if performed correctly. This allows her to end in Orchid Spring (and leaves her +4), but doesn't give a throw mixup on oki due to spacing. |
| | }} |
| | |-| |
| | 1 Drive Bar= |
| | {{TheoryBox |
| | | Title = Drive Gauge Usage: {{drive sf6}} |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Easy}} |
| | | Damage = 2710 |
| | | Meter = |
| | | Anchor = |
| | | Youtube = https://www.youtube.com/watch?v=oGOfsWxcVyc&ab_channel=Basinator |
| | | Recipe = {{clr|M|214MP}}, {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|4|PDR}} {{clr|H|5HK}} > 2PP~K, {{clr|M|236MP}}!, {{clr|L|236LP}} |
| | | content = Not much more damage compared to the meterless route, but ends with the opponent poisoned while allowing throw oki. |
| | }} |
| | |-| |
| | 2 Drive Bars= |
| | {{TheoryBox |
| | | Title = Drive Gauge Usage: {{drive sf6}}{{drive sf6}} |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Easy}} |
| | | Damage = 2752 |
| | | Meter = |
| | | Anchor = |
| | | Youtube = https://www.youtube.com/watch?v=tqhYYGi5Ht0&ab_channel=Basinator |
| | | Recipe = {{clr|M|214MP}}, {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|H|5HK}} > 236PP!, {{clr|H|214HP}} |
| | | content = A small damage increase over the 1 drive bar route, but gives both Orchid Spring ({{clr|M|214MP}}) and throw oki. |
| | }} |
| | |-| |
| | 3 Drive Bars= |
| {{TheoryBox | | {{TheoryBox |
| | Title = Drive Gauge Usage: {{drive sf6}}{{drive sf6}}{{drivehalf sf6}} | | | Title = Drive Gauge Usage: {{drive sf6}}{{drive sf6}}{{drive sf6}}({{drive sf6}}) |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = {{clr|3|Medium}} |
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| | Anchor = | | | Anchor = |
| | Youtube = https://www.youtube.com/watch?v=ohM6EbCl_Wo&ab_channel=Basinator | | | Youtube = https://www.youtube.com/watch?v=ohM6EbCl_Wo&ab_channel=Basinator |
| | Recipe = {{clr|M|214MP}}, {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}, {{clr|H|5HK}} > 236PP, {{clr|H|214HP}}, {{clr|H|5HK}} > 2PP~P | | | Recipe = {{clr|M|214MP}}, {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|H|5HK}} > 236PP!, {{clr|H|214HP}}, {{clr|H|5HK}} > 2PP~P! |
| | content = Standard route into Venomous Fang knockdown. 236PP, {{clr|H|214HP}} is a tight link that keeps the opponent juggled high up. If the input timing is incorrect, 2PP~P may whiff. | | | content = Standard route into Venomous Fang knockdown, making it A.K.I.'s preferred option. 236PP!, {{clr|H|214HP}} is a tight link that keeps the opponent juggled high up. If the input timing is incorrect, 2PP~P may whiff. |
| It is also possible to followup with supers: | | It is also possible to followup with supers: |
| * SA1: ~3520 damage | | * SA1: ~3520 damage |
| * SA2: ~4000 damage | | * SA2: ~4000 damage |
| * SA3: ~4910 damage (~4980 with {{clr|4|PDR}} {{clr|H|2HK}} > SA3) | | * SA3: ~4910 damage (~4980 with {{clr|4|PDR}} {{clr|H|2HK}} > SA3. Uses another drive bar.) |
| | }} |
| | |-| |
| | 3 Drive Bars Super Ender= |
| | {{TheoryBox |
| | | Title = Drive Gauge Usage: {{drive sf6}}{{drive sf6}}{{drive sf6}} |
| | | Oneliner = |
| | | Difficulty = {{clr|3|Medium}} |
| | | Damage = 3697 (SA1) |
| | | Meter = |
| | | Anchor = |
| | | Youtube = https://www.youtube.com/watch?v=k7KjHXioZoM&ab_channel=Basinator |
| | | Recipe = {{clr|M|214MP}}, {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|H|5HK}} > 236PP!, {{clr|H|214HP}}, {{clr|H|5HK}} > 2PP~K, Super |
| | | content = 3 Drive Bars route that leads specifically to super for the extra damage. Good for closing out rounds. |
| }} | | }} |
| |-| | | |-| |
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| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = {{clr|3|Medium}} |
| | Damage = 5030 | | | Damage = 5030 (SA3) |
| | Meter = | | | Meter = |
| | Anchor = | | | Anchor = |
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| * SA3: ~5030 damage | | * SA3: ~5030 damage |
| }} | | }} |
| </tabber>
| | |-| |
| | | 6 Drive Bars= |
| === Combo Extensions ===
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| {{TheoryBox | | {{TheoryBox |
| | Title = Orchid Spring Stun Combos | | | Title = Drive Gauge Usage: {{drive sf6}}{{drive sf6}}{{drive sf6}}{{drive sf6}}{{drive sf6}}{{drive sf6}} |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = {{clr|3|Hard}} |
| | Damage = | | | Damage = |
| | Meter = | | | Meter = |
| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = {{clr|M|214MP}}...<br> {{clr|1|0 drive:}} ... > {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|H|5HK}} > 2PP~K, {{clr|L|236LP}}! (2903, Orchid Spring is +4 on oki) <br> {{clr|2|1 drive:}} ... > {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|4|DR}} {{clr|H|5HK}} > 2PP~K, {{clr|M|236MP}}!, {{clr|L|236LP}} (2832 + poison, can cancel to SA3) <br> {{clr|3|2 drive:}} ... > {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|H|5HK}} > 236PP!, {{clr|H|214HP}}, {{clr|M|236MP}}! (2984, Orchid Spring is +19 on oki) <br> {{clr|4|3 drive:}} ... > {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|H|5HK}} > 236PP!, {{clr|H|214HP}}, {{clr|4|DR}} {{clr|H|5HK}} > 2PP~P! (3109, Orchid Spring is +38 on oki) <br> {{clr|4|3 drive super ender:}} ... > {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|H|5HK}} > 236PP!, {{clr|H|214HP}}, {{clr|4|DR}} {{clr|H|5HK}} > 2PP~K (SA1 ender ~3820, SA2 ender ~4140) <br> {{clr|5|4 drive SA3 combo:}} ... > {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|H|5HK}} > 236PP!, {{clr|H|214HP}}, {{clr|4|DR}} {{clr|H|5HK}} > 2PP~P!, {{clr|4|DR}} {{clr|H|2HK}} > SA3 (5181) <br> {{clr|6|5 drive:}} ... > {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|H|5HK}} > 236PP!, {{clr|4|DR}} {{clr|H|5HK}} > 214KK, {{clr|L|236LP}} > SA3 <br> {{clr|7|6 drive:}} ... > {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|H|5HK}} > 236PP!, {{clr|4|DR}} {{clr|H|5HK}} > 214KK, {{clr|L|236LP}}, 214PP~{{clr|L|LP}} > SA2/SA3 | | | Recipe = {{clr|M|214MP}}, {{clr|H|j.HP}}, {{clr|H|5HK}} > {{clr|M|236MP}}!, {{clr|H|5HK}} > 236PP!, {{clr|4|DR}} {{clr|H|5HK}} > 214KK, {{clr|L|236LP}}, 214PP~{{clr|L|LP}} > SA2/SA3 |
| | content = The 0 drive combo allows you to end in Orchid Spring, but doesn't give a throw mixup on oki due to spacing. 1 drive combo is less damage, but ends with the opponent poisoned while allowing throw oki. 2 drive combo is a small damage increase over 1 drive, but gives Orchid Spring AND throw oki. 3 drive combo 1 gives the best Orchid Spring oki, but if you end in SA1 or SA2 doesn't deal as much damage as combo 2 due to less poison time. 4 drive combo is a very minor damage boost over 3 drive, but the extra hit can get you the meter you need for a super. The links are quite tight for the 6 drive combo, but does the most damage. | | | content = Tight links but does the most damage. |
| }} | | }} |
| | </tabber> |
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| {{Character Subnav SF6 | chara=A.K.I. | tag=AKI }} | | {{Character Subnav SF6 | chara=A.K.I. | tag=AKI }} |