< Street Fighter 6 | A.K.I.
m (→236KK) |
(→2PP~K) |
||
(155 intermediate revisions by 3 users not shown) | |||
Line 9: | Line 9: | ||
| hp = 10000 | | hp = 10000 | ||
| throwRange = 0.8 | | throwRange = 0.8 | ||
| throwHurtbox = 0.33 | |||
| fwdWalkSpd = 0.0452 | | fwdWalkSpd = 0.0452 | ||
| bwdWalkSpd = 0.032 | | bwdWalkSpd = 0.032 | ||
| fwdDashSpd = 19 | | fwdDashSpd = 19 | ||
| bwdDashSpd = 23 | | bwdDashSpd = 23 | ||
| fwdDashDist = 1. | | fwdDashDist = 1.300 | ||
| bwdDashDist = 1. | | bwdDashDist = 1.079 | ||
| jumpSpd = 4+40+3 | | jumpSpd = 4+40+3 | ||
| jumpApex = 2.176 | | jumpApex = 2.176 | ||
Line 28: | Line 29: | ||
All possible move variables | All possible move variables | ||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | ||
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns) | |||
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better) | |||
| input = (move input in Numpad notation) | | input = (move input in Numpad notation) | ||
| name = (Official move name) | | name = (Official move name) | ||
| images = (PNG filename of move image) | | images = (PNG filename of move image) | ||
| hitboxes = (PNG filename of hitbox image) | | hitboxes = (PNG filename of hitbox image) | ||
| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | | damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | ||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | | chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | ||
| dmgScaling = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move) | |||
| startup = (Startup frames, including the first active frame) | | startup = (Startup frames, including the first active frame) | ||
| active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | | active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | ||
| recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | | recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | ||
| | | total = (Total frame count of the move) | ||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | | guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | ||
| cancel = (Move's cancel ability; | | cancel = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N) | ||
| | | hitconfirm = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | ||
| hitstun = (Number of frames | | hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | ||
| blockstun = (Number of frames | | blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | ||
| hitstop = (Number of frames | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets) | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a follow-up attack is possible) | ||
| | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a follow-up attack is possible) | ||
| | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
| | | hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | ||
| | | blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | ||
| | | hitstop = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when attack is blocked) | |||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets) | |||
| driveGain = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar) | |||
| superGainHit = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| superGainBlk = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| invuln = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter) | |||
| armor = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property) | |||
| airborne = (Any airborne frames of the attack; list FKD for Forced Knockdown state) | |||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | | jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | ||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | | jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | |||
| atkRange = (Range for certain attacks, generally normals/throws/DI; moves with extra horizontal movement listed as MaxRange(MinRange), e.g. Slides or 2-hit moves) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | | notes = (Additional details about the move that do not have their own dedicated field) | ||
---> | ---> | ||
Line 74: | Line 81: | ||
| hitboxes = SF6_A.K.I._5lp_hitbox.png | | hitboxes = SF6_A.K.I._5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 20% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
| recovery = 7 | | recovery = 7 | ||
| total = 13 | |||
| guard = LH | |||
| cancel = Sp SA TC | |||
| hitconfirm = 12 Sp, 14 TC | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-7}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|P|+3}} | | DRcancelHit = {{sf6-adv|P|+3}} | ||
| DRcancelBlk = {{sf6-adv|M|-2}} | | DRcancelBlk = {{sf6-adv|M|-2}} | ||
| | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 8 | | blockstun = 8 | ||
Line 91: | Line 102: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| superGainHit = 300 (210) | |||
| | | superGainBlk = 150 (75) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| | | atkRange = 0.90 | ||
| | | notes = Sinister Slide cancel: +1/-4; short range and not chainable, primarily used for the 5LP~LP Target Combo | ||
| notes = | |||
}} | }} | ||
Line 110: | Line 120: | ||
| damage = 600 | | damage = 600 | ||
| startup = 6 | | startup = 6 | ||
| active = | | active = 5 | ||
| recovery = 16( | | recovery = 14(16) | ||
| total = 24(26) | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+11}} | | DRcancelHit = {{sf6-adv|VP|+11}} | ||
| DRcancelBlk = {{sf6-adv|VP|+5}} | | DRcancelBlk = {{sf6-adv|VP|+5}} | ||
| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 16 | | blockstun = 16 | ||
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| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| superGainHit = 500 (350) | |||
| | | superGainBlk = 250 (125) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| | | atkRange = 1.269 | ||
| | | notes = 2 extra recovery frames on whiff; Sinister Slide cancel: +9/+3; moves A.K.I. forward; useful combo tool after 5MK or in counter-hit routes but does not combo into 236PP; high active frame count makes it useful as a meaty (up to +7/+1); special/DR cancel is delayed until after 2nd active frame | ||
| notes = 2 extra recovery frames on whiff | |||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 21 | | recovery = 21 | ||
| total = 35 | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 20 | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| afterDRHit = {{sf6-adv|VP|+5}} | |||
| afterDRBlk = {{sf6-adv|E|0}} | |||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = | | blockstun = 20 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 3000 | ||
| superGainHit = 1000 (700) | |||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| | | atkRange = 1.782 | ||
| | | notes = Very good poke that can avoid some low attacks; hitconfirmable into 5HP~HP Target Combo, which is especially strong vs. poisoned opponents | ||
| notes = | |||
}} | }} | ||
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| hitboxes = SF6_A.K.I._5lk_hitbox.png | | hitboxes = SF6_A.K.I._5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| startup = | | dmgScaling = 20% Starter | ||
| startup = 4 | |||
| active = 3 | | active = 3 | ||
| recovery = | | recovery = 12 | ||
| | | total = 18 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| | | hitconfirm = 13 | ||
| | | hitAdv = {{sf6-adv|VP|+3}} | ||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = {{sf6-adv|VP|+7}} | |||
| perfParryAdv = {{sf6-adv|VM|-13}} | |||
| DRcancelHit = {{sf6-adv|VP|+5}} | | DRcancelHit = {{sf6-adv|VP|+5}} | ||
| DRcancelBlk = {{sf6-adv|M|-1}} | | DRcancelBlk = {{sf6-adv|M|-1}} | ||
| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 18 | | hitstun = 18 | ||
| blockstun = 12 | | blockstun = 12 | ||
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| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| superGainHit = 300 (210) | |||
| | | superGainBlk = 150 (75) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| | | atkRange = 1.04 | ||
| | | notes = Sinister Slide cancel: +6/0; DR cancel is delayed until after 1st recovery frame | ||
| notes = | |||
}} | }} | ||
Line 212: | Line 229: | ||
| hitboxes = SF6_A.K.I._5mk_hitbox.png | | hitboxes = SF6_A.K.I._5mk_hitbox.png | ||
| damage = 700 | | damage = 700 | ||
| startup = | | startup = 8 | ||
| active = 3 | | active = 3 | ||
| recovery = 15(17) | | recovery = 15(17) | ||
| total = 25(27) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+10}} | ||
| perfParryAdv = {{sf6-adv|VM|-16}} | | perfParryAdv = {{sf6-adv|VM|-16}} | ||
| afterDRHit = {{sf6-adv|VP|+10}} | |||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 16 | | blockstun = 16 | ||
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| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| superGainHit = 700 (490) | |||
| | | superGainBlk = 350 (175) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| | | atkRange = 1.48 | ||
| | | notes = 2 extra recovery frames on whiff; useful poke and combo starter | ||
| notes = 2 extra recovery frames on whiff | |||
}} | }} | ||
Line 247: | Line 266: | ||
| active = 4 | | active = 4 | ||
| recovery = 19 | | recovery = 19 | ||
| total = 31 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 18 | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+12 Stagger}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+16}} | | DRcancelHit = {{sf6-adv|VP|+16}} | ||
| DRcancelBlk = {{sf6-adv|VP|+9}} | | DRcancelBlk = {{sf6-adv|VP|+9}} | ||
| | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 27 | | hitstun = 27 | ||
| blockstun = 20 | | blockstun = 20 | ||
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| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.376 | ||
| jugIncrease = | | notes = Forces stand on hit; active frames 3-4 whiff on crouching opponents unless they extend a vertical hurtbox; important combo and juggle tool (combos into 2PP~K naturally, and 2PP~P on Punish Counter); staggers opponent on grounded Punish Counter and launches into a high limited juggle state on airborne Punish Counter; good anti-air on frames 10-12 but cannot hit cross-up; head hurtbox is anti-air invuln 5-12f; kicking leg and upper body hurtbox is anti-air invuln on frame 10-12; extends a hurtbox 1f before active that is vulnerable to projectiles; Sinister Slide cancel: +15/+8; DR cancel is delayed until after 2nd active frame | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
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| hitboxes = SF6_A.K.I._2lp_hitbox.png | | hitboxes = SF6_A.K.I._2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 20% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
| recovery = 9 | | recovery = 9 | ||
| total = 14 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 12 | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+5}} | | DRcancelHit = {{sf6-adv|VP|+5}} | ||
| DRcancelBlk = {{sf6-adv|E|0}} | | DRcancelBlk = {{sf6-adv|E|0}} | ||
| | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 10 | | blockstun = 10 | ||
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| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| superGainHit = 300 (210) | |||
| | | superGainBlk = 150 (75) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| | | atkRange = 0.96 | ||
| | | notes = Chains into 2LP/2LK (true blockstring into 2LP); Sinister Slide cancel: +3/-2; topmost hurtbox on frames 1-5 is vulnerable only to aerial attacks, preventing its use as an anti-air | ||
| notes = | |||
}} | }} | ||
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| startup = 8 | | startup = 8 | ||
| active = 3 | | active = 3 | ||
| recovery = 18 | | recovery = 18 | ||
| total = 28 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 15 | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+12}} | | DRcancelHit = {{sf6-adv|VP|+12}} | ||
| DRcancelBlk = {{sf6-adv|VP|+8}} | | DRcancelBlk = {{sf6-adv|VP|+8}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 18 | | blockstun = 18 | ||
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| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| superGainHit = 500 (350) | |||
| | | superGainBlk = 250 (125) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| | | atkRange = 1.375 | ||
| | | notes = Sinister Slide cancel: +10/+6; combo/buffer tool with good range; topmost hurtbox on frames 1-21 is vulnerable only to aerial attacks, preventing its use as an anti-air | ||
| notes = | |||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 28 | | recovery = 28 | ||
| total = 40 | |||
| guard = L | |||
| cancel = - | |||
| hitAdv = HKD +27 | | hitAdv = HKD +27 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = HKD +49 | ||
| perfParryAdv = {{sf6-adv|VM|-29}} | | perfParryAdv = {{sf6-adv|VM|-29}} | ||
| afterDRHit = HKD +27 | |||
| afterDRBlk = {{sf6-adv|VM|-4}} | |||
| blockstun = 23 | | blockstun = 23 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| superGainHit = 1000 (700) | |||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 2 | ||
| | | atkRange = 1.923 | ||
| | | notes = Hitbox does not move during active frames (cannot space to make it safer in neutral); very disjointed hitbox, but easily punished in neutral; has some juggle potential (not a Hard Knockdown when juggled into) | ||
| notes = Hitbox does not move during active frames (cannot space to make it safer in neutral); very disjointed hitbox, but easily punished | |||
}} | }} | ||
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| hitboxes = SF6_A.K.I._2lk_hitbox.png | | hitboxes = SF6_A.K.I._2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = 20% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 8 | | recovery = 8 | ||
| total = 15 | |||
| guard = L | |||
| cancel = Chn | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-9}} | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| afterDRHit = {{sf6-adv|VP|+7}} | |||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 9 | | blockstun = 9 | ||
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| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| superGainHit = 300 (210) | |||
| | | superGainBlk = 150 (75) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| | | atkRange = 1.19 | ||
| | | notes = Chains into 2LP/2LK; highest range light normal, can be used in 4-hit blockstrings and to stuff grounded approaches | ||
| notes = | |||
}} | }} | ||
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| hitboxes = SF6_A.K.I._2mk_hitbox.png | | hitboxes = SF6_A.K.I._2mk_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| dmgScaling = 10% Starter | |||
| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
| recovery = 16 | | recovery = 16 | ||
| | | total = 25 | ||
| guard = L | | guard = L | ||
| cancel = - | | cancel = SA | ||
| | | hitconfirm = 14 SA | ||
| hitAdv = {{sf6-adv|VP|+5}} | |||
| blockAdv = {{sf6-adv|P|+1}} | |||
| punishAdv = {{sf6-adv|VP|+9}} | |||
| perfParryAdv = {{sf6-adv|VM|-17}} | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| hitstun = | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| blockstun = | | afterDRBlk = {{sf6-adv|VP|+5}} | ||
| hitstun = 24 | |||
| blockstun = 20 | |||
| hitstop = 10 | | hitstop = 10 | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| superGainHit = 600 (420) | |||
| | | superGainBlk = 300 (150) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| | | atkRange = 1.34 | ||
| | | notes = Solid low poke that can be buffered into Super or linked into light normals; good option out of Drive Rush, granting block advantage and a link into 5HK or 5MK | ||
| notes = | |||
}} | }} | ||
Line 447: | Line 481: | ||
| damage = 900 | | damage = 900 | ||
| startup = 10 | | startup = 10 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 20 | ||
| total = 35 | |||
| guard = LH | |||
| cancel = SA | |||
| hitconfirm = 20 SA | |||
| hitAdv = {{sf6-adv|E|0}} | | hitAdv = {{sf6-adv|E|0}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = KD +48 Spin | ||
| perfParryAdv = {{sf6-adv|VM|-24}} | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| afterDRHit = {{sf6-adv|VP|+4}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 23 | | blockstun = 23 | ||
Line 460: | Line 498: | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| superGainHit = 1000 (700) | |||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 2 | ||
| | | atkRange = 1.601 | ||
| | | notes = Upper body and kicking leg are anti-air invuln 10-15f (during active frames); decent anti-air but cannot hit cross-up; puts airborne opponents into limited juggle state on Counter-hit/Punish Counter; Punish Counter puts grounded opponents into limited juggle state; has high juggle potential, causing an air reset; extended hurtbox 1f before active is vulnerable to projectiles; Super cancel is delayed until after 2nd active frame | ||
| notes = | |||
}} | }} | ||
Line 482: | Line 519: | ||
| active = 9 | | active = 9 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+9)}} | ||
| blockAdv = {{sf6-adv|M|-2}}{{sf6-adv|VP|(+5)}} | |||
| punishAdv = {{sf6-adv|VP|+6(+13)}} | |||
| perfParryAdv = {{sf6-adv|VM|-9}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 9 | | blockstun = 9 | ||
Line 492: | Line 531: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| superGainHit = 300 (210) | |||
| | | superGainBlk = 150 (75) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 0.68 | ||
| jugIncrease = | | notes = Can be used as a fuzzy instant overhead | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 514: | Line 551: | ||
| active = 4 | | active = 4 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+9(+11)}} | ||
| blockAdv = {{sf6-adv|VP|+5(+7)}} | |||
| punishAdv = {{sf6-adv|VP|+13(+15)}} | |||
| perfParryAdv = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 11 | | blockstun = 11 | ||
Line 524: | Line 563: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = 2 | | jugStart = 2 | ||
| jugIncrease = 2 | | jugIncrease = 2 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = Puts airborne opponents into limited juggle state | | atkRange = 0.93 | ||
| notes = Puts airborne opponents into limited juggle state; useful air-to-air but aims very high; shifts A.K.I.'s hurtbox upward during startup | |||
}} | }} | ||
Line 546: | Line 583: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+5(+15)}} | ||
| blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+11)}} | |||
| punishAdv = {{sf6-adv|VP|+9(+19)}} | |||
| perfParryAdv = {{sf6-adv|VM|-12}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 556: | Line 595: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | jugStart = 1 | ||
| jugIncrease = 0 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 0.99 | ||
| jugIncrease = | | notes = Causes spike knockdown vs. airborne opponents on Counter-hit/Punish Counter; strong jump-in that doesn't extend hurtbox before active frames | ||
| jugLimit = | |||
| notes = Causes spike knockdown vs. airborne opponents on Counter-hit/Punish Counter | |||
}} | }} | ||
Line 578: | Line 615: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+4(+10)}} | ||
| hitstun = | | blockAdv = {{sf6-adv|E|0}}{{sf6-adv|VP|(+6)}} | ||
| blockstun = | | punishAdv = {{sf6-adv|VP|+8(+14)}} | ||
| perfParryAdv = {{sf6-adv|VM|-8}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 14 | |||
| blockstun = 10 | |||
| hitstop = 9 | | hitstop = 9 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| superGainHit = 300 (210) | |||
| | | superGainBlk = 150 (75) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.14 | ||
| jugIncrease = | | notes = Cross-up; good air-to-air (A.K.I.'s longest horizontal jump-in) | ||
| jugLimit = | |||
| notes = Cross-up | |||
}} | }} | ||
Line 610: | Line 647: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+4(+13)}} | ||
| blockAdv = {{sf6-adv|E|0}}{{sf6-adv|VP|(+9)}} | |||
| punishAdv = {{sf6-adv|VP|+8(+17)}} | |||
| perfParryAdv = {{sf6-adv|VM|-11}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
Line 620: | Line 659: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| superGainHit = 500 (350) | |||
| | | superGainBlk = 250 (125) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.03 | ||
| jugIncrease = | | notes = Solid jump-in attack; can be used as a fuzzy instant overhead (opponent must be in Burnout for true blockstring) | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 640: | Line 677: | ||
| damage = 800 | | damage = 800 | ||
| startup = 8 | | startup = 8 | ||
| active = | | active = 8 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+8(+15)}} | ||
| blockAdv = {{sf6-adv|VP|+4(+11)}} | |||
| punishAdv = {{sf6-adv|VP|+12(+19)}} | |||
| perfParryAdv = {{sf6-adv|VM|-9}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 652: | Line 691: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| superGainHit = 1000 (700) | |||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 1 | ||
| jugIncrease = 0 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.23 (1.13) | ||
| jugIncrease = | | notes = Good jump-in that doesn't extend hurtbox as much as j.HP | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 675: | Line 712: | ||
| active = 3 | | active = 3 | ||
| recovery = 18 | | recovery = 18 | ||
| total = 44 | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-19}} | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| afterDRHit = {{sf6-adv|VP|+7}} | |||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 19 | | blockstun = 19 | ||
Line 686: | Line 726: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| superGainHit = 500 (350) | |||
| | | superGainBlk = 250 (125) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| | | atkRange = 1.440 | ||
| | | notes = Relatively slow overhead that leads to combos with meaty timing or Drive Rush | ||
| notes = | |||
}} | }} | ||
Line 707: | Line 746: | ||
| active = 3 | | active = 3 | ||
| recovery = 20(21) | | recovery = 20(21) | ||
| total = 38(39) | |||
| guard = LH | |||
| cancel = SA | |||
| hitconfirm = 17 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| afterDRHit = {{sf6-adv|VP|+7}} | |||
| afterDRBlk = {{sf6-adv|E|0}} | |||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 19 | | blockstun = 19 | ||
Line 719: | Line 761: | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| | | atkRange = 2.162 (2.076) | ||
| | | notes = 1f extra recovery on whiff; great poke that is safe on block due to pushback; hitconfirmable into Super | ||
| notes = 1f extra recovery on whiff | |||
}} | }} | ||
Line 737: | Line 778: | ||
| hitboxes = SF6_A.K.I._6hk_hitbox.png | | hitboxes = SF6_A.K.I._6hk_hitbox.png | ||
| damage = 400x2 | | damage = 400x2 | ||
| dmgScaling = 20% Starter | |||
| startup = 14 | | startup = 14 | ||
| active = 3(5)3 | | active = 3(5)3 | ||
| recovery = 16(24) | | recovery = 16(24) | ||
| total = 40(48) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|P|+2}} | | blockAdv = {{sf6-adv|P|+2}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| perfParryAdv = {{sf6-adv|VM|-17}} | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| afterDRHit = {{sf6-adv|VP|+8}} | |||
| afterDRBlk = {{sf6-adv|VP|+6}} | |||
| hitstun = 31(23) | | hitstun = 31(23) | ||
| blockstun = 29(21) | | blockstun = 29(21) | ||
Line 751: | Line 796: | ||
| driveDmgBlk = 2000x2 | | driveDmgBlk = 2000x2 | ||
| driveDmgHit = [5000x2] | | driveDmgHit = [5000x2] | ||
| | | driveGain = 1500x2 | ||
| | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0,1 | ||
| notes = 1st hit puts airborne opponents into limited juggle state (2nd hit causes air reset) | | atkRange = 1.736 (1.548) | ||
| notes = 8f extra recovery on whiff; Low Crush 11-26f (not airborne); 1st hit puts airborne opponents into limited juggle state (2nd hit causes air reset); excellent pressure tool, especially using Drive Rush forward momentum; Counter-hit/Punish Counter bonus advantage carries through both hits | |||
}} | }} | ||
Line 770: | Line 813: | ||
| hitboxes = SF6_A.K.I._j2hp_hitbox.png | | hitboxes = SF6_A.K.I._j2hp_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| dmgScaling = 20% Starter | |||
| startup = 9 | | startup = 9 | ||
| active = 5 | | active = 5 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+5(+15)}} | ||
| blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+11)}} | |||
| punishAdv = {{sf6-adv|VP|+9(+19)}} | |||
| perfParryAdv = {{sf6-adv|VM|-12}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 783: | Line 829: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| superGainHit = 1000 (700) | |||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 1 | ||
| jugIncrease = 0 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 0.46 | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = During forward jump only; can only hit as a cross-up; causes spike knockdown vs. airborne opponents | | notes = During forward jump only; can only hit as a cross-up; causes spike knockdown vs. airborne opponents | ||
}} | }} | ||
Line 802: | Line 846: | ||
| images = SF6_A.K.I._5lp_lp.png | | images = SF6_A.K.I._5lp_lp.png | ||
| hitboxes = SF6_A.K.I._5lp_lp_hitbox.png | | hitboxes = SF6_A.K.I._5lp_lp_hitbox.png | ||
| damage = 300( | | damage = 300(240) | ||
| startup = 8 | | startup = 8 | ||
| active = 2 | | active = 2 | ||
| recovery = 14(16) | | recovery = 14(16) | ||
| hitAdv = {{sf6-adv| | | total = 23(25) | ||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 32~33 (13) | |||
| hitAdv = {{sf6-adv|P|+1}} | |||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-16}} | ||
| | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| | |||
| DRcancelHit = {{sf6-adv|VP|+ | |||
| DRcancelBlk = {{sf6-adv|VP|+4}} | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| hitstun = 17 | |||
| hitstun = | |||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = 10 | | hitstop = 10 | ||
| driveDmgBlk = 1000 | | driveDmgBlk = 1000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 500 | ||
| superGainHit = 400 (280) | |||
| | | superGainBlk = 200 (100) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| jugLimit = 1 | |||
| jugIncrease = | | notes = 2f extra recovery on block; 2nd LP can be input with any non-crouching direction; () refers to scaled damage from 5LP combo starter; has a 3f blockstring gap between hits; combos into 236LP, 236HP, 214HP, or 214PP; Sinister Slide cancel: +5/+3; DR cancel is delayed until after 2nd active frame | ||
| jugLimit = | |||
| notes = 2f extra recovery on block; 2nd LP can be input with any non-crouching direction; () refers to scaled damage from 5LP combo starter; has a 3f blockstring gap between hits | |||
}} | }} | ||
Line 841: | Line 884: | ||
| active = 3 | | active = 3 | ||
| recovery = 24(29) | | recovery = 24(29) | ||
| | | total = 40(45) | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +34[+54] | ||
| blockAdv = {{sf6-adv|VM|-15}} | |||
| punishAdv = KD +34[+54] | |||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 4 | ||
| notes = 5f extra recovery on block | | notes = 5f extra recovery on block; poisons the opponent on hit; triggers Toxic Blossom, launching opponent into limited juggle state; always a true blockstring even at max delay; hitconfirmable from 5HP | ||
}} | }} | ||
Line 868: | Line 909: | ||
| name = Whisper | | name = Whisper | ||
| images = SF6_A.K.I._lplk.png | | images = SF6_A.K.I._lplk.png | ||
| hitboxes = SF6_A.K.I. | | hitboxes = SF6_A.K.I._lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +19 | | hitAdv = KD +19 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +19 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| | | atkRange = 0.80 | ||
| notes = Can walk 16-17f for a corner throw loop (strict timing to beat 4f normals); | | notes = Can walk 16-17f for a corner throw loop (strict timing to beat 4f normals); 1f more lenient vs. Marisa and 2f more lenient vs. Blanka/E.Honda/Zangief | ||
}} | }} | ||
Line 890: | Line 933: | ||
| name = Gluttony | | name = Gluttony | ||
| images = SF6_A.K.I._4lplk.png | | images = SF6_A.K.I._4lplk.png | ||
| hitboxes = SF6_A.K.I. | | hitboxes = SF6_A.K.I._lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +27 | | hitAdv = KD +27 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +27 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| | | atkRange = 0.80 | ||
| notes = Side switch; can | | notes = Side switch; after corner side switch, can dash + microwalk for a pseudo throw loop or Drive Rush for a true strike/throw mixup; can get true throw oki vs. wide characters (1f timing vs. Marisa, 2f timing vs. Blanka/E.Honda/Zangief); midscreen, can chase down with Drive Rush into a manually timed ranged button like 2MK | ||
}} | }} | ||
Line 914: | Line 959: | ||
| images = SF6_A.K.I._hphk.png | | images = SF6_A.K.I._hphk.png | ||
| hitboxes = SF6_A.K.I._hphk_hitbox.png | | hitboxes = SF6_A.K.I._hphk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter (Hit)<br>20% Multiplier (Block) | |||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
| recovery = 35 | | recovery = 35 | ||
| total = 62 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +35 / Wall Splat KD +65 | | hitAdv = KD +35 / Wall Splat KD +65 | ||
| blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | | blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | ||
| | | punishAdv = Crumple (Standing +21, Juggle +46, HKD +104) | ||
| perfParryAdv = {{sf6-adv|VM|-35}} | | perfParryAdv = {{sf6-adv|VM|-35}} | ||
| blockstun = 34 | | blockstun = 34 | ||
| hitstop = | | hitstop = 25 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = 10000 [15000] | | driveDmgHit = 10000 [15000] | ||
| | | driveGain = -10000 | ||
| | | superGainHit = [3000(2100)] | ||
| jugStart = | | armor = 1-27 | ||
| jugIncrease = | | jugStart = 0 | ||
| jugLimit = | | jugIncrease = 1 | ||
| jugLimit = 0 | |||
| atkRange = 2.50 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | ||
}} | }} | ||
Line 941: | Line 989: | ||
{{FrameData-SF6 | chara = A.K.I. | moveId = a.k.i._6hphk | moveType = drive | {{FrameData-SF6 | chara = A.K.I. | moveId = a.k.i._6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Feng Shi | | name = Feng Shi (Block) | ||
| images = SF6_A.K.I._6hphk.png | | images = SF6_A.K.I._6hphk.png | ||
| hitboxes = SF6_A.K.I._6hphk_hitbox.png | | hitboxes = SF6_A.K.I._6hphk_hitbox.png | ||
| damage = 500 recoverable | | damage = 500 recoverable | ||
| chip = 125 recoverable | | chip = 125 recoverable | ||
| startup = 20 | | startup = 20 | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 26(31) | ||
| | | total = 48(53) | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 23 | |||
| hitstop = 20 | |||
| driveGain = -20000 | |||
| invuln = 1-22 Full | |||
| armor = Break | |||
| jugStart = 200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| atkRange = 1.978 | |||
| notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
{{FrameData-SF6 | chara = A.K.I. | moveId = a.k.i._6hphk_recovery | moveType = drive | |||
| input = 6HPHK | |||
| name = Feng Shi (Recovery) | |||
| images = SF6_A.K.I._6hphk.png | |||
| hitboxes = SF6_A.K.I._6hphk_hitbox.png | |||
| damage = 500 recoverable | |||
| chip = 125 recoverable | |||
| startup = 18 | |||
| active = 3 | |||
| recovery = 26(31) | |||
| total = 46(51) | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = | | blockstun = 23 | ||
| hitstop = | | hitstop = 20 | ||
| | | driveGain = -20000 | ||
| | | invuln = 1-20 Full | ||
| jugStart = | | armor = Break | ||
| jugIncrease = | | jugStart = 200 | ||
| jugLimit = | | jugIncrease = 100 | ||
| notes = | | jugLimit = 1 | ||
| atkRange = 1.978 | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
Line 973: | Line 1,051: | ||
| images = SF6_A.K.I._mpmk.png | | images = SF6_A.K.I._mpmk.png | ||
| hitboxes = SF6_A.K.I._mpmk_hitbox.png | | hitboxes = SF6_A.K.I._mpmk_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 50% Multiplier (Perfect) | |||
| startup = 1 | | startup = 1 | ||
| active = | | active = 12 or until released | ||
| recovery = | | recovery = 33(1)(11) | ||
| | | total = 45(3) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = -5000,250~ | |||
| invuln = 6 Full (after Perfect Parry) | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. | |||
}} | |||
===== MPMK~66 ===== | |||
{{FrameData-SF6 | chara = A.K.I. | moveId = a.k.i._mpmk_66_pdr | moveType = drive | |||
| input = MPMK~66 | |||
| name = Parry Drive Rush | |||
| images = SF6_A.K.I._66.png | |||
| hitboxes = SF6_A.K.I._66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 3+8 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 26(48) | |||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = - | ||
| | | blockAdv = - | ||
| notes = See [[Street_Fighter_6/Gauges# | | driveGain = -10000 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelabe into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.907 (min/throw), 2.437 (min/block), 4.049 (max/final DR frame) | |||
}} | }} | ||
{{FrameData-SF6 | chara = A.K.I. | moveId = a.k.i._mpmk_66_drc | moveType = drive | |||
{{FrameData-SF6 | chara = A.K.I. | moveId = a.k.i. | | input = MPMK or 66 | ||
| input = 66 | | name = Drive Rush Cancel | ||
| name = Drive Rush | |||
| images = SF6_A.K.I._66.png | | images = SF6_A.K.I._66.png | ||
| hitboxes = SF6_A.K.I._66_hitbox.png | | hitboxes = SF6_A.K.I._66_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = 9 | | dmgScaling = 15% Multiplier (Mid-Combo) | ||
| active = | | startup = 9 | ||
| | | active = - | ||
| recovery = 15(37) | |||
| total = 24(46) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -30000 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelabe into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]] | |||
}} | }} | ||
Line 1,017: | Line 1,114: | ||
| hitboxes = SF6_A.K.I._214lp_hitbox.png | | hitboxes = SF6_A.K.I._214lp_hitbox.png | ||
| damage = 500 | | damage = 500 | ||
| chip = | | chip = 125 | ||
| startup = 17 | | startup = 17 | ||
| active = | | active = - | ||
| recovery = | | recovery = 35 | ||
| | | total = 52 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 4 SA | |||
| hitAdv = {{sf6-adv|VM|-5}} | | hitAdv = {{sf6-adv|VM|-5}} | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| | | punishAdv = {{sf6-adv|M|-1}} | ||
| perfParryAdv = {{sf6-adv|VM|-25}} | |||
| | | hitstun = 31 | ||
| | | blockstun = 26 | ||
| perfParryAdv = | | hitstop = (8) | ||
| hitstun = | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 1000 | ||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| jugStart = 1 | |||
| | | jugIncrease = 1 | ||
| | | jugLimit = 1 | ||
| jugStart = | | projSpeed = 0.04 | ||
| jugIncrease = | | notes = Slow-moving 1-hit projectile; can be extremely plus on hit/block from longer ranges or when used with meaty timing; poisons the opponent on hit; extended arm hurtbox is projectile invincible 16-41f; 6P follow-up can be input on frames 30-36 (detonates bubble if it hasn't yet collided with opponent); cancelable into 236KK from frame 36 until end of recovery (can help avoid punishes or advance forward for pressure) | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,052: | Line 1,147: | ||
| images = SF6_A.K.I._214pp.png | | images = SF6_A.K.I._214pp.png | ||
| hitboxes = SF6_A.K.I._214pp_hitbox.png | | hitboxes = SF6_A.K.I._214pp_hitbox.png | ||
| damage = 300,400 | | damage = 300,400 | ||
| chip = | | chip = 75,100 | ||
| startup = 16 | | startup = 16 | ||
| active = | | active = - | ||
| recovery = | | recovery = 28 | ||
| | | total = 44 | ||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 12 SA | |||
| hitAdv = KD +45 | | hitAdv = KD +45 | ||
| blockAdv = {{sf6-adv|P|+1}} | | blockAdv = {{sf6-adv|P|+1}} | ||
| | | punishAdv = KD +45 | ||
| perfParryAdv = {{sf6-adv|VM|-7}} | |||
| blockstun = 30 total | |||
| hitstop = (7,6) | |||
| perfParryAdv = | | driveDmgBlk = 1000x2 | ||
| | | driveDmgHit = [2500x2] | ||
| blockstun = | | driveGain = -20000 | ||
| hitstop = | | superGainHit = 300x2 (210x2) | ||
| driveDmgBlk = | | superGainBlk = 150x2 (75x2) | ||
| driveDmgHit = [] | | jugStart = 0,1 | ||
| | | jugIncrease = 0,3 | ||
| | | jugLimit = 2,2 | ||
| | | projSpeed = 0.02 (1-3f), 0.04 (4f~) | ||
| notes = Slow-moving 2-hit OD projectile; can be extremely plus on block from longer ranges or when used with meaty timing; poisons the opponent on hit; 2nd hit knocks opponent into limited juggle state; extended arm hurtbox is projectile invincible 16-36f; 6P follow-up can be input on frames 34-35 (detonates bubble if both hits haven't yet collided with opponent); cancelable into 236KK on frames 32-33 (can help avoid punishes) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,090: | Line 1,181: | ||
| images = SF6_A.K.I._214lp_6p.png | | images = SF6_A.K.I._214lp_6p.png | ||
| hitboxes = SF6_A.K.I._214lp_6p_hitbox.png | | hitboxes = SF6_A.K.I._214lp_6p_hitbox.png | ||
| damage = 800 | | damage = 500[800] | ||
| chip = | | chip = 125 | ||
| startup = 13 | | startup = 13 | ||
| active = 2 | | active = 2 | ||
| recovery = | | recovery = 34 | ||
| | | total = 48 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| | | hitconfirm = 8[13] SA | ||
| | | hitAdv = {{sf6-adv|VM|-4}} [KD +38] | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-16(-11)}} | ||
| hitstun = | | punishAdv = {{sf6-adv|E|0}} [KD +38] | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-34(-25)}} | ||
| hitstop = | | hitstun = 32 | ||
| blockstun = 20 | |||
| hitstop = 3[8(13)] | |||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 1000[3000] | ||
| | | superGainHit = 600 (420) | ||
| | | superGainBlk = 300 (150) | ||
| | | jugStart = {{clr|OD|[1]}} | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 6 | ||
| jugStart = | | notes = Poisons opponent on hit; refers to the non-burst version (projectile dissipates, causing the whip to strike the opponent rather than the bubble); [] refers to data when whip connects during Toxic Blossom, causing a limited juggle state; the whip is a 1-hit projectile that will detonate the 214LP bubble if still active on-screen (despite being a projectile, a perfect parry gives screen freeze like a strike); at close range, there is a 1f gap between the projectile and whip on block (can be delayed to create frame traps from farther ranges) | ||
| jugIncrease = | }} | ||
| jugLimit = | {{FrameData-SF6 | chara = A.K.I. | moveId = a.k.i._214lp_6p_burst | moveType = Special | ||
| notes = | | input = 214LP~6P | ||
| name = Nightshade Chaser (Burst) | |||
| images = SF6_A.K.I._214lp_6p_burst.png | |||
| hitboxes = SF6_A.K.I._214lp_6p_burst_hitbox.png | |||
| damage = 800 | |||
| chip = 200 | |||
| startup = 14 | |||
| active = 6 | |||
| recovery = 29 | |||
| total = 48 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +42 | |||
| blockAdv = {{sf6-adv|VM|-4}} | |||
| punishAdv = KD +42 | |||
| perfParryAdv = {{sf6-adv|VM|-24}} | |||
| blockstun = 31 | |||
| hitstop = 13 | |||
| driveDmgBlk = 1000 | |||
| driveDmgHit = [2500] | |||
| driveGain = 1000 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | |||
| jugIncrease = 3 | |||
| jugLimit = 8 | |||
| notes = Poisons opponent on hit; striking the bubble projectile before it makes contact with the opponent causes it to burst, dealing more damage; the burst itself is a large stationary 1-hit projectile hitbox with 6 active frames | |||
}} | }} | ||
Line 1,126: | Line 1,243: | ||
| images = SF6_A.K.I._214pp_6p.png | | images = SF6_A.K.I._214pp_6p.png | ||
| hitboxes = SF6_A.K.I._214pp_6p_hitbox.png | | hitboxes = SF6_A.K.I._214pp_6p_hitbox.png | ||
| damage = 800 | | damage = 600[800] | ||
| chip = | | chip = 150 | ||
| dmgScaling = Combo (2 hits) | |||
| startup = 13 | | startup = 13 | ||
| active = 5 | | active = 5 | ||
| recovery = 28 | | recovery = 28 | ||
| | | total = 45 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA2 SA3 | ||
| | | hitconfirm = 10[15] SA | ||
| | | hitAdv = KD +25 [KD +41~44] | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-13(-10)}} | ||
| | | punishAdv = KD +25 [KD +41~44] | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-31(-22)}} | ||
| hitstop = | | blockstun = 20 | ||
| hitstop = 3[8(13)] | |||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | superGainHit = 600 (420) | ||
| | | superGainBlk = 300 (150) | ||
| | | jugStart = {{clr|OD|[1]}} | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 6 | ||
| | | notes = Poisons opponent on hit; refers to the non-burst version (projectile dissipates, causing the whip to strike the opponent rather than the bubble); [] refers to data when whip connects during Toxic Blossom; the whip is a projectile that will detonate the 214PP bubble if still active on-screen (despite being a projectile, a perfect parry gives screen freeze like a strike) | ||
| jugStart = | }} | ||
| jugIncrease = | {{FrameData-SF6 | chara = A.K.I. | moveId = a.k.i._214pp_6p_burst | moveType = Special | ||
| jugLimit = | | input = 214PP~6P | ||
| notes = | | name = Nightshade Chaser (Burst) | ||
| images = SF6_A.K.I._214pp_6p_burst.png | |||
| hitboxes = SF6_A.K.I._214pp_6p_burst_hitbox.png | |||
| damage = 800x2 | |||
| chip = 200,150(425) | |||
| startup = 14 | |||
| active = 12 | |||
| recovery = 20 | |||
| total = 45 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 14[15] SA | |||
| hitAdv = KD +43(+52~57) | |||
| blockAdv = {{sf6-adv|M|-2}}{{sf6-adv|VP|(+4)}} | |||
| punishAdv = KD +43(+57) | |||
| perfParryAdv = {{sf6-adv|VM|-21}} | |||
| blockstun = 30(31) | |||
| hitstop = 3(13) | |||
| driveDmgBlk = 3500 | |||
| driveDmgHit = [2500] | |||
| superGainHit = 900 (630) | |||
| superGainBlk = 450 (225) | |||
| jugStart = 2(1~4) | |||
| jugIncrease = 3 | |||
| jugLimit = 8 | |||
| notes = Poisons opponent on hit; striking the bubble projectile before it makes contact with the opponent causes it to burst, dealing more damage; the burst itself is a large stationary 2-hit OD projectile hitbox; damage/chip/KD Advantage are changed if only 1 hit of the detonation connects on opponent (this can happen when detonating from max range, or immediately after the first hit of 214PP connects); opponent is launched higher on hit, allowing follow-up juggles (much more juggle potential if only the 1 hit of 214PP Burst connects) | |||
}} | }} | ||
Line 1,163: | Line 1,305: | ||
| images = SF6_A.K.I._214mp.png | | images = SF6_A.K.I._214mp.png | ||
| hitboxes = SF6_A.K.I._214mp_hitbox.png | | hitboxes = SF6_A.K.I._214mp_hitbox.png | ||
| damage = | | damage = - | ||
| startup = 26 | |||
| startup = | | active = [160] | ||
| active = | | recovery = 20 | ||
| recovery = | | total = 46 | ||
| | | guard = - | ||
| cancel = - | |||
| hitAdv = - | |||
| guard = | | blockAdv = - | ||
| cancel = | | notes = Places a pool of poison on the ground that poisons the opponent; poison cannot be blocked, and is constantly reapplied as long as the opponent is in close proximity; cannot use another 214MP until the first one has dissipated (can exist alongside SA2 poison pool, but the poison damage does not stack between them); A.K.I. is in a counter-hit state for entire 46f attack animation | ||
| | |||
| | |||
| notes = | |||
}} | }} | ||
Line 1,199: | Line 1,323: | ||
| name = Toxic Wreath | | name = Toxic Wreath | ||
| images = SF6_A.K.I._214hp.png | | images = SF6_A.K.I._214hp.png | ||
| hitboxes = SF6_A.K.I._214hp_hitbox.png | | hitboxes = SF6_A.K.I._214hp_hitbox.png, SF6_A.K.I._214hp_hitbox2.png | ||
| damage = | | damage = 200,600 | ||
| chip = | | chip = 50,150 | ||
| dmgScaling = 15% Immediate | |||
| startup = 13 | | startup = 13 | ||
| active = 3(14) | | active = 3(14)9 | ||
| recovery = | | recovery = 13 | ||
| | | total = 51 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 33(6) SA | |||
| hitAdv = KD +40 | | hitAdv = KD +40 | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = KD +40 | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | |||
| blockstun = 20,18 (35 total) | |||
| hitstop = 10,2(4) | |||
| perfParryAdv = | | driveDmgBlk = 1500x2 | ||
| | | driveDmgHit = [2000x2] | ||
| blockstun = | | driveGain = 1000x2 | ||
| hitstop = | | superGainHit = 300x2 (210x2) | ||
| driveDmgBlk = | | superGainBlk = 150x2 (75x2) | ||
| driveDmgHit = [] | | jugStart = 1,2 | ||
| | | jugIncrease = 1,1 | ||
| | | jugLimit = 1,2 | ||
| | | atkRange = 1.77 (1.08) | ||
| notes = Strike hitbox (no projectile durability); poisons opponent on hit; puts opponent into limited juggle state; extended arm is projectile invincible 13-21f; useful combo and juggle tool; relatively safe blockstring ender, but can whiff in cancels outside close range; can get significantly better frame advantage on a late meaty connect (up to +4 on block); leaves a 2f blockstring gap when canceled from 5LK, or a 4f gap (trade combo) when canceled from 2LP; 6f hitconfirm window into SA3 refers to 2nd hit only | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,242: | Line 1,364: | ||
| active = 3 | | active = 3 | ||
| recovery = 20(26) | | recovery = 20(26) | ||
| hitAdv = {{sf6-adv|P|+1(+3)}} [KD +44] | | total = 36(42) | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 16[17] | |||
| hitAdv = {{sf6-adv|P|+1(+3)}} [KD +44(46)] | |||
| blockAdv = {{sf6-adv|VM|-8(-6)}} | | blockAdv = {{sf6-adv|VM|-8(-6)}} | ||
| | | punishAdv = KD +55[+61] Crumple | ||
| perfParryAdv = {{sf6-adv|VM|-27(-25)}} | | perfParryAdv = {{sf6-adv|VM|-27(-25)}} | ||
| hitstun = 24 | | hitstun = 24 | ||
Line 1,254: | Line 1,377: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | | jugStart = 1 / {{clr|OD|[1]}} / {{clr|PC|-1 PC}} | ||
| jugStart = [1] | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 3 | ||
| notes = Strike hitbox with 1-hit projectile durability; [Toxic Blossom] hit | | notes = Strike hitbox with 1-hit projectile durability; poisons opponent on hit; [Toxic Blossom] hit launches opponent into a limited juggle state (can follow up with corner 236HP from close range); 6f extra recovery on whiff; slightly better frame advantage from longer ranges; extended arm is projectile invincible 13-16f; sets up a strong corner safe jump on Toxic Blossom hit but requires sacrificing the extra juggle; Punish Counter crumple puts opponent into limited juggle state (cannot follow up with grounded combo); Toxic Blossom PC juggle gives much stronger juggle follow-ups midscreen | ||
}} | }} | ||
Line 1,277: | Line 1,397: | ||
| active = 6 | | active = 6 | ||
| recovery = 24 | | recovery = 24 | ||
| total = 46 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 16[17] | |||
| hitAdv = KD +44 [Crumple +69] | | hitAdv = KD +44 [Crumple +69] | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| | | punishAdv = KD +44 [Crumple +69] | ||
| perfParryAdv = {{sf6-adv|VM|-28}} | | perfParryAdv = {{sf6-adv|VM|-28}} | ||
| blockstun = 18 | | blockstun = 18 | ||
Line 1,288: | Line 1,409: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | | jugStart = 1 / {{clr|OD|[-1 ground]}} | ||
| jugStart = 1[1] | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 2 | ||
| notes = Strike hitbox with 1-hit projectile durability; | | notes = Strike hitbox with 1-hit projectile durability; poisons opponent on hit; [Toxic Blossom] causes limited juggle crumple state on grounded hit, and a higher juggle (KD +60~72) on airborne hit; cannot hit crouching opponents (close-range hitbox can hit extended vertical hurtbox); can hit standing opponents from close range only; has a good anti-air hitbox but slow startup; sets up a strong corner safe jump on non-TB hit | ||
}} | }} | ||
Line 1,305: | Line 1,423: | ||
| name = Serpent Lash | | name = Serpent Lash | ||
| images = SF6_A.K.I._236hp.png | | images = SF6_A.K.I._236hp.png | ||
| hitboxes = SF6_A.K.I._236hp_hitbox.png | | hitboxes = SF6_A.K.I._236hp_hitbox.png,SF6_A.K.I._236hp_hitbox_2.png | ||
| damage = 700[800] | | damage = 700[800] | ||
| chip = 175 | | chip = 175 | ||
Line 1,311: | Line 1,429: | ||
| active = 6 | | active = 6 | ||
| recovery = 32 | | recovery = 32 | ||
| | | total = 48 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 17[16] | |||
| hitAdv = KD +44 [KD +53] | | hitAdv = KD +44 [KD +53] | ||
| blockAdv = {{sf6-adv|VM|-20}} | | blockAdv = {{sf6-adv|VM|-20}} | ||
| | | punishAdv = KD +44 [KD +53] | ||
| perfParryAdv = {{sf6-adv|VM|-36}} | | perfParryAdv = {{sf6-adv|VM|-36}} | ||
| blockstun = 18 | | blockstun = 18 | ||
Line 1,323: | Line 1,441: | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2500 | ||
| superGainHit = 600 (420) | |||
| | | superGainBlk = 300 (150) | ||
| | | invuln = 6-16 Air | ||
| | | jugStart = 1 / {{clr|OD|[1]}} | ||
| jugIncrease = 5 / {{clr|OD|[2]}} | |||
| jugStart = 1[1] | | jugLimit = 2 | ||
| jugIncrease = 5 | | notes = Strike hitbox (no projectile clash); poisons opponent on hit; [Toxic Blossom] causes a higher launch on hit; no head hurtbox on frames 4-8; semi-low profile 9-30f (crouch height); only 1st active frame can realistically hit grounded opponents at close range; can anti-air vs. cross-ups; sets up a strong safe jump on non-TB hit midscreen or in the corner (must use cross-up j.2HP if opponent does not back rise midscreen) | ||
| jugLimit = | |||
| notes = Strike hitbox (no projectile clash); | |||
}} | }} | ||
Line 1,341: | Line 1,457: | ||
| images = SF6_A.K.I._236pp.png | | images = SF6_A.K.I._236pp.png | ||
| hitboxes = SF6_A.K.I._236pp_hitbox.png | | hitboxes = SF6_A.K.I._236pp_hitbox.png | ||
| damage = 600[800] | | damage = 600[800] | ||
| chip = 150 | | chip = 150 | ||
| dmgScaling = 20%[10%] Starter; Combo (2 hits) | |||
| startup = 21 | | startup = 21 | ||
| active = 5 | | active = 5 | ||
| recovery = 25 | | recovery = 25 | ||
| total = 50 | |||
| guard = LH | |||
| cancel = [TB: SA2 SA3] | |||
| hitconfirm = [73] | |||
| hitAdv = {{sf6-adv|VP|+4}} [Crumple +71] | | hitAdv = {{sf6-adv|VP|+4}} [Crumple +71] | ||
| blockAdv = {{sf6-adv|VM|-14(-11)}} | | blockAdv = {{sf6-adv|VM|-14(-11)}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} [Crumple +75] | ||
| perfParryAdv = {{sf6-adv|VM|-28(-25)}} | |||
| perfParryAdv = {{sf6-adv|VM|-28}} | |||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = 10 | | hitstop = 10 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 500,[500] (350,[350]) | ||
| superGainBlk = 250 (125) | |||
| jugStart = 2 / {{clr|OD|[-1]}} | |||
| | |||
| jugStart = [1] | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = Strike hitbox with 1-hit OD projectile durability; A.K.I. pulls herself toward opponent on hit (fully invincible during pull animation); | | notes = Strike hitbox with 1-hit OD projectile durability; poisons opponent on hit; A.K.I. pulls herself toward opponent on hit (fully invincible during pull animation); [Toxic Blossom] causes crumple on grounded hit (+5 before opponent becomes airborne, or +9 on Punish Counter) and resets the juggle counter vs. airborne opponents (free juggle state); only the [Toxic Blossom] follow-up is Super cancelable; slightly better block advantage if spaced out (cannot hit on final active frame in neutral, as hitbox doesn't move after 4th active frame); extended arm is projectile invincible 20-25f (great anti-projectile tool due to speed and range); Counter-hit/Punish Counter bonus advantage carries through the follow-up hit; mid-combo damage scaling does not apply to Toxic Blossom version | ||
}} | }} | ||
Line 1,377: | Line 1,491: | ||
| images = SF6_A.K.I._214lk.png | | images = SF6_A.K.I._214lk.png | ||
| hitboxes = SF6_A.K.I._214lk_hitbox.png | | hitboxes = SF6_A.K.I._214lk_hitbox.png | ||
| damage = 200x4 | | damage = 200x4 (800) | ||
| chip = | | chip = 50x4 (200) | ||
| dmgScaling = 20% Starter | |||
| startup = 24 | | startup = 24 | ||
| active = 2(5)2(4)2(5)2 | | active = 2(5)2(4)2(5)2 | ||
| recovery = 18 | | recovery = 18 land | ||
| | | total = 63 | ||
| hitAdv = {{sf6-adv|P|+1}} | | guard = LH | ||
| cancel = SA3 | |||
| hitconfirm = 56(31) SA | |||
| hitAdv = {{sf6-adv|P|+1}} (KD +38~45) | |||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} (KD +38~45) | ||
| perfParryAdv = {{sf6-adv|VM|-18}} | |||
| | | hitstun = 41(28) | ||
| | | blockstun = 37(24) | ||
| perfParryAdv = | | hitstop = 6,6,6,8 | ||
| hitstun = | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = 1000x4 | | driveDmgBlk = 1000x4 | ||
| driveDmgHit = [] | | driveDmgHit = [1250x4] | ||
| | | driveGain = 500x4 | ||
| superGainHit = 200x4 (140x4) | |||
| | | superGainBlk = 100x4 (50x4) | ||
| | | invuln = 19-23 Lower Body Projectile | ||
| | | airborne = 9-45 (FKD) | ||
| | | jugStart = 1 | ||
| jugStart = | | jugIncrease = 0x4 | ||
| jugIncrease = | | jugLimit = 5,5,7,8 | ||
| jugLimit = | | notes = Shortest trajectory; cannot hit cross-up; Counter-hit/Punish Counter bonus advantage applies to all hits; landing recovery has a crouch-sized hurtbox despite being in a standing state; first 2 hits will whiff on crouching opponents (less damage, chip, Drive Dmg) | ||
| notes = | |||
}} | }} | ||
Line 1,413: | Line 1,527: | ||
| images = SF6_A.K.I._214mk.png | | images = SF6_A.K.I._214mk.png | ||
| hitboxes = SF6_A.K.I._214mk_hitbox.png | | hitboxes = SF6_A.K.I._214mk_hitbox.png | ||
| damage = 200x3, 300 | | damage = 200x3,300 (900) | ||
| chip = | | chip = 50x3,75 (225) | ||
| dmgScaling = 20% Starter | |||
| startup = 28 | | startup = 28 | ||
| active = 2(5)2(4)2(5)2 | | active = 2(5)2(4)2(5)2 | ||
| recovery = 18 | | recovery = 18 land | ||
| | | total = 67 | ||
| hitAdv = {{sf6-adv|P|+3}} | | guard = LH | ||
| cancel = SA3 | |||
| hitconfirm = 56(31) SA | |||
| hitAdv = {{sf6-adv|P|+3}} (KD +38~45) | |||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} (KD +38~45) | ||
| | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| | | hitstun = 43(30) | ||
| blockstun = 37(24) | |||
| perfParryAdv = | | hitstop = 6,6,6,8 | ||
| hitstun = | | driveDmgBlk = 1000x4 | ||
| blockstun = | | driveDmgHit = [1250x4] | ||
| hitstop = | | driveGain = 500x4 | ||
| driveDmgBlk = | | superGainHit = 200x4 (140x4) | ||
| driveDmgHit = [] | | superGainBlk = 100x4 (50x4) | ||
| | | invuln = 21-27 Lower Body Projectile | ||
| | | airborne = 13-49 (FKD) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 0x3,1 | ||
| | | jugLimit = 5x4 | ||
| notes = Medium trajectory; cannot hit cross-up; Counter-hit/Punish Counter bonus advantage applies to all hits; landing recovery has a crouch-sized hurtbox despite being in a standing state; first 2 hits will whiff on crouching opponents (less damage, chip, Drive Dmg) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,449: | Line 1,563: | ||
| images = SF6_A.K.I._214hk.png | | images = SF6_A.K.I._214hk.png | ||
| hitboxes = SF6_A.K.I._214hk_hitbox.png | | hitboxes = SF6_A.K.I._214hk_hitbox.png | ||
| damage = 200x3, 400 | | damage = 200x3,400 (1000) | ||
| chip = | | chip = 50x3,100 (250) | ||
| dmgScaling = 20% Starter | |||
| startup = 33 | | startup = 33 | ||
| active = 2(5)2(4)2(5)2 | | active = 2(5)2(4)2(5)2 | ||
| recovery = 18 | | recovery = 18 land | ||
| | | total = 72 | ||
| hitAdv = {{sf6-adv|VP|+4}} | | guard = LH | ||
| cancel = SA3 | |||
| hitconfirm = 56(31) SA | |||
| hitAdv = {{sf6-adv|VP|+4}} (KD +41~50) | |||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} (KD +41~50) | ||
| | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| | | hitstun = 44(31) | ||
| blockstun = 37(24) | |||
| perfParryAdv = | | hitstop = 6,6,6,8 | ||
| hitstun = | | driveDmgBlk = 1000x4 | ||
| blockstun = | | driveDmgHit = [1250x4] | ||
| hitstop = | | driveGain = 500x4 | ||
| driveDmgBlk = | | superGainHit = 200x4 (140x4) | ||
| driveDmgHit = [] | | superGainBlk = 100x4 (50x4) | ||
| | | invuln = 26-32 Lower Body Projectile | ||
| | | airborne = 18-54 (FKD) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 0x3,1 | ||
| | | jugLimit = 5x4 | ||
| notes = Farthest trajectory; cannot hit cross-up; Counter-hit/Punish Counter bonus advantage applies to all hits; landing recovery has a crouch-sized hurtbox despite being in a standing state; first 2 hits will whiff on crouching opponents (less damage, chip, Drive Dmg); can link naturally into 2LP for a follow-up combo; pushback on block keeps A.K.I. out of throw range but also weakens her Burnout pressure | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,485: | Line 1,599: | ||
| images = SF6_A.K.I._214kk.png | | images = SF6_A.K.I._214kk.png | ||
| hitboxes = SF6_A.K.I._214kk_hitbox.png | | hitboxes = SF6_A.K.I._214kk_hitbox.png | ||
| damage = 200,200x4,600 (1600) | |||
| damage = 200, 200x4, 600 | | chip = 50x3,100 (250) | ||
| chip = | |||
| startup = 28 | | startup = 28 | ||
| active = 3(4)2(4)2(5)2 | | active = 3(4)2(4)2(5)2 | ||
| recovery = 18 | | recovery = 18 land | ||
| | | total = 67 | ||
| hitAdv = | | guard = LH | ||
| cancel = SA2* SA3* | |||
| hitconfirm = 28(19) SA | |||
| hitAdv = HKD +42 {{sf6-adv|P|(+2~3)}} | |||
| blockAdv = {{sf6-adv|P|+2}} | | blockAdv = {{sf6-adv|P|+2}} | ||
| | | punishAdv = HKD +42 {{sf6-adv|VP|(+6~7)}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| | | hitstun = (29) | ||
| blockstun = 42 total | |||
| perfParryAdv = | | hitstop = 6,6,6,8 | ||
| hitstun = | | driveDmgBlk = 1000x4 | ||
| blockstun = | | driveDmgHit = [9000] (1250x2) | ||
| hitstop = | | driveGain = -20000 | ||
| driveDmgBlk = | | superGainHit = 1200 (840) | ||
| driveDmgHit = [] | | superGainBlk = 100x4 (50x4) | ||
| | | invuln = 23-27 Lower Body Projectile | ||
| | | airborne = 13-49 (FKD) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 0x3,1 | ||
| | | jugLimit = 5x4 | ||
| notes = Hold left/right to steer trajectory; cannot hit cross-up; Counter-hit/Punish Counter bonus advantage applies to all hits on non-cinematic version; landing recovery has a crouch-sized hurtbox despite being in a standing state; goes into grab animation on a grounded hit for full damage and follow-up oki, but 3rd/4th hits can get a non-cinematic hit late in the active frames (400~640 damage); poisons opponent on hit (cinematic or non-cinematic); puts airborne opponents into a limited juggle OTG state (KD +51~58); Super cancel works only on non-cinematic version; SA2 cancel will not combo unless LP version lands as a counter-hit or Punish Counter | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,523: | Line 1,635: | ||
| images = SF6_A.K.I._236lk.png | | images = SF6_A.K.I._236lk.png | ||
| hitboxes = SF6_A.K.I._236lk_hitbox.png | | hitboxes = SF6_A.K.I._236lk_hitbox.png | ||
| damage = | | damage = - | ||
| startup = 37 total | | startup = 37 total | ||
| active = | | active = - | ||
| recovery = | | recovery = - | ||
| | | total = 37 | ||
| guard = - | |||
| cancel = - | |||
| guard = | | hitAdv = - | ||
| cancel = | | blockAdv = - | ||
| | | invuln = 8-37 Upper Body Projectile | ||
| notes = Feint (starts moving forward before retreating); counter-hit state for entire move duration; 8-13f semi-low profile (crouch height); 14-37f low profile; 14-36f crouching state (4f forced standing after recovery unless a crouching attack is input); Distance: -0.965 | |||
| | |||
| | |||
| notes = Feint | |||
}} | }} | ||
Line 1,559: | Line 1,654: | ||
| images = SF6_A.K.I._236mk.png | | images = SF6_A.K.I._236mk.png | ||
| hitboxes = SF6_A.K.I._236mk_hitbox.png | | hitboxes = SF6_A.K.I._236mk_hitbox.png | ||
| damage = | | damage = - | ||
| startup = 39 total | | startup = 39 total | ||
| active = | | active = - | ||
| recovery = | | recovery = - | ||
| | | total = 39 | ||
| guard = - | |||
| cancel = - | |||
| guard = | | hitAdv = - | ||
| cancel = | | blockAdv = - | ||
| | | invuln = 9-38 Upper Body Projectile | ||
| notes = Stays on same side; counter-hit state for entire move duration; semi-low profile (crouch height) 9-15f and 39f; crouching state 14f until end of recovery; low profile 16-38f; Distance: 1.94 | |||
| | |||
| | |||
| notes = Stays on same side | |||
}} | }} | ||
Line 1,595: | Line 1,673: | ||
| images = SF6_A.K.I._236hk.png | | images = SF6_A.K.I._236hk.png | ||
| hitboxes = SF6_A.K.I._236hk_hitbox.png | | hitboxes = SF6_A.K.I._236hk_hitbox.png | ||
| damage = | | damage = - | ||
| startup = 43(50~54) total | |||
| startup = 43 total | | active = - | ||
| active = | | recovery = - | ||
| recovery = | | total = 43(50~54) | ||
| | | guard = - | ||
| cancel = - | |||
| hitAdv = - | |||
| guard = | | blockAdv = - | ||
| cancel = | | invuln = 11-40(50) Upper Body Projectile | ||
| | | notes = Can switch sides with opponent (cross-up version usually has a fixed 23f recovery after passing through; total time depends on distance from opponent); at a very specific spacing, A.K.I. can cross-up with 43f move duration (extremely ambiguous left/right mixup); counter-hit state for entire move duration; projectile invincibility lasts longer on cross-up version; semi-low profile 11-17f (crouch height); crouching state 17f until end of recovery; low profile 18f until end of recovery; collision box disappears 20-31f to allow cross-up; Distance: 3.18 (3.84 cross-up) | ||
| | |||
| | |||
| notes = Can switch sides with opponent | |||
}} | }} | ||
Line 1,631: | Line 1,692: | ||
| images = SF6_A.K.I._236kk.png | | images = SF6_A.K.I._236kk.png | ||
| hitboxes = SF6_A.K.I._236kk_hitbox.png | | hitboxes = SF6_A.K.I._236kk_hitbox.png | ||
| damage = - | |||
| damage = | | startup = 42(48~57) | ||
| active = - | |||
| startup = | | recovery = - | ||
| active = | | total = 42(48~57) | ||
| recovery = | | guard = - | ||
| | | cancel = - | ||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = | | driveGain = -20000 | ||
| cancel = | | invuln = 1-34 Strike, 1-42 Projectile | ||
| | | notes = Entire animation is vulnerable to Punish Counter Throws; crouching state 17f until end of recovery; Same-side version: 42f total animation, 8 recovery frames at the end that are vulnerable to strikes; Cross-up version: the entire animation is strike/projectile invincible; total duration of cross-up version depends on distance from opponent (23f fixed recovery time after passing through); collision box disappears 7-33f to allow cross-up; Distance: 4.06 (3.52 cross-up) | ||
| | |||
| | |||
| | |||
| notes = | |||
}} | }} | ||
Line 1,669: | Line 1,713: | ||
| images = SF6_A.K.I._2pp.png | | images = SF6_A.K.I._2pp.png | ||
| hitboxes = SF6_A.K.I._2pp_hitbox.png | | hitboxes = SF6_A.K.I._2pp_hitbox.png | ||
| damage = | | damage = - | ||
| startup = 11(28) | |||
| startup = | | active = [185] | ||
| active = | | recovery = 20 | ||
| recovery = | | total = 216 | ||
| | | guard = - | ||
| hitAdv = | | cancel = - | ||
| blockAdv = | | hitAdv = - | ||
| | | blockAdv = - | ||
| | | invuln = Upper Body Projectile 10-197 | ||
| notes = Semi-low profile 10-15f (crouch height); low profile 16-197f; Cancelable into follow-ups after 11f; can input up to exit stance after 28f (stance exit takes 21f on its own); automatically exits stance after 216f if no input is made (no low profile or projectile invincibility) | |||
| | }} | ||
| | ====== 2PP~8 ====== | ||
| | {{FrameData-SF6 | chara = A.K.I. | moveId = a.k.i._2pp_8 | moveType = Special | ||
| | | input = 2PP~8 | ||
| | | name = Sinister Slide Exit | ||
| | | images = SF6_A.K.I._2pp_8.png | ||
| | | hitboxes = SF6_A.K.I._2pp_8_hitbox.png | ||
| | | damage = - | ||
| | | startup = - | ||
| | | active = - | ||
| | | recovery = 21 | ||
| | | total = 21 | ||
| | | guard = - | ||
| | | cancel = - | ||
| | | hitAdv = - | ||
| | | blockAdv = - | ||
| notes = Can | | notes = Can be input after 28f of Sinister Slide; maintains low profile 1-10f and semi-low profile 11-21f (crouch height); fastest total Stance + Exit time is 49f; shortest Slide~Exit travel distance: 0.78 | ||
}} | }} | ||
Line 1,711: | Line 1,755: | ||
| active = 15 | | active = 15 | ||
| recovery = 30 | | recovery = 30 | ||
| | | total = 63 | ||
| hitAdv = KD +20 | | guard = LH | ||
| cancel = - | |||
| hitAdv = KD +20(34)<br>[Crumple +67(81)] | |||
| blockAdv = {{sf6-adv|VM|-25(-11)}} | | blockAdv = {{sf6-adv|VM|-25(-11)}} | ||
| | | punishAdv = KD +20(34)<br>[Crumple +67(81)] | ||
| perfParryAdv = {{sf6-adv|VM|-43(-29)}} | | perfParryAdv = {{sf6-adv|VM|-43(-29)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 5000 | ||
| driveDmgHit = [] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | invuln = Projectile 1-19 (Upper Body), 20-33 (Full) | ||
| | | airborne = 19-33 (FKD) | ||
| jugStart = 1 / {{clr|OD|[-1 ground]}} | |||
| jugStart = | | jugIncrease = 1 | ||
| jugIncrease = | | jugLimit = 5 | ||
| jugLimit = | | notes = During Sinister Slide; poisons the opponent on hit; triggers Toxic Blossom for a crumple state vs. grounded opponents, or a tumbling OTG state vs. airborne opponents; low profile 1-17f; low crush 20-31f; good anti-zoning tool, but can lose to slower projectiles at some ranges; sets up high damage punish combos (but does not combo naturally when canceled from any grounded normals) | ||
| notes = During Sinister Slide; triggers Toxic Blossom | |||
}} | }} | ||
Line 1,741: | Line 1,783: | ||
| name = Heel Strike | | name = Heel Strike | ||
| images = SF6_A.K.I._2pp_k.png | | images = SF6_A.K.I._2pp_k.png | ||
| hitboxes = SF6_A.K.I._2pp_k_hitbox.png | | hitboxes = SF6_A.K.I._2pp_k_hitbox.png, SF6_A.K.I._2pp_k_hitbox2.png | ||
| damage = 300x2 | | damage = 300x2 | ||
| chip = 75x2 | | chip = 75x2 | ||
Line 1,747: | Line 1,789: | ||
| active = 3(9)3 | | active = 3(9)3 | ||
| recovery = 17(20) | | recovery = 17(20) | ||
| total = 42(45) | |||
| guard = LH | |||
| cancel = SA3 (2nd) | |||
| hitconfirm = 33(15) SA | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstun = 36 total | | hitstun = 36 total | ||
Line 1,759: | Line 1,802: | ||
| driveDmgBlk = 2000x2 | | driveDmgBlk = 2000x2 | ||
| driveDmgHit = [3500x2] | | driveDmgHit = [3500x2] | ||
| | | driveGain = 1500x2 | ||
| | | superGainHit = 300x2 (210x2) | ||
| superGainBlk = 150x2 (75x2) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 2,3 | ||
| notes = During Sinister Slide | | notes = During Sinister Slide; 3f extra recovery on whiff; low profile 1-15f, semi-low profile 16-27f, crouch-sized hurtbox 28-35f; Counter-hit/Punish Counter bonus advantage carries through both hits; good combo tool that is also safe on block; both hits put airborne opponent into limited juggle state; 15f hitconfirm window into SA3 refers to 2nd hit only | ||
}} | }} | ||
Line 1,778: | Line 1,818: | ||
| images = SF6_A.K.I._2pp_lplk.png | | images = SF6_A.K.I._2pp_lplk.png | ||
| hitboxes = SF6_A.K.I._2pp_lplk_hitbox.png | | hitboxes = SF6_A.K.I._2pp_lplk_hitbox.png | ||
| damage = 1852 | | damage = 1852 (2222) | ||
| startup = 11+23 | | startup = 11+23 | ||
| active = 3 | | active = 3 | ||
| recovery = 55 | | recovery = 55 | ||
| | | total = 80 | ||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +16 | | hitAdv = HKD +16 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +16 | ||
| driveDmgHit = [10010] | | driveDmgHit = [10010] | ||
| | | driveGain = 5000 | ||
| | | superGainHit = 3000 (2100) | ||
| | | atkRange = 1.59 | ||
| notes = During Sinister Slide; | | notes = During Sinister Slide; () refer to Punish Counter damage; good range but slow startup | ||
}} | }} | ||
Line 1,802: | Line 1,842: | ||
| images = SF6_A.K.I._236236k.png | | images = SF6_A.K.I._236236k.png | ||
| hitboxes = SF6_A.K.I._236236k_hitbox.png | | hitboxes = SF6_A.K.I._236236k_hitbox.png | ||
| damage = 850,950 (1800) | | damage = 850,950 (1800) | ||
| chip = 500 | | chip = 500 | ||
| dmgScaling = 30% Minimum | |||
| startup = 10 | | startup = 10 | ||
| active = 3 | | active = 3 | ||
| recovery = 68 | | recovery = 68 | ||
| | | total = 80 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +30 | | hitAdv = KD +30 | ||
| blockAdv = {{sf6-adv|VM|-46}} | | blockAdv = {{sf6-adv|VM|-46}} | ||
| | | punishAdv = KD +30 | ||
| perfParryAdv = {{sf6-adv|VM|-69}} | | perfParryAdv = {{sf6-adv|VM|-69}} | ||
| blockstun = | | blockstun = 25 | ||
| hitstop = | | hitstop = | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = 5000 | | driveDmgHit = 5000 | ||
| | | superGainHit = -10000 | ||
| | | superGainBlk = -10000 | ||
| jugIncrease = | | invuln = 1-12 Strike/Throw | ||
| jugLimit = | | armor = Break | ||
| notes = | | jugStart = 1 | ||
| jugIncrease = 0,99 | |||
| jugLimit = 99 | |||
| atkRange = 1.853 | |||
| notes = Poisons opponent on hit; good anti-air hitbox but cannot hit cross-up; transition to a cinematic on hit; very short horizontal range; if SA1 trades with a projectile right as it hits, opponent will be launched into a high limited juggle float state, allowing a follow-up juggle | |||
}} | }} | ||
Line 1,830: | Line 1,874: | ||
| input = 214214P | | input = 214214P | ||
| name = Tainted Talons | | name = Tainted Talons | ||
| images = SF6_A.K.I._214214p.png | | images = SF6_A.K.I._214214p.png, SF6_A.K.I._214214p2.png | ||
| hitboxes = SF6_A.K.I._214214p_hitbox.png | | hitboxes = SF6_A.K.I._214214p_hitbox.png, SF6_A.K.I._214214p2_hitbox.png, SF6_A.K.I._214214p3_hitbox.png, SF6_A.K.I._214214p4_hitbox.png | ||
| damage = 300,200x6,1000 (2500) | |||
| damage = 300,200x6, | |||
| chip = 125,80x6,145 (750) | | chip = 125,80x6,145 (750) | ||
| dmgScaling = 40% Minimum | |||
| startup = 7 | | startup = 7 | ||
| active = 53(28)12 | | active = 53(28)12 | ||
| recovery = 54 | | recovery = 54 | ||
| | | total = 153 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +30 | ||
| perfParryAdv = {{sf6-adv|VM|-55}} | | blockAdv = {{sf6-adv|VM|-19~}} | ||
| blockstun = 116 total | | punishAdv = KD +30 | ||
| perfParryAdv = {{sf6-adv|VM|-19(-55)}} | |||
| blockstun = 116~121 total | |||
| driveDmgBlk = 625x8 (5000) | | driveDmgBlk = 625x8 (5000) | ||
| driveDmgHit = 1500,500x6,5500 (10000) | | driveDmgHit = 1500,500x6,5500 (10000) | ||
| | | superGainHit = -20000 | ||
| | | superGainBlk = -20000 | ||
| jugIncrease = | | armor = Break | ||
| jugLimit = | | jugStart = 0,99 | ||
| notes = | | jugIncrease = 0,99 | ||
| jugLimit = 99 | |||
| notes = No invincibility; Super-priority projectile hitboxes; button strength determines distance (LP close/mid range, MP mid range to full screen, HP full screen); poisons the opponent on hit; creates a pool that lasts 700f, poisoning opponent while in close proximity; reapplies poison as long as opponent is close to pool; pool placement depends on button strength used; poison pool moves forward after MP/HP versions; SA2 poison pool can exist simultaneously with 214MP pool (poison does not stack); MP version can be used to counter projectiles (if too far, may drop out; if too close, A.K.I. will be hit before projectile dissipates); heavier versions can whiff if used from close range, especially vs. crouching; opponent cannot Drive Reversal until the 2nd to last hit (right before poison detonation) | |||
}} | }} | ||
Line 1,860: | Line 1,907: | ||
| images = SF6_A.K.I._236236p.png | | images = SF6_A.K.I._236236p.png | ||
| hitboxes = SF6_A.K.I._236236p_hitbox.png | | hitboxes = SF6_A.K.I._236236p_hitbox.png | ||
| damage = 4000 | | damage = 4000 | ||
| chip = 1000 | | chip = 1000 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 10 | | startup = 10 | ||
| active = 3 | | active = 3 | ||
| recovery = 58 | | recovery = 58 | ||
| | | total = 70 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +30 | | hitAdv = HKD +30 | ||
| blockAdv = {{sf6-adv|VM|-36}} | | blockAdv = {{sf6-adv|VM|-36}} | ||
| | | punishAdv = HKD +30 | ||
| perfParryAdv = {{sf6-adv|VM|-59}} | | perfParryAdv = {{sf6-adv|VM|-59}} | ||
| blockstun = 25 | | blockstun = 25 | ||
Line 1,877: | Line 1,924: | ||
| driveDmgBlk = 7500 | | driveDmgBlk = 7500 | ||
| driveDmgHit = 15000 | | driveDmgHit = 15000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| | | invuln = 1-12 Full | ||
| jugLimit = | | armor = Break | ||
| notes = | | jugLimit = 99 | ||
| atkRange = 1.948 | |||
| notes = Cannot hit cross-up; cinematic time regenerates ~2.2 Drive bars for A.K.I. | |||
}} | }} | ||
===== 236236P(CA) ===== | ====== 236236P (CA) ====== | ||
{{FrameData-SF6 | chara = A.K.I. | moveId = a.k.i._236236p(ca) | moveType = Super | {{FrameData-SF6 | chara = A.K.I. | moveId = a.k.i._236236p(ca) | moveType = Super | ||
| input = 236236P | | input = 236236P | ||
| name = Claws of Ya Zi | | name = Claws of Ya Zi | ||
| images = SF6_A.K.I. | | images = SF6_A.K.I._236236p_ca.png | ||
| hitboxes = SF6_A.K.I._236236p_hitbox.png | | hitboxes = SF6_A.K.I._236236p_hitbox.png | ||
| damage = 4500 | | damage = 4500 | ||
| chip = 1250 | | chip = 1250 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 10 | | startup = 10 | ||
| active = 3 | | active = 3 | ||
| recovery = 58 | | recovery = 58 | ||
| | | total = 70 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +21 | | hitAdv = HKD +21 | ||
| blockAdv = {{sf6-adv|VM|-36}} | | blockAdv = {{sf6-adv|VM|-36}} | ||
| | | punishAdv = HKD +21 | ||
| perfParryAdv = {{sf6-adv|VM|-59}} | | perfParryAdv = {{sf6-adv|VM|-59}} | ||
| blockstun = 25 | | blockstun = 25 | ||
Line 1,907: | Line 1,956: | ||
| driveDmgBlk = 10000 | | driveDmgBlk = 10000 | ||
| driveDmgHit = 20000 | | driveDmgHit = 20000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| | | invuln = 1-12 Full | ||
| jugLimit = | | armor = Break | ||
| notes = | | jugLimit = 99 | ||
| atkRange = 1.948 | |||
| notes = Cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~2.2 Drive bars for A.K.I. | |||
}} | }} | ||
Line 1,924: | Line 1,975: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 611 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | superGainHit = 1000x5,5000 (10000) | ||
| notes = "The master's prized poison... ahh, a perfect, beautiful, most brilliantly crafted poison! Now you'll get a taste."; builds 1 bar of Super gauge after 411f (1000 Super gauge on frames 303, 324, 346, 363, 383, then 5000 Super gauge on frame 411) | |||
| notes = "The master's prized poison... ahh, a perfect, beautiful, most brilliantly crafted poison! Now you'll get a taste."; builds 1 bar of Super gauge after | |||
}} | }} | ||
Line 1,941: | Line 1,993: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 484 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Time for some experimentation... I bet poison would work wonders on you." | | notes = "Time for some experimentation... I bet poison would work wonders on you." | ||
}} | }} | ||
Line 1,953: | Line 2,006: | ||
| name = Back Taunt | | name = Back Taunt | ||
| images = SF6_A.K.I._4pppkkk.png | | images = SF6_A.K.I._4pppkkk.png | ||
| hitboxes = | | hitboxes = SF6_A.K.I._4pppkkk_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| chip = 150 | | chip = 150 | ||
Line 1,959: | Line 2,012: | ||
| active = 32 | | active = 32 | ||
| recovery = 258(264) | | recovery = 258(264) | ||
| total = 464 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD -197 | | hitAdv = KD -197 | ||
| blockAdv = {{sf6-adv|VM|-239}} | | blockAdv = {{sf6-adv|VM|-239}} | ||
| perfParryAdv = {{sf6-adv|VM|-254}} | | perfParryAdv = {{sf6-adv|VM|-254}} | ||
| | | punishAdv = KD -197 | ||
| blockstun = 26 | | blockstun = 26 | ||
| hitstop = 8 | | hitstop = 8 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | |||
| jugStart = 2 | | jugStart = 2 | ||
| jugIncrease = 1 | |||
| jugLimit = 2 | |||
| notes = "Isn't he wonderful? Ahhh~"; "Ugh, you're a trifling little pest." bubbles have a large projectile hitbox behind A.K.I.; if popped, A.K.I. says a second line and enters a different recovery animation; puts opponent into limited juggle state | | notes = "Isn't he wonderful? Ahhh~"; "Ugh, you're a trifling little pest." bubbles have a large projectile hitbox behind A.K.I.; if popped, A.K.I. says a second line and enters a different recovery animation; puts opponent into limited juggle state | ||
}} | }} |
Latest revision as of 02:55, 12 March 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
3MP
6HP
6HK
j.2HP
Target Combos
5LP~LP
5HP~HP
Throws
Forward Throw
Back Throw
Drive Moves
HPHK
A.K.I.
a.k.i._hphk
|
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---|---|---|---|---|---|
HPHK Zao Chi
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.50 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
A.K.I.
a.k.i._6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Feng Shi (Block)
|
|||||
![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.978 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
A.K.I.
a.k.i._6hphk_recovery
|
|||||
---|---|---|---|---|---|
6HPHK Feng Shi (Recovery)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.978 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
A.K.I.
a.k.i._mpmk
|
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---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
A.K.I.
a.k.i._mpmk_66_pdr
|
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---|---|---|---|---|---|
MPMK~66 Parry Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelabe into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.907 (min/throw), 2.437 (min/block), 4.049 (max/final DR frame) |
A.K.I.
a.k.i._mpmk_66_drc
|
|||||
---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
|||||
![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelabe into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Nightshade Pulse
214LP
214PP
Nightshade Chaser
214LP~6P
A.K.I.
a.k.i._214lp_6p_burst
|
|||||
---|---|---|---|---|---|
214LP~6P Nightshade Chaser (Burst)
|
|||||
File:SF6 A.K.I. 214lp 6p burst.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 6 | 29 | - | 31 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | 1000 | [2500] | 1000 | 300 (210) | 150 (75) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 3 | 8 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +42 | -24 | ||||
Hit Advantage | Block Advantage | ||||
KD +42 | -4 | ||||
Notes | |||||
Poisons opponent on hit; striking the bubble projectile before it makes contact with the opponent causes it to burst, dealing more damage; the burst itself is a large stationary 1-hit projectile hitbox with 6 active frames |
214PP~6P
A.K.I.
a.k.i._214pp_6p_burst
|
|||||
---|---|---|---|---|---|
214PP~6P Nightshade Chaser (Burst)
|
|||||
File:SF6 A.K.I. 214pp 6p burst.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800x2 | 200,150(425) | - | LH | SA2 SA3 | 14[15] SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 12 | 20 | - | 30(31) | 3(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45 | 3500 | [2500] | - | 900 (630) | 450 (225) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 2(1~4) | 3 | 8 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +43(+57) | -21 | ||||
Hit Advantage | Block Advantage | ||||
KD +43(+52~57) | -2(+4) | ||||
Notes | |||||
Poisons opponent on hit; striking the bubble projectile before it makes contact with the opponent causes it to burst, dealing more damage; the burst itself is a large stationary 2-hit OD projectile hitbox; damage/chip/KD Advantage are changed if only 1 hit of the detonation connects on opponent (this can happen when detonating from max range, or immediately after the first hit of 214PP connects); opponent is launched higher on hit, allowing follow-up juggles (much more juggle potential if only the 1 hit of 214PP Burst connects) |
Orchid Spring
214MP
Toxic Wreath
214HP
Serpent Lash
236LP
236MP
236HP
236PP
Cruel Fate
214LK
214MK
A.K.I.
a.k.i._214mk
|
|||||
---|---|---|---|---|---|
214MK Cruel Fate
|
|||||
File:SF6 A.K.I. 214mk.png File:SF6 A.K.I. 214mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x3,300 (900) | 50x3,75 (225) | 20% Starter | LH | SA3 | 56(31) SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28 | 2(5)2(4)2(5)2 | 18 land | 43(30) | 37(24) | 6,6,6,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
67 | 1000x4 | [1250x4] | 500x4 | 200x4 (140x4) | 100x4 (50x4) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
21-27 Lower Body Projectile | - | 13-49 (FKD) | 1 | 0x3,1 | 5x4 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7 (KD +38~45) | -18 | ||||
Hit Advantage | Block Advantage | ||||
+3 (KD +38~45) | -3 | ||||
Notes | |||||
Medium trajectory; cannot hit cross-up; Counter-hit/Punish Counter bonus advantage applies to all hits; landing recovery has a crouch-sized hurtbox despite being in a standing state; first 2 hits will whiff on crouching opponents (less damage, chip, Drive Dmg) |
214HK
A.K.I.
a.k.i._214hk
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214HK Cruel Fate
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File:SF6 A.K.I. 214hk.png File:SF6 A.K.I. 214hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x3,400 (1000) | 50x3,100 (250) | 20% Starter | LH | SA3 | 56(31) SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
33 | 2(5)2(4)2(5)2 | 18 land | 44(31) | 37(24) | 6,6,6,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
72 | 1000x4 | [1250x4] | 500x4 | 200x4 (140x4) | 100x4 (50x4) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
26-32 Lower Body Projectile | - | 18-54 (FKD) | 1 | 0x3,1 | 5x4 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+8 (KD +41~50) | -18 | ||||
Hit Advantage | Block Advantage | ||||
+4 (KD +41~50) | -3 | ||||
Notes | |||||
Farthest trajectory; cannot hit cross-up; Counter-hit/Punish Counter bonus advantage applies to all hits; landing recovery has a crouch-sized hurtbox despite being in a standing state; first 2 hits will whiff on crouching opponents (less damage, chip, Drive Dmg); can link naturally into 2LP for a follow-up combo; pushback on block keeps A.K.I. out of throw range but also weakens her Burnout pressure |
214KK
A.K.I.
a.k.i._214kk
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214KK Cruel Fate
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![]() File:SF6 A.K.I. 214kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200,200x4,600 (1600) | 50x3,100 (250) | - | LH | SA2* SA3* | 28(19) SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28 | 3(4)2(4)2(5)2 | 18 land | (29) | 42 total | 6,6,6,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
67 | 1000x4 | [9000] (1250x2) | -20000 | 1200 (840) | 100x4 (50x4) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
23-27 Lower Body Projectile | - | 13-49 (FKD) | 1 | 0x3,1 | 5x4 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +42 (+6~7) | -18 | ||||
Hit Advantage | Block Advantage | ||||
HKD +42 (+2~3) | +2 | ||||
Notes | |||||
Hold left/right to steer trajectory; cannot hit cross-up; Counter-hit/Punish Counter bonus advantage applies to all hits on non-cinematic version; landing recovery has a crouch-sized hurtbox despite being in a standing state; goes into grab animation on a grounded hit for full damage and follow-up oki, but 3rd/4th hits can get a non-cinematic hit late in the active frames (400~640 damage); poisons opponent on hit (cinematic or non-cinematic); puts airborne opponents into a limited juggle OTG state (KD +51~58); Super cancel works only on non-cinematic version; SA2 cancel will not combo unless LP version lands as a counter-hit or Punish Counter |
Snake Step
236LK
236MK
A.K.I.
a.k.i._236mk
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236MK Snake Step
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File:SF6 A.K.I. 236mk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
39 total | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
39 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
9-38 Upper Body Projectile | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Stays on same side; counter-hit state for entire move duration; semi-low profile (crouch height) 9-15f and 39f; crouching state 14f until end of recovery; low profile 16-38f; Distance: 1.94 |
236HK
A.K.I.
a.k.i._236hk
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236HK Snake Step
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File:SF6 A.K.I. 236hk.png File:SF6 A.K.I. 236hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
43(50~54) total | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
43(50~54) | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
11-40(50) Upper Body Projectile | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Can switch sides with opponent (cross-up version usually has a fixed 23f recovery after passing through; total time depends on distance from opponent); at a very specific spacing, A.K.I. can cross-up with 43f move duration (extremely ambiguous left/right mixup); counter-hit state for entire move duration; projectile invincibility lasts longer on cross-up version; semi-low profile 11-17f (crouch height); crouching state 17f until end of recovery; low profile 18f until end of recovery; collision box disappears 20-31f to allow cross-up; Distance: 3.18 (3.84 cross-up) |
236KK
Sinister Slide
2PP
2PP~8
A.K.I.
a.k.i._2pp_8
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2PP~8 Sinister Slide Exit
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File:SF6 A.K.I. 2pp 8.png File:SF6 A.K.I. 2pp 8 hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | 21 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
21 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Can be input after 28f of Sinister Slide; maintains low profile 1-10f and semi-low profile 11-21f (crouch height); fastest total Stance + Exit time is 49f; shortest Slide~Exit travel distance: 0.78 |
Venomous Fang
2PP~P
Heel Strike
2PP~K
Entrapment
2PP~LPLK
Super Arts
236236K
214214P
236236P
236236P (CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK