Tekken 3/Jin Kazama/Data: Difference between revisions

From SuperCombo Wiki
(Created page with "{{TOClimit|2}} == Throws == =====<font style="visibility:hidden; float:right">1+3</font>===== {{AttackData-T3 | chara = jin | cat = Throws | name = | input = 1+3 | icons = {{Icon-TK|1+3}} | stance = | damage = 10,20 | hitlevel = | throw = Front | escape = 1 | impact = | recovery = | blockadv = | hitadv = | chadv = | notes = }} =====<font style="visibility:hidden; float:right">2+4</font>===== {{AttackData-T3 | chara = jin | cat = Throws | name = | input = 2+4 | icons =...")
 
 
(20 intermediate revisions by the same user not shown)
Line 64: Line 64:
| name = Complicated Wire
| name = Complicated Wire
| input = d,db,B+1+3
| input = d,db,B+1+3
| icons = {{Icon-TK|d}}{{Icon-TK|b}}{{Icon-TK|bp}}+{{Icon-TK|1+3}}
| icons = {{Icon-TK|d}}{{Icon-TK|db}}{{Icon-TK|bp}}+{{Icon-TK|1+3}}
| stance =
| stance =
| damage = 35
| damage = 35
Line 83: Line 83:
| name = Wrist Chuck Slam
| name = Wrist Chuck Slam
| input = DF+2+3
| input = DF+2+3
| icons = {{Icon-TK|fp}}+{{Icon-TK|2+3}}
| icons = {{Icon-TK|dfp}}+{{Icon-TK|2+3}}
| stance =
| stance =
| damage = 38
| damage = 38
Line 165: Line 165:
| damage = 6
| damage = 6
| hitlevel =
| hitlevel =
| impact = i10
| impact = i11
| recovery =
| recovery =
| blockadv = 1+
| blockadv = 1+
Line 182: Line 182:
| damage = 10
| damage = 10
| hitlevel =
| hitlevel =
| impact = i8
| impact = i11
| recovery =
| recovery =
| blockadv = 2+
| blockadv = 2+
Line 206: Line 206:
| notes =
| notes =
}}
}}
 
<section begin="JIN112" />
=====<font style="visibility:hidden; float:right">(1_b+1),1,2</font>=====
=====<font style="visibility:hidden; float:right">(1_b+1),1,2</font>=====
{{AttackData-T3 | chara = jin
{{AttackData-T3 | chara = jin
Line 223: Line 223:
| notes =
| notes =
}}
}}
 
<section end="JIN112" />
=====<font style="visibility:hidden; float:right">(1_b+1),2</font>=====
=====<font style="visibility:hidden; float:right">(1_b+1),2</font>=====
{{AttackData-T3 | chara = jin
{{AttackData-T3 | chara = jin
Line 257: Line 257:
| notes =
| notes =
}}
}}
 
<section begin="JIN123" />
=====<font style="visibility:hidden; float:right">(1_b+1),2,3</font>=====
=====<font style="visibility:hidden; float:right">(1_b+1),2,3</font>=====
{{AttackData-T3 | chara = jin
{{AttackData-T3 | chara = jin
Line 267: Line 267:
| damage =
| damage =
| hitlevel =
| hitlevel =
| impact = (13fgap)
| impact =
| recovery =
| recovery =
| blockadv = 10+
| blockadv = 10+
| hitadv =
| hitadv =
| chadv =
| chadv =
| notes =
| notes = (13fgap)
}}
}}
<section end="JIN123" />


=====<font style="visibility:hidden; float:right">(1_b+1),2,3,4</font>=====
=====<font style="visibility:hidden; float:right">(1_b+1),2,3,4</font>=====
Line 399: Line 400:
| name = Demon Scissors
| name = Demon Scissors
| input = [4~3]
| input = [4~3]
| icons = {{Icon-TK|bracketL}}[ {{Icon-TK|4}}{{Icon-TK|3}} ]{{Icon-TK|bracketR}}
| icons = {{Icon-TK|bracketL}}{{Icon-TK|4}}{{Icon-TK|3}}{{Icon-TK|bracketR}}
| stance =
| stance =
| damage =
| damage =
Line 535: Line 536:
| name =
| name =
| input = df+1
| input = df+1
| icons = {{Icon-TK|f}}+{{Icon-TK|1}}
| icons = {{Icon-TK|df}}+{{Icon-TK|1}}
| stance =
| stance =
| damage =
| damage =
Line 546: Line 547:
| notes =
| notes =
}}
}}
 
<section begin="JINdf+12" />
=====<font style="visibility:hidden; float:right">df+1,2</font>=====
=====<font style="visibility:hidden; float:right">df+1,2</font>=====
{{AttackData-T3 | chara = jin
{{AttackData-T3 | chara = jin
Line 552: Line 553:
| name =
| name =
| input = df+1,2
| input = df+1,2
| icons = {{Icon-TK|f}}+{{Icon-TK|1}}{{Icon-TK|2}}
| icons = {{Icon-TK|df}}+{{Icon-TK|1}}{{Icon-TK|2}}
| stance =
| stance =
| damage =
| damage =
| hitlevel =
| hitlevel =
| impact = (7f gap)
| impact =  
| recovery =
| recovery =
| blockadv =
| blockadv =
| hitadv =
| hitadv =
| chadv =
| chadv =
| notes =
| notes = (7f gap)
}}
}}
 
<section end="JINdf+12" />
=====<font style="visibility:hidden; float:right">df+2</font>=====
=====<font style="visibility:hidden; float:right">df+2</font>=====
{{AttackData-T3 | chara = jin
{{AttackData-T3 | chara = jin
Line 569: Line 570:
| name =
| name =
| input = df+2
| input = df+2
| icons = {{Icon-TK|f}}+{{Icon-TK|2}}
| icons = {{Icon-TK|df}}+{{Icon-TK|2}}
| stance =
| stance =
| damage =
| damage =
Line 586: Line 587:
| name =
| name =
| input = df+3
| input = df+3
| icons = {{Icon-TK|f}}+{{Icon-TK|3}}
| icons = {{Icon-TK|df}}+{{Icon-TK|3}}
| stance =
| stance =
| damage =
| damage =
Line 603: Line 604:
| name =
| name =
| input = df+4
| input = df+4
| icons = {{Icon-TK|f}}+{{Icon-TK|4}}
| icons = {{Icon-TK|df}}+{{Icon-TK|4}}
| stance =
| stance =
| damage =
| damage =
Line 620: Line 621:
| name =
| name =
| input = df+4,4
| input = df+4,4
| icons = {{Icon-TK|f}}+{{Icon-TK|4}}{{Icon-TK|4}}
| icons = {{Icon-TK|df}}+{{Icon-TK|4}}{{Icon-TK|4}}
| stance =
| stance =
| damage =
| damage =
Line 858: Line 859:
| name =
| name =
| input = uf+4
| input = uf+4
| icons = {{Icon-TK|f}}+{{Icon-TK|4}}
| icons = {{Icon-TK|uf}}+{{Icon-TK|4}}
| stance =
| stance =
| damage =
| damage =
Line 875: Line 876:
| name =
| name =
| input = uf+4,4
| input = uf+4,4
| icons = {{Icon-TK|f}}+{{Icon-TK|4}}{{Icon-TK|4}}
| icons = {{Icon-TK|uf}}+{{Icon-TK|4}}{{Icon-TK|4}}
| stance =
| stance =
| damage =
| damage =
Line 892: Line 893:
| name =
| name =
| input = uf+4,4,4
| input = uf+4,4,4
| icons = {{Icon-TK|f}}+{{Icon-TK|4}}{{Icon-TK|4}}{{Icon-TK|4}}
| icons = {{Icon-TK|uf}}+{{Icon-TK|4}}{{Icon-TK|4}}{{Icon-TK|4}}
| stance =
| stance =
| damage =
| damage =
Line 909: Line 910:
| name =
| name =
| input = uf+4,4,4,4
| input = uf+4,4,4,4
| icons = {{Icon-TK|f}}+{{Icon-TK|4}}{{Icon-TK|4}}{{Icon-TK|4}}{{Icon-TK|4}}
| icons = {{Icon-TK|uf}}+{{Icon-TK|4}}{{Icon-TK|4}}{{Icon-TK|4}}{{Icon-TK|4}}
| stance =
| stance =
| damage =
| damage =
Line 926: Line 927:
| name =
| name =
| input = (ub_u_uf)+2+4
| input = (ub_u_uf)+2+4
| icons = ({{Icon-TK|b}}OR{{Icon-TK|u}}OR{{Icon-TK|f}})+{{Icon-TK|2+4}}
| icons = ({{Icon-TK|ub}}OR{{Icon-TK|u}}OR{{Icon-TK|uf}})+{{Icon-TK|2+4}}
| stance =
| stance =
| damage =
| damage =
Line 937: Line 938:
| notes =
| notes =
}}
}}
 
<section begin="JINff+2" />
=====<font style="visibility:hidden; float:right">f,f+2</font>=====
=====<font style="visibility:hidden; float:right">f,f+2</font>=====
{{AttackData-T3 | chara = jin
{{AttackData-T3 | chara = jin
Line 954: Line 955:
| notes =
| notes =
}}
}}
 
<section end="JINff+2" />
=====<font style="visibility:hidden; float:right">f,f+3</font>=====
=====<font style="visibility:hidden; float:right">f,f+3</font>=====
{{AttackData-T3 | chara = jin
{{AttackData-T3 | chara = jin
Line 1,028: Line 1,029:
| name =
| name =
| input = b,f+2,1,df+2
| input = b,f+2,1,df+2
| icons = {{Icon-TK|b}}{{Icon-TK|f}}+{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|f}}+{{Icon-TK|2}}
| icons = {{Icon-TK|b}}{{Icon-TK|f}}+{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|df}}+{{Icon-TK|2}}
| stance =
| stance =
| damage =
| damage =
Line 1,064: Line 1,065:
| name =
| name =
| input = f,n,d,df+1
| input = f,n,d,df+1
| icons = {{Icon-TK|f}}{{Icon-TK|n}}{{Icon-TK|d}}{{Icon-TK|f}}+{{Icon-TK|1}}
| icons = {{Icon-TK|f}}{{Icon-TK|n}}{{Icon-TK|d}}{{Icon-TK|df}}+{{Icon-TK|1}}
| stance =
| stance =
| damage =
| damage =
Line 1,081: Line 1,082:
| name =
| name =
| input = f,n,d,df+1,3
| input = f,n,d,df+1,3
| icons = {{Icon-TK|f}}{{Icon-TK|n}}{{Icon-TK|d}}{{Icon-TK|f}}+{{Icon-TK|1}}{{Icon-TK|3}}
| icons = {{Icon-TK|f}}{{Icon-TK|n}}{{Icon-TK|d}}{{Icon-TK|df}}+{{Icon-TK|1}}{{Icon-TK|3}}
| stance =
| stance =
| damage =
| damage =
Line 1,098: Line 1,099:
| name =
| name =
| input = f,n,d,df+1,4
| input = f,n,d,df+1,4
| icons = {{Icon-TK|f}}{{Icon-TK|n}}{{Icon-TK|d}}{{Icon-TK|f}}+{{Icon-TK|1}}{{Icon-TK|4}}
| icons = {{Icon-TK|f}}{{Icon-TK|n}}{{Icon-TK|d}}{{Icon-TK|df}}+{{Icon-TK|1}}{{Icon-TK|4}}
| stance =
| stance =
| damage =
| damage =
Line 1,115: Line 1,116:
| name = Wind God Fist
| name = Wind God Fist
| input = f,n,d,df+2
| input = f,n,d,df+2
| icons = {{Icon-TK|f}}{{Icon-TK|n}}{{Icon-TK|d}}{{Icon-TK|f}}+{{Icon-TK|2}}
| icons = {{Icon-TK|f}}{{Icon-TK|n}}{{Icon-TK|d}}{{Icon-TK|df}}+{{Icon-TK|2}}
| stance =
| stance =
| damage =
| damage =
Line 1,126: Line 1,127:
| notes =
| notes =
}}
}}
 
<section begin="JINEWGF" />
=====<font style="visibility:hidden; float:right">f,n,d,df#2</font>=====
=====<font style="visibility:hidden; float:right">f,n,d,df#2</font>=====
{{AttackData-T3 | chara = jin
{{AttackData-T3 | chara = jin
Line 1,132: Line 1,133:
| name = Electric Wind God Fist
| name = Electric Wind God Fist
| input = f,n,d,df#2
| input = f,n,d,df#2
| icons = {{Icon-TK|f}}{{Icon-TK|n}}{{Icon-TK|d}}{{Icon-TK|f}}#{{Icon-TK|2}}
| icons = {{Icon-TK|f}}{{Icon-TK|n}}{{Icon-TK|d}}{{Icon-TK|df}}#{{Icon-TK|2}}
| stance =
| stance =
| damage =
| damage =
Line 1,143: Line 1,144:
| notes =
| notes =
}}
}}
 
<section end="JINEWGF" />
<section begin="JINCD4" />
=====<font style="visibility:hidden; float:right">f,n,d,df+4</font>=====
=====<font style="visibility:hidden; float:right">f,n,d,df+4</font>=====
{{AttackData-T3 | chara = jin
{{AttackData-T3 | chara = jin
| cat = CD
| cat = CD
| name =
| name = Hellsweep
| input = f,n,d,df+4
| input = f,n,d,df+4
| icons = {{Icon-TK|f}}{{Icon-TK|n}}{{Icon-TK|d}}{{Icon-TK|f}}+{{Icon-TK|4}}
| icons = {{Icon-TK|f}}{{Icon-TK|n}}{{Icon-TK|d}}{{Icon-TK|df}}+{{Icon-TK|4}}
| stance =
| stance =
| damage =
| damage =
Line 1,158: Line 1,160:
| hitadv =
| hitadv =
| chadv =
| chadv =
| notes =
| notes = Not launch punishable? The devs were making things up as they went I think.
}}
}}
<section end="JINCD4" />


=====<font style="visibility:hidden; float:right">f,n,d,df+4,4</font>=====
=====<font style="visibility:hidden; float:right">f,n,d,df+4,4</font>=====
Line 1,166: Line 1,169:
| name =
| name =
| input = f,n,d,df+4,4
| input = f,n,d,df+4,4
| icons = {{Icon-TK|f}}{{Icon-TK|n}}{{Icon-TK|d}}{{Icon-TK|f}}+{{Icon-TK|4}}{{Icon-TK|4}}
| icons = {{Icon-TK|f}}{{Icon-TK|n}}{{Icon-TK|d}}{{Icon-TK|df}}+{{Icon-TK|4}}{{Icon-TK|4}}
| stance =
| stance =
| damage =
| damage =
Line 1,253: Line 1,256:
| name =
| name =
| input = FC.df+3
| input = FC.df+3
| icons = FullCrouch.{{Icon-TK|f}}+{{Icon-TK|3}}
| icons = FullCrouch.{{Icon-TK|df}}+{{Icon-TK|3}}
| stance =
| stance =
| damage =
| damage =
Line 1,281: Line 1,284:
| notes =
| notes =
}}
}}
 
<section begin="JINWS12" />
=====<font style="visibility:hidden; float:right">WS+1,2</font>=====
=====<font style="visibility:hidden; float:right">WS+1,2</font>=====
{{AttackData-T3 | chara = jin
{{AttackData-T3 | chara = jin
Line 1,296: Line 1,299:
| hitadv =
| hitadv =
| chadv =
| chadv =
| notes =
| notes = Only true on CH
}}
}}
 
<section end="JINWS12" />
<section begin="JINWS2" />
=====<font style="visibility:hidden; float:right">WS+2</font>=====
=====<font style="visibility:hidden; float:right">WS+2</font>=====
{{AttackData-T3 | chara = jin
{{AttackData-T3 | chara = jin
Line 1,315: Line 1,319:
| notes =
| notes =
}}
}}
 
<section end="JINWS2" />
=====<font style="visibility:hidden; float:right">WS+3</font>=====
=====<font style="visibility:hidden; float:right">WS+3</font>=====
{{AttackData-T3 | chara = jin
{{AttackData-T3 | chara = jin

Latest revision as of 19:07, 23 August 2023

Throws

1+3
Tk 1+3.png / 1+3 - 10,20 DMG
Throws
Throw Type: Front - 1 Escape
Impact Recovery Total Hit Counter Block
-
2+4
Tk 2+4.png / 2+4 - 13,17 DMG
Throws
Throw Type: Front - 2 Escape
Impact Recovery Total Hit Counter Block
-
f,F+1+2
Stonehead
Tk f.pngTk fp.png+Tk 1+2.png / f,F+1+2 - 33 DMG
Throws
Throw Type: Front - Escape
Impact Recovery Total Hit Counter Block
-
d,db,B+1+3
Complicated Wire
Tk d.pngTk db.pngTk bp.png+Tk 1+3.png / d,db,B+1+3 - 35 DMG
Throws
Throw Type: Front - Escape
Impact Recovery Total Hit Counter Block
-
DF+2+3
Wrist Chuck Slam
Tk dfp.png+Tk 2+3.png / DF+2+3 - 38 DMG
Throws
Throw Type: Front - Escape
Impact Recovery Total Hit Counter Block
-
(1+3_2+4)
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 12,19 DMG
Throws
Throw Type: Left - Escape
Impact Recovery Total Hit Counter Block
-
(1+3_2+4)
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 40 DMG
Throws
Throw Type: Right - Escape
Impact Recovery Total Hit Counter Block
-
(1+3_2+4)
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 60 DMG
Throws
Throw Type: Back - Escape
Impact Recovery Total Hit Counter Block
-

Normal

1
Jab
Tk 1.png / 1 - 6 DMG
Normal
Impact Recovery Total Hit Counter Block
i11 - 1+
b+1
Better Jab !
Tk b.png+Tk 1.png / b+1 - 10 DMG
Normal
Impact Recovery Total Hit Counter Block
i11 - 2+
(1_b+1),1
(Tk 1.pngORTk b.png+Tk 1.png)Tk 1.png / (1_b+1),1 - (6/10),8 DMG
Normal
Impact Recovery Total Hit Counter Block
- 1+
(1_b+1),1,2
Flash Punch Combo
(Tk 1.pngORTk b.png+Tk 1.png)Tk 1.pngTk 2.png / (1_b+1),1,2 - (6/10),8,18 DMG
Normal
Impact Recovery Total Hit Counter Block
- 12-
(1_b+1),2
Left Right Combo
(Tk 1.pngORTk b.png+Tk 1.png)Tk 2.png / (1_b+1),2
Normal
Impact Recovery Total Hit Counter Block
- 1-
(1_b+1),2,2
Demon Slayer
(Tk 1.pngORTk b.png+Tk 1.png)Tk 2.pngTk 2.png / (1_b+1),2,2
Normal
Impact Recovery Total Hit Counter Block
- 10-
(1_b+1),2,3
(Tk 1.pngORTk b.png+Tk 1.png)Tk 2.pngTk 3.png / (1_b+1),2,3
Normal
Impact Recovery Total Hit Counter Block
- 10+
(13fgap)


(1_b+1),2,3,4
Shoot The Works
(Tk 1.pngORTk b.png+Tk 1.png)Tk 2.pngTk 3.pngTk 4.png / (1_b+1),2,3,4
Normal
Impact Recovery Total Hit Counter Block
-
(1_b+1),2,3,f+4
Shoot The Works Launcher
(Tk 1.pngORTk b.png+Tk 1.png)Tk 2.pngTk 3.pngTk f.png+Tk 4.png / (1_b+1),2,3,f+4
Normal
Impact Recovery Total Hit Counter Block
- 6-
(1_b+1),2,4
(Tk 1.pngORTk b.png+Tk 1.png)Tk 2.pngTk 4.png / (1_b+1),2,4
Normal
Impact Recovery Total Hit Counter Block
- 6-
2
Tk 2.png / 2
Normal
Impact Recovery Total Hit Counter Block
i11 - 2-
2,2
Tk 2.pngTk 2.png / 2,2
Normal
Impact Recovery Total Hit Counter Block
- 13-
3
Tk 3.png / 3
Normal
Impact Recovery Total Hit Counter Block
i15 - 14-
4
Tk 4.png / 4
Normal
Impact Recovery Total Hit Counter Block
i19 - 9-
[4~3]
Demon Scissors
Tk bracketL.pngTk 4.pngTk 3.pngTk bracketR.png / [4~3]
Normal
Impact Recovery Total Hit Counter Block
i40 - 12-
1+4
Tk 1+4.png / 1+4
Normal
Impact Recovery Total Hit Counter Block
i13,i28 - 6-
1+4,2
Tk 1+4.pngTk 2.png / 1+4,2
Normal
Impact Recovery Total Hit Counter Block
- 2-
1+4,2,4
Tk 1+4.pngTk 2.pngTk 4.png / 1+4,2,4
Normal
Impact Recovery Total Hit Counter Block
- 14-
1+4,2,d+4
Tk 1+4.pngTk 2.pngTk d.png+Tk 4.png / 1+4,2,d+4
Normal
Impact Recovery Total Hit Counter Block
- 14-
f+2
Tk f.png+Tk 2.png / f+2
Normal
Impact Recovery Total Hit Counter Block
i16 - 2+
f+3
Tk f.png+Tk 3.png / f+3
Normal
Impact Recovery Total Hit Counter Block
i23 - 14-
f+4
Tk f.png+Tk 4.png / f+4
Normal
Impact Recovery Total Hit Counter Block
i12 - 6-
df+1
Tk df.png+Tk 1.png / df+1
Normal
Impact Recovery Total Hit Counter Block
i13 - 1-
df+1,2
Tk df.png+Tk 1.pngTk 2.png / df+1,2
Normal
Impact Recovery Total Hit Counter Block
-
(7f gap)
df+2
Tk df.png+Tk 2.png / df+2
Normal
Impact Recovery Total Hit Counter Block
i16 - 2-
df+3
Tk df.png+Tk 3.png / df+3
Normal
Impact Recovery Total Hit Counter Block
i17 - 9-
df+4
Tk df.png+Tk 4.png / df+4
Normal
Impact Recovery Total Hit Counter Block
i14 - 8-
df+4,4
Tk df.png+Tk 4.pngTk 4.png / df+4,4
Normal
Impact Recovery Total Hit Counter Block
- 14-
d+1
Tk d.png+Tk 1.png / d+1
Normal
Impact Recovery Total Hit Counter Block
i9 - 2-
d+2
Tk d.png+Tk 2.png / d+2
Normal
Impact Recovery Total Hit Counter Block
- 2-
d+3
Tk d.png+Tk 3.png / d+3
Normal
Impact Recovery Total Hit Counter Block
i18 - 2- 12-
d+4
Tk d.png+Tk 4.png / d+4
Normal
Impact Recovery Total Hit Counter Block
i12 - 6-
d+3+4
Tk d.png+Tk 3+4.png / d+3+4
Normal
Impact Recovery Total Hit Counter Block
i14 - 20-
b+2
Tk b.png+Tk 2.png / b+2
Normal
Impact Recovery Total Hit Counter Block
i18 - 13-
b+2,4
Tk b.png+Tk 2.pngTk 4.png / b+2,4
Normal
Impact Recovery Total Hit Counter Block
-
b+2,4,2
Tk b.png+Tk 2.pngTk 4.pngTk 2.png / b+2,4,2
Normal
Impact Recovery Total Hit Counter Block
-
b+2,4,2,1
Tk b.png+Tk 2.pngTk 4.pngTk 2.pngTk 1.png / b+2,4,2,1
Normal
Impact Recovery Total Hit Counter Block
-
b+2,4,2,1,2
Tk b.png+Tk 2.pngTk 4.pngTk 2.pngTk 1.pngTk 2.png / b+2,4,2,1,2
Normal
Impact Recovery Total Hit Counter Block
-
b+1+2
Tk b.png+Tk 1+2.png / b+1+2
Normal
Impact Recovery Total Hit Counter Block
-
b+1+4
Tk b.png+Tk 1+4.png / b+1+4
Normal
Impact Recovery Total Hit Counter Block
i42 -
B+1+4
Tk bp.png+Tk 1+4.png / B+1+4 - 80 DMG
Normal
Impact Recovery Total Hit Counter Block
i63 -
uf+4
Tk uf.png+Tk 4.png / uf+4
Normal
Impact Recovery Total Hit Counter Block
i25 - 14-
uf+4,4
Tk uf.png+Tk 4.pngTk 4.png / uf+4,4
Normal
Impact Recovery Total Hit Counter Block
- 10-
uf+4,4,4
Tk uf.png+Tk 4.pngTk 4.pngTk 4.png / uf+4,4,4
Normal
Impact Recovery Total Hit Counter Block
- 26-
uf+4,4,4,4
Tk uf.png+Tk 4.pngTk 4.pngTk 4.pngTk 4.png / uf+4,4,4,4
Normal
Impact Recovery Total Hit Counter Block
- 10-
(ub_u_uf)+2+4
(Tk ub.pngORTk u.pngORTk uf.png)+Tk 2+4.png / (ub_u_uf)+2+4
Normal
Impact Recovery Total Hit Counter Block
i58 - 12-
f,f+2
Tk f.pngTk f.png+Tk 2.png / f,f+2
Normal
Impact Recovery Total Hit Counter Block
i17 - 10-
f,f+3
Tk f.pngTk f.png+Tk 3.png / f,f+3
Normal
Impact Recovery Total Hit Counter Block
i24 - 13-
b,f+2
Tk b.pngTk f.png+Tk 2.png / b,f+2
Normal
Impact Recovery Total Hit Counter Block
i15 - 6-
b,f+2,1
Tk b.pngTk f.png+Tk 2.pngTk 1.png / b,f+2,1
Normal
Impact Recovery Total Hit Counter Block
-
b,f+2,1,2
Tk b.pngTk f.png+Tk 2.pngTk 1.pngTk 2.png / b,f+2,1,2
Normal
Impact Recovery Total Hit Counter Block
- 4-
b,f+2,1,df+2
Tk b.pngTk f.png+Tk 2.pngTk 1.pngTk df.png+Tk 2.png / b,f+2,1,df+2
Normal
Impact Recovery Total Hit Counter Block
- 14-
SS+2
Sidestep+Tk 2.png / SS+2
Normal
Impact Recovery Total Hit Counter Block
i19 - 18-

CD

f,n,d,df+1
Tk f.pngTk n.pngTk d.pngTk df.png+Tk 1.png / f,n,d,df+1
CD
Impact Recovery Total Hit Counter Block
i23 - 14-
f,n,d,df+1,3
Tk f.pngTk n.pngTk d.pngTk df.png+Tk 1.pngTk 3.png / f,n,d,df+1,3
CD
Impact Recovery Total Hit Counter Block
- 14-
f,n,d,df+1,4
Tk f.pngTk n.pngTk d.pngTk df.png+Tk 1.pngTk 4.png / f,n,d,df+1,4
CD
Impact Recovery Total Hit Counter Block
- 19-
f,n,d,df+2
Wind God Fist
Tk f.pngTk n.pngTk d.pngTk df.png+Tk 2.png / f,n,d,df+2 - Hit Level: h
CD
Impact Recovery Total Hit Counter Block
- 6-
f,n,d,df#2
Electric Wind God Fist
Tk f.pngTk n.pngTk d.pngTk df.png#Tk 2.png / f,n,d,df#2
CD
Impact Recovery Total Hit Counter Block
i15 - 6+


f,n,d,df+4
Hellsweep
Tk f.pngTk n.pngTk d.pngTk df.png+Tk 4.png / f,n,d,df+4
CD
Impact Recovery Total Hit Counter Block
i17 - 11-
Not launch punishable? The devs were making things up as they went I think.


f,n,d,df+4,4
Tk f.pngTk n.pngTk d.pngTk df.png+Tk 4.pngTk 4.png / f,n,d,df+4,4
CD
Impact Recovery Total Hit Counter Block
- 22-

FC

FC.1
FullCrouch.Tk 1.png / FC.1
FC
Impact Recovery Total Hit Counter Block
i9 - 2-
FC.2
FullCrouch.Tk 2.png / FC.2
FC
Impact Recovery Total Hit Counter Block
i11 - 2-
FC.3
FullCrouch.Tk 3.png / FC.3
FC
Impact Recovery Total Hit Counter Block
i17 - 18-
FC.4
FullCrouch.Tk 4.png / FC.4
FC
Impact Recovery Total Hit Counter Block
i12 -
FC.df+3
FullCrouch.Tk df.png+Tk 3.png / FC.df+3
FC
Impact Recovery Total Hit Counter Block
-
WS+1
WhileStanding+Tk 1.png / WS+1
FC
Impact Recovery Total Hit Counter Block
i14 - 6-
WS+1,2
WhileStanding+Tk 1.pngTk 2.png / WS+1,2
FC
Impact Recovery Total Hit Counter Block
- 6-
Only true on CH


WS+2
WhileStanding+Tk 2.png / WS+2
FC
Impact Recovery Total Hit Counter Block
i15 - 10-
WS+3
WhileStanding+Tk 3.png / WS+3
FC
Impact Recovery Total Hit Counter Block
i17 - 14-
WS+4
WhileStanding+Tk 4.png / WS+4
FC
Impact Recovery Total Hit Counter Block
i12 - 5-
WS+4,4
WhileStanding+Tk 4.pngTk 4.png / WS+4,4
FC
Impact Recovery Total Hit Counter Block
- 14-

T3 Navigation

General
FAQ
Controls
Glossary & Notation
System
Characters
Anna Williams
Bryan Fury
Dr. Bosconovitch
Eddy Gordo
Forest Law
Gon
Gun Jack
Heihachi Mishima
Hwoarang
Jin Kazama
Julia Chang
King
Kuma
Lei Wulong
Ling Xiaoyu
Nina Williams
Ogre
Paul Phoenix
True Ogre
Yoshimitsu
Mokujin