< Street Fighter 6 | Ken
(124 intermediate revisions by 3 users not shown) | |||
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{{CharacterData-SF6 | {{CharacterData-SF6 | ||
| chara = Ken | | chara = Ken | ||
| name = Ken | | name = Ken | ||
| portrait = SF6 Ken Portrait.png | | portrait = SF6 Ken Portrait.png | ||
| icon = SF6 Ken Face.png | | icon = SF6 Ken Face.png | ||
| hp = 10000 | | hp = 10000 | ||
| fwdWalkSpd = | | throwRange = 0.8 | ||
| bwdWalkSpd = | | throwHurtbox = 0.33 | ||
| fwdWalkSpd = 0.047 | |||
| bwdWalkSpd = 0.032 | |||
| fwdDashSpd = 19 | | fwdDashSpd = 19 | ||
| bwdDashSpd = 23 | | bwdDashSpd = 23 | ||
| fwdDashDist = | | fwdDashDist = 1.322 | ||
| bwdDashDist = | | bwdDashDist = 0.923 | ||
| | | jumpSpd = 4+38+3 | ||
| | | jumpApex = 2.115 | ||
| fwdJumpDist = 1.90 | |||
| fwdJumpDist = | | bwdJumpDist = 1.52 | ||
| bwdJumpDist = | | dRushMin = 0.745 | ||
| | | dRushBlock = 2.449 | ||
| | | dRushMax = 3.590 | ||
| | |||
}} | }} | ||
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All possible move variables | All possible move variables | ||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | ||
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns) | |||
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better) | |||
| input = (move input in Numpad notation) | | input = (move input in Numpad notation) | ||
| name = (Official move name) | | name = (Official move name) | ||
| images = (PNG filename of move image) | | images = (PNG filename of move image) | ||
| hitboxes = (PNG filename of hitbox image) | | hitboxes = (PNG filename of hitbox image) | ||
| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | |||
| damage = (Attack's damage value for each hit) | |||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | | chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | ||
| dmgScaling = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move) | |||
| startup = (Startup frames, including the first active frame) | | startup = (Startup frames, including the first active frame) | ||
| active = (Total number of active frames, separated per hit | | active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | ||
| recovery = (Recovery frames after active frames end | | recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | ||
| total = (Total frame count of the move) | |||
| | |||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | | guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | ||
| cancel = (Move's cancel ability; | | cancel = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N) | ||
| | | hitconfirm = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | ||
| hitstun = (Number of frames | | hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | ||
| blockstun = (Number of frames | | blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | ||
| hitstop = (Number of frames | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets) | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a follow-up attack is possible) | ||
| | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a follow-up attack is possible) | ||
| | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
| | | hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | ||
| | | blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | ||
| | | hitstop = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when attack is blocked) | |||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets) | |||
| driveGain = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar) | |||
| superGainHit = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| superGainBlk = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| invuln = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter) | |||
| armor = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property) | |||
| airborne = (Any airborne frames of the attack; list FKD for Forced Knockdown state) | |||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | | jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | ||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | | jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| notes = (Additional details about the move | | projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | ||
| atkRange = (Range for certain attacks, generally normals/throws/DI; moves with extra horizontal movement listed as MaxRange(MinRange), e.g. Slides or 2-hit moves) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | |||
---> | ---> | ||
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| hitboxes = SF6_Ken_5LP_hitbox.png | | hitboxes = SF6_Ken_5LP_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 20% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
| recovery = 7 | | recovery = 7 | ||
| total = 13 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| DRcancelHit = {{sf6-adv|VP|+4}} | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| DRcancelBlk = {{sf6-adv|M|-1}} | | DRcancelBlk = {{sf6-adv|M|-1}} | ||
| perfParryAdv = {{sf6-adv|VM|-8}} | | perfParryAdv = {{sf6-adv|VM|-8}} | ||
| afterDRHit = {{sf6-adv|VP|+8}} | |||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 9 | | blockstun = 9 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| superGainHit = 300 (210) | |||
| | | superGainBlk = 150 (75) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.01 | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Chains into 5LP/2LP/2LK; Run~Stop cancel: -14/-19 | | notes = Chains into 5LP/2LP/2LK; Run~Stop cancel: -14/-19 | ||
}} | }} | ||
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| active = 4 | | active = 4 | ||
| recovery = 14 | | recovery = 14 | ||
| total = 22 | |||
| guard = LH | |||
| cancel = Sp SA TC | |||
| hitconfirm = 16 (17 TC) | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-16}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+12}} | | DRcancelHit = {{sf6-adv|VP|+12}} | ||
| DRcancelBlk = {{sf6-adv|VP|+6}} | | DRcancelBlk = {{sf6-adv|VP|+6}} | ||
| | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| superGainHit = 500 (350) | |||
| | | superGainBlk = 250 (125) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 0.914 | ||
| jugIncrease = | | notes = Easily hitconfirmable into Target Combo; Run~Stop cancel: -6/-12 | ||
| jugLimit = | |||
| notes = Run~Stop cancel: -6/-12 | |||
}} | }} | ||
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| active = 5 | | active = 5 | ||
| recovery = 17 | | recovery = 17 | ||
| total = 31 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 19 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+15}} | | DRcancelHit = {{sf6-adv|VP|+15}} | ||
| DRcancelBlk = {{sf6-adv|VP|+10}} | | DRcancelBlk = {{sf6-adv|VP|+10}} | ||
| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| superGainHit = 1000 (700) | |||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.491 | ||
| jugIncrease = | | notes = Great poke in neutral; large number of active frames make it a great meaty; when used out of Drive Rush, links into 2MK on hit or gives pressure on block; Run~Stop cancel: -3/-8 | ||
| jugLimit = | |||
| notes = Run~Stop cancel: -3/-8 | |||
}} | }} | ||
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| hitboxes = SF6_Ken_5lk_hitbox.png | | hitboxes = SF6_Ken_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 20% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
| recovery = 12 | | recovery = 12 | ||
| total = 18 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 12 | |||
| hitAdv = {{sf6-adv|E|0}} | | hitAdv = {{sf6-adv|E|0}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+4}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-12}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|P|+3}} | | DRcancelHit = {{sf6-adv|P|+3}} | ||
| DRcancelBlk = {{sf6-adv|P|+1}} | | DRcancelBlk = {{sf6-adv|P|+1}} | ||
| | | afterDRHit = {{sf6-adv|VP|+4}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 12 | | blockstun = 12 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.32 | ||
| jugIncrease = | | notes = Incredible range for a light normal and a great whiff punish; Run~Stop cancel: -14/-16; DR cancel is delayed until after 2nd active frame | ||
| jugLimit = | |||
| notes = Run~Stop cancel: -14/-16 | |||
}} | }} | ||
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| hitboxes = SF6_Ken_5mk_hitbox.png | | hitboxes = SF6_Ken_5mk_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| dmgScaling = 20% Starter | |||
| startup = 8 | | startup = 8 | ||
| active = 3 | | active = 3 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 30 | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 19 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| afterDRHit = {{sf6-adv|VP|+7}} | |||
| afterDRBlk = {{sf6-adv|M|-1}} | |||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | |||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.73 | ||
| jugIncrease = | | notes = Has good forward movement; whiffs on crouching opponents at farther ranges unless they extend a vertical hurtbox; hitconfirmable Target Combo follow-up makes it strong in neutral; front leg hurtbox is raised on frames 4-15, allowing it to dodge some low attacks | ||
| jugLimit = | |||
| notes = Has good forward movement; Target Combo | |||
}} | }} | ||
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| hitboxes = SF6_Ken_5hk_hitbox.png | | hitboxes = SF6_Ken_5hk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| dmgScaling = 30% Starter | |||
| startup = 12 | | startup = 12 | ||
| active = 2 | | active = 2 | ||
| recovery = 25( | | recovery = 23(25) | ||
| total = 36(38) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = KD +56 Spin | ||
| perfParryAdv = {{sf6-adv|VM|-25}} | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| afterDRHit = {{sf6-adv|VP|+5}} | |||
| afterDRBlk = {{sf6-adv|M|-1}} | |||
| hitstun = 28 | | hitstun = 28 | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 3000 | ||
| superGainHit = 1000 (700) | |||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.921 (1.898) | ||
| jugIncrease = | | notes = Excellent ranged poke and whiff punish tool; even at max range, can convert Punish Counter spinning juggle state into 623KK or Drive Rush 5HP juggles; 2 extra recovery frames on whiff | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
=== Crouching Normals === | === Crouching Normals === | ||
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| hitboxes = SF6_Ken_2lp_hitbox.png | | hitboxes = SF6_Ken_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 20% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
| recovery = 9 | | recovery = 9 | ||
| total = 14 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 12 | |||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+4}} | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| DRcancelBlk = {{sf6-adv|M|-2}} | | DRcancelBlk = {{sf6-adv|M|-2}} | ||
| | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 16 | | hitstun = 16 | ||
| blockstun = 10 | | blockstun = 10 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 0.89 | ||
| jugIncrease = | | notes = Primary combo starter; chains into 5LP/2LP/2LK; Run~Stop cancel: -12/-18; DR cancel is delayed until after 1st recovery frame; topmost hurtbox on frames 1-5 is vulnerable only to aerial attacks, preventing its use as an anti-air | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 14 | | recovery = 14 | ||
| total = 22 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 15 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|E|0}} | | blockAdv = {{sf6-adv|E|0}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-15}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+10}} | | DRcancelHit = {{sf6-adv|VP|+10}} | ||
| DRcancelBlk = {{sf6-adv|VP|+7}} | | DRcancelBlk = {{sf6-adv|VP|+7}} | ||
| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|VP|+4}} | |||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| superGainHit = 600 (420) | |||
| | | superGainBlk = 250 (125) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.12 | ||
| jugIncrease = | | notes = Good buffer tool and great for pressure out of Drive Rush; Run~Stop cancel: -8/-11; topmost hurtbox on frames 1-8 is vulnerable only to aerial attacks, preventing its use as an anti-air | ||
| jugLimit = | |||
| notes = Run~Stop cancel: -8/-11 | |||
}} | }} | ||
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| active = 4 | | active = 4 | ||
| recovery = 24 | | recovery = 24 | ||
| total = 35 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+21}} | | DRcancelHit = {{sf6-adv|VP|+21}} | ||
| DRcancelBlk = {{sf6-adv|VP|+8}} | | DRcancelBlk = {{sf6-adv|VP|+8}} | ||
| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|VM|-6}} | |||
| hitstun = 31 | | hitstun = 31 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.148 | ||
| jugIncrease = | | notes = Forces stand; decent anti-air (cannot hit cross-up); only first 2 active frames are cancelable; Run~Stop cancel: +3/-10 | ||
| jugLimit = | |||
| notes = Forces stand; decent anti-air; only first 2 active frames are | |||
}} | }} | ||
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| hitboxes = SF6_Ken_2lk_hitbox.png | | hitboxes = SF6_Ken_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = 20% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 10 | | recovery = 10 | ||
| total = 17 | |||
| guard = L | |||
| cancel = Chn | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|-11}} | | perfParryAdv = {{sf6-adv|VM|-11}} | ||
| afterDRHit = {{sf6-adv|VP|+5}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 10 | | blockstun = 10 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| superGainHit = 300 (210) | |||
| | | superGainBlk = 150 (75) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.04 | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
Line 430: | Line 450: | ||
| hitboxes = SF6_Ken_2mk_hitbox.png | | hitboxes = SF6_Ken_2mk_hitbox.png | ||
| damage = 500 | | damage = 500 | ||
| dmgScaling = 20% Starter | |||
| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
| recovery = 19 | | recovery = 19 | ||
| total = 28 | |||
| guard = L | |||
| cancel = Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|M|-2}} | | hitAdv = {{sf6-adv|M|-2}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = {{sf6-adv|P|+2}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+8}} | | DRcancelHit = {{sf6-adv|VP|+8}} | ||
| DRcancelBlk = {{sf6-adv|VP|+4}} | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| | | afterDRHit = {{sf6-adv|P|+2}} | ||
| afterDRBlk = {{sf6-adv|M|-2}} | |||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.46 | ||
| jugIncrease = | | notes = Run~Stop cancel: -8/-12; Range: 1.46; DR cancel is delayed until after active frames | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 468: | Line 490: | ||
| startup = 8 | | startup = 8 | ||
| active = 3 | | active = 3 | ||
| recovery = 24 | | recovery = 24(27) | ||
| total = 34(37) | |||
| guard = L | |||
| cancel = - | |||
| hitAdv = HKD +31 | | hitAdv = HKD +31 | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| | | punishAdv = HKD +47 | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| afterDRHit = HKD +31 | |||
| afterDRBlk = {{sf6-adv|VM|-6}} | |||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| superGainHit = 1000 (700) | |||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 3 | |||
| jugStart = | | atkRange = 1.645 | ||
| jugIncrease = | | notes = Has juggle potential (not a Hard Knockdown when juggled into); on block, always plays out a fixed 27f recovery (cannot be made safer with meaty timing) | ||
| jugLimit = | |||
| notes = Has juggle potential | |||
}} | }} | ||
=== Jumping Normals === | === Jumping Normals === | ||
Line 503: | Line 525: | ||
| active = 7 | | active = 7 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+9}} | ||
| blockAdv = {{sf6-adv|VP|+5}} | |||
| punishAdv = {{sf6-adv|VP|+13}} | |||
| perfParryAdv = {{sf6-adv|M|-2}} | |||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 9 | | blockstun = 9 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| superGainHit = 300 (210) | |||
| | | superGainBlk = 150 (75) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 0.60 | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 535: | Line 557: | ||
| active = 4 | | active = 4 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = Sp | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+9(+11)}} | ||
| blockAdv = {{sf6-adv|VP|+5(+7)}} | |||
| punishAdv = {{sf6-adv|VP|+13(+15)}} | |||
| perfParryAdv = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 11 | | blockstun = 11 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 2 | |||
| jugStart = | | atkRange = 1.09 | ||
| jugIncrease = | | notes = Puts airborne opponents into limited juggle state; cancels to j.214K with a long cancel window; shifts Ken's hurtbox upward during startup | ||
| jugLimit = | |||
| notes = Puts airborne opponents into limited juggle state; cancels to | |||
}} | }} | ||
Line 567: | Line 589: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+7(+15)}} | ||
| blockAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+11)}} | |||
| punishAdv = {{sf6-adv|VP|+11(+19)}} | |||
| perfParryAdv = {{sf6-adv|VM|-10}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 0.61 | ||
| jugIncrease = | | notes = Spike Knockdown on counter-hit/Punish Counter vs. airborne opponents; great downward hitbox for close jump-ins and neutral jump throw baits | ||
| jugLimit = | |||
| notes = Spike Knockdown on | |||
}} | }} | ||
Line 592: | Line 614: | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_jlk | moveType = air_normal | {{FrameData-SF6 | chara = Ken | moveId = ken_jlk | moveType = air_normal | ||
| input = j.LK | | input = j.LK | ||
| name = Jumping | | name = Jumping Light Kick | ||
| images = SF6_Ken_jlk.png | | images = SF6_Ken_jlk.png | ||
| hitboxes = SF6_Ken_jlk_hitbox.png | | hitboxes = SF6_Ken_jlk_hitbox.png | ||
Line 599: | Line 621: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+5(+10)}} | ||
| hitstun = | | blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+6)}} | ||
| blockstun = | | punishAdv = {{sf6-adv|VP|+9(+14)}} | ||
| hitstop = | | perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | ||
| hitstun = 14 | |||
| blockstun = 10 | |||
| hitstop = 9 | |||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| superGainHit = 300 (210) | |||
| | | superGainBlk = 150 (75) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 0.55 | ||
| jugIncrease = | | notes = Cross-up | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 631: | Line 653: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+9(+13)}} | ||
| blockAdv = {{sf6-adv|VP|+5(+9)}} | |||
| punishAdv = {{sf6-adv|VP|+13(+17)}} | |||
| perfParryAdv = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| superGainHit = 500 (350) | |||
| | | superGainBlk = 250 (125) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.18 | ||
| jugIncrease = | | notes = Cross-up; shifts Ken's hurtbox upward during startup | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 663: | Line 685: | ||
| active = 7 | | active = 7 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+11(+15)}} | ||
| blockAdv = {{sf6-adv|VP|+7(+11)}} | |||
| punishAdv = {{sf6-adv|VP|+15(+19)}} | |||
| perfParryAdv = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| superGainHit = 1000 (700) | |||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.17 | ||
| jugIncrease = | | notes = Great horizontal range for a jump-in | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 693: | Line 715: | ||
| damage = 900 | | damage = 900 | ||
| startup = 6 | | startup = 6 | ||
| active = | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+13(+15)}} | ||
| blockAdv = {{sf6-adv|VP|+9(+11)}} | |||
| punishAdv = {{sf6-adv|VP|+17(+19)}} | |||
| perfParryAdv = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| superGainHit = 1000 (700) | |||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.09 | ||
| jugIncrease = | | notes = Strong and fast air-to-air; shifts Ken's hurtbox upward during startup | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 729: | Line 751: | ||
| hitboxes = SF6_Ken_5mp_hp_hitbox.png | | hitboxes = SF6_Ken_5mp_hp_hitbox.png | ||
| damage = 400 | | damage = 400 | ||
| dmgScaling = Combo (2 hits) | |||
| startup = 11 | | startup = 11 | ||
| active = 3 | | active = 3 | ||
| recovery = 27 | | recovery = 27 | ||
| hitAdv = KD + | | total = 40 | ||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 43 | |||
| hitAdv = KD +28 | |||
| blockAdv = {{sf6-adv|VM|-14}} | | blockAdv = {{sf6-adv|VM|-14}} | ||
| | | punishAdv = KD +28 | ||
| | | perfParryAdv = {{sf6-adv|VM|-28}} | ||
| | |||
| DRcancelHit = KD +48 | | DRcancelHit = KD +48 | ||
| DRcancelBlk = {{sf6-adv|VP|+ | | DRcancelBlk = {{sf6-adv|VP|+6}} | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 1000 | | driveDmgBlk = 1000 | ||
| | | driveDmgHit = [4000] | ||
| | | driveGain = 400 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 1 | ||
| jugIncrease = | | notes = Puts opponent into limited juggle state; Run~Stop cancel: KD+30/-12 | ||
| jugLimit = | |||
| notes = Puts opponent into limited juggle state; Run~Stop cancel: KD+30/- | |||
}} | }} | ||
Line 761: | Line 784: | ||
| images = SF6_Ken_5mk_mk.png | | images = SF6_Ken_5mk_mk.png | ||
| hitboxes = SF6_Ken_5mk_mk_hitbox.png | | hitboxes = SF6_Ken_5mk_mk_hitbox.png | ||
| damage = 400( | | damage = 400(320) | ||
| startup = 11 | | startup = 11 | ||
| active = 2 | | active = 2 | ||
| recovery = 27 | | recovery = 27 | ||
| total = 39 | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 46 | |||
| hitAdv = KD +28 | | hitAdv = KD +28 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| | | punishAdv = KD +28 | ||
| blockstun = 17 | |||
| hitstop = 11 | |||
| blockstun = 17 | |||
| hitstop = | |||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 400 (280) | ||
| | | superGainBlk = 200 (100) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 3 | ||
| jugIncrease = | | notes = (refers to scaled damage); great forward movement, will combo even if 5MK hits an extended limb hurtbox; true blockstring even at max delay | ||
| jugLimit = | |||
| notes = (refers to scaled damage); great forward movement, will combo even if 5MK hits an extended limb hurtbox | |||
}} | }} | ||
Line 796: | Line 818: | ||
| active = 3 | | active = 3 | ||
| recovery = 28 | | recovery = 28 | ||
| | | total = 43 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +32(30) | ||
| blockAdv = {{sf6-adv|VM|-11(-32)}} | |||
| perfParryAdv = {{sf6-adv|VM|-29}} | | perfParryAdv = {{sf6-adv|VM|-29}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| | | driveGain = 1500 | ||
| superGainHit = 500 (350) | |||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 4 | |||
| jugStart = | | notes = (refers to scaled damage); 2f gap between final 2 hits on block; whiffs on crouch blocking opponents (much more unsafe); 2f worse KD Adv. if only the final hit connects | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = (refers to scaled damage); 2f gap between final 2 hits on block; whiffs on crouch blocking opponents (much more unsafe) | |||
}} | }} | ||
Line 825: | Line 844: | ||
| hitboxes = SF6_Ken_lplk_hitbox.png | | hitboxes = SF6_Ken_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +20 | | hitAdv = KD +20 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +20 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| | | atkRange = 0.80 | ||
| notes = | | notes = Can walk forward for a corner throw loop with 3f timing vs. standard size characters; only +1 after forward dash | ||
}} | }} | ||
Line 847: | Line 868: | ||
| hitboxes = SF6_Ken_lplk_hitbox.png | | hitboxes = SF6_Ken_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +6 | | hitAdv = KD +6 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +6 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| | | atkRange = 0.80 | ||
| notes = Side switches, has great corner carry; | | notes = Side switches, has great corner carry; does not allow throw/strike oki after back throwing opponent into corner | ||
}} | }} | ||
Line 869: | Line 892: | ||
| images = SF6_Ken_hphk.png | | images = SF6_Ken_hphk.png | ||
| hitboxes = SF6_Ken_hphk_hitbox.png | | hitboxes = SF6_Ken_hphk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter (Hit)<br>20% Multiplier (Block) | |||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
| recovery = 35 | | recovery = 35 | ||
| total = 62 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +35 / Wall Splat KD +65 | | hitAdv = KD +35 / Wall Splat KD +65 | ||
| blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | | blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | ||
| | | punishAdv = Crumple (Standing +21, Juggle +46, HKD +104) | ||
| perfParryAdv = {{sf6-adv|VM|-35}} | | perfParryAdv = {{sf6-adv|VM|-35}} | ||
| blockstun = 34 | | blockstun = 34 | ||
| hitstop = | | hitstop = 25 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = 10000 [15000] | | driveDmgHit = 10000 [15000] | ||
| | | driveGain = -10000 | ||
| | | superGainHit = [3000(2100)] | ||
| jugStart = | | armor = 1-27 | ||
| jugIncrease = | | jugStart = 0 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | | jugLimit = 0 | ||
| atkRange = 2.470 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | |||
}} | }} | ||
Line 896: | Line 922: | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_6hphk | moveType = drive | {{FrameData-SF6 | chara = Ken | moveId = ken_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Lightning Crack | | name = Lightning Crack (Block) | ||
| images = SF6_Ken_6hphk.png | | images = SF6_Ken_6hphk.png | ||
| hitboxes = SF6_Ken_6hphk_hitbox.png | | hitboxes = SF6_Ken_6hphk_hitbox.png | ||
| damage = 500 recoverable | | damage = 500 recoverable | ||
| chip = 125 recoverable | | chip = 125 recoverable | ||
| startup = 20 | | startup = 20 | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 26(31) | ||
| | | total = 48(53) | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = | | blockstun = 23 | ||
| hitstop = | | hitstop = 20 | ||
| | | driveGain = -20000 | ||
| | | invuln = 1-22 Full | ||
| jugStart = | | armor = Break | ||
| jugIncrease = | | jugStart = 200 | ||
| jugLimit = | | jugIncrease = 100 | ||
| notes = | | jugLimit = 1 | ||
| atkRange = 1.578 | |||
| notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
===== MPMK ===== | {{FrameData-SF6 | chara = Ken | moveId = ken_6hphk_recovery | moveType = drive | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_mpmk | moveType = drive | | input = 6HPHK | ||
| name = Lightning Crack (Recovery) | |||
| images = SF6_Ken_6hphk.png | |||
| hitboxes = SF6_Ken_6hphk_hitbox.png | |||
| damage = 500 recoverable | |||
| chip = 125 recoverable | |||
| startup = 18 | |||
| active = 3 | |||
| recovery = 26(31) | |||
| total = 46(51) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 23 | |||
| hitstop = 20 | |||
| driveGain = -20000 | |||
| invuln = 1-20 Full | |||
| armor = Break | |||
| jugStart = 200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| atkRange = 1.578 | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
===== MPMK ===== | |||
{{FrameData-SF6 | chara = Ken | moveId = ken_mpmk | moveType = drive | |||
| input = MPMK | | input = MPMK | ||
| name = Drive Parry | | name = Drive Parry | ||
| images = SF6_Ken_mpmk.png | | images = SF6_Ken_mpmk.png | ||
| hitboxes = SF6_Ken_mpmk_hitbox.png | | hitboxes = SF6_Ken_mpmk_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 50% Multiplier (Perfect) | |||
| startup = 1 | | startup = 1 | ||
| active = | | active = 12 or until released | ||
| recovery = | | recovery = 33(1)(11) | ||
| | | total = 45(3) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -5000,250~ | ||
| invuln = 6 Full (after Perfect Parry) | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. | |||
| | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | |||
}} | }} | ||
===== 66 ===== | ===== MPMK~66 ===== | ||
{{FrameData-SF6 | chara = Ken | moveId = | {{FrameData-SF6 | chara = Ken | moveId = ken_mpmk_66_pdr | moveType = drive | ||
| input = 66 | | input = MPMK~66 | ||
| name = Drive Rush | | name = Parry Drive Rush | ||
| images = SF6_Ken_66.png | | images = SF6_Ken_66.png | ||
| hitboxes = SF6_Ken_66_hitbox.png | | hitboxes = SF6_Ken_66_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | dmgScaling = 15% Multiplier (Mid-Combo) | ||
| active = | | startup = 3+8 | ||
| | | active = - | ||
| recovery = 15(37) | |||
| total = 26(48) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -10000 | ||
| | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.745 (min/throw), 2.449 (min/block), 3.721 (max/final DR frame) | ||
| | }} | ||
| | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]] | {{FrameData-SF6 | chara = Ken | moveId = ken_mpmk_66_drc | moveType = drive | ||
| input = MPMK or 66 | |||
| name = Drive Rush Cancel | |||
| images = SF6_Ken_66.png | |||
| hitboxes = SF6_Ken_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 9 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 24(46) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| driveGain = -30000 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties | |||
}} | }} | ||
== Special Moves == | == Special Moves == | ||
=== Hadoken === | === Hadoken === | ||
Line 977: | Line 1,051: | ||
| active = - | | active = - | ||
| recovery = 33 | | recovery = 33 | ||
| | | total = 49 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| | | hitconfirm = 4 | ||
| | | hitAdv = {{sf6-adv|M|-1}} | ||
| blockAdv = {{sf6-adv|VM|-7}} | |||
| punishAdv = {{sf6-adv|P|+3}} | |||
| perfParryAdv = {{sf6-adv|VM|-23}} | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| hitstun = | | hitstun = 33 | ||
| blockstun = | | blockstun = 27 | ||
| hitstop = | | hitstop = 8 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 1000 | ||
| superGainHit = 600 (420) | |||
| | | superGainBlk = 300 (150) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| jugStart = | | projSpeed = 0.06 | ||
| jugIncrease = | | notes = 1-hit projectile; puts airborne opponents into limited juggle state; useful for meaty corner setups if well-spaced, preventing wakeup SA1 | ||
| jugLimit = | |||
| notes = 1-hit projectile | |||
}} | }} | ||
Line 1,012: | Line 1,085: | ||
| active = - | | active = - | ||
| recovery = 35 | | recovery = 35 | ||
| | | total = 49 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| | | hitconfirm = 4 | ||
| | | hitAdv = {{sf6-adv|M|-3}} | ||
| blockAdv = {{sf6-adv|VM|-9}} | |||
| punishAdv = {{sf6-adv|P|+1}} | |||
| perfParryAdv = {{sf6-adv|VM|-25}} | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| hitstun = | | hitstun = 33 | ||
| blockstun = | | blockstun = 27 | ||
| hitstop = | | hitstop = 8 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| jugStart = | | projSpeed = 0.07 | ||
| jugIncrease = | | notes = 1-hit projectile; puts airborne opponents into limited juggle state | ||
| jugLimit = | |||
| notes = 1-hit projectile | |||
}} | }} | ||
Line 1,047: | Line 1,119: | ||
| active = - | | active = - | ||
| recovery = 37 | | recovery = 37 | ||
| | | total = 49 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| | | hitconfirm = 4 | ||
| | | hitAdv = {{sf6-adv|VM|-5}} | ||
| blockAdv = {{sf6-adv|VM|-11}} | |||
| punishAdv = {{sf6-adv|M|-1}} | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| hitstun = | | hitstun = 33 | ||
| blockstun = | | blockstun = 27 | ||
| hitstop = | | hitstop = 8 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| jugStart = | | projSpeed = 0.08 | ||
| jugIncrease = | | notes = 1-hit projectile; puts airborne opponents into limited juggle state | ||
| jugLimit = | |||
| notes = 1-hit projectile | |||
}} | }} | ||
Line 1,077: | Line 1,148: | ||
| images = SF6_Ken_236pp.png | | images = SF6_Ken_236pp.png | ||
| hitboxes = SF6_Ken_236pp_hitbox.png | | hitboxes = SF6_Ken_236pp_hitbox.png | ||
| damage = 400x2 | | damage = 400x2 | ||
| chip = 100x2 | | chip = 100x2 | ||
| dmgScaling = 20% Starter | |||
| startup = 12 | | startup = 12 | ||
| active = - | | active = - | ||
| recovery = 28 | | recovery = 28 | ||
| total = 40 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 12 | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-7}} | | perfParryAdv = {{sf6-adv|VM|-7}} | ||
| hitstun = 31 total | | hitstun = 31 total | ||
| blockstun = 27 total | | blockstun = 27 total | ||
| hitstop = | | hitstop = 8,8 | ||
| driveDmgBlk = 1250x2 | | driveDmgBlk = 1250x2 | ||
| driveDmgHit = [ | | driveDmgHit = [2500x2] | ||
| | | driveGain = -20000 | ||
| superGainHit = 300x2 (210x2) | |||
| | | superGainBlk = 150x2 (75x2) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 1,6 | |||
| jugStart = | | projSpeed = 0.095 | ||
| jugIncrease = | | notes = 2-hit OD projectile with extremely fast recovery; at some ranges, Ken can follow up with Drive Rush to combo afterwards; puts airborne opponents into limited juggle state | ||
| jugLimit = | |||
| notes = 2-hit projectile | |||
}} | }} | ||
=== Shoryuken === | === Shoryuken === | ||
Line 1,115: | Line 1,184: | ||
| images = SF6_Ken_623lp.png | | images = SF6_Ken_623lp.png | ||
| hitboxes = SF6_Ken_623lp_hitbox.png | | hitboxes = SF6_Ken_623lp_hitbox.png | ||
| damage = 1100 | | damage = 1100(800) | ||
| chip = 225 | | chip = 225 | ||
| dmgScaling = 20% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 10 | | active = 10 | ||
| recovery = 21+12 land | | recovery = 21+12 land | ||
| | | total = 47 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 18 | |||
| hitAdv = KD +33 | | hitAdv = KD +33 | ||
| blockAdv = {{sf6-adv|VM|-23}} | | blockAdv = {{sf6-adv|VM|-23}} | ||
| | | punishAdv = KD +33 | ||
| perfParryAdv = {{sf6-adv|VM|-41}} | | perfParryAdv = {{sf6-adv|VM|-41}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 15(11) | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | | invuln = 1-14 Air | ||
| | | airborne = 7-35 (FKD) | ||
| | | jugStart = 1 | ||
| jugStart = | | jugIncrease = 1 | ||
| jugIncrease = | | jugLimit = 3 | ||
| jugLimit = | | atkRange = 0.87 (1st) | ||
| notes = Good anti-air; | | notes = Good anti-air; cannot hit cross-up; reduced damage on high anti-air connect (active frames 3-10) | ||
}} | }} | ||
Line 1,152: | Line 1,222: | ||
| damage = 700,600 (1300) | | damage = 700,600 (1300) | ||
| chip = 175,150 (325) | | chip = 175,150 (325) | ||
| dmgScaling = 20% Starter | |||
| startup = 6 | | startup = 6 | ||
| active = 10 | | active = 10 | ||
| recovery = 28+12 land | | recovery = 28+12 land | ||
| | | total = 55 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 18 | |||
| hitAdv = KD +33 | | hitAdv = KD +33 | ||
| blockAdv = {{sf6-adv|VM|-28}} | | blockAdv = {{sf6-adv|VM|-28}} | ||
| | | punishAdv = KD +33 | ||
| perfParryAdv = {{sf6-adv|VM|-48}} | | perfParryAdv = {{sf6-adv|VM|-48}} | ||
| blockstun = 22 total | | blockstun = 22 total | ||
| hitstop = | | hitstop = 10,10 | ||
| driveDmgBlk = 2000x2 | | driveDmgBlk = 2000x2 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000x2 | ||
| superGainHit = 500x2 (350x2) | |||
| | | superGainBlk = 250x2 (125x2) | ||
| | | invuln = 1-8 Air | ||
| | | airborne = 8-43 (FKD) | ||
| | | jugStart = 1 | ||
| jugStart = | | jugIncrease = 1 | ||
| jugIncrease = | | jugLimit = 3,4 | ||
| jugLimit = | | atkRange = 0.93 (1st) | ||
| notes = Good anti-air; | | notes = Good anti-air; cannot hit cross-up | ||
}} | }} | ||
Line 1,185: | Line 1,256: | ||
| images = SF6_Ken_623hp.png | | images = SF6_Ken_623hp.png | ||
| hitboxes = SF6_Ken_623hp_hitbox.png | | hitboxes = SF6_Ken_623hp_hitbox.png | ||
| damage = 800, | | damage = 800,300x2 (1400) | ||
| chip = 200,75x2 (350) | | chip = 200,75x2 (350) | ||
| dmgScaling = 20% Starter | |||
| startup = 7 | | startup = 7 | ||
| active = 10 | | active = 10 | ||
| recovery = 35+15 land | | recovery = 35+15 land | ||
| | | total = 66 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 14 | |||
| hitAdv = KD +25 | | hitAdv = KD +25 | ||
| blockAdv = {{sf6-adv|VM|-36}} | | blockAdv = {{sf6-adv|VM|-36(-38)}} | ||
| | | punishAdv = KD +25 | ||
| perfParryAdv = {{sf6-adv|VM|-58}} | | perfParryAdv = {{sf6-adv|VM|-58}} | ||
| blockstun = 24 total (22 crouch) | | blockstun = 24 total (22 crouch) | ||
| hitstop = | | hitstop = 12,6,6 | ||
| driveDmgBlk = 1400x3 | | driveDmgBlk = 1400x3 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000,1000x2 | ||
| | | superGainHit = 400x3 (280x3) | ||
| superGainBlk = 200x3 (100x3) | |||
| | | invuln = 1-9 Air, 5-11 Projectile | ||
| | | airborne = 9-51 (FKD) | ||
| | | jugStart = 1x3 | ||
| jugStart = | | jugIncrease = 1,0,0 | ||
| jugIncrease = | | jugLimit = 6,8,8 | ||
| jugLimit = | | atkRange = 1.326 (1st) | ||
| notes = Good anti-air | | notes = Good anti-air; 3rd hit whiffs vs. crouch block (2f worse advantage, 75 less chip dmg); cannot hit cross-up | ||
}} | }} | ||
Line 1,220: | Line 1,292: | ||
| images = SF6_Ken_623pp.png | | images = SF6_Ken_623pp.png | ||
| hitboxes = SF6_Ken_623pp_hitbox.png, SF6_Ken_623pp_hitbox2.png | | hitboxes = SF6_Ken_623pp_hitbox.png, SF6_Ken_623pp_hitbox2.png | ||
| damage = 200x5,600 (1600) | | damage = 200x5,600 (1600) | ||
| chip = 75x5 (375) | | chip = 75x5 (375) | ||
Line 1,226: | Line 1,297: | ||
| active = 10(14)10 | | active = 10(14)10 | ||
| recovery = 35+15 land | | recovery = 35+15 land | ||
| | | total = 89 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +22 | ||
| blockAdv = {{sf6-adv|VM|-40}} | |||
| punishAdv = KD +22 | |||
| perfParryAdv = {{sf6-adv|VM|-58}} | | perfParryAdv = {{sf6-adv|VM|-58}} | ||
| blockstun = | | blockstun = 44 total | ||
| hitstop = | | hitstop = 6x6 | ||
| driveDmgBlk = 1000x5 | | driveDmgBlk = 1000x5 | ||
| | | driveGain = -20000 | ||
| superGainHit = 200x5,500 (140x5,350) | |||
| | | superGainBlk = 150x2,100,150,100 (75x2,50,75,50) | ||
| | | invuln = 1-10 Full | ||
| | | airborne = 9-24, 33-74 (FKD) | ||
| | | jugStart = 0x5,100 | ||
| jugStart = | | jugIncrease = 0x5,100 | ||
| jugIncrease = | | jugLimit = 6,6,7,6,7,7 | ||
| jugLimit = | | atkRange = 0.976 (1st) | ||
| notes = All hits are a true blockstring; Ken's best reversal option; | | notes = All hits are a true blockstring; Ken's best reversal option; cannot hit cross-up | ||
}} | }} | ||
Line 1,260: | Line 1,331: | ||
| active = 2(6)3 | | active = 2(6)3 | ||
| recovery = 14+18 land | | recovery = 14+18 land | ||
| total = 46 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +46(+38) | | hitAdv = KD +46(+38) | ||
| blockAdv = {{sf6-adv|VM|-14}} | | blockAdv = {{sf6-adv|VM|-14}} | ||
| | | punishAdv = KD +46(+38) | ||
| perfParryAdv = {{sf6-adv|VM|-33}} | | perfParryAdv = {{sf6-adv|VM|-33}} | ||
| blockstun = 29 total (21) | | blockstun = 29 total (21) | ||
| hitstop = | | hitstop = 8,15(12) | ||
| driveDmgBlk = 2000x2 | | driveDmgBlk = 2000x2 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 1000x2 (1000,2000) | ||
| superGainHit = 400x2 (280x2) | |||
| | | superGainBlk = 200,400 (100,200) | ||
| | | airborne = 5-28 (FKD) | ||
| | | jugStart = 0,1 / 2 (2nd) | ||
| jugIncrease = 0,1 / 1 (2nd) | |||
| jugStart = | | jugLimit = 0,1 / 4 (2nd) | ||
| jugIncrease = | | atkRange = 2.40 (0.86/0.79) | ||
| jugLimit = | | notes = Puts opponent into limited juggle state if 1st hit connects; if the first hit whiffs the second hit will always do 700 damage, but has worse KD Adv.; both hits connect on crouching opponents; cannot hit cross-up | ||
| notes = | |||
}} | }} | ||
Line 1,293: | Line 1,364: | ||
| active = 2(13)2 | | active = 2(13)2 | ||
| recovery = 11+20 land | | recovery = 11+20 land | ||
| total = 61 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +44(+32) | | hitAdv = KD +44(+32) | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| | | punishAdv = KD +44(+32) | ||
| perfParryAdv = {{sf6-adv|VM|-31}} | | perfParryAdv = {{sf6-adv|VM|-31}} | ||
| blockstun = 36 total (21) | | blockstun = 36 total (21) | ||
| hitstop = | | hitstop = 10,10 | ||
| driveDmgBlk = 2500x2 | | driveDmgBlk = 2500x2 | ||
| driveDmgHit = [ | | driveDmgHit = [2500x2] | ||
| | | driveGain = 1000x2 | ||
| | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | |||
| | | airborne = 8-41 (FKD) | ||
| | | jugStart = 1,1 | ||
| jugIncrease = 1,1 | |||
| jugStart = | | jugLimit = 1,1 | ||
| jugIncrease = | | atkRange = 2.98 (1.94) | ||
| jugLimit = | | notes = Better KD Adv. if first hit connects; both hits connect on crouching opponents; cannot hit cross-up | ||
| notes = | |||
}} | }} | ||
Line 1,326: | Line 1,397: | ||
| active = 2(13)2(13)2 | | active = 2(13)2(13)2 | ||
| recovery = 14+17 land | | recovery = 14+17 land | ||
| total = 78 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +36 {{sf6-adv|VM|(-38 cr)}} | | hitAdv = KD +36 {{sf6-adv|VM|(-38 cr)}} | ||
| blockAdv = {{sf6-adv|VM|-12 (-42 cr)}} | | blockAdv = {{sf6-adv|VM|-12 (-42 cr)}} | ||
| | | punishAdv = KD +36 {{sf6-adv|VM|(-34 cr)}} | ||
| perfParryAdv = {{sf6-adv|VM|-31}} | | perfParryAdv = {{sf6-adv|VM|-31}} | ||
| blockstun = 51 total (36/21) | | blockstun = 51 total (36/21) | ||
| hitstop = | | hitstop = 8,8,15 | ||
| driveDmgBlk = 2000x3 | | driveDmgBlk = 2000x3 | ||
| driveDmgHit = [ | | driveDmgHit = [1700x2,1600] | ||
| | | driveGain = 1000x2,2000 | ||
| | | superGainHit = 300x2,600 (210x2,420) | ||
| superGainBlk = 150x2,300 (75x2,150) | |||
| | | airborne = 10-61 (FKD) | ||
| jugStart = 0,0,2 | |||
| | | jugIncrease = 0,0,2 | ||
| jugStart = | | jugLimit = 1,1,1 | ||
| jugIncrease = | | atkRange = 4.935 (2.30) | ||
| jugLimit = | | notes = 2nd and 3rd hits whiff on crouching opponents (unsafe on crouching hit or block); same knockdown advantage regardless of which hit initially connects; cannot hit cross-up | ||
| notes = | |||
}} | }} | ||
Line 1,354: | Line 1,425: | ||
| images = SF6_Ken_214kk.png | | images = SF6_Ken_214kk.png | ||
| hitboxes = SF6_Ken_214kk_hitbox.png | | hitboxes = SF6_Ken_214kk_hitbox.png | ||
| damage = 300,200x3,800 (1700) | |||
| damage = 300,200x3, | |||
| chip = 75 | | chip = 75 | ||
| startup = 9 | | startup = 9 | ||
| active = 4(5)3(6)3(6)3(15)3 | | active = 4(5)3(6)3(6)3(15)3 | ||
| recovery = 21+13 land | | recovery = 21+13 land | ||
| total = 90 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +28 | | hitAdv = KD +28 | ||
| blockAdv = {{sf6-adv|VM|-61}} | | blockAdv = {{sf6-adv|VM|-61}} | ||
| | | punishAdv = KD +28 | ||
| perfParryAdv = {{sf6-adv|VM|-80}} | | perfParryAdv = {{sf6-adv|VM|-80}} | ||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = | | hitstop = 10,6x3,15 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [ | | driveDmgHit = [1000x5] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 400x5 (280x5) | ||
| superGainBlk = 200 (100) | |||
| | | airborne = 10-77 (FKD) | ||
| | | jugStart = 0x4,1 | ||
| jugIncrease = 0x4,1 | |||
| jugStart = | | jugLimit = 6x4,8 | ||
| jugIncrease = | | atkRange = 1.795 (1st) | ||
| jugLimit = | | notes = Great range and speed, useful in whiff punishes and juggles; cannot hit cross-up | ||
| notes = | |||
}} | }} | ||
=== Air Tatsumaki Senpukyaku === | === Air Tatsumaki Senpukyaku === | ||
Line 1,390: | Line 1,459: | ||
| images = SF6_Ken_j214lk.png | | images = SF6_Ken_j214lk.png | ||
| hitboxes = SF6_Ken_j214lk_hitbox.png | | hitboxes = SF6_Ken_j214lk_hitbox.png | ||
| damage = | | damage = 900 | ||
| chip = | | chip = 225 | ||
| dmgScaling = 30% Starter | |||
| startup = 11 | | startup = 11 | ||
| active = 2(5)2(6)2 | | active = 2(5)2(6)2 | ||
| recovery = 14 land | | recovery = 14 land | ||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +42(+46) | | hitAdv = KD +42(+46) | ||
| blockAdv = {{sf6-adv|VM|-4{{sf6-adv|E|(0)}}}} | | blockAdv = {{sf6-adv|VM|-4{{sf6-adv|E|(0)}}}} | ||
| | | punishAdv = KD +42(+46) | ||
| perfParryAdv = {{sf6-adv|VM|-18(-14)}} | | perfParryAdv = {{sf6-adv|VM|-18(-14)}} | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 15 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | | airborne = Until Land (FKD) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 15 | ||
| jugIncrease = | | atkRange = 1.10 | ||
| jugLimit = | | notes = Forward jump only; can hit cross-up; puts opponent into limited juggle state; the last 11f of recovery puts Ken in a crouching state | ||
| notes = Forward jump only | |||
}} | }} | ||
Line 1,423: | Line 1,493: | ||
| images = SF6_Ken_j214kk.png | | images = SF6_Ken_j214kk.png | ||
| hitboxes = SF6_Ken_j214kk_hitbox.png | | hitboxes = SF6_Ken_j214kk_hitbox.png | ||
| damage = 900(700) each | |||
| damage = 900(700) | |||
| chip = 225(175) | | chip = 225(175) | ||
| dmgScaling = 30% Starter | |||
| startup = 11 | | startup = 11 | ||
| active = 2(1)2(2)2(2)2(3)2 | | active = 2(1)2(2)2(2)2(3)2 | ||
| recovery = 14 | | recovery = 14(21) land | ||
| total = - | |||
| | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VP|+5 (+10)}} Front <br>{{sf6-adv|E|0}} {{sf6-adv|VP|(+5)}} Back | ||
| perfParryAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-5{{sf6-adv|E|(0)}}}} | ||
| hitstun = 25 | | punishAdv = {{sf6-adv|VP|+9(+14)}} | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-18(13)}} | ||
| hitstop = | | hitstun = 25 front / 20 back | ||
| blockstun = 15 | |||
| hitstop = 9 front / 8 back | |||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = -20000 | ||
| superGainHit = 1000[600] (700[420]) | |||
| | | superGainBlk = 500[300] (250[150]) | ||
| | | airborne = Until Land (FKD) | ||
| jugStart = 1,1 | |||
| | | jugIncrease = 1,1 | ||
| jugStart = | | jugLimit = 15,15 | ||
| jugIncrease = | | atkRange = 1.10 | ||
| jugLimit = | | notes = Forward jump only; 7f extra landing recovery on whiff; can hit twice vs. airborne opponents; can hit cross-up (deals 5f less hitstun, 200 less damage); Ken is in a crouching state from 4th landing recovery frame onward | ||
| notes = Forward jump only | |||
}} | }} | ||
=== Dragonlash Kick === | === Dragonlash Kick === | ||
Line 1,460: | Line 1,529: | ||
| images = SF6_Ken_623lk.png | | images = SF6_Ken_623lk.png | ||
| hitboxes = SF6_Ken_623lk_hitbox.png | | hitboxes = SF6_Ken_623lk_hitbox.png | ||
| damage = 1000 | | damage = 1000(950) | ||
| chip = | | chip = 237 | ||
| dmgScaling = 30% Starter | |||
| startup = 18(21) | | startup = 18(21) | ||
| active = 6 | | active = 6 | ||
| recovery = | | recovery = 4+17 land | ||
| total = 45 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 12 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 3000 | ||
| superGainHit = 1200 (840) | |||
| | | superGainBlk = 600 (300) | ||
| | | airborne = 9-27 (FKD) | ||
| | | jugStart = 3 | ||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 8 | ||
| jugIncrease = | | atkRange = 2.685 | ||
| jugLimit = | | notes = Can dodge lows until frame 32; first 3 active frames only hit airborne and do 1000 damage, causing spike knockdown on hit or OTG bounce on Punish Counter; hits standing and crouching opponents on 4th active frame onward, dealing 950 damage; cannot hit cross-up | ||
| notes = | |||
}} | }} | ||
Line 1,496: | Line 1,566: | ||
| damage = 1100 | | damage = 1100 | ||
| chip = 275 | | chip = 275 | ||
| dmgScaling = 30% Starter; Combo (3 hits) | |||
| startup = 23(25) | | startup = 23(25) | ||
| active = 5 | | active = 5 | ||
| recovery = | | recovery = 5+20 land | ||
| total = 52 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+3{{sf6-adv|VP|(+4)}}}} | | hitAdv = {{sf6-adv|P|+3{{sf6-adv|VP|(+4)}}}} | ||
| blockAdv = {{sf6-adv|VM|-8(-7)}} | | blockAdv = {{sf6-adv|VM|-8(-7)}} | ||
| | | punishAdv = {{sf6-adv|VP|+7(+8)}} | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | |||
| perfParryAdv = {{sf6-adv|VM|- | |||
| hitstun = 31 | | hitstun = 31 | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 12 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 3000 | ||
| superGainHit = 1200 (840) | |||
| | | superGainBlk = 600 (300) | ||
| | | airborne = 14-32 (FKD) | ||
| | | jugStart = 3 | ||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 8 | ||
| jugIncrease = | | atkRange = 3.092 (3.24) | ||
| jugLimit = | | notes = Can dodge lows until frame 37; first 2 active frames only hit airborne, causing spike knockdown on hit or OTG bounce on Punish Counter; 1f better hit/block advantage vs. crouching opponents; cannot hit cross-up | ||
| notes = | |||
}} | }} | ||
Line 1,530: | Line 1,601: | ||
| damage = 1200 | | damage = 1200 | ||
| chip = 300 | | chip = 300 | ||
| dmgScaling = 30% Starter; Combo (3 hits) | |||
| startup = 28(30) | | startup = 28(30) | ||
| active = 5 | | active = 5 | ||
| recovery = | | recovery = 5+16 land | ||
| total = 53 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+3{{sf6-adv|VP|(+4)}}}} | | hitAdv = {{sf6-adv|P|+3{{sf6-adv|VP|(+4)}}}} | ||
| blockAdv = {{sf6-adv|P|+1(+2)}} | | blockAdv = {{sf6-adv|P|+1(+2)}} | ||
| | | punishAdv = {{sf6-adv|VP|+7(+8)}} | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | |||
| perfParryAdv = {{sf6-adv|VM|- | |||
| hitstun = 27 | | hitstun = 27 | ||
| blockstun = 25 | | blockstun = 25 | ||
| hitstop = | | hitstop = 12 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | | airborne = 19-37 (FKD) | ||
| | | jugStart = 3 | ||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 8 | ||
| jugIncrease = | | atkRange = 3.254 | ||
| jugLimit = | | notes = Can dodge lows until frame 40; first 2 active frames only hit airborne, causing spike knockdown on hit or OTG bounce on Punish Counter; 1f better hit/block advantage vs. crouching opponents; cannot hit cross-up | ||
| notes = | |||
}} | }} | ||
Line 1,562: | Line 1,634: | ||
| images = SF6_Ken_623kk.png | | images = SF6_Ken_623kk.png | ||
| hitboxes = SF6_Ken_623kk_hitbox.png | | hitboxes = SF6_Ken_623kk_hitbox.png | ||
| damage = 500,700 | | damage = 500,700 | ||
| chip = 175 | | chip = 175 | ||
| dmgScaling = Combo (5% extra); both hits apply scaling | |||
| startup = 9(19) | | startup = 9(19) | ||
| active = 2(7)6 | | active = 2(7)6 | ||
| recovery = | | recovery = 3+21 land | ||
| total = 47 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+1{{sf6-adv|VP|(+4)}}}} | | hitAdv = {{sf6-adv|P|+1{{sf6-adv|VP|(+4)}}}} | ||
| blockAdv = {{sf6-adv|VM|-9(-6)}} | | blockAdv = {{sf6-adv|VM|-9(-6)}} | ||
| | | punishAdv = {{sf6-adv|VP|+5(+8)}} | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| hitstun = 31 | | hitstun = 31 | ||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = | | hitstop = 12,12 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 600x2 (420x2) | ||
| superGainBlk = 300 (150) | |||
| | | airborne = 10-26 (FKD) | ||
| | | jugStart = 2,1 air | ||
| jugIncrease = 1,2 | |||
| jugStart = | | jugLimit = 3,11 | ||
| jugIncrease = | | atkRange = 3.299 (3.198) | ||
| jugLimit = | | notes = Can dodge lows until frame 32; initial active frames 2(7)1 only hit airborne opponents for an OTG bounce and side switch; next 3 active frames only hit standing opponents; 3f better hit/block advantage vs. crouching opponents (allows link into 2LP); cannot hit cross-up | ||
| notes = | |||
}} | }} | ||
=== Jinrai Kick === | === Jinrai Kick === | ||
Line 1,604: | Line 1,675: | ||
| active = 3 | | active = 3 | ||
| recovery = 28 | | recovery = 28 | ||
| total = 42 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 14 SA / 34 follow-up | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-11}} | | blockAdv = {{sf6-adv|VM|-11}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|-29}} | | perfParryAdv = {{sf6-adv|VM|-29}} | ||
| hitstun = 32 | | hitstun = 32 | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 10 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 550 (385) | ||
| superGainBlk = 275 (137) | |||
| | | jugStart = 1 air | ||
| jugIncrease = 1 | |||
| jugLimit = 4 | |||
| jugStart = | | atkRange = 1.711 | ||
| jugIncrease = | | notes = Follow-up can be delayed up to 3f if input as late as possible (affecting frame trap and juggle opportunities); follow-ups can also be input on whiff | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,639: | Line 1,709: | ||
| active = 3 | | active = 3 | ||
| recovery = 24 | | recovery = 24 | ||
| total = 42 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 14 SA / 29 follow-up | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|VM|-7}} | | blockAdv = {{sf6-adv|VM|-7}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-25}} | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| hitstun = 29 | | hitstun = 29 | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 10 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| superGainHit = 550 (385) | |||
| | | superGainBlk = 275 (137) | ||
| | | jugStart = 1 air | ||
| jugIncrease = 1 | |||
| jugLimit = 4 | |||
| jugStart = | | atkRange = 1.851 | ||
| jugIncrease = | | notes = Follow-up can be delayed up to 2f if input as late as possible (affecting frame trap and juggle opportunities); best starter for frame trapping into 6LK follow-up; follow-ups can also be input on whiff | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,674: | Line 1,743: | ||
| active = 3 | | active = 3 | ||
| recovery = 19 | | recovery = 19 | ||
| total = 46 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 14 SA / 27 follow-up | |||
| hitAdv = KD +42 | | hitAdv = KD +42 | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = KD +42 | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 10 | ||
| driveDmgBlk = | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 550 (385) | ||
| superGainBlk = 275 (137) | |||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 4 | |||
| jugStart = | | atkRange = 2.221 | ||
| jugIncrease = | | notes = Puts opponents into limited juggle state; follow-up can be delayed up to 5f if input as late as possible (affecting frame trap and juggle opportunities); follow-ups can also be input on whiff; good approach tool that doesn't extend a hurtbox until active | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,705: | Line 1,773: | ||
| damage = 500 | | damage = 500 | ||
| chip = 125 | | chip = 125 | ||
| dmgScaling = 20% Starter; Combo (5% extra) | |||
| startup = 6 | | startup = 6 | ||
| active = 4 | | active = 4 | ||
| recovery = 19 | | recovery = 19 | ||
| total = 28 | |||
| guard = L | |||
| cancel = SA3 | |||
| hitconfirm = 15 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 10 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 400 (280) | ||
| superGainBlk = 200 (100) | |||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| jugStart = | | atkRange = 1.08 | ||
| jugIncrease = | | notes = Follow-up can be input on hit/block/whiff; using 236MK~6LK will counter-hit any opponent button (+5, links into 5LP or 5LK) | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,743: | Line 1,811: | ||
| active = 3 | | active = 3 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 40 | |||
| guard = H | |||
| cancel = SA3 | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 12 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | | jugStart = 1 | ||
| jugIncrease = 100 | |||
| jugLimit = 5 | |||
| jugStart = | | atkRange = 1.36 (1.17) | ||
| jugIncrease = | | notes = Follow-up can be input on hit/block/whiff; lifts Ken's leg hurtbox on frames 4-21, allowing it to dodge some low attacks; due to its slow startup, opponent can easily switch from low block to high block to cover both mixup options; puts airborne opponents into limited juggle OTG bounce state (can only follow up with SA3 cancel if the juggle was started with the 6MK follow-up) | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,778: | Line 1,845: | ||
| active = 3 | | active = 3 | ||
| recovery = 25 | | recovery = 25 | ||
| hitAdv = KD +33 | | total = 37 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 19 | |||
| hitAdv = KD +33(+38) | |||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = KD +33(+38) | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| blockstun = 25 | | blockstun = 25 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 7000 | | driveDmgBlk = 7000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 2000 | ||
| superGainHit = 600 (420) | |||
| | | superGainBlk = 300 (150) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| jugStart = | | atkRange = 1.31 | ||
| jugIncrease = | | notes = Follow-up can be input on hit/block/whiff; better KD Adv. after 236HK launch; whiffs on crouching opponents unless they extend a vertical hurtbox (236LK {{sf6-adv|VM|-23/-35}}; 236MK {{sf6-adv|VM|-22/-31}}; 236HK KD/{{sf6-adv|VM|-26}}) | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
=== OD Jinrai Kick === | === OD Jinrai Kick === | ||
Line 1,809: | Line 1,874: | ||
| images = SF6_Ken_236kk.png | | images = SF6_Ken_236kk.png | ||
| hitboxes = SF6_Ken_236kk_hitbox.png | | hitboxes = SF6_Ken_236kk_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| chip = 150 | | chip = 150 | ||
Line 1,815: | Line 1,879: | ||
| active = 2 | | active = 2 | ||
| recovery = 25 | | recovery = 25 | ||
| total = 40 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 17 SA / 25 follow-up | |||
| hitAdv = {{sf6-adv|VM|-4}} | | hitAdv = {{sf6-adv|VM|-4}} | ||
| blockAdv = {{sf6-adv|VM|-7}} | | blockAdv = {{sf6-adv|VM|-7}} | ||
| | | punishAdv = {{sf6-adv|E|0}} | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = | | hitstop = 10 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = -20000 | ||
| superGainHit = 400 (280) | |||
| | | superGainBlk = 200 (100) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| jugStart = | | atkRange = 1.851 | ||
| jugIncrease = | | notes = Follow-up can be delayed up to 6f if input as late as possible (affecting frame trap and juggle opportunities); follow-ups can also be input on whiff | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,850: | Line 1,913: | ||
| active = 3 | | active = 3 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 28 | |||
| guard = L | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 14 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 10 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | superGainHit = 400 (280) | ||
| | | superGainBlk = 200 (100) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 6 | ||
| jugIncrease = | | atkRange = 1.08 | ||
| jugLimit = | | notes = Follow-up can be input on hit/block/whiff; +7 Punish Counter only possible if first hit whiffs; always a true blockstring even if delayed | ||
| notes = | |||
}} | }} | ||
Line 1,880: | Line 1,943: | ||
| damage = 1000 | | damage = 1000 | ||
| chip = 250 | | chip = 250 | ||
| dmgScaling = 20% Starter | |||
| startup = 17 | | startup = 17 | ||
| active = 3 | | active = 3 | ||
| recovery = 24 | | recovery = 24 | ||
| total = 43 | |||
| guard = H | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|M|-3}} | | hitAdv = {{sf6-adv|M|-3}} | ||
| blockAdv = {{sf6-adv|VM|-7}} | | blockAdv = {{sf6-adv|VM|-7}} | ||
| | | punishAdv = {{sf6-adv|P|+1}} | ||
| perfParryAdv = {{sf6-adv|VM|-25}} | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 12 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 6 | ||
| jugIncrease = | | atkRange = 1.31 (1.17) | ||
| jugLimit = | | notes = Follow-up can be input on hit/block/whiff; 4f gap between hits on block, good for setting up trade combos (up to 10f gap if delayed); causes OTG bounce vs. airborne opponents; lifts Ken's leg hurtbox on frames 5-18, allowing it to dodge some low attacks | ||
| notes = | |||
}} | }} | ||
Line 1,916: | Line 1,980: | ||
| active = 4 | | active = 4 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 33 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 22 | |||
| hitAdv = KD +37 | | hitAdv = KD +37 | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4 (-18)}} | ||
| | | punishAdv = KD +37 | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 7000 | | driveDmgBlk = 7000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | superGainHit = 600 (420) | ||
| | | superGainBlk = 300 (150) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 6 | ||
| jugIncrease = | | atkRange = 1.31 | ||
| jugLimit = | | notes = Follow-up can be input on hit/block/whiff; whiffs on crouching opponents (-18 vs. crouch block); true blockstring vs. stand block, can be delayed to create up to 3f gap | ||
| notes = | |||
}} | }} | ||
Line 1,943: | Line 2,007: | ||
| images = SF6_Ken_236kk_6lk_6k.png | | images = SF6_Ken_236kk_6lk_6k.png | ||
| hitboxes = SF6_Ken_236kk_6lk_6k_hitbox.png | | hitboxes = SF6_Ken_236kk_6lk_6k_hitbox.png | ||
| damage = 500 | | damage = 500(400) | ||
| chip = 125 | | chip = 125 | ||
| dmgScaling = Combo (2 hits) | |||
| startup = 15 | | startup = 15 | ||
| active = 3 | | active = 3 | ||
| recovery = 29 | | recovery = 29 | ||
| total = 46 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 16 | |||
| hitAdv = KD +31 | | hitAdv = KD +31 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| | | punishAdv = KD +31 | ||
| perfParryAdv = {{sf6-adv|VM|-30}} | | perfParryAdv = {{sf6-adv|VM|-30}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 12 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | superGainHit = 600 (420) | ||
| | | superGainBlk = 300 (150) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 10 | ||
| jugIncrease = | | atkRange = 1.20 | ||
| jugLimit = | | notes = Follow-up can be input on hit/block/whiff; 2f gap between final 2 hits on block; (refers to scaled damage) | ||
| notes = | |||
}} | }} | ||
Line 1,975: | Line 2,040: | ||
| images = SF6_Ken_236kk_6mk_6k.png | | images = SF6_Ken_236kk_6mk_6k.png | ||
| hitboxes = SF6_Ken_236kk_6mk_6k_hitbox.png | | hitboxes = SF6_Ken_236kk_6mk_6k_hitbox.png | ||
| damage = 500 | | damage = 500(400) | ||
| chip = 125 | | chip = 125 | ||
| dmgScaling = Combo (2 hits) | |||
| startup = 11 | | startup = 11 | ||
| active = 3 | | active = 3 | ||
| recovery = 29 | | recovery = 29 | ||
| total = 42 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 16 | |||
| hitAdv = KD +34 | | hitAdv = KD +34 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| | | punishAdv = KD +34 | ||
| perfParryAdv = {{sf6-adv|VM|-30}} | | perfParryAdv = {{sf6-adv|VM|-30}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 12 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | superGainHit = 600 (420) | ||
| | | superGainBlk = 300 (150) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 10 | ||
| jugIncrease = | | atkRange = 1.20 | ||
| jugLimit = | | notes = Follow-up can be input on hit/block/whiff; final 2 hits are a true blockstring; (refers to scaled damage) | ||
| notes = | |||
}} | }} | ||
Line 2,007: | Line 2,073: | ||
| images = SF6_Ken_236kk_6hk_6k.png | | images = SF6_Ken_236kk_6hk_6k.png | ||
| hitboxes = SF6_Ken_236kk_6hk_6k_hitbox.png | | hitboxes = SF6_Ken_236kk_6hk_6k_hitbox.png | ||
| damage = 500 | | damage = 500(400) | ||
| chip = 125 | | chip = 125 | ||
| startup = 15 | | startup = 15 | ||
| active = 3 | | active = 3 | ||
| recovery = 54 | | recovery = 37 | ||
| total = 54 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 16 | |||
| hitAdv = KD +42 | | hitAdv = KD +42 | ||
| blockAdv = {{sf6-adv|VM|-20}} | | blockAdv = {{sf6-adv|VM|-20}} | ||
| | | punishAdv = KD +42 | ||
| perfParryAdv = {{sf6-adv|VM|-38}} | | perfParryAdv = {{sf6-adv|VM|-38}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 12 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | superGainHit = 600 (420) | ||
| | | superGainBlk = 300 (150) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 10 | ||
| jugIncrease = | | atkRange = 1.20 | ||
| jugLimit = | | notes = Follow-up can be input on hit/block/whiff; only combos on standing opponents because the 6HK whiffs on crouchers; 7f gap between final 2 hits on stand block (20f if 2nd hit whiffs vs. crouching); (refers to scaled damage) | ||
| notes = | |||
}} | }} | ||
=== Quick Dash === | === Quick Dash === | ||
Line 2,045: | Line 2,110: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 45 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Can input follow-ups from 11-31f; follow-ups will not reverse direction if crossing under opponent; Ken is in counter-hit state for entire duration; when inputting with 5KKK takes priority over OD special moves (does not apply when inputting with 5KK after performing a special move input); Run Distance: 1.37 (early stop) / 2.92 (max) | |||
| notes = Can input | |||
}} | }} | ||
Line 2,062: | Line 2,128: | ||
| active = - | | active = - | ||
| recovery = 16 | | recovery = 16 | ||
| total = 27 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = 27f is fastest total Run~Stop time; Ken is in counter-hit state for entire duration | |||
| notes = 27f is fastest total Run~Stop time | |||
}} | }} | ||
Line 2,079: | Line 2,146: | ||
| active = 3 | | active = 3 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 40 | |||
| guard = H | |||
| cancel = SA3 | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 12 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| superGainHit = 500 (350) | |||
| | | superGainBlk = 250 (125) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| jugStart = | | atkRange = 1.90 (+Run) | ||
| jugIncrease = | | notes = Ken's only overhead outside of Jinrai Kick follow-ups; notably can't benefit from Drive Rush like other overheads, but can be used in meaty setups (+4) to link afterwards; lifts Ken's leg hurtbox on frames 10-20, allowing it to dodge some low attacks | ||
| jugLimit = | |||
| notes = Ken's only overhead outside of Jinrai Kick | |||
}} | }} | ||
Line 2,110: | Line 2,176: | ||
| hitboxes = SF6_Ken_kk_hk_hitbox.png | | hitboxes = SF6_Ken_kk_hk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| dmgScaling = 20% Starter | |||
| startup = 11+10 | | startup = 11+10 | ||
| active = 4 | | active = 4 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 33 | |||
| guard = LH | |||
| cancel = SA | |||
| hitconfirm = 15 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| hitstun = 27 | | hitstun = 27 | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 10 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 10 | |||
| jugStart = | | atkRange = 1.83 (+Run) | ||
| jugIncrease = | | notes = Acts like a Normal Attack for Super canceling (including no extra damage scaling when canceled to SA3); puts airborne opponents into limited juggle state; can be spaced safely in neutral, or used as a frame trap out of 5HP~Run (allowing a link on counter-hit); extends a forward hurtbox during recovery | ||
| jugLimit = | |||
| notes = Acts like a Normal Attack for Super | |||
}} | }} | ||
Line 2,145: | Line 2,211: | ||
| damage = 500,450,250x3 (1700) | | damage = 500,450,250x3 (1700) | ||
| chip = 100x2,75x3 (425) | | chip = 100x2,75x3 (425) | ||
| startup = 11+ | | startup = 11+8 | ||
| active = 11 | | active = 11 | ||
| recovery = 33+15 land | | recovery = 33+15 land | ||
| | | total = 67 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| | | hitconfirm = 27 | ||
| | | hitAdv = KD +25 | ||
| blockAdv = {{sf6-adv|VM|-35(-36)}} | |||
| punishAdv = KD +25 | |||
| perfParryAdv = {{sf6-adv|VM|-57}} | | perfParryAdv = {{sf6-adv|VM|-57}} | ||
| blockstun = 24 total (23 crouch) | | blockstun = 24 total (23 crouch) | ||
| hitstop = | | hitstop = 10,10,3x3 | ||
| driveDmgBlk = 800x5 | | driveDmgBlk = 800x5 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 1000x2,500x3 | ||
| | | superGainHit = 400x2,200x3 (280x2,140x3) | ||
| superGainBlk = 200x2,100x3 (100x2,50x3) | |||
| | | invuln = 1-19 Air, 3-12 Projectile | ||
| | | airborne = 12-52 (FKD) | ||
| | | jugStart = 1x5 (2) | ||
| jugStart = | | jugIncrease = 1,1,0x3 | ||
| jugIncrease = | | jugLimit = 6,6,8x3 | ||
| jugLimit = | | atkRange = 1.75 (+Run, 1st) | ||
| notes = | | notes = Meterless only, does not vary by button strength; final hit whiffs vs. crouch block (1f worse advantage, 75 less chip dmg); cannot hit cross-up | ||
}} | }} | ||
Line 2,180: | Line 2,246: | ||
| damage = 200x4,400 (1200) | | damage = 200x4,400 (1200) | ||
| chip = 50x4,100 (300) | | chip = 50x4,100 (300) | ||
| dmgScaling = 15% Starter | |||
| startup = 11+13 | | startup = 11+13 | ||
| active = [2(2)3(2)]x4,2 | | active = [2(2)3(2)]x4,2(5)3 | ||
| recovery = | | recovery = 3+17 land | ||
| | | total = 78 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = {{sf6-adv|P|+3}}<br>(KD +43) | ||
| blockAdv = {{sf6-adv|VM|-9}} | |||
| punishAdv = {{sf6-adv|VP|+7}} | |||
| perfParryAdv = {{sf6-adv|VM|-28}} | | perfParryAdv = {{sf6-adv|VM|-28}} | ||
| hitstun = 69 total<br>(33 last hit) | | hitstun = 69 total<br>(33 last hit) | ||
| blockstun = 57 total<br>(21 last hit) | | blockstun = 57 total<br>(21 last hit) | ||
| hitstop = | | hitstop = 8x5 | ||
| driveDmgBlk = 1200x5 | | driveDmgBlk = 1200x5 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 700x4,800 | ||
| | | superGainHit = 200x4,500 (140x4,350) | ||
| superGainBlk = 100x4,250 (50x4,125) | |||
| | | airborne = 10-61 (FKD) | ||
| jugStart = 0x2,4 air | |||
| | | jugIncrease = 0x4,2 | ||
| jugStart = | | jugLimit = 1x5 | ||
| jugIncrease = | | atkRange = 2.04 (+Run, 1st) | ||
| jugLimit = | | notes = Meterless only, does not vary by button strength; alternates between forward/backward hits; backwards hitbox can pull opponent towards Ken from behind; CH/PC advantage carries through all hits, making it a great punish starter against very unsafe moves; leaves Ken at close range for a strike/throw mixup on grounded hits; () refers to knockdown advantage when canceled from 5MP~HP | ||
| notes = | |||
}} | }} | ||
Line 2,212: | Line 2,279: | ||
| images = SF6_Ken_kk_623k.png | | images = SF6_Ken_kk_623k.png | ||
| hitboxes = SF6_Ken_623kk_hitbox.png | | hitboxes = SF6_Ken_623kk_hitbox.png | ||
| damage = 700 | | damage = 500,700 | ||
| chip = 175 | | chip = 175 | ||
| dmgScaling = Combo (5% extra); both hits apply scaling | |||
| startup = 11+9(20) | | startup = 11+9(20) | ||
| active = 4(5)6 | | active = 4(5)6 | ||
| recovery = 9+15 land | | recovery = 9+15 land | ||
| total = 47 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+2{{sf6-adv|VP|(+4)}}}} | | hitAdv = {{sf6-adv|P|+2{{sf6-adv|VP|(+4)}}}} | ||
| blockAdv = {{sf6-adv|VM|-8(-6)}} | | blockAdv = {{sf6-adv|VM|-8(-6)}} | ||
| | | punishAdv = {{sf6-adv|VP|+6(+8)}} | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| hitstun = 30 | | hitstun = 30 | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 12,12 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000x2 (2000) | ||
| superGainHit = 600x2 (420x2) | |||
| | | superGainBlk = 300 (150) | ||
| | | airborne = 10-32 (FKD) | ||
| | | jugStart = 2,1 air | ||
| jugIncrease = 1,2 | |||
| jugStart = | | jugLimit = 3,10 | ||
| jugIncrease = | | atkRange = 3.25 (+Run, 1st grounded) | ||
| jugLimit = | | notes = Meterless only, does not vary by button strength; properties similar to 623KK (startup, hits twice in juggles, side switch, 2f better advantage vs. crouch); lower OTG bounce height than 623KK; functional startup vs. standing opponents is 11+20f | ||
| notes = | |||
}} | }} | ||
Line 2,247: | Line 2,315: | ||
| images = SF6_Ken_214214k.png | | images = SF6_Ken_214214k.png | ||
| hitboxes = SF6_Ken_214214k_hitbox.png | | hitboxes = SF6_Ken_214214k_hitbox.png | ||
| damage = 2000 | | damage = 2000 | ||
| chip = 500 | | chip = 500 | ||
| dmgScaling = 30% Minimum | |||
| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
| recovery = | | recovery = 41 | ||
| | | total = 50 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +9 | ||
| blockAdv = {{sf6-adv|VM|-24}} | |||
| punishAdv = KD +9 | |||
| perfParryAdv = {{sf6-adv|VM|-42}} | | perfParryAdv = {{sf6-adv|VM|-42}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 15 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = | | driveDmgHit = 5000 | ||
| | | superGainHit = -10000 | ||
| | | superGainBlk = -10000 | ||
| jugStart = | | invuln = 1-9 Strike/Throw | ||
| jugIncrease = | | armor = Break | ||
| jugLimit = | | jugStart = 30 | ||
| notes = | | jugIncrease = 30 | ||
| jugLimit = 99 | |||
| atkRange = 1.587 | |||
| notes = Switches sides with opponent on hit; Full Dmg distribution: 500,300x2,900 | |||
}} | }} | ||
Line 2,277: | Line 2,348: | ||
| name = Shippu Jinrai-kyaku | | name = Shippu Jinrai-kyaku | ||
| images = SF6_Ken_236236k.png | | images = SF6_Ken_236236k.png | ||
| hitboxes = SF6_Ken_236236k_hitbox.png | | hitboxes = SF6_Ken_236236k_hitbox.png, SF6_Ken_236236k_hitbox2.png, SF6_Ken_236236k_hitbox3.png | ||
| damage = 2800 | |||
| damage = | |||
| chip = 150x5 (750) | | chip = 150x5 (750) | ||
| dmgScaling = 40% Minimum | |||
| startup = 6 | | startup = 6 | ||
| active = 2(10)3(10)3(12)3(11)2 | | active = 2(10)3(10)3(12)3(11)2 | ||
| recovery = 32 | | recovery = 32 | ||
| | | total = 93 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +36 | | hitAdv = KD +36 | ||
| blockAdv = {{sf6-adv|VM|-19}} | | blockAdv = {{sf6-adv|VM|-19}} | ||
| | | punishAdv = KD +36 | ||
| perfParryAdv = {{sf6-adv|VM|-32}} | | perfParryAdv = {{sf6-adv|VM|-32}} | ||
| blockstun = 69 total | | blockstun = 69 total | ||
| hitstop = | | hitstop = 4x4,15,2x4,5 | ||
| driveDmgBlk = 1000x5 | | driveDmgBlk = 1000x5 | ||
| driveDmgHit = 1000x10 | | driveDmgHit = 1000x10 | ||
| | | superGainHit = -20000 | ||
| | | superGainBlk = -20000 | ||
| jugStart = | | armor = Break | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 99 | ||
| atkRange = 3.631 (1.979) | |||
| notes = Fast startup and good range, making it good for punishes and juggle combos; Full Dmg distribution: 300x4,200x5,600 | |||
}} | }} | ||
Line 2,308: | Line 2,381: | ||
| name = Shinryu Reppa | | name = Shinryu Reppa | ||
| images = SF6_Ken_236236p.png | | images = SF6_Ken_236236p.png | ||
| hitboxes = SF6_Ken_236236p_hitbox.png | | hitboxes = SF6_Ken_236236p_hitbox.png, SF6_Ken_236236p_hitbox2.png | ||
| damage = 4000 (1800~2400) | | damage = 4000 (1800~2400) | ||
| chip = | | chip = 1200(1000) | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 7 | | startup = 7 | ||
| active = 3(1)6(16)13 | | active = 3(1)6(16)13 | ||
| recovery = 30+15 land | | recovery = 30+15 land | ||
| | | total = 90 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = HKD +15 | ||
| blockAdv = {{sf6-adv|VM|-30(-33)}} | |||
| punishAdv = HKD +15 | |||
| perfParryAdv = {{sf6-adv|VM|-56}} | | perfParryAdv = {{sf6-adv|VM|-56}} | ||
| blockstun = 54 total (51 crouch) | | blockstun = 54 total (51 crouch) | ||
| hitstop = | | hitstop = 2,5x4 / 5x7,15 | ||
| driveDmgBlk = | | driveDmgBlk = 4000,1750x4 | ||
| driveDmgHit = 15000(1000x7,3000) | | driveDmgHit = 15000(1000x7,3000) | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| jugStart = | | invuln = 1-18 Full | ||
| jugIncrease = | | armor = Break | ||
| jugLimit = | | airborne = 10-27, 35-75 (FKD) | ||
| notes = | | jugStart = [1] | ||
| jugIncrease = [0] | |||
| jugLimit = 99 [99] | |||
| atkRange = 1.131 (1st) | |||
| notes = 1st hit leads to full animation (non-cinematic damage varies based on juggle height, and allows a follow-up juggle); 2 hits whiff on crouch block (reduced chip, slightly worse advantage); cinematic time regenerates ~2 Drive bars for Ken | |||
}} | }} | ||
===== 236236P(CA) ===== | ====== 236236P (CA) ====== | ||
{{FrameData-SF6 | chara = Ken | moveId = ken_236236p(ca) | moveType = super | {{FrameData-SF6 | chara = Ken | moveId = ken_236236p(ca) | moveType = super | ||
| input = 236236P | | input = 236236P | ||
Line 2,340: | Line 2,417: | ||
| images = SF6_Ken_236236p(ca).png | | images = SF6_Ken_236236p(ca).png | ||
| hitboxes = SF6_Ken_236236p(ca)_hitbox.png | | hitboxes = SF6_Ken_236236p(ca)_hitbox.png | ||
| damage = 4500 (2000~2600) | | damage = 4500 (2000~2600) | ||
| chip = | | chip = 1450(1250) | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 7 | | startup = 7 | ||
| active = 3(1)6(16)13 | | active = 3(1)6(16)13 | ||
| recovery = 30+15 land | | recovery = 30+15 land | ||
| | | total = 90 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = HKD +21 | ||
| blockAdv = {{sf6-adv|VM|-30(-33)}} | |||
| punishAdv = HKD +21 | |||
| perfParryAdv = {{sf6-adv|VM|-56}} | | perfParryAdv = {{sf6-adv|VM|-56}} | ||
| blockstun = 54 total (51 crouch) | | blockstun = 54 total (51 crouch) | ||
| hitstop = | | hitstop = 2,5x4 / 5x7,15 | ||
| driveDmgBlk = 4000, | | driveDmgBlk = 4000,3000x4 | ||
| driveDmgHit = 20000(1000x7,10000) | | driveDmgHit = 20000(1000x7,10000) | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| jugStart = | | invuln = 1-18 Full | ||
| jugIncrease = | | armor = Break | ||
| jugLimit = | | airborne = 10-27, 35-75 (FKD) | ||
| notes = | | jugStart = [1] | ||
| jugIncrease = [0] | |||
| jugLimit = 99 [99] | |||
| atkRange = 1.131 (1st) | |||
| notes = 1st hit leads to full animation (non-cinematic damage varies based on juggle height, and allows a follow-up juggle); 2 hits whiff on crouch block (reduced chip, slightly worse advantage); available at 25% HP or below; cinematic time regenerates ~2.1 Drive bars for Ken | |||
}} | }} | ||
== Taunts == | == Taunts == | ||
Line 2,377: | Line 2,457: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 96 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Bring it!" | | notes = "Bring it!" | ||
}} | }} | ||
Line 2,394: | Line 2,475: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 205 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "What's up, having second thoughts?" | | notes = "What's up, having second thoughts?" | ||
}} | }} | ||
Line 2,411: | Line 2,493: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 215 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Now's not the time for jokes." | | notes = "Now's not the time for jokes." | ||
}} | }} |
Latest revision as of 19:02, 22 March 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
nj.HK
Command Normals
Ken has no command normals.
Target Combos
5MP~HP
5MK~MK
5MK~MK~HK
Throws
LPLK
4LPLK
Drive Moves
HPHK
Ken
ken_hphk
|
|||||
---|---|---|---|---|---|
HPHK Flame Strike
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.470 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Ken
ken_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Lightning Crack (Block)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.578 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Ken
ken_6hphk_recovery
|
|||||
---|---|---|---|---|---|
6HPHK Lightning Crack (Recovery)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.578 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Ken
ken_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Ken
ken_mpmk_66_pdr
|
|||||
---|---|---|---|---|---|
MPMK~66 Parry Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.745 (min/throw), 2.449 (min/block), 3.721 (max/final DR frame) |
Ken
ken_mpmk_66_drc
|
|||||
---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Hadoken
236LP
236MP
Ken
ken_236mp
|
|||||
---|---|---|---|---|---|
236MP Hadoken
|
|||||
File:SF6 Ken 236mp.png File:SF6 Ken 236mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | - | 35 | 33 | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
49 | 2500 | [2000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.07 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+1 | -25 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -9 | ||||
Notes | |||||
1-hit projectile; puts airborne opponents into limited juggle state |
236HP
Ken
ken_236hp
|
|||||
---|---|---|---|---|---|
236HP Hadoken
|
|||||
File:SF6 Ken 236hp.png File:SF6 Ken 236hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | - | 37 | 33 | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
49 | 2500 | [2000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.08 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
-1 | -27 | ||||
Hit Advantage | Block Advantage | ||||
-5 | -11 | ||||
Notes | |||||
1-hit projectile; puts airborne opponents into limited juggle state |
236PP
Shoryuken
623LP
623MP
Ken
ken_623mp
|
|||||
---|---|---|---|---|---|
623MP Shoryuken
|
|||||
File:SF6 Ken 623mp.png File:SF6 Ken 623mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700,600 (1300) | 175,150 (325) | 20% Starter | LH | SA3 | 18 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 10 | 28+12 land | - | 22 total | 10,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
55 | 2000x2 | [5000] | 2000x2 | 500x2 (350x2) | 250x2 (125x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Air | - | 8-43 (FKD) | 1 | 1 | 3,4 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 0.93 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +33 | -48 | ||||
Hit Advantage | Block Advantage | ||||
KD +33 | -28 | ||||
Notes | |||||
Good anti-air; cannot hit cross-up |
623HP
Ken
ken_623hp
|
|||||
---|---|---|---|---|---|
623HP Shoryuken
|
|||||
File:SF6 Ken 623hp.png File:SF6 Ken 623hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800,300x2 (1400) | 200,75x2 (350) | 20% Starter | LH | SA3 | 14 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 10 | 35+15 land | - | 24 total (22 crouch) | 12,6,6 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
66 | 1400x3 | [5000] | 2000,1000x2 | 400x3 (280x3) | 200x3 (100x3) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Air, 5-11 Projectile | - | 9-51 (FKD) | 1x3 | 1,0,0 | 6,8,8 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.326 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +25 | -58 | ||||
Hit Advantage | Block Advantage | ||||
KD +25 | -36(-38) | ||||
Notes | |||||
Good anti-air; 3rd hit whiffs vs. crouch block (2f worse advantage, 75 less chip dmg); cannot hit cross-up |
623PP
Tatsumaki Senpukyaku
214LK
214MK
Ken
ken_214mk
|
|||||
---|---|---|---|---|---|
214MK Tatsumaki Senpu-kyaku
|
|||||
File:SF6 Ken 214mk.png File:SF6 Ken 214mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450x2 (900) | 112x2 (224) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 2(13)2 | 11+20 land | - | 36 total (21) | 10,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
61 | 2500x2 | [2500x2] | 1000x2 | 500x2 (350x2) | 250x2 (125x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 8-41 (FKD) | 1,1 | 1,1 | 1,1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.98 (1.94) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +44(+32) | -31 | ||||
Hit Advantage | Block Advantage | ||||
KD +44(+32) | -12 | ||||
Notes | |||||
Better KD Adv. if first hit connects; both hits connect on crouching opponents; cannot hit cross-up |
214HK
Ken
ken_214hk
|
|||||
---|---|---|---|---|---|
214HK Tatsumaki Senpu-kyaku
|
|||||
File:SF6 Ken 214hk.png File:SF6 Ken 214hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x2,400 (1000) | 75x2,100 (250) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 2(13)2(13)2 | 14+17 land | - | 51 total (36/21) | 8,8,15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
78 | 2000x3 | [1700x2,1600] | 1000x2,2000 | 300x2,600 (210x2,420) | 150x2,300 (75x2,150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 10-61 (FKD) | 0,0,2 | 0,0,2 | 1,1,1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 4.935 (2.30) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +36 (-34 cr) | -31 | ||||
Hit Advantage | Block Advantage | ||||
KD +36 (-38 cr) | -12 (-42 cr) | ||||
Notes | |||||
2nd and 3rd hits whiff on crouching opponents (unsafe on crouching hit or block); same knockdown advantage regardless of which hit initially connects; cannot hit cross-up |
214KK
Air Tatsumaki Senpukyaku
j.214K
j.214KK
Ken
ken_j214kk
|
|||||
---|---|---|---|---|---|
j.214KK Aerial Tatsumaki Senpu-kyaku
|
|||||
![]() File:SF6 Ken j214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900(700) each | 225(175) | 30% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 2(1)2(2)2(2)2(3)2 | 14(21) land | 25 front / 20 back | 15 | 9 front / 8 back |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 3000 | [5000] | -20000 | 1000[600] (700[420]) | 500[300] (250[150]) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 1,1 | 1,1 | 15,15 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.10 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+9(+14) | -18(13) | ||||
Hit Advantage | Block Advantage | ||||
+5 (+10) Front 0 (+5) Back |
-5(0) | ||||
Notes | |||||
Forward jump only; 7f extra landing recovery on whiff; can hit twice vs. airborne opponents; can hit cross-up (deals 5f less hitstun, 200 less damage); Ken is in a crouching state from 4th landing recovery frame onward |
Dragonlash Kick
623LK
623MK
Ken
ken_623mk
|
|||||
---|---|---|---|---|---|
623MK Dragonlash Kick
|
|||||
File:SF6 Ken 623mk.png File:SF6 Ken 623mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100 | 275 | 30% Starter; Combo (3 hits) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23(25) | 5 | 5+20 land | 31 | 20 | 12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
52 | 3000 | [5000] | 3000 | 1200 (840) | 600 (300) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 14-32 (FKD) | 3 | 1 | 8 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.092 (3.24) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7(+8) | -26 | ||||
Hit Advantage | Block Advantage | ||||
+3(+4) | -8(-7) | ||||
Notes | |||||
Can dodge lows until frame 37; first 2 active frames only hit airborne, causing spike knockdown on hit or OTG bounce on Punish Counter; 1f better hit/block advantage vs. crouching opponents; cannot hit cross-up |
623HK
Ken
ken_623hk
|
|||||
---|---|---|---|---|---|
623HK Dragonlash Kick
|
|||||
File:SF6 Ken 623hk.png File:SF6 Ken 623hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 300 | 30% Starter; Combo (3 hits) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28(30) | 5 | 5+16 land | 27 | 25 | 12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
53 | 3000 | [5000] | 2000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 19-37 (FKD) | 3 | 1 | 8 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.254 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7(+8) | -22 | ||||
Hit Advantage | Block Advantage | ||||
+3(+4) | +1(+2) | ||||
Notes | |||||
Can dodge lows until frame 40; first 2 active frames only hit airborne, causing spike knockdown on hit or OTG bounce on Punish Counter; 1f better hit/block advantage vs. crouching opponents; cannot hit cross-up |
623KK
Jinrai Kick
236LK
236MK
Ken
ken_236mk
|
|||||
---|---|---|---|---|---|
236MK Jinrai Kick
|
|||||
File:SF6 Ken 236mk.png File:SF6 Ken 236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 14 SA / 29 follow-up |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 3 | 24 | 29 | 20 | 10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
42 | 3000 | [5000] | 2000 | 550 (385) | 275 (137) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | 1 | 4 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.851 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+6 | -25 | ||||
Hit Advantage | Block Advantage | ||||
+2 | -7 | ||||
Notes | |||||
Follow-up can be delayed up to 2f if input as late as possible (affecting frame trap and juggle opportunities); best starter for frame trapping into 6LK follow-up; follow-ups can also be input on whiff |
236HK
Ken
ken_236hk
|
|||||
---|---|---|---|---|---|
236HK Jinrai Kick
|
|||||
File:SF6 Ken 236hk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | - | LH | SA3 | 14 SA / 27 follow-up |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
25 | 3 | 19 | - | 20 | 10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46 | 4000 | [5000] | 3000 | 550 (385) | 275 (137) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 4 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.221 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +42 | -20 | ||||
Hit Advantage | Block Advantage | ||||
KD +42 | -2 | ||||
Notes | |||||
Puts opponents into limited juggle state; follow-up can be delayed up to 5f if input as late as possible (affecting frame trap and juggle opportunities); follow-ups can also be input on whiff; good approach tool that doesn't extend a hurtbox until active |
236K~6LK
236K~6MK
236K~6HK
OD Jinrai Kick
236KK
Ken
ken_236kk
|
|||||
---|---|---|---|---|---|
236KK Jinrai Kick
|
|||||
![]() File:SF6 Ken 236kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA2 SA3 | 17 SA / 25 follow-up |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 2 | 25 | 24 | 21 | 10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
40 | 3000 | [5000] | -20000 | 400 (280) | 200 (100) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.851 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
0 | -26 | ||||
Hit Advantage | Block Advantage | ||||
-4 | -7 | ||||
Notes | |||||
Follow-up can be delayed up to 6f if input as late as possible (affecting frame trap and juggle opportunities); follow-ups can also be input on whiff |
236KK~6LK
Ken
ken_236kk_6lk
|
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236KK~6LK Kazekama Shin Kick
|
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![]() File:SF6 Ken 236kk 6lk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | 125 | - | L | SA2 SA3 | 14 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 3 | 20 | 26 | 18 | 10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
28 | 3000 | [5000] | - | 400 (280) | 200 (100) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 6 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.08 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7 | -21 | ||||
Hit Advantage | Block Advantage | ||||
+3 | -5 | ||||
Notes | |||||
Follow-up can be input on hit/block/whiff; +7 Punish Counter only possible if first hit whiffs; always a true blockstring even if delayed |
236KK~6MK
236KK~6HK
Ken
ken_236kk_6hk
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236KK~6HK Senka Snap Kick
|
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![]() File:SF6 Ken 236kk 6hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | SA2 SA3 | 22 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 4 | 20 | - | 20 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
33 | 7000 | [7000] | - | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 6 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.31 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +37 | -22 | ||||
Hit Advantage | Block Advantage | ||||
KD +37 | -4 (-18) | ||||
Notes | |||||
Follow-up can be input on hit/block/whiff; whiffs on crouching opponents (-18 vs. crouch block); true blockstring vs. stand block, can be delayed to create up to 3f gap |
236KK~6LK~6K
236KK~6MK~6K
236KK~6HK~6K
Quick Dash
KK
KK~LK
KK~MK
KK~HK
KK~623P
KK~214K
KK~623K
Super Arts
214214K
236236K
236236P
236236P (CA)
Ken
ken_236236p(ca)
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236236P Shinryu Reppa (CA)
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![]() File:SF6 Ken 236236p(ca) hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 (2000~2600) | 1450(1250) | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 3(1)6(16)13 | 30+15 land | - | 54 total (51 crouch) | 2,5x4 / 5x7,15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
90 | 4000,3000x4 | 20000(1000x7,10000) | - | -30000 | -30000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-18 Full | Break | 10-27, 35-75 (FKD) | [1] | [0] | 99 [99] |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.131 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +21 | -56 | ||||
Hit Advantage | Block Advantage | ||||
HKD +21 | -30(-33) | ||||
Notes | |||||
1st hit leads to full animation (non-cinematic damage varies based on juggle height, and allows a follow-up juggle); 2 hits whiff on crouch block (reduced chip, slightly worse advantage); available at 25% HP or below; cinematic time regenerates ~2.1 Drive bars for Ken |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK