< Street Fighter 6 | JP
(→j.LPLK) |
(→6HK) |
||
(83 intermediate revisions by 3 users not shown) | |||
Line 8: | Line 8: | ||
| icon = SF6 JP Face.png | | icon = SF6 JP Face.png | ||
| hp = 10000 | | hp = 10000 | ||
| fwdWalkSpd = | | throwRange = 0.8 | ||
| bwdWalkSpd = | | throwHurtbox = 0.33 | ||
| fwdWalkSpd = 0.037 | |||
| bwdWalkSpd = 0.025 | |||
| fwdDashSpd = 22 | | fwdDashSpd = 22 | ||
| bwdDashSpd = 23 | | bwdDashSpd = 23 | ||
| fwdDashDist = | | fwdDashDist = 1.454 | ||
| bwdDashDist = | | bwdDashDist = 1.003 | ||
| | | jumpSpd = 4+38+3 | ||
| | | jumpApex = 2.115 | ||
| fwdJumpDist = 1.90 | |||
| fwdJumpDist = | | bwdJumpDist = 1.52 | ||
| bwdJumpDist = | | dRushMin = 0.525 | ||
| | | dRushBlock = 1.857 | ||
| | | dRushMax = 3.628 | ||
| | |||
}} | }} | ||
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All possible move variables | All possible move variables | ||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | ||
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns) | |||
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better) | |||
| input = (move input in Numpad notation) | | input = (move input in Numpad notation) | ||
| name = (Official move name) | | name = (Official move name) | ||
| images = (PNG filename of move image) | | images = (PNG filename of move image) | ||
| hitboxes = (PNG filename of hitbox image) | | hitboxes = (PNG filename of hitbox image) | ||
| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | |||
| damage = (Attack's damage value for each hit) | |||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | | chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | ||
| dmgScaling = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move) | |||
| startup = (Startup frames, including the first active frame) | | startup = (Startup frames, including the first active frame) | ||
| active = (Total number of active frames, separated per hit | | active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | ||
| recovery = (Recovery frames after active frames end | | recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | ||
| total = (Total frame count of the move) | |||
| | |||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | | guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | ||
| cancel = (Move's cancel ability; | | cancel = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N) | ||
| | | hitconfirm = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | ||
| hitstun = (Number of frames | | hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | ||
| blockstun = (Number of frames | | blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | ||
| hitstop = (Number of frames | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets) | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a follow-up attack is possible) | ||
| | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a follow-up attack is possible) | ||
| | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
| | | hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | ||
| | | blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | ||
| | | hitstop = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when attack is blocked) | |||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets) | |||
| driveGain = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar) | |||
| superGainHit = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| superGainBlk = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| invuln = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter) | |||
| armor = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property) | |||
| airborne = (Any airborne frames of the attack; list FKD for Forced Knockdown state) | |||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | | jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | ||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | | jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| notes = (Additional details about the move | | projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | ||
| atkRange = (Range for certain attacks, generally normals/throws/DI; moves with extra horizontal movement listed as MaxRange(MinRange), e.g. Slides or 2-hit moves) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | |||
---> | ---> | ||
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| hitboxes = SF6_JP_5lp_hitbox.png | | hitboxes = SF6_JP_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 20% Starter | |||
| startup = 6 | | startup = 6 | ||
| active = 3 | | active = 3 | ||
| recovery = 10 | | recovery = 10 | ||
| | | total = 18 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Chn Sp SA | ||
| | | hitconfirm = 13 | ||
| | | hitAdv = {{sf6-adv|VP|+4}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|M|-2}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-11}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|E|0}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 17 | |||
| blockstun = 11 | |||
| hitstop = 9 | |||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.22 | ||
| jugIncrease = | | notes = Chains into 5LP/2LP/2LK; DR cancel is delayed until after 2nd active frame | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 21 | | recovery = 21 | ||
| | | total = 35 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| | | hitAdv = {{sf6-adv|P|+1}} | ||
| | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|M|-2}} | ||
| blockstun = | | hitstun = 25 | ||
| hitstop = | | blockstun = 18 | ||
| hitstop = 11 | |||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [6000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 500 (250) | ||
| | | superGainBlk = 350 (125) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.90 | ||
| jugIncrease = | | notes = Long-range poke with great hitbox priority; susceptible to Drive Impact due to lack of cancelability | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
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| hitboxes = SF6_JP_5hp_hitbox.png | | hitboxes = SF6_JP_5hp_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| dmgScaling = 20% Starter | |||
| startup = 12 | | startup = 12 | ||
| active = 2 | | active = 2 | ||
| recovery = 22 | | recovery = 22 | ||
| | | total = 35 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| | | hitconfirm = 16 (PC 23) | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|M|-3}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+25 Stagger}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+17}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+11}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 27 | |||
| blockstun = 21 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 4 | |||
| jugLimit = 4 | |||
| jugStart = | | atkRange = 1.58 | ||
| jugIncrease = | | notes = JP's main combo/juggle/punish tool (essentially a cancelable version of 5MP with less range); Punish Counter allows a 1-bar Drive Rush follow-up, or a cancel into 214PP with enough frame advantage to link 2MP afterwards; has juggle potential even without Drive Rush; puts airborne opponents into a limited juggle state; has a large hurtbox extension 1f before active that is vulnerable to projectiles; hurtbox is extended horizontally during all active and recovery frames for easier whiff punishability | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
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| hitboxes = SF6_JP_5lk_hitbox.png | | hitboxes = SF6_JP_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 20% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 11 | | recovery = 11 | ||
| | | total = 18 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| | | hitconfirm = 13 | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|M|-2}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-12}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|P|+1}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 17 | |||
| blockstun = 12 | |||
| hitstop = 9 | |||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.12 | ||
| jugIncrease = | | notes = DR cancel is delayed until after 2nd active frame | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 19 | | recovery = 19 | ||
| | | total = 29 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| | | hitconfirm = 15 | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|M|-3}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+13}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+7}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 25 | |||
| blockstun = 19 | |||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (250) | ||
| | | superGainBlk = 350 (125) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.47 | ||
| jugIncrease = | | notes = Cancelable poke and combo tool; special/DR cancel is delayed until after active frames | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
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| active = 4 | | active = 4 | ||
| recovery = 17 | | recovery = 17 | ||
| | | total = 32 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = TC | ||
| | | hitconfirm = 18 TC | ||
| | | hitAdv = {{sf6-adv|VP|+7}} | ||
| | | blockAdv = {{sf6-adv|P|+2}} | ||
| | | punishAdv = {{sf6-adv|VP|+11}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| hitstun = | | afterDRHit = {{sf6-adv|VP|+11}} | ||
| blockstun = | | afterDRBlk = {{sf6-adv|VP|+6}} | ||
| hitstop = | | hitstun = 28 | ||
| blockstun = 23 | |||
| hitstop = 13 | |||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| | | invuln = 9-15 Air (Head), 12-17 Air (Leg) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 1.62 | ||
| jugLimit = | | notes = Useful anti-air and combo/pressure starter with a confirmable Target Combo follow-up; whiffs on crouching opponents from farther away unless they extend a vertical hurtbox; pushback on block keeps JP out of throw range even after Drive Rush | ||
| notes = | |||
}} | }} | ||
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| hitboxes = SF6_JP_2lp_hitbox.png | | hitboxes = SF6_JP_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 20% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
| recovery = 11 | | recovery = 11 | ||
| | | total = 16 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Chn Sp SA | ||
| | | hitconfirm = 12 | ||
| | | hitAdv = {{sf6-adv|VP|+4}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|M|-1}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-11}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|P|+1}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 17 | |||
| blockstun = 12 | |||
| hitstop = 9 | |||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.07 | ||
| jugIncrease = | | notes = Chains into 5LP/2LP/2LK; JP's only 4f normal, making it an important defensive option; DR cancel is delayed until after 2nd active frame; topmost hurtbox on frames 1-5 is vulnerable only to aerial attacks, preventing its use as an anti-air | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
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| active = 4 | | active = 4 | ||
| recovery = 14 | | recovery = 14 | ||
| | | total = 24 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| | | hitconfirm = 16 | ||
| | | hitAdv = {{sf6-adv|VP|+6}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|M|-2}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+10}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-16}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+11}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|P|+3}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+10}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 24 | |||
| blockstun = 16 | |||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (250) | ||
| | | superGainBlk = 350 (125) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.22 | ||
| jugIncrease = | | notes = Good poke and combo/buffer tool; special/DR cancel is delayed until after active frames; has an extended hurtbox on whiff until the end of recovery; topmost hurtbox on frames 1-10 is vulnerable only to aerial attacks, preventing its use as an anti-air | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
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| active = 6 | | active = 6 | ||
| recovery = 20 | | recovery = 20 | ||
| | | total = 34 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| | | hitconfirm = 20 | ||
| | | hitAdv = {{sf6-adv|P|+1}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|VM|-6}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+17}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+10}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| afterDRBlk = {{sf6-adv|P|-2}} | |||
| hitstun = 27 | |||
| blockstun = 20 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 4 | |||
| jugLimit = 6 | |||
| jugStart = | | atkRange = 0.87 | ||
| jugIncrease = | | notes = Solid anti-air but cannot hit cross-up; arm hurtbox is anti-air invuln on active frames 2-6; very short horizontal range; fastest of JP's heavy normals, making it useful in some Drive Rush combo routes; high juggle potential even without Drive Rush | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
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| hitboxes = SF6_JP_2lk_hitbox.png | | hitboxes = SF6_JP_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = 20% Starter | |||
| startup = 6 | | startup = 6 | ||
| active = 2 | | active = 2 | ||
| recovery = 10 | | recovery = 10 | ||
| | | total = 17 | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = Chn | ||
| | | hitAdv = {{sf6-adv|P|+2}} | ||
| | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-10}} | ||
| | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| blockstun = | | hitstun = 14 | ||
| hitstop = | | blockstun = 10 | ||
| hitstop = 9 | |||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.19 | ||
| jugIncrease = | | notes = Chains into 5LP/2LP/2LK | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 17 | | recovery = 17 | ||
| | | total = 28 | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = - | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|+1}} | ||
| blockstun = | | hitstun = 23 | ||
| hitstop = | | blockstun = 17 | ||
| hitstop = 11 | |||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 500 (250) | ||
| | | superGainBlk = 350 (125) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.74 | ||
| jugIncrease = | | notes = Long range low poke that moves JP forward; after Drive Rush or Punish Counter, can confirm into 2MP; has an extended hurtbox on whiff until the end of recovery | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 475: | Line 487: | ||
| active = 3 | | active = 3 | ||
| recovery = 21 | | recovery = 21 | ||
| total = 33 | |||
| guard = L | |||
| cancel = - | |||
| hitAdv = HKD +27 | | hitAdv = HKD +27 | ||
| blockAdv = -6 | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = HKD +48 | ||
| | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| | | afterDRHit = HKD +27 | ||
| | | afterDRBlk = {{sf6-adv|M|-2}} | ||
| | | blockstun = 18 | ||
| | | hitstop = 13 | ||
| | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 6 | |||
| jugLimit = 6 | |||
| jugStart = | | atkRange = 1.38 | ||
| jugIncrease = | | notes = Short ranged sweep with good hitbox priority; very difficult for most characters to punish if well spaced; has juggle potential even without Drive Rush (no longer a Hard Knockdown if juggled into) | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 509: | Line 519: | ||
| damage = 300 | | damage = 300 | ||
| startup = 5 | | startup = 5 | ||
| active = | | active = 10 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| hitstun = | | hitAdv = {{sf6-adv|VP|+8(+9)}} | ||
| blockstun = | | blockAdv = {{sf6-adv|VP|+4(+5)}} | ||
| hitstop = | | punishAdv = {{sf6-adv|VP|+12(+13)}} | ||
| perfParryAdv = {{sf6-adv|M|-3(-2)}} | |||
| hitstun = 13 | |||
| blockstun = 9 | |||
| hitstop = 9 | |||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.10 | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 540: | Line 551: | ||
| damage = 700 | | damage = 700 | ||
| startup = 12 | | startup = 12 | ||
| active = | | active = 3 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| hitstun = | | hitAdv = {{sf6-adv|VP|+12(+13)}} | ||
| blockstun = | | blockAdv = {{sf6-adv|VP|+8(+9)}} | ||
| hitstop = | | punishAdv = {{sf6-adv|VP|+16(+17)}} | ||
| perfParryAdv = {{sf6-adv|M|-3(-2)}} | |||
| hitstun = 17 | |||
| blockstun = 13 | |||
| hitstop = 11 | |||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (250) | ||
| | | superGainBlk = 350 (125) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.84 | ||
| jugIncrease = | | notes = Very long horizontal range; extends a large hurtbox 2f before active that makes it easily counterpoked out of the air | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 573: | Line 585: | ||
| active = 5 | | active = 5 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| hitstun = | | hitAdv = {{sf6-adv|VP|+9(+15)}} | ||
| blockstun = | | blockAdv = {{sf6-adv|VP|+5(+11)}} | ||
| hitstop = | | punishAdv = {{sf6-adv|VP|+13(+19)}} | ||
| perfParryAdv = {{sf6-adv|VM|-8}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | |||
| blockstun = 15 | |||
| hitstop = 13 | |||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 0.79 | ||
| jugIncrease = | | notes = Causes spike knockdown vs. airborne opponents on Counter-hit/Punish Counter; good downwards hitbox priority | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 604: | Line 617: | ||
| active = 8 | | active = 8 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| hitstun = | | hitAdv = {{sf6-adv|VP|+4(+10)}} | ||
| blockstun = | | blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+7)}} | ||
| hitstop = | | punishAdv = {{sf6-adv|VP|+8(+14)}} | ||
| perfParryAdv = {{sf6-adv|VM|-8}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 14 | |||
| blockstun = 11 | |||
| hitstop = 9 | |||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.05 | ||
| jugIncrease = | | notes = Cross-up; can be used as a fuzzy instant overhead (requires perfect safe jump timing) | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 635: | Line 649: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| hitstun = | | hitAdv = {{sf6-adv|VP|+9(+13)}} | ||
| blockstun = | | blockAdv = {{sf6-adv|VP|+5(+9)}} | ||
| hitstop = | | punishAdv = {{sf6-adv|VP|+13(+17)}} | ||
| perfParryAdv = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 17 | |||
| blockstun = 13 | |||
| hitstop = 11 | |||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (250) | ||
| | | superGainBlk = 350 (125) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 3 | |||
| jugStart = | | atkRange = 1.20 | ||
| jugIncrease = | | notes = Puts airborne opponents into a limited juggle state (similar to j.MP for most characters); useful for air-to-airs and juggles; shifts JP's hurtbox upward during startup | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 666: | Line 681: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| hitstun = | | hitAdv = {{sf6-adv|VP|+9(+15)}} | ||
| blockstun = | | blockAdv = {{sf6-adv|VP|+5(+11)}} | ||
| hitstop = | | punishAdv = {{sf6-adv|VP|+13(+19)}} | ||
| perfParryAdv = {{sf6-adv|VM|-8}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | |||
| blockstun = 15 | |||
| hitstop = 13 | |||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.24 | ||
| jugIncrease = | | notes = JP's best overall jump-in tool with decent hitbox priority; extends a hurtbox 1f before active, making it susceptible to being counterpoked out of the air | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 691: | Line 707: | ||
{{FrameData-SF6 | chara = JP | moveId = jp_4mp | moveType = ground_normal | {{FrameData-SF6 | chara = JP | moveId = jp_4mp | moveType = ground_normal | ||
| input = 4MP | | input = 4MP | ||
| name = | | name = Grom Strelka 1 | ||
| images = SF6_JP_4mp.png | | images = SF6_JP_4mp.png | ||
| hitboxes = SF6_JP_4mp_hitbox.png | | hitboxes = SF6_JP_4mp_hitbox.png | ||
Line 698: | Line 714: | ||
| active = 3 | | active = 3 | ||
| recovery = 16 | | recovery = 16 | ||
| | | total = 26 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA TC | ||
| | | hitconfirm = 17 (23 TC) | ||
| | | hitAdv = {{sf6-adv|VP|+5}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|M|-1}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+14}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+8}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 24 | |||
| blockstun = 18 | |||
| hitstop = 13 | |||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 400 (280) | ||
| | | superGainBlk = 200 (100) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.15 | ||
| jugIncrease = | | notes = Cancelable to Grom Strelka Target Combo with a very lenient hitconfirm window (1f blockstring gap if canceled into TC) | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 734: | Line 751: | ||
| active = 2 | | active = 2 | ||
| recovery = 19 | | recovery = 19 | ||
| | | total = 42 | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|+1}} | ||
| blockstun = | | hitstun = 24 | ||
| hitstop = | | blockstun = 18 | ||
| hitstop = 11 | |||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [5000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (250) | ||
| | | superGainBlk = 350 (125) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.50 | ||
| jugIncrease = | | notes = Safe overhead that can link into 2LP with a meaty connect, or 2MP with a Drive Rush or Punish Counter | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 770: | Line 785: | ||
| active = 3 | | active = 3 | ||
| recovery = 31 | | recovery = 31 | ||
| total = 49 | |||
| guard = L | |||
| cancel = - | |||
| hitAdv = HKD +17 | | hitAdv = HKD +17 | ||
| blockAdv = -14 | | blockAdv = {{sf6-adv|VM|-14}} | ||
| | | punishAdv = HKD +39 | ||
| | | perfParryAdv = {{sf6-adv|VM|-32}} | ||
| | | afterDRHit = HKD +17 | ||
| | | afterDRBlk = {{sf6-adv|VM|-10}} | ||
| | | blockstun = 20 | ||
| | | hitstop = 13 | ||
| | |||
| | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 20 | |||
| jugLimit = 20 | |||
| jugStart = | | atkRange = 2.414 | ||
| jugIncrease = | | notes = Long range advancing sweep; can be difficult to punish if well spaced; high juggle potential even without Drive Rush; no longer a Hard Knockdown if juggled into | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 804: | Line 816: | ||
| damage = 300,600 | | damage = 300,600 | ||
| startup = 11 | | startup = 11 | ||
| active = | | active = 2,4 | ||
| recovery = 24 | | recovery = 24 | ||
| hitAdv = | | total = 40 | ||
| blockAdv = -5 | | guard = LH | ||
| | | cancel = Sp SA (2nd) | ||
| | | hitconfirm = 34 | ||
| | | hitAdv = KD +38 | ||
| | | blockAdv = {{sf6-adv|VM|-5(-8)}} | ||
| DRcancelHit = | | punishAdv = KD +38 | ||
| DRcancelBlk = | | perfParryAdv = {{sf6-adv|VM|-28}} | ||
| | | DRcancelHit = KD +55 | ||
| | | DRcancelBlk = {{sf6-adv|VP|+12}} | ||
| blockstun = | | afterDRHit = KD +38 | ||
| hitstop = | | afterDRBlk = {{sf6-adv|M|-1}}{{sf6-adv|VM|(-4)}} | ||
| driveDmgBlk = | | blockstun = 25(22) | ||
| driveDmgHit = [] | | hitstop = 13,13 | ||
| | | driveDmgBlk = 2500x2 | ||
| | | driveDmgHit = [5000x2] | ||
| | | driveGain = 1250x2 | ||
| | | superGainHit = 500x2 (250x2) | ||
| superGainBlk = 350x2 (125x2) | |||
| invuln = 8-16 Air (Head/Leg) | |||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 0,1 | ||
| jugLimit = | | jugLimit = 1,1 | ||
| notes = | | atkRange = 1.86 (1.56) | ||
| notes = Solid anti-air (but a little slow and cannot hit cross-up); launches opponent into limited juggle state; 1st hit forces stand on hit; 2nd hit whiffs on crouching opponents for 3f worse advantage on crouch block; only 2nd hit is cancelable, so JP cannot make himself safe on a crouch blocking opponent (but if 6HK hits and the 2nd hit whiffs, the cancel can still come out); useful in many Drive Rush juggle routes; special/DR cancel is delayed until after 4th active frame (2nd active frame of 2nd hit) | |||
}} | }} | ||
Line 836: | Line 849: | ||
{{FrameData-SF6 | chara = JP | moveId = jp_4mp_mp | moveType = ground_normal | {{FrameData-SF6 | chara = JP | moveId = jp_4mp_mp | moveType = ground_normal | ||
| input = 4MP~MP | | input = 4MP~MP | ||
| name = Grom Strelka | | name = Grom Strelka 2 | ||
| images = SF6_JP_4mp_mp.png | | images = SF6_JP_4mp_mp.png | ||
| hitboxes = SF6_JP_4mp_mp_hitbox.png | | hitboxes = SF6_JP_4mp_mp_hitbox.png | ||
| damage = 500 | | damage = 500 | ||
| dmgScaling = Combo (2 hits) | |||
| startup = 10 | | startup = 10 | ||
| active = 3 | | active = 3 | ||
| recovery = 20 | | recovery = 20 | ||
| | | total = 32 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| | | hitconfirm = 46(15) | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|VM|-6}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+16}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+7}} | ||
| hitstop = | | hitstun = 26 | ||
| driveDmgBlk = | | blockstun = 17 | ||
| driveDmgHit = [] | | hitstop = 11 | ||
| | | driveDmgBlk = 2000 | ||
| | | driveDmgHit = [3000] | ||
| | | driveGain = 800 | ||
| superGainHit = 400 (280) | |||
| superGainBlk = 200 (100) | |||
| jugStart = 1 | |||
| jugStart = | | jugIncrease = 1 | ||
| jugIncrease = | | jugLimit = 0 | ||
| jugLimit = | | notes = Cancelable combo tool that can be hitconfirmed from 4MP; 1f gap between hits on block | ||
| notes = | |||
}} | }} | ||
Line 875: | Line 887: | ||
| images = SF6_JP_5hk_hp.png | | images = SF6_JP_5hk_hp.png | ||
| hitboxes = SF6_JP_5hk_hp_hitbox.png | | hitboxes = SF6_JP_5hk_hp_hitbox.png | ||
| damage = | | damage = 500 | ||
| startup = | | startup = 20 | ||
| active = 3 | | active = 3 | ||
| recovery = 20 | | recovery = 20 | ||
| | | total = 42 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA TC | ||
| | | hitconfirm = 51-54(18) / 54-57(21) TC | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|M|-3}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+15}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+9}} | ||
| hitstop = | | hitstun = 26 | ||
| driveDmgBlk = | | blockstun = 20 | ||
| driveDmgHit = [] | | hitstop = 13 | ||
| | | driveDmgBlk = 2500 | ||
| | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugStart = | | jugIncrease = 1 | ||
| jugIncrease = | | jugLimit = 0 | ||
| jugLimit = | | notes = True blockstring from 5HK (up to 1f gap on block if delayed to final cancel frame); safe on block and easily confirmed into a follow-up special or Drive Rush on hit; TC follow-ups cannot be comboed into unless the HP itself lands as a Counter-hit/Punish Counter; special/DR cancel is delayed until after 2nd active frame | ||
| notes = | |||
}} | }} | ||
Line 911: | Line 921: | ||
| images = SF6_JP_5hk_hp_hp.png | | images = SF6_JP_5hk_hp_hp.png | ||
| hitboxes = SF6_JP_5hk_hp_hp_hitbox.png | | hitboxes = SF6_JP_5hk_hp_hp_hitbox.png | ||
| damage = | | damage = 1000 | ||
| startup = | | startup = 21 | ||
| active = | | active = 3 | ||
| recovery = 22 | | recovery = 22 | ||
| | | total = 45 | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| perfParryAdv = | | hitstun = 28 | ||
| hitstun = | | blockstun = 21 | ||
| blockstun = | | hitstop = 13 | ||
| hitstop = | | driveDmgBlk = 5000 | ||
| driveDmgBlk = | | driveDmgHit = [10000] | ||
| driveDmgHit = [] | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | notes = TC overhead ender; does not combo naturally from 5HK~HP; 8f blockstring gap makes it easily interruptible | ||
| notes = | |||
}} | }} | ||
Line 947: | Line 949: | ||
| images = SF6_JP_5hk_hp_hk.png | | images = SF6_JP_5hk_hp_hk.png | ||
| hitboxes = SF6_JP_5hk_hp_hk_hitbox.png | | hitboxes = SF6_JP_5hk_hp_hk_hitbox.png | ||
| damage = | | damage = 1000 | ||
| startup = | | startup = 21 | ||
| active = 3 | | active = 3 | ||
| recovery = 22 | | recovery = 22 | ||
| | | total = 45 | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = - | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| perfParryAdv = | | hitstun = 28 | ||
| hitstun = | | blockstun = 21 | ||
| blockstun = | | hitstop = 13 | ||
| hitstop = | | driveDmgBlk = 5000 | ||
| driveDmgBlk = | | driveDmgHit = [10000] | ||
| driveDmgHit = [] | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | notes = TC low ender; does not combo naturally from 5HK~HP; 8f blockstring gap makes it easily interruptible | ||
| notes = | |||
}} | }} | ||
Line 985: | Line 979: | ||
| images = SF6_JP_lplk.png | | images = SF6_JP_lplk.png | ||
| hitboxes = SF6_JP_lplk_hitbox.png | | hitboxes = SF6_JP_lplk_hitbox.png | ||
| damage = | | damage = 1200 (2040) | ||
| dmgScaling = 40% Starter; 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| | | total = 30 | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +24 | ||
| driveDmgHit = [] | | blockAdv = - | ||
| | | punishAdv = HKD +24 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| notes = | | superGainHit = 2000(1400) [4000(2800)] | ||
| jugStart = 2 | |||
| atkRange = 0.80 | |||
| notes = Can dash forward for a corner throw loop (+2 after dash), or walk for manual timing (making shimmy a more practical option); throws opponent almost full screen away; damage scaling is applied when juggling into SA2, Departure spike, or Amnesia projectiles | |||
}} | }} | ||
Line 1,007: | Line 1,004: | ||
| images = SF6_JP_4lplk.png | | images = SF6_JP_4lplk.png | ||
| hitboxes = SF6_JP_lplk_hitbox.png | | hitboxes = SF6_JP_lplk_hitbox.png | ||
| damage = | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| | | total = 30 | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +36 | ||
| driveDmgHit = [] | | blockAdv = - | ||
| | | punishAdv = HKD +36 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| notes = | | superGainHit = 2000(1400) [4000(2800)] | ||
| jugStart = 0 | |||
| atkRange = 0.80 | |||
| notes = Side switch; throws opponent almost full screen away; after throwing opponent into corner, can dash to become +14 (no true strike/throw oki without Drive Rush); opponent can be juggled into SA2, Departure spike, or Amnesia projectiles before damage is applied, in which case there is no additional damage scaling | |||
}} | }} | ||
Line 1,029: | Line 1,029: | ||
| images = SF6_JP_jlplk.png | | images = SF6_JP_jlplk.png | ||
| hitboxes = SF6_JP_jlplk_hitbox.png | | hitboxes = SF6_JP_jlplk_hitbox.png | ||
| damage = | | damage = 1200 (2040) | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = | | recovery = 3 land | ||
| | | total = - | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +32 | ||
| driveDmgHit = [] | | blockAdv = - | ||
| | | punishAdv = HKD +32 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| notes = | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = Side switch; can get oki if throwing opponent backwards into the corner; midscreen oki is very weak (better to set up Departure or throw a projectile) | |||
}} | }} | ||
Line 1,052: | Line 1,053: | ||
| images = SF6_JP_hphk.png | | images = SF6_JP_hphk.png | ||
| hitboxes = SF6_JP_hphk_hitbox.png | | hitboxes = SF6_JP_hphk_hitbox.png | ||
| damage = 800 | |||
| damage = | | chip = 200 | ||
| chip = | | dmgScaling = 20% Starter (Hit)<br>20% Multiplier (Block) | ||
| startup = | | startup = 26 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 35 | ||
| | | total = 62 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +35 / Wall Splat KD +65 | ||
| blockstun = | | blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | ||
| hitstop = | | punishAdv = Crumple (Standing +21, Juggle +46, HKD +104) | ||
| perfParryAdv = {{sf6-adv|VM|-35}} | |||
| blockstun = 34 | |||
| hitstop = 25 | |||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = 10000 [15000] | | driveDmgHit = 10000 [15000] | ||
| | | driveGain = -10000 | ||
| | | superGainHit = [3000(2100)] | ||
| jugStart = | | armor = 1-27 | ||
| jugIncrease = | | jugStart = 0 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | | jugLimit = 0 | ||
| atkRange = 2.535 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | |||
}} | }} | ||
Line 1,078: | Line 1,083: | ||
{{FrameData-SF6 | chara = JP | moveId = jp_6hphk | moveType = drive | {{FrameData-SF6 | chara = JP | moveId = jp_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Exilio | | name = Exilio (Block) | ||
| images = SF6_JP_6hphk.png | | images = SF6_JP_6hphk.png | ||
| hitboxes = SF6_JP_6hphk_hitbox.png | | hitboxes = SF6_JP_6hphk_hitbox.png | ||
| damage = 500 recoverable | | damage = 500 recoverable | ||
| chip = 125 recoverable | | chip = 125 recoverable | ||
| startup = 20 | | startup = 20 | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 26(31) | ||
| | | total = 48(53) | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 21 | |||
| hitstop = 20 | |||
| driveGain = -20000 | |||
| invuln = 1-22 Full | |||
| armor = Break | |||
| jugStart = 200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| atkRange = 1.622 | |||
| notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
{{FrameData-SF6 | chara = JP | moveId = jp_6hphk_recovery | moveType = drive | |||
| input = 6HPHK | |||
| name = Exilio (Recovery) | |||
| images = SF6_JP_6hphk.png | |||
| hitboxes = SF6_JP_6hphk_hitbox.png | |||
| damage = 500 recoverable | |||
| chip = 125 recoverable | |||
| startup = 18 | |||
| active = 3 | |||
| recovery = 26(31) | |||
| total = 46(51) | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = | | hitstop = 20 | ||
| | | driveGain = -20000 | ||
| | | invuln = 1-20 Full | ||
| jugStart = | | armor = Break | ||
| jugIncrease = | | jugStart = 200 | ||
| jugLimit = | | jugIncrease = 100 | ||
| notes = | | jugLimit = 1 | ||
| atkRange = 1.622 | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
Line 1,110: | Line 1,145: | ||
| images = SF6_JP_mpmk.png | | images = SF6_JP_mpmk.png | ||
| hitboxes = SF6_JP_mpmk_hitbox.png | | hitboxes = SF6_JP_mpmk_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 50% Multiplier (Perfect) | |||
| startup = 1 | | startup = 1 | ||
| active = | | active = 12 or until released | ||
| recovery = | | recovery = 33(1)(11) | ||
| | | total = 45(3) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = -5000,250~ | |||
| invuln = 6 Full (after Perfect Parry) | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. | |||
}} | |||
===== MPMK~66 ===== | |||
{{FrameData-SF6 | chara = JP | moveId = jp_mpmk_66_pdr | moveType = drive | |||
| input = MPMK~66 | |||
| name = Parry Drive Rush | |||
| images = SF6_JP_66.png | |||
| hitboxes = SF6_JP_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 3+8 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 26(48) | |||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = - | ||
| | | blockAdv = - | ||
| notes = See [[Street_Fighter_6/Gauges# | | driveGain = -10000 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.525 (min/throw), 1.857 (min/block), 3.628 (max/final DR frame) | |||
}} | }} | ||
{{FrameData-SF6 | chara = JP | moveId = jp_mpmk_66_drc | moveType = drive | |||
{{FrameData-SF6 | chara = JP | moveId = | | input = MPMK or 66 | ||
| input = 66 | | name = Drive Rush Cancel | ||
| name = Drive Rush | |||
| images = SF6_JP_66.png | | images = SF6_JP_66.png | ||
| hitboxes = SF6_JP_66_hitbox.png | | hitboxes = SF6_JP_66_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | dmgScaling = 15% Multiplier (Mid-Combo) | ||
| active = | | startup = 9 | ||
| recovery = | | active = - | ||
| recovery = 15(37) | |||
| total = 24(46) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -30000 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]] | |||
}} | }} | ||
== Special Moves == | == Special Moves == | ||
Line 1,155: | Line 1,208: | ||
| hitboxes = SF6_JP_22p_hitbox.png | | hitboxes = SF6_JP_22p_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = | | chip = 200 | ||
| startup = 22 | | startup = 22 | ||
| active = 10 | | active = 10 | ||
| recovery = 24 | | recovery = 24 | ||
| | | total = 55 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| | | hitconfirm = 17 | ||
| | | hitAdv = KD +44 | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = KD +44 | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| hitstop = | | blockstun = 32 | ||
| hitstop = 8 | |||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [3000] | ||
| | | driveGain = 1000 | ||
| superGainHit = 800 (560) | |||
| superGainBlk = 400 (200) | |||
| jugStart = 1 | |||
| | | jugIncrease = 6 | ||
| | | jugLimit = 26 | ||
| jugStart = | | notes = 1-hit projectile; button strength determines spike position (LP close, MP mid, HP far); spike appears from the ground and travels upward (takes 3f to reach max height); in the corner, all versions stop at the edge of the screen; puts opponent into limited juggle state on hit; useful tool for zoning, juggles, and block pressure (can be very plus on block with meaty timing) | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,190: | Line 1,239: | ||
| images = SF6_JP_22pp.png | | images = SF6_JP_22pp.png | ||
| hitboxes = SF6_JP_22PP_hitbox.png | | hitboxes = SF6_JP_22PP_hitbox.png | ||
| damage = 500x2 | |||
| damage = | | chip = 125x2 | ||
| chip = | | dmgScaling = 20% Starter | ||
| startup = 20 | | startup = 20 | ||
| active = | | active = 10,10 | ||
| recovery = 14 | | recovery = 14 | ||
| | | total = 53 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA2 SA3 | ||
| | | hitconfirm = 19 | ||
| | | hitAdv = KD +53(+50) | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|P|+3}} | ||
| | | punishAdv = KD +57(+50) | ||
| blockstun = | | perfParryAdv = {{sf6-adv|P|+3}}{{sf6-adv|VM|(-23)}} | ||
| hitstop = | | blockstun = 37(27) | ||
| driveDmgBlk = | | hitstop = 0,8 | ||
| driveDmgHit = [] | | driveDmgBlk = 1500x2 | ||
| | | driveDmgHit = [2500x2] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | |||
| jugStart = 1,1 | |||
| jugIncrease = 10,10 | |||
| jugStart = | | jugLimit = 10,20 | ||
| jugIncrease = | | notes = Spawns two separate 1-hit OD projectiles; spike position depends on button combination (LP+MP close, LP+HP mid, MP+HP far); each spike appears from the ground and travels upward (takes 3f to reach max height); in the corner, all versions stop at the edge of the screen; puts opponent into limited juggle state on hit; useful tool for zoning, juggles, and block pressure (can be very plus on block with meaty timing); frame advantage can increase slightly if the 2 spike hits are staggered; Punish Counter causes first spike to launch higher for increased KD Adv | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,229: | Line 1,274: | ||
| hitboxes = SF6_JP_236lp_hitbox1.png,F6_JP_236lp_hitbox2.png | | hitboxes = SF6_JP_236lp_hitbox1.png,F6_JP_236lp_hitbox2.png | ||
| damage = 300,700 | | damage = 300,700 | ||
| chip = | | chip = 75,175 | ||
| startup = 16 | | startup = 16 | ||
| active = 3,3 | | active = 3,3 | ||
| recovery = 28 | | recovery = 28 | ||
| | | total = 49 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 27(11 proj) | |||
| hitAdv = KD +38 | | hitAdv = KD +38 | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VM|-10}} | ||
| | | punishAdv = KD +38 | ||
| | | perfParryAdv = {{sf6-adv|VM|-32(-29)}} | ||
| | | blockstun = 24(21) | ||
| hitstop = 13,(8) | |||
| perfParryAdv = | |||
| | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = 1000,2500 | | driveDmgBlk = 1000,2500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000,3000] | ||
| | | driveGain = 500,1500 | ||
| | | superGainHit = 300,500 (210,350) | ||
| | | superGainBlk = 150,250 (75,125) | ||
| jugStart = 2,1 | |||
| jugIncrease = 1,1 | |||
| jugLimit = 1,50 | |||
| jugStart = | | atkRange = 1.56 (1st) | ||
| jugIncrease = | | notes = 1st hit is a strike hitbox that clashes with non-OD projectiles; 2nd hit is a 1-hit non-OD projectile (but can be Perfect Parried like a strike; together, both hits can nullify a 2-hit non-OD projectile; 2nd hit has more range than the 1st hit; puts opponents into limited juggle state on hit; cannot hit cross-up (behind JP); 8f hitstop when clashing with opponent's projectile; 2nd hit expands if the 1st hit connects (for combo consistency) | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,265: | Line 1,307: | ||
| hitboxes = SF6_JP_236mp_hitbox1.png,SF6_JP_236mp_hitbox2.png | | hitboxes = SF6_JP_236mp_hitbox1.png,SF6_JP_236mp_hitbox2.png | ||
| damage = 400,800 | | damage = 400,800 | ||
| chip = | | chip = 100,200 | ||
| startup = 20 | | startup = 20 | ||
| active = 3(1)3 | | active = 3(1)3 | ||
| recovery = 27 | | recovery = 27 | ||
| | | total = 53 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 30(13 proj) | |||
| hitAdv = KD +42 | | hitAdv = KD +42 | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = KD +42 | ||
| | | perfParryAdv = {{sf6-adv|VM|-32(-28)}} | ||
| | | blockstun = 26(22) | ||
| hitstop = 13,(8) | |||
| perfParryAdv = | |||
| | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = 1000,2500 | | driveDmgBlk = 1000,2500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000,3000] | ||
| | | driveGain = 500,1500 | ||
| | | superGainHit = 300,500 (210,350) | ||
| | | superGainBlk = 150,250 (75,125) | ||
| jugStart = 2,1 | |||
| jugIncrease = 1,1 | |||
| jugLimit = 1,50 | |||
| jugStart = | | atkRange = 1.66 (1st) | ||
| jugIncrease = | | notes = 1st hit is a strike hitbox that clashes with non-OD projectiles; 2nd hit is a 1-hit non-OD projectile (but can be Perfect Parried like a strike; together, both hits can nullify a 2-hit non-OD projectile; 2nd hit has more range than the 1st hit; puts opponents into limited juggle state on hit; in the corner, launched high enough to juggle into the first hit of SA1; cannot hit cross-up (behind JP); 8f hitstop when clashing with opponent's projectile; 2nd hit expands if the 1st hit connects (for combo consistency) | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,301: | Line 1,340: | ||
| hitboxes = SF6_JP_236hp_hitbox1.png,SF6_JP_236hp_hitbox2.png | | hitboxes = SF6_JP_236hp_hitbox1.png,SF6_JP_236hp_hitbox2.png | ||
| damage = 300,500 | | damage = 300,500 | ||
| chip = | | chip = 75,125 | ||
| startup = 28 | | startup = 28 | ||
| active = 3(9)3 | | active = 3(9)3 | ||
| recovery = 19 | | recovery = 19 | ||
| | | total = 61 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| | | hitconfirm = 31(6 proj) | ||
| | | hitAdv = KD +67(+87) | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VP|+4}} | ||
| | | punishAdv = KD +67(+87) | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-35(-23)}} | ||
| hitstop = | | blockstun = 36(26) | ||
| hitstop = 13,(8) | |||
| driveDmgBlk = 1000,2500 | | driveDmgBlk = 1000,2500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000,3000] | ||
| | | driveGain = 500,1500 | ||
| | | superGainHit = 300,500 (210,350) | ||
| | | superGainBlk = 150,250 (75,125) | ||
| jugStart = 1,3 | |||
| jugIncrease = 1,2 | |||
| jugLimit = 1,2 | |||
| jugStart = | | atkRange = 1.80 (1st) | ||
| jugIncrease = | | notes = 1st hit is a strike hitbox that clashes with non-OD projectiles; 2nd hit is a 1-hit non-OD projectile (but can be Perfect Parried like a strike); together, both hits can nullify a 2-hit non-OD projectile (though the large gap between hits makes this impractical); 2nd hit has more range than the 1st hit; causes a wall bounce on hit (limited juggle state); cannot hit cross-up (behind JP); direct SA3 cancel will not usually juggle; 8f hitstop when clashing with opponent's projectile; 1st hit has 3f extra recovery when Perfect Parried, allowing a Drive Impact punish (recovery is unchanged if the 2nd attack hits opponent); 2nd hit expands if the 1st hit connects (for combo consistency) | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,336: | Line 1,372: | ||
| images = SF6_JP_236pp.png | | images = SF6_JP_236pp.png | ||
| hitboxes = SF6_JP_236pp_hitbox1.png,SF6_JP_236pp_hitbox2.png | | hitboxes = SF6_JP_236pp_hitbox1.png,SF6_JP_236pp_hitbox2.png | ||
| damage = 600,400 | |||
| damage = | | chip = 150,100 | ||
| chip = | | startup = 19 | ||
| startup = | |||
| active = 3(6)3 | | active = 3(6)3 | ||
| recovery = 22 | | recovery = 22 | ||
| | | total = 52 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA2 SA3 (1st) | ||
| | | hitconfirm = 17 (1st) | ||
| | | hitAdv = KD +56(+72) | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|P|+2}} | ||
| | | punishAdv = KD +56(+72) | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-35(-26)}} | ||
| hitstop = | | blockstun = 36(27) | ||
| hitstop = 13,(8) | |||
| driveDmgBlk = 1000,2500 | | driveDmgBlk = 1000,2500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000,3000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 300,500 (210,350) | ||
| superGainBlk = 150,250 (75,125) | |||
| jugStart = 1,3 | |||
| jugIncrease = 1,2 | |||
| | | jugLimit = 1,2 | ||
| jugStart = | | atkRange = 1.80 (1st) | ||
| jugIncrease = | | notes = 1st hit is a strike hitbox that clashes with OD projectiles; 2nd hit is a 1-hit OD projectile (but can be Perfect Parried like a strike); together, both hits can nullify a 2-hit OD projectile; 2nd hit has more range than the 1st hit; causes a wall bounce on hit (limited juggle state); cannot hit cross-up (behind JP); SA3 cancel will whiff at point blank (but works consistently after canceling normals into 236PP); 8f hitstop when clashing with opponent's projectile; 1st hit has 3f extra recovery when Perfect Parried, allowing a Drive Impact punish (recovery is unchanged if the 2nd attack hits opponent); 2nd hit expands if the 1st hit connects (for combo consistency) | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
=== Departure === | === Departure === | ||
===== | ===== 214P ===== | ||
{{FrameData-SF6 | chara = JP | moveId = | {{FrameData-SF6 | chara = JP | moveId = jp_214p | moveType = special | ||
| input = | | input = 214P | ||
| name = Departure | | name = Departure | ||
| images = | | images = SF6_JP_214p.png | ||
| hitboxes = | | hitboxes = SF6_JP_214p_hitbox.png | ||
| damage = | | damage = 800 | ||
| chip = | | chip = 200 | ||
| startup = | | startup = 50+100 | ||
| active = | | active = [10] | ||
| recovery = 50 total | | recovery = 50 total | ||
| | | total = 50 | ||
| guard = LH | |||
| cancel = - | |||
| guard = | | hitAdv = KD ~ | ||
| cancel = | | blockAdv = - | ||
| | | punishAdv = KD ~ | ||
| blockstun = 31 | |||
| | | hitstop = 13 | ||
| | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [3000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 0 | |||
| jugIncrease = 0 / 1 | |||
| jugLimit = 50 | |||
| jugStart = | | notes = Spawns a portal in the air according to button strength (LP close, MP mid, HP far); while the portal is active, JP cannot use 214P command grab; portal disappears if JP is hit or thrown; can manually input 214LP/MP or 214HP follow-up while portal is active; if no follow-up is input, the portal automatically spawns a 1-hit spike projectile toward the opponent 100f after JP recovers (150f total startup); spike puts opponents into a free juggle state; the automatic spike activation allows for strong mixups, as JP is free to move while it occurs (unlike 214P~214HP version where he snaps his fingers); cannot spawn another portal until the first has disappeared; Juggle Increase value becomes 1 when connecting mid-combo against opponent in a Free Juggle state (ensures that opponent will have Juggle Count 1 after the spike connects) | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,482: | Line 1,436: | ||
| images = SF6_JP_214pp.png | | images = SF6_JP_214pp.png | ||
| hitboxes = SF6_JP_214pp_hitbox.png | | hitboxes = SF6_JP_214pp_hitbox.png | ||
| damage = 500x2 | |||
| damage = | | chip = 125x2 | ||
| chip = | | startup = 40+70 | ||
| startup = | | active = [10(20)10] | ||
| active = | |||
| recovery = 40 total | | recovery = 40 total | ||
| | | total = 40 | ||
| guard = LH | |||
| cancel = - | |||
| guard = | | hitAdv = KD ~ | ||
| cancel = | | blockAdv = - | ||
| | | punishAdv = KD ~ | ||
| blockstun = 31 each | |||
| | | hitstop = 13 each | ||
| | | driveDmgBlk = 1500x2 | ||
| blockstun = | | driveDmgHit = [5000] | ||
| hitstop = | | driveGain = -20000 | ||
| driveDmgBlk = | | superGainHit = 400x2 (280x2) | ||
| driveDmgHit = [] | | superGainBlk = 200x2 (100x2) | ||
| | | jugStart = 0,0 | ||
| | | jugIncrease = 0,0 / 1,1 | ||
| | | jugLimit = 50,50 | ||
| notes = Spawns 2 portals in the air according to button strengths used (LP close, MP mid, HP far); while the portals are active, JP cannot use 214P command grab; portals disappear if JP is hit or thrown; can manually input 214LP/MP or 214HP follow-up while portals are active; if no follow-up is input, each portal automatically spawns a 1-hit OD spike projectile (starting with the closest portal) angled toward the opponent 70f after JP recovers (110f total startup); spikes put opponents into a free juggle state; the automatic spike activation allows for strong mixups, as JP is free to move while it occurs (unlike 214PP~214HP version where he snaps his fingers); cannot spawn another portal until both have disappeared; Juggle Increase value becomes 1 when connecting mid-combo against opponent in a Free Juggle state (ensures that opponent will have Juggle Count 1 after the spikes connect) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,521: | Line 1,468: | ||
| hitboxes = SF6_JP_214p_214lp_mp_hitbox.png | | hitboxes = SF6_JP_214p_214lp_mp_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 6 | ||
| active = | | active = [20] | ||
| recovery = | | recovery = 16+3 land | ||
| | | total = 44 | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | invuln = 6-25 Full | ||
| | | airborne = 26-41 (FKD) | ||
| notes = Fully invincible while off-screen; Punish Counter state while airborne; teleports to portal location and causes portal to disappear (after OD Departure, LP version goes to close portal while MP version goes to far portal); JP can act in the air on frames 31-41; JP always faces the opponent after reappearing; if no air attack is used, JP has 1 punishable landing frame, then can block on the next 2 landing frames | |||
| notes = | |||
}} | }} | ||
Line 1,543: | Line 1,490: | ||
| hitboxes = SF6_JP_214p_214hp_hitbox.png | | hitboxes = SF6_JP_214p_214hp_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = | | chip = 200 | ||
| startup = | | dmgScaling = 20% Starter | ||
| active = | | startup = 19(21) | ||
| active = [10] | |||
| recovery = 21 | | recovery = 21 | ||
| | | total = 40 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = | | cancel = - | ||
| hitAdv = KD +58(+60) | |||
| | | blockAdv = {{sf6-adv|VP|+9(+11)}} | ||
| | | punishAdv = KD +58(+60) | ||
| | | perfParryAdv = {{sf6-adv|VM|-9(-11)}} | ||
| perfParryAdv = | | blockstun = 31 | ||
| | | hitstop = 13 | ||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [3000] | ||
| | | driveGain = 1000 | ||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 0 | |||
| | | jugIncrease = 0 / 1 | ||
| | | jugLimit = 50 | ||
| jugStart = | | notes = Spawns a 1-hit projectile spike from the active portal; spike is angled downward toward the opponent; 1st active frame only hits airborne or tall standing characters; 2nd active frame reaches regular-size standing characters; 3rd active frame reaches all crouching characters; useful tool for zoning, juggles, chip damage, and oki; puts opponent into free juggle state on hit; opponent builds 50% extra Drive meter when parrying the spike; Juggle Increase value becomes 1 when connecting mid-combo against opponent in a Free Juggle state (ensures that opponent will have Juggle Count 1 after the spike connects) | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
===== 214PP~214HP ===== | |||
{{FrameData-SF6 | chara = JP | moveId = jp_214pp_214hp | moveType = special | |||
| input = 214PP~214HP | |||
| name = OD Departure: Shadow | |||
| images = SF6_JP_214pp_214hp.png | |||
| hitboxes = SF6_JP_214pp_214hp_hitbox.png | |||
| damage = 500x2 | |||
| chip = 125x2 | |||
| dmgScaling = 20% Starter | |||
| startup = 19(21) | |||
| active = [10(20)10] | |||
| recovery = 21 | |||
| total = 40 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +92 | |||
| blockAdv = {{sf6-adv|VP|+39(+40)}} | |||
| punishAdv = KD +92 | |||
| perfParryAdv = {{sf6-adv|VP|+20}} | |||
| blockstun = 31 each | |||
| hitstop = 13 each | |||
| driveDmgBlk = 1500x2 | |||
| driveDmgHit = [5000] | |||
| driveGain = -20000 | |||
| superGainHit = 400x2 (280x2) | |||
| superGainBlk = 200x2 (100x2) | |||
| jugStart = 0,0 | |||
| jugIncrease = 0,0 / 1,1 | |||
| jugLimit = 50,50 | |||
| notes = Spawns 2 separate OD projectile spikes beginning from the closest portal; spikes are angled downward toward the opponent; for each spike, 1st active frame only hits airborne or tall standing characters; 2nd active frame reaches regular-size standing characters; 3rd active frame reaches all crouching characters; useful tool for zoning, juggles, chip damage, and oki; puts opponent into free juggle state on hit; opponent builds 40% extra Drive meter when parrying the spikes; Juggle Increase value becomes 1 when connecting mid-combo against opponent in a Free Juggle state (ensures that opponent will have Juggle Count 1 after the spikes connect) | |||
}} | |||
=== Torbalan === | === Torbalan === | ||
Line 1,581: | Line 1,555: | ||
| hitboxes = SF6_JP_236lk_hitbox.png | | hitboxes = SF6_JP_236lk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = | | chip = 200 | ||
| startup = | | startup = 14+8 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 50 total | ||
| | | total = 50 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| | | hitconfirm = 20 | ||
| | | hitAdv = KD +42~ | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-6~}} | ||
| | | punishAdv = KD +42~ | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-18~}} | ||
| hitstop = | | blockstun = 23 | ||
| hitstop = 8 | |||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [3000] | ||
| | | driveGain = 1000 | ||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| jugStart = 1 | |||
| | | jugIncrease = 1 | ||
| | | jugLimit = 10 | ||
| jugStart = | | projSpeed = 0.13 | ||
| jugIncrease = | | notes = Spawns a "ghost" that travels toward opponent and clashes with 1-hit non-OD projectiles; upon reaching the opponent, begins an 8f projectile attack; if the opponent moves forward quickly, it is possible to dodge the projectile entire since it is not active while traveling; from longer range, total startup increases and grants better frame advantage; cannot be used while SA2 is active; projectile speed decelerates by 0.01/frame when in proximity of opponent | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,617: | Line 1,588: | ||
| hitboxes = SF6_JP_236mk_hitbox.png | | hitboxes = SF6_JP_236mk_hitbox.png | ||
| damage = 1000 | | damage = 1000 | ||
| chip = | | chip = 250 | ||
| startup = | | startup = 14+12 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 50 total | ||
| total = 50 | |||
| | |||
| guard = H | | guard = H | ||
| cancel = | | cancel = SA3 | ||
| | | hitconfirm = 16* | ||
| | | hitAdv = {{sf6-adv|VP|+6~}} | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-8~}} | ||
| hitstun = | | punishAdv = {{sf6-adv|VP|+10~}} | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-14~}} | ||
| hitstop = | | hitstun = 31 | ||
| blockstun = 17 | |||
| hitstop = 6 | |||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [3000] | ||
| | | driveGain = 1000 | ||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| jugStart = 1 air | |||
| | | jugIncrease = 1 | ||
| | | jugLimit = 10 | ||
| jugStart = | | projSpeed = 0.13 | ||
| jugIncrease = | | notes = Spawns a "ghost" that travels toward opponent and clashes with 1-hit non-OD projectiles; upon reaching the opponent, begins an 12f overhead projectile attack; if the opponent moves forward quickly, it is possible to dodge the projectile entire since it is not active while traveling; from longer range, total startup increases and grants better frame advantage; cannot be used while SA2 is active; cancel into SA3 won't combo at close range without CH/PC; projectile speed decelerates by 0.01/frame when in proximity of opponent | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,653: | Line 1,622: | ||
| hitboxes = SF6_JP_236hk_hitbox.png | | hitboxes = SF6_JP_236hk_hitbox.png | ||
| damage = 1000 | | damage = 1000 | ||
| chip = | | chip = 250 | ||
| startup = | | startup = 14+12 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 50 total | ||
| total = 50 | |||
| | |||
| guard = L | | guard = L | ||
| cancel = | | cancel = SA3 | ||
| | | hitconfirm = 16* | ||
| | | hitAdv = {{sf6-adv|VP|+6~}} | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-8~}} | ||
| hitstun = | | punishAdv = {{sf6-adv|VP|+10~}} | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-14~}} | ||
| hitstop = | | hitstun = 31 | ||
| blockstun = 17 | |||
| hitstop = 6 | |||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [3000] | ||
| | | driveGain = 1000 | ||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| jugStart = 1 air | |||
| | | jugIncrease = 1 | ||
| | | jugLimit = 10 | ||
| jugStart = | | projSpeed = 0.13 | ||
| jugIncrease = | | notes = Spawns a "ghost" that travels toward opponent and clashes with 1-hit non-OD projectiles; upon reaching the opponent, begins an 12f low-hitting projectile attack; if the opponent moves forward quickly, it is possible to dodge the projectile entire since it is not active while traveling; from longer range, total startup increases and grants better frame advantage; cannot be used while SA2 is active; cancel into SA3 won't combo at close range without CH/PC; projectile speed decelerates by 0.01/frame when in proximity of opponent | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,688: | Line 1,655: | ||
| images = SF6_JP_236kk.png | | images = SF6_JP_236kk.png | ||
| hitboxes = SF6_JP_236kk_hitbox1.png,SF6_JP_236kk_hitbox2.png | | hitboxes = SF6_JP_236kk_hitbox1.png,SF6_JP_236kk_hitbox2.png | ||
| | | damage = 400x2 | ||
| | | dmgScaling = 20% Starter | ||
| chip = | | chip = 100x2 | ||
| startup = 22 | | startup = 22 | ||
| active = ( | | active = 6(14)6 | ||
| recovery = | | recovery = 50 total | ||
| | | total = 50 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA2 SA3 (1st) | ||
| | | hitconfirm = 10 (1st, close) | ||
| | | hitAdv = KD +66~ | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VP|+25~}} | ||
| | | punishAdv = KD +66~ | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-18}}{{sf6-adv|VP|(+13)}} | ||
| hitstop = | | blockstun = 54 total | ||
| driveDmgBlk = | | hitstop = 13,13 | ||
| driveDmgHit = [] | | driveDmgBlk = 2500x2 | ||
| | | driveDmgHit = [2500x2] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 400x2 (280x2) | ||
| superGainBlk = 200x2 (100x2) | |||
| jugStart = 1,6 | |||
| jugIncrease = 1,6 | |||
| jugStart = | | jugLimit = 10,11 | ||
| jugIncrease = | | projSpeed = 0.13 | ||
| jugLimit = | | notes = Spawns a "ghost" that travels toward opponent and clashes with 2-hit OD projectiles; upon reaching the opponent, begins an 8f OD projectile attack; SA2 cancel is a true blockstring or combo into the projectile attacks; if the opponent moves forward quickly, it is possible to dodge the projectile entire since it is not active while traveling; from longer range, total startup increases and grants better frame advantage; cannot be used while SA2 is active; if 1st hit is Perfect Parried, leaves a large gap where JP can be punished if close enough; projectile speed decelerates by 0.01/frame when in proximity of opponent | ||
| notes = | |||
}} | }} | ||
Line 1,729: | Line 1,693: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 34 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | notes = Great tool for baiting the opponent into whiffing Parry, jumping, or using anti-projectile attack | ||
}} | }} | ||
Line 1,743: | Line 1,706: | ||
| input = 214K | | input = 214K | ||
| name = Embrace | | name = Embrace | ||
| images = SF6_JP_214k.png | | images = SF6_JP_214k.png, SF6_JP_214k_2.png | ||
| hitboxes = SF6_JP_214k_hitbox.png | | hitboxes = SF6_JP_214k_hitbox.png | ||
| damage = 1800 | | damage = 1800 (2070) | ||
| startup = | | dmgScaling = 10% Immediate | ||
| startup = 26~ | |||
| active = 3 | | active = 3 | ||
| recovery = 44 | | recovery = 44 | ||
| | | total = 72 | ||
| hitAdv = | | guard = T | ||
| cancel = - | |||
| hitAdv = HKD +18 | |||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +18 | ||
| driveDmgHit = [10000] | |||
| driveGain = 2500 | |||
| driveDmgHit = [] | | superGainHit = 3000 (2100) | ||
| | | projSpeed = 0.13 | ||
| | | notes = 1-hit projectile command grab; clashes with non-OD projectiles; can be comboed into against grounded opponents; minimum 72f total animation; startup increases at long range due to projectile grab travel time; cannot be performed if SA2 or a Departure portal are active on the screen; projectile speed decelerates by 0.01/frame when in proximity of opponent | ||
| | |||
| notes = | |||
}} | }} | ||
Line 1,771: | Line 1,732: | ||
| images = SF6_JP_214kk.png | | images = SF6_JP_214kk.png | ||
| hitboxes = SF6_JP_214kk_hitbox.png | | hitboxes = SF6_JP_214kk_hitbox.png | ||
| | | damage = 2600 (2990) | ||
| | | dmgScaling = 10% Immediate | ||
| startup = | | startup = 26~ | ||
| active = 3 | | active = 3 | ||
| recovery = 44 | | recovery = 44 | ||
| | | total = 72 | ||
| hitAdv = | | guard = T | ||
| cancel = - | |||
| hitAdv = HKD +18 | |||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +18 | ||
| driveDmgHit = [10000] | |||
| driveGain = -20000 | |||
| superGainHit = 3000 (2100) | |||
| projSpeed = 0.13 | |||
| driveDmgHit = [] | | notes = 1-hit OD projectile command grab; clashes with OD projectiles (can destroy non-OD projectiles, allowing the throw to continue); can be comboed into against grounded opponents; minimum 72f total animation; startup increases at long range due to projectile grab travel time; cannot be performed if SA2 or a Departure portal are active on the screen; projectile speed decelerates by 0.01/frame when in proximity of opponent | ||
| | |||
| | |||
| | |||
| notes = | |||
}} | }} | ||
Line 1,801: | Line 1,757: | ||
| images = SF6_JP_22k.png | | images = SF6_JP_22k.png | ||
| hitboxes = SF6_JP_22k_hitbox.png | | hitboxes = SF6_JP_22k_hitbox.png | ||
| damage = | | damage = - | ||
| startup = 3 | | startup = 3 | ||
| active = 18 | | active = 18 | ||
| recovery = 35 | | recovery = 35(17) | ||
| | | total = 55 | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = 10000 | ||
| | | superGainHit = 2000 (0) | ||
| | | invuln = 3-20 Strike | ||
| notes = Counters strikes (but not projectiles or throws) on frames 3-20; JP is in a counter-hit state on frames 1-2, then a Punish Counter state until end of recovery; 17f recovery on a successful counter is fully invincible; resulting frame advantage depends on which move the opponent used (JP can be at frame disadvantage); successful counter places a bomb near the opponent that tracks their location; prevents the opponent from canceling their attack, similar to a Perfect Parry; cannot be input again until bomb detonates | |||
| notes = | |||
}} | }} | ||
===== 22K~Bomb ===== | ===== 22K~Bomb ===== | ||
{{FrameData-SF6 | chara = JP | moveId = jp_22k_bomb | moveType = special | {{FrameData-SF6 | chara = JP | moveId = jp_22k_bomb | moveType = special | ||
| input = 22K | | input = 22K (Bomb) | ||
| name = Amnesia | | name = Amnesia Bomb | ||
| images = SF6_JP_22k_bomb.png | | images = SF6_JP_22k_bomb.png | ||
| hitboxes = SF6_JP_22k_bomb_hitbox.png | | hitboxes = SF6_JP_22k_bomb_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = | | chip = 200 | ||
| startup = | | dmgScaling = 50% Starter; 60% Immediate | ||
| active = | | startup = 59 | ||
| recovery = | | active = 10 | ||
| | | recovery = - | ||
| total = - | |||
| guard = LH | |||
| guard = | | cancel = - | ||
| cancel = | | hitAdv = KD ~ | ||
| | | blockAdv = - | ||
| | | punishAdv = KD ~ | ||
| | | perfParryAdv = - | ||
| | | blockstun = 28 | ||
| blockstun = | | hitstop = (13) | ||
| hitstop = | |||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [3000] | ||
| | | driveGain = 1000 | ||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 0 | |||
| | | jugIncrease = 0 | ||
| | | jugLimit = 100 | ||
| jugStart = | | notes = Projectile hitbox; bomb tracks the opponent's location; before detonating, bomb destroys any non-Super projectile; bomb is destroyed if it interacts with Super projectile; bomb causes proximity guard, limiting the opponent's movement until it explodes; bomb detonates immediately if JP cancels a move into SA3 while active (preventing him from bypassing the damage scaling) | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,862: | Line 1,810: | ||
| images = SF6_JP_22kk.png | | images = SF6_JP_22kk.png | ||
| hitboxes = SF6_JP_22kk_hitbox.png | | hitboxes = SF6_JP_22kk_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = 1 | | startup = 1 | ||
| active = 20 | | active = 20 | ||
| recovery = 35 | | recovery = 35(17) | ||
| | | total = 55 | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 2000 (0) | ||
| | | invuln = 1-20 Strike/Throw | ||
| notes = Counters strikes and throws (but not projectiles) on frames 1-20; JP is in a Punish Counter state until end of recovery; 17f recovery on a successful counter is fully invincible; resulting frame advantage depends on which move the opponent used (JP can be at frame disadvantage); successful counter places 2 bombs near the opponent that track their location; prevents the opponent from canceling their attack, similar to a Perfect Parry; cannot be input again until both bombs detonate | |||
| notes = | |||
}} | }} | ||
===== 22KK~Bomb ===== | ===== 22KK~Bomb ===== | ||
{{FrameData-SF6 | chara = JP | moveId = jp_22kk_bomb | moveType = special | {{FrameData-SF6 | chara = JP | moveId = jp_22kk_bomb | moveType = special | ||
| input = 22KK | | input = 22KK (Bomb) | ||
| name = Amnesia | | name = Amnesia Bomb | ||
| images = SF6_JP_22kk.png | | images = SF6_JP_22kk.png | ||
| hitboxes = SF6_JP_22kk_hitbox.png | | hitboxes = SF6_JP_22kk_hitbox.png | ||
| damage = 600x2 | |||
| damage = | | chip = 150z2 | ||
| chip = | | dmgScaling = 50% Starter; 60% Immediate | ||
| startup = | | startup = 59 | ||
| active = | | active = 10(32)10 | ||
| recovery = | | recovery = - | ||
| | | total = - | ||
| guard = LH | |||
| cancel = - | |||
| guard = | | hitAdv = KD ~ | ||
| cancel = | | blockAdv = - | ||
| | | punishAdv = KD ~ | ||
| | | perfParryAdv = - | ||
| | | blockstun = 28 each | ||
| | | hitstop = (13) each | ||
| blockstun = | | driveDmgBlk = 1500x2 | ||
| hitstop = | | driveDmgHit = [5000] | ||
| driveDmgBlk = | | superGainHit = 600x2 (420x2) | ||
| driveDmgHit = [] | | superGainBlk = 300x2 (150x2) | ||
| | | jugStart = 0,0 | ||
| | | jugIncrease = 0,0 | ||
| jugLimit = 100,100 | |||
| notes = Projectile hitbox; bombs track the opponent's location; before detonating, bombs destroy any non-Super projectile; bombs are destroyed if they interact with Super projectile; bombs cause proximity guard, limiting the opponent's movement until they explode; bombs detonate immediately if JP cancels a move into SA3 while active (preventing him from bypassing the damage scaling); opponent builds 50% extra Drive meter from parrying the bombs | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,923: | Line 1,863: | ||
| images = SF6_JP_236236p.png | | images = SF6_JP_236236p.png | ||
| hitboxes = SF6_JP_236236p_hitbox1.png,SF6_JP_236236p_hitbox2.png | | hitboxes = SF6_JP_236236p_hitbox1.png,SF6_JP_236236p_hitbox2.png | ||
| damage = 400,1600 (2000) | |||
| damage = 400,1600 | | chip = 100,400 (500) | ||
| chip = | | dmgScaling = 30% Minimum | ||
| startup = 8 | | startup = 8 | ||
| active = | | active = 14,1~ | ||
| recovery = | | recovery = 62 | ||
| | | total = 84 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +22(+32) | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-33(-23)}} | ||
| | | punishAdv = KD +22(+32) | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-52(-42)}} | ||
| hitstop = | | blockstun = 44(30) | ||
| driveDmgBlk = | | hitstop = 16,(10) | ||
| driveDmgHit = | | driveDmgBlk = 2500 | ||
| | | driveDmgHit = 5000 | ||
| | | superGainHit = -10000 | ||
| jugStart = | | superGainBlk = -10000 | ||
| jugIncrease = | | invuln = 1-10 Strike/Throw | ||
| jugLimit = | | armor = Break | ||
| notes = | | jugStart = 10,100 | ||
| jugIncrease = 10,100 | |||
| jugLimit = 90,100 | |||
| projSpeed = 0.3 (2nd hit) | |||
| atkRange = 1.50 (1st) | |||
| notes = Super projectile hitbox; 1st hit (active frames 1-14) can be Perfect Parried like a strike; 2nd hit travels fullscreen; has high juggle potential, making it especially useful in combos where JP is close enough for the initial hit to connect; 8f hitstop when clashing with opponent's projectile | |||
}} | }} | ||
Line 1,955: | Line 1,898: | ||
| images = SF6_JP_214214p.png | | images = SF6_JP_214214p.png | ||
| hitboxes = SF6_JP_214214p_hitbox1.png,SF6_JP_214214p_hitbox2.png,SF6_JP_214214p_hitbox3.png,SF6_JP_214214p_hitbox4.png | | hitboxes = SF6_JP_214214p_hitbox1.png,SF6_JP_214214p_hitbox2.png,SF6_JP_214214p_hitbox3.png,SF6_JP_214214p_hitbox4.png | ||
| damage = 500x4 (2000) | |||
| damage = 500x4 | | chip = 75x4 (300) | ||
| chip = | | dmgScaling = 40% Minimum; 25% Starter (3rd hit); 25% Immediate | ||
| startup = | | startup = 1 | ||
| active = | | active = - | ||
| recovery = | | recovery = 12 | ||
| | | total = 13 | ||
| guard = LH,H,L,H | |||
| guard = LH, H, L, H | |||
| cancel = - | | cancel = - | ||
| | | hitAdv = - | ||
| | | blockAdv = - | ||
| hitstun = | | hitstun = 41 each | ||
| blockstun = | | blockstun = 20 each | ||
| hitstop = | | hitstop = (13) each | ||
| driveDmgBlk = 1000x4 | | driveDmgBlk = 1000x4 | ||
| driveDmgHit = | | driveDmgHit = 2500x4 | ||
| | | superGainHit = -20000 | ||
| | | superGainBlk = -20000 | ||
| jugStart = | | armor = Break (all) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1x4 | ||
| notes = | | jugLimit = 100x4 | ||
| notes = Spawns 4 separate 1-hit Super projectiles that track the opponent; starter scaling applies to 3rd attack in the combo; immediate scaling applies to the SA2 projectiles if comboed into; total startup for each hit of the sequence is 34f, 71f, 108f, 145f; leaves a 17f gap between each projectile on block; hitstun/blockstun values include the 13f hitstop inflicted on the defender | |||
}} | }} | ||
Line 1,987: | Line 1,929: | ||
| images = SF6_JP_236236k.png | | images = SF6_JP_236236k.png | ||
| hitboxes = SF6_JP_236236k_hitbox.png | | hitboxes = SF6_JP_236236k_hitbox.png | ||
| | | dmgScaling = 50% Minimum; 10% Immediate (Sp) | ||
| damage = 4000 | | damage = 4000 | ||
| chip = | | chip = 1000 | ||
| startup = 18 | | startup = 18 | ||
| active = 6 | | active = 6 | ||
| recovery = 62 | | recovery = 62 | ||
| | | total = 85 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = HKD +23 | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-50}} | ||
| | | punishAdv = HKD +23 | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-66}} | ||
| hitstop = | | blockstun = 18 | ||
| hitstop = 13 | |||
| driveDmgBlk = 7500 | | driveDmgBlk = 7500 | ||
| driveDmgHit = | | driveDmgHit = 15000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| | | invuln = 1-23 Full | ||
| | | armor = Break | ||
| jugLimit = | | jugLimit = 100 | ||
| notes = | | notes = Teleports to the opponent's location; extends a high combo-only hitbox but can still whiff if opponent is juggled too high; can be comboed into from anywhere on the screen; cinematic time regenerates ~1.8 Drive bars for JP; leaves opponent 3/4 screen away after cinematic | ||
}} | }} | ||
===== 236236K(CA) ===== | ====== 236236K (CA) ====== | ||
{{FrameData-SF6 | chara = JP | moveId = jp_236236k(ca) | moveType = super | {{FrameData-SF6 | chara = JP | moveId = jp_236236k(ca) | moveType = super | ||
| input = 236236K | | input = 236236K | ||
Line 2,019: | Line 1,960: | ||
| images = SF6_JP_236236k(ca).png | | images = SF6_JP_236236k(ca).png | ||
| hitboxes = SF6_JP_236236k(ca)_hitbox.png | | hitboxes = SF6_JP_236236k(ca)_hitbox.png | ||
| damage = 4500 | | damage = 4500 | ||
| chip = | | chip = 1250 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 18 | | startup = 18 | ||
| active = 6 | | active = 6 | ||
| recovery = 62 | | recovery = 62 | ||
| | | total = 85 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = HKD +44 | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-50}} | ||
| | | punishAdv = HKD +44 | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-66}} | ||
| hitstop = | | blockstun = 18 | ||
| hitstop = 13 | |||
| driveDmgBlk = 10000 | | driveDmgBlk = 10000 | ||
| driveDmgHit = | | driveDmgHit = 20000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| | | invuln = 1-23 Full | ||
| | | armor = Break | ||
| jugLimit = | | jugLimit = 100 | ||
| notes = | | notes = Teleports to the opponent's location; extends a high combo-only hitbox but can still whiff if opponent is juggled too high; can be comboed into from anywhere on the screen; available at 25% HP or below; cinematic time regenerates ~2.2 Drive bars for JP; leaves opponent fullscreen after cinematic with enough time to set up a Departure portal | ||
}} | }} | ||
== Taunts == | == Taunts == | ||
Line 2,057: | Line 1,996: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 220 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Is... something the matter?" | | notes = "Is... something the matter?" | ||
}} | }} | ||
Line 2,074: | Line 2,014: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 395 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Do you need to take a rest?" | | notes = "Do you need to take a rest?" | ||
}} | }} | ||
Line 2,091: | Line 2,032: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 202 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Is this fight not what you wanted?" | | notes = "Is this fight not what you wanted?" | ||
}} | }} |
Latest revision as of 11:59, 17 March 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
4MP
6MK
3HP
6HK
Target Combos
4MP~MP
5HK~HP
5HK~HP~HP
5HK~HP~HK
Throws
LPLK
4LPLK
j.LPLK
Drive Moves
HPHK
JP
jp_hphk
|
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HPHK Espada
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.535 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
JP
jp_6hphk
|
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---|---|---|---|---|---|
6HPHK Exilio (Block)
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 21 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.622 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
JP
jp_6hphk_recovery
|
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---|---|---|---|---|---|
6HPHK Exilio (Recovery)
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 21 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.622 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
JP
jp_mpmk
|
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---|---|---|---|---|---|
MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
JP
jp_mpmk_66_pdr
|
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---|---|---|---|---|---|
MPMK~66 Parry Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.525 (min/throw), 1.857 (min/block), 3.628 (max/final DR frame) |
JP
jp_mpmk_66_drc
|
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---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Triglav
22P
22PP
Stribog
236LP
236MP
JP
jp_236mp
|
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---|---|---|---|---|---|
236MP Stribog
|
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File:SF6 JP 236mp1.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,800 | 100,200 | - | LH | SA3 | 30(13 proj) |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3(1)3 | 27 | - | 26(22) | 13,(8) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
53 | 1000,2500 | [2000,3000] | 500,1500 | 300,500 (210,350) | 150,250 (75,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 2,1 | 1,1 | 1,50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.66 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +42 | -32(-28) | ||||
Hit Advantage | Block Advantage | ||||
KD +42 | -8 | ||||
Notes | |||||
1st hit is a strike hitbox that clashes with non-OD projectiles; 2nd hit is a 1-hit non-OD projectile (but can be Perfect Parried like a strike; together, both hits can nullify a 2-hit non-OD projectile; 2nd hit has more range than the 1st hit; puts opponents into limited juggle state on hit; in the corner, launched high enough to juggle into the first hit of SA1; cannot hit cross-up (behind JP); 8f hitstop when clashing with opponent's projectile; 2nd hit expands if the 1st hit connects (for combo consistency) |
236HP
JP
jp_236hp
|
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---|---|---|---|---|---|
236HP Stribog
|
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File:SF6 JP 236hp.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,500 | 75,125 | - | LH | SA3 | 31(6 proj) |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28 | 3(9)3 | 19 | - | 36(26) | 13,(8) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
61 | 1000,2500 | [2000,3000] | 500,1500 | 300,500 (210,350) | 150,250 (75,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,3 | 1,2 | 1,2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.80 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +67(+87) | -35(-23) | ||||
Hit Advantage | Block Advantage | ||||
KD +67(+87) | +4 | ||||
Notes | |||||
1st hit is a strike hitbox that clashes with non-OD projectiles; 2nd hit is a 1-hit non-OD projectile (but can be Perfect Parried like a strike); together, both hits can nullify a 2-hit non-OD projectile (though the large gap between hits makes this impractical); 2nd hit has more range than the 1st hit; causes a wall bounce on hit (limited juggle state); cannot hit cross-up (behind JP); direct SA3 cancel will not usually juggle; 8f hitstop when clashing with opponent's projectile; 1st hit has 3f extra recovery when Perfect Parried, allowing a Drive Impact punish (recovery is unchanged if the 2nd attack hits opponent); 2nd hit expands if the 1st hit connects (for combo consistency) |
236PP
Departure
214P
214PP
JP
jp_214pp
|
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---|---|---|---|---|---|
214PP Departure
|
|||||
File:SF6 JP 214pp.png File:SF6 JP 214pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500x2 | 125x2 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
40+70 | [10(20)10] | 40 total | - | 31 each | 13 each |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
40 | 1500x2 | [5000] | -20000 | 400x2 (280x2) | 200x2 (100x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0,0 | 0,0 / 1,1 | 50,50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD ~ | - | ||||
Hit Advantage | Block Advantage | ||||
KD ~ | - | ||||
Notes | |||||
Spawns 2 portals in the air according to button strengths used (LP close, MP mid, HP far); while the portals are active, JP cannot use 214P command grab; portals disappear if JP is hit or thrown; can manually input 214LP/MP or 214HP follow-up while portals are active; if no follow-up is input, each portal automatically spawns a 1-hit OD spike projectile (starting with the closest portal) angled toward the opponent 70f after JP recovers (110f total startup); spikes put opponents into a free juggle state; the automatic spike activation allows for strong mixups, as JP is free to move while it occurs (unlike 214PP~214HP version where he snaps his fingers); cannot spawn another portal until both have disappeared; Juggle Increase value becomes 1 when connecting mid-combo against opponent in a Free Juggle state (ensures that opponent will have Juggle Count 1 after the spikes connect) |
Departure: Window
214P~214LP/MP
JP
jp_214p_214lp_mp
|
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---|---|---|---|---|---|
214P~214LP/MP Departure: Window
|
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![]() File:SF6 JP 214p 214lp mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | [20] | 16+3 land | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
44 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-25 Full | - | 26-41 (FKD) | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Fully invincible while off-screen; Punish Counter state while airborne; teleports to portal location and causes portal to disappear (after OD Departure, LP version goes to close portal while MP version goes to far portal); JP can act in the air on frames 31-41; JP always faces the opponent after reappearing; if no air attack is used, JP has 1 punishable landing frame, then can block on the next 2 landing frames |
Departure: Shadow
214P~214HP
JP
jp_214p_214hp
|
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---|---|---|---|---|---|
214P~214HP Departure: Shadow
|
|||||
![]() File:SF6 JP 214p 214hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19(21) | [10] | 21 | - | 31 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
40 | 2500 | [3000] | 1000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 0 / 1 | 50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +58(+60) | -9(-11) | ||||
Hit Advantage | Block Advantage | ||||
KD +58(+60) | +9(+11) | ||||
Notes | |||||
Spawns a 1-hit projectile spike from the active portal; spike is angled downward toward the opponent; 1st active frame only hits airborne or tall standing characters; 2nd active frame reaches regular-size standing characters; 3rd active frame reaches all crouching characters; useful tool for zoning, juggles, chip damage, and oki; puts opponent into free juggle state on hit; opponent builds 50% extra Drive meter when parrying the spike; Juggle Increase value becomes 1 when connecting mid-combo against opponent in a Free Juggle state (ensures that opponent will have Juggle Count 1 after the spike connects) |
214PP~214HP
JP
jp_214pp_214hp
|
|||||
---|---|---|---|---|---|
214PP~214HP OD Departure: Shadow
|
|||||
File:SF6 JP 214pp 214hp.png File:SF6 JP 214pp 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500x2 | 125x2 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19(21) | [10(20)10] | 21 | - | 31 each | 13 each |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
40 | 1500x2 | [5000] | -20000 | 400x2 (280x2) | 200x2 (100x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0,0 | 0,0 / 1,1 | 50,50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +92 | +20 | ||||
Hit Advantage | Block Advantage | ||||
KD +92 | +39(+40) | ||||
Notes | |||||
Spawns 2 separate OD projectile spikes beginning from the closest portal; spikes are angled downward toward the opponent; for each spike, 1st active frame only hits airborne or tall standing characters; 2nd active frame reaches regular-size standing characters; 3rd active frame reaches all crouching characters; useful tool for zoning, juggles, chip damage, and oki; puts opponent into free juggle state on hit; opponent builds 40% extra Drive meter when parrying the spikes; Juggle Increase value becomes 1 when connecting mid-combo against opponent in a Free Juggle state (ensures that opponent will have Juggle Count 1 after the spikes connect) |
Torbalan
236LK
236MK
236HK
236KK
236[K]
JP
jp_236k_hold
|
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---|---|---|---|---|---|
236[K] Torbalan Feint
|
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![]() File:SF6 JP 236k hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
34 total | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
34 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Great tool for baiting the opponent into whiffing Parry, jumping, or using anti-projectile attack |
Embrace
214K
214KK
JP
jp_214kk
|
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214KK Embrace
|
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![]() File:SF6 JP 214kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2600 (2990) | - | 10% Immediate | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26~ | 3 | 44 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
72 | - | [10000] | -20000 | 3000 (2100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.13 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +18 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +18 | - | ||||
Notes | |||||
1-hit OD projectile command grab; clashes with OD projectiles (can destroy non-OD projectiles, allowing the throw to continue); can be comboed into against grounded opponents; minimum 72f total animation; startup increases at long range due to projectile grab travel time; cannot be performed if SA2 or a Departure portal are active on the screen; projectile speed decelerates by 0.01/frame when in proximity of opponent |
Amnesia
22K
22K~Bomb
22KK
JP
jp_22kk
|
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22KK Amnesia
|
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![]() File:SF6 JP 22kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 20 | 35(17) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
55 | - | - | -20000 | 2000 (0) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Strike/Throw | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Counters strikes and throws (but not projectiles) on frames 1-20; JP is in a Punish Counter state until end of recovery; 17f recovery on a successful counter is fully invincible; resulting frame advantage depends on which move the opponent used (JP can be at frame disadvantage); successful counter places 2 bombs near the opponent that track their location; prevents the opponent from canceling their attack, similar to a Perfect Parry; cannot be input again until both bombs detonate |
22KK~Bomb
JP
jp_22kk_bomb
|
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22KK (Bomb) Amnesia Bomb
|
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![]() File:SF6 JP 22kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600x2 | 150z2 | 50% Starter; 60% Immediate | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
59 | 10(32)10 | - | - | 28 each | (13) each |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1500x2 | [5000] | - | 600x2 (420x2) | 300x2 (150x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0,0 | 0,0 | 100,100 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD ~ | - | ||||
Hit Advantage | Block Advantage | ||||
KD ~ | - | ||||
Notes | |||||
Projectile hitbox; bombs track the opponent's location; before detonating, bombs destroy any non-Super projectile; bombs are destroyed if they interact with Super projectile; bombs cause proximity guard, limiting the opponent's movement until they explode; bombs detonate immediately if JP cancels a move into SA3 while active (preventing him from bypassing the damage scaling); opponent builds 50% extra Drive meter from parrying the bombs |
Super Arts
236236P
214214P
236236K
236236K (CA)
JP
jp_236236k(ca)
|
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236236K Interdiction (CA)
|
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![]() File:SF6 JP 236236k(ca) hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1250 | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 6 | 62 | - | 18 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
85 | 10000 | 20000 | - | -30000 | -30000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-23 Full | Break | - | - | - | 100 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +44 | -66 | ||||
Hit Advantage | Block Advantage | ||||
HKD +44 | -50 | ||||
Notes | |||||
Teleports to the opponent's location; extends a high combo-only hitbox but can still whiff if opponent is juggled too high; can be comboed into from anywhere on the screen; available at 25% HP or below; cinematic time regenerates ~2.2 Drive bars for JP; leaves opponent fullscreen after cinematic with enough time to set up a Departure portal |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK