< Street Fighter 6 | Luke
No edit summary |
(→4HK) |
||
(126 intermediate revisions by 5 users not shown) | |||
Line 3: | Line 3: | ||
== Character Vitals == | == Character Vitals == | ||
{{CharacterData-SF6 | {{CharacterData-SF6 | ||
| chara | | chara = Luke | ||
| name = Luke | | name = Luke | ||
| portrait = SF6 Luke Portrait.png | | portrait = SF6 Luke Portrait.png | ||
| icon = SF6 Luke Face.png | | icon = SF6 Luke Face.png | ||
| hp = 10000 | | hp = 10000 | ||
| fwdWalkSpd = | | throwRange = 0.8 | ||
| bwdWalkSpd = | | throwHurtbox = 0.33 | ||
| fwdWalkSpd = 0.047 | |||
| bwdWalkSpd = 0.032 | |||
| fwdDashSpd = 19 | | fwdDashSpd = 19 | ||
| bwdDashSpd = 23 | | bwdDashSpd = 23 | ||
| fwdDashDist = | | fwdDashDist = 1.467 | ||
| bwdDashDist = | | bwdDashDist = 0.751 | ||
| | | jumpSpd = 4+38+3 | ||
| | | jumpApex = 2.115 | ||
| fwdJumpDist = 1.90 | |||
| fwdJumpDist = | | bwdJumpDist = 1.52 | ||
| bwdJumpDist = | | dRushMin = 0.817 | ||
| | | dRushBlock = 2.499 | ||
| | | dRushMax = 3.461 | ||
| | |||
}} | }} | ||
Line 29: | Line 29: | ||
All possible move variables | All possible move variables | ||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | ||
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns) | |||
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better) | |||
| input = (move input in Numpad notation) | | input = (move input in Numpad notation) | ||
| name = (Official move name) | | name = (Official move name) | ||
| images = (PNG filename of move image) | | images = (PNG filename of move image) | ||
| hitboxes = (PNG filename of hitbox image) | | hitboxes = (PNG filename of hitbox image) | ||
| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | |||
| damage = (Attack's damage value for each hit) | |||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | | chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | ||
| dmgScaling = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move) | |||
| startup = (Startup frames, including the first active frame) | | startup = (Startup frames, including the first active frame) | ||
| active = (Total number of active frames, separated per hit | | active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | ||
| recovery = (Recovery frames after active frames end | | recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | ||
| total = (Total frame count of the move) | |||
| | |||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | | guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | ||
| cancel = (Move's cancel ability; | | cancel = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N) | ||
| | | hitconfirm = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | ||
| hitstun = (Number of frames | | hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | ||
| blockstun = (Number of frames | | blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | ||
| hitstop = (Number of frames | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets) | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a follow-up attack is possible) | ||
| | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a follow-up attack is possible) | ||
| | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
| | | hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | ||
| | | blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | ||
| | | hitstop = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when attack is blocked) | |||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets) | |||
| driveGain = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar) | |||
| superGainHit = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| superGainBlk = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| invuln = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter) | |||
| armor = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property) | |||
| airborne = (Any airborne frames of the attack; list FKD for Forced Knockdown state) | |||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | | jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | ||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | | jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| notes = (Additional details about the move | | projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | ||
| atkRange = (Range for certain attacks, generally normals/throws/DI; moves with extra horizontal movement listed as MaxRange(MinRange), e.g. Slides or 2-hit moves) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | |||
---> | ---> | ||
Line 71: | Line 77: | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5lp | moveType = ground_normal | {{FrameData-SF6 | chara = Luke | moveId = Luke_5lp | moveType = ground_normal | ||
| input = 5LP | | input = 5LP | ||
| name = | | name = Standing Light Punch | ||
| images = SF6_Luke_5lp.png | | images = SF6_Luke_5lp.png | ||
| hitboxes = SF6_Luke_5lp_hitbox.png | | hitboxes = SF6_Luke_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| startup = | | dmgScaling = 20% Starter | ||
| startup = 7 | |||
| active = 2 | | active = 2 | ||
| recovery = | | recovery = 11(14) | ||
| | | total = 19(22) | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA TC | ||
| | | hitconfirm = 15 (14 TC) | ||
| | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = {{sf6-adv|VP|+6}} | |||
| DRcancelHit = {{sf6-adv|VP|+4}} | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| DRcancelBlk = {{sf6-adv|M|-1}} | | DRcancelBlk = {{sf6-adv|M|-1}} | ||
| perfParryAdv = {{sf6-adv|VM|- | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| perfParryAdv = {{sf6-adv|VM|-11}} | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 10 | | blockstun = 10 | ||
| hitstop = | | hitstop = 11 | ||
| | | driveDmgBlk = 500 | ||
| | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 1.38 (1.31) | ||
| jugLimit = | | notes = Long range for a cancelable light normal, good whiff punish tool; 3f extra recovery on whiff; greatly extends hurtbox for 3f before active, making it susceptible to counterpokes; special/DR cancel is delayed until after active frames | ||
| notes = Long range for a | |||
}} | }} | ||
Line 106: | Line 115: | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5mp | moveType = ground_normal | {{FrameData-SF6 | chara = Luke | moveId = Luke_5mp | moveType = ground_normal | ||
| input = 5MP | | input = 5MP | ||
| name = | | name = Standing Medium Punch | ||
| images = SF6_Luke_5mp.png | | images = SF6_Luke_5mp.png | ||
| hitboxes = SF6_Luke_5mp_hitbox.png | | hitboxes = SF6_Luke_5mp_hitbox.png | ||
Line 113: | Line 122: | ||
| active = 4 | | active = 4 | ||
| recovery = 16 | | recovery = 16 | ||
| total = 28 | |||
| guard = LH | |||
| cancel = SA TC | |||
| hitconfirm = 16 SA / 17 TC | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-18}} | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| afterDRHit = {{sf6-adv|VP|+6}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = | | hitstop = 11 | ||
| | | driveDmgBlk = 3000 | ||
| | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 1.673 (1.553) | ||
| jugLimit = | | notes = Good whiff punish tool when buffered into Target Combo or Super | ||
| notes = Good whiff punish tool into Target Combo or Super | |||
}} | }} | ||
Line 139: | Line 150: | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5hp | moveType = ground_normal | {{FrameData-SF6 | chara = Luke | moveId = Luke_5hp | moveType = ground_normal | ||
| input = 5HP | | input = 5HP | ||
| name = | | name = Standing Heavy Punch | ||
| images = SF6_Luke_5hp.png | | images = SF6_Luke_5hp.png | ||
| hitboxes = SF6_Luke_5hp_hitbox.png | | hitboxes = SF6_Luke_5hp_hitbox.png,SF6_Luke_5hp_hitbox_2.png,SF6_Luke_5hp_hitbox_3.png | ||
| damage = 800 | | damage = 800 | ||
| startup = 10 | | startup = 10 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| hitAdv = {{sf6-adv| | | total = 35 | ||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 17 | |||
| hitAdv = {{sf6-adv|P|+1}} | |||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| | | DRcancelHit = {{sf6-adv|VP|+17}} | ||
| | |||
| DRcancelHit = {{sf6-adv|VP|+ | |||
| DRcancelBlk = {{sf6-adv|VP|+10}} | | DRcancelBlk = {{sf6-adv|VP|+10}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|M|-2}} | ||
| hitstun = 27 | |||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 13 | ||
| | | driveDmgBlk = 5000 | ||
| | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 1.687 (1.462) | ||
| jugLimit = | | notes = Good whiff punish tool due to its long range and cancelability; extends a vertical collision box to reduce the risk of whiffing under opponent mid-juggle | ||
| notes = Good whiff punish tool | |||
}} | }} | ||
Line 174: | Line 187: | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5lk | moveType = ground_normal | {{FrameData-SF6 | chara = Luke | moveId = Luke_5lk | moveType = ground_normal | ||
| input = 5LK | | input = 5LK | ||
| name = | | name = Standing Light Kick | ||
| images = SF6_Luke_5lk.png | | images = SF6_Luke_5lk.png | ||
| hitboxes = SF6_Luke_5lk_hitbox.png | | hitboxes = SF6_Luke_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 20% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
| recovery = 12 | | recovery = 12 | ||
| total = 18 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 12 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-12}} | | perfParryAdv = {{sf6-adv|VM|-12}} | ||
| DRcancelHit = {{sf6-adv|VP|+5}} | |||
| DRcancelBlk = {{sf6-adv|E|0}} | |||
| afterDRHit = {{sf6-adv|VP|+7}} | |||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 12 | | blockstun = 12 | ||
| hitstop = | | hitstop = 9 | ||
| | | driveDmgBlk = 500 | ||
| | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 1.26 | ||
| jugLimit = | | notes = DR cancel is delayed until after 1st recovery frame | ||
| notes = | |||
}} | }} | ||
Line 209: | Line 225: | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5mk | moveType = ground_normal | {{FrameData-SF6 | chara = Luke | moveId = Luke_5mk | moveType = ground_normal | ||
| input = 5MK | | input = 5MK | ||
| name = | | name = Standing Medium Kick | ||
| images = SF6_Luke_5mk.png | | images = SF6_Luke_5mk.png | ||
| hitboxes = SF6_Luke_5mk_hitbox.png | | hitboxes = SF6_Luke_5mk_hitbox.png | ||
| damage = 700 | | damage = 700 | ||
| startup = | | startup = 8 | ||
| active = 3 | | active = 3 | ||
| recovery = | | recovery = 16(19) | ||
| total = 26(29) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| | | afterDRBlk = {{sf6-adv|P|+1}} | ||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 11 | ||
| | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 700 (490) | ||
| | | superGainBlk = 350 (175) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 1.53 | ||
| jugLimit = | | notes = Good neutral poke; 3f extra recovery on whiff; lifts up leg hurtbox on frames 4-11, making it strong vs. low attacks | ||
| notes = | |||
}} | }} | ||
Line 241: | Line 259: | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5hk | moveType = ground_normal | {{FrameData-SF6 | chara = Luke | moveId = Luke_5hk | moveType = ground_normal | ||
| input = 5HK | | input = 5HK | ||
| name = | | name = Standing Heavy Kick | ||
| images = SF6_Luke_5hk.png | | images = SF6_Luke_5hk.png | ||
| hitboxes = SF6_Luke_5hk_hitbox.png | | hitboxes = SF6_Luke_5hk_hitbox.png | ||
| damage = 900 | | damage = 900 | ||
| startup = 10 | | startup = 10 | ||
| active = | | active = 7 | ||
| recovery = | | recovery = 16 | ||
| | | total = 32 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+8)}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | blockAdv = {{sf6-adv|VM|-5}}{{sf6-adv|P|(+1)}} | ||
| punishAdv = KD +49(+55) | |||
| perfParryAdv = {{sf6-adv|VM|-21(-15)}} | |||
| afterDRHit = {{sf6-adv|VP|+6(+12)}} | |||
| afterDRBlk = {{sf6-adv|M|-1}}{{sf6-adv|VP|(+5)}} | |||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 13 | ||
| | | driveDmgBlk = 6000 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 4000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 1.663 (1.304) | ||
| jugLimit = | | notes = 8-15f Low Crush (feet are strike invincible); puts airborne opponents into limited juggle state; Punish Counter launches opponent high into a limited juggle state; can be spaced for significantly better advantage; extends a hurtbox 1f before active that is vulnerable to projectiles; first 2 active frames have shorter range (makes it easier to space properly); causes camera shake effect on block when connecting with final active frame (easier to tell when Luke has advantage) | ||
| notes = | |||
}} | }} | ||
=== Crouching Normals === | === Crouching Normals === | ||
Line 275: | Line 294: | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_2lp | moveType = ground_normal | {{FrameData-SF6 | chara = Luke | moveId = Luke_2lp | moveType = ground_normal | ||
| input = 2LP | | input = 2LP | ||
| name = | | name = Crouching Light Punch | ||
| images = SF6_Luke_2lp.png | | images = SF6_Luke_2lp.png | ||
| hitboxes = SF6_Luke_2lp_hitbox.png | | hitboxes = SF6_Luke_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 20% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
| recovery = | | recovery = 10 | ||
| hitAdv = {{sf6-adv|VP|+ | | total = 15 | ||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|VP|+4}} | |||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-10}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+4}} | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| DRcancelBlk = {{sf6-adv|M|- | | DRcancelBlk = {{sf6-adv|M|-2}} | ||
| | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 16 | | hitstun = 16 | ||
| blockstun = | | blockstun = 10 | ||
| hitstop = | | hitstop = 9 | ||
| | | driveDmgBlk = 500 | ||
| | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 1.11 | ||
| jugLimit = | | notes = Chains into 2LP/2LK; Luke's only 4f normal, useful in 3-hit light confirms; DR cancel is delayed until after 1st recovery frame; topmost hurtbox on frames 1-5 is vulnerable only to aerial attacks, preventing its use as an anti-air | ||
| notes = Chains into 2LP/2LK | |||
}} | }} | ||
Line 310: | Line 332: | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_2mp | moveType = ground_normal | {{FrameData-SF6 | chara = Luke | moveId = Luke_2mp | moveType = ground_normal | ||
| input = 2MP | | input = 2MP | ||
| name = | | name = Crouching Medium Punch | ||
| images = SF6_Luke_2mp.png | | images = SF6_Luke_2mp.png | ||
| hitboxes = SF6_Luke_2mp_hitbox.png | | hitboxes = SF6_Luke_2mp_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| dmgScaling = 15% Starter | |||
| startup = 6 | | startup = 6 | ||
| active = 2 | | active = 2 | ||
| recovery = | | recovery = 14(17) | ||
| total = 21(24) | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|P|+1}} | | blockAdv = {{sf6-adv|P|+1}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-14}} | ||
| | | DRcancelHit = {{sf6-adv|VP|+11}} | ||
| | | DRcancelBlk = {{sf6-adv|VP|+7}} | ||
| | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| | | afterDRBlk = {{sf6-adv|VP|+5}} | ||
| | | hitstun = 21 | ||
| hitstun = | | blockstun = 17 | ||
| blockstun = | | hitstop = 11 | ||
| hitstop = | | driveDmgBlk = 3000 | ||
| | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.24 | ||
| jugIncrease = | | notes = 3f extra recovery on whiff; great pressure tool with high reward on counter-hit or when canceled to Drive Rush; has an extended hurtbox on whiff until the end of recovery; topmost hurtbox on frames 1-7 is vulnerable only to aerial attacks, preventing its use as an anti-air | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 345: | Line 370: | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_2hp | moveType = ground_normal | {{FrameData-SF6 | chara = Luke | moveId = Luke_2hp | moveType = ground_normal | ||
| input = 2HP | | input = 2HP | ||
| name = | | name = Crouching Heavy Punch | ||
| images = SF6_Luke_2hp.png | | images = SF6_Luke_2hp.png | ||
| hitboxes = SF6_Luke_2hp_hitbox.png | | hitboxes = SF6_Luke_2hp_hitbox.png,SF6_Luke_2hp_hitbox_2.png,SF6_Luke_2hp_hitbox_3.png | ||
| damage = 800 | | damage = 800 | ||
| dmgScaling = Combo (5% Extra) | |||
| startup = 7 | | startup = 7 | ||
| active = 5 | | active = 5 | ||
| recovery = 24 | | recovery = 24 | ||
| total = 35 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 15 | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-13}} | | blockAdv = {{sf6-adv|VM|-13}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+20}} | | DRcancelHit = {{sf6-adv|VP|+20}} | ||
| DRcancelBlk = {{sf6-adv|VP|+6}} | | DRcancelBlk = {{sf6-adv|VP|+6}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| afterDRBlk = {{sf6-adv|VM|-9}} | |||
| hitstun = 30 | | hitstun = 30 | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 13 | ||
| | | driveDmgBlk = 5000 | ||
| | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 0.93 | ||
| jugLimit = | | notes = Forces stand on hit; only the first active frame is cancelable; good anti-air hitbox but cannot hit cross-ups | ||
| notes = Forces stand on hit; only the first active frame is | |||
}} | }} | ||
Line 380: | Line 408: | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_2lk | moveType = ground_normal | {{FrameData-SF6 | chara = Luke | moveId = Luke_2lk | moveType = ground_normal | ||
| input = 2LK | | input = 2LK | ||
| name = | | name = Crouching Light Kick | ||
| images = SF6_Luke_2lk.png | | images = SF6_Luke_2lk.png | ||
| hitboxes = SF6_Luke_2lk_hitbox.png | | hitboxes = SF6_Luke_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = 20% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 12 | | recovery = 12 | ||
| total = 19 | |||
| guard = L | |||
| cancel = Chn | |||
| hitAdv = {{sf6-adv|M|-1}} | | hitAdv = {{sf6-adv|M|-1}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|P|+3}} | ||
| perfParryAdv = {{sf6-adv|VM|-13}} | | perfParryAdv = {{sf6-adv|VM|-13}} | ||
| afterDRHit = {{sf6-adv|P|+3}} | |||
| afterDRBlk = {{sf6-adv|M|-1}} | |||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 10 | | blockstun = 10 | ||
| hitstop = | | hitstop = 9 | ||
| | | driveDmgBlk = 500 | ||
| | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 1.05 | ||
| jugLimit = | |||
| notes = Chains into 2LP/2LK | | notes = Chains into 2LP/2LK | ||
}} | }} | ||
Line 412: | Line 443: | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_2mk | moveType = ground_normal | {{FrameData-SF6 | chara = Luke | moveId = Luke_2mk | moveType = ground_normal | ||
| input = 2MK | | input = 2MK | ||
| name = | | name = Crouching Medium Kick | ||
| images = SF6_Luke_2mk.png | | images = SF6_Luke_2mk.png | ||
| hitboxes = SF6_Luke_2mk_hitbox.png | | hitboxes = SF6_Luke_2mk_hitbox.png | ||
| damage = | | damage = 500 | ||
| dmgScaling = 20% Starter | |||
| startup = 8 | | startup = 8 | ||
| active = 3 | | active = 3 | ||
| recovery = 19 | | recovery = 19 | ||
| total = 29 | |||
| guard = L | |||
| cancel = Sp SA TC | |||
| hitconfirm = 13 (17 TC) | |||
| hitAdv = {{sf6-adv|M|-2}} | | hitAdv = {{sf6-adv|M|-2}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = {{sf6-adv|P|+2}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+8}} | | DRcancelHit = {{sf6-adv|VP|+8}} | ||
| DRcancelBlk = {{sf6-adv|VP|+4}} | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| | | afterDRHit = {{sf6-adv|P|+2}} | ||
| afterDRBlk = {{sf6-adv|M|-2}} | |||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 9 | ||
| | | driveDmgBlk = 2000 | ||
| | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| | | superGainBlk = 300 (150) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 1.482 (1.44) | ||
| jugLimit = | | notes = Moves Luke forward, greatly increasing its range despite the stubby-looking animation; Range: 1.482 (1st active frame: 1.44); DR cancel is delayed until after active frames; has an extended hurtbox on whiff until the end of recovery | ||
| notes = | |||
}} | }} | ||
Line 447: | Line 481: | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_2hk | moveType = ground_normal | {{FrameData-SF6 | chara = Luke | moveId = Luke_2hk | moveType = ground_normal | ||
| input = 2HK | | input = 2HK | ||
| name = | | name = Crouching Heavy Kick | ||
| images = SF6_Luke_2hk.png | | images = SF6_Luke_2hk.png | ||
| hitboxes = SF6_Luke_2hk_hitbox.png | | hitboxes = SF6_Luke_2hk_hitbox.png | ||
| damage = | | damage = 900 | ||
| startup = 10 | | startup = 10 | ||
| active = 3 | | active = 3 | ||
| recovery = 27 | | recovery = 27(26) | ||
| total = 39(36) | |||
| guard = L | |||
| cancel = - | |||
| hitAdv = HKD +28 | | hitAdv = HKD +28 | ||
| blockAdv = {{sf6-adv|VM|-9}} | | blockAdv = {{sf6-adv|VM|-9}} | ||
| | | punishAdv = HKD +44 | ||
| | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| | | afterDRHit = HKD +28 | ||
| | | afterDRBlk = {{sf6-adv|VM|-5}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 13 | ||
| | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 2 | ||
| jugIncrease = | | atkRange = 1.661 | ||
| jugLimit = | | notes = Has juggle potential (no Hard Knockdown when juggled into); has a fixed 26f recovery on block regardless of which active frame connects (always -9 oB even when meaty) | ||
| notes = | |||
}} | }} | ||
=== Jumping Normals === | === Jumping Normals === | ||
Line 480: | Line 515: | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_jlp | moveType = air_normal | {{FrameData-SF6 | chara = Luke | moveId = Luke_jlp | moveType = air_normal | ||
| input = j.LP | | input = j.LP | ||
| name = | | name = Jumping Light Punch | ||
| images = SF6_Luke_jlp.png | | images = SF6_Luke_jlp.png | ||
| hitboxes = SF6_Luke_jlp_hitbox.png | | hitboxes = SF6_Luke_jlp_hitbox.png | ||
Line 487: | Line 522: | ||
| active = 9 | | active = 9 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+5(+9)}} | ||
| blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+5)}} | |||
| punishAdv = {{sf6-adv|VP|+9(+13)}} | |||
| perfParryAdv = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 9 | | blockstun = 9 | ||
| hitstop = | | hitstop = 9 | ||
| | | driveDmgBlk = 1500 | ||
| | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 1.01 | ||
| jugLimit = | |||
| notes = | | notes = | ||
}} | }} | ||
Line 511: | Line 547: | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_jmp | moveType = air_normal | {{FrameData-SF6 | chara = Luke | moveId = Luke_jmp | moveType = air_normal | ||
| input = j.MP | | input = j.MP | ||
| name = | | name = Jumping Medium Punch | ||
| images = SF6_Luke_jmp.png | | images = SF6_Luke_jmp.png | ||
| hitboxes = SF6_Luke_jmp_hitbox.png | | hitboxes = SF6_Luke_jmp_hitbox.png | ||
Line 518: | Line 554: | ||
| active = 4 | | active = 4 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = Sp | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+9(+11)}} | ||
| blockAdv = {{sf6-adv|VP|+5(+7)}} | |||
| punishAdv = {{sf6-adv|VP|+13(+15)}} | |||
| perfParryAdv = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 11 | | blockstun = 11 | ||
| hitstop = | | hitstop = 11 | ||
| | | driveDmgBlk = 3000 | ||
| | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| jugStart = 1 | |||
| jugIncrease = 10 | |||
| jugStart = | | jugLimit = 4 | ||
| jugIncrease = | | atkRange = 1.01 | ||
| jugLimit = | | notes = Puts airborne opponents into limited juggle state; has some juggle potential; can significantly delay the cancel into j.214P, allowing unique combos after pf.214[LP] | ||
| notes = Puts airborne opponents into limited juggle state; has some juggle potential | |||
}} | }} | ||
Line 542: | Line 579: | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_jhp | moveType = air_normal | {{FrameData-SF6 | chara = Luke | moveId = Luke_jhp | moveType = air_normal | ||
| input = j.HP | | input = j.HP | ||
| name = | | name = Jumping Heavy Punch | ||
| images = SF6_Luke_jhp.png | | images = SF6_Luke_jhp.png | ||
| hitboxes = SF6_Luke_jhp_hitbox.png | | hitboxes = SF6_Luke_jhp_hitbox.png | ||
Line 549: | Line 586: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+6(+15)}} | ||
| blockAdv = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+11)}} | |||
| punishAdv = {{sf6-adv|VP|+10(+19)}} | |||
| perfParryAdv = {{sf6-adv|VM|-11}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 13 | ||
| | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 0 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 0.92 | ||
| jugLimit = | | notes = Spike knockdown on counter-hit/Punish Counter vs. airborne opponents; good close range jump-in and neutral jump throw bait tool | ||
| notes = Spike knockdown on | |||
}} | }} | ||
Line 573: | Line 611: | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_jlk | moveType = air_normal | {{FrameData-SF6 | chara = Luke | moveId = Luke_jlk | moveType = air_normal | ||
| input = j.LK | | input = j.LK | ||
| name = | | name = Jumping Light Kick | ||
| images = SF6_Luke_jlk.png | | images = SF6_Luke_jlk.png | ||
| hitboxes = SF6_Luke_jlk_hitbox.png | | hitboxes = SF6_Luke_jlk_hitbox.png | ||
Line 580: | Line 618: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+5(+10)}} | ||
| hitstun = | | blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+6)}} | ||
| blockstun = | | punishAdv = {{sf6-adv|VP|+9(+14)}} | ||
| hitstop = | | perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 14 | ||
| | | blockstun = 10 | ||
| | | hitstop = 9 | ||
| | | driveDmgBlk = 1500 | ||
| | | driveDmgHit = [2000] | ||
| driveGain = 500 | |||
| superGainHit = 300 (210) | |||
| jugStart = | | superGainBlk = 150 (75) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 0 | ||
| atkRange = 0.55 | |||
| notes = Cross-up | |||
}} | }} | ||
Line 604: | Line 643: | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_jmk | moveType = air_normal | {{FrameData-SF6 | chara = Luke | moveId = Luke_jmk | moveType = air_normal | ||
| input = j.MK | | input = j.MK | ||
| name = | | name = Jumping Medium Kick | ||
| images = SF6_Luke_jmk.png | | images = SF6_Luke_jmk.png | ||
| hitboxes = SF6_Luke_jmk_hitbox.png | | hitboxes = SF6_Luke_jmk_hitbox.png | ||
Line 611: | Line 650: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+8(+13)}} | ||
| blockAdv = {{sf6-adv|VP|+4(+9)}} | |||
| punishAdv = {{sf6-adv|VP|+12(+17)}} | |||
| perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
| hitstop = | | hitstop = 11 | ||
| | | driveDmgBlk = 2500 | ||
| | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 1.09 | ||
| jugLimit = | | notes = Cross-up | ||
| notes = | |||
}} | }} | ||
Line 635: | Line 675: | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_jhk | moveType = air_normal | {{FrameData-SF6 | chara = Luke | moveId = Luke_jhk | moveType = air_normal | ||
| input = j.HK | | input = j.HK | ||
| name = | | name = Jumping Heavy Kick | ||
| images = SF6_Luke_jhk.png | | images = SF6_Luke_jhk.png | ||
| hitboxes = SF6_Luke_jhk_hitbox.png | | hitboxes = SF6_Luke_jhk_hitbox.png | ||
Line 642: | Line 682: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+8(+15)}} | ||
| blockAdv = {{sf6-adv|VP|+4(+11)}} | |||
| punishAdv = {{sf6-adv|VP|+12(+19)}} | |||
| perfParryAdv = {{sf6-adv|VM|-9}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 13 | ||
| | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 0 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 1.13 | ||
| jugLimit = | | notes = Better horizontal range than j.HP for long-range jumps | ||
| notes = | |||
}} | }} | ||
Line 674: | Line 715: | ||
| active = 2 | | active = 2 | ||
| recovery = 21 | | recovery = 21 | ||
| | | total = 43 | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = {{sf6-adv|VP|+6}} | |||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| afterDRHit = {{sf6-adv|VP|+6}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = | | hitstop = 11 | ||
| | | driveDmgBlk = 2500 | ||
| | | driveDmgHit = [5000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 4 | ||
| jugIncrease = | | atkRange = 1.373 (1.293) | ||
| jugLimit = | | notes = Causes spike knockdown vs. airborne opponents; has some juggle potential | ||
| notes = | |||
}} | }} | ||
Line 706: | Line 749: | ||
| active = 3 | | active = 3 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 38 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 17 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+16}} | | DRcancelHit = {{sf6-adv|VP|+16}} | ||
| DRcancelBlk = {{sf6-adv|VP|+10}} | | DRcancelBlk = {{sf6-adv|VP|+10}} | ||
| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 13 | ||
| | | driveDmgBlk = 6000 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 1.08 (1.019) | ||
| jugLimit = | | notes = Pulls back hurtbox frames 5-12 for an auto-shimmy tool (also very strong when used out of Drive Rush) | ||
| notes = | |||
}} | }} | ||
Line 741: | Line 786: | ||
| active = 4 | | active = 4 | ||
| recovery = 24 | | recovery = 24 | ||
| total = 39 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|VP|+17 Stagger}} | ||
| perfParryAdv = {{sf6-adv|VM|-23}} | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| afterDRHit = {{sf6-adv|VP|+8}} | |||
| afterDRBlk = {{sf6-adv|M|-1}} | |||
| hitstun = 32 | | hitstun = 32 | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 13 | ||
| | | driveDmgBlk = 6000 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 1.487 | ||
| jugLimit = | | notes = Whiffs on crouching opponents at farther ranges unless they extend a vertical hurtbox; puts airborne opponents into spinning limited juggle state; no head hurtbox during active frames, making it a useful anti-air | ||
| notes = | |||
}} | }} | ||
Line 772: | Line 819: | ||
| startup = 16 | | startup = 16 | ||
| active = 3 | | active = 3 | ||
| recovery = 19( | | recovery = 15(19) | ||
| total = 33(37) | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 23 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-16}} | | perfParryAdv = {{sf6-adv|VM|-16}} | ||
| afterDRHit = {{sf6-adv|VP|+7}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 21 | | hitstun = 21 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 13 | ||
| | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [7000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 1.90 | ||
| jugLimit = | | notes = 4f extra recovery on whiff; 5f gap on block into TC follow-up | ||
| notes = | |||
}} | }} | ||
== Target Combos == | == Target Combos == | ||
===== 5LP~MP ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5lp_mp | moveType = ground_normal | |||
===== 5LP~ | |||
{{FrameData-SF6 | chara = Luke | moveId = | |||
| input = 5LP~MP | | input = 5LP~MP | ||
| name = Triple Impact | | name = Triple Impact | ||
| images = | | images = SF6_Luke_5lp_mp.png | ||
| hitboxes = | | hitboxes = SF6_Luke_5lp_mp_hitbox.png | ||
| damage = | | damage = 400(320) | ||
| startup = | | startup = 8 | ||
| active = | | active = 4 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 31 | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 36 | |||
| hitAdv = {{sf6-adv|M|-2}} | | hitAdv = {{sf6-adv|M|-2}} | ||
| blockAdv = {{sf6-adv|VM|-9}} | | blockAdv = {{sf6-adv|VM|-9}} | ||
| | | punishAdv = {{sf6-adv|P|+2}} | ||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 10 | ||
| | | driveDmgBlk = 1000 | ||
| | | driveDmgHit = [4000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 400 (280) | ||
| | | superGainBlk = 200 (100) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | notes = () refers to scaled damage when starting combo with 5LP | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
===== 5LP~ | ====== 5LP~MP~HP ====== | ||
{{FrameData-SF6 | chara = Luke | moveId = | {{FrameData-SF6 | chara = Luke | moveId = Luke_5lp_mp_hp | moveType = ground_normal | ||
| input = 5LP~MP~HP | | input = 5LP~MP~HP | ||
| name = Triple Impact 2 | | name = Triple Impact 2 | ||
| images = | | images = SF6_Luke_5lp_mp_hp.png | ||
| hitboxes = | | hitboxes = SF6_Luke_5lp_mp_hp_hitbox.png,SF6_Luke_5lp_mp_hp_hitbox_2.png | ||
| damage = | | damage = 800(560) | ||
| startup = | | startup = 10 | ||
| active = | | active = 3 | ||
| recovery = 27 | | recovery = 27 | ||
| total = 39 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 59 | |||
| hitAdv = KD +27 | | hitAdv = KD +27 | ||
| blockAdv = {{sf6-adv|VM|-14}} | | blockAdv = {{sf6-adv|VM|-14}} | ||
| | | punishAdv = KD +27 | ||
| DRcancelHit = KD +46 | | DRcancelHit = KD +46 | ||
| DRcancelBlk = {{sf6-adv|VP|+5}} | | DRcancelBlk = {{sf6-adv|VP|+5}} | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 11 | ||
| | | driveDmgBlk = 1500 | ||
| | | driveGain = 500 | ||
| | | superGainHit = 400 (280) | ||
| superGainBlk = 200 (100) | |||
| notes = () refers to scaled damage when starting combo with 5LP; puts opponent into limited juggle state; special/DR cancel is delayed until after 2nd active frame | |||
| | |||
| notes = | |||
}} | }} | ||
===== 5MP~ | ===== 5MP~MP ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = | {{FrameData-SF6 | chara = Luke | moveId = Luke_5mp_mp | moveType = ground_normal | ||
| input = 5MP~MP | | input = 5MP~MP | ||
| name = Snapback Combo | | name = Snapback Combo | ||
| images = | | images = SF6_Luke_5mp_mp.png | ||
| hitboxes = | | hitboxes = SF6_Luke_5mp_mp_hitbox.png | ||
| damage = | | damage = 300 | ||
| startup = | | startup = 12 | ||
| active = | | active = 2 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 36 | |||
| guard = LH | |||
| cancel = SA | |||
| hitconfirm = 39 | |||
| hitAdv = {{sf6-adv|E|0}} | | hitAdv = {{sf6-adv|E|0}} | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = {{sf6-adv|VP|+4}} | ||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = | | hitstop = 5 | ||
| | | driveDmgBlk = 1000 | ||
| | | driveDmgHit = [4000] | ||
| | | driveGain = 400 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | notes = Useful buffer from 5MP in neutral that can end with Super or the full Target Combo sequence; Super cancel is delayed until after 4th recovery frame | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
===== 5MP~ | ====== 5MP~MP~MP ====== | ||
{{FrameData-SF6 | chara = Luke | moveId = | {{FrameData-SF6 | chara = Luke | moveId = Luke_5mp_mp_mp | moveType = ground_normal | ||
| input = 5MP~MP~MP | | input = 5MP~MP~MP | ||
| name = Snapback Combo 2 | | name = Snapback Combo 2 | ||
| images = | | images = SF6_Luke_5mp_mp_mp.png | ||
| hitboxes = | | hitboxes = SF6_Luke_5mp_mp_mp_hitbox.png | ||
| damage = | | damage = 300(240) | ||
| startup = | | startup = 11 | ||
| active = | | active = 2 | ||
| recovery = 29 | | recovery = 29 | ||
| total = 41 | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 60 | |||
| hitAdv = {{sf6-adv|VM|-6}} | | hitAdv = {{sf6-adv|VM|-6}} | ||
| blockAdv = {{sf6-adv|VM|-14}} | | blockAdv = {{sf6-adv|VM|-14}} | ||
| | | punishAdv = {{sf6-adv|M|-2}} | ||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = | | hitstop = 5 | ||
| | | driveDmgBlk = 1000 | ||
| | | driveGain = 400 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| notes = (refers to scaled damage) | |||
| | |||
| notes = | |||
}} | }} | ||
===== 5MP~ | ====== 5MP~MP~MP~MP ====== | ||
{{FrameData-SF6 | chara = Luke | moveId = | {{FrameData-SF6 | chara = Luke | moveId = Luke_5mp_mp_mp_mp | moveType = ground_normal | ||
| input = 5MP~MP~MP~MP | | input = 5MP~MP~MP~MP | ||
| name = Snapback Combo 3 | | name = Snapback Combo 3 | ||
| images = | | images = SF6_Luke_5mp_mp_mp_mp.png | ||
| hitboxes = | | hitboxes = SF6_Luke_5mp_mp_mp_mp_hitbox.png | ||
| damage = | | damage = 500(350) | ||
| startup = | | startup = 11 | ||
| active = | | active = 2 | ||
| recovery = 27 | | recovery = 27 | ||
| total = 39 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +33 | | hitAdv = KD +33 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| punishAdv = KD +33 | |||
| blockstun = 17 | |||
| hitstop = 13 | |||
| driveDmgBlk = 1500 | |||
| driveGain = 500 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| notes = (refers to scaled damage) | |||
}} | |||
===== 6HP~6HP ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_6hp_6hp | moveType = ground_normal | |||
| input = 6HP~6HP | |||
| name = Double Impact | |||
| images = SF6_Luke_6hp_6hp.png | |||
| hitboxes = SF6_Luke_6hp_6hp_hitbox.png | |||
| damage = 600 | |||
| dmgScaling = Combo (2 hits) | |||
| startup = 11 | |||
| active = 2 | |||
| recovery = 34 | |||
| total = 46 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 47(15) | |||
| hitAdv = KD +20 | |||
| blockAdv = {{sf6-adv|VM|-19}} | |||
| punishAdv = KD +20 | |||
| perfParryAdv = {{sf6-adv|VM|-34}} | |||
| DRcancelHit = KD +46 | |||
| DRcancelBlk = {{sf6-adv|VP|+7}} | |||
| blockstun = 17 | |||
| hitstop = 12 | |||
| driveDmgBlk = 2000 | |||
| driveDmgHit = [7000] | |||
| driveGain = 1000 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| notes = 5f gap on block between hits | |||
}} | |||
===== 2MK~2HP ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_2mk_2hp | moveType = ground_normal | |||
| input = 2MK~2HP | |||
| name = Nose Breaker | |||
| images = SF6_Luke_2mk_2hp.png | |||
| hitboxes = SF6_Luke_2mk_2hp_hitbox.png | |||
| damage = 600(480) | |||
| startup = 9 | |||
| active = 3 | |||
| recovery = 25 | |||
| total = 36 | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = {{sf6-adv|P|+2}} | ||
| | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| | | hitstun = 30 | ||
| | | blockstun = 20 | ||
| | | hitstop = 12 | ||
| | | driveDmgBlk = 3000 | ||
| | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = | | notes = | ||
}} | }} | ||
== Throws == | == Throws == | ||
Line 1,034: | Line 1,060: | ||
| hitboxes = SF6_Luke_lplk_hitbox.png | | hitboxes = SF6_Luke_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +19 | | hitAdv = KD +19 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +19 | ||
| driveDmgHit = [10000] | |||
| driveGain = 2000 | |||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| | | atkRange = 0.80 | ||
| | |||
| | |||
| notes = Has access to corner throw loop, requires walking with manual timing (4f timing leniency to beat reversal 4f buttons) | | notes = Has access to corner throw loop, requires walking with manual timing (4f timing leniency to beat reversal 4f buttons) | ||
}} | }} | ||
Line 1,056: | Line 1,084: | ||
| hitboxes = SF6_Luke_4lplk_hitbox.png | | hitboxes = SF6_Luke_4lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| | | total = 30 | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +14 | ||
| | | blockAdv = - | ||
| | | punishAdv = HKD +14 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| notes = Side switches; no throw | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = Side switches; no throw oki after back throwing opponent into corner, but can threaten with meaty strikes | |||
}} | }} | ||
== Drive Moves == | == Drive Moves == | ||
Line 1,079: | Line 1,108: | ||
| images = SF6_Luke_hphk.png | | images = SF6_Luke_hphk.png | ||
| hitboxes = SF6_Luke_hphk_hitbox.png | | hitboxes = SF6_Luke_hphk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter (Hit)<br>20% Multiplier (Block) | |||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
| recovery = 35 | | recovery = 35 | ||
| total = 62 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +35 / Wall Splat KD +65 | | hitAdv = KD +35 / Wall Splat KD +65 | ||
| blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | | blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | ||
| | | punishAdv = Crumple (Standing +21, Juggle +46, HKD +104) | ||
| perfParryAdv = {{sf6-adv|VM|-35}} | | perfParryAdv = {{sf6-adv|VM|-35}} | ||
| blockstun = 34 | | blockstun = 34 | ||
| hitstop = | | hitstop = 25 | ||
| | | driveDmgBlk = 5000 | ||
| | | driveDmgHit = 10000 [15000] | ||
| | | driveGain = -10000 | ||
| jugStart = | | superGainHit = [3000(2100)] | ||
| jugIncrease = | | armor = 1-27 | ||
| jugLimit = | | jugStart = 0 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | | jugIncrease = 1 | ||
| jugLimit = 0 | |||
| atkRange = 2.450 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | |||
}} | }} | ||
Line 1,105: | Line 1,138: | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_6hphk | moveType = drive | {{FrameData-SF6 | chara = Luke | moveId = Luke_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Battering Ram | | name = Battering Ram (Block) | ||
| images = SF6_Luke_6hphk.png | | images = SF6_Luke_6hphk.png | ||
| hitboxes = SF6_Luke_6hphk_hitbox.png | | hitboxes = SF6_Luke_6hphk_hitbox.png | ||
| damage = 500 recoverable | | damage = 500 recoverable | ||
| chip = 125 recoverable | | chip = 125 recoverable | ||
| startup = 20 | | startup = 20 | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 26(31) | ||
| | | total = 48(53) | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 23 | |||
| hitstop = 20 | |||
| driveGain = -20000 | |||
| invuln = 1-22 Full | |||
| armor = Break | |||
| jugStart = 200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| atkRange = 1.385 | |||
| notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_6hphk_recovery | moveType = drive | |||
| input = 6HPHK | |||
| name = Battering Ram (Recovery) | |||
| images = SF6_Luke_6hphk.png | |||
| hitboxes = SF6_Luke_6hphk_hitbox.png | |||
| damage = 500 recoverable | |||
| chip = 125 recoverable | |||
| startup = 18 | |||
| active = 3 | |||
| recovery = 26(31) | |||
| total = 46(51) | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = | | blockstun = 23 | ||
| hitstop = | | hitstop = 20 | ||
| | | driveGain = -20000 | ||
| | | invuln = 1-20 Full | ||
| jugStart = | | armor = Break | ||
| jugIncrease = | | jugStart = 200 | ||
| jugLimit = | | jugIncrease = 100 | ||
| notes = | | jugLimit = 1 | ||
| atkRange = 1.385 | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
Line 1,137: | Line 1,200: | ||
| images = SF6_Luke_mpmk.png | | images = SF6_Luke_mpmk.png | ||
| hitboxes = SF6_Luke_mpmk_hitbox.png | | hitboxes = SF6_Luke_mpmk_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 50% Multiplier (Perfect) | |||
| startup = 1 | | startup = 1 | ||
| active = | | active = 12 or until released | ||
| recovery = | | recovery = 33(1)(11) | ||
| | | total = 45(3) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = -5000,250~ | |||
| invuln = 6 Full (after Perfect Parry) | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. | |||
}} | |||
===== MPMK~66 ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = luke_mpmk_66_pdr | moveType = drive | |||
| input = MPMK~66 | |||
| name = Parry Drive Rush | |||
| images = SF6_Luke_66.png | |||
| hitboxes = SF6_Luke_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 3+8 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 26(48) | |||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = - | ||
| | | blockAdv = - | ||
| notes = See [[Street_Fighter_6/Gauges# | | driveGain = -10000 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.817 (min/throw), 2.499 (min/block), 3.461 (max/final DR frame) | |||
}} | }} | ||
{{FrameData-SF6 | chara = Luke | moveId = luke_mpmk_66_drc | moveType = drive | |||
{{FrameData-SF6 | chara = Luke | moveId = | | input = MPMK or 66 | ||
| input = 66 | | name = Drive Rush Cancel | ||
| name = Drive Rush | |||
| images = SF6_Luke_66.png | | images = SF6_Luke_66.png | ||
| hitboxes = SF6_Luke_66_hitbox.png | | hitboxes = SF6_Luke_66_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = 9 | | dmgScaling = 15% Multiplier (Mid-Combo) | ||
| active = | | startup = 9 | ||
| | | active = - | ||
| recovery = 15(37) | |||
| total = 24(46) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -30000 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]] | |||
}} | }} | ||
== Special Moves == | == Special Moves == | ||
Line 1,180: | Line 1,261: | ||
| name = Sand Blast | | name = Sand Blast | ||
| images = SF6_Luke_236lp.png | | images = SF6_Luke_236lp.png | ||
| hitboxes = | | hitboxes = SF6_Luke_236p_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| chip = 150 | | chip = 150 | ||
Line 1,186: | Line 1,267: | ||
| active = [5] | | active = [5] | ||
| recovery = 33 | | recovery = 33 | ||
| total = 47 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 4 | |||
| hitAdv = {{sf6-adv|M|-3}} | | hitAdv = {{sf6-adv|M|-3}} | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = {{sf6-adv|P|+1}} | ||
| perfParryAdv = {{sf6-adv|VM|-23}} | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| hitstun = 31 | | hitstun = 31 | ||
| blockstun = 26 | | blockstun = 26 | ||
| hitstop = | | hitstop = 8 | ||
| | | driveDmgBlk = 2500 | ||
| | | driveDmgHit = [2000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| | | superGainBlk = 300 (150) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 5 | ||
| jugIncrease = | | projSpeed = 0.12 (14-15f), 0.42 (16-18f) | ||
| jugLimit = | | notes = 1-hit projectile, travels ~48% screen length; [] refers to projectile active time | ||
| notes = | |||
}} | }} | ||
Line 1,214: | Line 1,295: | ||
| name = Sand Blast | | name = Sand Blast | ||
| images = SF6_Luke_236mp.png | | images = SF6_Luke_236mp.png | ||
| hitboxes = | | hitboxes = SF6_Luke_236p_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| chip = 150 | | chip = 150 | ||
Line 1,220: | Line 1,301: | ||
| active = [7] | | active = [7] | ||
| recovery = 30 | | recovery = 30 | ||
| total = 47 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 4 | |||
| hitAdv = {{sf6-adv|E|0}} | | hitAdv = {{sf6-adv|E|0}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|VP|+4}} | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| hitstun = 31 | | hitstun = 31 | ||
| blockstun = 26 | | blockstun = 26 | ||
| hitstop = | | hitstop = 8 | ||
| | | driveDmgBlk = 2500 | ||
| | | driveDmgHit = [2000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| | | superGainBlk = 300 (150) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 5 | ||
| jugIncrease = | | projSpeed = 0.12 (17-18f), 0.42 (19-23f) | ||
| jugLimit = | | notes = 1-hit projectile, travels ~66% screen length; [] refers to projectile active time | ||
| notes = | |||
}} | }} | ||
Line 1,248: | Line 1,329: | ||
| name = Sand Blast | | name = Sand Blast | ||
| images = SF6_Luke_236hp.png | | images = SF6_Luke_236hp.png | ||
| hitboxes = | | hitboxes = SF6_Luke_236p_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| chip = 150 | | chip = 150 | ||
Line 1,254: | Line 1,335: | ||
| active = [10] | | active = [10] | ||
| recovery = 27 | | recovery = 27 | ||
| total = 47 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 4 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-17}} | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| hitstun = 31 | | hitstun = 31 | ||
| blockstun = 26 | | blockstun = 26 | ||
| hitstop = | | hitstop = 8 | ||
| | | driveDmgBlk = 2500 | ||
| | | driveDmgHit = [2000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| | | superGainBlk = 300 (150) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 5 | ||
| jugIncrease = | | projSpeed = 0.12 (20-21f), 0.42 (22-29f) | ||
| jugLimit = | | notes = 1-hit projectile, travels ~91% screen length; [] refers to projectile active time | ||
| notes = | |||
}} | }} | ||
Line 1,283: | Line 1,364: | ||
| images = SF6_Luke_236pp.png | | images = SF6_Luke_236pp.png | ||
| hitboxes = SF6_Luke_236pp_hitbox.png | | hitboxes = SF6_Luke_236pp_hitbox.png | ||
| damage = 400x2 | |||
| damage = | | chip = 100x2 | ||
| chip = | | dmgScaling = 20% Starter; Combo (2 hits) | ||
| startup = 16 | | startup = 16 | ||
| active = - | | active = - | ||
| recovery = 24 | | recovery = 24 | ||
| total = 40 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 8 SA / 11 follow-up | |||
| hitAdv = KD +41 | | hitAdv = KD +41 | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = KD +41 | ||
| perfParryAdv = {{sf6-adv|M|-3}} | | perfParryAdv = {{sf6-adv|M|-3}} | ||
| blockstun = 23 | | blockstun = 23 | ||
| hitstop = | | hitstop = 5,6 | ||
| | | driveDmgBlk = 1000x2 | ||
| | | driveDmgHit = [2500x2] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 300x2 (210x2) | ||
| superGainBlk = 150x2 (75x2) | |||
| jugStart = 0,1 | |||
| | | jugIncrease = 0,3 | ||
| jugStart = | | jugLimit = 7,8 | ||
| jugIncrease = | | projSpeed = 0.12 (16-17f), 0.42 (18f~) | ||
| jugLimit = | | notes = 2-hit OD projectile, full screen length; puts opponent into limited juggle state; can follow up with PP for 1 extra Drive bar; extends a projectile invuln hurtbox on frames 19-36 (more vulnerable to ranged jumps and anti-projectile moves) | ||
| notes = 2-hit projectile, full screen length; can follow up with PP for 1 extra Drive bar on | |||
}} | }} | ||
===== | ====== 236PP~PP ====== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_236pp_pp | moveType = special | {{FrameData-SF6 | chara = Luke | moveId = Luke_236pp_pp | moveType = special | ||
| input = 236PP | | input = 236PP~PP | ||
| name = Fatal Shot | | name = Fatal Shot | ||
| images = SF6_Luke_236pp_pp.png | | images = SF6_Luke_236pp_pp.png | ||
| hitboxes = SF6_Luke_236pp_pp_hitbox.png | | hitboxes = SF6_Luke_236pp_pp_hitbox.png | ||
| | | damage = 1000(800) | ||
| chip = 150 | | chip = 150 | ||
| startup = 12 | | startup = 12 | ||
| active = - | | active = - | ||
| recovery = 42 | | recovery = 42 | ||
| | | total = 54 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +46~58 | ||
| blockAdv = {{sf6-adv|VM|-21}} | |||
| punishAdv = KD +46~58 | |||
| perfParryAdv = {{sf6-adv|VM|-32}} | | perfParryAdv = {{sf6-adv|VM|-32}} | ||
| blockstun = 39~43 total | | blockstun = 39~43 total | ||
| hitstop = | | hitstop = 10 | ||
| | | driveDmgBlk = 1000 | ||
| | | driveDmgHit = [7000] | ||
| | | driveGain = -10000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| | | jugIncrease = 0 | ||
| jugStart = | | jugLimit = 11 | ||
| jugIncrease = | | projSpeed = 0.2 | ||
| jugLimit = | | notes = 1-hit OD projectile; costs 1 extra Drive bar; () refers to scaled damage after 236PP connects; causes a wallsplat on hit (can combo near the corner, or whiff 236K~P to safely gain ground); extends a projectile invuln hurtbox on frames 14-36 (more vulnerable to ranged jumps and anti-projectile moves) | ||
| notes = | |||
}} | }} | ||
Line 1,350: | Line 1,430: | ||
| name = Rising Uppercut | | name = Rising Uppercut | ||
| images = SF6_Luke_623lp.png | | images = SF6_Luke_623lp.png | ||
| hitboxes = | | hitboxes = SF6_Luke_623p_hitbox.png | ||
| damage = 900 | | damage = 900(800) | ||
| chip = 225 | | chip = 225 | ||
| startup = 5 | | startup = 5 | ||
| active = 10 | | active = 10 | ||
| recovery = | | recovery = 22+12 land | ||
| | | total = 48 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitAdv = KD +28 | | hitAdv = KD +28 | ||
| blockAdv = {{sf6-adv|VM|-27}} | | blockAdv = {{sf6-adv|VM|-27}} | ||
| | | punishAdv = KD +28 | ||
| perfParryAdv = {{sf6-adv|VM|-42}} | | perfParryAdv = {{sf6-adv|VM|-42}} | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = | | hitstop = 15 | ||
| | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 800 (560) | ||
| | | superGainBlk = 400 (200) | ||
| | | invuln = 1-14 Air | ||
| | | airborne = 7-36 (FKD) | ||
| jugStart = | | jugStart = 1(5) | ||
| jugIncrease = | | jugIncrease = 1(5) | ||
| jugLimit = | | jugLimit = 5(7) | ||
| notes = Reduced damage on | | atkRange = 0.86 (1st) | ||
| notes = Reduced damage and higher juggle start/increase/limit on active frames 3-10; cannot hit cross-up; does not juggle into SA3 despite being cancelable | |||
}} | }} | ||
Line 1,383: | Line 1,464: | ||
| name = Rising Uppercut | | name = Rising Uppercut | ||
| images = SF6_Luke_623mp.png | | images = SF6_Luke_623mp.png | ||
| hitboxes = | | hitboxes = SF6_Luke_623p_hitbox.png | ||
| damage = 1000 | | damage = 1000(800) | ||
| chip = 250 | | chip = 250 | ||
| startup = 6 | | startup = 6 | ||
| active = 10 | | active = 10 | ||
| recovery = | | recovery = 24+12 land | ||
| | | total = 51 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitAdv = KD +28 | | hitAdv = KD +28 | ||
| blockAdv = {{sf6-adv|VM|-29}} | | blockAdv = {{sf6-adv|VM|-29}} | ||
| | | punishAdv = KD +28 | ||
| perfParryAdv = {{sf6-adv|VM|-44}} | | perfParryAdv = {{sf6-adv|VM|-44}} | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = | | hitstop = 15 | ||
| | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 800 (560) | ||
| | | superGainBlk = 400 (200) | ||
| | | invuln = 1-8 Air | ||
| | | airborne = 8-39 (FKD) | ||
| jugStart = | | jugStart = 1(5) | ||
| jugIncrease = | | jugIncrease = 1(5) | ||
| jugLimit = | | jugLimit = 5(7) | ||
| notes = Reduced damage on | | atkRange = 1.174 (1st) | ||
| notes = Reduced damage and higher juggle start/increase/limit on active frames 3-10; cannot hit cross-up; does not juggle into SA3 despite being cancelable | |||
}} | }} | ||
Line 1,416: | Line 1,498: | ||
| name = Rising Uppercut | | name = Rising Uppercut | ||
| images = SF6_Luke_623hp.png | | images = SF6_Luke_623hp.png | ||
| hitboxes = | | hitboxes = SF6_Luke_623p_hitbox.png | ||
| damage = 1200 | | damage = 1200(800) | ||
| chip = 300 | | chip = 300 | ||
| startup = 9 | | startup = 9 | ||
| active = 10 | | active = 10 | ||
| recovery = | | recovery = 25+15 land | ||
| | | total = 58 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitAdv = KD +29 | | hitAdv = KD +29 | ||
| blockAdv = {{sf6-adv|VM|-33}} | | blockAdv = {{sf6-adv|VM|-33}} | ||
| | | punishAdv = KD +29 | ||
| perfParryAdv = {{sf6-adv|VM|-48}} | | perfParryAdv = {{sf6-adv|VM|-48}} | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = | | hitstop = 20 | ||
| | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 800 (560) | ||
| | | superGainBlk = 400 (200) | ||
| | | invuln = 1-9 Air | ||
| | | airborne = 11-43 (FKD) | ||
| jugStart = | | jugStart = 1(5) | ||
| jugIncrease = | | jugIncrease = 1(5) | ||
| jugLimit = | | jugLimit = 5(7) | ||
| notes = Reduced damage on | | atkRange = 1.094 (1st) | ||
| notes = Reduced damage and higher juggle start/increase/limit on active frames 2-10; cannot hit cross-up; does not juggle into SA3 despite being cancelable | |||
}} | }} | ||
Line 1,450: | Line 1,533: | ||
| images = SF6_Luke_623pp.png | | images = SF6_Luke_623pp.png | ||
| hitboxes = SF6_Luke_623pp_hitbox.png | | hitboxes = SF6_Luke_623pp_hitbox.png | ||
| damage = 800(600),600 | |||
| damage = 800 | | chip = 200,(150) | ||
| chip = 200 | |||
| startup = 6 | | startup = 6 | ||
| active = | | active = 3,7 | ||
| recovery = | | recovery = 35+15 land | ||
| total = 65 | |||
| | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +25 | ||
| blockAdv = {{sf6-adv|VM|-40(-43)}} | |||
| punishAdv = KD +25 | |||
| perfParryAdv = {{sf6-adv|VM|-58}} | | perfParryAdv = {{sf6-adv|VM|-58}} | ||
| blockstun = 20(17) | | blockstun = 20(17) | ||
| hitstop = | | hitstop = 12,15 | ||
| | | driveDmgBlk = 2000x2 | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 500x2 (350x2) | ||
| | | superGainBlk = 250x2 (125x2) | ||
| | | invuln = 1-10 Full | ||
| | | airborne = 8-50 (FKD) | ||
| jugStart = 1,1 | |||
| jugStart = | | jugIncrease = 1,1 | ||
| jugIncrease = | | jugLimit = 10,11 | ||
| jugLimit = | | atkRange = 1.261 (1st) | ||
| notes = Reduced damage on later active frames; can cancel into PP | | notes = Reduced damage 3rd active frame of 1st hit (will only do 1 hit for 600 damage on later active frames); cannot hit cross-up; can cancel into PP follow-up on hit for 1 Drive bar; 2nd hit whiffs vs. crouch block (reduced chip damage, worse advantage) | ||
}} | }} | ||
===== 623PP | ====== 623PP~PP ====== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_623pp_pp | moveType = special | {{FrameData-SF6 | chara = Luke | moveId = Luke_623pp_pp | moveType = special | ||
| input = 623PP | | input = 623PP~PP | ||
| name = Slam Dunk | | name = Slam Dunk | ||
| images = SF6_Luke_623pp_pp.png | | images = SF6_Luke_623pp_pp.png | ||
| hitboxes = SF6_Luke_623pp_pp_hitbox.png | | hitboxes = SF6_Luke_623pp_pp_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| startup = 16 | | startup = 16 | ||
| active = 3 | | active = 3 | ||
| recovery = 14+16 land | | recovery = 14+16 land | ||
| total = 48 | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = KD +14 | | hitAdv = KD +14 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = KD +14 | ||
| hitstop = 13 | |||
| driveGain = -10000 | |||
| | | superGainHit = 700 (490) | ||
| jugStart = 10 | |||
| | | jugIncrease = 10 | ||
| | | jugLimit = 50 | ||
| notes = Follow-up on hit only for 1 additional Drive bar; can whiff against high juggled opponent; counts as a separate hit for damage scaling | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
=== Flash Knuckle === | === Flash Knuckle === | ||
Line 1,510: | Line 1,589: | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_214lp | moveType = special | {{FrameData-SF6 | chara = Luke | moveId = Luke_214lp | moveType = special | ||
| input = 214LP | | input = 214LP | ||
| name = Flash Knuckle | | name = LP Flash Knuckle | ||
| images = SF6_Luke_214lp.png | | images = SF6_Luke_214lp.png | ||
| hitboxes = SF6_Luke_214lp_hitbox.png | | hitboxes = SF6_Luke_214lp_hitbox.png | ||
Line 1,518: | Line 1,597: | ||
| active = 3 | | active = 3 | ||
| recovery = 31 | | recovery = 31 | ||
| total = 46 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 17(19*) | |||
| hitAdv = KD +32 | | hitAdv = KD +32 | ||
| blockAdv = {{sf6-adv|VM|-18}} | | blockAdv = {{sf6-adv|VM|-18}} | ||
| | | punishAdv = KD +32 | ||
| perfParryAdv = {{sf6-adv|VM|-32}} | | perfParryAdv = {{sf6-adv|VM|-32}} | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 15 | ||
| | | driveDmgBlk = 3000 | ||
| | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 4 | ||
| jugIncrease = | | atkRange = 1.77 (1.618) | ||
| jugLimit = | | notes = Puts opponent into limited juggle state (will only combo to Super unless opponent is juggled very high); late cancel into SA3 will drop; no head hurtbox on frames 6-17 for improved anti-air | ||
| notes = Puts opponent into limited juggle state (will only combo to Super unless opponent is juggled very high); | |||
}} | }} | ||
===== 214[LP] ===== | ====== 214[LP] ====== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_214lp_hold | moveType = special | {{FrameData-SF6 | chara = Luke | moveId = Luke_214lp_hold | moveType = special | ||
| input = 214[LP] | | input = 214[LP] | ||
Line 1,546: | Line 1,625: | ||
| images = SF6_Luke_214lp_hold.png | | images = SF6_Luke_214lp_hold.png | ||
| hitboxes = SF6_Luke_214lp_hold_hitbox.png | | hitboxes = SF6_Luke_214lp_hold_hitbox.png | ||
| damage = 600 | | damage = 600,200 | ||
| chip = 150 | | chip = 150,50 | ||
| dmgScaling = Both hits apply scaling | |||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2,2 | ||
| recovery = 25 | | recovery = 25(26) | ||
| total = 54(55) | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitAdv = KD +54 | | hitAdv = KD +54 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = KD +54 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = 21 total | | blockstun = 21 total | ||
| hitstop = | | hitstop = 15,5 | ||
| | | driveDmgBlk = 3000,1000 | ||
| | | driveDmgHit = [4000,2000] | ||
| | | driveGain = 2000,250 | ||
| | | superGainHit = 500,100 (350,70) | ||
| | | superGainBlk = 250,50 (125,25) | ||
| jugStart = 0,3 | |||
| jugIncrease = 0,3 | |||
| jugStart = | | jugLimit = 2,2 | ||
| jugIncrease = | | atkRange = 1.669 (1.618) | ||
| jugLimit = | | notes = Puts opponent into limited juggle state; active frames 3-4 can nullify normal 1-hit projectiles; canceling to SA3 will cause juggle to whiff; 1f more recovery on hit/block; no head hurtbox on frames 6-29 for improved anti-air | ||
| notes = Puts opponent into limited juggle state; | |||
}} | }} | ||
===== pf.214[LP] ===== | ====== pf.214[LP] ====== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_214lp_perfect | moveType = special | {{FrameData-SF6 | chara = Luke | moveId = Luke_214lp_perfect | moveType = special | ||
| input = pf.214[LP] | | input = pf.214[LP] | ||
| name = LP Flash Knuckle (perfect) | | name = LP Flash Knuckle (perfect) | ||
| images = SF6_Luke_214lp_perfect.png | | images = SF6_Luke_214lp_perfect.png | ||
| hitboxes = | | hitboxes = SF6_Luke_214lp_hold_hitbox.png | ||
| damage = 700 | | damage = 700,200 | ||
| chip = | | chip = 175,50 | ||
| dmgScaling = Both hits apply scaling | |||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2,2 | ||
| recovery = 22 | | recovery = 22(23) | ||
| total = 51(52) | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitAdv = KD +56 | | hitAdv = KD +56 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = KD +56 | ||
| perfParryAdv = {{sf6-adv|VM|-24}} | |||
| perfParryAdv = {{sf6-adv|VM|- | |||
| blockstun = 18 total | | blockstun = 18 total | ||
| hitstop = | | hitstop = 15,5 | ||
| | | driveDmgBlk = 3000,1000 | ||
| | | driveDmgHit = [4000,2000] | ||
| | | driveGain = 2000,250 | ||
| | | superGainHit = 500,200 (350,140) | ||
| | | superGainBlk = 250,100 (125,50) | ||
| jugStart = 0,3 | |||
| jugIncrease = 0,3 | |||
| jugStart = | | jugLimit = 2,2 | ||
| jugIncrease = | | atkRange = 1.169 (1.118) | ||
| jugLimit = | | notes = Hold LP 18-20f for perfect version; launches opponent high into a limited juggle state; active frames 3-4 can nullify normal 1-hit projectiles; canceling to SA3 will cause juggle to whiff; 1f more recovery on hit/block; no head hurtbox on frames 6-29 for improved anti-air | ||
| notes = | |||
}} | }} | ||
Line 1,615: | Line 1,696: | ||
| active = 3 | | active = 3 | ||
| recovery = 27 | | recovery = 27 | ||
| total = 48 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-28}} | | perfParryAdv = {{sf6-adv|VM|-28}} | ||
| hitstun = 33 | | hitstun = 33 | ||
| blockstun = | | blockstun = 22 | ||
| hitstop = | | hitstop = 12 | ||
| | | driveDmgBlk = 5000 | ||
| | | driveDmgHit = [7000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 700 (490) | ||
| | | superGainBlk = 350 (175) | ||
| jugStart = 1 air | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 7 | ||
| jugIncrease = | | atkRange = 2.184 (1.943) | ||
| jugLimit = | | notes = Leaves opponent standing on hit, very slightly out of throw range; knocks airborne opponents far away into a limited juggle state | ||
| notes = Leaves opponent standing on hit, very slightly out of throw range; knocks | |||
}} | }} | ||
===== 214[MP] ===== | ====== 214[MP] ====== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_214mp_hold | moveType = special | {{FrameData-SF6 | chara = Luke | moveId = Luke_214mp_hold | moveType = special | ||
| input = 214[MP] | | input = 214[MP] | ||
Line 1,644: | Line 1,725: | ||
| images = SF6_Luke_214mp_hold.png | | images = SF6_Luke_214mp_hold.png | ||
| hitboxes = SF6_Luke_214mp_hold_hitbox.png | | hitboxes = SF6_Luke_214mp_hold_hitbox.png | ||
| damage = 800 | | damage = 800,200 | ||
| chip = 200 | | chip = 200,50 | ||
| dmgScaling = Both hits apply scaling | |||
| startup = 30 | | startup = 30 | ||
| active = 2 | | active = 2,2 | ||
| recovery = 27 | | recovery = 26(27) | ||
| hitAdv = KD +54 | | total = 58(59) | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 20 | |||
| hitAdv = KD +54(+67) | |||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = KD +54(+67) | ||
| perfParryAdv = {{sf6-adv|VM|-28}} | | perfParryAdv = {{sf6-adv|VM|-28}} | ||
| blockstun = 27 total | | blockstun = 27 total | ||
| hitstop = | | hitstop = 12,5 | ||
| | | driveDmgBlk = 5000,1000 | ||
| | | driveDmgHit = [6000,2000] | ||
| | | driveGain = 2000,0 | ||
| | | superGainHit = 700,100 (490,70) | ||
| | | superGainBlk = 350,50 (175,25) | ||
| jugStart = 1 | |||
| jugIncrease = 1,0 | |||
| jugStart = | | jugLimit = 7,8 | ||
| jugIncrease = | | atkRange = 2.006 (1.943) | ||
| jugLimit = | | notes = Wall Bounce on hit for a limited juggle state; active frames 3-4 can nullify normal 1-hit projectiles; higher KD Adv when farther from wall (opponent may bounce over Luke's head if too close to the wall); SA3 cancel only juggles properly in corner; 1f more recovery on hit/block; cannot combo naturally when canceled from 2HP; 4f less recovery vs. armor (allows Luke to be safe against DI after failed 2HP > pf.214[MP] attempt) | ||
| notes = Wall Bounce; higher KD Adv when farther from wall; | |||
}} | }} | ||
===== pf.214[MP] ===== | ====== pf.214[MP] ====== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_214mp_perfect | moveType = special | {{FrameData-SF6 | chara = Luke | moveId = Luke_214mp_perfect | moveType = special | ||
| input = pf.214[MP] | | input = pf.214[MP] | ||
| name = MP Flash Knuckle (perfect) | | name = MP Flash Knuckle (perfect) | ||
| images = SF6_Luke_214mp_perfect.png | | images = SF6_Luke_214mp_perfect.png | ||
| hitboxes = | | hitboxes = SF6_Luke_214mp_hold_hitbox.png | ||
| damage = 850 | | damage = 850,250 | ||
| chip = | | chip = 213,63 | ||
| startup = 29 | | startup = 29 | ||
| active = 2 | | active = 2,2 | ||
| recovery = 27 | | recovery = 26(27) | ||
| hitAdv = KD + | | total = 58(59) | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 18 | |||
| hitAdv = KD +53(+66) | |||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = KD +53(+66) | ||
| perfParryAdv = {{sf6-adv|VM|-28}} | | perfParryAdv = {{sf6-adv|VM|-28}} | ||
| blockstun = 27 total | | blockstun = 27 total | ||
| hitstop = | | hitstop = 12,5 | ||
| | | driveDmgBlk = 5000,1000 | ||
| | | driveDmgHit = [6000,2000] | ||
| | | driveGain = 2000,0 (1000,0) | ||
| | | superGainHit = 700,200 (490,140) | ||
| | | superGainBlk = 350,100 (175,50) | ||
| jugStart = 1 | |||
| jugIncrease = 1,0 | |||
| jugStart = | | jugLimit = 7,8 | ||
| jugIncrease = | | atkRange = 2.006 (1.943) | ||
| jugLimit = | | notes = Hold MP 18-20f for perfect version; Wall Bounce on hit for a limited juggle state; active frames 3-4 can nullify normal 1-hit projectiles; higher KD Adv. when farther from wall (opponent may bounce over Luke's head if too close to the wall); SA3 cancel only juggles properly in corner; 1f more recovery on hit/block; perfect timing allows natural combo from 2HP cancel | ||
| notes = | |||
}} | }} | ||
Line 1,715: | Line 1,797: | ||
| active = 3 | | active = 3 | ||
| recovery = 21 | | recovery = 21 | ||
| total = 45 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 19 | |||
| hitAdv = KD +42(+31) | | hitAdv = KD +42(+31) | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = KD +42 | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 15 | ||
| | | driveDmgBlk = 6000 | ||
| | | driveDmgHit = [8000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 800 (560) | ||
| | | superGainBlk = 400 (200) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 10 | ||
| jugIncrease = | | atkRange = 2.422 (2.226) | ||
| jugLimit = | | notes = Puts opponent into limited juggle state (can only juggle into canceled SA3); worse KD advantage vs. airborne opponents (+31 when juggled after 5LP~MP~HP); can cancel into SA3 on reaction if opponent attempts a Drive Impact; pulls back hurtbox on frames 5-15 | ||
| notes = Puts opponent into limited juggle state (can only juggle into | |||
}} | }} | ||
===== 214[HP] ===== | ====== 214[HP] ====== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_214hp_hold | moveType = special | {{FrameData-SF6 | chara = Luke | moveId = Luke_214hp_hold | moveType = special | ||
| input = 214[HP] | | input = 214[HP] | ||
Line 1,743: | Line 1,825: | ||
| images = SF6_Luke_214hp_hold.png | | images = SF6_Luke_214hp_hold.png | ||
| hitboxes = SF6_Luke_214hp_hold_hitbox.png | | hitboxes = SF6_Luke_214hp_hold_hitbox.png | ||
| damage = 1000 | | damage = 1000,300 | ||
| chip = 250 | | chip = 250,75 | ||
| dmgScaling = Both hits apply scaling | |||
| startup = 33 | | startup = 33 | ||
| active = 2 | | active = 2,2 | ||
| recovery = 24 | | recovery = 24(25) | ||
| hitAdv = KD + | | total = 60 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 25 | |||
| hitAdv = KD +64 | |||
| blockAdv = {{sf6-adv|VP|+4}} | | blockAdv = {{sf6-adv|VP|+4}} | ||
| | | punishAdv = KD +64 | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| blockstun = 32 total | | blockstun = 32 total | ||
| hitstop = | | hitstop = 15 / 17,5 | ||
| | | driveDmgBlk = 6000,1000 | ||
| | | driveDmgHit = [7000,2000] | ||
| | | driveGain = 1500x2 | ||
| | | superGainHit = 800,300 (560,210) | ||
| | | superGainBlk = 400,150 (200,75) | ||
| jugStart = 1,1 | |||
| jugIncrease = 1,1 | |||
| jugStart = | | jugLimit = 10,11 | ||
| jugIncrease = | | atkRange = 2.422 (2.336) | ||
| jugLimit = | | notes = 1f extra recovery on hit/block; active frames 3-4 can nullify normal 1-hit projectiles; cancelable into SA3 on reaction if opponent attempts a Drive Impact; pulls back hurtbox on frames 5-25 | ||
| notes = | |||
}} | }} | ||
===== pf.214[HP] ===== | ====== pf.214[HP] ====== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_214hp_perfect | moveType = special | {{FrameData-SF6 | chara = Luke | moveId = Luke_214hp_perfect | moveType = special | ||
| input = pf.214[HP] | | input = pf.214[HP] | ||
| name = HP Flash Knuckle (perfect) | | name = HP Flash Knuckle (perfect) | ||
| images = SF6_Luke_214hp_perfect.png | | images = SF6_Luke_214hp_perfect.png | ||
| hitboxes = | | hitboxes = SF6_Luke_214hp_hold_hitbox.png | ||
| damage = 1200 | | damage = 1200,400 | ||
| chip = | | chip = 300,100 | ||
| dmgScaling = Both hits apply scaling | |||
| startup = 33 | | startup = 33 | ||
| active = 2 | | active = 2,2 | ||
| recovery = 24 | | recovery = 24(25) | ||
| hitAdv = KD + | | total = 60 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 30 | |||
| hitAdv = KD +64 | |||
| blockAdv = {{sf6-adv|VP|+4}} | | blockAdv = {{sf6-adv|VP|+4}} | ||
| | | punishAdv = KD +64 | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| blockstun = 32 total | | blockstun = 32 total | ||
| hitstop = | | hitstop = 15 / 17,5 | ||
| | | driveDmgBlk = 6000,1000 | ||
| | | driveDmgHit = [7000,2000] | ||
| | | driveGain = 1500x2 | ||
| | | superGainHit = 800,400 (560,280) | ||
| | | superGainBlk = 400,200 (200,100) | ||
| jugStart = 1,1 | |||
| jugIncrease = 1,1 | |||
| jugStart = | | jugLimit = 10,11 | ||
| jugIncrease = | | atkRange = 2.422 (2.336) | ||
| jugLimit = | | notes = Hold HP 18-20f for perfect version; active frames 3-4 can nullify normal 1-hit projectiles; 1f more recovery on hit/block; cancelable into SA3 on reaction if opponent attempts a Drive Impact; pulls back hurtbox on frames 5-25 | ||
| notes = Hold HP 18-20f for perfect version; | |||
}} | }} | ||
Line 1,806: | Line 1,890: | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_214pp | moveType = special | {{FrameData-SF6 | chara = Luke | moveId = Luke_214pp | moveType = special | ||
| input = 214PP | | input = 214PP | ||
| name = Flash Knuckle | | name = OD Flash Knuckle | ||
| images = SF6_Luke_214pp.png | | images = SF6_Luke_214pp.png | ||
| hitboxes = SF6_Luke_214pp_hitbox.png | | hitboxes = SF6_Luke_214pp_hitbox.png, SF6_Luke_214pp2_hitbox.png | ||
| damage = 400x2 | |||
| damage = | |||
| chip = 100 | | chip = 100 | ||
| startup = 15 | | startup = 15 | ||
| active = 3 | | active = 3 | ||
| recovery = 39 | | recovery = 39 | ||
| hitAdv = KD + | | total = 56 | ||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 14 (1st) / 47 (2nd) | |||
| hitAdv = KD +62 | |||
| blockAdv = {{sf6-adv|VM|-22}} | | blockAdv = {{sf6-adv|VM|-22}} | ||
| | | punishAdv = KD +62 | ||
| perfParryAdv = {{sf6-adv|VM|-40}} | | perfParryAdv = {{sf6-adv|VM|-40}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 10,15 | ||
| | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [3000x2] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 500x2 (350x2) | ||
| | | superGainBlk = 250 (125) | ||
| jugStart = 0,4 | |||
| jugIncrease = 0,4 | |||
| jugStart = | | jugLimit = 3,4 | ||
| jugIncrease = | | atkRange = 1.907 (1.809) | ||
| jugLimit = | | notes = Puts opponent into limited juggle state; active frames 3-4 can nullify normal 1-hit projectiles; listed recovery is for blocked/whiffed version (on hit, automatically transitions to 2nd hit); 1st hit is cancelable into PP follow-up for 1 extra Drive bar on hit only; can juggle directly into any Super (canceling into Super will cause SA3 to whiff; SA2 will whiff on final cancelable frame) | ||
| notes = Puts opponent into limited juggle state; can | |||
}} | }} | ||
===== 214PP~PP ===== | ====== 214PP~PP ====== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_214pp_pp | moveType = special | {{FrameData-SF6 | chara = Luke | moveId = Luke_214pp_pp | moveType = special | ||
| input = 214PP | | input = 214PP~PP | ||
| name = DDT | | name = DDT | ||
| images = SF6_Luke_214pp_pp.png | | images = SF6_Luke_214pp_pp.png | ||
| hitboxes = SF6_Luke_214pp_pp_hitbox.png | | hitboxes = SF6_Luke_214pp_pp_hitbox.png | ||
| damage = 2500 | |||
| damage = | |||
| startup = 1 | | startup = 1 | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 161 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = HKD +12 | | hitAdv = HKD +12 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +12 | ||
| driveGain = -10000 | |||
| superGainHit = 3000 (2100) | |||
| | | jugLimit = 10 | ||
| | | notes = Costs 1 extra Drive bar on 214PP 1st hit only (cannot activate on block or when armor absorbed); leaves Luke close enough to walk in for a strike/throw mixup; counts as a separate hit from 214PP for damage scaling; in juggles, only connects on opponents low to the ground and will not come out if opponent is juggled higher | ||
| jugLimit = | |||
| notes = Costs 1 extra Drive bar on hit only (cannot come out | |||
}} | }} | ||
Line 1,873: | Line 1,953: | ||
| startup = 14 | | startup = 14 | ||
| active = 5 | | active = 5 | ||
| recovery = 13 land | | recovery = 13(20) land | ||
| | | total = - | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD ~ | ||
| perfParryAdv = {{sf6-adv|VM|-28(- | | blockAdv = {{sf6-adv|VM|-12{{sf6-adv|P|(+3)}}}} | ||
| punishAdv = KD ~ | |||
| perfParryAdv = {{sf6-adv|VM|-28(-13)}} | |||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 15 | ||
| | | driveDmgBlk = 6000 | ||
| | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 800 (560) | ||
| | | superGainBlk = 400 (200) | ||
| | | airborne = Until Land (FKD) | ||
| jugStart = 1 | |||
| jugStart = | | jugIncrease = 1 | ||
| jugIncrease = | | jugLimit = 15 | ||
| jugLimit = | | atkRange = 1.185 (1.061) | ||
| notes = | | notes = Can be input during forward/neutral jump (or back jump when canceled from j.MP); 7f extra landing recovery on whiff if input during the first 32 jump frames; Luke is in a crouching state from 4th landing recovery frame onward; improved frame advantage when done lower to the ground, and spaced out at farther ranges; can only be up to -1 on block if not precisely spaced; can partially charge the attack and release early for better juggle advantage after 214[LP] | ||
}} | }} | ||
Line 1,906: | Line 1,987: | ||
| active = 6 | | active = 6 | ||
| recovery = 15 land | | recovery = 15 land | ||
| | | total = - | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD ~ | ||
| perfParryAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-30(-21)}} | ||
| punishAdv = KD ~ | |||
| perfParryAdv = {{sf6-adv|VM|-46(-32)}} | |||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 15 | ||
| | | driveDmgBlk = 7000 | ||
| | | driveDmgHit = [9000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 800 (560) | ||
| | | superGainBlk = 400 (200) | ||
| | | airborne = Until Land (FKD) | ||
| jugStart = 1 | |||
| jugStart = | | jugIncrease = 1 | ||
| jugIncrease = | | jugLimit = 15 | ||
| jugLimit = | | atkRange = 1.82 (1.49) | ||
| notes = | | notes = Can be input during forward/neutral jump (or back jump when canceled from j.MP); the final 12 recovery frames are in a crouching state; puts the opponent into a limited juggle state (can follow-up with 623LP if opponent is juggled at max height) | ||
}} | }} | ||
Line 1,932: | Line 2,014: | ||
| name = Aerial Flash Knuckle | | name = Aerial Flash Knuckle | ||
| images = SF6_Luke_j214pp.png | | images = SF6_Luke_j214pp.png | ||
| hitboxes = | | hitboxes = SF6_Luke_j214_hold_hitbox.png | ||
| damage = 1300 | | damage = 1300 | ||
| chip = 325 | | chip = 325 | ||
Line 1,939: | Line 2,020: | ||
| active = 6 | | active = 6 | ||
| recovery = 15 land | | recovery = 15 land | ||
| | | total = - | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD ~ | ||
| perfParryAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-33(-21)}} | ||
| punishAdv = KD ~ | |||
| perfParryAdv = {{sf6-adv|VM|-49(-37)}} | |||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 20 | ||
| | | driveDmgBlk = 7000 | ||
| | | driveDmgHit = [5000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 800 (560) | ||
| | | superGainBlk = 400 (200) | ||
| | | airborne = Until Land (FKD) | ||
| jugStart = 1 | |||
| jugStart = | | jugIncrease = 1 | ||
| jugIncrease = | | jugLimit = 2 | ||
| jugLimit = | | atkRange = 1.77 (1.51) | ||
| notes = | | notes = Can be input during forward/neutral jump (or back jump when canceled from j.MP); the final 12 recovery frames are in a crouching state; puts the opponent into a limited juggle state; kara-canceling the startup with j.214P~PP can affect Luke's trajectory and frame advantage | ||
}} | }} | ||
=== Avenger === | === Avenger === | ||
Line 1,972: | Line 2,053: | ||
| active = - | | active = - | ||
| recovery = 33 | | recovery = 33 | ||
| total = 45 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | notes = Follow-up P or K can be input on frames 12-32; Luke is in a counter-hit state for entire duration | ||
}} | }} | ||
===== 236K~P ===== | ====== 236K~P ====== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_236k_p | moveType = special | {{FrameData-SF6 | chara = Luke | moveId = Luke_236k_p | moveType = special | ||
| input = 236K~P | | input = 236K~P | ||
Line 1,985: | Line 2,067: | ||
| images = SF6_Luke_236k_p.png | | images = SF6_Luke_236k_p.png | ||
| hitboxes = SF6_Luke_236k_p_hitbox.png | | hitboxes = SF6_Luke_236k_p_hitbox.png | ||
| damage = | | damage = 900 | ||
| chip = | | chip = 225 | ||
| startup = 12+12 | | startup = 12+12 | ||
| active = | | active = 10 | ||
| recovery = | | recovery = 16 | ||
| | | total = 37 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| | | hitconfirm = 27 | ||
| | | hitAdv = KD +32(+41) | ||
| perfParryAdv = {{sf6-adv|VM|-24}} | | blockAdv = {{sf6-adv|VM|-6{{sf6-adv|P|(+3)}}}} | ||
| punishAdv = KD +32(+41) | |||
| perfParryAdv = {{sf6-adv|VM|-24(-15)}} | |||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 15 | ||
| | | driveDmgBlk = 5000 | ||
| | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 20 | |||
| jugStart = | | jugLimit = 10 | ||
| jugIncrease = | | atkRange = 2.79 (2.14) (+Run) | ||
| jugLimit = | | notes = Puts opponent into limited juggle state; very late connect to juggle into 623LP/MP, SA1, or SA2 (otherwise, can only cancel into SA3) | ||
| notes = Puts opponent into limited juggle state; | |||
}} | }} | ||
===== 236K~K ===== | ====== 236K~K ====== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_236k_k | moveType = special | {{FrameData-SF6 | chara = Luke | moveId = Luke_236k_k | moveType = special | ||
| input = 236K~K | | input = 236K~K | ||
| name = Impaler | | name = Impaler | ||
| images = SF6_Luke_236k_k.png | | images = SF6_Luke_236k_k.png | ||
| hitboxes = SF6_Luke_236k_k_hitbox.png | | hitboxes = SF6_Luke_236k_k_hitbox.png, SF6_Luke_236k_k2_hitbox.png | ||
| damage = | | damage = 1200 | ||
| chip = | | chip = 300 | ||
| startup = 12+13 | | startup = 12+13 | ||
| active = 8 | | active = 8 | ||
| recovery = 27 | | recovery = 22(27) | ||
| | | total = 42(47) | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +30(+35) | ||
| perfParryAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-8{{sf6-adv|M|(-3)}}}} | ||
| punishAdv = KD +30(+35) | |||
| perfParryAdv = {{sf6-adv|VM|-26(-21)}} | |||
| blockstun = 25 | | blockstun = 25 | ||
| hitstop = | | hitstop = 15 | ||
| | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [5000] | ||
| | | driveGain = 2200 | ||
| | | superGainHit = 1200 (840) | ||
| | | superGainBlk = 600 (300) | ||
| | | airborne = 4-19 (FKD) | ||
| jugStart = 1 | |||
| jugStart = | | jugIncrease = 1 | ||
| jugIncrease = | | jugLimit = 10 | ||
| jugLimit = | | atkRange = 3.32 (2.65) (+Run) | ||
| notes = | | notes = First 2 active frames can only hit airborne opponents; 3rd active frame hits grounded and gives the best KD Advantage (cannot hit meaty to allow a follow-up juggle); Luke is in a crouching state for entire recovery duration; puts opponents into limited juggle state; 5f extra recovery on whiff | ||
}} | }} | ||
Line 2,050: | Line 2,133: | ||
| images = SF6_Luke_236kk.png | | images = SF6_Luke_236kk.png | ||
| hitboxes = SF6_Luke_236kk_hitbox.png | | hitboxes = SF6_Luke_236kk_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = 11 | | startup = 11 | ||
| active = | | active = [33] | ||
| recovery = 10 | | recovery = 10 | ||
| total = 45 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -20000 | ||
| armor = 3-35 | |||
| notes = Armor does not apply to follow-up attacks; follow-up P or K can be input up to frame 32; follow-up can start immediately after armor hit freeze without waiting for any additional Avenger startup frames to occur; Luke is in a Punish Counter state for entire duration | |||
| | |||
| notes = | |||
}} | }} | ||
===== 236KK~P ===== | ====== 236KK~P ====== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_236kk_p | moveType = special | {{FrameData-SF6 | chara = Luke | moveId = Luke_236kk_p | moveType = special | ||
| input = 236KK~P | | input = 236KK~P | ||
| name = No Chaser | | name = No Chaser | ||
| images = SF6_Luke_236kk_p.png | | images = SF6_Luke_236kk_p.png | ||
| hitboxes = | | hitboxes = SF6_Luke_236k_p_hitbox.png | ||
| damage = 1300 | | damage = 1300 | ||
| chip = 325 | | chip = 325 | ||
| dmgScaling = 50% Starter | |||
| startup = 11+12 | | startup = 11+12 | ||
| active = | | active = 10 | ||
| recovery = | | recovery = 16 | ||
| | | total = 37 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA2 SA3 | ||
| | | hitconfirm = 27 | ||
| | | hitAdv = KD +32(+41) | ||
| perfParryAdv = {{sf6-adv|VM|-24}} | | blockAdv = {{sf6-adv|VM|-6{{sf6-adv|P|(+3)}}}} | ||
| punishAdv = KD +32(+41) | |||
| perfParryAdv = {{sf6-adv|VM|-24(-15)}} | |||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 15 | ||
| | | driveDmgBlk = 5000 | ||
| | | driveDmgHit = [5000] | ||
| superGainHit = 1250 (875) | |||
| superGainBlk = 625 (312) | |||
| | | jugStart = 1 | ||
| jugStart = | | jugIncrease = 20 | ||
| jugIncrease = | | jugLimit = 10 | ||
| jugLimit = | | atkRange = 2.79 (2.14) (+Run) | ||
| notes = Puts opponent into limited juggle state; | | notes = Puts opponent into limited juggle state; very late connect to juggle into 623LP/MP, SA1, or SA2 (otherwise, can only cancel into SA2 or SA3); midscreen, later active frames canceled into SA2 will whiff | ||
}} | }} | ||
===== 236KK~K ===== | ====== 236KK~K ====== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_236kk_k | moveType = special | {{FrameData-SF6 | chara = Luke | moveId = Luke_236kk_k | moveType = special | ||
| input = 236KK~K | | input = 236KK~K | ||
| name = Impaler | | name = Impaler | ||
| images = SF6_Luke_236kk_k.png | | images = SF6_Luke_236kk_k.png | ||
| hitboxes = SF6_Luke_236kk_k_hitbox.png | | hitboxes = SF6_Luke_236kk_k_hitbox.png, SF6_Luke_236kk_k2_hitbox.png | ||
| damage = | | damage = 1200 | ||
| chip = | | chip = 300 | ||
| dmgScaling = 50% Starter | |||
| startup = 11+13 | | startup = 11+13 | ||
| active = 8 | | active = 8 | ||
| recovery = 19 | | recovery = 19 | ||
| | | total = 39 | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +38(+43) | ||
| perfParryAdv = {{sf6-adv|VM|-23}} | | blockAdv = {{sf6-adv|VM|-5{{sf6-adv|E|(0)}}}} | ||
| punishAdv = KD +38(+43) | |||
| perfParryAdv = {{sf6-adv|VM|-23(-18)}} | |||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 15 | ||
| | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [5000] | ||
| | | superGainHit = 1250 (875) | ||
| | | superGainBlk = 625 (312) | ||
| airborne = 4-19 (FKD) | |||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = | | atkRange = 3.35 (2.97) (+Run) | ||
| notes = First 2 active frames can only hit airborne opponents; Luke is in a crouching state for entire recovery duration; puts opponent into limited juggle state | |||
}} | }} | ||
== Super Arts == | == Super Arts == | ||
Line 2,132: | Line 2,219: | ||
| name = Vulcan Blast | | name = Vulcan Blast | ||
| images = SF6_Luke_236236p.png | | images = SF6_Luke_236236p.png | ||
| hitboxes = SF6_Luke_236236p_hitbox.png | | hitboxes = SF6_Luke_236236p_hitbox.png, SF6_Luke_236236p2_hitbox.png | ||
| damage = 300x4,800 (2000) | |||
| damage = 2000 | |||
| chip = 100x5 | | chip = 100x5 | ||
| dmgScaling = 30% Minimum | |||
| startup = 6 | | startup = 6 | ||
| active = 13(1)7(2)7(23)5 | | active = 13(1)7(2)7(23)5 | ||
| recovery = 45 | | recovery = 45 | ||
| | | total = 108 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +17(+30) | ||
| blockAdv = {{sf6-adv|VM|-29}} | |||
| punishAdv = KD +17(+30) | |||
| perfParryAdv = {{sf6-adv|VM|-29}} | | perfParryAdv = {{sf6-adv|VM|-29}} | ||
| blockstun = 74 total | | blockstun = 74 total | ||
| hitstop = | | hitstop = 8x3,10,1 | ||
| | | driveDmgBlk = 500x5 | ||
| | | driveDmgHit = 1000x5 | ||
| | | superGainHit = -10000 | ||
| | | superGainBlk = -10000 | ||
| jugIncrease = | | invuln = 1-6 Strike/Throw | ||
| jugLimit = | | armor = Break | ||
| notes = | | jugIncrease = 0x4,99 | ||
| jugLimit = 99 | |||
| notes = 5 hit Super projectile, first 4 hits travel 65% screen, final hit goes fullscreen; higher KD Adv. when farther from wall; extends a projectile-vulnerable hurtbox during startup frames 2-5 (more difficult to use as an anti-fireball tool) | |||
}} | }} | ||
Line 2,163: | Line 2,252: | ||
| images = SF6_Luke_214214p.png | | images = SF6_Luke_214214p.png | ||
| hitboxes = SF6_Luke_214214p_hitbox.png | | hitboxes = SF6_Luke_214214p_hitbox.png | ||
| damage = 2800 | | damage = 2800 | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 51 | | recovery = 51 | ||
| | | total = 58 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +2 | | hitAdv = KD +2 | ||
| blockAdv = {{sf6-adv|VM|-29}} | | blockAdv = {{sf6-adv|VM|-29}} | ||
| | | punishAdv = KD +2 | ||
| perfParryAdv = {{sf6-adv|VM|-52}} | | perfParryAdv = {{sf6-adv|VM|-52}} | ||
| blockstun = 25 | | blockstun = 25 | ||
| hitstop = | | hitstop = 7 / 10x3,2x5,3,45 | ||
| | | driveDmgBlk = 5000 | ||
| | | driveDmgHit = 10000 | ||
| | | superGainHit = -20000 | ||
| | | superGainBlk = -20000 | ||
| | | invuln = 1-7 Full | ||
| jugLimit = | | armor = Break | ||
| notes = | | jugLimit = 99 | ||
| atkRange = 1.16 (1.06) | |||
| notes = Extremely fast super that works well in juggles; in the corner, gives Luke an auto-timed strike/throw mixup; on hit, the animation is not invincible until the very end (can be hit by delayed projectiles like Kimberly Spraycan or JP Amnesia orbs); Full Dmg distribution: 300x3,200x6,700 | |||
}} | }} | ||
Line 2,193: | Line 2,284: | ||
| images = SF6_Luke_236236k.png | | images = SF6_Luke_236236k.png | ||
| hitboxes = SF6_Luke_236236k_hitbox.png | | hitboxes = SF6_Luke_236236k_hitbox.png | ||
| damage = 4000 | | damage = 4000 | ||
| chip = 1000 | | chip = 1000 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 10(27) | | startup = 10(27) | ||
| active = 4 | | active = 4 | ||
| recovery = 92 | | recovery = 66(92) | ||
| | | total = 122 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +18 | | hitAdv = HKD +18 | ||
| blockAdv = {{sf6-adv|VM|-42}} | | blockAdv = {{sf6-adv|VM|-42}} | ||
| | | punishAdv = HKD +18 | ||
| perfParryAdv = {{sf6-adv|VM|-65}} | | perfParryAdv = {{sf6-adv|VM|-65}} | ||
| blockstun = 25 | | blockstun = 25 | ||
| hitstop = | | hitstop = 2 | ||
| | | driveDmgBlk = 7500 | ||
| | | driveDmgHit = 15000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| | | invuln = 1-13 Full | ||
| jugLimit = | | armor = Break | ||
| notes = | | jugLimit = 99 | ||
| atkRange = 3.799 (1.684) | |||
| notes = Luke runs forward; active frames occur upon reaching the opponent or on frame 27 (whichever occurs first) but invincibility is not extended when far from opponent; has juggle potential; on block, bounces away with a fixed recovery period (whiff recovery is 26f slower); cinematic time regenerates ~2 Drive bars for Luke; takes opponent to Memphis | |||
}} | }} | ||
===== 236236K (CA) ===== | ====== 236236K (CA) ====== | ||
{{FrameData-SF6 | chara = Luke | moveId = | {{FrameData-SF6 | chara = Luke | moveId = Luke_236236k(ca) | moveType = super | ||
| input = 236236K | | input = 236236K | ||
| name = Pale Rider (CA) | | name = Pale Rider (CA) | ||
| images = SF6_Luke_236236k_ca.png | | images = SF6_Luke_236236k_ca.png | ||
| hitboxes = SF6_Luke_236236k_ca_hitbox.png | | hitboxes = SF6_Luke_236236k_ca_hitbox.png | ||
| damage = 4500 | | damage = 4500 | ||
| chip = 1250 | | chip = 1250 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 10(27) | | startup = 10(27) | ||
| active = 4 | | active = 4 | ||
| recovery = 92 | | recovery = 66(92) | ||
| | | total = 122 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +18 | | hitAdv = HKD +18 | ||
| blockAdv = {{sf6-adv|VM|-42}} | | blockAdv = {{sf6-adv|VM|-42}} | ||
| | | punishAdv = HKD +18 | ||
| perfParryAdv = {{sf6-adv|VM|-65}} | | perfParryAdv = {{sf6-adv|VM|-65}} | ||
| blockstun = 25 | | blockstun = 25 | ||
| hitstop = | | hitstop = 2 | ||
| | | driveDmgBlk = 10000 | ||
| | | driveDmgHit = 20000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| | | invuln = 1-13 Full | ||
| jugLimit = | | armor = Break | ||
| notes = | | jugLimit = 99 | ||
| atkRange = 3.799 (1.684) | |||
| notes = Luke runs forward; active frames occur upon reaching the opponent or on frame 27 (whichever occurs first) but invincibility is not extended when far from opponent; has juggle potential; on block, bounces away with a fixed recovery period (whiff recovery is 26f slower); cinematic time regenerates ~2.3 Drive bars for Luke; available at 25% HP or below; does not take opponent to Memphis | |||
}} | }} | ||
== Taunts == | == Taunts == | ||
Line 2,259: | Line 2,353: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 96 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Come on!" | | notes = "Come on!" | ||
}} | }} | ||
Line 2,276: | Line 2,371: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 180 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Yeah! Let's let it fly!" | | notes = "Yeah! Let's let it fly!" | ||
}} | }} | ||
Line 2,293: | Line 2,389: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 109 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Hadooken!" | | notes = "Hadooken!" | ||
}} | }} |
Latest revision as of 08:35, 9 March 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
4HP
4HK
6HP
Target Combos
5LP~MP
5LP~MP~HP
5MP~MP
5MP~MP~MP
5MP~MP~MP~MP
6HP~6HP
2MK~2HP
Throws
LPLK
4LPLK
Drive Moves
HPHK
Luke
Luke_hphk
|
|||||
---|---|---|---|---|---|
HPHK Muzzle Flash
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.450 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Luke
Luke_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Battering Ram (Block)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.385 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Luke
Luke_6hphk_recovery
|
|||||
---|---|---|---|---|---|
6HPHK Battering Ram (Recovery)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.385 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Luke
Luke_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Luke
luke_mpmk_66_pdr
|
|||||
---|---|---|---|---|---|
MPMK~66 Parry Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.817 (min/throw), 2.499 (min/block), 3.461 (max/final DR frame) |
Luke
luke_mpmk_66_drc
|
|||||
---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Sand Blast
236LP
236MP
Luke
Luke_236mp
|
|||||
---|---|---|---|---|---|
236MP Sand Blast
|
|||||
File:SF6 Luke 236mp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | [7] | 30 | 31 | 26 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
47 | 2500 | [2000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.12 (17-18f), 0.42 (19-23f) | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+4 | -20 | ||||
Hit Advantage | Block Advantage | ||||
0 | -5 | ||||
Notes | |||||
1-hit projectile, travels ~66% screen length; [] refers to projectile active time |
236HP
Luke
Luke_236hp
|
|||||
---|---|---|---|---|---|
236HP Sand Blast
|
|||||
File:SF6 Luke 236hp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | [10] | 27 | 31 | 26 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
47 | 2500 | [2000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.12 (20-21f), 0.42 (22-29f) | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7 | -17 | ||||
Hit Advantage | Block Advantage | ||||
+3 | -2 | ||||
Notes | |||||
1-hit projectile, travels ~91% screen length; [] refers to projectile active time |
236PP
236PP~PP
Rising Uppercut
623LP
623MP
Luke
Luke_623mp
|
|||||
---|---|---|---|---|---|
623MP Rising Uppercut
|
|||||
File:SF6 Luke 623mp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000(800) | 250 | - | LH | SA3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 10 | 24+12 land | - | 17 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
51 | 4000 | [5000] | 2000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Air | - | 8-39 (FKD) | 1(5) | 1(5) | 5(7) |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.174 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +28 | -44 | ||||
Hit Advantage | Block Advantage | ||||
KD +28 | -29 | ||||
Notes | |||||
Reduced damage and higher juggle start/increase/limit on active frames 3-10; cannot hit cross-up; does not juggle into SA3 despite being cancelable |
623HP
Luke
Luke_623hp
|
|||||
---|---|---|---|---|---|
623HP Rising Uppercut
|
|||||
File:SF6 Luke 623hp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200(800) | 300 | - | LH | SA3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 10 | 25+15 land | - | 17 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
58 | 4000 | [5000] | 2000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Air | - | 11-43 (FKD) | 1(5) | 1(5) | 5(7) |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.094 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +29 | -48 | ||||
Hit Advantage | Block Advantage | ||||
KD +29 | -33 | ||||
Notes | |||||
Reduced damage and higher juggle start/increase/limit on active frames 2-10; cannot hit cross-up; does not juggle into SA3 despite being cancelable |
623PP
623PP~PP
Flash Knuckle
214LP
214[LP]
pf.214[LP]
Luke
Luke_214lp_perfect
|
|||||
---|---|---|---|---|---|
pf.214[LP] LP Flash Knuckle (perfect)
|
|||||
File:SF6 Luke 214lp perfect.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700,200 | 175,50 | Both hits apply scaling | LH | SA3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2,2 | 22(23) | - | 18 total | 15,5 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
51(52) | 3000,1000 | [4000,2000] | 2000,250 | 500,200 (350,140) | 250,100 (125,50) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0,3 | 0,3 | 2,2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.169 (1.118) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +56 | -24 | ||||
Hit Advantage | Block Advantage | ||||
KD +56 | -8 | ||||
Notes | |||||
Hold LP 18-20f for perfect version; launches opponent high into a limited juggle state; active frames 3-4 can nullify normal 1-hit projectiles; canceling to SA3 will cause juggle to whiff; 1f more recovery on hit/block; no head hurtbox on frames 6-29 for improved anti-air |
214MP
214[MP]
pf.214[MP]
Luke
Luke_214mp_perfect
|
|||||
---|---|---|---|---|---|
pf.214[MP] MP Flash Knuckle (perfect)
|
|||||
File:SF6 Luke 214mp perfect.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
850,250 | 213,63 | - | LH | SA3 | 18 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
29 | 2,2 | 26(27) | - | 27 total | 12,5 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
58(59) | 5000,1000 | [6000,2000] | 2000,0 (1000,0) | 700,200 (490,140) | 350,100 (175,50) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1,0 | 7,8 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.006 (1.943) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +53(+66) | -28 | ||||
Hit Advantage | Block Advantage | ||||
KD +53(+66) | -3 | ||||
Notes | |||||
Hold MP 18-20f for perfect version; Wall Bounce on hit for a limited juggle state; active frames 3-4 can nullify normal 1-hit projectiles; higher KD Adv. when farther from wall (opponent may bounce over Luke's head if too close to the wall); SA3 cancel only juggles properly in corner; 1f more recovery on hit/block; perfect timing allows natural combo from 2HP cancel |
214HP
214[HP]
pf.214[HP]
Luke
Luke_214hp_perfect
|
|||||
---|---|---|---|---|---|
pf.214[HP] HP Flash Knuckle (perfect)
|
|||||
File:SF6 Luke 214hp perfect.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200,400 | 300,100 | Both hits apply scaling | LH | SA3 | 30 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
33 | 2,2 | 24(25) | - | 32 total | 15 / 17,5 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
60 | 6000,1000 | [7000,2000] | 1500x2 | 800,400 (560,280) | 400,200 (200,100) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1 | 1,1 | 10,11 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.422 (2.336) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +64 | -26 | ||||
Hit Advantage | Block Advantage | ||||
KD +64 | +4 | ||||
Notes | |||||
Hold HP 18-20f for perfect version; active frames 3-4 can nullify normal 1-hit projectiles; 1f more recovery on hit/block; cancelable into SA3 on reaction if opponent attempts a Drive Impact; pulls back hurtbox on frames 5-25 |
214PP
214PP~PP
Aerial Flash Knuckle
j.214P
j.214[P]
j.214PP
Luke
Luke_j214pp
|
|||||
---|---|---|---|---|---|
j.214PP Aerial Flash Knuckle
|
|||||
![]() File:SF6 Luke j214 hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1300 | 325 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 6 | 15 land | - | 18 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 7000 | [5000] | -20000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 1 | 1 | 2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.77 (1.51) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD ~ | -49(-37) | ||||
Hit Advantage | Block Advantage | ||||
KD ~ | -33(-21) | ||||
Notes | |||||
Can be input during forward/neutral jump (or back jump when canceled from j.MP); the final 12 recovery frames are in a crouching state; puts the opponent into a limited juggle state; kara-canceling the startup with j.214P~PP can affect Luke's trajectory and frame advantage |
Avenger
236K
236K~P
236K~K
236KK
236KK~P
236KK~K
Super Arts
236236P
214214P
236236K
236236K (CA)
Luke
Luke_236236k(ca)
|
|||||
---|---|---|---|---|---|
236236K Pale Rider (CA)
|
|||||
![]() File:SF6 Luke 236236k ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1250 | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10(27) | 4 | 66(92) | - | 25 | 2 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
122 | 10000 | 20000 | - | -30000 | -30000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-13 Full | Break | - | - | - | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.799 (1.684) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +18 | -65 | ||||
Hit Advantage | Block Advantage | ||||
HKD +18 | -42 | ||||
Notes | |||||
Luke runs forward; active frames occur upon reaching the opponent or on frame 27 (whichever occurs first) but invincibility is not extended when far from opponent; has juggle potential; on block, bounces away with a fixed recovery period (whiff recovery is 26f slower); cinematic time regenerates ~2.3 Drive bars for Luke; available at 25% HP or below; does not take opponent to Memphis |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK