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| == Neutral == | | == Neutral == |
| TO-DO
| | Due to Ryu's archetype, there are a variety of ways to approach neutral. |
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| | Some examples are: |
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| == Offense ==
| | 1. Using the classic strategy of Hadokens and DP's to zone the oppenent, with occasional use of {{clr|M|236MK}} to send them back out when they get too close and to store a Denjin Charge. |
| === Frame Traps ===
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| '''Light Chains''' - | |
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| <br>
| | 2. Playing midrange using {{clr|L|5LK}}, {{clr|M|2MK}}, and {{clr|H|5HP}} in combination with Hadokens. Catching the opponents forward movement to cash out with a corner carry combo or a Hadoken/High Blade Kick to reset the midrange game. |
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| | 3. Rushing down with Light buttons and {{clr|4|Drive Rush}}, using potent buttons like {{clr|H|5HK}} and {{clr|H|5HP}} to whiff punish oppenents trying to stop your advance. |
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| === Okizeme and Mixups ===
| | <br> |
| TO-DO
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| | == Okizeme == |
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| '''Knockdown Advantage:''' all scenarios assume that opponent will Back Rise midscreen when possible, unless otherwise stated | | '''Knockdown Advantage:''' all scenarios assume that opponent will Back Rise midscreen when possible; all midscreen oki also functional in the corner; |
| | <tabber> |
| | |-|Grounded Connect= |
| | All scenarios assume the opponent is grounded when hit. |
| | {| class="wikitable" border="1" style="margin": 1em auto 1em auto; |
| | |+ Okizeme Routes - Grounded Connect |
| | !style="width: 12%"| Knockdown !!style="width: 10%"| KD Adv. !! Oki/Notes |
| | |- |
| | |rowspan="2"| '''Forward Throw''' ||rowspan="2"| +17 || MIDSCREEN: <br>=> {{clr|4|Parry Drive Rush}}, {{clr|9|5HP}} !TRADE! (vs 4-frame normals); can link {{clr|9|5HP}} after trade vs every character (frame advantage dependent on hitstun of opponent's 4-frame normal). <br>=> {{clr|7|LP Hadoken}} -> {{clr|9|HP Hadoken}} ''fireball trap'' vs back-rise (opponent can be anti-aired if they forward jump before/after blocking {{clr|7|LP Hadoken}}); ''meaty'' on in-place rise, beats {{clr|10|Level 1 Supers}} and JP's {{clr|10|OD Amnesia}}: ({{sf6-adv|P|+3}}oH/{{sf6-adv|VP|+5}}cH/{{sf6-adv|M|-3}}oB) |
| | |- |
| | | CORNER: <br>=> Easy corner throw loops; ''framekill'' {{clr|L|5LP}} to auto-time, or manually time to threaten a shimmy. <br>=> ''framekill'' {{clr|7|5LP}}, ''Counter-Hit'' {{clr|8|5MP}}: ({{sf6-adv|VP|+5}}oH/{{sf6-adv|VP|+7}}cH/+0oB) <br>=> ''counter-hit'' {{clr|9|6HP}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+3}}oB) |
| | |- |
| | | '''Back Throw''' || +11 || ''No effective pressure immediately after back throw on opponent anywhere on screen'' |
| | |- |
| | |rowspan="2"| '''Drive Impact'''<br>(No Crumple) ||rowspan="2"| +35 || MIDSCREEN: <br>=> ''No effective oki midscreen due to knockback'' |
| | |- |
| | | CORNER: <br>=> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|8|6MP}}: ({{sf6-adv|VP|+5}}oH/{{sf6-adv|VP|+7}}cH/{{sf6-adv|P|+1}}oB) <br>=> ''framekill'' {{clr|8|2MP}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>=> ''forward dash'', {{clr|7|LP Hashogeki}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) <br>=> ''forward dash'', ''framekill'' {{clr|7|5LP}}, ''counter-hit'' {{clr|8|5MP}}/throw: ({{clr|8|5MP}}: {{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|M|-1}}oB) |
| | |- |
| | |rowspan="2"| '''Drive Reversal''' ||rowspan="2"| +23 || MIDSCREEN: <br>=> [-] |
| | |- |
| | | CORNER: <br>=> ''framekill'' {{clr|7|5LK}}, ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) <br>=> ''meaty'' {{clr|7|LP Hadoken}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+3}}oB) <br>=> ''meaty'' {{clr|9|6HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|VP|+5}}oB) |
| | |- |
| | | '''{{clr|H|2HK}}''' || HKD +32 || ANYWHERE: <br>=> ''dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>=> {{clr|4|PDR}}, meaty {{clr|8|6MP}}: : ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|VP|+4}}oB) <br>=> ''meaty'' {{clr|9|HP Hashogeki}} (DI-safe): ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) |
| | |- |
| | | '''CH/PC {{clr|H|2HK}}''' || HKD +47 || ANYWHERE: <br>=> ''framekill'' {{clr|7|LP Hashogeki}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+1}}oB) <br>=> ''framekill'' {{clr|9|5HP}}, ''meaty'' {{clr|7|LP Hashogeki}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+1}}oB) <br>=> ''framekill'' {{clr|9|6HK}}, ''meaty'' {{clr|8|5MP}}: ({{sf6-adv|VP|+10}}oH/{{sf6-adv|VP|+12}}cH/{{sf6-adv|P|+2}}oB) <br>=> ''corpse-hop'' {{clr|7|LK Tatsu}} ({{sf6-adv|P|+1}}) <br>=> ''framekill'' {{clr|7|2LP}}, ''meaty'' {{clr|9|HP Hashogeki}} (DI-safe): ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) |
| | |- |
| | |rowspan="2"| {{clr|9|5HP}}~{{clr|9|HK}} (High Double Strike) <br>{{clr|8|5MP}}~{{clr|7|LK}}~{{clr|9|HK}} (Fuwa Triple Strike) ||rowspan="2"| +36 (+7 ''w/ Denjin Cancel'') || MIDSCREEN: <br>=> can use {{clr|4| Parry Drive Rush}} to chase, no auto-timed oki |
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| | | CORNER: <br>=> ({{clr|H|5HP}}~{{clr|H|HK}}/{{clr|8|5MP}}~{{clr|7|LK}}~{{clr|9|HK}}), ''Denjin Charge'', ''meaty'' {{clr|M|5MP}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+1}}oB) |
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| | |rowspan="2"| '''236P'''<br> Hadoken ||rowspan="2"| {{clr|9|+52 HP (''w/ Denjin'')}}<br>{{clr|10|+54 (OD)}}<br>{{clr|10|+57 (OD w/ ''Denjin'')}} || MIDSCREEN: ''All versions allow for a safe Denjin Charge'' |
| | <br>=> {{clr|9|236HP}} ''w/ Denjin''<br>--> {{clr|7|LP Hadoken}}, {{clr|4|Parry Drive Rush}} ''fireball trap'' on back-rise (''opponent can be anti-aired on both neutral and forward jump'') <br>--> ''meaty'' {{clr|7|LP Hadoken}} on in-place rise, ''true string'' {{clr|4|Parry Drive Rush}}, {{clr|9|5HP}}: ({{sf6-adv|P|+2}}ob) |
| | |- |
| | | CORNER: <br>=> {{clr|9|236HP}} ''w/ Denjin'' [''NEAR CORNER''] <br>--> ''forward dash'', ''meaty'' {{clr|9|236HK}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+4}}) |
| | <br>=> {{clr|10|236PP}} [''NEAR CORNER''] <br>--> ''forward dash x2'', {{clr|9|6HP}} !TRADE! (vs 4-frame normals); can link {{clr|8|2MK}} after trade vs every character |
| | <br><br>=> {{clr|10|236PP}} ''w/ Denjin'' [''NEAR CORNER''] <br>--> ''forward dash x2'', ''counter-hit'' {{clr|9|6HP}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+3}}) |
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| | |rowspan="2"| '''623P'''<br>(Shoryuken) ||rowspan="2"| {{clr|L|+38}}/{{clr|M|34}}/{{clr|H|29}}/{{clr|10|29}}<br>({{clr|L|L}}/{{clr|M|M}}/{{clr|H|H}}/{{clr|10|OD}}) || MIDSCREEN: <br>=> {{clr|9|623HP}} <br>--> {{clr|4|Parry Drive Rush}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) |
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| | | CORNER: <br>=> {{clr|9|623HP}} <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
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| | |rowspan="2"| '''214K'''<br>(Tatsumaki Senpu-kyaku) ||rowspan="2"| {{clr|L|+35 (LK)}}<br>{{clr|M|+23/38 (MK 1st/2nd)}}<br>{{clr|H|+20/35/50 (HK 1st/2nd/3rd)}}<br>{{clr|10|+57 (OD)}} || MIDSCREEN: <br>=> {{clr|7|214LK}} <br>--> ''forward dash'', {{clr|7|LP Hashogeki}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) |
| | <br>=> {{clr|8|214MK}} <br>--> {{clr|7|LP Hadoken}} -> {{clr|9|HP Hadoken}} ''fireball trap'' vs back-rise (''opponent can be anti-aired on forward jump before/after blocking'' {{clr|7|LP Hadoken}}); ''meaty'' on in-place rise: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+3}}) |
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| | | CORNER: <br>=> {{clr|L|214LK}} <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|8|6MP}}: ({{sf6-adv|VP|+5}}oH/{{sf6-adv|VP|+7}}cH/{{sf6-adv|P|+1}}oB) <br>--> ''framekill'' {{clr|8|2MP}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''forward dash'', ''framekill'' {{clr|7|5LP}}, ''counter-hit'' {{clr|8|5MP}}/throw: ({{clr|8|5MP}}: {{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|M|-1}}oB) |
| | <br>=> {{clr|8|214MK}} (''1st hit''), <br>--> ''framekill'' {{clr|7|5LK}}, ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) <br>--> ''meaty'' {{clr|7|LP Hadoken}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+3}}oB) <br>--> ''meaty'' {{clr|9|6HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|VP|+5}}oB) |
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| | |rowspan="2"| '''236K'''<br>(High Blade Kick) ||rowspan="2"| {{clr|L|+42}}/{{clr|M|40}}/{{clr|H|45}}<br>({{clr|L|L}}/{{clr|M|M}}/{{clr|H|H}})<br>{{clr|10|+45~65 Wall Bounce (OD)}} || MIDSCREEN: <br>=> ''All non-{{clr|10|OD}} versions allow for a safe Denjin Charge'' |
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| | | CORNER: <br>=> {{clr|L|236LK}} <br>--> ''safejump'' |
| | <br>=> {{clr|8|236MK}} <br>--> ''forward dash'', ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|8|5MP}}: ({{sf6-adv|VP|+10}}oH/{{sf6-adv|VP|+12}}cH/{{sf6-adv|P|+2}}oB) |
| | <br><br>=> {{clr|H|236HK}} [''NEAR CORNER''] <br>--> ''forward dash x2'', ''meaty'' {{clr|M|5MP}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+1}}oB) |
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| | |rowspan="2"| '''{{clr|10|SA1}} - 236236P'''<br>(Shinku Hadoken) ||rowspan="2"| +26<br>+27 (Denjin) || MIDSCREEN: <br>=> [-] |
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| | | CORNER: <br>=> (On grounded opponents) ''forward dash'' > {{clr|M|5MP}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+1}}oB); w/ Denjin: ({{sf6-adv|VP|+10}}oH/{{sf6-adv|VP|+12}}cH/{{sf6-adv|P|+2}}oB) |
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| | |rowspan="2"| '''{{clr|10|SA2}} - 214214P'''<br>(Shin Hashogeki) ||rowspan="2"| +20 (Lv.1/2)<br>+78 Tumble (Lv.3) || MIDSCREEN: <br>=> [-] |
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| | | CORNER: <br>=> {{clr|H|6HP}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|VP|+3}}oB) <br>=> ''meaty'' {{clr|10|214PP}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|VP|+6}}oB) |
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| | |rowspan="2"| '''{{clr|10|SA3/CA}} 236236K'''<br>(Shin Shoryuken) ||rowspan="2"| HKD +8 || MIDSCREEN: <br>=> [-] |
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| | | CORNER: <br>=> No follow-up oki on the cinematic version. On a non-cinematic high connect, the exact KD advantage varies but Ryu can get corner oki or {{clr|4|Drive Rush}} if slightly out of the corner |
| | |} |
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| {| class="wikitable" | | |-|Aerial/Juggle Connect= |
| ! Knockdown !! KD Adv. !! Oki/Notes | | All scenarios follow a juggle sequence or aerial connect |
| | {| class="wikitable" border="1" style="margin": 1em auto 1em auto; |
| | |+ Okizeme Routes - Aerial/Juggle Connect |
| | !style="width: 35%"| Launch (...) Knockdown !!style="width: 10%"| KD Adv. !! Oki/Notes |
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| | |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|8|236MK}} ||rowspan="1"| +40 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''framekill {{clr|7|5LK}}'', ''+3 strike/throw mix'' |
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| | |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|9|236HK}} ||rowspan="1"| +42 ||rowspan="1"| CORNER:<br>--> ''safejump setup'' |
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| | |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|8|214MK}} ||rowspan="1"| +40 ||rowspan="1"| ANYWHERE:<br>--> ''forward dash'', ''walk-up throw/{{clr|8|5MP}} (''manually-timed'') |
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| | |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|4|DRC}}, {{clr|9|5HP}} > {{clr|9|236HK}} ||rowspan="1"| +46 ||rowspan="1"| CORNER:<br>--> ''forward dash x2'', ''meaty'' {{clr|8|5MP}}: ({{sf6-adv|VP|+10}}oH/{{sf6-adv|VP|+12}}cH/{{sf6-adv|P|+2}}oB)<br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|9|236HK}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|VP|+4}}oB) |
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| | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|5HP}} > {{clr|7|214LP}}, {{clr|9|2HK}} ||rowspan="1"| +39 ||rowspan="1"| ANYWHERE: ''works w/ or w/o Denjin Charge''<br>--> ''forward dash'', {{clr|4|PDR}}, ''counter-hit'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> {{clr|4|PDR}}, ''meaty'' {{clr|9|5HP}}: (''manually-timed'') <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|7|LP Hadoken}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+3}}oB) |
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| | '''Forward Throw''' || +18 || ? | | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|4HK}} (''2nd hit'') > {{clr|8|214MK}} ||rowspan="1"| +24 ||rowspan="1"| ANYWHERE: ''works w/ or w/o Denjin Charge''<br>--> ''forward dash'', ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) |
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| | '''Back Throw''' || +11 || ? | | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|7|5LP}}, {{clr|9|6HK}} > 214K ||rowspan="1"| +42 ||rowspan="1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> ''safejump setup'' |
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| | '''Drive Impact'''<br>(No Crumple) || +35 || ? | | |rowspan="1"| {{clr|9|214HP}}, {{clr|7|214LP}}, {{clr|7|623LP}} ||rowspan="1"| +37 ||rowspan="1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> ''framekill'' {{clr|9|5HP}}, ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) <br>--> ''framekill'' {{clr|7|2LP}}, ''meaty'' {{clr|7|LP Hadoken}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+3}}oB) |
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| | '''Drive Reversal''' || +23 || ? | | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|5HP}} > {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan = "1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
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| | '''2HK''' || HKD +32<br>HKD +47 (Punish) || ? | | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|5HP}} > {{clr|4|DRC}}, {{clr|9|4HP}} > {{clr|9|236HK}} ||rowspan="1"| +45 ||rowspan="1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> ''forward dash x2'', ''meaty'' {{clr|8|2MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+2}}oB) |
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| | '''5HK (Punish)''' || +94 Crumple || ? | | |rowspan="1"| {{clr|9|236HK}}, {{clr|8|623MP}} ||rowspan="1"| +32 ||rowspan="1"| CORNER:<br>--> ''meaty'' {{clr|9|236HK}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+3}}oB) <br>--> ''forward dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''whiff'' {{clr|8|2MK}}, ''auto-shimmy'' (''avoids throws due to pushback on whiff''), {{sf6-adv|P|+3}} ''on whiff enables counter-hit {{clr|8|2MP}}, etc.'' |
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| | '''5HP~HK'''<br>(Double Strike) || +36 || ? | | |rowspan="1"| {{clr|10|236PP}}, {{clr|9|623HP}} ||rowspan="1"| +30 ||rowspan="1"| CORNER:<br>--> ''framekill'' {{clr|7|5LP}}, ''counter-hit'' {{clr|9|6HP}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+3}}oB) |
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| | '''5MP~LK~HK'''<br>(Fuwa Triple Strike) || +36 || ? | | |rowspan="1"| {{clr|10|236PP}}, {{clr|10|236236P}} ||rowspan="1"| +26 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''meaty'' {{clr|8|2MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+2}}oB) <br>--> {{clr|4|PDR}}, ''whiff'' {{clr|7|5LP}} ''to bait reversals'', {{sf6-adv|P|+2}} ''on whiff'' |
| |- | | |- |
| | '''236P'''<br>(Hadoken) || +54 (OD)<br>+52 (Denjin)<br>+57 (OD Denjin) || ? | | |rowspan="1"| ''DENJIN'' {{clr|10|214PP}}, ''dash/walk'', {{clr|9|5HP}} > {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +31 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+1}}oB) |
| |- | | |- |
| | '''623P'''<br>(Shoryuken) || +38/34/29 (L/M/H)<br>+29 (OD) || ? | | |rowspan="1"| {{clr|10|236KK}}, {{clr|9|4HK}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan="1"| MIDSCREEN:<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) |
| |- | | |- |
| | '''214K'''<br>(Tatsumaki Senpu-kyaku) || +35 (LK)<br>+23/38 (MK 1st/2nd hit)<br>+20/35/50 (HK 1st/2nd/3rd hit)<br>+57 (OD) || ? | | |rowspan="1"| {{clr|10|236KK}}, {{clr|4|PDR}}, {{clr|8|5MP}}, {{clr|9|6HK}} > 214K ||rowspan="1"| +42 ||rowspan="1"| APPROACHING CORNER:<br>--> ''safejump setup'' |
| |- | | |- |
| | '''j.214K'''<br>(Aerial Tatsu) || +48~54 <br>+47~50 (OD) || ? | | |rowspan="1"| {{clr|10|214KK}}, {{clr|9|623HP}} ||rowspan="1"| +31 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+1}}oB) |
| |- | | |- |
| | '''236K'''<br>(High Blade Kick) || +35/40/45 (L/M/H)<br>+45~65 Wallbounce (OD) || ? | | |rowspan="1"| {{clr|10|214KK}}, {{clr|4|PDR}}, {{clr|8|5MP}}/{{clr|8|2MP}} > {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan="1"| CORNER:<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
| |- | | |- |
| | '''214P'''<br>(Hashogeki) || +61 Spin (HP)<br>+62 Spin (Denjin)<br>+87 Crumple (OD Denjin) || ? | | |rowspan="1"| {{clr|10|214KK}}, {{clr|10|236236P}} ||rowspan="1"| +27 ||rowspan="1"| CORNER:<br>--> ''framekill'' {{clr|8|2MP}}, ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) |
| |- | | |- |
| | '''236236P'''<br>(Lv.1 Super) || +26<br>+27 (Denjin) || ? | | |rowspan="1"| ''Lvl 3 Charge'' {{clr|10|214214P}}, {{clr|4|PDR}}, {{clr|9|2HP}} > {{clr|4|DRC}}, {{clr|9|2HP}} > {{clr|8|236MK}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan="1"| CORNER:<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
| |- | | |- |
| | '''214214P'''<br>(Lv.2 Super) || +20 (Lv.1/2)<br>+78 Tumble (Lv.3) || ? | | |rowspan="1"| ''DRIVE IMPACT'', ''wall splat'' {{clr|9|5HP}}, {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan="1"| CORNER:<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
| |- | | |- |
| | '''236236K'''<br>(Lv.3 Super/CA) || HKD +8 || ? | | |rowspan="1"| ''DRIVE IMPACT'', ''wall splat'' {{clr|9|5HP}} > ''DENJIN'' {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|4HP}} > {{clr|8|236MK}}, {{clr|8|623MP}} ||rowspan="1"| +32 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) |
| |} | | |} |
| | </tabber> |
| | <br> |
| | |
| | == vs. Burnout == |
| | |
| | Ryu has strong guaranteed/true blockstring sequences that cause a large amount of chip damage on block, meaning guaranteed chip kills are possible. |
| | |
| | Because OD Hashogeki is +7 on block, a follow-up 2MP or 4HP is guaranteed. 2MP/4HP into OD Hashogeki itself is also a true blockstring. Simply continue to use 2MP 214PP until you're burnt out. For the ender, prioritize 4HP 623HP if you're in the corner, and 2MP 236MK otherwise to go into level 3. |
| | |
| | If Denjin Charge is available, you can start with a 5HP/2MP 214HP for slightly more damage before going into 2MP 214PP loops. |
|
| |
|
| <br>
| | All damage listed below is if the opponent is standing. Level 3 will do slightly less damage on crouching opponents due to less hits connecting. |
|
| |
|
| === vs. Burnout === | | <tabber> |
| | |-|Guaranteed Chip Kills= |
| | {{SF6-ComboTable |
| | | Header = |
| | | Items = |
| | {{SF6-ComboTableItem |
| | | Combo = 2MP 214HP 2MP 214PP 2MP 214PP 2MP 214PP 2MP 214PP 2MP 236MK 236236K |
| | | Position = Anywhere |
| | | Damage = 2450 |
| | | Drive = Full Cash Out |
| | | Super = 3 |
| | | Difficulty = Medium |
| | | Notes = Requires Denjin Charge for the initial 214P. Four 214PPs is possible as the 2MPs will build meter. |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = 2MP 214HP 2MP 214PP 2MP 214PP 2MP 214PP 2MP 214PP 4HP 623HP 236236K |
| | | Position = Corner |
| | | Damage = 2500 |
| | | Drive = Full Cash Out |
| | | Super = 3 |
| | | Difficulty = Hard |
| | | Notes = Requires Denjin Charge for the initial 214HP. Four 214PPs is possible as the 2MPs will build meter. |
| | |}} |
| | }} |
| | </tabber> |
|
| |
|
| <br> | | <br> |
|
| |
|
| === Drive Rush ===
| | == Drive Rush == |
| When cancelling a normal into Drive Rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. The following table lists these blockstring gaps when performed at the fastest possible timing. | | When canceling a normal into Drive Rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. The following table lists these blockstring gaps when performed at the fastest possible timing. |
|
| |
|
| {| class="wikitable" | | {| class="wikitable" |
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Line 193: |
| |+ style="text-align: center | Drive Rush Cancel - Blockstring Gaps | | |+ style="text-align: center | Drive Rush Cancel - Blockstring Gaps |
| |- | | |- |
| ! !! 5LP !! 5MP !! 5HP !! 5LK !! 5MK !! 5HK !! 2LP !! 2MP !! 2HP !! 2LK !! 2MK !! 2HK !! 4HP !! 4HK !! 6HP !! 6HK !! 6MP | | ! !! {{clr|L|5LP}}/{{clr|L|2LP}} !! {{clr|L|5LK}}/{{clr|L|2LK}} !! {{clr|M|5MP}}/{{clr|M|2MP}} !! {{clr|H|4HP}} !! {{clr|M|2MK}} !! {{clr|M|5MK}}/{{clr|H|2HP}}/{{clr|H|2HK}} !! {{clr|H|5HP}}/{{clr|H|4HK}} !! {{clr|H|5HK}} !! {{clr|H|6HK}} !! {{clr|M|6MP}}/{{clr|H|6HP}} |
| |- style="text-align: center | | |- style="text-align: center |
| ! 5LP~DR | | ! {{clr|L|5LP}}{{clr|DR|~DRC}} |
| | {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}}
| | | {{SF6-Gap|L|5}} || {{SF6-Gap|L|6}} || {{SF6-Gap|L|7}} || {{SF6-Gap|L|8}} || {{SF6-Gap|L|9}} || {{SF6-Gap|L|10}} || {{SF6-Gap|L|11}} || {{SF6-Gap|L|13}} || {{SF6-Gap|L|17}} || {{SF6-Gap|L|21}} |
| |- style="text-align: center | | |- style="text-align: center |
| ! 5MP~DR | | ! {{clr|M|5MP}}{{clr|DR|~DRC}} |
| | {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}}
| | | {{SF6-Gap|N|0}} || {{SF6-Gap|S|1}} || {{SF6-Gap|S|2}} || {{SF6-Gap|S|3}} || {{SF6-Gap|S|4}} || {{SF6-Gap|L|5}} || {{SF6-Gap|L|6}} || {{SF6-Gap|L|8}} || {{SF6-Gap|L|12}} || {{SF6-Gap|L|16}} |
| |- style="text-align: center | | |- style="text-align: center |
| ! 5HP~DR | | ! {{clr|H|5HP}}{{clr|DR|~DRC}} |
| | {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}}
| | | {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|S|1}} || {{SF6-Gap|L|5}} || {{SF6-Gap|L|9}} |
| |- style="text-align: center | | |- style="text-align: center |
| ! 5LK~DR | | ! {{clr|L|5LK}}{{clr|DR|~DRC}} |
| | {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}}
| | | {{SF6-Gap|L|5}} || {{SF6-Gap|L|6}} || {{SF6-Gap|L|7}} || {{SF6-Gap|L|8}} || {{SF6-Gap|L|9}} || {{SF6-Gap|L|10}} || {{SF6-Gap|L|11}} || {{SF6-Gap|L|13}} || {{SF6-Gap|L|17}} || {{SF6-Gap|L|21}} |
| |- style="text-align: center | | |- style="text-align: center |
| ! 2LP~DR | | ! {{clr|L|2LP}}{{clr|DR|~DRC}} |
| | {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}}
| | | {{SF6-Gap|S|4}} || {{SF6-Gap|L|5}} || {{SF6-Gap|L|6}} || {{SF6-Gap|L|7}} || {{SF6-Gap|L|8}} || {{SF6-Gap|L|9}} || {{SF6-Gap|L|10}} || {{SF6-Gap|L|12}} || {{SF6-Gap|L|16}} || {{SF6-Gap|L|20}} |
| |- style="text-align: center | | |- style="text-align: center |
| ! 2MP~DR | | ! {{clr|M|2MP}}{{clr|DR|~DRC}} |
| | {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}}
| | | {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|S|1}} || {{SF6-Gap|S|2}} || {{SF6-Gap|S|3}} || {{SF6-Gap|L|5}} || {{SF6-Gap|L|9}} || {{SF6-Gap|L|13}} |
| |- style="text-align: center | | |- style="text-align: center |
| ! 2HP~DR | | ! {{clr|H|2HP}}{{clr|DR|~DRC}} |
| | {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}}
| | | {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|S|1}} || {{SF6-Gap|S|3}} || {{SF6-Gap|L|7}} || {{SF6-Gap|L|11}} |
| |- style="text-align: center | | |- style="text-align: center |
| ! 2MK~DR | | ! {{clr|M|2MK}}{{clr|DR|~DRC}} |
| | {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}}
| | | {{SF6-Gap|N|0}} || {{SF6-Gap|S|1}} || {{SF6-Gap|S|2}} || {{SF6-Gap|S|3}} || {{SF6-Gap|S|4}} || {{SF6-Gap|L|5}} || {{SF6-Gap|L|6}} || {{SF6-Gap|L|8}} || {{SF6-Gap|L|12}} || {{SF6-Gap|L|16}} |
| |- style="text-align: center | | |- style="text-align: center |
| ! 4HP~DR | | ! {{clr|H|4HP}}{{clr|DR|~DRC}} |
| | {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}}
| | | {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|S|1}} || {{SF6-Gap|S|2}} || {{SF6-Gap|S|3}} || {{SF6-Gap|S|4}} || {{SF6-Gap|L|6}} || {{SF6-Gap|L|10}} || {{SF6-Gap|L|14}} |
| |- style="text-align: center | | |- style="text-align: center |
| ! 4HK~DR<br>(1st/2nd) | | ! {{clr|H|4HK(1)}}{{clr|DR|~DRC}} |
| | {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} || {{SF6-Gap|L|?}} | | | {{SF6-Gap|N|0}} || {{SF6-Gap|S|1}} || {{SF6-Gap|S|2}} || {{SF6-Gap|S|3}} || {{SF6-Gap|S|4}} || {{SF6-Gap|L|5}} || {{SF6-Gap|L|6}} || {{SF6-Gap|L|8}} || {{SF6-Gap|L|12}} || {{SF6-Gap|L|16}} |
| | |- style="text-align: center |
| | ! {{clr|H|4HK(2)}}{{clr|DR|~DRC}} |
| | | {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|N|0}} || {{SF6-Gap|S|2}} || {{SF6-Gap|L|6}} || {{SF6-Gap|L|10}} |
| |} | | |} |
|
| |
|
|
| |
|
| The following table lists the general BnB combo routes when cancelling a button into Drive Rush on hit. | | The following table lists the general BnB combo routes when canceling a button into Drive Rush on hit. |
|
| |
|
| {| class="wikitable" | | {| class="wikitable" |
Line 124: |
Line 237: |
| ! Starter !! Hit Adv. !! Combo Route | | ! Starter !! Hit Adv. !! Combo Route |
| |- | | |- |
| | 5LP~DR || style="text-align: center;" | {{sf6-adv|VP|+?}} || ? | | | {{clr|L|5LP}}{{clr|DR|~DRC}} || style="text-align: center;" | {{sf6-adv|VP|+4}} || rowspan="3" | ? |
| | |- |
| | | {{clr|L|5LK}}{{clr|DR|~DRC}} || rowspan="2" style="text-align: center;" | {{sf6-adv|VP|+5}} |
| |- | | |- |
| | 5MP~DR || style="text-align: center;" | {{sf6-adv|VP|+?}} || ? | | | {{clr|L|2LP}}{{clr|DR|~DRC}} |
| |- | | |- |
| | 5HP~DR || style="text-align: center;" | {{sf6-adv|VP|+?}} || ? | | | {{clr|H|4HK(1)}}{{clr|DR|~DRC}} || style="text-align: center;" | {{sf6-adv|VP|+10}} || ? |
| |- | | |- |
| | 5LK~DR || style="text-align: center;" | {{sf6-adv|VP|+?}} || ? | | | {{clr|M|2MK}}{{clr|DR|~DRC}} || style="text-align: center;" | {{sf6-adv|VP|+11}} || ? |
| |- | | |- |
| | 2LP~DR || style="text-align: center;" | {{sf6-adv|VP|+?}} || ? | | | {{clr|M|5MP}}{{clr|DR|~DRC}} || rowspan="2" style="text-align: center;" | {{sf6-adv|VP|+12}} || rowspan="2" | ? |
| |- | | |- |
| | 2MP~DR || style="text-align: center;" | {{sf6-adv|VP|+?}} || ? | | | {{clr|M|2MP}}{{clr|DR|~DRC}} |
| |- | | |- |
| | 2HP~DR || style="text-align: center;" | {{sf6-adv|VP|+?}} || ? | | | {{clr|H|4HK(2)}}{{clr|DR|~DRC}} || style="text-align: center;" | {{sf6-adv|VP|+14}} || ? |
| |- | | |- |
| | 2MK~DR || style="text-align: center;" | {{sf6-adv|VP|+?}} || ? | | | {{clr|H|5HP}}{{clr|DR|~DRC}} || rowspan="2" style="text-align: center;" | {{sf6-adv|VP|+17}} || rowspan="2" | ? |
| |- | | |- |
| | 4HP~DR || style="text-align: center;" | {{sf6-adv|VP|+20}} || Links directly to 6HP (+10) | | | {{clr|H|2HP}}{{clr|DR|~DRC}} |
| |- | | |- |
| | 4HK~DR<br>(1st/2nd) || style="text-align: center;" | {{sf6-adv|VP|+10(14)}} || ? | | | {{clr|H|4HP}}{{clr|DR|~DRC}} || style="text-align: center;" | {{sf6-adv|VP|+20}} || Links to {{clr|H|6HP}} (+10) |
| |} | | |} |
|
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|
| | <br> |
| | |
| | == Offense == |
| | === Frame Traps === |
| | '''Light Chains''' - |
| <br> | | <br> |
|
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| == Defense == | | == Defense == |
| === Reversals === | | === Reversals === |
| * | | * [[Street_Fighter_6/Ryu#Shoryuken (623P)|'''{{clr|OD|OD Shoryuken}} (623PP)''']] - Fully invincible with fast startup. |
| | * [[Street_Fighter_6/Ryu#Level 1 Super (236236P)|'''{{clr|SA|SA1}} (236236P)''']] - Fairly fast and strike/throw invincible, making it Ryu's best reversal when in Burnout. |
| | * [[Street_Fighter_6/Ryu#Level 2 Super (214214P)|'''{{clr|SA|SA2}} (214214P)''']] - Fully invincible, but slow enough that the opponent can meaty with a light normal. Note that holding the button reduces the total invincibility. |
| | * [[Street_Fighter_6/Ryu#Level 3 Super (236236K)|'''{{clr|SA|SA3/CA}} (236236K)''']] - Tied for the fastest invincible reversal in the game, but the range is quite short. Useful in all-or-nothing scenarios where the extra damage can secure the win. |
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| <br> | | <br> |
|
| |
|
| === Anti-Airs === | | === Anti-Airs === |
| * | | * [[Street_Fighter_6/Ryu#Shoryuken (623P)|'''Shoryuken (623P)''']] - Fast, consistent, and lots of air invincibility. Your ideal anti-air of choice in most circumstances. The {{clr|L|LP}} version has the most invincibility, and is ideal for close jumps and cross-cuts. {{clr|H|HP}} has a bit more range, making it useful against characters that can stop their jump momentum early. |
| | * [[Street_Fighter_6/Ryu#2HP|'''{{clr|H|2HP}}''']] - Has a decent vertical hitbox for close/mid range jumps. Good option if the opponent is in a {{FKD}} state, possibly allowing a follow-up juggle. |
| | * [[Street_Fighter_6/Ryu#5HK|'''{{clr|H|5HK}}''']] - Slow, but can contend with some long-range jumps for a knockdown. Scoring a {{clr|PC|Punish Counter}} anti-air grants a much more consistent juggle for huge damage. |
| | * [[Street_Fighter_6/Ryu#4HK|'''{{clr|H|4HK}}''']] - Risky with a mediocre hitbox, but gives a ground bounce, allowing a cancel into Shoryuken, High Blade Kick, or Super |
| | * [[Street_Fighter_6/Ryu#j.MP|'''{{clr|M|j.MP}}''']] - Air-to-air that causes a knockdown. Cancelable into Air Tatsu for extra guaranteed damage. |
|
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| <br> | | <br> |
|
| |
|
| === Anti-Projectile === | | === Anti-Projectile === |
| * | | * [[Street_Fighter_6/Ryu#Hadoken (236P)|'''Hadoken (236P)''']] - Controlling the screen with your own fireball is the best way to avoid the opponent's projectile game. {{clr|OD|OD Hadoken}} will blow through any meterless fireball for a knockdown, letting Ryu establish a more advantageous fireball timing. |
| | ** A Denjin enhancement makes the Hadoken faster and 2-hit, but doesn't change its priority against {{clr|OD|OD}} fireballs. |
| | * [[Street_Fighter_6/Ryu#Tatsumaki Senpu-kyaku (214K)|'''{{clr|M|MK}}/{{clr|H|HK}} Tatsumaki Senpu-kyaku (214K)''']] - Not a viable tool on reaction, but as a hard read Ryu can hop over fireballs. |
| | * [[Street_Fighter_6/Ryu#Level 1 Super (236236P)|'''{{clr|SA|SA1}} (236236P)''']] - If done early enough, the Shinku Hadoken will destroy the opponent's fireball and pass through to hit the opponent. At longer ranges or against low-recovery fireballs, it is much more difficult to use this as a reaction counter. |
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| <br> | | <br> |
Line 165: |
Line 295: |
| == Fighting vs. Ryu == | | == Fighting vs. Ryu == |
| === Punishable on block === | | === Punishable on block === |
| ==== -4 ==== | | {| class="wikitable" |
| | |- |
| | | -4 || |
| * [[Street Fighter 6/Ryu#5LK|5LK]] | | * [[Street Fighter 6/Ryu#5LK|5LK]] |
| * [[Street Fighter 6/Ryu#5MK|5MK]] | | * [[Street Fighter 6/Ryu#5MK|5MK]] |
| * [[Street Fighter 6/Ryu#4HK|Axe Kick (4HK)]] | | * [[Street Fighter 6/Ryu#4HK|Axe Kick (4HK)]] |
| * [[Street Fighter 6/Ryu#6HK|Whirlwind Kick (6HK)]] | | * [[Street Fighter 6/Ryu#6HK|Whirlwind Kick (6HK)]] |
| * [[Street Fighter 6/Ryu#Hashogeki_(214P)|LP Hashogeki (214LP)]]
| | |- |
| | | | -5 || |
| ==== -5 ====
| |
| * [[Street Fighter 6/Ryu#Hadoken_(236P)|LP Hadoken (236LP)]] | | * [[Street Fighter 6/Ryu#Hadoken_(236P)|LP Hadoken (236LP)]] |
| * [[Street Fighter 6/Ryu#High_Blade_Kick_(236K)|HK High Blade Kick (236HK)]] | | * [[Street Fighter 6/Ryu#High_Blade_Kick_(236K)|HK High Blade Kick (236HK)]] |
| | | |- |
| ==== -6 ====
| | | -6 || |
| * [[Street Fighter 6/Ryu#2MK|2MK]] | | * [[Street Fighter 6/Ryu#2MK|2MK]] |
| * [[Street Fighter 6/Ryu#Hashogeki_(214P)|MP Hashogeki (214MP)]] | | * [[Street Fighter 6/Ryu#Hashogeki_(214P)|MP Hashogeki (214MP)]] |
| | | |- |
| ==== -7 ====
| | | -7 || |
| * [[Street Fighter 6/Ryu#2HP|2HP]] | | * [[Street Fighter 6/Ryu#2HP|2HP]] |
| * [[Street Fighter 6/Ryu#5MP~LK~HK|Fuwa Triple Strike 1 (5MP~5LK)]] | | * [[Street Fighter 6/Ryu#5MP~LK~HK|Fuwa Triple Strike 1 (5MP~5LK)]] |
| * [[Street Fighter 6/Ryu#Hadoken_(236P)|MP Hadoken (236MP)]] | | * [[Street Fighter 6/Ryu#Hadoken_(236P)|MP Hadoken (236MP)]] |
| | | |- |
| ==== -8 ====
| | | -8 || |
| * [[Street Fighter 6/Ryu#Drive_Reversal_(6HPHK)|Drive Reversal]] | | * [[Street Fighter 6/Ryu#Drive_Reversal_(6HPHK)|Drive Reversal]] |
| * [[Street Fighter 6/Ryu#5HP~HK|High Double Strike (5HP~5HK)]] | | * [[Street Fighter 6/Ryu#5HP~HK|High Double Strike (5HP~5HK)]] |
| * [[Street Fighter 6/Ryu#5MP~LK~HK|Fuwa Triple Strike 2 (5MP~5LK~5HK)]] | | * [[Street Fighter 6/Ryu#5MP~LK~HK|Fuwa Triple Strike 2 (5MP~5LK~5HK)]] |
| * [[Street Fighter 6/Ryu#High_Blade_Kick_(236K)|MK High Blade Kick (236MK)]] | | * [[Street Fighter 6/Ryu#High_Blade_Kick_(236K)|MK High Blade Kick (236MK)]] |
| | | |- |
| ==== -9 ====
| | | -9 || |
| * [[Street Fighter 6/Ryu#Hadoken_(236P)|HP Hadoken (236HP)]] | | * [[Street Fighter 6/Ryu#Hadoken_(236P)|HP Hadoken (236HP)]] |
| | | |- |
| ==== -11 ====
| | | -11 || |
| * [[Street Fighter 6/Ryu#High_Blade_Kick_(236K)|LK High Blade Kick (236LK)]] | | * [[Street Fighter 6/Ryu#High_Blade_Kick_(236K)|LK High Blade Kick (236LK)]] |
| | | |- |
| ==== -12 ====
| | | -12 || |
| * [[Street Fighter 6/Ryu#2HK|2HK]] | | * [[Street Fighter 6/Ryu#2HK|2HK]] |
| | | |- |
| ==== -13 ====
| | | -13 || |
| * [[Street Fighter 6/Ryu#4HP|Short Uppercut (4HP)]] | | * [[Street Fighter 6/Ryu#4HP|Short Uppercut (4HP)]] |
| * [[Street Fighter 6/Ryu#Tatsumaki_Senpu-kyaku_(214K)|MK Tatsumaki Senpu-kyaku (214MK)]] | | * [[Street Fighter 6/Ryu#Tatsumaki_Senpu-kyaku_(214K)|MK Tatsumaki Senpu-kyaku (214MK)]] |
| * [[Street Fighter 6/Ryu#Tatsumaki_Senpu-kyaku_(214K)|HK Tatsumaki Senpu-kyaku (214HK)]] | | * [[Street Fighter 6/Ryu#Tatsumaki_Senpu-kyaku_(214K)|HK Tatsumaki Senpu-kyaku (214HK)]] |
| | | |- |
| ==== -14 ====
| | | -14 || |
| * [[Street Fighter 6/Ryu#Tatsumaki_Senpu-kyaku_(214K)|OD Tatsumaki Senpu-kyaku (214KK)]] | | * [[Street Fighter 6/Ryu#Tatsumaki_Senpu-kyaku_(214K)|OD Tatsumaki Senpu-kyaku (214KK)]] |
| | | |- |
| ==== -15 ====
| | | -15 || |
| * [[Street Fighter 6/Ryu#Tatsumaki_Senpu-kyaku_(214K)|LK Tatsumaki Senpu-kyaku (214LK)]] | | * [[Street Fighter 6/Ryu#Tatsumaki_Senpu-kyaku_(214K)|LK Tatsumaki Senpu-kyaku (214LK)]] |
| | | |- |
| ==== -16 ====
| | | -16 || |
| * [[Street Fighter 6/Ryu#Aerial_Tatsumaki_Senpu-kyaku_(j.214K)|OD Aerial Tatsumaki Senpu-kyaku (j.214KK)]] | | * [[Street Fighter 6/Ryu#Aerial_Tatsumaki_Senpu-kyaku_(j.214K)|OD Aerial Tatsumaki Senpu-kyaku (j.214KK)]] |
| | |- |
| | | -18 || |
| | * [[Street Fighter 6/Ryu#High_Blade_Kick_(236K)|OD High Blade Kick (236KK)]] |
| | |- |
| | | -20 || |
| | * [[Street Fighter 6/Ryu#Level_2_Super_(214214P)|Super Art 2 (214214P)]] |
| | |- |
| | | -23 || |
| | * [[Street Fighter 6/Ryu#Shoryuken_(623P)|LP Shoryuken (623LP)]] |
| | |- |
| | | -24 || |
| | * [[Street Fighter 6/Ryu#Level_1_Super_(236236P)|Super Art 1 (236236P)]] |
| | |- |
| | | -32 || |
| | * [[Street Fighter 6/Ryu#Shoryuken_(623P)|MP Shoryuken (623LP)]] |
| | |- |
| | | -39 || |
| | * [[Street Fighter 6/Ryu#Shoryuken_(623P)|HP Shoryuken (623HP)]] |
| | |- |
| | | -40 || |
| | * [[Street Fighter 6/Ryu#Shoryuken_(623P)|OD Shoryuken (623PP)]] |
| | |- |
| | | -52 || |
| | * [[Street Fighter 6/Ryu#Level_3_Super_(236236K)|Super Art 3 (236236K)]] |
| | |- |
| | |} |
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| <br> | | <br> |