Street Fighter 6/Zangief/Data: Difference between revisions

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| icon          = SF6 Zangief Face.png
| icon          = SF6 Zangief Face.png
| hp            = 11000
| hp            = 11000
| fwdWalkSpd    =  
| throwRange    = 1.02
| bwdWalkSpd    =  
| throwHurtbox  = 0.43
| fwdWalkSpd    = 0.0364
| bwdWalkSpd    = 0.025
| fwdDashSpd    = 22
| fwdDashSpd    = 22
| bwdDashSpd    = 25
| bwdDashSpd    = 25
| fwdDashDist  =  
| fwdDashDist  = 1.007
| bwdDashDist  =  
| bwdDashDist  = 0.712
| fwdJumpSpd    = 5+38+3
| jumpSpd      = 5+38+3
| bwdJumpSpd    = 5+38+3
| jumpApex      = 2.115
| ntlJumpSpd    = 5+38+3
| fwdJumpDist  = 1.725
| fwdJumpDist  =  
| bwdJumpDist  = 1.406
| bwdJumpDist  =  
| dRushMin      = 0.327
| ntlJumpApex  =  
| dRushBlock    = 1.455
| diagJumpApex  =  
| dRushMax      = 3.040
| throwHurtbox  =
| throwRange    =  
}}
}}


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All possible move variables
All possible move variables
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page)
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page)
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns)
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better)
| input        = (move input in Numpad notation)
| input        = (move input in Numpad notation)
| name          = (Official move name)
| name          = (Official move name)
| images        = (PNG filename of move image)
| images        = (PNG filename of move image)
| hitboxes      = (PNG filename of hitbox image)
| hitboxes      = (PNG filename of hitbox image)
| cost          = (Drive or Super meter cost in simple terms)
| damage        = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage)
| damage        = (Attack's damage value for each hit)
| chip          = (Attack's chip damage value vs. opponents in Burnout for each hit)
| chip          = (Attack's chip damage value vs. opponents in Burnout for each hit)
| dmgScaling    = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move)
| startup      = (Startup frames, including the first active frame)
| startup      = (Startup frames, including the first active frame)
| active        = (Total number of active frames, separated per hit, also includes gaps in parentheses)
| active        = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap)
| recovery      = (Recovery frames after active frames end)
| recovery      = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames)
| invuln        = (Which frames are invincible and what type of invuln [Full, Air, Projectile, Throw, etc])
| total        = (Total frame count of the move)
| hitAdv        = (Frame advantage on hit, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template)
| blockAdv      = (Frame advantage on block, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better)
| punish        = (Frame advantage on Punish Counter + effect (Spin, Tumble, Crumple etc), use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template)
| DRcancelHit  = (Frame advantage of a move on hit cancelled into Drive Rush at the moment a followup attack is possible)
| DRcancelBlk  = (Frame advantage of a move on block cancelled into Drive Rush at the moment a followup attack is possible)
| perfParryAdv  = (Frame advantage of a move that is Perfect Parried on the first active frame)
| guard        = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw)
| guard        = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw)
| cancel        = (Move's cancel ability; ch = chain, tc = target combo, sp = special, su = any super, su(N) = super art N)
| cancel        = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N)
| react        = (Hitconfirm reaction window when cancelling into specials, supers, target combos, etc; from first hit frame until final cancel frame)
| hitconfirm    = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame)
| hitstun      = (Number of frames the defender is stuck in hitstun from attack; for multi-hit moves, separate by hit if possible or list as "x total"; leave blank for Knockdowns)
| hitAdv        = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out)
| blockstun    = (Number of frames the defender is stuck in blockstun from attack; for multi-hit moves, separate by hit if possible or list as "x total")
| blockAdv      = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws)
| hitstop      = (Number of frames the attacker and defender are frozen when the attack connects, indicated by Frame Meter not advancing for either character)
| punishAdv    = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.)
| driveDamage   = (Amount of Drive Meter drained from opponent; usually on block, but Punish Counter and Super also drain on hit, e.g. 2000 [PC 5000])
| perfParryAdv  = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out)
| selfDriveOH   = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max)
| DRcancelHit  = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a follow-up attack is possible)
| selfDriveOB  = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max)
| DRcancelBlk  = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a follow-up attack is possible)
| selfSuperOH  = (Amount of Super Meter built by attacker when attack connects on hit; 10000 = 1 bar, 30000 = max)
| afterDRHit    = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state)
| selfSuperOB  = (Amount of Super Meter built by attacker when attack connects on block; 10000 = 1 bar, 30000 = max)
| afterDRBlk    = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv)
| oppSuperOH    = (Amount of Super Meter built by defender when attack connects on hit; 10000 = 1 bar, 30000 = max)
| hitstun      = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total")
| oppSuperOB    = (Amount of Super Meter built by defender when attack connects on block; 10000 = 1 bar, 30000 = max)
| blockstun    = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total")
| hitstop      = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both)
| driveDmgBlk   = (Amount of Drive Meter drained from opponent when attack is blocked)
| driveDmgHit   = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets)
| driveGain    = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar)
| superGainHit  = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar)
| superGainBlk  = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar)
| invuln        = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter)
| armor        = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property)
| airborne      = (Any airborne frames of the attack; list FKD for Forced Knockdown state)
| jugStart      = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent)
| jugStart      = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent)
| jugIncrease  = (Amount the opponent's juggle count is increased when connecting mid-juggle)
| jugIncrease  = (Amount the opponent's juggle count is increased when connecting mid-juggle)
| jugLimit      = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state)
| jugLimit      = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state)
| notes        = (Additional details about the move; keep it brief, as it will break the frame data template if too many characters are used in this field)
| projSpeed    = (Movement speed of projectiles; if movement speed changes over time, list multiple values)
| atkRange      = (Range for certain attacks, generally normals/throws/DI; moves with extra horizontal movement listed as MaxRange(MinRange), e.g. Slides or 2-hit moves)
| notes        = (Additional details about the move that do not have their own dedicated field)
--->
--->


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| hitboxes      = SF6_Zangief_5lp_hitbox.png
| hitboxes      = SF6_Zangief_5lp_hitbox.png
| damage        = 400
| damage        = 400
| startup      = 7
| dmgScaling    = 20% Starter
| startup      = 7(4)
| active        = 3
| active        = 3
| recovery      = 9
| recovery      = 9
| hitAdv        = +4
| total        = 18
| blockAdv      = +2
| guard        = LH
| guard        = LH
| cancel        = ch sp su
| cancel        = Chn Sp SA
| react        =  
| hitconfirm    = 13
| punish       = +8
| hitAdv       = {{sf6-adv|VP|+4}}
| DRcancelHit  = +6
| blockAdv      = {{sf6-adv|P|+2}}
| DRcancelBlk  = +4
| punishAdv    = {{sf6-adv|VP|+8}}
| perfParryAdv  = -10
| perfParryAdv  = {{sf6-adv|VM|-10}}
| DRcancelHit  = {{sf6-adv|VP|+6}}
| DRcancelBlk  = {{sf6-adv|VP|+4}}
| afterDRHit    = {{sf6-adv|VP|+8}}
| afterDRBlk    = {{sf6-adv|VP|+6}}
| hitstun      = 16
| hitstun      = 16
| blockstun    = 14
| blockstun    = 14
| hitstop      =  
| hitstop      = 9
| driveDamage   = 500 [PC 2000]
| driveDmgBlk   = 500
| selfDriveOH   = 250
| driveDmgHit   = [2000]
| selfDriveOB  = 250
| driveGain    = 250
| selfSuperOH  = 300
| superGainHit  = 300 (210)
| selfSuperOB  = 150
| superGainBlk  = 150 (75)
| oppSuperOH    = 210
| jugStart      = 1
| oppSuperOB    = 75
| jugIncrease  = 1
| jugStart      =  
| jugLimit      = 0
| jugIncrease  =  
| atkRange      = 1.56 (1.51)
| jugLimit      =  
| notes        = Chains into 5LP/2LP/2LK with no gap on blockstring; 4f startup when chained into; sets up a true mixup on block between strike and command throw
| notes        = Chains into 5LP/2LP/2LK
}}
}}


Line 112: Line 122:
| active        = 4
| active        = 4
| recovery      = 17
| recovery      = 17
| hitAdv        = +2
| total        = 29
| blockAdv      = -2
| guard        = LH
| guard        = LH
| cancel        = tc
| cancel        = TC
| react        =  
| hitconfirm    = 28
| punish       = +6
| hitAdv       = {{sf6-adv|P|+2}}
| DRcancelHit  =  
| blockAdv      = {{sf6-adv|M|-2}}
| DRcancelBlk  =  
| punishAdv    = {{sf6-adv|VP|+6}}
| perfParryAdv  = -19
| perfParryAdv  = {{sf6-adv|VM|-19}}
| afterDRHit    = {{sf6-adv|VP|+6}}
| afterDRBlk    = {{sf6-adv|P|+2}}
| hitstun      = 23
| hitstun      = 23
| blockstun    = 19
| blockstun    = 19
| hitstop      =  
| hitstop      = 11
| driveDamage   = 5000 [PC 6000]
| driveDmgBlk   = 5000
| selfDriveOH   = 2500
| driveDmgHit   = [6000]
| selfDriveOB  = 2500
| driveGain    = 2500
| selfSuperOH  = 500
| superGainHit  = 700 (490)
| selfSuperOB  = 250
| superGainBlk  = 350 (175)
| oppSuperOH    = 350
| jugStart      = 1
| oppSuperOB    = 125
| jugIncrease  = 1
| jugStart      =  
| jugLimit      = 0
| jugIncrease  =  
| atkRange      = 1.66
| jugLimit      =  
| notes        = Great poke due to its range and hitbox; TC follow-up is extremely lenient, but only works after counter-hit, Punish Counter, or Drive Rush; can perform TC follow-up on whiff; 6f blockstring gap when canceling to 5MP~MP
| notes        =  
}}
}}


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| hitboxes      = SF6_Zangief_5hp_hitbox.png
| hitboxes      = SF6_Zangief_5hp_hitbox.png
| damage        = 1000
| damage        = 1000
| startup      = 16
| startup      = (6~22)+10
| active        = 3
| active        = 3
| recovery      = 22
| recovery      = 22(24)
| hitAdv        = +3
| total        = 40(42)
| blockAdv      = -3
| guard        = LH
| guard        = LH
| cancel        =  
| cancel        = -
| react        =  
| hitAdv        = {{sf6-adv|P|+3}}
| punish        = KD +32
| blockAdv      = {{sf6-adv|M|-3}}
| DRcancelHit  =  
| punishAdv    = KD +32
| DRcancelBlk  =  
| perfParryAdv  = {{sf6-adv|VM|-23}}
| perfParryAdv  = -23
| afterDRHit    = {{sf6-adv|VP|+7}}
| afterDRBlk    = {{sf6-adv|P|+1}}
| hitstun      = 28
| hitstun      = 28
| blockstun    = 22
| blockstun    = 22
| hitstop      =  
| hitstop      = 13
| driveDamage   = 6000 [PC 8000]
| driveDmgBlk   = 6000
| selfDriveOH   = 3500
| driveDmgHit   = [8000]
| selfDriveOB  = 3500
| driveGain    = 3500
| selfSuperOH  = 1000
| superGainHit  = 1000 (700)
| selfSuperOB  = 500
| superGainBlk  = 500 (250)
| oppSuperOH    = 700
| armor        = 4-release (Upper Body)
| oppSuperOB    = 250
| jugStart      = 1 air
| jugStart      =  
| jugIncrease  = 1
| jugIncrease  =  
| jugLimit      = 0
| jugLimit      =  
| atkRange      = 2.186 (2.136)
| notes        =  
| notes        = Button can be held up to 22f for armored partial charge (armor loses to hitboxes that connect on Zangief's lower body); 10f startup after button release (total startup 16-32f); 2 extra recovery frames on whiff; counter-hit also gives KD +32; puts airborne opponents into limited juggle state
}}
}}


Line 177: Line 187:
| name          = Standing Heavy Punch (hold)
| name          = Standing Heavy Punch (hold)
| images        = SF6_Zangief_5hp_hold.png
| images        = SF6_Zangief_5hp_hold.png
| hitboxes      = SF6_Zangief_5hp_hold_hitbox.png
| hitboxes      = SF6_Zangief_5hp_hold_hitbox.png, SF6_Zangief_5hp_hold_hitbox2.png
| damage        = 1400
| damage        = 1400
| startup      = 32
| startup      = 32
| active        = 3
| active        = 3
| recovery      = 22
| recovery      = 22(24)
| total        = 56(58)
| guard        = LH
| cancel        = -
| hitAdv        = KD +40
| hitAdv        = KD +40
| blockAdv      = +3
| blockAdv      = {{sf6-adv|P|+3}}
| guard        = LH
| punishAdv    = HKD +54
| cancel        =
| perfParryAdv  = {{sf6-adv|VM|-23}}
| react        =
| afterDRHit    = KD +40
| punish        = HKD +54
| afterDRBlk    = {{sf6-adv|VP|+7}}
| DRcancelHit  =  
| DRcancelBlk  =  
| perfParryAdv  = -23
| hitstun      =
| blockstun    = 28
| blockstun    = 28
| hitstop      =  
| hitstop      = 13
| driveDamage   = 8000 [PC 12000]
| driveDmgBlk   = 10000
| selfDriveOH   = 5000
| driveDmgHit   = [13000]
| selfDriveOB  = 5000
| driveGain    = 6000
| selfSuperOH  = 1000
| superGainHit  = 1000 (700)
| selfSuperOB  = 500
| superGainBlk  = 500 (250)
| oppSuperOH    = 700
| armor        = 4-34 (Upper Body)
| oppSuperOB    = 250
| jugStart      = 1
| jugStart      =  
| jugIncrease  = 1
| jugIncrease  =  
| jugLimit      = 0
| jugLimit      =  
| atkRange      = 2.446 (2.396)
| notes        = 4-?f Armor
| notes        = Armor loses to hitboxes that connect on Zangief's lower body; button must be held 23f for full charge; 2 extra recovery frames on whiff; Counter-hit gives HKD +40; Punish Counter causes opponent to slide far along the ground
}}
}}


Line 214: Line 223:
| hitboxes      = SF6_Zangief_5lk_hitbox.png
| hitboxes      = SF6_Zangief_5lk_hitbox.png
| damage        = 400
| damage        = 400
| startup      = 6
| dmgScaling    = 20% Starter
| startup      = 7
| active        = 2
| active        = 2
| recovery      = 17
| recovery      = 17
| hitAdv        = -2
| total        = 25
| blockAdv      = -4
| guard        = LH
| guard        = LH
| cancel        =  
| cancel        = Sp SA
| react        =  
| hitconfirm    = 13
| punish       = +2
| hitAdv       = {{sf6-adv|M|-2}}
| DRcancelHit  = +7
| blockAdv      = {{sf6-adv|VM|-4}}
| DRcancelBlk  = +5
| punishAdv    = {{sf6-adv|P|+2}}
| perfParryAdv  = -17
| perfParryAdv  = {{sf6-adv|VM|-17}}
| DRcancelHit  = {{sf6-adv|VP|+7}}
| DRcancelBlk  = {{sf6-adv|VP|+5}}
| afterDRHit    = {{sf6-adv|P|+2}}
| afterDRBlk    = {{sf6-adv|E|0}}
| hitstun      = 17
| hitstun      = 17
| blockstun    = 15
| blockstun    = 15
| hitstop      =  
| hitstop      = 9
| driveDamage   = 500 [PC 2000]
| driveDmgBlk   = 500
| selfDriveOH   = 250
| driveDmgHit   = [2000]
| selfDriveOB  = 250
| driveGain    = 250
| selfSuperOH  = 300
| superGainHit  = 300 (210)
| selfSuperOB  = 150
| superGainBlk  = 150 (75)
| oppSuperOH    = 210
| jugStart      = 1
| oppSuperOB    = 75
| jugIncrease  = 1
| jugStart      =  
| jugLimit      = 0
| jugIncrease  =  
| atkRange      = 1.668 (1.657)
| jugLimit      =  
| notes        = Very long range for a light normal (slightly longer than 5MP)
| notes        =  
}}
}}


Line 248: Line 260:
| images        = SF6_Zangief_5mk.png
| images        = SF6_Zangief_5mk.png
| hitboxes      = SF6_Zangief_5mk_hitbox.png
| hitboxes      = SF6_Zangief_5mk_hitbox.png
| damage        = 800
| damage        = 900
| startup      = 9
| startup      = 10
| active        = 4
| active        = 4
| recovery      = 19
| recovery      = 19
| hitAdv        = +1
| total        = 32
| blockAdv      = -4
| guard        = LH
| guard        = LH
| cancel        =  
| cancel        = -
| react        =  
| hitAdv        = {{sf6-adv|P|+1}}
| punish        = +5
| blockAdv      = {{sf6-adv|VM|-4}}
| DRcancelHit  =  
| punishAdv    = {{sf6-adv|VP|+5}}
| DRcancelBlk  =  
| perfParryAdv  = {{sf6-adv|VM|-21}}
| perfParryAdv  = -21
| afterDRHit    = {{sf6-adv|VP|+5}}
| afterDRBlk    = {{sf6-adv|E|0}}
| hitstun      = 24
| hitstun      = 24
| blockstun    = 19
| blockstun    = 19
| hitstop      =  
| hitstop      = 11
| driveDamage   = 5000 [PC 6000]
| driveDmgBlk   = 6000
| selfDriveOH   = 2500
| driveDmgHit   = [8000]
| selfDriveOB  = 2500
| driveGain    = 3000
| selfSuperOH  = 700
| superGainHit  = 900 (630)
| selfSuperOB  = 350
| superGainBlk  = 450 (225)
| oppSuperOH    = 490
| jugStart      = 1
| oppSuperOB    = 175
| jugIncrease  = 1
| jugStart      =  
| jugLimit      = 0
| jugIncrease  =  
| atkRange      = 1.778
| jugLimit      =  
| notes        = Strong poke due to its range and hitbox priority
| notes        =  
}}
}}


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| hitboxes      = SF6_Zangief_5hk_hitbox.png
| hitboxes      = SF6_Zangief_5hk_hitbox.png
| damage        = 1000
| damage        = 1000
| startup      = 12
| startup      = 13
| active        = 4
| active        = 4
| recovery      = 21
| recovery      = 21
| hitAdv        = +3
| total        = 37
| blockAdv      = +1
| guard        = LH
| guard        = LH
| cancel        =  
| cancel        = -
| react        =  
| hitAdv        = {{sf6-adv|P|+3}}
| punish        = KD +51
| blockAdv      = {{sf6-adv|P|+1}}
| DRcancelHit  =  
| punishAdv    = KD +51 Spin
| DRcancelBlk  =  
| perfParryAdv  = {{sf6-adv|VM|-23}}
| perfParryAdv  = -23
| afterDRHit    = {{sf6-adv|VP|+7}}
| afterDRBlk    = {{sf6-adv|VP|+5}}
| hitstun      = 28
| hitstun      = 28
| blockstun    = 26
| blockstun    = 26
| hitstop      =  
| hitstop      = 13
| driveDamage   = 7000 [PC 11000]
| driveDmgBlk   = 7000
| selfDriveOH   = 4000
| driveDmgHit   = [11000]
| selfDriveOB  = 4000
| driveGain    = 4000
| selfSuperOH  = 1000
| superGainHit  = 1000 (700)
| selfSuperOB  = 500
| superGainBlk  = 500 (250)
| oppSuperOH    = 700
| invuln        = 13-22 Air (Leg)
| oppSuperOB    = 250
| jugStart      = 1 air / {{clr|PC|0 PC ground/air}}
| jugStart      =  
| jugIncrease  = 1
| jugIncrease  =  
| jugLimit      = 0
| jugLimit      =  
| atkRange      = 1.892
| notes        =  
| notes        = Cannot hit crouching opponents; puts airborne opponents into limited juggle state; Punish Counter puts grounded/airborne opponents into free juggle state; extends a hurtbox 1f before active that is vulnerable to projectiles; good anti-air but slow to startup
}}
}}


Line 320: Line 331:
| hitboxes      = SF6_Zangief_2lp_hitbox.png
| hitboxes      = SF6_Zangief_2lp_hitbox.png
| damage        = 300
| damage        = 300
| startup      = 6
| dmgScaling    = 20% Starter
| startup      = 6(3)
| active        = 2
| active        = 2
| recovery      = 8
| recovery      = 8
| hitAdv        = +6
| total        = 15
| blockAdv      = +1
| guard        = LH
| guard        = LH
| cancel        = ch sp su
| cancel        = Chn Sp SA
| react        =  
| hitconfirm    = 12
| punish       = +10
| hitAdv       = {{sf6-adv|VP|+6}}
| DRcancelHit  = +6
| blockAdv      = {{sf6-adv|P|+1}}
| DRcancelBlk  = +1
| punishAdv    = {{sf6-adv|VP|+10}}
| perfParryAdv  = -8
| perfParryAdv  = {{sf6-adv|VM|-8}}
| DRcancelHit  = {{sf6-adv|VP|+6}}
| DRcancelBlk  = {{sf6-adv|P|+1}}
| afterDRHit    = {{sf6-adv|VP|+10}}
| afterDRBlk    = {{sf6-adv|VP|+5}}
| hitstun      = 16
| hitstun      = 16
| blockstun    = 11
| blockstun    = 11
| hitstop      =  
| hitstop      = 9
| driveDamage   = 500 [PC 2000]
| driveDmgBlk   = 500
| selfDriveOH   = 250
| driveDmgHit   = [2000]
| selfDriveOB  = 250
| driveGain    = 250
| selfSuperOH  = 300
| superGainHit  = 300 (210)
| selfSuperOB  = 150
| superGainBlk  = 150 (75)
| oppSuperOH    = 210
| jugStart      = 1
| oppSuperOB    = 75
| jugIncrease  = 1
| jugStart      =  
| jugLimit      = 0
| jugIncrease  =  
| atkRange      = 1.52
| jugLimit      =  
| notes        = Chains into 5LP/2LP/2LK with no blockstring gap into 2LP/2LK; 3f startup when chained into; topmost hurtbox on frames 1-7 is vulnerable only to aerial attacks, preventing its use as an anti-air
| notes        =  
}}
}}


Line 358: Line 372:
| active        = 3
| active        = 3
| recovery      = 16
| recovery      = 16
| hitAdv        = +3
| total        = 26
| blockAdv      = -1
| guard        = LH
| guard        = LH
| cancel        = sp su
| cancel        = Sp SA
| react        =  
| hitconfirm    = 15
| punish       = +7
| hitAdv       = {{sf6-adv|P|+3}}
| DRcancelHit  = +12
| blockAdv      = {{sf6-adv|M|-1}}
| DRcancelBlk  = +8
| punishAdv    = {{sf6-adv|VP|+7}}
| perfParryAdv  = -17
| perfParryAdv  = {{sf6-adv|VM|-17}}
| DRcancelHit  = {{sf6-adv|VP|+12}}
| DRcancelBlk  = {{sf6-adv|VP|+8}}
| afterDRHit    = {{sf6-adv|VP|+7}}
| afterDRBlk    = {{sf6-adv|P|+3}}
| hitstun      = 22
| hitstun      = 22
| blockstun    = 18
| blockstun    = 18
| hitstop      =  
| hitstop      = 11
| driveDamage   = 5000 [PC 6000]
| driveDmgBlk   = 6000
| selfDriveOH   = 2500
| driveDmgHit   = [8000]
| selfDriveOB  = 2500
| driveGain    = 3000
| selfSuperOH  = 500
| superGainHit  = 800 (560)
| selfSuperOB  = 250
| superGainBlk  = 400 (200)
| oppSuperOH    = 350
| jugStart      = 1
| oppSuperOB    = 125
| jugIncrease  = 1
| jugStart      =  
| jugLimit      = 0
| jugIncrease  =  
| atkRange      = 1.49
| jugLimit      =  
| notes        = Useful in combos due to its cancelability, especially into SA2; decent hitbox priority in neutral; topmost hurtbox on frames 1-7 is vulnerable only to aerial attacks, preventing its use as an anti-air
| notes        =  
}}
}}


Line 390: Line 406:
| hitboxes      = SF6_Zangief_2hp_hitbox.png
| hitboxes      = SF6_Zangief_2hp_hitbox.png
| damage        = 1000
| damage        = 1000
| startup      = 12
| startup      = 11
| active        = 8
| active        = 9
| recovery      = 35
| recovery      = 35
| total        = 54
| guard        = LH
| cancel        = -
| hitAdv        = KD +20
| hitAdv        = KD +20
| blockAdv      = -19
| blockAdv      = {{sf6-adv|VM|-20}}
| guard        = LH
| punishAdv    = KD +58
| cancel        =  
| perfParryAdv  = {{sf6-adv|VM|-42}}
| react        =
| afterDRHit    = KD +20
| punish        = KD +33
| afterDRBlk    = {{sf6-adv|VM|-16}}
| DRcancelHit  =  
| DRcancelBlk  =
| perfParryAdv  = -41
| hitstun      =
| blockstun    = 24
| blockstun    = 24
| hitstop      =  
| hitstop      = 13
| driveDamage   = 7000 [PC 11000]
| driveDmgBlk   = 7000
| selfDriveOH   = 4000
| driveDmgHit   = [11000]
| selfDriveOB  = 4000
| driveGain    = 4000
| selfSuperOH  = 1000
| superGainHit  = 1000 (700)
| selfSuperOB  = 500
| superGainBlk  = 500 (250)
| oppSuperOH    = 700
| invuln        = 10-19 Air (Head)
| oppSuperOB    = 250
| jugStart      = 1 air / {{clr|PC|0 PC ground/air}}
| jugStart      =  
| jugIncrease  = 0
| jugIncrease  =  
| jugLimit      = 0
| jugLimit      =  
| atkRange      = 1.68
| notes        =  
| notes        = Active frames 4-8 cannot hit grounded opponents, but can anti-air cross-ups; useful anti-air with slow startup; puts airborne opponents into limited juggle state; Punish Counter puts grounded/airborne opponents into free juggle state, followed by OTG bounce which can be followed up with Drive Rush buttons midscreen or an auto-timed 3MP in the corner
}}
}}


Line 425: Line 440:
| hitboxes      = SF6_Zangief_2lk_hitbox.png
| hitboxes      = SF6_Zangief_2lk_hitbox.png
| damage        = 250
| damage        = 250
| startup      = 4
| dmgScaling    = 20% Starter
| startup      = 4(3)
| active        = 3
| active        = 3
| recovery      = 12
| recovery      = 12
| hitAdv        = 0
| total        = 18
| blockAdv      = -3
| guard        = L
| guard        = L
| cancel        = ch
| cancel        = Chn
| react        =  
| hitAdv        = {{sf6-adv|E|0}}
| punish        = +4
| blockAdv      = {{sf6-adv|M|-3}}
| DRcancelHit  =  
| punishAdv    = {{sf6-adv|VP|+4}}
| DRcancelBlk  =  
| perfParryAdv  = {{sf6-adv|VM|-13}}
| perfParryAdv  = -13
| afterDRHit    = {{sf6-adv|VP|+4}}
| afterDRBlk    = {{sf6-adv|P|+1}}
| hitstun      = 15
| hitstun      = 15
| blockstun    = 12
| blockstun    = 12
| hitstop      =  
| hitstop      = 9
| driveDamage   = 500 [PC 2000]
| driveDmgBlk   = 500
| selfDriveOH   = 250
| driveDmgHit   = [2000]
| selfDriveOB  = 250
| driveGain    = 250
| selfSuperOH  = 300
| superGainHit  = 300 (210)
| selfSuperOB  = 150
| superGainBlk  = 150 (75)
| oppSuperOH    = 210
| jugStart      = 1
| oppSuperOB    = 75
| jugIncrease  = 1
| jugStart      =  
| jugLimit      = 0
| jugIncrease  =  
| atkRange      = 1.39
| jugLimit      =  
| notes        = Chains into 5LP/2LP/2LK with no blockstring gap into 2LP/2LK; 3f startup when chained into; Zangief's only 4f normal
| notes        =  
}}
}}


Line 463: Line 478:
| active        = 3
| active        = 3
| recovery      = 18
| recovery      = 18
| hitAdv        = +2
| total        = 29
| blockAdv      = -2
| guard        = L
| guard        = L
| cancel        =  
| cancel        = -
| react        =  
| hitAdv        = {{sf6-adv|P|+3}}
| punish        = +6
| blockAdv      = {{sf6-adv|M|-2}}
| DRcancelHit  =  
| punishAdv    = {{sf6-adv|VP|+7}}
| DRcancelBlk  =  
| perfParryAdv  = {{sf6-adv|VM|-19}}
| perfParryAdv  = -19
| afterDRHit    = {{sf6-adv|VP|+7}}
| afterDRBlk    = {{sf6-adv|P|+2}}
| hitstun      = 23
| hitstun      = 23
| blockstun    = 19
| blockstun    = 19
| hitstop      =  
| hitstop      = 11
| driveDamage   = 5000 [PC 6000]
| driveDmgBlk   = 5000
| selfDriveOH   = 2500
| driveDmgHit   = [8000]
| selfDriveOB  = 2500
| driveGain    = 2500
| selfSuperOH  = 600
| superGainHit  = 700 (490)
| selfSuperOB  = 300
| superGainBlk  = 350 (175)
| oppSuperOH    = 420
| jugStart      = 1
| oppSuperOB    = 150
| jugIncrease  = 1
| jugStart      =  
| jugLimit      = 0
| jugIncrease  =  
| atkRange      = 1.777
| jugLimit      =  
| notes        = Long-range low poke with incredible hitbox priority; can confirm into 3MP after a Drive Rush starter
| notes        =  
}}
}}


Line 498: Line 512:
| active        = 3
| active        = 3
| recovery      = 27
| recovery      = 27
| total        = 41
| guard        = L
| cancel        = -
| hitAdv        = HKD +32
| hitAdv        = HKD +32
| blockAdv      = -13
| blockAdv      = {{sf6-adv|VM|-13}}
| guard        = L
| punishAdv    = HKD +45
| cancel        =  
| perfParryAdv  = {{sf6-adv|VM|-28}}
| react        =
| afterDRHit    = HKD +32
| punish        = HKD +45
| afterDRBlk    = {{sf6-adv|VM|-9}}
| DRcancelHit  =  
| DRcancelBlk  =
| perfParryAdv  = -28
| blockstun    = 17
| blockstun    = 17
| hitstop      =  
| hitstop      = 14
| driveDamage   = 4000 [PC 10000]
| driveDmgBlk   = 4000
| selfDriveOH   = 3500
| driveDmgHit   = [10000]
| selfDriveOB  = 3500
| driveGain    = 3500
| selfSuperOH  = 1000
| superGainHit  = 1000 (700)
| selfSuperOB  = 500
| superGainBlk  = 500 (250)
| oppSuperOH    = 700
| jugStart      = 1
| oppSuperOB    = 250
| jugIncrease  = 1
| jugStart      =  
| jugLimit      = 5
| jugIncrease  =  
| atkRange      = 1.955
| jugLimit      =  
| notes        = Long-range sweep; counter-hit is also HKD +45; has some natural juggle potential without Drive Rush (no Hard Knockdown if juggled into); counter-hit/Punish Counter causes opponent to fall forward with a different animation
| notes        =  
}}
}}


Line 533: Line 546:
| active        = 7
| active        = 7
| recovery      = 3 land
| recovery      = 3 land
| hitAdv        = -
| total        = -
| blockAdv      = -
| guard        = H
| guard        = H
| cancel        =  
| cancel        = -
| hitstun      =  
| hitAdv        = {{sf6-adv|VP|+11}}
| blockstun     =  
| blockAdv      = {{sf6-adv|VP|+8}}
| hitstop       =  
| punishAdv     = {{sf6-adv|VP|+15}}
| driveDamage  =  
| perfParryAdv  = {{sf6-adv|M|-2}}
| selfDriveOH  =  
| hitstun       = 15
| selfDriveOB   =  
| blockstun    = 12
| selfSuperOH   =  
| hitstop      = 9
| selfSuperOB  =  
| driveDmgBlk   = 1500
| oppSuperOH    =  
| driveDmgHit   = [2000]
| oppSuperOB    =  
| driveGain    = 500
| jugStart      =  
| superGainHit  = 300 (210)
| jugIncrease  =  
| superGainBlk  = 150 (75)
| jugLimit      =  
| jugStart      = 1
| notes        =  
| jugIncrease  = 1
| jugLimit      = 0
| atkRange      = 1.34
| notes        = Decent air-to-air
}}
}}


Line 563: Line 578:
| active        = 5
| active        = 5
| recovery      = 3 land
| recovery      = 3 land
| hitAdv        = -
| total        = -
| blockAdv      = -
| guard        = H
| guard        = H
| cancel        =  
| cancel        = -
| hitstun      =  
| hitAdv        = {{sf6-adv|VP|+10(+14)}}
| blockstun     =  
| blockAdv      = {{sf6-adv|VP|+7(+11)}}
| hitstop       =  
| punishAdv     = {{sf6-adv|VP|+14(+18)}}
| driveDamage  =  
| perfParryAdv  = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-2)}}
| selfDriveOH  =  
| hitstun       = 18
| selfDriveOB   =  
| blockstun    = 15
| selfSuperOH   =  
| hitstop      = 11
| selfSuperOB  =  
| driveDmgBlk   = 3000
| oppSuperOH    =  
| driveDmgHit   = [4000]
| oppSuperOB    =  
| driveGain    = 1000
| jugStart      =  
| superGainHit  = 500 (350)
| jugIncrease  =  
| superGainBlk  = 250 (125)
| jugLimit      =  
| jugStart      = {{clr|PC|1 CH/PC air}}
| notes        =  
| jugIncrease  = 1
| jugLimit      = 0
| atkRange      = 1.33
| notes        = Puts airborne opponents into limited juggle state on counter-hit/Punish Counter
}}
}}


Line 593: Line 610:
| active        = 6
| active        = 6
| recovery      = 3 land
| recovery      = 3 land
| hitAdv        = -
| total        = -
| blockAdv      = -
| guard        = H
| guard        = H
| cancel        =  
| cancel        = -
| hitstun      =  
| hitAdv        = {{sf6-adv|VP|+15(+21)}}
| blockstun     =  
| blockAdv      = {{sf6-adv|VP|+7(+13)}}
| hitstop       =  
| punishAdv     = {{sf6-adv|VP|+19(+25)}}
| driveDamage  =  
| perfParryAdv  = {{sf6-adv|VM|-8}}{{sf6-adv|M|(-2)}}
| selfDriveOH  =  
| hitstun       = 25
| selfDriveOB   =  
| blockstun    = 17
| selfSuperOH   =  
| hitstop      = 13
| selfSuperOB  =  
| driveDmgBlk   = 4000
| oppSuperOH    =  
| driveDmgHit   = [5000]
| oppSuperOB    =  
| driveGain    = 2000
| jugStart      =  
| superGainHit  = 1000 (700)
| jugIncrease  =  
| superGainBlk  = 500 (250)
| jugLimit      =  
| jugStart      = 1 air
| notes        =  
| jugIncrease  = 0
| jugLimit      = 0
| atkRange      = 1.27
| notes        = Causes spike knockdown vs. airborne opponents
}}
}}


Line 623: Line 642:
| active        = 10
| active        = 10
| recovery      = 3 land
| recovery      = 3 land
| hitAdv        = -
| total        = -
| blockAdv      = -
| guard        = H
| guard        = H
| cancel        =  
| cancel        = -
| hitstun      =  
| hitAdv        = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+11)}}
| blockstun     =  
| blockAdv      = {{sf6-adv|M|-1}}{{sf6-adv|VP|(+8)}}
| hitstop       =  
| punishAdv     = {{sf6-adv|VP|+6(+15)}}
| driveDamage  =  
| perfParryAdv  = {{sf6-adv|VM|-11}}{{sf6-adv|M|(-2)}}
| selfDriveOH  =  
| hitstun       = 15
| selfDriveOB   =  
| blockstun    = 12
| selfSuperOH   =  
| hitstop      = 9
| selfSuperOB  =  
| driveDmgBlk   = 1500
| oppSuperOH    =  
| driveDmgHit   = [2000]
| oppSuperOB    =  
| driveGain    = 500
| jugStart      =  
| superGainHit  = 300 (210)
| jugIncrease  =  
| superGainBlk  = 150 (75)
| jugLimit      =  
| jugStart      = 1
| notes        =  
| jugIncrease  = 1
| jugLimit      = 0
| atkRange      = 0.64
| notes        = Cross-up; can be used as a fuzzy instant overhead
}}
}}


Line 653: Line 674:
| active        = 8
| active        = 8
| recovery      = 3 land
| recovery      = 3 land
| hitAdv        = -
| total        = -
| blockAdv      = -
| guard        = H
| guard        = H
| cancel        =  
| cancel        = -
| hitstun      =  
| hitAdv        = {{sf6-adv|VP|+6(+14)}}
| blockstun     =  
| blockAdv      = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+11)}}
| hitstop       =  
| punishAdv     = {{sf6-adv|VP|+10(+18)}}
| driveDamage  =  
| perfParryAdv  = {{sf6-adv|VM|-10}}{{sf6-adv|M|(-2)}}
| selfDriveOH  =  
| hitstun       = 18
| selfDriveOB   =  
| blockstun    = 15
| selfSuperOH   =  
| hitstop      = 11
| selfSuperOB  =  
| driveDmgBlk   = 2500
| oppSuperOH    =  
| driveDmgHit   = [4000]
| oppSuperOB    =  
| driveGain    = 1000
| jugStart      =  
| superGainHit  = 500 (350)
| jugIncrease  =  
| superGainBlk  = 250 (125)
| jugLimit      =  
| jugStart      = 1
| notes        =  
| jugIncrease  = 1
| jugLimit      = 0
| atkRange      = 1.12
| notes        = Good jump-in with long horizontal and vertical reach; can be used as a fuzzy instant overhead vs. JP/Marisa/Zangief only (requires deep j.2HP or opponent in Burnout for true blockstring)
}}
}}


Line 683: Line 706:
| active        = 7
| active        = 7
| recovery      = 3 land
| recovery      = 3 land
| hitAdv        = -
| total        = -
| blockAdv      = -
| guard        = H
| cancel        = -
| hitAdv        = {{sf6-adv|VP|+12(+15)}}
| blockAdv      = {{sf6-adv|VP|+8(+11)}}
| punishAdv    = {{sf6-adv|VP|+16(+19)}}
| perfParryAdv  = {{sf6-adv|VM|-5}}{{sf6-adv|M|(-2)}}
| hitstun      = 19
| blockstun    = 15
| hitstop      = 13
| driveDmgBlk  = 4000
| driveDmgHit  = [5000]
| driveGain    = 2000
| superGainHit  = 1000 (700)
| superGainBlk  = 500 (250)
| jugStart      = 1
| jugIncrease  = 0
| jugLimit      = 0
| atkRange      = 1.26
| notes        = Can be held for a powered up version (holding less than 20f gives a regular j.HK with delayed timing); long horizontal range
}}
 
===== j.[HK] =====
{{FrameData-SF6 | chara = Zangief | moveId = zangief_jhk_hold | moveType = air_normal
| input        = j.[HK]
| name          = Jumping Heavy Kick (hold)
| images        = SF6_Zangief_jhk_hold.png
| hitboxes      = SF6_Zangief_jhk_hold_hitbox.png
| damage        = 1500
| startup      = 32
| active        = 6
| recovery      = 30 land (oH/oB)<br>20(12) land (whiff)
| total        = -
| guard        = H
| guard        = H
| cancel        =  
| cancel        = -
| hitstun      =  
| hitAdv        = Wall Splat +1(+33)
| blockstun    =  
| blockAdv      = {{sf6-adv|VM|-30(-43)}}
| hitstop      =  
| punishAdv    = Wall Bounce +26(+58)
| driveDamage   =  
| perfParryAdv  = {{sf6-adv|VM|-48(-61)}}
| selfDriveOH   =  
| blockstun    = 20
| selfDriveOB  =  
| hitstop      = 20
| selfSuperOH  =  
| driveDmgBlk   = 4000
| selfSuperOB  =  
| driveDmgHit   = [10000]
| oppSuperOH    =
| driveGain    = 2000
| oppSuperOB    =  
| superGainHit  = 1000 (700)
| jugStart      =  
| superGainBlk  = 500 (250)
| jugIncrease  =  
| invuln        = 32~ Projectile (Body)
| jugLimit      =  
| jugStart      = 0
| notes        =  
| jugIncrease  = 1
| jugLimit      = 1
| atkRange      = 1.32
| notes        = Button must be held for 20f; wall splats on hit; wall bounce on PC allows follow-up juggles; KD Advantage depends on height and distance from corner; projectile invulnerable on Zangief's body (not legs) while active until landing; landing recovery on whiff is 20f if fully charged, or 12f if only partially charged; whiff landing recovery is cancelable into attacks (but not movement) starting on 2nd frame; if active frames 2-6 connect right as Zangief lands, he does not bounce away and the landing recovery becomes cancelable into attacks (-1 oB if not canceled)
}}
}}


Line 714: Line 771:
| active        = 3
| active        = 3
| recovery      = 21
| recovery      = 21
| hitAdv        = -1
| total        = 30
| blockAdv      = -3
| guard        = LH
| guard        =  
| cancel        = Sp SA
| cancel        =  
| hitconfirm    = 21
| react        =
| hitAdv        = {{sf6-adv|M|-1}}
| punish        =
| blockAdv      = {{sf6-adv|M|-3}}
| DRcancelHit  =  
| punishAdv    = {{sf6-adv|P|+3}}
| DRcancelBlk  =  
| perfParryAdv  = {{sf6-adv|VM|-22}}
| perfParryAdv  =  
| DRcancelHit  = {{sf6-adv|VP|+11}}
| hitstun      =  
| DRcancelBlk  = {{sf6-adv|VP|+9}}
| blockstun    =  
| afterDRHit    = {{sf6-adv|P|+3}}
| hitstop      =  
| afterDRBlk    = {{sf6-adv|P|+1}}
| driveDamage   =  
| hitstun      = 23
| selfDriveOH   =  
| blockstun    = 21
| selfDriveOB  =  
| hitstop      = 11
| selfSuperOH  =  
| driveDmgBlk   = 5000
| selfSuperOB  =  
| driveDmgHit   = [6000]
| oppSuperOH    =
| driveGain    = 3000
| oppSuperOB    =  
| superGainHit  = 700 (490)
| jugStart      =  
| superGainBlk  = 350 (175)
| jugIncrease  =  
| invuln        = 7-12 Air (Arm)
| jugLimit      =  
| jugStart      = 1 air
| notes        =  
| jugIncrease  = 1
| jugLimit      = 0
| atkRange      = 1.334
| notes        = Forces stand; puts airborne opponents into limited juggle state; lenient cancel window (final cancelable frame will not combo to meterless Lariat); the arm anti-air invincibility is not very useful due to Zangief's large head hurtbox (will only work against long range jumps with extended hurtbox); special/DR cancel is delayed until after active frames
}}
}}


Line 745: Line 805:
| images        = SF6_Zangief_6mk.png
| images        = SF6_Zangief_6mk.png
| hitboxes      = SF6_Zangief_6mk_hitbox.png
| hitboxes      = SF6_Zangief_6mk_hitbox.png
| damage        = 600
| damage        = 700
| startup      = 14
| startup      = 14
| active        = 7
| active        = 7
| recovery      = 14
| recovery      = 13
| hitAdv        = 0
| total        = 33
| blockAdv      = -4
| guard        = LH
| guard        =  
| cancel        = -
| cancel        =  
| hitAdv        = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+7)}}
| react        =  
| blockAdv      = {{sf6-adv|VM|-4}}{{sf6-adv|P|(+2)}}
| punish        =  
| punishAdv    = {{sf6-adv|VP|+5(+11)}}
| DRcancelHit  =  
| perfParryAdv  = {{sf6-adv|VM|-18(-12)}}
| DRcancelBlk  =  
| afterDRHit    = {{sf6-adv|VP|+5(+11)}}
| perfParryAdv  =  
| afterDRBlk    = {{sf6-adv|E|0}}{{sf6-adv|VP|(+6)}}
| hitstun      =  
| hitstun      = 21
| blockstun    =  
| blockstun    = 16
| hitstop      =  
| hitstop      = 11
| driveDamage   =  
| driveDmgBlk   = 6000
| selfDriveOH   =  
| driveDmgHit   = [6000]
| selfDriveOB  =  
| driveGain    = 3000
| selfSuperOH  =  
| superGainHit  = 800 (560)
| selfSuperOB  =  
| superGainBlk  = 400 (200)
| oppSuperOH    =
| invuln        = 7-23 Lower Body
| oppSuperOB    =  
| jugStart      = 1
| jugStart      =  
| jugIncrease  = 1
| jugIncrease  =  
| jugLimit      = 0
| jugLimit      =  
| atkRange      = 1.734 (1.451)
| notes        =  
| notes        = Better advantage if well-spaced; final active frame has more range, making it easier to space at max distance for best frame advantage; low crushes during lower body invuln frames 7-23, but not airborne; extends a wide hurtbox from frame 2 onward making it susceptible to counterpokes
}}
}}


Line 780: Line 840:
| images        = SF6_Zangief_6hp.png
| images        = SF6_Zangief_6hp.png
| hitboxes      = SF6_Zangief_6hp_hitbox.png
| hitboxes      = SF6_Zangief_6hp_hitbox.png
| damage        = 900
| damage        = 1000
| dmgScaling    = 20% Starter; Combo (2 hits)
| startup      = 14
| startup      = 14
| active        = 5
| active        = 5
| recovery      = 15
| recovery      = 15(17)
| hitAdv        = +6
| total        = 33(35)
| blockAdv      = +4
| guard        = LH
| guard        =  
| cancel        = Sp SA
| cancel        =  
| hitconfirm    = 19
| react        =
| hitAdv        = {{sf6-adv|VP|+8}}
| punish        =
| blockAdv      = {{sf6-adv|VP|+4}}
| DRcancelHit  =  
| punishAdv    = {{sf6-adv|VP|+12}}
| DRcancelBlk  =  
| perfParryAdv  = {{sf6-adv|VM|-18}}
| perfParryAdv  =  
| DRcancelHit  = {{sf6-adv|VP|+16}}
| hitstun      =  
| DRcancelBlk  = {{sf6-adv|VP|+12}}
| afterDRHit    = {{sf6-adv|VP|+12}}
| afterDRBlk    = {{sf6-adv|VP|+8}}
| hitstun      = 28
| blockstun    = 24
| blockstun    = 24
| hitstop      =  
| hitstop      = 13
| driveDamage   =  
| driveDmgBlk   = 8000
| selfDriveOH   =  
| driveDmgHit   = [11000]
| selfDriveOB  =  
| driveGain    = 4500
| selfSuperOH  =  
| superGainHit  = 1000 (700)
| selfSuperOB  =
| superGainBlk  = 500 (250)
| oppSuperOH    =
| jugStart      = 1 air
| oppSuperOB    =  
| jugIncrease  = 1
| jugStart      =  
| jugLimit      = 0
| jugIncrease  =  
| atkRange      = 1.601 (1.521)
| jugLimit      =  
| notes        = 2 extra recovery frames on whiff; great oki tool due to frame advantage, cancelability, and high active frame count; puts airborne opponents into limited juggle state spike knockdown; special/DR cancel is delayed until after 3rd active frame
| notes        =  
}}
}}


Line 816: Line 879:
| hitboxes      = SF6_Zangief_6hk_hitbox.png
| hitboxes      = SF6_Zangief_6hk_hitbox.png
| damage        = 1300
| damage        = 1300
| startup      = 22
| startup      = 22(24)
| active        = 7
| active        = 7(5)
| recovery      = 25
| recovery      = 25
| hitAdv        = KD +28
| total        = 53
| blockAdv      = -12
| guard        = H
| guard        = H
| cancel        =  
| cancel        = -
| react        =
| hitAdv       = KD +28(+30)
| punish       = +42
| blockAdv      = {{sf6-adv|VM|-9(-5)}}
| DRcancelHit  =  
| punishAdv    = KD +42(44) OTG
| DRcancelBlk  =  
| perfParryAdv  = {{sf6-adv|VM|-28(-24)}}
| perfParryAdv  =  
| afterDRHit    = KD +28(+30)
| hitstun      =  
| afterDRBlk    = {{sf6-adv|VM|-8(-4)}}
| blockstun    =  
| blockstun    = 21
| hitstop      =  
| hitstop      = 13
| driveDamage   =  
| driveDmgBlk   = 6000
| selfDriveOH   =  
| driveDmgHit   = [11000]
| selfDriveOB  =  
| driveGain    = 4000
| selfSuperOH  =  
| superGainHit  = 1200 (840)
| selfSuperOB  =  
| superGainBlk  = 600 (300)
| oppSuperOH    =
| invuln        = 13-28 Lower Body
| oppSuperOB    =  
| jugStart      = 1 air / {{clr|PC|0 PC ground/air}}
| jugStart      =  
| jugIncrease  = 1
| jugIncrease  =  
| jugLimit      = 5
| jugLimit      =  
| atkRange      = 2.936 (2.56)
| notes        =  
| notes        = Long range overhead with high pushback (moves back during recovery and can be hard to punish at max range); low crushes during lower body invuln frames 13-28, but not airborne; active frames 1-2 can only hit airborne; active frames 3-4 whiff on crouching opponents unless they extend a vertical hurtbox, making it effectively 26f vs. crouching; +2 better KD Adv. vs. crouching; Punish Counter puts opponent into OTG free juggle state; puts airborne opponents into limited juggle state; has some juggle potential
}}
}}


Line 850: Line 912:
| images        = SF6_Zangief_3hk.png
| images        = SF6_Zangief_3hk.png
| hitboxes      = SF6_Zangief_3hk_hitbox.png
| hitboxes      = SF6_Zangief_3hk_hitbox.png
| damage        =  
| damage        = 1000
| startup      =  
| startup      = 16
| active        =  
| active        = 4
| recovery      =  
| recovery      = 40
| hitAdv        =
| total        = 59
| blockAdv      =  
| guard        = LH
| guard        =  
| cancel        = -
| cancel        =  
| hitAdv        = KD +21
| react        =  
| blockAdv      = {{sf6-adv|VM|-18}}
| punish        =  
| punishAdv    = KD +60 Tumble (HKD +128 Wallsplat)
| DRcancelHit  =  
| perfParryAdv  = {{sf6-adv|VM|-42}}
| DRcancelBlk  =  
| afterDRHit    = KD +21
| perfParryAdv  =  
| afterDRBlk    = {{sf6-adv|VM|-14}}
| hitstun      =  
| blockstun    = 26
| blockstun    =  
| hitstop      = 13
| hitstop      =  
| driveDmgBlk   = 8000
| driveDamage   =  
| driveDmgHit   = [11000]
| selfDriveOH   =  
| driveGain    = 4000
| selfDriveOB  =  
| superGainHit  = 1200 (840)
| selfSuperOH  =  
| superGainBlk  = 600 (300)
| selfSuperOB  =  
| invuln        = 5-26 Throw/Lower Body
| oppSuperOH    =
| jugStart      = 1 air / {{clr|PC|0 PC ground}}
| oppSuperOB    =  
| jugIncrease  = 1
| jugStart      =  
| jugLimit      = 5
| jugIncrease  =  
| atkRange      = 1.964 (1.874)
| jugLimit      =  
| notes        = Low crushes during throw/lower body invuln frames 5-26, but not airborne; great hitbox priority, but long recovery makes it a risky counterpoke; puts airborne opponents into limited juggle state; has juggle potential; Punish Counter causes wallsplat after tumble if it reaches the corner; wallsplat keeps opponent grounded and throwable (strikes still put opponent into limited juggle state)
| notes        =  
}}
}}


Line 882: Line 943:
{{FrameData-SF6 | chara = Zangief | moveId = zangief_22mk | moveType = ground_normal
{{FrameData-SF6 | chara = Zangief | moveId = zangief_22mk | moveType = ground_normal
| input        = 22MK
| input        = 22MK
| name          = Power Stomp
| name          = Power Stomp 1
| images        = SF6_Zangief_22mk.png
| images        = SF6_Zangief_22mk.png
| hitboxes      = SF6_Zangief_22mk_hitbox.png
| hitboxes      = SF6_Zangief_22mk_hitbox.png
| damage        =  
| damage        = 500
| startup      =  
| startup      = 9
| active        =  
| active        = 3
| recovery      =  
| recovery      = 17
| hitAdv        =
| total        = 28
| blockAdv      =  
| guard        = LH
| guard        =  
| cancel        = TC
| cancel        =  
| hitconfirm    = 22
| react        =  
| hitAdv       = {{sf6-adv|VP|+4}}
| punish       =  
| blockAdv      = {{sf6-adv|M|-3}}
| DRcancelHit  =  
| punishAdv    = {{sf6-adv|VP|+8}}
| DRcancelBlk  =  
| perfParryAdv  = {{sf6-adv|VM|-18}}
| perfParryAdv  =  
| afterDRHit    = {{sf6-adv|VP|+8}}
| hitstun      =  
| afterDRBlk    = {{sf6-adv|P|+1}}
| blockstun    =  
| hitstun       = 24
| hitstop       =  
| blockstun    = 17
| driveDamage  =  
| hitstop      = 11
| selfDriveOH  =  
| driveDmgBlk   = 2500
| selfDriveOB   =  
| driveDmgHit   = [4000]
| selfSuperOH   =  
| driveGain    = 1500
| selfSuperOB  =  
| superGainHit  = 700 (490)
| oppSuperOH    =  
| superGainBlk  = 350 (175)
| oppSuperOB    =  
| jugStart      = 1
| jugStart      =  
| jugIncrease  = 1
| jugIncrease  =  
| jugLimit      = 0
| jugLimit      =  
| atkRange      = 1.304
| notes        =  
| notes        = Can perform TC follow-ups on whiff; does not hit low despite the animation; 2f blockstring gap between 22MK~MK TC hits
}}
}}


Line 920: Line 981:
| images        = SF6_Zangief_j2hp.png
| images        = SF6_Zangief_j2hp.png
| hitboxes      = SF6_Zangief_j2hp_hitbox.png
| hitboxes      = SF6_Zangief_j2hp_hitbox.png
| damage        =  
| damage        = 800
| startup      =  
| dmgScaling    = Combo (2 hits)
| active        =  
| startup      = 9
| recovery      =  
| active        = 9
| hitAdv        =
| recovery      = 8 land
| blockAdv      =  
| total        = -
| guard        = H
| guard        = H
| cancel        =  
| cancel        = -
| react        =  
| hitAdv        = {{sf6-adv|VP|+14(+18)}}
| punish        =  
| blockAdv      = {{sf6-adv|VP|+10(+14)}}
| perfParryAdv  =  
| punishAdv    = {{sf6-adv|VP|+18(+22)}}
| hitstun      =  
| perfParryAdv  = {{sf6-adv|VM|-11(-7)}}
| blockstun    =  
| hitstun      = 27
| hitstop      =  
| blockstun    = 23
| driveDamage   =  
| hitstop      = 13
| selfDriveOH   =  
| driveDmgBlk   = 4000
| selfDriveOB  =  
| driveDmgHit   = [5000]
| selfSuperOH  =  
| driveGain    = 2000
| selfSuperOB  =
| superGainHit  = 1000 (700)
| oppSuperOH    =
| superGainBlk  = 500 (250)
| oppSuperOB    =  
| jugStart      = 1
| jugStart      =  
| jugIncrease  = 0
| jugIncrease  =  
| jugLimit      = 0
| jugLimit      =  
| atkRange      = 0.81
| notes        = Can hit Crossup
| notes        = Cross-up; can be done from any jump direction; spike knockdown on counter-hit/Punish Counter vs. airborne opponents; more recovery on landing than other air normals (always punishable when Perfect Parried even at latest timing)
}}
}}


Line 953: Line 1,014:
| images        = SF6_Zangief_j8hp.png
| images        = SF6_Zangief_j8hp.png
| hitboxes      = SF6_Zangief_j8hp_hitbox.png
| hitboxes      = SF6_Zangief_j8hp_hitbox.png
| damage        =  
| damage        = 900
| startup      =  
| startup      = 8
| active        =  
| active        = 4
| recovery      =  
| recovery      = 3 land
| hitAdv        =
| total        = -
| blockAdv      =  
| guard        = H
| guard        = H
| cancel        = sp
| cancel        = Sp
| react        =  
| hitAdv        = {{sf6-adv|VP|+18(+21)}}
| punish        =  
| blockAdv      = {{sf6-adv|VP|+13(+16)}}
| perfParryAdv  =  
| punishAdv    = {{sf6-adv|VP|+22(+25)}}
| hitstun      =  
| perfParryAdv  = {{sf6-adv|VM|-5}}{{sf6-adv|M|(-2)}}
| blockstun    =  
| hitstun      = 25
| hitstop      =  
| blockstun    = 20
| driveDamage   =  
| hitstop      = 13
| selfDriveOH   =  
| driveDmgBlk   = 4000
| selfDriveOB  =  
| driveDmgHit   = [8000]
| selfSuperOH  =  
| driveGain    = 3000
| selfSuperOB  =
| superGainHit  = 1200 (840)
| oppSuperOH    =
| superGainBlk  = 600 (300)
| oppSuperOB    =  
| jugStart      = 1 air
| jugStart      =  
| jugIncrease  = 0
| jugIncrease  =  
| jugLimit      = 0
| jugLimit      =  
| atkRange      = 0.98
| notes        =  
| notes        = Combos to j.360+KK when canceled; puts airborne opponents into limited juggle state; short range but good air-to-air hitbox
}}
}}


Line 988: Line 1,048:
| hitboxes      = SF6_Zangief_5mp_mp_hitbox.png
| hitboxes      = SF6_Zangief_5mp_mp_hitbox.png
| damage        = 600
| damage        = 600
| startup      =  
| startup      = 9
| active        = 4
| active        = 4
| recovery      = 20
| recovery      = 20
| total        = 32
| guard        = LH
| cancel        = TC
| hitconfirm    = 57~65(22)
| hitAdv        = {{sf6-adv|P|+2}}
| hitAdv        = {{sf6-adv|P|+2}}
| blockAdv      = {{sf6-adv|VM|-6}}
| blockAdv      = {{sf6-adv|VM|-6}}
| guard        =  
| punishAdv    = {{sf6-adv|VP|+6}}
| cancel        =
| react        =
| punish        =
| DRcancelHit  =
| DRcancelBlk  =
| perfParryAdv  = {{sf6-adv|VM|-22}}
| perfParryAdv  = {{sf6-adv|VM|-22}}
| hitstun      =  
| hitstun      = 26
| blockstun    =  
| blockstun    = 18
| hitstop      =  
| hitstop      = 11
| driveDamage   =  
| driveDmgBlk   = 2500
| selfDriveOH   =  
| driveDmgHit   = [4000]
| selfDriveOB  =
| driveGain    = 1000
| selfSuperOH  =
| superGainHit  = 500 (350)
| selfSuperOB  =  
| superGainBlk  = 250 (125)
| oppSuperOH    =  
| jugStart      = 1
| oppSuperOB    =  
| jugIncrease  = 1
| jugStart      =  
| jugLimit      = 0
| jugIncrease  =  
| notes        = Can combo from 5MP on counter-hit, Punish Counter, or Drive Rush with lenient confirm timing; combos into a third MP with no counter-hit required; can perform TC on whiff; 2nd hit may whiff if 5MP connects from too far away; 6f blockstring gap between 5MP~MP hits
| jugLimit      =  
| notes        =  
}}
}}


Line 1,023: Line 1,080:
| hitboxes      = SF6_Zangief_5mp_mp_mp_hitbox.png
| hitboxes      = SF6_Zangief_5mp_mp_mp_hitbox.png
| damage        = 900
| damage        = 900
| startup      =  
| startup      = 15
| active        = 3
| active        = 3
| recovery      = 32
| recovery      = 32
| total        = 49
| guard        = LH
| cancel        = -
| hitAdv        = KD +27
| hitAdv        = KD +27
| blockAdv      = {{sf6-adv|VM|-17}}
| blockAdv      = {{sf6-adv|VM|-17}}
| guard        =
| punishAdv    = KD +27
| cancel        =
| react        =
| punish        =
| DRcancelHit  =
| DRcancelBlk  =  
| perfParryAdv  = {{sf6-adv|VM|-33}}
| perfParryAdv  = {{sf6-adv|VM|-33}}
| hitstun      =
| blockstun    = 18
| blockstun    =  
| hitstop      = 11
| hitstop      =  
| driveDmgBlk   = 2500
| driveDamage   =  
| driveDmgHit   = [4000]
| selfDriveOH   =  
| driveGain    = 1000
| selfDriveOB  =
| superGainHit  = 500 (350)
| selfSuperOH  =
| superGainBlk  = 250 (125)
| selfSuperOB  =  
| jugStart      = 1
| oppSuperOH    =  
| jugIncrease  = 1
| oppSuperOB    =  
| jugLimit      = 0
| jugStart      =  
| notes        = Combos naturally from 5MP~MP; can be performed on whiff; 7f blockstring gap between 2nd and 3rd hits of TC; puts airborne opponents into limited juggle state
| jugIncrease  =  
| jugLimit      =  
| notes        =  
}}
}}


Line 1,054: Line 1,106:
{{FrameData-SF6 | chara = Zangief | moveId = zangief_22mk_mk | moveType = ground_normal
{{FrameData-SF6 | chara = Zangief | moveId = zangief_22mk_mk | moveType = ground_normal
| input        = 22MK~MK
| input        = 22MK~MK
| name          = Power Stomps 1
| name          = Power Stomps 2
| images        = SF6_Zangief_22mk_mk.png
| images        = SF6_Zangief_22mk_mk.png
| hitboxes      = SF6_Zangief_22mk_mk_hitbox.png
| hitboxes      = SF6_Zangief_22mk_mk_hitbox.png
| damage        =  
| damage        = 500
| startup      =  
| startup      = 9
| active        =  
| active        = 3
| recovery      =  
| recovery      = 19
| hitAdv        =
| total        = 30
| blockAdv      =  
| guard        = LH
| guard        =  
| cancel        = TC Sp SA
| cancel        =  
| hitconfirm    = 23
| react        =  
| hitAdv       = {{sf6-adv|M|-3}}
| punish       =  
| blockAdv      = {{sf6-adv|VM|-4}}
| DRcancelHit  =  
| punishAdv    = {{sf6-adv|P|+1}}
| DRcancelBlk  =  
| perfParryAdv  = {{sf6-adv|VM|-20}}
| perfParryAdv  =  
| DRcancelHit  = {{sf6-adv|VP|+6}}
| hitstun      =  
| DRcancelBlk  = {{sf6-adv|VP|+5}}
| blockstun    =  
| hitstun       = 19
| hitstop       =  
| blockstun    = 18
| driveDamage  =  
| hitstop      = 11
| selfDriveOH  =  
| driveDmgBlk   = 2500
| selfDriveOB   =  
| driveDmgHit   = [4000]
| selfSuperOH   =  
| driveGain    = 1500
| selfSuperOB  =  
| superGainHit  = 700 (490)
| oppSuperOH    =  
| superGainBlk  = 350 (175)
| oppSuperOB    =  
| jugStart      = 1
| jugStart      =  
| jugIncrease  = 1
| jugIncrease  =  
| jugLimit      = 0
| jugLimit      =  
| notes        = Combos from 22MK naturally, but requires counter-hit to continue into 3rd hit of TC; counter-hit/Punish Counter bonus advantage does not carry over from initial 22MK; can be performed on whiff; 2f blockstring gap between 22MK~MK hits
| notes        =  
}}
}}


Line 1,089: Line 1,140:
{{FrameData-SF6 | chara = Zangief | moveId = zangief_22mk_mk_mk | moveType = ground_normal
{{FrameData-SF6 | chara = Zangief | moveId = zangief_22mk_mk_mk | moveType = ground_normal
| input        = 22MK~MK~MK
| input        = 22MK~MK~MK
| name          = Power Stomps 2
| name          = Power Stomps 3
| images        = SF6_Zangief_22mk_mk_mk.png
| images        = SF6_Zangief_22mk_mk_mk.png
| hitboxes      = SF6_Zangief_22mk_mk_mk_hitbox.png
| hitboxes      = SF6_Zangief_22mk_mk_mk_hitbox.png
| damage        =  
| damage        = 700
| startup      =  
| startup      = 10
| active        =  
| active        = 3
| recovery      =  
| recovery      = 24
| hitAdv        =
| total        = 36
| blockAdv      =  
| guard        = LH
| guard        =  
| cancel        = Sp SA
| cancel        =  
| hitconfirm    = 50(19)
| react        =  
| hitAdv       = {{sf6-adv|M|-2}}
| punish       =  
| blockAdv      = {{sf6-adv|VM|-10}}
| DRcancelHit  =  
| punishAdv    = {{sf6-adv|P|+2}}
| DRcancelBlk  =  
| perfParryAdv  = {{sf6-adv|VM|-25}}
| perfParryAdv  =  
| DRcancelHit  = {{sf6-adv|VP|+14}}
| hitstun      =  
| DRcancelBlk  = {{sf6-adv|VP|+6}}
| blockstun    =  
| hitstun       = 25
| hitstop       =  
| blockstun    = 17
| driveDamage  =  
| hitstop      = 12
| selfDriveOH  =  
| driveDmgBlk   = 2500
| selfDriveOB   =  
| driveDmgHit   = [4000]
| selfSuperOH   =  
| driveGain    = 1500
| selfSuperOB  =  
| superGainHit  = 700 (490)
| oppSuperOH    =  
| superGainBlk  = 350 (175)
| oppSuperOB    =  
| jugStart      = 1
| jugStart      =  
| jugIncrease  = 1
| jugIncrease  =  
| jugLimit      = 0
| jugLimit      =  
| notes        = Special cancelable, allowing Drive Rush extensions and safety on block (meterless Lariat will not combo on final cancelable frame); requires counter-hit on 2nd hit of 22MK~MK to combo into this attack; 2f blockstring gap between 2nd and 3rd hits of 22MK~MK~MK TC (can catch opponents trying to take back their turn, or use Drive Rush after 3rd hit to bail out safely); special/DR cancel is delayed until after 2nd active frame
| notes        =  
}}
}}


== Throws ==
== Throws ==
Line 1,129: Line 1,178:
| images        = SF6_Zangief_5lplk.png
| images        = SF6_Zangief_5lplk.png
| hitboxes      = SF6_Zangief_5lplk_hitbox.png
| hitboxes      = SF6_Zangief_5lplk_hitbox.png
| damage        = ()
| damage        = 1200,600 (2040,600)
| dmgScaling    = 20% Immediate
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 23
| recovery      = 23
| hitAdv        =  
| total        = 30
| blockAdv      = -
| guard        = T
| guard        = T
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = KD +22(+0)
| driveDamage   =  
| blockAdv      = -
| selfDriveOH  =  
| punishAdv    = HKD +22(+0)
| selfSuperOH  =  
| driveDmgHit   = [10000]
| oppSuperOH    =  
| driveGain    = 1500,500
| notes        = Hold buttons to perform followup attack
| superGainHit  = 1800,200(1260,140) [3800,200(2660,140)]
| atkRange      = 1.02
| notes        = () refers to follow-up attack used by holding Throw buttons; by omitting the follow-up attack, Zangief can manually time a corner throw loop
}}
}}


Line 1,151: Line 1,202:
| images        = SF6_Zangief_4lplk.png
| images        = SF6_Zangief_4lplk.png
| hitboxes      = SF6_Zangief_4lplk_hitbox.png
| hitboxes      = SF6_Zangief_4lplk_hitbox.png
| damage        = ()
| damage        = 1400 (2380)
| dmgScaling    = 20% Immediate
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 23
| recovery      = 23
| hitAdv        =  
| total        = 30
| blockAdv      = -
| guard        = T
| guard        = T
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = KD +8
| driveDamage   =  
| blockAdv      = -
| selfDriveOH  =  
| punishAdv    = HKD +8
| selfSuperOH  =  
| driveDmgHit   = [10000]
| oppSuperOH    =  
| driveGain    = 2000
| notes        = Switches sides
| superGainHit  = 2000(1400) [4000(2800)]
| atkRange      = 1.02
| notes        = Switches sides; after back throwing opponent into the corner, can mix between SPD and ranged strike
}}
}}


Line 1,173: Line 1,226:
| images        = SF6_Zangief_6lplk.png
| images        = SF6_Zangief_6lplk.png
| hitboxes      = SF6_Zangief_6lplk_hitbox.png
| hitboxes      = SF6_Zangief_6lplk_hitbox.png
| damage        = ()
| damage        = 1500 (2550)
| dmgScaling    = 20% Immediate
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 23
| recovery      = 23
| hitAdv        =  
| total        = 30
| blockAdv      = -
| guard        = T
| guard        = T
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = KD +10
| driveDamage   =  
| blockAdv      = -
| selfDriveOH  =  
| punishAdv    = HKD +10
| selfSuperOH  =  
| driveDmgHit   = [10000]
| oppSuperOH    =  
| driveGain    = 2000
| notes        =  
| superGainHit  = 3000(2100) [6000(4200)]
| atkRange      = 1.02
| notes        = High damage, but poor oki
}}
}}


Line 1,195: Line 1,250:
| images        = SF6_Zangief_3lplk.png
| images        = SF6_Zangief_3lplk.png
| hitboxes      = SF6_Zangief_3lplk_hitbox.png
| hitboxes      = SF6_Zangief_3lplk_hitbox.png
| damage        = ()
| damage        = 1200 (2040)
| dmgScaling    = 20% Immediate
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 23
| recovery      = 23
| hitAdv        =  
| total        = 30
| blockAdv      = -
| guard        = T
| guard        = T
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = KD +33
| driveDamage   =  
| blockAdv      = -
| selfDriveOH  =  
| punishAdv    = HKD +33
| selfSuperOH  =  
| driveDmgHit   = [10000]
| oppSuperOH    =  
| driveGain    = 2000
| notes        =  
| superGainHit  = 2000(1400) [4000(2800)]
| atkRange      = 1.02
| notes        = Gives access to corner throw loop, but less damaging throw overall; can whiff 22MK to move forward with +5 KD advantage while still being able to walk back for shimmy; can still give decent oki even midscreen (but no throw loop without Drive Rush)
}}
}}


Line 1,217: Line 1,274:
| images        = SF6_Zangief_1lplk.png
| images        = SF6_Zangief_1lplk.png
| hitboxes      = SF6_Zangief_1lplk_hitbox.png
| hitboxes      = SF6_Zangief_1lplk_hitbox.png
| damage        = ()
| damage        = 1500 (2550)
| dmgScaling    = 20% Immediate
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 23
| recovery      = 23
| hitAdv        =  
| total        = 30
| blockAdv      = -
| guard        = T
| guard        = T
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = KD +9
| driveDamage   =  
| blockAdv      = -
| selfDriveOH  =  
| punishAdv    = HKD +9
| selfSuperOH  =  
| driveDmgHit   = [10000]
| oppSuperOH    =  
| driveGain    = 2000
| notes        = Switches sides
| superGainHit  = 3000(2100) [6000(4200)]
| atkRange      = 1.02
| notes        = Switches sides; recovers too far away for any follow-up oki
}}
}}


Line 1,239: Line 1,298:
| images        = SF6_Zangief_2lplk.png
| images        = SF6_Zangief_2lplk.png
| hitboxes      = SF6_Zangief_2lplk_hitbox.png
| hitboxes      = SF6_Zangief_2lplk_hitbox.png
| damage        = ()
| damage        = 1500 (2550)
| dmgScaling    = 20% Immediate
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 23
| recovery      = 23
| hitAdv        =  
| total        = 30
| blockAdv      = -
| guard        = T
| guard        = T
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = KD +14
| driveDamage   =  
| blockAdv      = -
| selfDriveOH  =  
| punishAdv    = HKD +14
| selfSuperOH  =  
| driveDmgHit   = [10000]
| oppSuperOH    =  
| driveGain    = 2000
| notes        = Switches sides
| superGainHit  = 3000(2100) [6000(4200)]
| atkRange      = 1.02
| notes        = Switches sides; no follow-up throw oki after putting opponent into corner, but can connect with meaty strike
}}
}}


== Drive Moves ==
== Drive Moves ==
Line 1,263: Line 1,323:
| images        = SF6_Zangief_hphk.png
| images        = SF6_Zangief_hphk.png
| hitboxes      = SF6_Zangief_hphk_hitbox.png
| hitboxes      = SF6_Zangief_hphk_hitbox.png
| cost          = 1 drive
| damage        = 800
| damage        =  
| chip          = 200
| chip          =  
| dmgScaling    = 20% Starter (Hit)<br>20% Multiplier (Block)
| startup      =  
| startup      = 26
| active        =  
| active        = 2
| recovery      =  
| recovery      = 35
| hitAdv        =
| total        = 62
| blockAdv      =  
| guard        = LH
| guard        = LH
| cancel        = -
| cancel        = -
| punish       = Crumple
| hitAdv       = KD +35 / Wall Splat KD +65
| perfParryAdv  =  
| blockAdv      = {{sf6-adv|M|-3}} / Wall Splat HKD +72
| hitstun      = -
| punishAdv    = Crumple (Standing +21, Juggle +46, HKD +104)
| blockstun    =  
| perfParryAdv  = {{sf6-adv|VM|-35}}
| hitstop      =  
| blockstun    = 34
| driveDamage   = 5000 / 10000
| hitstop      = 25
| selfDriveOH  = -10000
| driveDmgBlk   = 5000
| selfDriveOB  = -10000
| driveDmgHit  = 10000 [15000]
| jugStart      =  
| driveGain    = -10000
| jugIncrease  =  
| superGainHit  = [3000(2100)]
| jugLimit      =  
| armor        = 1-27
| notes        = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]].
| jugStart      = 0
| jugIncrease  = 1
| jugLimit      = 0
| atkRange      = 2.396
| notes        = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
}}
}}


Line 1,290: Line 1,353:
{{FrameData-SF6 | chara = Zangief | moveId = zangief_6hphk | moveType = drive
{{FrameData-SF6 | chara = Zangief | moveId = zangief_6hphk | moveType = drive
| input        = 6HPHK
| input        = 6HPHK
| name          = Reverse Russian Kick
| name          = Reverse Russian Kick (Block)
| images        = SF6_Zangief_6hphk.png
| hitboxes      = SF6_Zangief_6hphk_hitbox.png
| damage        = 500 recoverable
| chip          = 125 recoverable
| startup      = 20
| active        = 3
| recovery      = 26(31)
| total        = 48(53)
| guard        = LH
| cancel        = -
| hitAdv        = KD +23
| blockAdv      = {{sf6-adv|VM|-6}}
| punishAdv    = KD +23
| perfParryAdv  = {{sf6-adv|VM|-27}}
| blockstun    = 23
| hitstop      = 20
| driveGain    = -20000
| invuln        = 1-22 Full
| armor        = Break
| jugStart      = 200
| jugIncrease  = 100
| jugLimit      = 1
| atkRange      = 2.097
| notes        = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]].
}}
 
{{FrameData-SF6 | chara = Zangief | moveId = zangief_6hphk_recovery | moveType = drive
| input        = 6HPHK
| name          = Reverse Russian Kick (Recovery)
| images        = SF6_Zangief_6hphk.png
| images        = SF6_Zangief_6hphk.png
| hitboxes      = SF6_Zangief_6hphk_hitbox.png
| hitboxes      = SF6_Zangief_6hphk_hitbox.png
| cost          = 2 drive
| damage        = 500 recoverable
| damage        =  
| chip          = 125 recoverable
| chip          = recoverable
| startup      = 18
| startup      =  
| active        = 3
| active        =  
| recovery      = 26(31)
| recovery      =  
| total        = 46(51)
| invuln        =
| hitAdv        =
| blockAdv      =  
| guard        = LH
| guard        = LH
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = KD +23
| perfParryAdv  =  
| blockAdv      = {{sf6-adv|VM|-6}}
| blockstun    =  
| punishAdv    = KD +23
| hitstop      =  
| perfParryAdv  = {{sf6-adv|VM|-27}}
| selfDriveOH  = -20000
| blockstun    = 23
| selfDriveOB  = -20000
| hitstop      = 20
| jugStart      =  
| driveGain    = -20000
| jugIncrease  =  
| invuln        = 1-20 Full
| jugLimit      =  
| armor        = Break
| notes        = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]].
| jugStart      = 200
| jugIncrease  = 100
| jugLimit      = 1
| atkRange      = 2.097
| notes        = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]].
}}
}}


Line 1,322: Line 1,415:
| images        = SF6_Zangief_mpmk.png
| images        = SF6_Zangief_mpmk.png
| hitboxes      = SF6_Zangief_mpmk_hitbox.png
| hitboxes      = SF6_Zangief_mpmk_hitbox.png
| cost          = 0.5 drive
| damage        = -
| damage        = -
| dmgScaling    = 50% Multiplier (Perfect)
| startup      = 1
| startup      = 1
| active        = 8 or until released
| active        = 12 or until released
| recovery      = 29(1)(11)
| recovery      = 33(1)(11)
| invuln        = 6f (after Perfect Parry)
| total        = 45(3)
| guard        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| driveGain    = -5000,250~
| invuln        = 6 Full (after Perfect Parry)
| notes        = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.
}}
===== MPMK~66 =====
{{FrameData-SF6 | chara = Zangief | moveId = zangief_mpmk_66_pdr | moveType = drive
| input        = MPMK~66
| name          = Parry Drive Rush
| images        = SF6_Zangief_66.png
| hitboxes      = SF6_Zangief_66_hitbox.png
| damage        = -
| dmgScaling    = 15% Multiplier (Mid-Combo)
| startup      = 3+8
| active        = -
| recovery      = 15(37)
| total        = 26(48)
| guard        = -
| guard        = -
| cancel        = -
| cancel        = -
| selfDriveOH  = -5000*250~
| hitAdv        = -
| selfDriveOB  = -5000*250~
| blockAdv      = -
| notes        = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
| driveGain    = -10000
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.327 (min/throw), 1.455 (min/block), 3.040 (max/final DR frame)
}}
}}


===== 66 =====
{{FrameData-SF6 | chara = Zangief | moveId = zangief_mpmk_66_drc | moveType = drive
{{FrameData-SF6 | chara = Zangief | moveId = zangief_66 | moveType = drive
| input        = MPMK or 66
| input        = 66
| name          = Drive Rush Cancel
| name          = Drive Rush
| images        = SF6_Zangief_66.png
| images        = SF6_Zangief_66.png
| hitboxes      = SF6_Zangief_66_hitbox.png
| hitboxes      = SF6_Zangief_66_hitbox.png
| cost          = 3 drive (from normal) / 0.5 drive (from parry)
| damage        = -
| damage        = -
| startup      =  
| dmgScaling    = 15% Multiplier (Mid-Combo)
| active        =  
| startup      = 9
| recovery      =  
| active        = -
| recovery      = 15(37)
| total        = 24(46)
| guard        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| driveGain    = -30000
| cancel        = -
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties
| selfDriveOH  = -10000(-30000)
| selfDriveOB  = -10000(-30000)
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.
}}
}}


== Special Moves ==
== Special Moves ==
Line 1,365: Line 1,476:
| name          = Double Lariat
| name          = Double Lariat
| images        = SF6_Zangief_pp.png
| images        = SF6_Zangief_pp.png
| hitboxes      = SF6_Zangief_pp_hitbox.png
| hitboxes      = SF6_Zangief_pp_hitbox1.png, SF6_Zangief_pp_hitbox2.png, SF6_Zangief_pp_hitbox3.png
| damage        =  
| damage        = 1400
| chip          =  
| chip          = 350x4
| startup      =  
| startup      = 15
| active        =  
| active        = 2(3)2(4)2(8)2(6)2
| recovery      =  
| recovery      = 27
| invuln        =  
| total        = 72
| hitAdv        =  
| guard        = LH
| blockAdv      =  
| cancel        = SA3
| guard        =  
| hitconfirm    = 18
| cancel       =  
| hitAdv       = KD +27(+56)
| react        =  
| blockAdv      = {{sf6-adv|VM|-12(-41)}}
| punish        =  
| punishAdv    = KD +27(+56)
| perfParryAdv  =  
| perfParryAdv  = {{sf6-adv|VM|-27(-56)}}
| hitstun      =
| blockstun    = 17(46 total)
| blockstun    =  
| hitstop      = 15x4
| hitstop      =  
| driveDmgBlk   = 4000x4
| driveDamage   =  
| driveDmgHit   = [5000]
| selfDriveOH   =  
| driveGain    = 4000 (4000x4)
| selfDriveOB  =  
| superGainHit  = 1600 (1120)
| selfSuperOH  =  
| superGainBlk  = 800x4 (400x4)
| selfSuperOB  =  
| invuln        = 6-16 Air, 6-45 Projectile
| oppSuperOH    =
| jugStart      = 10x3,0
| oppSuperOB    =  
| jugIncrease  = 10x3,0
| jugStart      =  
| jugLimit      = 1
| jugIncrease  =  
| atkRange      = 1.90(1.24) 6PP / 1.38(1.17) 5PP
| jugLimit      =  
| notes        = First hit can anti-air but cannot hit cross-ups; head hurtbox disappears on frames 1-5 of startup, then further shrinks hurtbox on frames 6-16; all hits (except 1st) whiff vs. crouch (only connects once on hit); can hold left/right to move during animation; cancel into SA3 is only useful vs. armor; final hit puts opponent into free juggle state (useful combo starter after stun)
| notes        =  
}}
}}


Line 1,400: Line 1,510:
| name          = Double Lariat
| name          = Double Lariat
| images        = SF6_Zangief_ppp.png
| images        = SF6_Zangief_ppp.png
| hitboxes      = SF6_Zangief_ppp_hitbox.png
| hitboxes      =  
| cost          = 2 drive
| damage        = 700,1000 (1700)
| damage        =  
| chip          = 175,250x4 (425/1175)
| chip          =  
| startup      = 12
| startup      =  
| active        = 2(2)2(3)2(6)2(4)2
| active        =  
| recovery      = 26
| recovery      =  
| total        = 62
| invuln        =  
| guard        = LH
| hitAdv        =  
| cancel        = SA2 SA3 (1st)
| blockAdv      =  
| hitconfirm    = 18
| guard        =  
| hitAdv       = KD +38(+57)
| cancel       =  
| blockAdv      = {{sf6-adv|VM|-11(-30)}}
| react        =  
| punishAdv    = KD +38(+57)
| punish        =  
| perfParryAdv  = {{sf6-adv|VM|-25(-49)}}
| perfParryAdv  =  
| blockstun    = 21(40 total)
| hitstun      =
| hitstop      = 15x5
| blockstun    =  
| driveDmgBlk   = 4000x5
| hitstop      =  
| driveDmgHit   = [5000]
| driveDamage   =  
| driveGain    = -20000
| selfDriveOH   = -20000
| superGainHit  = 800,800 (560,560)
| selfDriveOB  = -20000
| superGainBlk  = 400x5 (200x5)
| selfSuperOH  =  
| invuln        = 6-13 Air, 1-36 Projectile
| selfSuperOB  =  
| jugStart      = 1,10x4
| oppSuperOH    =
| jugIncrease  = 1,10x4
| oppSuperOB    =  
| jugLimit      = 1,3x4
| jugStart      =  
| atkRange      = 2.06(1.32) 6PPP / 1.38(1.17) 5PPP
| jugIncrease  =  
| notes        = First hit can anti-air but cannot hit cross-ups; head hurtbox disappears on frames 1-5 of startup, then further shrinks hurtbox on frames 6-13; can hold left/right to move during animation; 2 hits vs. crouch block or on hit, 5 hits vs. stand block; 1st hit crumples grounded opponents (allows SA3 combo); faster startup makes it more consistent than meterless Lariat in combos; in juggles, can combo into j.360+KK or SA1 if the juggling hits are staggered
| jugLimit      =  
| notes        =  
}}
}}


=== Screw Piledriver ===
=== Screw Piledriver ===
Line 1,439: Line 1,546:
| images        = SF6_Zangief_360lp.png
| images        = SF6_Zangief_360lp.png
| hitboxes      = SF6_Zangief_360lp_hitbox.png
| hitboxes      = SF6_Zangief_360lp_hitbox.png
| damage        =  
| damage        = 2500 (2875)
| startup      =  
| dmgScaling    = 10% Immediate
| active        =  
| startup      = 5
| recovery      =  
| active        = 3
| invuln        =
| recovery      = 54
| hitAdv        =
| total        = 61
| blockAdv      = -
| guard        = T
| guard        = T
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = HKD +30
| driveDamage   =  
| blockAdv      = -
| selfDriveOH  =  
| punishAdv    = HKD +30
| selfSuperOH  =  
| driveDmgHit   = [10000]
| oppSuperOH    =  
| driveGain    = 7000
| notes        =  
| superGainHit  = 4000 (2800)
| atkRange      = 1.62
| notes        = Can be input up to 6th jump frame; () refers to Punish Counter damage; longest range SPD but least damage
}}
}}


Line 1,462: Line 1,570:
| images        = SF6_Zangief_360mp.png
| images        = SF6_Zangief_360mp.png
| hitboxes      = SF6_Zangief_360mp_hitbox.png
| hitboxes      = SF6_Zangief_360mp_hitbox.png
| damage        =  
| damage        = 2900 (3335)
| startup      =  
| dmgScaling    = 10% Immediate
| active        =  
| startup      = 5
| recovery      =  
| active        = 3
| invuln        =
| recovery      = 54
| hitAdv        =
| total        = 61
| blockAdv      = -
| guard        = T
| guard        = T
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = HKD +28
| driveDamage   =  
| blockAdv      = -
| selfDriveOH  =  
| punishAdv    = HKD +28
| selfSuperOH  =  
| driveDmgHit   = [10000]
| oppSuperOH    =  
| driveGain    = 7000
| notes        =  
| superGainHit  = 4000 (2800)
| atkRange      = 1.47
| notes        = Can be input up to 6th jump frame; () refers to Punish Counter damage; middle ground for range and damage
}}
}}


Line 1,485: Line 1,594:
| images        = SF6_Zangief_360hp.png
| images        = SF6_Zangief_360hp.png
| hitboxes      = SF6_Zangief_360hp_hitbox.png
| hitboxes      = SF6_Zangief_360hp_hitbox.png
| damage        =  
| damage        = 3300 (3795)
| startup      =  
| dmgScaling    = 10% Immediate
| active        =  
| startup      = 5
| recovery      =  
| active        = 3
| invuln        =
| recovery      = 54
| hitAdv        =
| total        = 61
| blockAdv      = -
| guard        = T
| guard        = T
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = HKD +28
| driveDamage   =  
| blockAdv      = -
| selfDriveOH  =  
| punishAdv    = HKD +28
| selfSuperOH  =  
| driveDmgHit   = [10000]
| oppSuperOH    =  
| driveGain    = 7000
| notes        =  
| superGainHit  = 4000 (2800)
| atkRange      = 1.22
| notes        = Can be input up to 6th jump frame; () refers to Punish Counter damage; highest damage for meterless SPD but shortest range
}}
}}


Line 1,508: Line 1,618:
| images        = SF6_Zangief_360pp.png
| images        = SF6_Zangief_360pp.png
| hitboxes      = SF6_Zangief_360pp_hitbox.png
| hitboxes      = SF6_Zangief_360pp_hitbox.png
| cost          = 2 drive
| damage        = 3400 (3910)
| damage        =  
| startup      = 5
| startup      =  
| active        = 3
| active        =  
| recovery      = 54
| recovery      =  
| total        = 61
| invuln        =
| hitAdv        =
| blockAdv      = -
| guard        = T
| guard        = T
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = HKD +28
| driveDamage   =  
| blockAdv      = -
| selfDriveOH  = -20000
| punishAdv    = HKD +28
| selfSuperOH  =  
| driveDmgHit   = [10000]
| oppSuperOH    =  
| driveGain    = -20000
| notes        =  
| superGainHit  = 4000 (2800)
| atkRange      = 1.52
| notes        = Can be input up to 6th jump frame; () refers to Punish Counter damage; highest damage SPD, slightly less range than LP version
}}
}}


=== Borscht Dynamite ===
=== Borscht Dynamite ===
===== j.360+LK =====
===== j.360+K =====
{{FrameData-SF6 | chara = Zangief | moveId = zangief_j360lk | moveType = special
{{FrameData-SF6 | chara = Zangief | moveId = zangief_j360k | moveType = special
| input        = j.360+LK
| input        = j.360+K
| name          = Borscht Dynamite
| name          = Borscht Dynamite
| images        = SF6_Zangief_j360lk.png
| images        = SF6_Zangief_j360k.png
| hitboxes      = SF6_Zangief_j360lk_hitbox.png
| hitboxes      = SF6_Zangief_j360k_hitbox.png
| damage        =  
| damage        = 2900 (3260)
| startup      =  
| dmgScaling    = 20% Immediate
| active        =  
| startup      = 4
| recovery      =  
| active        = 3
| invuln        =
| recovery      = 21(36)+16 land
| hitAdv        =
| total        = -
| blockAdv      = -
| guard        = T
| guard        = T
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = HKD +19
| driveDamage  =
| selfDriveOH  =
| selfSuperOH  =
| oppSuperOH    =
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        = vs. airborne opponents only
}}
 
===== j.360+MK =====
{{FrameData-SF6 | chara = Zangief | moveId = zangief_j360mk | moveType = special
| input        = j.360+MK
| name          = Borscht Dynamite
| images        = SF6_Zangief_j360mk.png
| hitboxes      = SF6_Zangief_j360mk_hitbox.png
| damage        =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +19
| cancel        = -
| driveDmgHit   = [10000]
| punish        =  
| driveGain    = 5000
| driveDamage   =  
| superGainHit  = 4000 (2800)
| selfDriveOH  =  
| airborne     = Until Land (FKD)
| selfSuperOH  =  
| jugLimit      = 0 (1 from j.8HP)
| oppSuperOH    =
| atkRange     = 1.46
| jugStart     =  
| notes        = Can be performed on first airborne jump frame (very low to the ground); grabs airborne opponents only; () refers to Punish Counter damage; Zangief is in a crouching state during landing recovery; juggle-only hitbox expands to match the OD version in combos
| jugIncrease  =
| jugLimit      =  
| notes        = vs. airborne opponents only
}}
 
===== j.360+HK =====
{{FrameData-SF6 | chara = Zangief | moveId = zangief_j360hk | moveType = special
| input        = j.360+HK
| name          = Borscht Dynamite
| images        = SF6_Zangief_j360hk.png
| hitboxes     = SF6_Zangief_j360hk_hitbox.png
| damage        =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      = -
| guard        = T
| cancel        = -
| punish        =
| driveDamage  =
| selfDriveOH  =
| selfSuperOH  =
| oppSuperOH    =
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        = vs. airborne opponents only
}}
}}


Line 1,612: Line 1,668:
| images        = SF6_Zangief_j360kk.png
| images        = SF6_Zangief_j360kk.png
| hitboxes      = SF6_Zangief_j360kk_hitbox.png
| hitboxes      = SF6_Zangief_j360kk_hitbox.png
| cost          = 2 drive
| damage        = 3000 (3375)
| damage        =  
| dmgScaling    = 10% Immediate
| startup      =  
| startup      = 4
| active        =  
| active        = 3
| recovery      =  
| recovery      = 21(36)+16 land
| invuln        =
| total        = -
| hitAdv        =
| blockAdv      = -
| guard        = T
| guard        = T
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = HKD +19
| driveDamage  =  
| blockAdv      = -
| selfDriveOH  = -20000
| punishAdv    = HKD +19
| selfSuperOH   =  
| driveDmgHit   = [10000]
| oppSuperOH    =  
| driveGain    = -20000
| jugStart     =  
| superGainHit  = 4000 (2800)
| jugIncrease  =  
| airborne     = Until Land (FKD)
| jugLimit     =  
| jugLimit      = 99
| notes        = vs. airborne opponents only
| atkRange     = 1.64
| notes        = Can be performed on first airborne jump frame (very low to the ground); grabs airborne opponents only; can be juggled into; () refers to Punish Counter damage; Zangief is in a crouching state during landing recovery
}}
}}


=== Russian Suplex ===
=== Russian Suplex ===
Line 1,641: Line 1,695:
| images        = SF6_Zangief_63214k_close.png
| images        = SF6_Zangief_63214k_close.png
| hitboxes      = SF6_Zangief_63214k_close_hitbox.png
| hitboxes      = SF6_Zangief_63214k_close_hitbox.png
| damage        =  
| damage        = 2900 (3335)
| startup      =  
| dmgScaling    = 10% Immediate
| active        =  
| startup      = 10
| recovery      =  
| active        = 2
| invuln        =
| recovery      = 50
| hitAdv        =
| total        = 61
| blockAdv      = -
| guard        = T
| guard        = T
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = HKD +26
| driveDamage   =  
| blockAdv      = -
| selfDriveOH  =  
| punishAdv    = HKD +26
| selfSuperOH  =  
| driveDmgHit   = [10000]
| oppSuperOH    =  
| driveGain    = 3250,3750 (7000)
| notes        = Only activates from close range
| superGainHit  = 2000,3000 (1400,2100)
| atkRange      = 1.14
| notes        = Only activates from close proximity; switches sides on hit; () refers to Punish Counter damage
}}
}}


Line 1,663: Line 1,718:
| name          = Russian Suplex
| name          = Russian Suplex
| images        = SF6_Zangief_63214kk_close.png
| images        = SF6_Zangief_63214kk_close.png
| hitboxes      = SF6_Zangief_63214kk_close_hitbox.png
| hitboxes      = SF6_Zangief_63214k_close_hitbox.png
| damage        =  
| damage        = 3200 (3680)
| startup      =  
| startup      = 10
| active        =  
| active        = 2
| recovery      =  
| recovery      = 50
| invuln        =
| total        = 61
| hitAdv        =
| blockAdv      = -
| guard        = T
| guard        = T
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = HKD +27
| driveDamage   =  
| blockAdv      = -
| selfDriveOH  = -20000
| punishAdv    = HKD +27
| selfSuperOH  =  
| driveDmgHit   = [10000]
| oppSuperOH    =  
| driveGain    = -20000
| notes        = Only activates from close range
| superGainHit  = 2500,4000 (1750,2800)
| atkRange      = 1.14
| notes        = Only activates from close proximity; switches sides on hit; () refers to Punish Counter damage
}}
}}


=== Siberian Express ===
=== Siberian Express ===
===== 63214LK (Far) =====
===== 63214K (Mid) =====
{{FrameData-SF6 | chara = Zangief | moveId = zangief_63214lk_far | moveType = special
{{FrameData-SF6 | chara = Zangief | moveId = zangief_63214k_mid | moveType = special
| input        = 63214LK (Far)
| input        = 63214K (Mid)
| name          = Siberian Express
| name          = Siberian Express
| images        = SF6_Zangief_63214lk_far.png
| images        = SF6_Zangief_63214k_mid.png
| hitboxes      = SF6_Zangief_63214lk_far_hitbox.png
| hitboxes      = SF6_Zangief_63214k_mid_hitbox.png
| damage        =  
| damage        = 2700 (3105)
| startup      =  
| startup      = 28
| active        =  
| active        = 2
| recovery      =  
| recovery      = 41
| invuln        =
| total        = 70
| hitAdv        =
| blockAdv      = -
| guard        = T
| guard        = T
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = HKD +29
| driveDamage   =  
| blockAdv      = -
| selfDriveOH  =  
| punishAdv    = HKD +29
| selfSuperOH  =  
| driveDmgHit   = [10000]
| oppSuperOH    =  
| driveGain    = 5000
| notes        = Run only activates from outside Russian Suplex range
| superGainHit  = 4000 (2800)
| atkRange      = 2.58
| notes        = Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; () refers to Punish Counter damage; Run Speed: 0.086
}}
}}


===== 63214MK (Far) =====
===== 63214KK (Mid) =====
{{FrameData-SF6 | chara = Zangief | moveId = zangief_63214mk_far | moveType = special
{{FrameData-SF6 | chara = Zangief | moveId = zangief_63214kk_mid | moveType = special
| input        = 63214MK (Far)
| input        = 63214KK (Mid)
| name          = Siberian Express
| name          = Siberian Express
| images        = SF6_Zangief_63214mk_far.png
| images        = SF6_Zangief_63214kk_mid.png
| hitboxes      = SF6_Zangief_63214mk_far_hitbox.png
| hitboxes      = SF6_Zangief_63214kk_mid_hitbox.png
| damage        =  
| damage        = 3000 (3450)
| startup      =  
| startup      = 23
| active        =  
| active        = 2
| recovery      =  
| recovery      = 44
| invuln        =
| total        = 68
| hitAdv        =
| blockAdv      = -
| guard        = T
| guard        = T
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = HKD +29
| driveDamage   =  
| blockAdv      = -
| selfDriveOH  =  
| punishAdv    = HKD +29
| selfSuperOH  =  
| driveDmgHit   = [10000]
| oppSuperOH    =  
| driveGain    = -20000
| notes        = Run only activates from outside Russian Suplex range
| superGainHit  = 4000 (2800)
| atkRange      = 2.58
| notes        = Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; () refers to Punish Counter damage; Run Speed: 0.086
}}
}}


===== 63214HK (Far) =====
===== 63214K (Far) =====
{{FrameData-SF6 | chara = Zangief | moveId = zangief_63214hk_far | moveType = special
{{FrameData-SF6 | chara = Zangief | moveId = zangief_63214k_far | moveType = special
| input        = 63214HK (Far)
| input        = 63214K (Far)
| name          = Siberian Express
| name          = Siberian Express
| images        = SF6_Zangief_63214hk_far.png
| images        = SF6_Zangief_63214k_far.png
| hitboxes      = SF6_Zangief_63214hk_far_hitbox.png
| hitboxes      = SF6_Zangief_63214k_far_hitbox1.png,SF6_Zangief_63214k_far_hitbox2.png
| damage        =  
| damage        = 2700 (3105)
| startup      =  
| startup      = 55(81)
| active        =  
| active        = 2
| recovery      =  
| recovery      = 40
| invuln        =
| total        = 96(123)
| hitAdv        =
| blockAdv      = -
| guard        = T
| guard        = T
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = HKD +29
| driveDamage   =  
| blockAdv      = -
| selfDriveOH  =  
| punishAdv    = HKD +29
| selfSuperOH  =  
| driveDmgHit   = [10000]
| oppSuperOH    =  
| driveGain    = 5000
| notes        = Run only activates from outside Russian Suplex range
| superGainHit  = 4000 (2800)
| armor        = 11~
| atkRange      = 1.64 (+Run)
| notes        = Activates from beyond ~1/2 screen; armor lasts until throw becomes active; startup increases at farther range; Zangief throws his arms up at the beginning, creating a noticeable visual cue; () refers to Punish Counter damage; immediately transitions to grab animation after absorbing a strike; Run Speed: 0.094 (31-37f) / 0.090 (38f~) / 0.099 (close proximity)
}}
}}


Line 1,757: Line 1,812:
| name          = Siberian Express
| name          = Siberian Express
| images        = SF6_Zangief_63214kk_far.png
| images        = SF6_Zangief_63214kk_far.png
| hitboxes      = SF6_Zangief_63214kk_far_hitbox.png
| hitboxes      = SF6_Zangief_63214k_far_hitbox1.png,SF6_Zangief_63214k_far_hitbox2.png
| damage        =  
| damage        = 3000 (3450)
| startup      =  
| startup      = 54(81)
| active        =  
| active        = 2
| recovery      =  
| recovery      = 40
| invuln        =
| total        = 95(123)
| hitAdv        =
| blockAdv      = -
| guard        = T
| guard        = T
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = HKD +29
| driveDamage   =  
| blockAdv      = -
| selfDriveOH  = -20000
| punishAdv    = HKD +29
| selfSuperOH  =  
| driveDmgHit   = [10000]
| oppSuperOH    =  
| driveGain    = -20000
| notes        = Run only activates from outside Russian Suplex range
| superGainHit  = 4000 (2800)
| armor        = 3~ (2-hit)
| atkRange      = 1.64 (+Run)
| notes        = Activates from beyond ~1/2 screen; 2-hit armor lasts until throw becomes active; startup increases at farther range; Zangief throws his arms up at the beginning, creating a noticeable visual cue; () refers to Punish Counter damage; immediately transitions to grab animation after absorbing a strike; Run Speed: 0.045 (28-30f) / 0.094 (31-37f) / 0.090 (38f~) / 0.099 (close proximity or after absorbing strike)
}}
}}


=== Tundra Storm ===
=== Tundra Storm ===
Line 1,781: Line 1,836:
| input        = 22HK
| input        = 22HK
| name          = Tundra Storm
| name          = Tundra Storm
| images        = SF6_Zangief_22kk.png
| images        = SF6_Zangief_22kk.png, SF6_Zangief_22kk_2.png
| hitboxes      = SF6_Zangief_22kk_hitbox.png
| hitboxes      = SF6_Zangief_22kk_hitbox.png
| damage        =  
| damage        = 2400
| startup      =  
| startup      = 6
| active        =  
| active        = 50
| recovery      =  
| recovery      = 24
| invuln        =
| total        = 79
| hitAdv        =
| blockAdv      = -
| guard        = -
| guard        = -
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = HKD +5
| driveDamage  =  
| blockAdv      = -
| selfDriveOH   =  
| punishAdv    = HKD +5
| selfSuperOH  =  
| driveDmgHit   = 10000
| oppSuperOH    =  
| driveGain    = 15000
| notes        = Counters specific standing kick attacks
| superGainHit  = 2000 (1400)
| notes        = Counter is active 6-55f; only activates vs. kick attacks that connect with the hitbox between Zangief's arms (can work against normals, specials, and Drive moves); cannot counter low-hitting kicks; on successful counter, the attack uses a throw hitbox, causing it to whiff vs. airborne or throw invincible opponents
}}
}}


== Super Arts ==
== Super Arts ==
Line 1,808: Line 1,861:
| images        = SF6_Zangief_236236k.png
| images        = SF6_Zangief_236236k.png
| hitboxes      = SF6_Zangief_236236k_hitbox.png
| hitboxes      = SF6_Zangief_236236k_hitbox.png
| cost          = 1 super
| damage        = 3500
| damage        =  
| dmgScaling    = 30% Minimum; 20% Immediate
| chip          =  
| startup      = 11
| startup      =  
| active        = 7
| active        =  
| recovery      = 13+47 land
| recovery      =  
| total        = 77
| invuln        =
| guard        = T
| hitAdv        =
| blockAdv      =  
| guard        =  
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = HKD +29
| perfParryAdv  =  
| blockAdv      = -
| hitstun      =
| punishAdv     = HKD +29
| blockstun     =  
| driveDmgHit   = 5000
| hitstop      =
| superGainHit  = -10000
| driveDamage   =  
| invuln        = 1-17 Full
| selfSuperOH  = -10000
| airborne     = 2-30 (FKD)
| selfSuperOB  = -10000
| jugLimit      = 99
| jugStart     =  
| atkRange     = 2.764 (2.215)
| jugIncrease  =  
| notes        = Can only hit airborne opponents; cannot anti-air cross-ups
| jugLimit     =  
| notes        =  
}}
}}


Line 1,837: Line 1,885:
| input        = 236236P
| input        = 236236P
| name          = Cyclone Lariat
| name          = Cyclone Lariat
| images        = SF6_Zangief_236236p.png
| images        = SF6_Zangief_236236p.png, SF6_Zangief_236236p_2.png
| hitboxes      = SF6_Zangief_236236p_hitbox.png
| hitboxes      = SF6_Zangief_236236p_hitbox1.png
| cost          = 2 super
| damage        = 3160(3060)
| damage        =  
| chip          = 50x9,300 (750)
| chip          =  
| dmgScaling    = 40% Minimum
| startup      =  
| startup      = 18
| active        =  
| active        = 102
| recovery      =  
| recovery      = 52
| invuln        =
| total        = 171
| hitAdv        =
| guard        = LH
| blockAdv      =  
| guard        =  
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = HKD +5(+1)
| perfParryAdv  =  
| blockAdv      = {{sf6-adv|VM|-35}}
| hitstun      =
| punishAdv    = HKD +5(+1)
| blockstun    =  
| perfParryAdv  = {{sf6-adv|VM|-53}}
| hitstop      =  
| blockstun    = 119 total
| driveDamage   =  
| hitstop      = 0,4x9,15
| selfSuperOH   = -20000
| driveDmgBlk   = 5000 (180,480x9,500)
| selfSuperOB  = -20000
| driveDmgHit   = 10000
| jugStart      =  
| superGainHit  = -20000
| jugIncrease  =  
| superGainBlk  = -20000
| jugLimit      =  
| invuln        = 1-18 Full, 19-119 Projectile
| notes        = Hold left or right to choose which direction opponent is thrown
| armor        = Break
| jugStart      = 1
| jugIncrease  = 1,1
| jugLimit      = 1,4x9,5
| atkRange      = 3.00 (2.913)
| notes        = Switches sides on hit; can hold forward/back on hit to move in that direction, dealing 100 less damage; holding forward keeps opponent on the same side with 4f worse KD Advantage; too slow to work as a reversal against many attacks, but half-screen suction makes it powerful as a projectile counter; can hold button for a fully charged launching version; plays out the held version on block or when juggled into; active frame distribution: vacuum 91f, juggle 1(4)2(7)2(8)2(7)2(8)2(9)2(7)2(9)2(8)3 starting on frame 33
}}
}}


===== 236236[P] =====
====== 236236[P] ======
{{FrameData-SF6 | chara = Zangief | moveId = zangief_236236p_hold | moveType = super
{{FrameData-SF6 | chara = Zangief | moveId = zangief_236236p_hold_p | moveType = super
| input        = 236236[P]
| input        = 236236[P]
| name          = Cyclone Lariat (hold)
| name          = Cyclone Lariat (hold P)
| images        = SF6_Zangief_236236p_hold.png
| images        = SF6_Zangief_236236p_hold.png
| hitboxes      = SF6_Zangief_236236p_hold_hitbox.png
| hitboxes      = SF6_Zangief_236236p_hold_hitbox1.png,SF6_Zangief_236236p_hold_hitbox2.png
| cost          = 2 super
| damage        = 0,60x9,560 (1100)
| damage        =  
| chip          = 50x9,300 (750)
| chip          =  
| dmgScaling    = 40% Minimum
| startup      =  
| startup      = 18
| active        =  
| active        = 105
| recovery      =  
| recovery      = 25(52)
| invuln        =
| total        = 172
| hitAdv        =
| guard        = LH
| blockAdv      =  
| guard        =  
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = KD +87 Launch
| perfParryAdv  =  
| blockAdv      = {{sf6-adv|VM|-35}}
| hitstun      =
| punishAdv    = KD +87 Launch
| blockstun    =  
| perfParryAdv  = {{sf6-adv|VM|-53}}
| hitstop      =  
| blockstun    = 122 total
| driveDamage   =  
| hitstop      = 0,4x9,15
| selfSuperOH   = -20000
| driveDmgBlk   = 5000 (180,480x9,500)
| selfSuperOB  = -20000
| driveDmgHit   = 10000
| jugStart      =  
| superGainHit  = -20000
| jugIncrease  =  
| superGainBlk  = -20000
| jugLimit      =  
| invuln        = 1-18 Full, 19-122 Projectile
| notes        = Launches opponent into juggle state
| armor        = Break
| jugStart      = 0 (1 air)
| jugIncrease  = 1,1
| jugLimit      = 1,4x9,5
| atkRange      = 3.00 (2.913)
| notes        = Launches opponent into free juggle state on grounded hit, limited juggle state if juggled into; too slow to work as a reversal against many attacks, but half-screen suction makes it powerful as a projectile counter; 25f recovery on hit, 52f recovery on whiff/block; active frame distribution: vacuum 94f, juggle 3(5)2(7)2(8)2(7)2(8)2(9)2(7)2(9)2(8)3 starting on frame 33
}}
}}


Line 1,901: Line 1,955:
| images        = SF6_Zangief_720+p.png
| images        = SF6_Zangief_720+p.png
| hitboxes      = SF6_Zangief_720+p_hitbox.png
| hitboxes      = SF6_Zangief_720+p_hitbox.png
| cost          = 3 super
| damage        = 4800
| damage        =  
| dmgScaling    = 50% Minimum; 10% Immediate
| chip          =  
| startup      = 6+0
| startup      =  
| active        = 2
| active        =  
| recovery      = 116
| recovery      =  
| total        = 123
| invuln        =
| guard        = T
| hitAdv        =
| blockAdv      =  
| guard        =  
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = HKD +26
| perfParryAdv  =  
| blockAdv      = -
| hitstun      =
| punishAdv     = HKD +26
| blockstun     =  
| driveDmgHit   = 15000
| hitstop      =
| superGainHit  = -30000
| driveDamage   =  
| invuln        = 1-7 Full
| selfSuperOH  = -30000
| atkRange     = 1.60 (1.56)
| selfSuperOB  = -30000
| notes        = Command grab Super; opponent cannot jump after the freeze; can only be comboed into with OD Lariat (1st hit), Punish Counter 3HK wall splat, or grounded crumple state; cinematic time regenerates ~2.2 Drive bars for Zangief; Range: 1.56 (2nd active frame, jumpable: 1.60)
| jugStart      =
| jugIncrease  =
| jugLimit     =  
| notes        =  
}}
}}


===== 720+P(CA) =====
====== 720+P (CA) ======
{{FrameData-SF6 | chara = Zangief | moveId = zangief_720+p(ca) | moveType = super
{{FrameData-SF6 | chara = Zangief | moveId = zangief_720+p(ca) | moveType = super
| input        = 720+P
| input        = 720+P
Line 1,932: Line 1,979:
| images        = SF6_Zangief_720+p(ca).png
| images        = SF6_Zangief_720+p(ca).png
| hitboxes      = SF6_Zangief_720+p_hitbox.png
| hitboxes      = SF6_Zangief_720+p_hitbox.png
| cost          = 3 super
| damage        = 5300
| damage        =  
| dmgScaling    = 50% Minimum; 10% Immediate
| chip          =  
| startup      = 6+0
| startup      =  
| active        = 2
| active        =  
| recovery      = 116
| recovery      =  
| total        = 123
| invuln        =
| guard        = T
| hitAdv        =
| blockAdv      =  
| guard        =  
| cancel        = -
| cancel        = -
| punish       =  
| hitAdv       = HKD +26
| perfParryAdv  =  
| blockAdv      = -
| hitstun      =
| punishAdv     = HKD +26
| blockstun     =  
| driveDmgHit   = 20000
| hitstop      =
| superGainHit  = -30000
| driveDamage   =  
| invuln        = 1-7 Full
| selfSuperOH  = -30000
| atkRange     = 1.65 (1.61)
| selfSuperOB  = -30000
| notes        = Command grab Super; opponent cannot jump after the freeze; can only be comboed into with OD Lariat (1st hit), Punish Counter 3HK wall splat, or grounded crumple state; available at 25% HP or below; cinematic time regenerates ~2.7 Drive bars for Zangief; Range: 1.61 (2nd active frame, jumpable: 1.65)
| jugStart      =
| jugIncrease  =
| jugLimit     =  
| notes        =  
}}
}}


== Taunts ==
== Taunts ==
Line 1,969: Line 2,008:
| active        = -
| active        = -
| recovery      = -
| recovery      = -
| total        = 194
| guard        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| cancel        = -
| notes        = "My beautiful body is built better!"
| notes        = "My beautiful body is built better!"
}}
}}
Line 1,986: Line 2,026:
| active        = -
| active        = -
| recovery      = -
| recovery      = -
| total        = 227
| guard        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| cancel        = -
| notes        = "You'd be right at home in the ring!"
| notes        = "You'd be right at home in the ring!"
}}
}}
Line 2,003: Line 2,044:
| active        = -
| active        = -
| recovery      = -
| recovery      = -
| total        = 202
| guard        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| cancel        = -
| notes        = "You're lacking, just bring it!"
| notes        = "You're lacking, just bring it!"
}}
}}
Line 2,020: Line 2,062:
| active        = -
| active        = -
| recovery      = -
| recovery      = -
| total        = 210
| guard        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| cancel        = -
| notes        = "The power of Zangief is limitless!"
| notes        = "The power of Zangief is limitless!"
}}
}}

Latest revision as of 09:28, 13 March 2025


Character Vitals

Zangief
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Zangief Portrait.png SF6 Zangief Face.png 11000 1.02 / 0.43 5+38+3 2.115 0.327
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
0.0364 22 1.007 1.725 1.455
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
0.025 25 0.712 1.406 3.040


Normals

Standing Normals

5LP
Zangief
zangief_5lp

5LP

Standing Light Punch
SF6 Zangief 5lp.png
SF6 Zangief 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 - 20% Starter LH Chn Sp SA 13
Startup Active Recovery Hitstun Blockstun Hitstop
7(4) 3 9 16 14 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
18 500 [2000] 250 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+8 +6 - 1.56 (1.51) +6 +4
Punish Advantage Perfect Parry Advantage
+8 -10
Hit Advantage Block Advantage
+4 +2
Notes
Chains into 5LP/2LP/2LK with no gap on blockstring; 4f startup when chained into; sets up a true mixup on block between strike and command throw
5MP
Zangief
zangief_5mp

5MP

Standing Medium Punch
SF6 Zangief 5mp.png
SF6 Zangief 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH TC 28
Startup Active Recovery Hitstun Blockstun Hitstop
9 4 17 23 19 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
29 5000 [6000] 2500 700 (490) 350 (175)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+6 +2 - 1.66 - -
Punish Advantage Perfect Parry Advantage
+6 -19
Hit Advantage Block Advantage
+2 -2
Notes
Great poke due to its range and hitbox; TC follow-up is extremely lenient, but only works after counter-hit, Punish Counter, or Drive Rush; can perform TC follow-up on whiff; 6f blockstring gap when canceling to 5MP~MP
5HP
Zangief
zangief_5hp

5HP

Standing Heavy Punch
SF6 Zangief 5hp.png
SF6 Zangief 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
(6~22)+10 3 22(24) 28 22 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
40(42) 6000 [8000] 3500 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 4-release (Upper Body) - 1 air 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+7 +1 - 2.186 (2.136) - -
Punish Advantage Perfect Parry Advantage
KD +32 -23
Hit Advantage Block Advantage
+3 -3
Notes
Button can be held up to 22f for armored partial charge (armor loses to hitboxes that connect on Zangief's lower body); 10f startup after button release (total startup 16-32f); 2 extra recovery frames on whiff; counter-hit also gives KD +32; puts airborne opponents into limited juggle state
5[HP]
Zangief
zangief_5hp_hold

5[HP]

Standing Heavy Punch (hold)
File:SF6 Zangief 5hp hold.png
SF6 Zangief 5hp hold hitbox.pngSF6 Zangief 5hp hold hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1400 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
32 3 22(24) - 28 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
56(58) 10000 [13000] 6000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 4-34 (Upper Body) - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
KD +40 +7 - 2.446 (2.396) - -
Punish Advantage Perfect Parry Advantage
HKD +54 -23
Hit Advantage Block Advantage
KD +40 +3
Notes
Armor loses to hitboxes that connect on Zangief's lower body; button must be held 23f for full charge; 2 extra recovery frames on whiff; Counter-hit gives HKD +40; Punish Counter causes opponent to slide far along the ground
5LK
Zangief
zangief_5lk

5LK

Standing Light Kick
SF6 Zangief 5lk.png
SF6 Zangief 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 - 20% Starter LH Sp SA 13
Startup Active Recovery Hitstun Blockstun Hitstop
7 2 17 17 15 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
25 500 [2000] 250 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+2 0 - 1.668 (1.657) +7 +5
Punish Advantage Perfect Parry Advantage
+2 -17
Hit Advantage Block Advantage
-2 -4
Notes
Very long range for a light normal (slightly longer than 5MP)
5MK
Zangief
zangief_5mk

5MK

Standing Medium Kick
SF6 Zangief 5mk.png
SF6 Zangief 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
10 4 19 24 19 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
32 6000 [8000] 3000 900 (630) 450 (225)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+5 0 - 1.778 - -
Punish Advantage Perfect Parry Advantage
+5 -21
Hit Advantage Block Advantage
+1 -4
Notes
Strong poke due to its range and hitbox priority
5HK
Zangief
zangief_5hk

5HK

Standing Heavy Kick
SF6 Zangief 5hk.png
SF6 Zangief 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
13 4 21 28 26 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
37 7000 [11000] 4000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
13-22 Air (Leg) - - 1 air / 0 PC ground/air 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+7 +5 - 1.892 - -
Punish Advantage Perfect Parry Advantage
KD +51 Spin -23
Hit Advantage Block Advantage
+3 +1
Notes
Cannot hit crouching opponents; puts airborne opponents into limited juggle state; Punish Counter puts grounded/airborne opponents into free juggle state; extends a hurtbox 1f before active that is vulnerable to projectiles; good anti-air but slow to startup

Crouching Normals

2LP
Zangief
zangief_2lp

2LP

Crouching Light Punch
SF6 Zangief 2lp.png
SF6 Zangief 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 20% Starter LH Chn Sp SA 12
Startup Active Recovery Hitstun Blockstun Hitstop
6(3) 2 8 16 11 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
15 500 [2000] 250 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+10 +5 - 1.52 +6 +1
Punish Advantage Perfect Parry Advantage
+10 -8
Hit Advantage Block Advantage
+6 +1
Notes
Chains into 5LP/2LP/2LK with no blockstring gap into 2LP/2LK; 3f startup when chained into; topmost hurtbox on frames 1-7 is vulnerable only to aerial attacks, preventing its use as an anti-air
2MP
Zangief
zangief_2mp

2MP

Crouching Medium Punch
SF6 Zangief 2mp.png
SF6 Zangief 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH Sp SA 15
Startup Active Recovery Hitstun Blockstun Hitstop
8 3 16 22 18 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
26 6000 [8000] 3000 800 (560) 400 (200)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+7 +3 - 1.49 +12 +8
Punish Advantage Perfect Parry Advantage
+7 -17
Hit Advantage Block Advantage
+3 -1
Notes
Useful in combos due to its cancelability, especially into SA2; decent hitbox priority in neutral; topmost hurtbox on frames 1-7 is vulnerable only to aerial attacks, preventing its use as an anti-air
2HP
Zangief
zangief_2hp

2HP

Crouching Heavy Punch
SF6 Zangief 2hp.png
SF6 Zangief 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
11 9 35 - 24 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
54 7000 [11000] 4000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
10-19 Air (Head) - - 1 air / 0 PC ground/air 0 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
KD +20 -16 - 1.68 - -
Punish Advantage Perfect Parry Advantage
KD +58 -42
Hit Advantage Block Advantage
KD +20 -20
Notes
Active frames 4-8 cannot hit grounded opponents, but can anti-air cross-ups; useful anti-air with slow startup; puts airborne opponents into limited juggle state; Punish Counter puts grounded/airborne opponents into free juggle state, followed by OTG bounce which can be followed up with Drive Rush buttons midscreen or an auto-timed 3MP in the corner
2LK
Zangief
zangief_2lk

2LK

Crouching Light Kick
SF6 Zangief 2lk.png
SF6 Zangief 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
250 - 20% Starter L Chn -
Startup Active Recovery Hitstun Blockstun Hitstop
4(3) 3 12 15 12 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
18 500 [2000] 250 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+4 +1 - 1.39 - -
Punish Advantage Perfect Parry Advantage
+4 -13
Hit Advantage Block Advantage
0 -3
Notes
Chains into 5LP/2LP/2LK with no blockstring gap into 2LP/2LK; 3f startup when chained into; Zangief's only 4f normal
2MK
Zangief
zangief_2mk

2MK

Crouching Medium Kick
SF6 Zangief 2mk.png
SF6 Zangief 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - L - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 3 18 23 19 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
29 5000 [8000] 2500 700 (490) 350 (175)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+7 +2 - 1.777 - -
Punish Advantage Perfect Parry Advantage
+7 -19
Hit Advantage Block Advantage
+3 -2
Notes
Long-range low poke with incredible hitbox priority; can confirm into 3MP after a Drive Rush starter
2HK
Zangief
zangief_2hk

2HK

Crouching Heavy Kick
SF6 Zangief 2hk.png
SF6 Zangief 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - L - -
Startup Active Recovery Hitstun Blockstun Hitstop
12 3 27 - 17 14
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
41 4000 [10000] 3500 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 5
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
HKD +32 -9 - 1.955 - -
Punish Advantage Perfect Parry Advantage
HKD +45 -28
Hit Advantage Block Advantage
HKD +32 -13
Notes
Long-range sweep; counter-hit is also HKD +45; has some natural juggle potential without Drive Rush (no Hard Knockdown if juggled into); counter-hit/Punish Counter causes opponent to fall forward with a different animation

Jumping Normals

j.LP
Zangief
zangief_jlp

j.LP

Jumping Light Punch
SF6 Zangief jlp.png
SF6 Zangief jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 7 3 land 15 12 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 1500 [2000] 500 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.34 - -
Punish Advantage Perfect Parry Advantage
+15 -2
Hit Advantage Block Advantage
+11 +8
Notes
Decent air-to-air
j.MP
Zangief
zangief_jmp

j.MP

Jumping Medium Punch
SF6 Zangief jmp.png
SF6 Zangief jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 5 3 land 18 15 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 3000 [4000] 1000 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 CH/PC air 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.33 - -
Punish Advantage Perfect Parry Advantage
+14(+18) -6(-2)
Hit Advantage Block Advantage
+10(+14) +7(+11)
Notes
Puts airborne opponents into limited juggle state on counter-hit/Punish Counter
j.HP
Zangief
zangief_jhp

j.HP

Jumping Heavy Punch
SF6 Zangief jhp.png
SF6 Zangief jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 6 3 land 25 17 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 air 0 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.27 - -
Punish Advantage Perfect Parry Advantage
+19(+25) -8(-2)
Hit Advantage Block Advantage
+15(+21) +7(+13)
Notes
Causes spike knockdown vs. airborne opponents
j.LK
Zangief
zangief_jlk

j.LK

Jumping Light Kick
SF6 Zangief jlk.png
SF6 Zangief jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 10 3 land 15 12 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 1500 [2000] 500 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 0.64 - -
Punish Advantage Perfect Parry Advantage
+6(+15) -11(-2)
Hit Advantage Block Advantage
+2(+11) -1(+8)
Notes
Cross-up; can be used as a fuzzy instant overhead
j.MK
Zangief
zangief_jmk

j.MK

Jumping Medium Kick
SF6 Zangief jmk.png
SF6 Zangief jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 8 3 land 18 15 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 2500 [4000] 1000 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.12 - -
Punish Advantage Perfect Parry Advantage
+10(+18) -10(-2)
Hit Advantage Block Advantage
+6(+14) +3(+11)
Notes
Good jump-in with long horizontal and vertical reach; can be used as a fuzzy instant overhead vs. JP/Marisa/Zangief only (requires deep j.2HP or opponent in Burnout for true blockstring)
j.HK
Zangief
zangief_jhk

j.HK

Jumping Heavy Kick
SF6 Zangief jhk.png
SF6 Zangief jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
10 7 3 land 19 15 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 0 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.26 - -
Punish Advantage Perfect Parry Advantage
+16(+19) -5(-2)
Hit Advantage Block Advantage
+12(+15) +8(+11)
Notes
Can be held for a powered up version (holding less than 20f gives a regular j.HK with delayed timing); long horizontal range
j.[HK]
Zangief
zangief_jhk_hold

j.[HK]

Jumping Heavy Kick (hold)
File:SF6 Zangief jhk hold.png
SF6 Zangief jhk hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1500 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
32 6 30 land (oH/oB)
20(12) land (whiff)
- 20 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [10000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
32~ Projectile (Body) - - 0 1 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.32 - -
Punish Advantage Perfect Parry Advantage
Wall Bounce +26(+58) -48(-61)
Hit Advantage Block Advantage
Wall Splat +1(+33) -30(-43)
Notes
Button must be held for 20f; wall splats on hit; wall bounce on PC allows follow-up juggles; KD Advantage depends on height and distance from corner; projectile invulnerable on Zangief's body (not legs) while active until landing; landing recovery on whiff is 20f if fully charged, or 12f if only partially charged; whiff landing recovery is cancelable into attacks (but not movement) starting on 2nd frame; if active frames 2-6 connect right as Zangief lands, he does not bounce away and the landing recovery becomes cancelable into attacks (-1 oB if not canceled)

Command Normals

3MP
Zangief
zangief_3mp

3MP

Hellstab
SF6 Zangief 3mp.png
SF6 Zangief 3mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH Sp SA 21
Startup Active Recovery Hitstun Blockstun Hitstop
7 3 21 23 21 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 5000 [6000] 3000 700 (490) 350 (175)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
7-12 Air (Arm) - - 1 air 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+3 +1 - 1.334 +11 +9
Punish Advantage Perfect Parry Advantage
+3 -22
Hit Advantage Block Advantage
-1 -3
Notes
Forces stand; puts airborne opponents into limited juggle state; lenient cancel window (final cancelable frame will not combo to meterless Lariat); the arm anti-air invincibility is not very useful due to Zangief's large head hurtbox (will only work against long range jumps with extended hurtbox); special/DR cancel is delayed until after active frames
6MK
Zangief
zangief_6mk

6MK

Knee Hammer
SF6 Zangief 6mk.png
SF6 Zangief 6mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
14 7 13 21 16 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
33 6000 [6000] 3000 800 (560) 400 (200)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
7-23 Lower Body - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+5(+11) 0(+6) - 1.734 (1.451) - -
Punish Advantage Perfect Parry Advantage
+5(+11) -18(-12)
Hit Advantage Block Advantage
+1(+7) -4(+2)
Notes
Better advantage if well-spaced; final active frame has more range, making it easier to space at max distance for best frame advantage; low crushes during lower body invuln frames 7-23, but not airborne; extends a wide hurtbox from frame 2 onward making it susceptible to counterpokes
6HP
Zangief
zangief_6hp

6HP

Headbutt
SF6 Zangief 6hp.png
SF6 Zangief 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - 20% Starter; Combo (2 hits) LH Sp SA 19
Startup Active Recovery Hitstun Blockstun Hitstop
14 5 15(17) 28 24 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
33(35) 8000 [11000] 4500 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 air 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+12 +8 - 1.601 (1.521) +16 +12
Punish Advantage Perfect Parry Advantage
+12 -18
Hit Advantage Block Advantage
+8 +4
Notes
2 extra recovery frames on whiff; great oki tool due to frame advantage, cancelability, and high active frame count; puts airborne opponents into limited juggle state spike knockdown; special/DR cancel is delayed until after 3rd active frame
6HK
Zangief
zangief_6hk

6HK

Cyclone Wheel Kick
SF6 Zangief 6hk.png
SF6 Zangief 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1300 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
22(24) 7(5) 25 - 21 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
53 6000 [11000] 4000 1200 (840) 600 (300)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
13-28 Lower Body - - 1 air / 0 PC ground/air 1 5
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
KD +28(+30) -8(-4) - 2.936 (2.56) - -
Punish Advantage Perfect Parry Advantage
KD +42(44) OTG -28(-24)
Hit Advantage Block Advantage
KD +28(+30) -9(-5)
Notes
Long range overhead with high pushback (moves back during recovery and can be hard to punish at max range); low crushes during lower body invuln frames 13-28, but not airborne; active frames 1-2 can only hit airborne; active frames 3-4 whiff on crouching opponents unless they extend a vertical hurtbox, making it effectively 26f vs. crouching; +2 better KD Adv. vs. crouching; Punish Counter puts opponent into OTG free juggle state; puts airborne opponents into limited juggle state; has some juggle potential
3HK
Zangief
zangief_3hk

3HK

Smetana Dropkick
SF6 Zangief 3hk.png
SF6 Zangief 3hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
16 4 40 - 26 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
59 8000 [11000] 4000 1200 (840) 600 (300)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
5-26 Throw/Lower Body - - 1 air / 0 PC ground 1 5
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
KD +21 -14 - 1.964 (1.874) - -
Punish Advantage Perfect Parry Advantage
KD +60 Tumble (HKD +128 Wallsplat) -42
Hit Advantage Block Advantage
KD +21 -18
Notes
Low crushes during throw/lower body invuln frames 5-26, but not airborne; great hitbox priority, but long recovery makes it a risky counterpoke; puts airborne opponents into limited juggle state; has juggle potential; Punish Counter causes wallsplat after tumble if it reaches the corner; wallsplat keeps opponent grounded and throwable (strikes still put opponent into limited juggle state)
22MK
Zangief
zangief_22mk

22MK

Power Stomp 1
SF6 Zangief 22mk.png
SF6 Zangief 22mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - LH TC 22
Startup Active Recovery Hitstun Blockstun Hitstop
9 3 17 24 17 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
28 2500 [4000] 1500 700 (490) 350 (175)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+8 +1 - 1.304 - -
Punish Advantage Perfect Parry Advantage
+8 -18
Hit Advantage Block Advantage
+4 -3
Notes
Can perform TC follow-ups on whiff; does not hit low despite the animation; 2f blockstring gap between 22MK~MK TC hits
j.2HP
Zangief
zangief_j2hp

j.2HP

Flying Body Press
SF6 Zangief j2hp.png
SF6 Zangief j2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - Combo (2 hits) H - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 9 8 land 27 23 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 0 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 0.81 - -
Punish Advantage Perfect Parry Advantage
+18(+22) -11(-7)
Hit Advantage Block Advantage
+14(+18) +10(+14)
Notes
Cross-up; can be done from any jump direction; spike knockdown on counter-hit/Punish Counter vs. airborne opponents; more recovery on landing than other air normals (always punishable when Perfect Parried even at latest timing)
j.8HP
Zangief
zangief_j8hp

j.8HP

Flying Headbutt
SF6 Zangief j8hp.png
SF6 Zangief j8hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - H Sp -
Startup Active Recovery Hitstun Blockstun Hitstop
8 4 3 land 25 20 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [8000] 3000 1200 (840) 600 (300)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 air 0 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 0.98 - -
Punish Advantage Perfect Parry Advantage
+22(+25) -5(-2)
Hit Advantage Block Advantage
+18(+21) +13(+16)
Notes
Combos to j.360+KK when canceled; puts airborne opponents into limited juggle state; short range but good air-to-air hitbox

Target Combos

5MP~MP
Zangief
zangief_5mp_mp

5MP~MP

Machine Gun Chops 1
SF6 Zangief 5mp mp.png
SF6 Zangief 5mp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH TC 57~65(22)
Startup Active Recovery Hitstun Blockstun Hitstop
9 4 20 26 18 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
32 2500 [4000] 1000 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
+6 -22
Hit Advantage Block Advantage
+2 -6
Notes
Can combo from 5MP on counter-hit, Punish Counter, or Drive Rush with lenient confirm timing; combos into a third MP with no counter-hit required; can perform TC on whiff; 2nd hit may whiff if 5MP connects from too far away; 6f blockstring gap between 5MP~MP hits
5MP~MP~MP
Zangief
zangief_5mp_mp_mp

5MP~MP~MP

Machine Gun Chops 2
SF6 Zangief 5mp mp mp.png
SF6 Zangief 5mp mp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
15 3 32 - 18 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
49 2500 [4000] 1000 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +27 -33
Hit Advantage Block Advantage
KD +27 -17
Notes
Combos naturally from 5MP~MP; can be performed on whiff; 7f blockstring gap between 2nd and 3rd hits of TC; puts airborne opponents into limited juggle state
22MK~MK
Zangief
zangief_22mk_mk

22MK~MK

Power Stomps 2
SF6 Zangief 22mk mk.png
SF6 Zangief 22mk mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - LH TC Sp SA 23
Startup Active Recovery Hitstun Blockstun Hitstop
9 3 19 19 18 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 2500 [4000] 1500 700 (490) 350 (175)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - +6 +5
Punish Advantage Perfect Parry Advantage
+1 -20
Hit Advantage Block Advantage
-3 -4
Notes
Combos from 22MK naturally, but requires counter-hit to continue into 3rd hit of TC; counter-hit/Punish Counter bonus advantage does not carry over from initial 22MK; can be performed on whiff; 2f blockstring gap between 22MK~MK hits
22MK~MK~MK
Zangief
zangief_22mk_mk_mk

22MK~MK~MK

Power Stomps 3
SF6 Zangief 22mk mk mk.png
SF6 Zangief 22mk mk mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH Sp SA 50(19)
Startup Active Recovery Hitstun Blockstun Hitstop
10 3 24 25 17 12
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
36 2500 [4000] 1500 700 (490) 350 (175)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - +14 +6
Punish Advantage Perfect Parry Advantage
+2 -25
Hit Advantage Block Advantage
-2 -10
Notes
Special cancelable, allowing Drive Rush extensions and safety on block (meterless Lariat will not combo on final cancelable frame); requires counter-hit on 2nd hit of 22MK~MK to combo into this attack; 2f blockstring gap between 2nd and 3rd hits of 22MK~MK~MK TC (can catch opponents trying to take back their turn, or use Drive Rush after 3rd hit to bail out safely); special/DR cancel is delayed until after 2nd active frame

Throws

5LPLK
Zangief
zangief_5lplk

5LPLK

Bodyslam
SF6 Zangief 5lplk.png
SF6 Zangief 5lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200,600 (2040,600) - 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 - [10000] 1500,500 1800,200(1260,140) [3800,200(2660,140)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.02 - -
Punish Advantage Perfect Parry Advantage
HKD +22(+0) -
Hit Advantage Block Advantage
KD +22(+0) -
Notes
() refers to follow-up attack used by holding Throw buttons; by omitting the follow-up attack, Zangief can manually time a corner throw loop
4LPLK
Zangief
zangief_4lplk

4LPLK

Capture Suplex
SF6 Zangief 4lplk.png
SF6 Zangief 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1400 (2380) - 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 - [10000] 2000 2000(1400) [4000(2800)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.02 - -
Punish Advantage Perfect Parry Advantage
HKD +8 -
Hit Advantage Block Advantage
KD +8 -
Notes
Switches sides; after back throwing opponent into the corner, can mix between SPD and ranged strike
6LPLK
Zangief
zangief_6lplk

6LPLK

German Suplex
SF6 Zangief 6lplk.png
SF6 Zangief 6lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1500 (2550) - 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 - [10000] 2000 3000(2100) [6000(4200)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.02 - -
Punish Advantage Perfect Parry Advantage
HKD +10 -
Hit Advantage Block Advantage
KD +10 -
Notes
High damage, but poor oki
3LPLK
Zangief
zangief_3lplk

3LPLK

Spinebuster
SF6 Zangief 3lplk.png
SF6 Zangief 3lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 - [10000] 2000 2000(1400) [4000(2800)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.02 - -
Punish Advantage Perfect Parry Advantage
HKD +33 -
Hit Advantage Block Advantage
KD +33 -
Notes
Gives access to corner throw loop, but less damaging throw overall; can whiff 22MK to move forward with +5 KD advantage while still being able to walk back for shimmy; can still give decent oki even midscreen (but no throw loop without Drive Rush)
1LPLK
Zangief
zangief_1lplk

1LPLK

Russian Drop
SF6 Zangief 1lplk.png
SF6 Zangief 1lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1500 (2550) - 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 - [10000] 2000 3000(2100) [6000(4200)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.02 - -
Punish Advantage Perfect Parry Advantage
HKD +9 -
Hit Advantage Block Advantage
KD +9 -
Notes
Switches sides; recovers too far away for any follow-up oki
2LPLK
Zangief
zangief_2lplk

2LPLK

Brain Buster
SF6 Zangief 2lplk.png
SF6 Zangief 2lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1500 (2550) - 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 - [10000] 2000 3000(2100) [6000(4200)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.02 - -
Punish Advantage Perfect Parry Advantage
HKD +14 -
Hit Advantage Block Advantage
KD +14 -
Notes
Switches sides; no follow-up throw oki after putting opponent into corner, but can connect with meaty strike

Drive Moves

HPHK
Zangief
zangief_hphk

HPHK

Double Russian Chop
SF6 Zangief hphk.png
SF6 Zangief hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 20% Starter (Hit)
20% Multiplier (Block)
LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
26 2 35 - 34 25
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
62 5000 10000 [15000] -10000 [3000(2100)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 1-27 - 0 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 2.396 - -
Punish Advantage Perfect Parry Advantage
Crumple (Standing +21, Juggle +46, HKD +104) -35
Hit Advantage Block Advantage
KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK
Zangief
zangief_6hphk

6HPHK

Reverse Russian Kick (Block)
SF6 Zangief 6hphk.png
SF6 Zangief 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
20 3 26(31) - 23 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
48(53) - - -20000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 Full Break - 200 100 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 2.097 - -
Punish Advantage Perfect Parry Advantage
KD +23 -27
Hit Advantage Block Advantage
KD +23 -6
Notes
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal.
Zangief
zangief_6hphk_recovery

6HPHK

Reverse Russian Kick (Recovery)
SF6 Zangief 6hphk.png
SF6 Zangief 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
18 3 26(31) - 23 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
46(51) - - -20000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-20 Full Break - 200 100 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 2.097 - -
Punish Advantage Perfect Parry Advantage
KD +23 -27
Hit Advantage Block Advantage
KD +23 -6
Notes
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal.
MPMK
Zangief
zangief_mpmk

MPMK

Drive Parry
SF6 Zangief mpmk.png
SF6 Zangief mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 50% Multiplier (Perfect) - - -
Startup Active Recovery Hitstun Blockstun Hitstop
1 12 or until released 33(1)(11) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
45(3) - - -5000,250~ - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6 Full (after Perfect Parry) - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.
MPMK~66
Zangief
zangief_mpmk_66_pdr

MPMK~66

Parry Drive Rush
SF6 Zangief 66.png
SF6 Zangief 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 15% Multiplier (Mid-Combo) - - -
Startup Active Recovery Hitstun Blockstun Hitstop
3+8 - 15(37) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
26(48) - - -10000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.327 (min/throw), 1.455 (min/block), 3.040 (max/final DR frame)
Zangief
zangief_mpmk_66_drc

MPMK or 66

Drive Rush Cancel
SF6 Zangief 66.png
SF6 Zangief 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 15% Multiplier (Mid-Combo) - - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 - 15(37) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
24(46) - - -30000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties

Special Moves

Double Lariat

PP
Zangief
zangief_pp

PP

Double Lariat
SF6 Zangief pp.png
SF6 Zangief pp hitbox1.pngSF6 Zangief pp hitbox2.pngSF6 Zangief pp hitbox3.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1400 350x4 - LH SA3 18
Startup Active Recovery Hitstun Blockstun Hitstop
15 2(3)2(4)2(8)2(6)2 27 - 17(46 total) 15x4
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
72 4000x4 [5000] 4000 (4000x4) 1600 (1120) 800x4 (400x4)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6-16 Air, 6-45 Projectile - - 10x3,0 10x3,0 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.90(1.24) 6PP / 1.38(1.17) 5PP - -
Punish Advantage Perfect Parry Advantage
KD +27(+56) -27(-56)
Hit Advantage Block Advantage
KD +27(+56) -12(-41)
Notes
First hit can anti-air but cannot hit cross-ups; head hurtbox disappears on frames 1-5 of startup, then further shrinks hurtbox on frames 6-16; all hits (except 1st) whiff vs. crouch (only connects once on hit); can hold left/right to move during animation; cancel into SA3 is only useful vs. armor; final hit puts opponent into free juggle state (useful combo starter after stun)
PPP
Zangief
zangief_ppp

PPP

Double Lariat
SF6 Zangief ppp.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700,1000 (1700) 175,250x4 (425/1175) - LH SA2 SA3 (1st) 18
Startup Active Recovery Hitstun Blockstun Hitstop
12 2(2)2(3)2(6)2(4)2 26 - 21(40 total) 15x5
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
62 4000x5 [5000] -20000 800,800 (560,560) 400x5 (200x5)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6-13 Air, 1-36 Projectile - - 1,10x4 1,10x4 1,3x4
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 2.06(1.32) 6PPP / 1.38(1.17) 5PPP - -
Punish Advantage Perfect Parry Advantage
KD +38(+57) -25(-49)
Hit Advantage Block Advantage
KD +38(+57) -11(-30)
Notes
First hit can anti-air but cannot hit cross-ups; head hurtbox disappears on frames 1-5 of startup, then further shrinks hurtbox on frames 6-13; can hold left/right to move during animation; 2 hits vs. crouch block or on hit, 5 hits vs. stand block; 1st hit crumples grounded opponents (allows SA3 combo); faster startup makes it more consistent than meterless Lariat in combos; in juggles, can combo into j.360+KK or SA1 if the juggling hits are staggered

Screw Piledriver

360+LP
Zangief
zangief_360lp

360+LP

Screw Piledriver
SF6 Zangief 360lp.png
SF6 Zangief 360lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2500 (2875) - 10% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 54 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
61 - [10000] 7000 4000 (2800) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.62 - -
Punish Advantage Perfect Parry Advantage
HKD +30 -
Hit Advantage Block Advantage
HKD +30 -
Notes
Can be input up to 6th jump frame; () refers to Punish Counter damage; longest range SPD but least damage
360+MP
Zangief
zangief_360mp

360+MP

Screw Piledriver
File:SF6 Zangief 360mp.png
SF6 Zangief 360mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2900 (3335) - 10% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 54 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
61 - [10000] 7000 4000 (2800) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.47 - -
Punish Advantage Perfect Parry Advantage
HKD +28 -
Hit Advantage Block Advantage
HKD +28 -
Notes
Can be input up to 6th jump frame; () refers to Punish Counter damage; middle ground for range and damage
360+HP
Zangief
zangief_360hp

360+HP

Screw Piledriver
File:SF6 Zangief 360hp.png
SF6 Zangief 360hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3300 (3795) - 10% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 54 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
61 - [10000] 7000 4000 (2800) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.22 - -
Punish Advantage Perfect Parry Advantage
HKD +28 -
Hit Advantage Block Advantage
HKD +28 -
Notes
Can be input up to 6th jump frame; () refers to Punish Counter damage; highest damage for meterless SPD but shortest range
360+PP
Zangief
zangief_360pp

360+PP

Screw Piledriver
SF6 Zangief 360pp.png
SF6 Zangief 360pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3400 (3910) - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 54 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
61 - [10000] -20000 4000 (2800) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.52 - -
Punish Advantage Perfect Parry Advantage
HKD +28 -
Hit Advantage Block Advantage
HKD +28 -
Notes
Can be input up to 6th jump frame; () refers to Punish Counter damage; highest damage SPD, slightly less range than LP version

Borscht Dynamite

j.360+K
Zangief
zangief_j360k

j.360+K

Borscht Dynamite
SF6 Zangief j360k.png
SF6 Zangief j360k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2900 (3260) - 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
4 3 21(36)+16 land - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - [10000] 5000 4000 (2800) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) - - 0 (1 from j.8HP)
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.46 - -
Punish Advantage Perfect Parry Advantage
HKD +19 -
Hit Advantage Block Advantage
HKD +19 -
Notes
Can be performed on first airborne jump frame (very low to the ground); grabs airborne opponents only; () refers to Punish Counter damage; Zangief is in a crouching state during landing recovery; juggle-only hitbox expands to match the OD version in combos
j.360+KK
Zangief
zangief_j360kk

j.360+KK

Borscht Dynamite
SF6 Zangief j360kk.png
SF6 Zangief j360kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3000 (3375) - 10% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
4 3 21(36)+16 land - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - [10000] -20000 4000 (2800) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) - - 99
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.64 - -
Punish Advantage Perfect Parry Advantage
HKD +19 -
Hit Advantage Block Advantage
HKD +19 -
Notes
Can be performed on first airborne jump frame (very low to the ground); grabs airborne opponents only; can be juggled into; () refers to Punish Counter damage; Zangief is in a crouching state during landing recovery

Russian Suplex

63214K (Close)
Zangief
zangief_63214k_close

63214K (Close)

Russian Suplex
SF6 Zangief 63214k close.png
SF6 Zangief 63214k close hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2900 (3335) - 10% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
10 2 50 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
61 - [10000] 3250,3750 (7000) 2000,3000 (1400,2100) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.14 - -
Punish Advantage Perfect Parry Advantage
HKD +26 -
Hit Advantage Block Advantage
HKD +26 -
Notes
Only activates from close proximity; switches sides on hit; () refers to Punish Counter damage
63214KK (Close)
Zangief
zangief_63214kk_close

63214KK (Close)

Russian Suplex
SF6 Zangief 63214kk close.png
SF6 Zangief 63214k close hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3200 (3680) - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
10 2 50 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
61 - [10000] -20000 2500,4000 (1750,2800) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.14 - -
Punish Advantage Perfect Parry Advantage
HKD +27 -
Hit Advantage Block Advantage
HKD +27 -
Notes
Only activates from close proximity; switches sides on hit; () refers to Punish Counter damage

Siberian Express

63214K (Mid)
Zangief
zangief_63214k_mid

63214K (Mid)

Siberian Express
File:SF6 Zangief 63214k mid.png
SF6 Zangief 63214k mid hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2700 (3105) - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
28 2 41 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
70 - [10000] 5000 4000 (2800) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 2.58 - -
Punish Advantage Perfect Parry Advantage
HKD +29 -
Hit Advantage Block Advantage
HKD +29 -
Notes
Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; () refers to Punish Counter damage; Run Speed: 0.086
63214KK (Mid)
Zangief
zangief_63214kk_mid

63214KK (Mid)

Siberian Express
File:SF6 Zangief 63214kk mid.png
SF6 Zangief 63214kk mid hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3000 (3450) - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
23 2 44 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
68 - [10000] -20000 4000 (2800) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 2.58 - -
Punish Advantage Perfect Parry Advantage
HKD +29 -
Hit Advantage Block Advantage
HKD +29 -
Notes
Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; () refers to Punish Counter damage; Run Speed: 0.086
63214K (Far)
Zangief
zangief_63214k_far

63214K (Far)

Siberian Express
SF6 Zangief 63214k far.png
SF6 Zangief 63214k far hitbox1.pngSF6 Zangief 63214k far hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2700 (3105) - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
55(81) 2 40 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
96(123) - [10000] 5000 4000 (2800) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 11~ - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.64 (+Run) - -
Punish Advantage Perfect Parry Advantage
HKD +29 -
Hit Advantage Block Advantage
HKD +29 -
Notes
Activates from beyond ~1/2 screen; armor lasts until throw becomes active; startup increases at farther range; Zangief throws his arms up at the beginning, creating a noticeable visual cue; () refers to Punish Counter damage; immediately transitions to grab animation after absorbing a strike; Run Speed: 0.094 (31-37f) / 0.090 (38f~) / 0.099 (close proximity)
63214KK (Far)
Zangief
zangief_63214kk_far

63214KK (Far)

Siberian Express
SF6 Zangief 63214kk far.png
SF6 Zangief 63214k far hitbox1.pngSF6 Zangief 63214k far hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3000 (3450) - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
54(81) 2 40 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
95(123) - [10000] -20000 4000 (2800) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 3~ (2-hit) - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.64 (+Run) - -
Punish Advantage Perfect Parry Advantage
HKD +29 -
Hit Advantage Block Advantage
HKD +29 -
Notes
Activates from beyond ~1/2 screen; 2-hit armor lasts until throw becomes active; startup increases at farther range; Zangief throws his arms up at the beginning, creating a noticeable visual cue; () refers to Punish Counter damage; immediately transitions to grab animation after absorbing a strike; Run Speed: 0.045 (28-30f) / 0.094 (31-37f) / 0.090 (38f~) / 0.099 (close proximity or after absorbing strike)

Tundra Storm

22HK
Zangief
zangief_22hk

22HK

Tundra Storm
SF6 Zangief 22kk.pngSF6 Zangief 22kk 2.png
SF6 Zangief 22kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2400 - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
6 50 24 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
79 - 10000 15000 2000 (1400) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +5 -
Hit Advantage Block Advantage
HKD +5 -
Notes
Counter is active 6-55f; only activates vs. kick attacks that connect with the hitbox between Zangief's arms (can work against normals, specials, and Drive moves); cannot counter low-hitting kicks; on successful counter, the attack uses a throw hitbox, causing it to whiff vs. airborne or throw invincible opponents

Super Arts

236236K
Zangief
zangief_236236k

236236K

Aerial Russian Slam
SF6 Zangief 236236k.png
SF6 Zangief 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3500 - 30% Minimum; 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
11 7 13+47 land - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
77 - 5000 - -10000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-17 Full - 2-30 (FKD) - - 99
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 2.764 (2.215) - -
Punish Advantage Perfect Parry Advantage
HKD +29 -
Hit Advantage Block Advantage
HKD +29 -
Notes
Can only hit airborne opponents; cannot anti-air cross-ups
236236P
Zangief
zangief_236236p

236236P

Cyclone Lariat
SF6 Zangief 236236p.pngSF6 Zangief 236236p 2.png
SF6 Zangief 236236p hitbox1.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3160(3060) 50x9,300 (750) 40% Minimum LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
18 102 52 - 119 total 0,4x9,15
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
171 5000 (180,480x9,500) 10000 - -20000 -20000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-18 Full, 19-119 Projectile Break - 1 1,1 1,4x9,5
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 3.00 (2.913) - -
Punish Advantage Perfect Parry Advantage
HKD +5(+1) -53
Hit Advantage Block Advantage
HKD +5(+1) -35
Notes
Switches sides on hit; can hold forward/back on hit to move in that direction, dealing 100 less damage; holding forward keeps opponent on the same side with 4f worse KD Advantage; too slow to work as a reversal against many attacks, but half-screen suction makes it powerful as a projectile counter; can hold button for a fully charged launching version; plays out the held version on block or when juggled into; active frame distribution: vacuum 91f, juggle 1(4)2(7)2(8)2(7)2(8)2(9)2(7)2(9)2(8)3 starting on frame 33
236236[P]
Zangief
zangief_236236p_hold_p

236236[P]

Cyclone Lariat (hold P)
SF6 Zangief 236236p hold.png
SF6 Zangief 236236p hold hitbox1.pngSF6 Zangief 236236p hold hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
0,60x9,560 (1100) 50x9,300 (750) 40% Minimum LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
18 105 25(52) - 122 total 0,4x9,15
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
172 5000 (180,480x9,500) 10000 - -20000 -20000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-18 Full, 19-122 Projectile Break - 0 (1 air) 1,1 1,4x9,5
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 3.00 (2.913) - -
Punish Advantage Perfect Parry Advantage
KD +87 Launch -53
Hit Advantage Block Advantage
KD +87 Launch -35
Notes
Launches opponent into free juggle state on grounded hit, limited juggle state if juggled into; too slow to work as a reversal against many attacks, but half-screen suction makes it powerful as a projectile counter; 25f recovery on hit, 52f recovery on whiff/block; active frame distribution: vacuum 94f, juggle 3(5)2(7)2(8)2(7)2(8)2(9)2(7)2(9)2(8)3 starting on frame 33
720+P
Zangief
zangief_720+p

720+P

Bolshoi Storm Buster
SF6 Zangief 720+p.png
SF6 Zangief 720+p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4800 - 50% Minimum; 10% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
6+0 2 116 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
123 - 15000 - -30000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-7 Full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.60 (1.56) - -
Punish Advantage Perfect Parry Advantage
HKD +26 -
Hit Advantage Block Advantage
HKD +26 -
Notes
Command grab Super; opponent cannot jump after the freeze; can only be comboed into with OD Lariat (1st hit), Punish Counter 3HK wall splat, or grounded crumple state; cinematic time regenerates ~2.2 Drive bars for Zangief; Range: 1.56 (2nd active frame, jumpable: 1.60)
720+P (CA)
Zangief
zangief_720+p(ca)

720+P

Bolshoi Storm Buster (CA)
SF6 Zangief 720+p(ca).png
SF6 Zangief 720+p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
5300 - 50% Minimum; 10% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
6+0 2 116 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
123 - 20000 - -30000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-7 Full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.65 (1.61) - -
Punish Advantage Perfect Parry Advantage
HKD +26 -
Hit Advantage Block Advantage
HKD +26 -
Notes
Command grab Super; opponent cannot jump after the freeze; can only be comboed into with OD Lariat (1st hit), Punish Counter 3HK wall splat, or grounded crumple state; available at 25% HP or below; cinematic time regenerates ~2.7 Drive bars for Zangief; Range: 1.61 (2nd active frame, jumpable: 1.65)

Taunts

5PPPKKK
Zangief
zangief_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Zangief 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
194 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
194 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"My beautiful body is built better!"
6PPPKKK
Zangief
zangief_6pppkkk

6PPPKKK

Forward Taunt
SF6 Zangief 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
227 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
227 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"You'd be right at home in the ring!"
4PPPKKK
Zangief
zangief_4pppkkk

4PPPKKK

Back Taunt
SF6 Zangief 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
202 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
202 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"You're lacking, just bring it!"
2PPPKKK
Zangief
zangief_2pppkkk

2PPPKKK

Down Taunt
SF6 Zangief 2pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
210 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
210 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"The power of Zangief is limitless!"



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