Tekken 3/Bryan Fury/Data: Difference between revisions

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Line 2: Line 2:
== Throws ==
== Throws ==


<section begin="BRY1+3" />
=====<font style="visibility:hidden; float:right">1+3</font>=====
=====<font style="visibility:hidden; float:right">1+3</font>=====
{{AttackData-T3 | chara = bryan
{{AttackData-T3 | chara = bryan
Line 20: Line 21:
| notes =
| notes =
}}
}}
 
<section end="BRY1+3" />
=====<font style="visibility:hidden; float:right">2+4</font>=====
=====<font style="visibility:hidden; float:right">2+4</font>=====
{{AttackData-T3 | chara = bryan
{{AttackData-T3 | chara = bryan
Line 45: Line 46:
| name = Chains of Misery
| name = Chains of Misery
| input = D,df,d,DF+1+2
| input = D,df,d,DF+1+2
| icons = {{Icon-TK|dp}}{{Icon-TK|f}}{{Icon-TK|d}}{{Icon-TK|fp}}+{{Icon-TK|1+2}}
| icons = {{Icon-TK|dp}}{{Icon-TK|df}}{{Icon-TK|d}}{{Icon-TK|dfp}}+{{Icon-TK|1+2}}
| stance =
| stance =
| damage = 10,8,27
| damage = 10,8,27
Line 127: Line 128:
| damage = 6
| damage = 6
| hitlevel = h
| hitlevel = h
| impact = i8
| impact = i9
| recovery =
| recovery =
| blockadv = 1+
| blockadv = 1+
Line 355: Line 356:
| notes =
| notes =
}}
}}
== Normals ==


=====<font style="visibility:hidden; float:right">2</font>=====
=====<font style="visibility:hidden; float:right">2</font>=====
Line 374: Line 373:
| notes =
| notes =
}}
}}
== Normal ==


=====<font style="visibility:hidden; float:right">3</font>=====
=====<font style="visibility:hidden; float:right">3</font>=====
Line 491: Line 488:
| recovery =
| recovery =
| blockadv =
| blockadv =
| hitadv =
| hitadv =  
| chadv =
| chadv =
| notes =
| notes = CHJG
}}
}}


Line 529: Line 526:
| notes =
| notes =
}}
}}
 
<section begin="BRYf+4" />
=====<font style="visibility:hidden; float:right">f+4</font>=====
=====<font style="visibility:hidden; float:right">f+4</font>=====
{{AttackData-T3 | chara = bryan
{{AttackData-T3 | chara = bryan
Line 542: Line 539:
| recovery =
| recovery =
| blockadv = 3-
| blockadv = 3-
| hitadv =
| hitadv =  
| chadv =
| chadv =
| notes =
| notes = CHJG
}}
}}
 
<section end="BRYf+4" />
=====<font style="visibility:hidden; float:right">f+4,3</font>=====
=====<font style="visibility:hidden; float:right">f+4,3</font>=====
{{AttackData-T3 | chara = bryan
{{AttackData-T3 | chara = bryan
Line 614: Line 611:
| notes =
| notes =
}}
}}
 
<section begin="BRYdf+1" />
=====<font style="visibility:hidden; float:right">df+1</font>=====
=====<font style="visibility:hidden; float:right">df+1</font>=====
{{AttackData-T3 | chara = bryan
{{AttackData-T3 | chara = bryan
Line 631: Line 628:
| notes =
| notes =
}}
}}
 
<section end="BRYdf+1" />
=====<font style="visibility:hidden; float:right">df+1,1....</font>=====
=====<font style="visibility:hidden; float:right">df+1,1....</font>=====
{{AttackData-T3 | chara = bryan
{{AttackData-T3 | chara = bryan
Line 637: Line 634:
| name =
| name =
| input = df+1,1....
| input = df+1,1....
| icons = {{Icon-TK|f}}+{{Icon-TK|1}}{{Icon-TK|1}}....
| icons = {{Icon-TK|df}}+{{Icon-TK|1}}{{Icon-TK|1}}....
| stance =
| stance =
| damage =
| damage =
Line 654: Line 651:
| name = Vulcan Body Blow
| name = Vulcan Body Blow
| input = df+1,1,1,1,2
| input = df+1,1,1,1,2
| icons = {{Icon-TK|f}}+{{Icon-TK|1}}{{Icon-TK|1}}{{Icon-TK|1}}{{Icon-TK|1}}{{Icon-TK|2}}
| icons = {{Icon-TK|df}}+{{Icon-TK|1}}{{Icon-TK|1}}{{Icon-TK|1}}{{Icon-TK|1}}{{Icon-TK|2}}
| stance =
| stance =
| damage = 10,15,12,11,16
| damage = 10,15,12,11,16
Line 671: Line 668:
| name = 1-2 Body Blows
| name = 1-2 Body Blows
| input = df+1,2
| input = df+1,2
| icons = {{Icon-TK|f}}+{{Icon-TK|1}}{{Icon-TK|2}}
| icons = {{Icon-TK|df}}+{{Icon-TK|1}}{{Icon-TK|2}}
| stance =
| stance =
| damage = 10,16
| damage = 10,16
Line 682: Line 679:
| notes =
| notes =
}}
}}
 
<section begin="BRYdf+2" />
=====<font style="visibility:hidden; float:right">df+2</font>=====
=====<font style="visibility:hidden; float:right">df+2</font>=====
{{AttackData-T3 | chara = bryan
{{AttackData-T3 | chara = bryan
Line 688: Line 685:
| name = Right Body Blow
| name = Right Body Blow
| input = df+2
| input = df+2
| icons = {{Icon-TK|f}}+{{Icon-TK|2}}
| icons = {{Icon-TK|df}}+{{Icon-TK|2}}
| stance =
| stance =
| damage = 16
| damage = 16
Line 699: Line 696:
| notes =
| notes =
}}
}}
 
<section end="BRYdf+2" />
<section begin="BRYdf+3" />
=====<font style="visibility:hidden; float:right">df+3</font>=====
=====<font style="visibility:hidden; float:right">df+3</font>=====
{{AttackData-T3 | chara = bryan
{{AttackData-T3 | chara = bryan
Line 705: Line 703:
| name = Snake Edge
| name = Snake Edge
| input = df+3
| input = df+3
| icons = {{Icon-TK|f}}+{{Icon-TK|3}}
| icons = {{Icon-TK|df}}+{{Icon-TK|3}}
| stance =
| stance =
| damage = 17
| damage = 17
Line 716: Line 714:
| notes =
| notes =
}}
}}
 
<section end="BRYdf+3" />
=====<font style="visibility:hidden; float:right">df+4</font>=====
=====<font style="visibility:hidden; float:right">df+4</font>=====
{{AttackData-T3 | chara = bryan
{{AttackData-T3 | chara = bryan
Line 722: Line 720:
| name = Power Axe
| name = Power Axe
| input = df+4
| input = df+4
| icons = {{Icon-TK|f}}+{{Icon-TK|4}}
| icons = {{Icon-TK|df}}+{{Icon-TK|4}}
| stance =
| stance =
| damage = 26
| damage = 26
Line 1,028: Line 1,026:
| name = Rolling Driver
| name = Rolling Driver
| input = (u_uf)+3
| input = (u_uf)+3
| icons = ({{Icon-TK|u}}OR{{Icon-TK|f}})+{{Icon-TK|3}}
| icons = ({{Icon-TK|u}}OR{{Icon-TK|uf}})+{{Icon-TK|3}}
| stance =
| stance =
| damage = 25
| damage = 25
Line 1,039: Line 1,037:
| notes =
| notes =
}}
}}
 
<section begin="BRYu_uf+4" />
=====<font style="visibility:hidden; float:right">(u_uf)+4</font>=====
=====<font style="visibility:hidden; float:right">(u_uf)+4</font>=====
{{AttackData-T3 | chara = bryan
{{AttackData-T3 | chara = bryan
Line 1,045: Line 1,043:
| name = Orbital Heel Kick
| name = Orbital Heel Kick
| input = (u_uf)+4
| input = (u_uf)+4
| icons = ({{Icon-TK|u}}OR{{Icon-TK|f}})+{{Icon-TK|4}}
| icons = ({{Icon-TK|u}}OR{{Icon-TK|uf}})+{{Icon-TK|4}}
| stance =
| stance =
| damage = 21
| damage = 21
Line 1,056: Line 1,054:
| notes =
| notes =
}}
}}
 
<section end="BRYu_uf+4" />
<section begin="BRYff+2" />
=====<font style="visibility:hidden; float:right">f,F+2</font>=====
=====<font style="visibility:hidden; float:right">f,F+2</font>=====
{{AttackData-T3 | chara = bryan
{{AttackData-T3 | chara = bryan
Line 1,073: Line 1,072:
| notes =
| notes =
}}
}}
 
<section end="BRYff+2" />
=====<font style="visibility:hidden; float:right">f,f+3</font>=====
=====<font style="visibility:hidden; float:right">f,f+3</font>=====
{{AttackData-T3 | chara = bryan
{{AttackData-T3 | chara = bryan
Line 1,155: Line 1,154:
| blockadv = 6-
| blockadv = 6-
| hitadv =
| hitadv =
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">WS+1+2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Short Upper
| input = WS+1+2
| icons = WhileStanding+{{Icon-TK|1+2}}
| stance =
| damage = 12
| hitlevel = m
| impact = i12
| recovery =
| blockadv = 2-
| hitadv = 8+
| chadv =
| chadv =
| notes =
| notes =
Line 1,183: Line 1,165:
| name = Left Upper
| name = Left Upper
| input = WS+1_QCF+1
| input = WS+1_QCF+1
| icons = WhileStanding+{{Icon-TK|1}}OR{{Icon-TK|fp}}+{{Icon-TK|1}}
| icons = WhileStanding+{{Icon-TK|1}}OR{{Icon-TK|d}}{{Icon-TK|df}}{{Icon-TK|f}}+{{Icon-TK|1}}
| stance =
| stance =
| damage = 18
| damage = 18
Line 1,191: Line 1,173:
| blockadv = 15-
| blockadv = 15-
| hitadv =
| hitadv =
| chadv =
| notes =
}}
=====<font style="visibility:hidden; float:right">WS+1+2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Short Upper
| input = WS+1+2
| icons = WhileStanding+{{Icon-TK|1+2}}
| stance =
| damage = 12
| hitlevel = m
| impact = i12
| recovery =
| blockadv = 2-
| hitadv = 8+
| chadv =
| chadv =
| notes =
| notes =
Line 1,200: Line 1,199:
| name = Right Upper
| name = Right Upper
| input = WS+2_QCF+2
| input = WS+2_QCF+2
| icons = WhileStanding+{{Icon-TK|2}}OR{{Icon-TK|fp}}+{{Icon-TK|2}}
| icons = WhileStanding+{{Icon-TK|2}}OR{{Icon-TK|d}}{{Icon-TK|df}}{{Icon-TK|f}}+{{Icon-TK|2}}
| stance =
| stance =
| damage = 26
| damage = 26
Line 1,217: Line 1,216:
| name = Fishermans Slam
| name = Fishermans Slam
| input = b+2_f+2 during Right Upper
| input = b+2_f+2 during Right Upper
| icons = {{Icon-TK|b}}+{{{{Icon-TK|n}}-TK|2}}OR{{Icon-TK|f}}+{{{{Icon-TK|n}}-TK|2}}{{Icon-TK|n}}gRight{{Icon-TK|up}}pper
| icons = {{Icon-TK|b}}+{{Icon-TK|2}}OR{{Icon-TK|f}}+{{Icon-TK|2}} during Right Upper
| stance =
| stance =
| damage = (18/21)
| damage = (18/21)
Line 1,234: Line 1,233:
| name = High Knee Kick
| name = High Knee Kick
| input = WS+3_QCF+3
| input = WS+3_QCF+3
| icons = WhileStanding+{{Icon-TK|3}}OR{{Icon-TK|fp}}+{{Icon-TK|3}}
| icons = WhileStanding+{{Icon-TK|3}}OR{{Icon-TK|d}}{{Icon-TK|df}}{{Icon-TK|f}}+{{Icon-TK|3}}
| stance =
| stance =
| damage = 22
| damage = 22
Line 1,251: Line 1,250:
| name = Double High Knee Kick
| name = Double High Knee Kick
| input = WS+3,4_QCF+3,4
| input = WS+3,4_QCF+3,4
| icons = WhileStanding+{{Icon-TK|3}}{{Icon-TK|4}}OR{{Icon-TK|fp}}+{{Icon-TK|3}}{{Icon-TK|4}}
| icons = WhileStanding+{{Icon-TK|3}}{{Icon-TK|4}}OR{{Icon-TK|d}}{{Icon-TK|df}}{{Icon-TK|f}}+{{Icon-TK|3}}{{Icon-TK|4}}
| stance =
| stance =
| damage = 22,16
| damage = 22,16
Line 1,299: Line 1,298:
}}
}}


== Normal ==
== Full Crouch ==


=====<font style="visibility:hidden; float:right">FC.1</font>=====
=====<font style="visibility:hidden; float:right">FC.1</font>=====
Line 1,374: Line 1,373:
| name =
| name =
| input = FC,df+3
| input = FC,df+3
| icons = FullCrouch{{Icon-TK|f}}+{{Icon-TK|3}}
| icons = FullCrouch{{Icon-TK|df}}+{{Icon-TK|3}}
| stance =
| stance =
| damage =
| damage =

Latest revision as of 19:10, 23 August 2023

Throws

1+3
Front Neck Full Swing
Tk 1+3.png / 1+3 - 30 DMG
Throws
Throw Type: Front - Escape
Impact Recovery Total Hit Counter Block
i12 - 22+
2+4
Gravity Brain Buster
Tk 2+4.png / 2+4 - 30 DMG
Throws
Throw Type: Front - Escape
Impact Recovery Total Hit Counter Block
i12 - 22+
D,df,d,DF+1+2
Chains of Misery
Tk dp.pngTk df.pngTk d.pngTk dfp.png+Tk 1+2.png / D,df,d,DF+1+2 - 10,8,27 DMG
Throws
Throw Type: Front - Escape
Impact Recovery Total Hit Counter Block
i11 - 35+
(1+3_2+4)
Gravity Elbow
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 40 DMG
Throws
Throw Type: Left - Escape
Impact Recovery Total Hit Counter Block
i12 - 27+
(1+3_2+4)
Knee Blast
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 40 DMG
Throws
Throw Type: Right - Escape
Impact Recovery Total Hit Counter Block
i12 - 30+
(1+3_2+4)
Neck Throw
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 60 DMG
Throws
Throw Type: Back - Escape
Impact Recovery Total Hit Counter Block
i12 - 1+

Normal

1
Jab
Tk 1.png / 1 - Hit Level: h - 6 DMG
Normal
Impact Recovery Total Hit Counter Block
i9 - 7+ 1+
f+1
Slower Jab
Tk f.png+Tk 1.png / f+1 - Hit Level: h - 8 DMG
Normal
Impact Recovery Total Hit Counter Block
i11 - 6-
(1_f+1),2
One, Two
(Tk 1.pngORTk f.png+Tk 1.png)Tk 2.png / (1_f+1),2 - Hit Level: hh - (6/8),8 DMG
Normal
Impact Recovery Total Hit Counter Block
i13 - 2-
(1_f+1),2,3
One, Two, Low
(Tk 1.pngORTk f.png+Tk 1.png)Tk 2.pngTk 3.png / (1_f+1),2,3 - Hit Level: hhl - (6/8),8,15 DMG
Normal
Impact Recovery Total Hit Counter Block
i28 - 1+
(1_f+1),2,1
One, Two, One
(Tk 1.pngORTk f.png+Tk 1.png)Tk 2.pngTk 1.png / (1_f+1),2,1 - Hit Level: hhm - (6/8),8,11 DMG
Normal
Impact Recovery Total Hit Counter Block
i20 - 3-
(1_f+1),2,1,2
Rush Punches
(Tk 1.pngORTk f.png+Tk 1.png)Tk 2.pngTk 1.pngTk 2.png / (1_f+1),2,1,2 - Hit Level: hhmm - (6/8),8,11,14 DMG
Normal
Impact Recovery Total Hit Counter Block
i19 - 7-
(1_f+1),2,1,4
Rush to Low
(Tk 1.pngORTk f.png+Tk 1.png)Tk 2.pngTk 1.pngTk 4.png / (1_f+1),2,1,4 - Hit Level: hhml - (6/8),8,11,12 DMG
Normal
Impact Recovery Total Hit Counter Block
- 10-
1,4
Tk 1.pngTk 4.png / 1,4
Normal
Impact Recovery Total Hit Counter Block
i15 - 8-
1,4,2
Tk 1.pngTk 4.pngTk 2.png / 1,4,2
Normal
Impact Recovery Total Hit Counter Block
- 7-
1,4,2,1
Tk 1.pngTk 4.pngTk 2.pngTk 1.png / 1,4,2,1
Normal
Impact Recovery Total Hit Counter Block
- 6-
1,4,2,1,2
Lair's Dance
Tk 1.pngTk 4.pngTk 2.pngTk 1.pngTk 2.png / 1,4,2,1,2 - Hit Level: hhhhh - (6/8),15,21,21,21 DMG
Normal
Impact Recovery Total Hit Counter Block
- 19-
1,4,2,1,4
Cremation
Tk 1.pngTk 4.pngTk 2.pngTk 1.pngTk 4.png / 1,4,2,1,4 - Hit Level: hhhhm - (6/8),15,21,21,26 DMG
Normal
Impact Recovery Total Hit Counter Block
- 1-
1,4,3
Tk 1.pngTk 4.pngTk 3.png / 1,4,3 - Hit Level: hhm
Normal
Impact Recovery Total Hit Counter Block
- 6-
1,4,3,3
Running Blind
Tk 1.pngTk 4.pngTk 3.pngTk 3.png / 1,4,3,3 - Hit Level: hhmh - (6/8),15,17,16 DMG
Normal
Impact Recovery Total Hit Counter Block
- 14-
2
Tk 2.png / 2
Normals
Impact Recovery Total Hit Counter Block
i11 - 2+
3
Tk 3.png / 3
Normal
Impact Recovery Total Hit Counter Block
i17 - 3-
3,2
Tk 3.pngTk 2.png / 3,2
Normal
Impact Recovery Total Hit Counter Block
- 10-
3,2,1
Tk 3.pngTk 2.pngTk 1.png / 3,2,1
Normal
Impact Recovery Total Hit Counter Block
- 14-
3,2,1,2
Bruce Special to Rush
Tk 3.pngTk 2.pngTk 1.pngTk 2.png / 3,2,1,2 - Hit Level: mmmm - 18,11,10,14 DMG
Normal
Impact Recovery Total Hit Counter Block
- 9-
3,2,1,4
Bruce Special
Tk 3.pngTk 2.pngTk 1.pngTk 4.png / 3,2,1,4 - Hit Level: mmml - 18,11,10,12 DMG
Normal
Impact Recovery Total Hit Counter Block
- 8-
3,3
Quick Spin Kick
Tk 3.pngTk 3.png / 3,3 - Hit Level: mh - 18,16 DMG
Normal
Impact Recovery Total Hit Counter Block
- 14-
4
High Kick
Tk 4.png / 4 - Hit Level: h - 18 DMG
Normal
Impact Recovery Total Hit Counter Block
i12 -
CHJG
1+2
Hammer Driver
Tk 1+2.png / 1+2 - Hit Level: m - 21 DMG
Normal
Impact Recovery Total Hit Counter Block
i33 - 7+ 14-
1+3+4
Taunt
Tk 1+3+4.png / 1+3+4 - Hit Level: ! - 0 DMG
Normal
Impact Recovery Total Hit Counter Block
i28 - 16+ -
f+4
Tk f.png+Tk 4.png / f+4 - Hit Level: h
Normal
Impact Recovery Total Hit Counter Block
i14 - 3-
CHJG
f+4,3
Tk f.png+Tk 4.pngTk 3.png / f+4,3 - Hit Level: hm
Normal
Impact Recovery Total Hit Counter Block
- 6-
f+4,3,4
Triple Spin Kicks
Tk f.png+Tk 4.pngTk 3.pngTk 4.png / f+4,3,4 - Hit Level: hmh - 18,14,18 DMG
Normal
Impact Recovery Total Hit Counter Block
- 10-
f+1+2
Side Step Elbow
Tk f.png+Tk 1+2.png / f+1+2 - Hit Level: h - 26 DMG
Normal
Impact Recovery Total Hit Counter Block
i23 - 18-
f+1+4
Gravity Blow
Tk f.png+Tk 1+4.png / f+1+4 - Hit Level: ! - 21 DMG
Normal
Impact Recovery Total Hit Counter Block
-
df+1
Left Body Blow
Tk df.png+Tk 1.png / df+1 - Hit Level: m - 10 DMG
Normal
Impact Recovery Total Hit Counter Block
i15 -
df+1,1....
Tk df.png+Tk 1.pngTk 1.png.... / df+1,1....
Normal
Impact Recovery Total Hit Counter Block
-
df+1,1,1,1,2
Vulcan Body Blow
Tk df.png+Tk 1.pngTk 1.pngTk 1.pngTk 1.pngTk 2.png / df+1,1,1,1,2 - Hit Level: mmmmm - 10,15,12,11,16 DMG
Normal
Impact Recovery Total Hit Counter Block
i15 -
df+1,2
1-2 Body Blows
Tk df.png+Tk 1.pngTk 2.png / df+1,2 - Hit Level: mm - 10,16 DMG
Normal
Impact Recovery Total Hit Counter Block
i25 - 3-
df+2
Right Body Blow
Tk df.png+Tk 2.png / df+2 - Hit Level: m - 16 DMG
Normal
Impact Recovery Total Hit Counter Block
i15 - 2-


df+3
Snake Edge
Tk df.png+Tk 3.png / df+3 - Hit Level: l - 17 DMG
Normal
Impact Recovery Total Hit Counter Block
i30 -
df+4
Power Axe
Tk df.png+Tk 4.png / df+4 - Hit Level: m - 26 DMG
Normal
Impact Recovery Total Hit Counter Block
i24 - 1-
d+1
Tk d.png+Tk 1.png / d+1
Normal
Impact Recovery Total Hit Counter Block
-
d+2
Tk d.png+Tk 2.png / d+2
Normal
Impact Recovery Total Hit Counter Block
i11 - 2-
d+3
Low Kick
Tk d.png+Tk 3.png / d+3 - Hit Level: l - 9 DMG
Normal
Impact Recovery Total Hit Counter Block
i17 - 10-
d+4
Shin Kick
Tk d.png+Tk 4.png / d+4 - Hit Level: l - 9 DMG
Normal
Impact Recovery Total Hit Counter Block
i16 - 14-
d+3+4
Thin Low Kick
Tk d.png+Tk 3+4.png / d+3+4 - Hit Level: l - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
i17 - 14-
b+2
Light Back Knuckle
Tk b.png+Tk 2.png / b+2 - Hit Level: h - 21 DMG
Normal
Impact Recovery Total Hit Counter Block
i19 - 10-
b+2,1
Double Back Knuckle
Tk b.png+Tk 2.pngTk 1.png / b+2,1 - Hit Level: hh - 21,21 DMG
Normal
Impact Recovery Total Hit Counter Block
i20 - 6-
b+2,1,2
Hands of Doom
Tk b.png+Tk 2.pngTk 1.pngTk 2.png / b+2,1,2 - Hit Level: hhh - 21,21,21 DMG
Normal
Impact Recovery Total Hit Counter Block
i23(9fgap) - 18-
b+2,1,4
Wolf Bite
Tk b.png+Tk 2.pngTk 1.pngTk 4.png / b+2,1,4 - Hit Level: hhm - 21,21,26 DMG
Normal
Impact Recovery Total Hit Counter Block
i33(16fgap) - 1-
b+3
Front Kick
Tk b.png+Tk 3.png / b+3 - Hit Level: h - 20 DMG
Normal
Impact Recovery Total Hit Counter Block
i17 -
b+3,2
Front Kick to Punch
Tk b.png+Tk 3.pngTk 2.png / b+3,2 - Hit Level: hh - 20,12 DMG
Normal
Impact Recovery Total Hit Counter Block
- 5-
b+3,2,1
Tk b.png+Tk 3.pngTk 2.pngTk 1.png / b+3,2,1
Normal
Impact Recovery Total Hit Counter Block
- 4-
b+3,2,1,2
High Kick to Rush
Tk b.png+Tk 3.pngTk 2.pngTk 1.pngTk 2.png / b+3,2,1,2 - Hit Level: hhmm - 20,12,11,14 DMG
Normal
Impact Recovery Total Hit Counter Block
- 6-
b+3,2,1,4
Run for Cover
Tk b.png+Tk 3.pngTk 2.pngTk 1.pngTk 4.png / b+3,2,1,4 - Hit Level: hhml - 20,12,11,12 DMG
Normal
Impact Recovery Total Hit Counter Block
- 2+
b+3,4
Front Kick to Knee
Tk b.png+Tk 3.pngTk 4.png / b+3,4 - Hit Level: hm - 20,16 DMG
Normal
Impact Recovery Total Hit Counter Block
- 14-
b+4
High Knee
Tk b.png+Tk 4.png / b+4 - Hit Level: m - 17 DMG
Normal
Impact Recovery Total Hit Counter Block
i17 - 10-
b+1+4
Meteor Strike
Tk b.png+Tk 1+4.png / b+1+4 - Hit Level: ! - 60 DMG
Normal
Impact Recovery Total Hit Counter Block
-
(u_uf)+3
Rolling Driver
(Tk u.pngORTk uf.png)+Tk 3.png / (u_uf)+3 - Hit Level: m - 25 DMG
Normal
Impact Recovery Total Hit Counter Block
i27 - 2-
(u_uf)+4
Orbital Heel Kick
(Tk u.pngORTk uf.png)+Tk 4.png / (u_uf)+4 - Hit Level: m - 21 DMG
Normal
Impact Recovery Total Hit Counter Block
i25 - 1-


f,F+2
Mach Punch
Tk f.pngTk fp.png+Tk 2.png / f,F+2 - Hit Level: h - 30 DMG
Normal
Impact Recovery Total Hit Counter Block
i14 - 19-
f,f+3
Slash Kick
Tk f.pngTk f.png+Tk 3.png / f,f+3 - Hit Level: m - 36 DMG
Normal
Impact Recovery Total Hit Counter Block
i22 - 33-
b,B+4
Flying Heel Kick
Tk b.pngTk bp.png+Tk 4.png / b,B+4 - Hit Level: h - 25 DMG
Normal
Impact Recovery Total Hit Counter Block
i23 - 25-
SS+1
Headhunter
Sidestep+Tk 1.png / SS+1 - Hit Level: h - 33 DMG
Normal
Impact Recovery Total Hit Counter Block
i20 - 14-
SS+1,2
Cheap Trick
Sidestep+Tk 1.pngTk 2.png / SS+1,2 - Hit Level: m - 28 DMG
Normal
Impact Recovery Total Hit Counter Block
i28 - 11-
SS+2
Shell Shock
Sidestep+Tk 2.png / SS+2 - Hit Level: h - 26 DMG
Normal
Impact Recovery Total Hit Counter Block
i21 - 6-

Normal/CD

WS+1_QCF+1
Left Upper
WhileStanding+Tk 1.pngORTk d.pngTk df.pngTk f.png+Tk 1.png / WS+1_QCF+1 - Hit Level: m - 18 DMG
Normal/CD
Impact Recovery Total Hit Counter Block
i16 - 15-
WS+1+2
Short Upper
WhileStanding+Tk 1+2.png / WS+1+2 - Hit Level: m - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
i12 - 8+ 2-
WS+2_QCF+2
Right Upper
WhileStanding+Tk 2.pngORTk d.pngTk df.pngTk f.png+Tk 2.png / WS+2_QCF+2 - Hit Level: m - 26 DMG
Normal/CD
Impact Recovery Total Hit Counter Block
i20 - 10-
b+2_f+2 during Right Upper
Fishermans Slam
Tk b.png+Tk 2.pngORTk f.png+Tk 2.png during Right Upper / b+2_f+2 during Right Upper - (18/21) DMG
Normal/CD
Impact Recovery Total Hit Counter Block
-
WS+3_QCF+3
High Knee Kick
WhileStanding+Tk 3.pngORTk d.pngTk df.pngTk f.png+Tk 3.png / WS+3_QCF+3 - Hit Level: m - 22 DMG
Normal/CD
Impact Recovery Total Hit Counter Block
i13 - 7-
WS+3,4_QCF+3,4
Double High Knee Kick
WhileStanding+Tk 3.pngTk 4.pngORTk d.pngTk df.pngTk f.png+Tk 3.pngTk 4.png / WS+3,4_QCF+3,4 - Hit Level: mm - 22,16 DMG
Normal/CD
Impact Recovery Total Hit Counter Block
- 5-
WS+4
WhileStanding+Tk 4.png / WS+4
Normal/CD
Impact Recovery Total Hit Counter Block
i12 - 6-

Sway

QCB+2
Sway & Slash
Tk bp.png+Tk 2.png / QCB+2 - Hit Level: h - 18 DMG
Sway
Impact Recovery Total Hit Counter Block
i17 - 14-

Full Crouch

FC.1
FullCrouch.Tk 1.png / FC.1
Normal
Impact Recovery Total Hit Counter Block
i9 - 2-
FC.2
FullCrouch.Tk 2.png / FC.2
Normal
Impact Recovery Total Hit Counter Block
i11 - 2-
FC.3
FullCrouch.Tk 3.png / FC.3
Normal
Impact Recovery Total Hit Counter Block
i16 - 2- 19-
FC.4
FullCrouch.Tk 4.png / FC.4
Normal
Impact Recovery Total Hit Counter Block
i12 - 2+ 10-
FC,df+3
FullCrouchTk df.png+Tk 3.png / FC,df+3
Normal
Impact Recovery Total Hit Counter Block
i17 - 5- 16-

Strings

b+3,4,1,2,1,4,2,1,4,2
Tk b.png+Tk 3.pngTk 4.pngTk 1.pngTk 2.pngTk 1.pngTk 4.pngTk 2.pngTk 1.pngTk 4.pngTk 2.png / b+3,4,1,2,1,4,2,1,4,2 - Hit Level: hmmmhhhhmh (10 Hit) - 20,12,5,7,3,8,5,5,10,21 DMG
Strings
Impact Recovery Total Hit Counter Block
-
b+3,4,1,2,1,4,2,4
Tk b.png+Tk 3.pngTk 4.pngTk 1.pngTk 2.pngTk 1.pngTk 4.pngTk 2.pngTk 4.png / b+3,4,1,2,1,4,2,4 - Hit Level: hmmmhhhm (8 Hit) - 20,12,5,7,3,8,5,26 DMG
Strings
Impact Recovery Total Hit Counter Block
-
b+3,4,1,2,1,4,3,4
Tk b.png+Tk 3.pngTk 4.pngTk 1.pngTk 2.pngTk 1.pngTk 4.pngTk 3.pngTk 4.png / b+3,4,1,2,1,4,3,4 - Hit Level: hmmmhhmh (8 Hit) - 20,12,5,7,3,8,17,16 DMG
Strings
Impact Recovery Total Hit Counter Block
-

T3 Navigation

General
FAQ
Controls
Glossary & Notation
System
Characters
Anna Williams
Bryan Fury
Dr. Bosconovitch
Eddy Gordo
Forest Law
Gon
Gun Jack
Heihachi Mishima
Hwoarang
Jin Kazama
Julia Chang
King
Kuma
Lei Wulong
Ling Xiaoyu
Nina Williams
Ogre
Paul Phoenix
True Ogre
Yoshimitsu
Mokujin