Hokuto no Ken: Difference between revisions

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[[Image:HNK_Logo.png|400px|Left]]  
<br>


'''Fist of the North Star (北斗の拳, Hokuto no Ken)''' is a 2D competitive fighting game produced by Sega and developed by Arc System Works, based on the manga series of the same name. It was originally released in 2005 as a coin-operated arcade game for the Atomiswave hardware. A PlayStation 2 port, retitled Hokuto no Ken: Shinpan no Sōsōsei Kengō Retsuden (北斗の拳 ~審判の双蒼星 拳豪列伝~, roughly translated as Fist of the North Star: The Twin Blue Stars of Judgment - History of the Fist Masters), was released exclusively in Japan in March 2007.


==Introduction==
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[[Image:Hnkad.jpg|Hnkad.jpg]]
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An arcade game developed by Arc System Works and published by SEGA/Sammy. The characters are based on the hit anime/manga series "Hokuto no Ken" (also known as "Fist of the North Star"). Similar to the Guilty Gear games in both look, feel and play style this game currently runs on the Atomiswave hardware.
|content2=
{{Infobox Game
| gamename    = Fist of the North Star
| abbreviation = HNK
| image        = HNK_Cover_Art.png
| version      = Atomiswave
| developer    = Arc System Works
| publisher    = Sega
| system      = '''Arcade'''<br>JP: December 7, 2005<br>NA: December 19, 2005
| system2      = '''Playstation 2'''<br>JP: March 29, 2007
| netcode      = [https://wiki.gbl.gg/w/User:Shiburizu/Flycast-GGPO Rollback via Flycast GGPO (Atomiswave ver.)]
| community    = [https://discord.gg/hTfv46QS3P Discord Server]
}}
}}


==Gameplay==
{{SuperCombo Wiki:Roadmap/HNK|Main}}


===Controls===
A = Light Punch <br>
B = Light Kick <br>
C = Heavy Punch<br>
D = Heavy Kick<br>
E = Boost<br>
The control format is as follows: <br>
A C E <br>
B D <br>
*Recovering Life Gauge <br>
The orange color on the life gauge indicates current life energy. The blue bar underneath the orange represents the amount that can be recovered. Recovery only occurs when your character is not being attacked or high-jumping.<br>
*Seven Stars of the Hokuto<br>
Underneath every life bar is the 7-Star gauge. Special moves and other attacks can deplete stars at any given moment of the match. A final star will be brightly displayed on the 7-Star gauge when there is only ONE star left. The player who has the "Death Star" on their gauge will now be vulnerable to an "Instant Kill" otherwise known as a "FATAL KO." When this occurs, the words "Death Fist Blow" will appear on the side of the player opponent's Aura bar. If the opponent is able to land his/her FATAL KO move, the round (not match) ends immediately. However, if he/she misses the move, the victim is rewarded with an extra star, therefore eliminating the threat of another FATAL KO for the moment. Both players also recover a missing star at the beginning of each round. <br>
*Guard Gauge and Weight System <BR>
Depending on the characters being played, a Guard gauge will sometimes appear. Similar to SF Alpha 3, constant blocking and defending will decrease the meter. When it reaches zero, a "Guard Crush" will occur and the player will not be able to block and becomes temporarily vulnerable to attacks. This gauge will only appear when characters of the same weight class have a match, with the *exception of middle-weights*.<br>
For instance, 2 heavy-weights fighting each other will have a Guard gauge, as will 2 light-weight fighters. On the other hand, 2 middle-weights will not. When there is a mis-match in terms of weight, only the lighter fighter will have a Guard gauge. So basically in a match where Heart (a heavy-weight) is fighting Mamiya (a light-weight) only Mamiya will have a Guard gauge, since she is lighter and more vulnerable to being guard crushed.<br>
The game's weight classes are as follows: <br>
Heavy-weight: Mr. Heart, Shin <br>
Middle-weight: Jagi, Juda, Kenshiro, Raoh, Rei, Toki <br>
Light-weight: Mamiya, Thouther <br>
*Boost Gauge<br>
When a player performs attacks and special moves the Boost Gauge will raise gradually. This guage is divided into 3 levels, similarly, Boosts can be performed a maximum of three times. However, there are exceptions to this, such as when the Boost is performed during the middle of a combo. The benefits of Boosting allow a player to dash towards opponents and perform quick, combo chains. The boost button is designated as the E button. <br>
*Aura Gauge <br>
Located beneath the Boost Gauge is the 2-level Aura Gauge, which is the meter that enables the ability to perform Super moves. When 1 level of Aura is full, the bar changes color from blue to gold. In either case the words "GOD FIST BLOW" will appear.
==Characters==
:[[Jagi]]
:[[Juda]]
:[[Kenshiro]]
:[[Mamiya]]
:[[Mr. Heart]]
:[[Raoh]]
:[[Rei]]
:[[Shin]]
:[[Souther]]
:[[Toki]]
==Tier List==
'''Top-Tier:''' Toki, Rei, Juda, Raoh
'''Mid-Tier:''' Kenshiro, Shin, Heart
'''Low-Tier:''' Souther, Mamiya, Jagi
==Links==
[http://hokuto-no-ken.sega.jp/index.html Official Hokuto no Ken site (JP)]
{{Template:Hokuto_no_ken}}
[[Category:Hokuto no Ken]]
[[Category:Hokuto no Ken]]

Latest revision as of 18:45, 16 August 2022

Introduction

Left

Fist of the North Star (北斗の拳, Hokuto no Ken) is a 2D competitive fighting game produced by Sega and developed by Arc System Works, based on the manga series of the same name. It was originally released in 2005 as a coin-operated arcade game for the Atomiswave hardware. A PlayStation 2 port, retitled Hokuto no Ken: Shinpan no Sōsōsei Kengō Retsuden (北斗の拳 ~審判の双蒼星 拳豪列伝~, roughly translated as Fist of the North Star: The Twin Blue Stars of Judgment - History of the Fist Masters), was released exclusively in Japan in March 2007.

Fist of the North Star
(HNK)
HNK Cover Art.png
Version

Atomiswave

Developers

Arc System Works

Publishers

Sega

Systems

Arcade
JP: December 7, 2005
NA: December 19, 2005

Playstation 2
JP: March 29, 2007
Online Play

Rollback via Flycast GGPO (Atomiswave ver.)

Community Channels

Discord Server

Main

60% complete


In Progress / Completed To-do
  • Main Page
  • Reformat everyone's pages to modern format (Mr. Heart page will be the example to follow)
  • Remove level 1 headers, fix other headers for better organization
  • Controls, HUD, etc. pages need to be finished up
  • Add notes to normals and specials to characters who need them (such as Rei)
  • All characters now have portrait images
  • Frame data from the JP wiki imported for all characters that have it
  • Frame data for Mamiya still missing (Needs to be labbed)
  • Matchup info missing
  • Reformat and sort combos so it's not stacked vertically in a wall of text