< Street Fighter 6 | Guile
(233 intermediate revisions by 5 users not shown) | |||
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{{Character Subnav SF6 | chara= }} | {{Character Subnav SF6 | chara=Guile}} | ||
== Character Vitals == | == Character Vitals == | ||
{{CharacterData-SF6 | {{CharacterData-SF6 | ||
| chara | | chara = Guile | ||
| name = Guile | | name = Guile | ||
| portrait = SF6 Guile Portrait.png | | portrait = SF6 Guile Portrait.png | ||
| icon = SF6 Guile Face.png | | icon = SF6 Guile Face.png | ||
| hp = | | hp = 10000 | ||
| fwdWalkSpd = | | throwRange = 0.8 | ||
| bwdWalkSpd = | | throwHurtbox = 0.33 | ||
| fwdWalkSpd = 0.043 | |||
| bwdWalkSpd = 0.032 | |||
| fwdDashSpd = 21 | | fwdDashSpd = 21 | ||
| bwdDashSpd = 23 | | bwdDashSpd = 23 | ||
| fwdDashDist = | | fwdDashDist = 1.567 | ||
| bwdDashDist = | | bwdDashDist = 0.74 | ||
| | | jumpSpd = 4+38+3 | ||
| | | jumpApex = 2.115 | ||
| fwdJumpDist = 1.90 | |||
| fwdJumpDist = | | bwdJumpDist = 1.52 | ||
| bwdJumpDist = | | dRushMin = 0.805 | ||
| | | dRushBlock = 1.898 | ||
| | | dRushMax = 3.461 | ||
}} | }} | ||
<!--- | |||
All possible move variables | |||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | |||
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns) | |||
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better) | |||
| input = (move input in Numpad notation) | |||
| name = (Official move name) | |||
| images = (PNG filename of move image) | |||
| hitboxes = (PNG filename of hitbox image) | |||
| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | |||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | |||
| dmgScaling = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move) | |||
| startup = (Startup frames, including the first active frame) | |||
| active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | |||
| recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | |||
| total = (Total frame count of the move) | |||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | |||
| cancel = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N) | |||
| hitconfirm = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | |||
| hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | |||
| blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | |||
| punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | |||
| perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | |||
| DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a follow-up attack is possible) | |||
| DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a follow-up attack is possible) | |||
| afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | |||
| afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | |||
| hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | |||
| blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | |||
| hitstop = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both) | |||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when attack is blocked) | |||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets) | |||
| driveGain = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar) | |||
| superGainHit = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| superGainBlk = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| invuln = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter) | |||
| armor = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property) | |||
| airborne = (Any airborne frames of the attack; list FKD for Forced Knockdown state) | |||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | |||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | |||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | |||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | |||
| atkRange = (Range for certain attacks, generally normals/throws/DI; moves with extra horizontal movement listed as MaxRange(MinRange), e.g. Slides or 2-hit moves) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | |||
---> | |||
== Normals == | == Normals == | ||
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===== 5LP ===== | ===== 5LP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = guile_5lp | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = guile_5lp | moveType = ground_normal | ||
| input | | input = 5LP | ||
| name | | name = Standing Light Punch | ||
| images = SF6_Guile_5LP.png | | images = SF6_Guile_5LP.png | ||
| hitboxes = | | hitboxes = SF6_Guile_5LP_hitbox.png | ||
| damage = 300 | |||
| damage = | | dmgScaling = 20% Starter | ||
| | | startup = 5 | ||
| active = 3 | |||
| startup = 5 | | recovery = 7 | ||
| active = 3 | | total = 14 | ||
| recovery = 7 | | guard = LH | ||
| | | cancel = Chn Sp SA | ||
| hitAdv = +4 | | hitconfirm = 13 | ||
| blockAdv = -2 | | hitAdv = {{sf6-adv|VP|+4}} | ||
| | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-8}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|M|-2}} | ||
| notes = | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 14 | |||
| blockstun = 8 | |||
| hitstop = 9 | |||
| driveDmgBlk = 500 | |||
| driveDmgHit = [2000] | |||
| driveGain = 250 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.07 | |||
| notes = Chains into 5LP/2LP/2LK; SA2 cancel: +7/+1 | |||
}} | }} | ||
===== 5MP ===== | ===== 5MP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = guile_5mp | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = guile_5mp | moveType = ground_normal | ||
| input | | input = 5MP | ||
| name | | name = Standing Medium Punch | ||
| images = SF6_Guile_5MP.png | | images = SF6_Guile_5MP.png | ||
| hitboxes = | | hitboxes = SF6_Guile_5MP_hitbox.png | ||
| | | damage = 600 | ||
| | | startup = 7 | ||
| | | active = 3 | ||
| | | recovery = 15 | ||
| | | total = 24 | ||
| | | guard = LH | ||
| | | cancel = Sp SA TC | ||
| | | hitconfirm = 15 (17 TC) | ||
| hitAdv = +6 | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = 0 | | blockAdv = {{sf6-adv|E|0}} | ||
| | | punishAdv = {{sf6-adv|VP|+10}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-16}} | ||
| | | DRcancelHit = {{sf6-adv|VP|+14}} | ||
| hitstun = | | DRcancelBlk = {{sf6-adv|VP|+8}} | ||
| blockstun = | | afterDRHit = {{sf6-adv|VP|+10}} | ||
| notes = | | afterDRBlk = {{sf6-adv|VP|+4}} | ||
| hitstun = 24 | |||
| blockstun = 18 | |||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [4000] | |||
| driveGain = 1500 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 0.94 | |||
| notes = Main combo starter, can chain into 4HP Target Combo; SA2 cancel: +17/+11 | |||
}} | }} | ||
===== 5HP ===== | ===== 5HP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = guile_5hp | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = guile_5hp | moveType = ground_normal | ||
| input | | input = 5HP | ||
| name | | name = Standing Heavy Punch | ||
| images = SF6_Guile_5HP.png | | images = SF6_Guile_5HP.png | ||
| hitboxes = | | hitboxes = SF6_Guile_5HP_hitbox.png | ||
| damage = 900 | |||
| damage = | | dmgScaling = 20% Starter | ||
| | | startup = 7 | ||
| active = 3 | |||
| startup = 7 | | recovery = 23 | ||
| active = 3 | | total = 32 | ||
| recovery = 23 | | guard = LH | ||
| | | cancel = Sp SA | ||
| hitAdv = -1 | | hitconfirm = 17 | ||
| blockAdv = -6 | | hitAdv = {{sf6-adv|M|-1}} | ||
| | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = {{sf6-adv|VP|+14 Stagger}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+15}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+10}} | ||
| notes = | | afterDRHit = {{sf6-adv|P|+3}} | ||
| afterDRBlk = {{sf6-adv|M|-2}} | |||
| hitstun = 25 | |||
| blockstun = 20 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [8000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.408 (1.251) | |||
| notes = Stagger effect makes it useful as a whiff punish; SA2 cancel: +18/+13 | |||
}} | }} | ||
===== 5LK ===== | ===== 5LK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = guile_5lk | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = guile_5lk | moveType = ground_normal | ||
| input | | input = 5LK | ||
| name | | name = Standing Light Kick | ||
| images = SF6_Guile_5LK.png | | images = SF6_Guile_5LK.png | ||
| hitboxes = | | hitboxes = SF6_Guile_5LK_hitbox.png | ||
| damage = 300 | |||
| damage = | | dmgScaling = 20% Starter | ||
| | | startup = 5 | ||
| active = 2 | |||
| startup = 5 | | recovery = 12 | ||
| active = 2 | | total = 18 | ||
| recovery = 12 | | guard = LH | ||
| | | cancel = Sp SA | ||
| hitAdv = +3 | | hitconfirm = 12 | ||
| blockAdv = -1 | | hitAdv = {{sf6-adv|P|+3}} | ||
| | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-12}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+5}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|P|+1}} | ||
| notes = | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 17 | |||
| blockstun = 13 | |||
| hitstop = 9 | |||
| driveDmgBlk = 500 | |||
| driveDmgHit = [2000] | |||
| driveGain = 250 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.27 | |||
| notes = Decent range light poke, but must let go of back charge before LK input making the execution a bit harder; SA2 cancel: +10/+6; DR cancel is delayed until after 1st recovery frame | |||
}} | }} | ||
===== 5MK ===== | ===== 5MK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = guile_5mk | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = guile_5mk | moveType = ground_normal | ||
| input | | input = 5MK | ||
| name | | name = Standing Medium Kick | ||
| images = SF6_Guile_5MK.png | | images = SF6_Guile_5MK.png | ||
| hitboxes = | | hitboxes = SF6_Guile_5MK_hitbox.png | ||
| damage = 700 | |||
| damage = | | startup = 7 | ||
| | | active = 5 | ||
| | | recovery = 18 | ||
| | | total = 29 | ||
| | | guard = LH | ||
| | | cancel = - | ||
| | | hitAdv = {{sf6-adv|P|+1}} | ||
| hitAdv = +1 | | blockAdv = {{sf6-adv|VM|-4}} | ||
| blockAdv = -4 | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| | | afterDRBlk = {{sf6-adv|E|0}} | ||
| hitstun = | | hitstun = 24 | ||
| blockstun = | | blockstun = 19 | ||
| notes = | | hitstop = 11 | ||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [6000] | |||
| driveGain = 2000 | |||
| superGainHit = 700 (490) | |||
| superGainBlk = 350 (175) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.436 | |||
| notes = Solid anti-air | |||
}} | }} | ||
===== 5HK ===== | ===== 5HK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = guile_5hk | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = guile_5hk | moveType = ground_normal | ||
| input | | input = 5HK | ||
| name | | name = Standing Heavy Kick | ||
| images = SF6_Guile_5HK.png | | images = SF6_Guile_5HK.png | ||
| hitboxes = | | hitboxes = SF6_Guile_5HK_hitbox.png | ||
| | | damage = 800 | ||
| | | startup = 13 | ||
| | | active = 3 | ||
| | | recovery = 21 | ||
| | | total = 36 | ||
| | | guard = LH | ||
| | | cancel = SA | ||
| | | hitconfirm = 17 | ||
| hitAdv = +3 | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = -4 | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|E|0}} | ||
| blockstun = | | hitstun = 27 | ||
| notes = | | blockstun = 20 | ||
| hitstop = 13 | |||
| driveDmgBlk = 6000 | |||
| driveDmgHit = [10000] | |||
| driveGain = 3000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 1.906 | |||
| notes = SA2 cancel: +20/+13 | |||
}} | }} | ||
=== Crouching Normals === | === Crouching Normals === | ||
===== 2LP ===== | ===== 2LP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = guile_2lp | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = guile_2lp | moveType = ground_normal | ||
| input | | input = 2LP | ||
| name | | name = Crouching Light Punch | ||
| images = SF6_Guile_2LP.png | | images = SF6_Guile_2LP.png | ||
| hitboxes = | | hitboxes = SF6_Guile_2LP_hitbox.png | ||
| damage = 300 | |||
| damage = | | dmgScaling = 20% Starter | ||
| | | startup = 4 | ||
| active = 3 | |||
| startup = 4 | | recovery = 8 | ||
| active = 3 | | total = 14 | ||
| recovery = 8 | | guard = LH | ||
| | | cancel = Chn Sp SA | ||
| hitAdv = +5 | | hitconfirm = 13 | ||
| blockAdv = -2 | | hitAdv = {{sf6-adv|VP|+5}} | ||
| | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|M|-3}} | ||
| notes = | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 16 | |||
| blockstun = 9 | |||
| hitstop = 9 | |||
| driveDmgBlk = 500 | |||
| driveDmgHit = [2000] | |||
| driveGain = 250 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.03 | |||
| notes = Chains into 5LP/2LP/2LK; SA2 cancel: +9/+2; DR cancel is delayed until after active frames; topmost hurtbox on frames 1-6 is vulnerable only to aerial attacks, preventing its use as an anti-air | |||
}} | }} | ||
===== 2MP ===== | ===== 2MP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = guile_2mp | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = guile_2mp | moveType = ground_normal | ||
| input | | input = 2MP | ||
| name | | name = Crouching Medium Punch | ||
| images = SF6_Guile_2MP.png | | images = SF6_Guile_2MP.png | ||
| hitboxes = | | hitboxes = SF6_Guile_2MP_hitbox.png | ||
| | | damage = 600 | ||
| | | startup = 6 | ||
| | | active = 3 | ||
| | | recovery = 13(16) | ||
| | | total = 21(24) | ||
| | | guard = LH | ||
| | | cancel = Sp SA TC | ||
| | | hitconfirm = 15 (16 TC) | ||
| hitAdv = + | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = -2 | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-14}} | ||
| | | DRcancelHit = {{sf6-adv|VP|+10}} | ||
| hitstun = | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| blockstun = | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| notes = | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| hitstun = 20 | |||
| blockstun = 14 | |||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [4000] | |||
| driveGain = 1500 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.22 | |||
| notes = 3f extra recovery on whiff; low pushback on hit; chains into itself for a launching Target Combo; has an extended hurtbox on whiff until the end of recovery; SA2 cancel: +13/+7; topmost hurtbox on frames 1-8 is vulnerable only to aerial attacks, preventing its use as an anti-air | |||
}} | }} | ||
===== 2HP ===== | ===== 2HP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = guile_2hp | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = guile_2hp | moveType = ground_normal | ||
| input | | input = 2HP | ||
| name | | name = Crouching Heavy Punch | ||
| images = SF6_Guile_2HP.png | | images = SF6_Guile_2HP.png | ||
| hitboxes = | | hitboxes = SF6_Guile_2HP_hitbox.png | ||
| damage = 900 | |||
| damage = | | startup = 9 | ||
| | | active = 5 | ||
| | | recovery = 20 | ||
| | | total = 33 | ||
| | | guard = LH | ||
| | | cancel = - | ||
| | | hitAdv = {{sf6-adv|E|0}} | ||
| hitAdv = 0 | | blockAdv = {{sf6-adv|VM|-9}} | ||
| blockAdv = -9 | | punishAdv = {{sf6-adv|VP|+4}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| | | afterDRHit = {{sf6-adv|VP|+4}} | ||
| | | afterDRBlk = {{sf6-adv|VM|-5}} | ||
| hitstun = | | hitstun = 25 | ||
| blockstun = | | blockstun = 16 | ||
| notes = | | hitstop = 13 | ||
| driveDmgBlk = 6000 | |||
| driveDmgHit = [10000] | |||
| driveGain = 3000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 0.91 | |||
| notes = Good vertical anti-air (cannot hit cross-up); forces stand on hit | |||
}} | }} | ||
===== 2LK ===== | ===== 2LK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = guile_2lk | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = guile_2lk | moveType = ground_normal | ||
| input | | input = 2LK | ||
| name | | name = Crouching Light Kick | ||
| images = SF6_Guile_2LK.png | | images = SF6_Guile_2LK.png | ||
| hitboxes = | | hitboxes = SF6_Guile_2LK_hitbox.png | ||
| damage = 200 | |||
| damage = | | dmgScaling = 20% Starter | ||
| | | startup = 5 | ||
| active = 2 | |||
| startup = 5 | | recovery = 13 | ||
| active = 2 | | total = 19 | ||
| recovery = 13 | | guard = L | ||
| | | cancel = Chn | ||
| hitAdv = 1 | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = -5 | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-13}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|M|-1}} | ||
| blockstun = | | hitstun = 16 | ||
| notes = | | blockstun = 10 | ||
| hitstop = 9 | |||
| driveDmgBlk = 500 | |||
| driveDmgHit = [2000] | |||
| driveGain = 250 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.17 | |||
| notes = Chains into 5LP/2LP/2LK | |||
}} | }} | ||
===== 2MK ===== | ===== 2MK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = guile_2mk | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = guile_2mk | moveType = ground_normal | ||
| input | | input = 2MK | ||
| name | | name = Crouching Medium Kick | ||
| images = SF6_Guile_2MK.png | | images = SF6_Guile_2MK.png | ||
| hitboxes = | | hitboxes = SF6_Guile_2MK_hitbox.png | ||
| damage = 500 | |||
| damage = | | dmgScaling = 20% Starter | ||
| | | startup = 8 | ||
| active = 3 | |||
| startup = 8 | | recovery = 18 | ||
| active = 3 | | total = 28 | ||
| recovery = 18 | | guard = L | ||
| | | cancel = TC | ||
| hitAdv = +4 | | hitconfirm = 18 | ||
| blockAdv = -5 | | hitAdv = {{sf6-adv|VP|+4}} | ||
| | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| hitstun = | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| blockstun = | | afterDRBlk = {{sf6-adv|M|-1}} | ||
| notes = | | hitstun = 25 | ||
| blockstun = 16 | |||
| hitstop = 11 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [6000] | |||
| driveGain = 2000 | |||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.593 (1.423) | |||
| notes = Good poke, especially when used from Drive Rush | |||
}} | }} | ||
===== 2HK ===== | ===== 2HK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = guile_2hk | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = guile_2hk | moveType = ground_normal | ||
| input | | input = 2HK | ||
| name | | name = Crouching Heavy Kick | ||
| images = SF6_Guile_2HK.png | | images = SF6_Guile_2HK.png, SF6_Guile_2HK_2.png | ||
| hitboxes = | | hitboxes = SF6_Guile_2HK_hitbox.png, SF6_Guile_2HK_2_hitbox.png | ||
| damage = 450x2 | |||
| damage = | | dmgScaling = 20% Starter | ||
| | | startup = 9 | ||
| active = 2(16)3 | |||
| startup = 9 | | recovery = 21 | ||
| active = 2(16)3 | | total = 50 | ||
| recovery = 21 | | guard = L,L | ||
| | | cancel = TC | ||
| hitAdv = HKD | | hitconfirm = 26 (29 PC) | ||
| blockAdv = -12 | | hitAdv = HKD +34 | ||
| | | blockAdv = {{sf6-adv|VM|-12}} | ||
| | | punishAdv = HKD +44 | ||
| | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| hitstun = | | afterDRHit = HKD +34 | ||
| blockstun = | | afterDRBlk = {{sf6-adv|VM|-8}} | ||
| notes = | | hitstun = 19,- | ||
| blockstun = 19,12 | |||
| hitstop = 13,13 | |||
| driveDmgBlk = 2000x2 | |||
| driveDmgHit = [10000] | |||
| driveGain = 1500x2 | |||
| superGainHit = 500x2 (350x2) | |||
| superGainBlk = 250x2 (125x2) | |||
| jugStart = 1 | |||
| jugIncrease = 1,120 | |||
| jugLimit = 5,5 | |||
| atkRange = 2.037 (1.739) | |||
| notes = 2 hits; both hits have juggle potential (not a Hard Knockdown when juggled); 1st hit launches opponent into limited juggle state on Punish Counter; Target Combo follow-up only combos on Drive Rush, Punish Counter, or when 2HK is juggled into | |||
}} | }} | ||
=== Jumping Normals === | === Jumping Normals === | ||
===== j.LP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_jlp | moveType = air_normal | |||
| input = j.LP | |||
| name = Jump LP | |||
| images = SF6_Guile_jlp.png | |||
| hitboxes = SF6_Guile_jlp_hitbox.png | |||
| damage = 300 | |||
| startup = 4 | |||
| active = 10 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+4(+9)}} | |||
| blockAdv = {{sf6-adv|E|0}}{{sf6-adv|VP|(+5)}} | |||
| punishAdv = {{sf6-adv|VP|+8(+13)}} | |||
| perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 13 | |||
| blockstun = 9 | |||
| hitstop = 9 | |||
| driveDmgBlk = 1500 | |||
| driveDmgHit = [2000] | |||
| driveGain = 500 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.05 | |||
| notes = Can be used as a fuzzy instant overhead | |||
}} | |||
===== j.MP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_jmp | moveType = air_normal | |||
| input = j.MP | |||
| name = Jump MP | |||
| images = SF6_Guile_jmp.png | |||
| hitboxes = SF6_Guile_jmp_hitbox.png | |||
| damage = 700 | |||
| startup = 7 | |||
| active = 3 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+9(+11)}} | |||
| blockAdv = {{sf6-adv|VP|+5(+7)}} | |||
| punishAdv = {{sf6-adv|VP|+13(+15)}} | |||
| perfParryAdv = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 15 | |||
| blockstun = 11 | |||
| hitstop = 11 | |||
| driveDmgBlk = 2500 | |||
| driveDmgHit = [4000] | |||
| driveGain = 1000 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.11 | |||
| notes = Puts airborne opponents into limited juggle state; shifts Guile's hurtbox upward during startup | |||
}} | |||
===== j.HP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_jhp | moveType = air_normal | |||
| input = j.HP | |||
| name = Jump HP | |||
| images = SF6_Guile_jhp.png | |||
| hitboxes = SF6_Guile_jhp_hitbox.png | |||
| damage = 800 | |||
| startup = 9 | |||
| active = 4 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+7(+15)}} | |||
| blockAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+11)}} | |||
| punishAdv = {{sf6-adv|VP|+11(+19)}} | |||
| perfParryAdv = {{sf6-adv|VM|-10}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | |||
| blockstun = 15 | |||
| hitstop = 13 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.24 | |||
| notes = Spikes airborne opponents on counter-hit/Punish Counter | |||
}} | |||
===== j.LK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_jlk | moveType = air_normal | |||
| input = j.LK | |||
| name = Jump LK | |||
| images = SF6_Guile_jlk.png | |||
| hitboxes = SF6_Guile_jlk_hitbox.png | |||
| damage = 300 | |||
| startup = 6 | |||
| active = 10 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+5(+10)}} | |||
| blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+6)}} | |||
| punishAdv = {{sf6-adv|VP|+9(+14)}} | |||
| perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 14 | |||
| blockstun = 10 | |||
| hitstop = 9 | |||
| driveDmgBlk = 1500 | |||
| driveDmgHit = [2000] | |||
| driveGain = 500 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 0.55 | |||
| notes = Cross-up | |||
}} | |||
===== j.MK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_jmk | moveType = air_normal | |||
| input = j.MK | |||
| name = Jump MK | |||
| images = SF6_Guile_jmk.png | |||
| hitboxes = SF6_Guile_jmk_hitbox.png | |||
| damage = 600 | |||
| startup = 7 | |||
| active = 7 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+11(+13)}} | |||
| blockAdv = {{sf6-adv|VP|+7(+9)}} | |||
| punishAdv = {{sf6-adv|VP|+15(+17)}} | |||
| perfParryAdv = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 17 | |||
| blockstun = 13 | |||
| hitstop = 11 | |||
| driveDmgBlk = 2500 | |||
| driveDmgHit = [4000] | |||
| driveGain = 1000 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.09 | |||
| notes = Shifts Guile's hurtbox upward during startup | |||
}} | |||
===== j.HK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_jhk | moveType = air_normal | |||
| input = j.HK | |||
| name = Jump HK | |||
| images = SF6_Guile_jhk.png | |||
| hitboxes = SF6_Guile_jhk_hitbox.png | |||
| damage = 800 | |||
| startup = 10 | |||
| active = 5 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+10(+15)}} | |||
| blockAdv = {{sf6-adv|VP|+6(+11)}} | |||
| punishAdv = {{sf6-adv|VP|+14(+19)}} | |||
| perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | |||
| blockstun = 15 | |||
| hitstop = 13 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.14 | |||
| notes = Decent horizontal jump-in | |||
}} | |||
== Command Normals == | == Command Normals == | ||
== | ===== 6MP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_6mp | moveType = ground_normal | |||
| input = 6MP | |||
| name = Full Bullet Magnum | |||
| images = SF6_Guile_6mp.png | |||
| hitboxes = SF6_Guile_6mp_hitbox.png | |||
| damage = 800 | |||
| startup = 20 | |||
| active = 3 | |||
| recovery = 19 | |||
| total = 41 | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+2}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = {{sf6-adv|VP|+6}} | |||
| perfParryAdv = {{sf6-adv|VM|-20}} | |||
| afterDRHit = {{sf6-adv|VP|+6}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 24 | |||
| blockstun = 19 | |||
| hitstop = 11 | |||
| driveDmgBlk = 2500 | |||
| driveDmgHit = [4000] | |||
| driveGain = 1000 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.465 | |||
| notes = Fast and high damage for a command overhead; spike knockdown vs. airborne opponents | |||
}} | |||
===== 6HP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_6hp | moveType = ground_normal | |||
| input = 6HP | |||
| name = Spinning Back Knuckle | |||
| images = SF6_Guile_6hp.png | |||
| hitboxes = SF6_Guile_6hp_hitbox.png | |||
| damage = 800 | |||
| startup = 16 | |||
| active = 3 | |||
| recovery = 20 | |||
| total = 38 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+5}} | |||
| blockAdv = {{sf6-adv|P|+3}} | |||
| punishAdv = {{sf6-adv|VP|+9}} | |||
| perfParryAdv = {{sf6-adv|VM|-21}} | |||
| afterDRHit = {{sf6-adv|VP|+9}} | |||
| afterDRBlk = {{sf6-adv|VP|+7}} | |||
| hitstun = 28 | |||
| blockstun = 26 | |||
| hitstop = 13 | |||
| driveDmgBlk = 6000 | |||
| driveDmgHit = [12000] | |||
| driveGain = 5000 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 1.921 (1.856) | |||
| notes = Whiffs vs. crouching opponents; has some juggle potential; long forward movement | |||
}} | |||
===== 4HP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_4hp | moveType = ground_normal | |||
| input = 4HP | |||
| name = Burning Straight | |||
| images = SF6_Guile_4hp.png | |||
| hitboxes = SF6_Guile_4hp_hitbox.png | |||
| damage = 800 | |||
| startup = 9 | |||
| active = 3 | |||
| recovery = 21 | |||
| total = 32 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 17 | |||
| hitAdv = {{sf6-adv|P|+1}} | |||
| blockAdv = {{sf6-adv|VM|-4}} | |||
| punishAdv = {{sf6-adv|VP|+5}} | |||
| perfParryAdv = {{sf6-adv|VM|-22}} | |||
| DRcancelHit = {{sf6-adv|VP|+15}} | |||
| DRcancelBlk = {{sf6-adv|VP|+10}} | |||
| afterDRHit = {{sf6-adv|VP|+5}} | |||
| afterDRBlk = {{sf6-adv|E|0}} | |||
| hitstun = 25 | |||
| blockstun = 20 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [8000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.49 | |||
| notes = Good buffer tool that allows Guile to maintain back charge; SA2 cancel: +18/+13 | |||
}} | |||
===== 4LK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_4lk | moveType = ground_normal | |||
| input = 4LK | |||
| name = Knee Bazooka | |||
| images = SF6_Guile_4lk.png | |||
| hitboxes = SF6_Guile_4lk_hitbox.png | |||
| damage = 500 | |||
| startup = 8 | |||
| active = 5 | |||
| recovery = 15 | |||
| total = 27 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|E|0}}{{sf6-adv|VP|(+4)}} | |||
| blockAdv = {{sf6-adv|VM|-4}}{{sf6-adv|E|(0)}} | |||
| punishAdv = {{sf6-adv|VP|+4(+8)}} | |||
| perfParryAdv = {{sf6-adv|VM|-18(-14)}} | |||
| afterDRHit = {{sf6-adv|VP|+4(+8)}} | |||
| afterDRBlk = {{sf6-adv|E|0}}{{sf6-adv|VP|(+4)}} | |||
| hitstun = 20 | |||
| blockstun = 16 | |||
| hitstop = 13 | |||
| driveDmgBlk = 2500 | |||
| driveDmgHit = [3000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 1.587 (1.323) | |||
| notes = 7-17f low crush (not airborne); has some juggle potential; great approach option out of Drive Rush; can be used to hop over knocked down opponent; the final active frame requires incredible precise spacing to connect (for practical purposes, the max frame advantage is {{sf6-adv|P|+3}}/{{sf6-adv|M|-1}}) | |||
}} | |||
===== 4MK or 6MK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_4mk_or_6mk | moveType = ground_normal | |||
| input = 4MK or 6MK | |||
| name = Rolling Sobat | |||
| images = SF6_Guile_4mk_or_6mk.png | |||
| hitboxes = SF6_Guile_6mk_hitbox.png, SF6_Guile_4mk_hitbox.png | |||
| damage = 700 | |||
| startup = 11 | |||
| active = 3 | |||
| recovery = 18(21) | |||
| total = 31(34) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+3}} | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = {{sf6-adv|VP|+7}} | |||
| perfParryAdv = {{sf6-adv|VM|-19}} | |||
| afterDRHit = {{sf6-adv|VP|+7}} | |||
| afterDRBlk = {{sf6-adv|M|-2}} | |||
| hitstun = 24 | |||
| blockstun = 15 | |||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [6000] | |||
| driveGain = 1500 | |||
| superGainHit = 700 (490) | |||
| superGainBlk = 350 (175) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 1.863 Fwd / 0.767 Back | |||
| notes = 7-17f low crush (not airborne); has some juggle potential; 6MK version has 3f extra recovery on whiff; strong neutral tool; better hitbox priority on 4MK version | |||
}} | |||
===== 6HK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_6hk | moveType = ground_normal | |||
| input = 6HK | |||
| name = Reverse Spin Kick | |||
| images = SF6_Guile_6hk.png | |||
| hitboxes = SF6_Guile_6hk_hitbox.png | |||
| damage = 1000 | |||
| startup = 17 | |||
| active = 3 | |||
| recovery = 26 | |||
| total = 45 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|M|-1}} | |||
| blockAdv = {{sf6-adv|VM|-8}} | |||
| punishAdv = KD +55 Crumple | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| afterDRHit = {{sf6-adv|P|+3}} | |||
| afterDRBlk = {{sf6-adv|VM|-4}} | |||
| hitstun = 28 | |||
| blockstun = 21 | |||
| hitstop = 15 | |||
| driveDmgBlk = 6000 | |||
| driveDmgHit = [10000] | |||
| driveGain = 3000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| invuln = 4-28 Throw | |||
| jugStart = 1 / {{clr|PC|-1 PC ground}} | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 2.086 | |||
| notes = 4-28f low crush/throw invuln (not airborne); Counter-hit causes knockdown vs. grounded/airborne opponents (KD +29~); Punish Counter causes crumple vs. grounded and limited juggle state vs. airborne | |||
}} | |||
===== 3HK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_3hk | moveType = ground_normal | |||
| input = 3HK | |||
| name = Guile High Kick | |||
| images = SF6_Guile_3hk.png | |||
| hitboxes = SF6_Guile_3hk_hitbox.png | |||
| damage = 1000 | |||
| startup = 10 | |||
| active = 3 | |||
| recovery = 23 | |||
| total = 35 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 23 | |||
| hitAdv = {{sf6-adv|E|0}} | |||
| blockAdv = {{sf6-adv|VM|-9}} | |||
| punishAdv = KD +46 Spin | |||
| perfParryAdv = {{sf6-adv|VM|-24}} | |||
| DRcancelHit = {{sf6-adv|VP|+9}} | |||
| DRcancelBlk = {{sf6-adv|E|0}} | |||
| afterDRHit = {{sf6-adv|VP|+4}} | |||
| afterDRBlk = {{sf6-adv|VM|-5}} | |||
| hitstun = - | |||
| blockstun = 17 | |||
| hitstop = 13 | |||
| driveDmgBlk = 6000 | |||
| driveDmgHit = [10000] | |||
| driveGain = 3000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.559 | |||
| notes = Whiffs on crouching opponents unless they extend a vertical hurtbox; puts airborne opponents into limited juggle state on CH/PC; launches into spinning limited juggle state on Punish Counter; not a reliable anti-air; SA2 cancel: +12/+3; special/DR cancel is delayed until after 5th recovery frame | |||
}} | |||
== Target Combos == | == Target Combos == | ||
===== 5MP~4HP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_5mp_4hp | moveType = ground_normal | |||
| input = 5MP~4HP | |||
| name = Recoil Cannon | |||
| images = SF6_Guile_5mp_4hp.png | |||
| hitboxes = SF6_Guile_5mp_4hp_hitbox.png | |||
| damage = 600 | |||
| startup = 16 | |||
| active = 3 | |||
| recovery = 26 | |||
| total = 44 | |||
| guard = LH | |||
| cancel = Sp SA kara | |||
| hitconfirm = 50-51 | |||
| hitAdv = KD +35 | |||
| blockAdv = {{sf6-adv|VM|-9}} | |||
| punishAdv = KD +35 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| DRcancelHit = KD +54 | |||
| DRcancelBlk = {{sf6-adv|VP|+10}} | |||
| blockstun = 20 | |||
| hitstop = 13 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [7000] | |||
| driveGain = 1000 | |||
| superGainHit = 800 (560) | |||
| superGainBlk = 400 (200) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| notes = 2f gap on block; puts opponents into limited juggle state; frames 8-9 of 4HP animation are kara-cancelable (shifts Guile backwards); SA2 cancel: KD+57/+13 | |||
}} | |||
===== 2MP~2MP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_2mp_2mp | moveType = ground_normal | |||
| input = 2MP~2MP | |||
| name = Double Shot | |||
| images = SF6_Guile_2mp_2mp.png | |||
| hitboxes = SF6_Guile_2mp_2mp_hitbox.png | |||
| damage = 360 | |||
| dmgScaling = 10% Immediate | |||
| startup = 12 | |||
| active = 3 | |||
| recovery = 16 | |||
| total = 30 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 41(15) | |||
| hitAdv = KD +44 | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +44 | |||
| perfParryAdv = {{sf6-adv|VM|-17}} | |||
| DRcancelHit = KD +53 | |||
| DRcancelBlk = {{sf6-adv|P|+3}} | |||
| blockstun = 13 | |||
| hitstop = 11 | |||
| driveDmgBlk = 1500 | |||
| driveDmgHit = [4000] | |||
| driveGain = 500 | |||
| superGainHit = 250 (175) | |||
| superGainBlk = 125 (62) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| notes = Puts opponents into limited juggle state; +12 extra KD Adv when canceled into SA2; 2f gap between hits on block; SA2 cancel: KD+56/+6 | |||
}} | |||
===== 2MK~6MP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_2mk_6mp | moveType = ground_normal | |||
| input = 2MK~6MP | |||
| name = Drake Fang | |||
| images = SF6_Guile_2mk_6mp.png | |||
| hitboxes = SF6_Guile_2mk_6mp_hitbox.png | |||
| damage = 800(640) | |||
| startup = 20 | |||
| active = 3 | |||
| recovery = 21 | |||
| total = 42 | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+1}} | |||
| blockAdv = {{sf6-adv|VM|-5}} | |||
| punishAdv = {{sf6-adv|VP|+5}} | |||
| perfParryAdv = {{sf6-adv|VM|-22}} | |||
| hitstun = 25 | |||
| blockstun = 19 | |||
| hitstop = 11 | |||
| driveDmgBlk = 2500 | |||
| driveDmgHit = [4000] | |||
| driveGain = 1000 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| notes = (refers to 20% scaled damage from 2MK); low into overhead string; has a 5f gap between hits on block that can lead to trade combos; causes spike knockdown vs. airborne opponents | |||
}} | |||
===== 2HK~3HK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_2hk_3hk | moveType = ground_normal | |||
| input = 2HK~3HK | |||
| name = Phantom Cutter | |||
| images = SF6_Guile_2hk_3hk.png | |||
| hitboxes = SF6_Guile_2hk_3hk_hitbox.png | |||
| damage = 600(480) | |||
| startup = 10 | |||
| active = 3 | |||
| recovery = 25 | |||
| total = 37 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 57 (60 PC) | |||
| hitAdv = KD +33 | |||
| blockAdv = {{sf6-adv|VM|-10(-30)}} | |||
| punishAdv = KD +35 | |||
| perfParryAdv = {{sf6-adv|VM|-24}} | |||
| DRcancelHit = KD +44(45) | |||
| DRcancelBlk = {{sf6-adv|P|+1}} | |||
| blockstun = 16 | |||
| hitstop = 13 | |||
| driveDmgBlk = 7000 | |||
| driveDmgHit = [7000] | |||
| driveGain = 1000 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| notes = (refers to 20% scaled damage from 2HK); only combos from 1st hit of 2HK on Punish Counter, after Drive Rush, or in juggles; very lenient confirm window; puts opponent into limited juggle state; whiffs on crouching opponents (works after Punish Counter 2HK due to juggle state); SA2 cancel: KD +47/+4; special/DR cancel is delayed until after 5th recovery frame | |||
}} | |||
== Throws == | |||
===== LPLK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_lplk | moveType = throw | |||
| input = LPLK | |||
| name = Dragon Suplex | |||
| images = SF6_Guile_lplk.png | |||
| hitboxes = SF6_Guile_lplk_hitbox.png | |||
| damage = 1200 (2040) | |||
| dmgScaling = 20% Immediate | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 23 | |||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +15 | |||
| blockAdv = - | |||
| punishAdv = HKD +15 | |||
| driveDmgHit = [10000] | |||
| driveGain = 2000 | |||
| superGainHit = 2000(1400) [4000(2800)] | |||
| atkRange = 0.80 | |||
| notes = No corner throw loop without Drive Rush (with frame-perfect timing, can throw loop vs. Blanka, E. Honda, and Zangief) | |||
}} | |||
===== 4LPLK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_4lplk | moveType = throw | |||
| input = 4LPLK | |||
| name = Judo Throw | |||
| images = SF6_Guile_4lplk.png | |||
| hitboxes = SF6_Guile_lplk_hitbox.png | |||
| damage = 1200 (2040) | |||
| dmgScaling = 20% Immediate | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 23 | |||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +18 | |||
| blockAdv = - | |||
| punishAdv = HKD +18 | |||
| driveDmgHit = [10000] | |||
| driveGain = 2000 | |||
| superGainHit = 2000(1400) [4000(2800)] | |||
| atkRange = 0.80 | |||
| notes = Side switch; Drive Rush is required for throw/strike oki after back throwing opponent into corner | |||
}} | |||
===== LPLK_AIR ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_lplk_air | moveType = throw | |||
| input = LPLK (air) | |||
| name = Flying Mare | |||
| images = SF6_Guile_lplk_air.png | |||
| hitboxes = SF6_Guile_lplk_air_hitbox.png | |||
| damage = 1200 (2040) | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +21(23) | |||
| blockAdv = - | |||
| punishAdv = HKD +21(23) | |||
| driveDmgHit = [10000] | |||
| driveGain = 2000 | |||
| superGainHit = 2000(1400) [4000(2800)] | |||
| atkRange = 0.67 | |||
| notes = Higher air throw gives slightly better KD Adv.; gives oki if near the corner | |||
}} | |||
===== 4LPLK_AIR ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_4lplk_air | moveType = throw | |||
| input = 4LPLK (air) | |||
| name = Flying Buster Drop | |||
| images = SF6_Guile_4lplk_air.png | |||
| hitboxes = SF6_Guile_4lplk_air_hitbox.png | |||
| damage = 1200 (2040) | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +15 | |||
| blockAdv = - | |||
| punishAdv = HKD +15 | |||
| driveDmgHit = [10000] | |||
| driveGain = 2000 | |||
| superGainHit = 2000(1400) [4000(2800)] | |||
| atkRange = 0.67 | |||
| notes = Side switch; if throwing opponent back into the corner, can Drive Rush for meaty strike (no true throw oki) | |||
}} | |||
== Drive Moves == | |||
===== HPHK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_hphk | moveType = drive | |||
| input = HPHK | |||
| name = Blitz Combination | |||
| images = SF6_Guile_hphk.png | |||
| hitboxes = SF6_Guile_hphk_hitbox.png | |||
| damage = 800 | |||
| chip = 200 | |||
| dmgScaling = 20% Starter (Hit)<br>20% Multiplier (Block) | |||
| startup = 26 | |||
| active = 2 | |||
| recovery = 35 | |||
| total = 62 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +35 / Wall Splat KD +65 | |||
| blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | |||
| punishAdv = Crumple (Standing +21, Juggle +46, HKD +104) | |||
| perfParryAdv = {{sf6-adv|VM|-35}} | |||
| blockstun = 34 | |||
| hitstop = 25 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = 10000 [15000] | |||
| driveGain = -10000 | |||
| superGainHit = [3000(2100)] | |||
| armor = 1-27 | |||
| jugStart = 0 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 2.481 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | |||
}} | |||
===== 6HPHK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_6hphk | moveType = drive | |||
| input = 6HPHK | |||
| name = Strike Eagle (Block) | |||
| images = SF6_Guile_6hphk.png | |||
| hitboxes = SF6_Guile_6hphk_hitbox.png | |||
| damage = 500 recoverable | |||
| chip = 125 recoverable | |||
| startup = 20 | |||
| active = 3 | |||
| recovery = 26(31) | |||
| total = 48(53) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 23 | |||
| hitstop = 20 | |||
| driveGain = -20000 | |||
| invuln = 1-22 Full | |||
| armor = Break | |||
| jugStart = 200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| atkRange = 1.013 | |||
| notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_6hphk_recovery | moveType = drive | |||
| input = 6HPHK | |||
| name = Strike Eagle (Recovery) | |||
| images = SF6_Guile_6hphk.png | |||
| hitboxes = SF6_Guile_6hphk_hitbox.png | |||
| damage = 500 recoverable | |||
| chip = 125 recoverable | |||
| startup = 18 | |||
| active = 3 | |||
| recovery = 26(31) | |||
| total = 46(51) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 23 | |||
| hitstop = 20 | |||
| driveGain = -20000 | |||
| invuln = 1-20 Full | |||
| armor = Break | |||
| jugStart = 200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| atkRange = 1.013 | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
===== MPMK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_mpmk | moveType = drive | |||
| input = MPMK | |||
| name = Drive Parry | |||
| images = SF6_Guile_mpmk.png | |||
| hitboxes = SF6_Guile_mpmk_hitbox.png | |||
| damage = - | |||
| dmgScaling = 50% Multiplier (Perfect) | |||
| startup = 1 | |||
| active = 12 or until released | |||
| recovery = 33(1)(11) | |||
| total = 45(3) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| driveGain = -5000,250~ | |||
| invuln = 6 Full (after Perfect Parry) | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. | |||
}} | |||
===== MPMK~66 ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = guile_mpmk_66_pdr | moveType = drive | |||
| input = MPMK~66 | |||
| name = Parry Drive Rush | |||
| images = SF6_Guile_66.png | |||
| hitboxes = SF6_Guile_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 3+8 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 26(48) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| driveGain = -10000 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.805 (min/throw), 1.898 (min/block), 3.461 (max/final DR frame) | |||
}} | |||
{{FrameData-SF6 | chara = Guile | moveId = guile_mpmk_66_drc | moveType = drive | |||
| input = MPMK or 66 | |||
| name = Drive Rush Cancel | |||
| images = SF6_Guile_66.png | |||
| hitboxes = SF6_Guile_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 9 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 24(46) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| driveGain = -30000 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties | |||
}} | |||
== Special Moves == | == Special Moves == | ||
=== Sonic Boom === | |||
===== [4]6LP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_46lp | moveType = special | |||
| input = [4]6LP | |||
| name = Sonic Boom | |||
| images = SF6_Guile_46lp.png, SF6_Guile_46lp_perfect.png | |||
| hitboxes = SF6_Guile_46lp_hitbox.png | |||
| damage = 550 (600) | |||
| chip = 138 (150) | |||
| startup = 10 | |||
| active = - | |||
| recovery = 30 | |||
| total = 40 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 11 | |||
| hitAdv = {{sf6-adv|P|+3{{sf6-adv|VP|(+4)}}}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = {{sf6-adv|VP|+7(8)}} | |||
| perfParryAdv = {{sf6-adv|VM|-20}} | |||
| hitstun = 34(35) | |||
| blockstun = 28 | |||
| hitstop = 8 | |||
| driveDmgBlk = 2500 | |||
| driveDmgHit = [3000] | |||
| driveGain = 500 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| projSpeed = 0.047 | |||
| notes = 1-hit projectile; 45f charge (charge lasts 10f after releasing back direction); input 6+LP within 3f of each other for Perfect timing (better damage and Hit advantage); can follow up with Sonic Break (6P) during SA2; arm hurtbox appears 2f before active | |||
}} | |||
===== [4]6MP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_46mp | moveType = special | |||
| input = [4]6MP | |||
| name = Sonic Boom | |||
| images = SF6_Guile_46mp.png | |||
| hitboxes = SF6_Guile_46mp_hitbox.png | |||
| damage = 550 (600) | |||
| chip = 138 (150) | |||
| startup = 10 | |||
| active = - | |||
| recovery = 30 | |||
| total = 40 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 11 | |||
| hitAdv = {{sf6-adv|P|+3{{sf6-adv|VP|(+4)}}}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = {{sf6-adv|VP|+7(8)}} | |||
| perfParryAdv = {{sf6-adv|VM|-20}} | |||
| hitstun = 34(35) | |||
| blockstun = 28 | |||
| hitstop = 8 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [3000] | |||
| driveGain = 500 | |||
| superGainHit = 450 (315) | |||
| superGainBlk = 225 (112) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| projSpeed = 0.064 | |||
| notes = 1-hit projectile; 45f charge (charge lasts 10f after releasing back direction); input 6+MP within 3f of each other for Perfect timing (better damage and Hit advantage); can follow up with Sonic Break (6P) during SA2; arm hurtbox appears 2f before active; has the most Drive Damage and Super Gain of all meterless versions, giving it a unique purpose | |||
}} | |||
===== [4]6HP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_46hp | moveType = special | |||
| input = [4]6HP | |||
| name = Sonic Boom | |||
| images = SF6_Guile_46hp.png | |||
| hitboxes = SF6_Guile_46hp_hitbox.png | |||
| damage = 550 (600) | |||
| chip = 138 (150) | |||
| startup = 10 | |||
| active = - | |||
| recovery = 30 | |||
| total = 40 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 11 | |||
| hitAdv = {{sf6-adv|P|+3{{sf6-adv|VP|(+4)}}}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = {{sf6-adv|VP|+7(8)}} | |||
| perfParryAdv = {{sf6-adv|VM|-20}} | |||
| hitstun = 34(35) | |||
| blockstun = 28 | |||
| hitstop = 8 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [3000] | |||
| driveGain = 500 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| projSpeed = 0.091 | |||
| notes = 1-hit projectile; 45f charge (charge lasts 10f after releasing back direction); input 6+HP within 3f of each other for Perfect timing (better damage and Hit advantage); can follow up with Sonic Break (6P) during SA2; arm hurtbox appears 2f before active | |||
}} | |||
===== [4]6PP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_46pp | moveType = special | |||
| input = [4]6PP | |||
| name = Sonic Boom | |||
| images = SF6_Guile_46pp.png | |||
| hitboxes = SF6_Guile_46pp_hitbox.png | |||
| damage = 500x2 (1000) | |||
| chip = 125x2 | |||
| dmgScaling = 20% Starter | |||
| startup = 10 | |||
| active = - | |||
| recovery = 28 | |||
| total = 38 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 11 | |||
| hitAdv = KD +48 | |||
| blockAdv = {{sf6-adv|P|+3}} | |||
| punishAdv = KD +48 | |||
| perfParryAdv = {{sf6-adv|VM|-7}} | |||
| blockstun = 32 total | |||
| hitstop = 5,6 | |||
| driveDmgBlk = 1000x2 | |||
| driveDmgHit = [2500x2] | |||
| driveGain = -20000 | |||
| superGainHit = 300x2 (210x2) | |||
| superGainBlk = 150x2 (75x2) | |||
| jugStart = 1 ground / 1,1 air | |||
| jugIncrease = 1,2 | |||
| jugLimit = 7,8 | |||
| projSpeed = 0.12 | |||
| notes = 2-hit OD projectile; 45f charge (charge lasts 13f after releasing back direction); does not have a Perfect timing version; puts opponents into limited juggle state; can follow up with Sonic Break (6P) during SA2; SA2 cancel: KD+65/+25 | |||
}} | |||
=== Somersault Kick === | |||
===== [2]8LK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_28lk | moveType = special | |||
| input = [2]8LK | |||
| name = Somersault Kick | |||
| images = SF6_Guile_28lk.png, SF6_Guile_28lk_perfect.png | |||
| hitboxes = SF6_Guile_28lk_hitbox.png | |||
| damage = 1000 (1200) | |||
| chip = 250 (300) | |||
| dmgScaling = 30% Starter | |||
| startup = 5 | |||
| active = 6 | |||
| recovery = 26+15 land | |||
| total = 51 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 17 | |||
| hitAdv = KD +36 | |||
| blockAdv = {{sf6-adv|VM|-30}} | |||
| punishAdv = KD +36 | |||
| perfParryAdv = {{sf6-adv|VM|-45}} | |||
| blockstun = 17 | |||
| hitstop = 15 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| invuln = 1-7 Air | |||
| airborne = 8-36 (FKD) | |||
| jugStart = 51 | |||
| jugIncrease = 51 | |||
| jugLimit = 50 | |||
| atkRange = 1.095 (1st) | |||
| notes = 45f charge (charge lasts 12f after releasing down direction); cannot hit cross-ups; input 8+LK within 3f of each other for Perfect timing (better damage); does 200 less damage on active frames 3-6 (800 regular, 1000 perfect) | |||
}} | |||
===== [2]8MK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_28mk | moveType = special | |||
| input = [2]8MK | |||
| name = Somersault Kick | |||
| images = SF6_Guile_28mk.png | |||
| hitboxes = SF6_Guile_28mk_hitbox.png | |||
| damage = 1100 (1300) | |||
| chip = 275 (325) | |||
| dmgScaling = 30% Starter | |||
| startup = 6 | |||
| active = 6 | |||
| recovery = 27+15 land | |||
| total = 53 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 17 | |||
| hitAdv = KD +37 | |||
| blockAdv = {{sf6-adv|VM|-31}} | |||
| punishAdv = KD +37 | |||
| perfParryAdv = {{sf6-adv|VM|-46}} | |||
| blockstun = 17 | |||
| hitstop = 15 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| invuln = 1-8 Air | |||
| airborne = 8-38 (FKD) | |||
| jugStart = 51 | |||
| jugIncrease = 51 | |||
| jugLimit = 50 | |||
| atkRange = 1.249 (1st) | |||
| notes = 45f charge (charge lasts 12f after releasing down direction); cannot hit cross-ups; input 8+MK within 3f of each other for Perfect timing (better damage); does 300 less damage on active frames 3-6 (800 regular, 1000 perfect) | |||
}} | |||
===== [2]8HK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_28hk | moveType = special | |||
| input = [2]8HK | |||
| name = Somersault Kick | |||
| images = SF6_Guile_28hk.png | |||
| hitboxes = SF6_Guile_28hk_hitbox.png | |||
| damage = 1200 (1400) | |||
| chip = 300 (350) | |||
| dmgScaling = 30% Starter | |||
| startup = 7 | |||
| active = 6 | |||
| recovery = 28+15 land | |||
| total = 55 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 17 | |||
| hitAdv = KD +39 | |||
| blockAdv = {{sf6-adv|VM|-32}} | |||
| punishAdv = KD +39 | |||
| perfParryAdv = {{sf6-adv|VM|-47}} | |||
| blockstun = 17 | |||
| hitstop = 15 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| invuln = 1-9 Air | |||
| airborne = 8-40 (FKD) | |||
| jugStart = 51 | |||
| jugIncrease = 51 | |||
| jugLimit = 50 | |||
| atkRange = 1.42 (1st) | |||
| notes = 45f charge (charge lasts 12f after releasing down direction); cannot hit cross-ups; input 8+HK within 3f of each other for Perfect timing (better damage); does 400 less damage on active frames 3-6 (800 regular, 1000 perfect) | |||
}} | |||
===== [2]8KK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_28kk | moveType = special | |||
| input = [2]8KK | |||
| name = Somersault Kick | |||
| images = SF6_Guile_28kk.png | |||
| hitboxes = SF6_Guile_28kk_hitbox.png | |||
| damage = 1000(700),600 | |||
| chip = 250,150 | |||
| startup = 6 | |||
| active = 4,2 | |||
| recovery = 26+20 land | |||
| total = 57 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +29 | |||
| blockAdv = {{sf6-adv|VM|-33(-37)}} | |||
| punishAdv = KD +29 | |||
| perfParryAdv = {{sf6-adv|VM|-50}} | |||
| blockstun = 19 total (15 crouch) | |||
| hitstop = 15,15 | |||
| driveDmgBlk = 2000x2 | |||
| driveGain = -20000 | |||
| superGainHit = 500x2 (350x2) | |||
| superGainBlk = 250x2 (125x2) | |||
| invuln = 1-11 Full | |||
| airborne = 8-37 (FKD) | |||
| jugStart = 1,1 | |||
| jugIncrease = 1,110 | |||
| jugLimit = 110,120 | |||
| atkRange = 1.33 (1st) | |||
| notes = 45f charge (charge lasts 15f after releasing down direction); cannot hit cross-ups; does not have a Perfect timing version; 2nd hit whiffs vs. crouch block (4f worse advantage, less chip damage); 1st hit does 300 less damage on active frames 3-4 (high anti-air or long range connect) | |||
}} | |||
=== Sonic Blade === | |||
===== 214LP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214lp | moveType = special | |||
| input = 214LP | |||
| name = Sonic Blade | |||
| images = SF6_Guile_214lp.png | |||
| hitboxes = SF6_Guile_214lp_hitbox.png, SF6_Guile_214lp_hitbox2.png | |||
| damage = 400 | |||
| chip = 100 | |||
| startup = 16 | |||
| active = [45] | |||
| recovery = 26 | |||
| total = 42 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitAdv = {{sf6-adv|M|-3}} | |||
| blockAdv = {{sf6-adv|VM|-4}} | |||
| punishAdv = {{sf6-adv|P|+1}} | |||
| perfParryAdv = {{sf6-adv|VM|-16}} | |||
| hitstun = 24 | |||
| blockstun = 23 | |||
| hitstop = 8 | |||
| driveDmgBlk = 2500 | |||
| driveDmgHit = [3000] | |||
| driveGain = 1000 | |||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| jugStart = 1 air | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| notes = 1 hit; [] refers to stationary projectile active time; can enhance a Sonic Boom by inputting 6P during recovery (no charge required), or by using [4]6P through the Sonic Blade after 214P recovery; Guile has a wide lower body hurtbox, making him vulnerable to ranged low pokes and sweeps; cannot activate SA1 while Sonic Blade is active on-screen | |||
}} | |||
===== 214MP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214mp | moveType = special | |||
| input = 214MP | |||
| name = Sonic Blade | |||
| images = SF6_Guile_214mp.png | |||
| hitboxes = SF6_Guile_214mp_hitbox.png | |||
| damage = 400 | |||
| chip = 100 | |||
| startup = 21 | |||
| active = [85] | |||
| recovery = 29 | |||
| total = 50 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitAdv = {{sf6-adv|VM|-6}} | |||
| blockAdv = {{sf6-adv|VM|-7}} | |||
| punishAdv = {{sf6-adv|M|-2}} | |||
| perfParryAdv = {{sf6-adv|VM|-19}} | |||
| hitstun = 24 | |||
| blockstun = 23 | |||
| hitstop = 8 | |||
| driveDmgBlk = 2500 | |||
| driveDmgHit = [3000] | |||
| driveGain = 1000 | |||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| jugStart = 1 air | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| notes = 1 hit; [] refers to stationary projectile active time; can enhance a Sonic Boom by inputting 6P during recovery (no charge required), or by using [4]6P through the Sonic Blade after 214P recovery; Guile has a wide lower body hurtbox, making him vulnerable to ranged low pokes and sweeps; cannot activate SA1 while Sonic Blade is active on-screen | |||
}} | |||
===== 214HP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214hp | moveType = special | |||
| input = 214HP | |||
| name = Sonic Blade | |||
| images = SF6_Guile_214hp.png | |||
| hitboxes = SF6_Guile_214hp_hitbox.png | |||
| damage = 250x2 (500) | |||
| chip = 63x2 | |||
| startup = 31 | |||
| active = [100] | |||
| recovery = 23 | |||
| total = 54 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitAdv = {{sf6-adv|P|+1}} | |||
| blockAdv = {{sf6-adv|M|-1}} | |||
| punishAdv = {{sf6-adv|P|+1}} | |||
| perfParryAdv = {{sf6-adv|M|-2}} | |||
| hitstun = 25 | |||
| blockstun = 23 total | |||
| hitstop = 4,4 | |||
| driveDmgBlk = 1000x2 | |||
| driveDmgHit = [3000] | |||
| driveGain = 1000x2 | |||
| superGainHit = 300x2 (210x2) | |||
| superGainBlk = 150x2 (75x2) | |||
| jugStart = 1 air | |||
| jugIncrease = 1,1 | |||
| jugLimit = 1,1 | |||
| notes = 2 hits; [] refers to stationary projectile active time; can enhance a Sonic Boom by inputting 6P during recovery (no charge required), or by using [4]6P through the Sonic Blade after 214P recovery; Guile has a wide lower body hurtbox, making him vulnerable to ranged low pokes and sweeps; cannot activate SA1 while Sonic Blade is active on-screen | |||
}} | |||
===== 214P~6P ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214p_6p | moveType = special | |||
| input = 214P ~ 6P | |||
| name = Sonic Cross | |||
| images = SF6_Guile_214p_6p.png, SF6_Guile_214p_6p_perfect.png | |||
| hitboxes = SF6_Guile_214p_6p_hitbox.png | |||
| damage = 600(800),400 | |||
| chip = 150(200),100 | |||
| startup = 10 | |||
| active = - | |||
| recovery = 28 | |||
| total = 38 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 11 | |||
| hitAdv = KD +44~ | |||
| blockAdv = {{sf6-adv|M|-1}} | |||
| punishAdv = KD +44~ | |||
| perfParryAdv = {{sf6-adv|VM|-9~}} | |||
| blockstun = 28 | |||
| hitstop = 8,12 | |||
| driveDmgBlk = [1500/3000/2000],2000 | |||
| driveDmgHit = [1500x2] | |||
| driveGain = 1000 | |||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| jugStart = 1 ground / 1,1 air | |||
| jugIncrease = 1,2 | |||
| jugLimit = 1,8 | |||
| projSpeed = LP 0.035 (9f~) / MP 0.064 / HP 0.081 | |||
| notes = No charge required to throw projectile; the 6P button strength determines projectile speed and Drive damage on block (LP 3500 / MP 5000 / HP 4000); enhanced version becomes a 2-hit projectile that puts opponents into limited juggle state on hit; input 6+P within 3f of each other for Perfect Boom (+200 damage on 1st hit); if Sonic Blade dissipates before Boom passes through it, the projectile is not enhanced; the projectile speed of 214P~6LP is very slow for the first 8 frames (almost stationary); arm hurtbox appears 2f before active | |||
}} | |||
===== 214P~6PP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214p_6pp | moveType = special | |||
| input = 214P ~ 6PP | |||
| name = Sonic Cross | |||
| images = SF6_Guile_214p_6pp.png | |||
| hitboxes = SF6_Guile_214p_6pp_hitbox.png | |||
| damage = 400x2,500 (1300) | |||
| chip = 100x2,125 | |||
| startup = 10 | |||
| active = - | |||
| recovery = 28 | |||
| total = 38 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 11 | |||
| hitAdv = KD +48~ | |||
| blockAdv = {{sf6-adv|P|+3}} | |||
| punishAdv = KD +48~ | |||
| perfParryAdv = {{sf6-adv|VP|+4~}} | |||
| blockstun = 30 | |||
| hitstop = 8x3 | |||
| driveDmgBlk = 2500x2,1000 | |||
| driveDmgHit = [1000x2,3000] | |||
| driveGain = -20000 | |||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| jugStart = 1 ground / 1,1 air | |||
| jugIncrease = 1,2 | |||
| jugLimit = 7,8 | |||
| projSpeed = 1-8f: 0.005+0.005/frame; 9f: 0.155 + 0.005/frame | |||
| notes = No charge required to throw projectile; enhanced version becomes a 3-hit OD projectile that puts opponents into limited juggle state on hit; if Sonic Blade dissipates before OD Boom passes through it, the projectile remains a regular OD Sonic Boom; SA2 cancel: KD+65/+25; projectile speed accelerates until no longer on screen | |||
}} | |||
===== 214PP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214pp | moveType = special | |||
| input = 214PP | |||
| name = Sonic Cross | |||
| images = SF6_Guile_214pp.png | |||
| hitboxes = SF6_Guile_214pp_hitbox.png | |||
| damage = 300x2 | |||
| chip = 75x2 | |||
| startup = 15 | |||
| active = [100] | |||
| recovery = 24 | |||
| total = 39 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 6 | |||
| hitAdv = KD +57 | |||
| blockAdv = {{sf6-adv|VM|-4}} | |||
| punishAdv = KD +57 | |||
| perfParryAdv = {{sf6-adv|M|-3}} | |||
| blockstun = 21 total | |||
| hitstop = 5,5 | |||
| driveDmgBlk = 1000x2 | |||
| driveDmgHit = [3000] | |||
| driveGain = -20000 | |||
| superGainHit = 300x2 (210x2) | |||
| superGainBlk = 150x2 (75x2) | |||
| jugStart = 2 ground / 1,1 air | |||
| jugIncrease = 1,1 | |||
| jugLimit = 1,1 | |||
| notes = 2-hit OD projectile; [] refers to stationary projectile active time; on grounded connect, 1st hit knocks down and the 2nd hit remains active; either hit puts opponent into limited juggle state; cannot activate SA1 while Sonic Blade is active on-screen; SA2 cancel: KD+68/+11 | |||
}} | |||
===== 214PP~6P ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214pp_6p | moveType = special | |||
| input = 214PP ~ 6P | |||
| name = Sonic Cross | |||
| images = SF6_Guile_214pp_6p.png | |||
| hitboxes = SF6_Guile_214pp_6p_hitbox.png | |||
| damage = 400x2,500 (1300) | |||
| chip = 100x2,125 | |||
| startup = 10 | |||
| active = - | |||
| recovery = 28 | |||
| total = 38 | |||
| guard = LH | |||
| cancel = SA2* SA3 | |||
| hitconfirm = 11 | |||
| hitAdv = KD +47 | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = KD +47 | |||
| perfParryAdv = {{sf6-adv|VM|-9~}} | |||
| blockstun = 30 | |||
| hitstop = 8x3 | |||
| driveDmgBlk = 2500x2,1000 | |||
| driveDmgHit = [1000x2,3000] | |||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| jugStart = 1 ground / 1,1 air | |||
| jugIncrease = 0,2 | |||
| jugLimit = 5,8 | |||
| projSpeed = 1-8f: 0.005+0.005/frame; 9f: 0.155 + 0.005/frame | |||
| notes = No charge required to throw projectile; puts opponents into limited juggle state; only the Enhanced Boom is cancelable to SA2; if the OD Sonic Blade is blocked immediately at close range, it will dissipate before the Boom follow-up comes out, making the cancel impossible; SA2 cancel: KD+64/+24; projectile speed accelerates until no longer on screen | |||
}} | |||
===== 214PP~6PP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214pp_6pp | moveType = special | |||
| input = 214PP ~ 6PP | |||
| name = Sonic Cross | |||
| images = SF6_Guile_214pp_6pp.png | |||
| hitboxes = SF6_Guile_214pp_6pp_hitbox.png | |||
| damage = 400x3,500 (1700) | |||
| chip = 100x3,125 | |||
| startup = 10 | |||
| active = - | |||
| recovery = 28 | |||
| total = 38 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 11 | |||
| hitAdv = KD Spin + Splat | |||
| blockAdv = {{sf6-adv|P|+3}} | |||
| punishAdv = KD Spin + Wallsplat | |||
| perfParryAdv = {{sf6-adv|VP|+15~}} | |||
| blockstun = 31 | |||
| hitstop = 8x3 | |||
| driveDmgBlk = 2500x3,1000 | |||
| driveDmgHit = [1000x3,3000] | |||
| driveGain = -10000(-20000) | |||
| superGainHit = 800 (560) | |||
| superGainBlk = 400 (200) | |||
| jugStart = 1 ground / 1x4 air | |||
| jugIncrease = 0x3,2 | |||
| jugLimit = 6x3,8 | |||
| projSpeed = 1-8f: 0.008+0.008/frame; 9f: 2.08 + 0.008/frame | |||
| notes = No charge required to throw projectile; puts opponents into limited juggle state; costs 3 total stocks of Drive Gauge counting the initial Sonic Blade activation (4 stocks if you delay with a manual OD Sonic Boom); causes a short wallsplat animation if the opponent is near the corner; SA2 cancel: KD+65/+25; projectile speed accelerates until no longer on screen | |||
}} | |||
=== Sonic Break === | |||
===== PP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_pp | moveType = special | |||
| input = PP | |||
| name = Sonic Break | |||
| images = SF6_Guile_pp.png | |||
| hitboxes = SF6_Guile_pp_hitbox.png | |||
| damage = 600 each | |||
| chip = 150 each | |||
| startup = 11 | |||
| active = - | |||
| recovery = 25 | |||
| total = 36 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+2}} | |||
| blockAdv = {{sf6-adv|M|-2}} | |||
| punishAdv = {{sf6-adv|VP|+6}} | |||
| perfParryAdv = {{sf6-adv|VM|-15}} | |||
| hitstun = 28 | |||
| blockstun = 24 | |||
| hitstop = 8 | |||
| driveDmgBlk = 2000 each | |||
| driveDmgHit = 1000/[3000] | |||
| driveGain = 1000 | |||
| superGainHit = 300* (210) | |||
| superGainBlk = 150* (75) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| projSpeed = LP 0.05 / MP 0.064 / HP 0.081 | |||
| notes = 1-hit projectile; only possible during SA2 install (1500f timer); each use drains timer by 200f (maximum 5 per sequence); projectile speed changes based on directional input (1PP/4PP slow, 5PP/2PP medium, 6PP/3PP fast); Guile only builds super meter for himself if projectile connects after install timer has expired | |||
}} | |||
===== [4]6P~P Follow-up ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_46p_p_followup | moveType = special | |||
| input = [4]6P~P | |||
| name = Sonic Break (follow-up) | |||
| images = SF6_Guile_46p_p_followup.png | |||
| hitboxes = SF6_Guile_46p_p_followup_hitbox.png | |||
| damage = 600 each | |||
| chip = 150 each | |||
| startup = 11 | |||
| active = - | |||
| recovery = 25 | |||
| total = 36 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+2}} | |||
| blockAdv = {{sf6-adv|M|-2}} | |||
| punishAdv = {{sf6-adv|VP|+6}} | |||
| hitstun = 28 | |||
| blockstun = 24 | |||
| hitstop = 8 | |||
| driveDmgBlk = 2000 each | |||
| driveDmgHit = 1000/[3000] | |||
| driveGain = 1000 | |||
| superGainHit = 300* (210) | |||
| superGainBlk = 150* (75) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| projSpeed = LP 0.05 / MP 0.064 / HP 0.081 | |||
| notes = 1-hit projectile; only possible during SA2 install (1500f timer); each use drains timer by 200f (maximum 4 follow-ups per sequence); button strength determines projectile speed; Guile only builds super meter for himself if projectile connects after install timer has expired | |||
}} | |||
===== [4]6PP~P Follow-up ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_46pp_p_followup | moveType = special | |||
| input = [4]6PP~P | |||
| name = OD Sonic Break (follow-up) | |||
| images = SF6_Guile_46pp_p_followup.png | |||
| hitboxes = SF6_Guile_46pp_p_followup_hitbox.png | |||
| damage = 500x2 (1000) | |||
| chip = 125x2 | |||
| startup = 11 | |||
| active = - | |||
| recovery = 24 | |||
| total = 35 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +54~ | |||
| blockAdv = {{sf6-adv|P|+3}} | |||
| punishAdv = KD +54~ | |||
| blockstun = 28 total | |||
| hitstop = 6,6 | |||
| driveDmgBlk = 2500x2 each | |||
| driveDmgHit = 7002 each | |||
| superGainHit = 300x2* (210x2) | |||
| superGainBlk = 150x2* (75x2) | |||
| jugStart = 1,1 | |||
| jugIncrease = 1,1 | |||
| jugLimit = 8,8 | |||
| projSpeed = 0.12 | |||
| notes = 2-hit OD projectile; only possible during SA2 install (1500f timer); each use drains timer by 200f (maximum 2 follow-ups per sequence); Guile only builds super meter for himself if projectile connects after install timer has expired | |||
}} | |||
== Super Arts == | == Super Arts == | ||
===== [4]646P ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_4646p | moveType = super | |||
| input = [4]646P | |||
| name = Sonic Hurricane | |||
| images = SF6_Guile_4646p.png | |||
| hitboxes = SF6_Guile_4646p_hitbox.png | |||
| damage = 200x6,800 (2000) | |||
| chip = 50x6,200 | |||
| dmgScaling = 30% Minimum | |||
| startup = 8(11) | |||
| active = 51 | |||
| recovery = 81 | |||
| total = 89 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +41 | |||
| blockAdv = {{sf6-adv|VM|-26}} | |||
| punishAdv = KD +41 | |||
| perfParryAdv = {{sf6-adv|VP|+30}} | |||
| blockstun = 56 total | |||
| hitstop = 2x6 | |||
| driveDmgBlk = 360x6,340 (2500) | |||
| driveDmgHit = 720x6,680 (5000) | |||
| superGainHit = -10000 | |||
| superGainBlk = -10000 | |||
| invuln = 1-8 Strike/Throw | |||
| armor = Break | |||
| jugStart = 1 | |||
| jugIncrease = 1x6,99 | |||
| jugLimit = 99 | |||
| notes = 45f charge (charge lasts 28f after releasing back direction); 7-hit Super projectile; can input this horizontal version with LP or MP; cannot be used while Sonic Blade projectile is active on-screen; for the first 3 active frames, most of the hitbox only connects if the opponent is mid-combo (only the very base of the hitbox is active; functionally 11f startup to reach its full range) | |||
}} | |||
====== [4]646HP ====== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_4646hp | moveType = super | |||
| input = [4]646HP | |||
| name = Sonic Hurricane | |||
| images = SF6_Guile_4646hp.png | |||
| hitboxes = SF6_Guile_4646hp_hitbox.png | |||
| damage = 200x6,600 (1800) | |||
| chip = 50x6,200 | |||
| dmgScaling = 30% Minimum | |||
| startup = 7 | |||
| active = 52 | |||
| recovery = 68 | |||
| total = 75 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +70 | |||
| blockAdv = {{sf6-adv|M|-2}} | |||
| punishAdv = KD +70 | |||
| perfParryAdv = {{sf6-adv|VP|+48}} | |||
| blockstun = 67 total | |||
| hitstop = 1,10x5 | |||
| driveDmgBlk = 360x6,340 (2500) | |||
| driveDmgHit = 720x6,680 (5000) | |||
| superGainHit = -10000 | |||
| superGainBlk = -10000 | |||
| armor = Break | |||
| jugStart = 100 | |||
| jugIncrease = 0x6,100 | |||
| jugLimit = 99 | |||
| notes = 45f charge (charge lasts 28f after releasing back direction); 7-hit Super projectile; primarily used in air juggles (whiffs on crouching opponents unless they extend a vertical hurtbox, can hit standing opponents at close range); puts opponent into limited juggle state; KD Adv. can vary depending on juggle height; cannot be used while Sonic Blade projectile is active on-screen | |||
}} | |||
===== 214214P ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214214p | moveType = super | |||
| input = 214214P | |||
| name = Solid Puncher | |||
| images = SF6_Guile_214214p.png | |||
| hitboxes = SF6_Guile_214214p_hitbox.png | |||
| damage = - | |||
| startup = 1 | |||
| active = (1500) | |||
| recovery = 5 | |||
| total = 6 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| superGainHit = -20000 | |||
| superGainBlk = -20000 | |||
| notes = Gives access to Sonic Break follow-ups; remaining active time decreases by 200f with each Sonic Break use (maximum 7 uses) | |||
}} | |||
===== [4]646K ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_4646k | moveType = super | |||
| input = [4]646K | |||
| name = Crossfire Somersault | |||
| images = SF6_Guile_4646k.png | |||
| hitboxes = SF6_Guile_4646k_hitbox.png, SF6_Guile_4646k_hitbox2.png | |||
| damage = 4000(3000) | |||
| chip = 1000(750) | |||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 9 | |||
| active = 6 | |||
| recovery = 30+40 land | |||
| total = 84 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +16 | |||
| blockAdv = {{sf6-adv|VM|-59}} | |||
| punishAdv = HKD +16 | |||
| perfParryAdv = {{sf6-adv|VM|-74}} | |||
| blockstun = 17 | |||
| hitstop = 15 | |||
| driveDmgBlk = 7500 | |||
| driveDmgHit = 15000(10000) | |||
| superGainHit = -30000 | |||
| superGainBlk = -30000 | |||
| invuln = 1-14 Full | |||
| armor = Break | |||
| airborne = 12-44 (FKD) | |||
| jugStart = 101 | |||
| jugIncrease = 101 | |||
| jugLimit = 100 | |||
| atkRange = 1.394 (1st) | |||
| notes = 45f charge; active frames 3-6 give a non-cinematic hit with reduced damage and chip; cannot hit cross-up; cinematic time regenerates ~1.8 Drive bars for Guile | |||
}} | |||
====== [4]646K (CA) ====== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_4646k(ca) | moveType = super | |||
| input = [4]646K | |||
| name = Crossfire Somersault (CA) | |||
| images = SF6_Guile_4646k_ca.png | |||
| hitboxes = SF6_Guile_4646k_ca_hitbox.png | |||
| damage = 4500(3500) | |||
| chip = 1250(875) | |||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 9 | |||
| active = 6 | |||
| recovery = 30+40 land | |||
| total = 84 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +16 | |||
| blockAdv = {{sf6-adv|VM|-59}} | |||
| punishAdv = HKD +16 | |||
| perfParryAdv = {{sf6-adv|VM|-74}} | |||
| blockstun = 17 | |||
| hitstop = 15 | |||
| driveDmgBlk = 10000 | |||
| driveDmgHit = 20000(10000) | |||
| superGainHit = -30000 | |||
| superGainBlk = -30000 | |||
| invuln = 1-14 Full | |||
| armor = Break | |||
| airborne = 12-44 (FKD) | |||
| jugStart = 101 | |||
| jugIncrease = 101 | |||
| jugLimit = 100 | |||
| atkRange = 1.394 (1st) | |||
| notes = 45f charge; active frames 3-6 give a non-cinematic hit with reduced damage and chip; cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~2 Drive bars for Guile | |||
}} | |||
== Taunts == | |||
===== 5PPPKKK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_5pppkkk | moveType = taunt | |||
| input = 5PPPKKK | |||
| name = Neutral Taunt | |||
| images = SF6_Guile_5pppkkk.png | |||
| hitboxes = | |||
| damage = - | |||
| startup = 116 (total) | |||
| active = - | |||
| recovery = - | |||
| total = 116 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| notes = "Got you in my sights." | |||
}} | |||
===== 6PPPKKK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_6pppkkk | moveType = taunt | |||
| input = 6PPPKKK | |||
| name = Forward Taunt | |||
| images = SF6_Guile_6pppkkk.png | |||
| hitboxes = | |||
| damage = - | |||
| startup = 225 (total) | |||
| active = - | |||
| recovery = - | |||
| total = 225 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| notes = "You won't know what hit you." | |||
}} | |||
===== 4PPPKKK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_4pppkkk | moveType = taunt | |||
| input = 4PPPKKK | |||
| name = Back Taunt | |||
| images = SF6_Guile_4pppkkk.png | |||
| hitboxes = | |||
| damage = - | |||
| startup = 325 (total) | |||
| active = - | |||
| recovery = - | |||
| total = 325 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| notes = "This is a war, and I'm ready for you." | |||
}} | |||
===== 2PPPKKK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = Guile_2pppkkk | moveType = taunt | |||
| input = 2PPPKKK | |||
| name = Down Taunt | |||
| images = SF6_Guile_2pppkkk.png | |||
| hitboxes = | |||
| damage = - | |||
| startup = 73 (total) | |||
| active = - | |||
| recovery = - | |||
| total = 73 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| notes = "Come on!" | |||
}} | |||
{{Navbox-SF6}} | {{Navbox-SF6}} | ||
[[Category: Street Fighter 6]] | [[Category: Street Fighter 6]] | ||
[[Category: Guile]] | [[Category: Guile]] |
Latest revision as of 02:49, 25 March 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6HP
4HP
4LK
4MK or 6MK
6HK
3HK
Target Combos
5MP~4HP
2MP~2MP
2MK~6MP
Guile
Guile_2mk_6mp
|
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2MK~6MP Drake Fang
|
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File:SF6 Guile 2mk 6mp.png File:SF6 Guile 2mk 6mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800(640) | - | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 21 | 25 | 19 | 11 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
42 | 2500 | [4000] | 1000 | 500 (350) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+5 | -22 | ||||
Hit Advantage | Block Advantage | ||||
+1 | -5 | ||||
Notes | |||||
(refers to 20% scaled damage from 2MK); low into overhead string; has a 5f gap between hits on block that can lead to trade combos; causes spike knockdown vs. airborne opponents |
2HK~3HK
Guile
Guile_2hk_3hk
|
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---|---|---|---|---|---|
2HK~3HK Phantom Cutter
|
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File:SF6 Guile 2hk 3hk.png File:SF6 Guile 2hk 3hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600(480) | - | - | LH | Sp SA | 57 (60 PC) |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 3 | 25 | - | 16 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
37 | 7000 | [7000] | 1000 | 500 (350) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | KD +44(45) | +1 |
Punish Advantage | Perfect Parry Advantage | ||||
KD +35 | -24 | ||||
Hit Advantage | Block Advantage | ||||
KD +33 | -10(-30) | ||||
Notes | |||||
(refers to 20% scaled damage from 2HK); only combos from 1st hit of 2HK on Punish Counter, after Drive Rush, or in juggles; very lenient confirm window; puts opponent into limited juggle state; whiffs on crouching opponents (works after Punish Counter 2HK due to juggle state); SA2 cancel: KD +47/+4; special/DR cancel is delayed until after 5th recovery frame |
Throws
LPLK
4LPLK
LPLK_AIR
4LPLK_AIR
Drive Moves
HPHK
Guile
Guile_hphk
|
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---|---|---|---|---|---|
HPHK Blitz Combination
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.481 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Guile
Guile_6hphk
|
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---|---|---|---|---|---|
6HPHK Strike Eagle (Block)
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.013 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Guile
Guile_6hphk_recovery
|
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---|---|---|---|---|---|
6HPHK Strike Eagle (Recovery)
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.013 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Guile
Guile_mpmk
|
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---|---|---|---|---|---|
MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Guile
guile_mpmk_66_pdr
|
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---|---|---|---|---|---|
MPMK~66 Parry Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.805 (min/throw), 1.898 (min/block), 3.461 (max/final DR frame) |
Guile
guile_mpmk_66_drc
|
|||||
---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
|||||
![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Sonic Boom
[4]6LP
[4]6MP
Guile
Guile_46mp
|
|||||
---|---|---|---|---|---|
[4]6MP Sonic Boom
|
|||||
File:SF6 Guile 46mp.png File:SF6 Guile 46mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 (600) | 138 (150) | - | LH | SA3 | 11 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | - | 30 | 34(35) | 28 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
40 | 4000 | [3000] | 500 | 450 (315) | 225 (112) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.064 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7(8) | -20 | ||||
Hit Advantage | Block Advantage | ||||
+3(+4) | -3 | ||||
Notes | |||||
1-hit projectile; 45f charge (charge lasts 10f after releasing back direction); input 6+MP within 3f of each other for Perfect timing (better damage and Hit advantage); can follow up with Sonic Break (6P) during SA2; arm hurtbox appears 2f before active; has the most Drive Damage and Super Gain of all meterless versions, giving it a unique purpose |
[4]6HP
Guile
Guile_46hp
|
|||||
---|---|---|---|---|---|
[4]6HP Sonic Boom
|
|||||
File:SF6 Guile 46hp.png File:SF6 Guile 46hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 (600) | 138 (150) | - | LH | SA3 | 11 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | - | 30 | 34(35) | 28 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
40 | 3000 | [3000] | 500 | 300 (210) | 150 (75) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.091 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7(8) | -20 | ||||
Hit Advantage | Block Advantage | ||||
+3(+4) | -3 | ||||
Notes | |||||
1-hit projectile; 45f charge (charge lasts 10f after releasing back direction); input 6+HP within 3f of each other for Perfect timing (better damage and Hit advantage); can follow up with Sonic Break (6P) during SA2; arm hurtbox appears 2f before active |
[4]6PP
Somersault Kick
[2]8LK
[2]8MK
Guile
Guile_28mk
|
|||||
---|---|---|---|---|---|
[2]8MK Somersault Kick
|
|||||
File:SF6 Guile 28mk.png File:SF6 Guile 28mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100 (1300) | 275 (325) | 30% Starter | LH | SA3 | 17 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 6 | 27+15 land | - | 17 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
53 | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Air | - | 8-38 (FKD) | 51 | 51 | 50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.249 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +37 | -46 | ||||
Hit Advantage | Block Advantage | ||||
KD +37 | -31 | ||||
Notes | |||||
45f charge (charge lasts 12f after releasing down direction); cannot hit cross-ups; input 8+MK within 3f of each other for Perfect timing (better damage); does 300 less damage on active frames 3-6 (800 regular, 1000 perfect) |
[2]8HK
Guile
Guile_28hk
|
|||||
---|---|---|---|---|---|
[2]8HK Somersault Kick
|
|||||
File:SF6 Guile 28hk.png File:SF6 Guile 28hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (1400) | 300 (350) | 30% Starter | LH | SA3 | 17 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 6 | 28+15 land | - | 17 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
55 | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Air | - | 8-40 (FKD) | 51 | 51 | 50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.42 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +39 | -47 | ||||
Hit Advantage | Block Advantage | ||||
KD +39 | -32 | ||||
Notes | |||||
45f charge (charge lasts 12f after releasing down direction); cannot hit cross-ups; input 8+HK within 3f of each other for Perfect timing (better damage); does 400 less damage on active frames 3-6 (800 regular, 1000 perfect) |
[2]8KK
Sonic Blade
214LP
214MP
Guile
Guile_214mp
|
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---|---|---|---|---|---|
214MP Sonic Blade
|
|||||
File:SF6 Guile 214mp.png File:SF6 Guile 214mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400 | 100 | - | LH | SA3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
21 | [85] | 29 | 24 | 23 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
50 | 2500 | [3000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
-2 | -19 | ||||
Hit Advantage | Block Advantage | ||||
-6 | -7 | ||||
Notes | |||||
1 hit; [] refers to stationary projectile active time; can enhance a Sonic Boom by inputting 6P during recovery (no charge required), or by using [4]6P through the Sonic Blade after 214P recovery; Guile has a wide lower body hurtbox, making him vulnerable to ranged low pokes and sweeps; cannot activate SA1 while Sonic Blade is active on-screen |
214HP
Guile
Guile_214hp
|
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---|---|---|---|---|---|
214HP Sonic Blade
|
|||||
File:SF6 Guile 214hp.png File:SF6 Guile 214hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x2 (500) | 63x2 | - | LH | SA3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
31 | [100] | 23 | 25 | 23 total | 4,4 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
54 | 1000x2 | [3000] | 1000x2 | 300x2 (210x2) | 150x2 (75x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | 1,1 | 1,1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+1 | -2 | ||||
Hit Advantage | Block Advantage | ||||
+1 | -1 | ||||
Notes | |||||
2 hits; [] refers to stationary projectile active time; can enhance a Sonic Boom by inputting 6P during recovery (no charge required), or by using [4]6P through the Sonic Blade after 214P recovery; Guile has a wide lower body hurtbox, making him vulnerable to ranged low pokes and sweeps; cannot activate SA1 while Sonic Blade is active on-screen |
214P~6P
214P~6PP
214PP
Guile
Guile_214pp
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214PP Sonic Cross
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![]() File:SF6 Guile 214pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x2 | 75x2 | - | LH | SA2 SA3 | 6 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | [100] | 24 | - | 21 total | 5,5 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
39 | 1000x2 | [3000] | -20000 | 300x2 (210x2) | 150x2 (75x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 2 ground / 1,1 air | 1,1 | 1,1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +57 | -3 | ||||
Hit Advantage | Block Advantage | ||||
KD +57 | -4 | ||||
Notes | |||||
2-hit OD projectile; [] refers to stationary projectile active time; on grounded connect, 1st hit knocks down and the 2nd hit remains active; either hit puts opponent into limited juggle state; cannot activate SA1 while Sonic Blade is active on-screen; SA2 cancel: KD+68/+11 |
214PP~6P
Guile
Guile_214pp_6p
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214PP ~ 6P Sonic Cross
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File:SF6 Guile 214pp 6p.png File:SF6 Guile 214pp 6p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x2,500 (1300) | 100x2,125 | - | LH | SA2* SA3 | 11 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | - | 28 | - | 30 | 8x3 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
38 | 2500x2,1000 | [1000x2,3000] | - | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 ground / 1,1 air | 0,2 | 5,8 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 1-8f: 0.005+0.005/frame; 9f: 0.155 + 0.005/frame | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +47 | -9~ | ||||
Hit Advantage | Block Advantage | ||||
KD +47 | -3 | ||||
Notes | |||||
No charge required to throw projectile; puts opponents into limited juggle state; only the Enhanced Boom is cancelable to SA2; if the OD Sonic Blade is blocked immediately at close range, it will dissipate before the Boom follow-up comes out, making the cancel impossible; SA2 cancel: KD+64/+24; projectile speed accelerates until no longer on screen |
214PP~6PP
Guile
Guile_214pp_6pp
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214PP ~ 6PP Sonic Cross
|
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File:SF6 Guile 214pp 6pp.png File:SF6 Guile 214pp 6pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x3,500 (1700) | 100x3,125 | - | LH | SA2 SA3 | 11 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | - | 28 | - | 31 | 8x3 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
38 | 2500x3,1000 | [1000x3,3000] | -10000(-20000) | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 ground / 1x4 air | 0x3,2 | 6x3,8 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 1-8f: 0.008+0.008/frame; 9f: 2.08 + 0.008/frame | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD Spin + Wallsplat | +15~ | ||||
Hit Advantage | Block Advantage | ||||
KD Spin + Splat | +3 | ||||
Notes | |||||
No charge required to throw projectile; puts opponents into limited juggle state; costs 3 total stocks of Drive Gauge counting the initial Sonic Blade activation (4 stocks if you delay with a manual OD Sonic Boom); causes a short wallsplat animation if the opponent is near the corner; SA2 cancel: KD+65/+25; projectile speed accelerates until no longer on screen |
Sonic Break
PP
[4]6P~P Follow-up
Guile
Guile_46p_p_followup
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[4]6P~P Sonic Break (follow-up)
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File:SF6 Guile 46p p followup.png File:SF6 Guile 46p p followup hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 each | 150 each | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | - | 25 | 28 | 24 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
36 | 2000 each | 1000/[3000] | 1000 | 300* (210) | 150* (75) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | LP 0.05 / MP 0.064 / HP 0.081 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+6 | - | ||||
Hit Advantage | Block Advantage | ||||
+2 | -2 | ||||
Notes | |||||
1-hit projectile; only possible during SA2 install (1500f timer); each use drains timer by 200f (maximum 4 follow-ups per sequence); button strength determines projectile speed; Guile only builds super meter for himself if projectile connects after install timer has expired |
[4]6PP~P Follow-up
Guile
Guile_46pp_p_followup
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[4]6PP~P OD Sonic Break (follow-up)
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File:SF6 Guile 46pp p followup.png File:SF6 Guile 46pp p followup hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500x2 (1000) | 125x2 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | - | 24 | - | 28 total | 6,6 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
35 | 2500x2 each | 7002 each | - | 300x2* (210x2) | 150x2* (75x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1 | 1,1 | 8,8 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.12 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +54~ | - | ||||
Hit Advantage | Block Advantage | ||||
KD +54~ | +3 | ||||
Notes | |||||
2-hit OD projectile; only possible during SA2 install (1500f timer); each use drains timer by 200f (maximum 2 follow-ups per sequence); Guile only builds super meter for himself if projectile connects after install timer has expired |
Super Arts
[4]646P
[4]646HP
214214P
Guile
Guile_214214p
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214214P Solid Puncher
|
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![]() File:SF6 Guile 214214p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | (1500) | 5 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
6 | - | - | - | -20000 | -20000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Gives access to Sonic Break follow-ups; remaining active time decreases by 200f with each Sonic Break use (maximum 7 uses) |
[4]646K
[4]646K (CA)
Guile
Guile_4646k(ca)
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[4]646K Crossfire Somersault (CA)
|
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![]() File:SF6 Guile 4646k ca hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500(3500) | 1250(875) | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 6 | 30+40 land | - | 17 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
84 | 10000 | 20000(10000) | - | -30000 | -30000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-14 Full | Break | 12-44 (FKD) | 101 | 101 | 100 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.394 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +16 | -74 | ||||
Hit Advantage | Block Advantage | ||||
HKD +16 | -59 | ||||
Notes | |||||
45f charge; active frames 3-6 give a non-cinematic hit with reduced damage and chip; cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~2 Drive bars for Guile |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK