Rage of The Dragons/Cassandra: Difference between revisions

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{| class="wikitable" style="float:right; margin-left: 10px;"
{{Character Subnav ROTD|name=Cassandra}}
{{infobox-ROTD
|Name=Cassandra Murata
|image=RotdCassandraFullPortrait.png
|Unique Partner=[[Rage_of_The_Dragons/Oni|'''Oni''']]
|Life=180
|Stun=100
|Guard=100
|Air Throw=No
|Walk Speed=5
|Run Speed=4
|Difficulty=★★★★★ Very Difficult
|-
|-
! align="center" colspan="2" | Cassandra Murata
|Tier=C+
|-
}}
| align="center" colspan="2" |[[File:cassandrarotdprofile.gif|center|200px]]
|-
| '''Unique Partner''' || Oni
|-
| '''Life''' || 180
|-
| '''Stun''' || 100
|-
| '''Guard''' || 100
|-
| '''Profession''' || Orphan
|-
|}
[[File:cassandrarotd.gif|right]]
=Introduction=
 
=Movelist=
 
==Command Moves==
(n)dwnfwd B - Slide kick.
Must be blocked low. Does not knock down.
Comboable after her strong normals. 
Bufferable.
 
(n)fwd B - Overhead. 
Does not combo after her normals. 
Her illusion can combo after this though. 
Bufferable.
 
==Special Moves==
 
(a)Fallen Angel - air qcb B/D.
 
She does a spinning dive kick downwards.
 
(a)Angel Slash - DP A/C. 
 
Jumps low and does an upward chop. 
 
Decent anti air.
 
(n)Illusion -  qcf B/D. 
 
She teleports and hits the opponent(kinda bumps into them). 
 
B version makes her appear in front of the opponent. 
 
D version makes her appear at the back. 
 
You can be hit while teleporting.
 
A bit slow to combo after her strong normals.
 
Innocence - hcb A/C. 
 
Counter move. 
 
She does a Hanzo or Galford's Head strike move if she is hit during this move. 
 
BTW, this move counters all high and mid hitting physical contact moves(no projectile). 
 
And yes, it can counter physical hitting supers as well.
 
==Super Moves==
(n)White Wave - qcb hcf A/C.
 
She hits the ground and releases a pillar of white energy. 
 
Great anti air, 2 hits if fully connected. 
 
Funny, the move's name is White wave, yet in the game I hear her say  'Ground' wave instead. 
 
 
(a)(n)Air White Wave - qcf hcb A/C.
 
Does a dive kick first then comboed into a white wave when she reaches the ground.
 
The initial dive kick is air blockable, but the succeeding white wave isn't.
   
So even if you air block the inital dive kick, you'd still get hit.
 
==Super Tag==
 
=Combos=
9D > 2C > 3B > 623C <br>
6B > 623C <br>
6B > 41236B or D (side switch mix depending on version)<br>
9D > j.214D <br>
9D > j.2363214A <br>
9D > j.2363214C <br>
 
 
wall combo
9D > 2C > 3B > 623C (WH) > CD (air) > j.214D <br>
9D > 2C > 3B > 623C (WH) > CD (ground) > 63214B or D <br>
9D > 2C > 3B > 623C (WH) > CD (air) > j.2363214A <br>
9D > 2C > 3B > 623C (WH) > CD (air) > j.2363214C <br>
9D > 2C > 3B > 623C (WH) > CD (air) > 236BC >> 236BC <br>


=Strategies=


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]
{{Rage Of The Dragons}}
{{Rage Of The Dragons}}

Latest revision as of 18:11, 12 November 2024

Cassandra was an orphan who grew attached to Oni. After he lit their orphanage on fire, they were forced to survive on Oni's street fighting wins. However, it was a deadly game, and Oni would eventually lose, being seriously hurt in a match. Worried for her newfound brother, Cassandra seeks help from father Elias. The two orphans temporarily stay in his care until her brother attacked her due to his addiction to fighting. Ignoring the incident for her brother's safety, Cassandra chose to tag along with him in the tournament, hoping to fight off his bloodlust for fighting.


Color Selection
Rotdcolorscassandra.jpg
Cassandra excels in the neutral with good defensive options. She's best for those who like technical characters.
Pros Cons
  • Good Defensive Tools: Her counter, Innocence is good for catching opponents pressing buttons. White Wave is a fantastic anti-air super, both work great at keeping the opponent out. Jumping A is also unblockable in the air.
  • TK Master: Using TK Fallen Angel, you can build meter rapidly. You can do this in neutral and during a combo on a wall hit.
  • Good Instant Overheads: Cass can TK her air White Wave to get an instant overhead or 9B into Light Fallen Angel. Keep in mind, that these are punishable on block.
  • No Combo Options: Cass' combos are linear, and she only has one reliable combo that may sometimes miss if you're not close enough to the opponent.
  • No Safe Blockstrings: All of Cassy's special and super moves are punishable on block. Once you commit to a decision, you must deal with the consequences.
  • Easily Stuffed Counter: Innocence has a few frames of start-up and isn't a free anti-pressure option. You must still guard cancel.
Cassandra Murata
RotdCassandraFullPortrait.png
Unique Partner Oni
Life 180
Stun 100
Guard 100
Air Throw No
Walk Speed Rank 5
Run Speed Rank 4
Difficulty ★★★★★ Very Difficult
Tier C+

ROTD Navigation

General
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Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
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Elias
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Johann