Waku Waku 7/Tesse/Introduction: Difference between revisions

From SuperCombo Wiki
(Created page with "== Introduction == '''Tesse''' is the 7th automaton developed by Dr. Lombrozo. Each part of her body can be easily replaced. She loves human beings and wishes to become one....")
 
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== Introduction ==
==Introduction==
'''Tesse''' is the 7th automaton developed by Dr. Lombrozo. Each part of her body can be easily replaced. She loves human beings and wishes to become one.
'''Tesse''' is the seventh robot built by Dr. Lombrozo, Tesse was made to be that of a maid (cooking and keeping the house clean). She pursues the WakuWaku Balls to not only cure the illness of Dr. Lombrozo, but to also achieve her dream of becoming human. She fights using an assorted array of cleaning utensils, electricity attacks, and a syringe.


'''Tesse''' is a zoner, with unique projectiles, her projectiles give a lot of ground and air control, long limbs normals with a good damage output  
'''Tesse''' is a zoner, with unique projectiles, her projectiles give a lot of ground and air control, long limbs normals with a good damage output  
{{StrengthsAndWeaknesses
| intro =
[[File:WW7_Tesse_iddle.gif|frameless|center|Tesse]]
[[File:WW7_Tesse_iddle.gif|frameless|center|Tesse]]
{{ProConTable
| pros =
| pros =
*Great normals, and fast jumping basics that Knockdown
*'''Great Normals:''' With long range normals that have good damage output, and fast jumping basics that Knockdown, Tesse has a lot of normals to utilize in her toolset.
*Can run backwards
*'''Can command grab in the air:''' Tesse is served to be the only character in the game with an air command grab. If you learn to use this correctly your offense will be on point and more scary if done correctly.
*Can command grab in the air
*'''Able to heal:''' Tesse has her 421X, and with that move She becomes the only character in the game to heal after taking damage.
*Able to heal
*'''The Infinite:''' Tesse has a infiniite combo with dashing 5C making her punish game extremely scary. This is however pretty situational as it is corner only.
*Infinite combo with dashing 5C
*'''DokiDoki:''' One of the best DokiDoki supers in the game, with speedy startup, incredible range, and is hard to punish in most situations. Can be used as an anti-air if you are willing to be.
*Cactus cause instant Dizzy
*One of the best DokiDoki supers in the game
| cons =
| cons =
*Floaty jump can take some time to get used to her attack timing
*'''Floaty Jump:''' Her jump can take some time to get used to her attack timing
*Late Arekoe poi items rarely able to see usage
*'''Late Arekoe poi items rarely able to see usage:''' Self-explanatory.
}}
}}

Latest revision as of 23:38, 5 February 2025

Introduction

Tesse is the seventh robot built by Dr. Lombrozo, Tesse was made to be that of a maid (cooking and keeping the house clean). She pursues the WakuWaku Balls to not only cure the illness of Dr. Lombrozo, but to also achieve her dream of becoming human. She fights using an assorted array of cleaning utensils, electricity attacks, and a syringe.

Tesse is a zoner, with unique projectiles, her projectiles give a lot of ground and air control, long limbs normals with a good damage output

Tesse
Strengths Weaknesses
  • Great Normals: With long range normals that have good damage output, and fast jumping basics that Knockdown, Tesse has a lot of normals to utilize in her toolset.
  • Can command grab in the air: Tesse is served to be the only character in the game with an air command grab. If you learn to use this correctly your offense will be on point and more scary if done correctly.
  • Able to heal: Tesse has her 421X, and with that move She becomes the only character in the game to heal after taking damage.
  • The Infinite: Tesse has a infiniite combo with dashing 5C making her punish game extremely scary. This is however pretty situational as it is corner only.
  • DokiDoki: One of the best DokiDoki supers in the game, with speedy startup, incredible range, and is hard to punish in most situations. Can be used as an anti-air if you are willing to be.
  • Floaty Jump: Her jump can take some time to get used to her attack timing
  • Late Arekoe poi items rarely able to see usage: Self-explanatory.