Strengths | Weaknesses |
---|---|
|
|
Lichmassacre (talk | contribs) m (→Special Moves: Format updated.) |
BizarroMask (talk | contribs) No edit summary |
||
(8 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{MVC1 Character Subnav|name=Ryu}} | |||
[[File:mvc1ryu.gif|right]] | [[File:mvc1ryu.gif|right]] | ||
{{TOClimit|3}} | {{TOClimit|3}} | ||
= Introduction = | ==Introduction== | ||
Ryu is similar to his older versions but he has a twist. With a special input, he can transform into a "Ken" or "Akuma" mode. | |||
Needs updated pros/cons. | |||
|- | <tabber> | ||
| | |-|Ryu Mode= | ||
{{ ProConTable | |||
| pros = | |||
* Relatively good normals | * Relatively good normals | ||
* Nice Hyper Combos for zoning and rushdown | * Nice Hyper Combos for zoning and rushdown | ||
Line 15: | Line 19: | ||
* Invincible DP | * Invincible DP | ||
* He's still training | * He's still training | ||
| | * Can switch to other styles to shake things up. | ||
| cons = | |||
* Same normals are also very stubby | * Same normals are also very stubby | ||
* Very reliant on meter compared to any other game | * Very reliant on meter compared to any other game | ||
Line 23: | Line 28: | ||
* Being in one mode will shut Ryu out from tools in the other two modes | * Being in one mode will shut Ryu out from tools in the other two modes | ||
* His best combos require practice | * His best combos require practice | ||
|- | }} | ||
|} | |-|Ken Mode= | ||
{{ ProConTable | |||
| pros = | |||
* Insert Ken Mode pros here | |||
| cons = | |||
* Insert Ken Mode cons here | |||
}} | |||
|-|Akuma Mode= | |||
{{ ProConTable | |||
| pros = | |||
* Insert Akuma Mode pros here | |||
| cons = | |||
* Insert Akuma Mode cons here | |||
}} | |||
</tabber> | |||
==Move List== | ==Move List== | ||
Line 592: | Line 611: | ||
}} | }} | ||
==RYU Movelist== | ===RYU Movelist=== | ||
===Command Normals=== | ====Command Normals==== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
Line 638: | Line 657: | ||
}} | }} | ||
===Special Moves=== | ====Special Moves==== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
{{MoveData | {{MoveData | ||
Line 711: | Line 730: | ||
}} | }} | ||
===Hyper Combos=== | ====Hyper Combos==== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
Line 738: | Line 757: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle=QCB + KK | ||
|caption= | |caption= | ||
|name=Shinkuu Tatsumaki Senpuu-Kyaku | |name=Shinkuu Tatsumaki Senpuu-Kyaku | ||
Line 778: | Line 797: | ||
}} | }} | ||
==KEN Movelist== | ===KEN Movelist=== | ||
===Command Normals=== | ====Command Normals==== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
Line 802: | Line 821: | ||
}} | }} | ||
===Special Moves=== | ====Special Moves==== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
{{MoveData | {{MoveData | ||
Line 875: | Line 894: | ||
}} | }} | ||
===Hyper Combos=== | ====Hyper Combos==== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
Line 942: | Line 961: | ||
}} | }} | ||
==AKUMA Movelist== | ===AKUMA Movelist=== | ||
===Command Normals=== | ====Command Normals==== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
Line 988: | Line 1,007: | ||
}} | }} | ||
===Special Moves=== | ====Special Moves==== | ||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Gou-Hadouken | |||
| input = QCF + P | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = QCF | |||
| data = | |||
{{AttackData-Marvel vs Capcom | |||
| subtitle = | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = Ryu throws out a fireball from his palms. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Zankuu-Hadouken | |||
| input = QCF + P | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = QCF | |||
| data = | |||
{{AttackData-Marvel vs Capcom | |||
| subtitle = | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Air | |||
| description = Ryu throws a Gou-Hadouken downwards in the air. | |||
}} | |||
}} | |||
Ryu | ===== <span class="invisible-header"></span> ===== | ||
{{MoveData | |||
| name = Gou Shoryuken | |||
| input = DP + P | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = DP | |||
| data = | |||
{{AttackData-Marvel vs Capcom | |||
| subtitle = | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = Ryu goes forward and does a rising fist attack with his fist surrounded in a purple-like flame. | |||
}} | |||
}} | |||
Zankuu- | ===== <span class="invisible-header"></span> ===== | ||
{{MoveData | |||
| name = Tatsumaki Zankuu-Kyaku | |||
| input = QCB + K | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = QCB | |||
| data = | |||
{{AttackData-Marvel vs Capcom | |||
| subtitle = | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground/air | |||
| description = Ryu spins around with one leg forward surrounded in a lightning wave as he spins around forward. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Ashura-Senkuu | |||
| input = {{Motion|421}} / {{Motion|623}} + {{Icon-Capcom|3p}} / {{Icon-Capcom|3k}} | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-Marvel vs Capcom | |||
| subtitle = | |||
| Damage = | |||
Ryu does a teleport dash from far or near parts of the screen. | | Guard = | ||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground/air | |||
| description = Ryu does a teleport dash from far or near parts of the screen. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Tenma Kuujin Kyaku | |||
| input = QCF + K | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = QCF | |||
| data = | |||
{{AttackData-Marvel vs Capcom | |||
| subtitle = | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Air | |||
| description = Ryu does a diving kick from the air that does multiple hits. | |||
}} | |||
}} | |||
===Hyper Combos=== | ====Hyper Combos==== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
Line 1,101: | Line 1,237: | ||
|Block Adv= | |Block Adv= | ||
|Property=Ground super | |Property=Ground super | ||
|description=Ryu slightly dashes forward and when it connects, he grabs the opponent as the screen goes dark with explosions as they drop down to the ground right after. | |description=Ryu slightly dashes forward and when it connects, he grabs the opponent as the screen goes dark with explosions as they drop down to the ground right after. You need to have 3 super bars to do it. | ||
}} | }} | ||
}} | }} | ||
</div> | |||
= Strategy = | ==Strategy== | ||
==Basic Tips== | ===Basic Tips=== | ||
Launchers: c.HP | Launchers: c.HP | ||
Line 1,122: | Line 1,259: | ||
* Ryu's Tatsumaki-Senpuukyaku | * Ryu's Tatsumaki-Senpuukyaku | ||
==Advanced== | ===Advanced=== | ||
==Team Setups== | ==Team Setups== | ||
= Combos = | ==Combos== | ||
==Universals== | ===Universals=== | ||
{| border="1em" cellpadding="3" cellspacing="0" | {| border="1em" cellpadding="3" cellspacing="0" | ||
| align="center"|'''Combo''' | | align="center"|'''Combo''' | ||
Line 1,147: | Line 1,284: | ||
|} | |} | ||
==Ryu Mode== | ===Ryu Mode=== | ||
{| border="1em" cellpadding="3" cellspacing="0" | {| border="1em" cellpadding="3" cellspacing="0" | ||
| align="center"|'''Combo''' | | align="center"|'''Combo''' | ||
Line 1,175: | Line 1,312: | ||
|} | |} | ||
==Ken Mode== | ===Ken Mode=== | ||
{| border="1em" cellpadding="3" cellspacing="0" | {| border="1em" cellpadding="3" cellspacing="0" | ||
| align="center"|'''Combo''' | | align="center"|'''Combo''' | ||
Line 1,207: | Line 1,344: | ||
|} | |} | ||
==Akuma Mode== | ===Akuma Mode=== | ||
{| border="1em" cellpadding="3" cellspacing="0" | {| border="1em" cellpadding="3" cellspacing="0" | ||
| align="center"|'''Combo''' | | align="center"|'''Combo''' |
Latest revision as of 08:51, 7 February 2025
Introduction
Ryu is similar to his older versions but he has a twist. With a special input, he can transform into a "Ken" or "Akuma" mode.
Needs updated pros/cons.
Strengths | Weaknesses |
---|---|
|
|
Strengths | Weaknesses |
---|---|
|
|
Move List
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|---|
Ryu Mode | - | - | - | - | - | - | - | - | - | Ground |
Ken Mode | - | - | - | - | - | - | - | - | - | Ground |
Akuma Mode | - | - | - | - | - | - | - | - | - | Ground |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|---|
Ryu Mode | - | - | - | - | - | - | - | - | - | Ground |
Ken Mode | - | - | - | - | - | - | - | - | - | Ground |
Akuma Mode | - | - | - | - | - | - | - | - | - | Ground |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|---|
Ryu Mode | - | - | - | - | - | - | - | - | - | Air |
Ken Mode | - | - | - | - | - | - | - | - | - | Air |
Akuma Mode | - | - | - | - | - | - | - | - | - | Air |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Universal Command Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Mode Switch
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
LP Version switches to Ryu Mode. MP Version switches to Ken Mode. HP Version switches to Akuma mode. |
RYU Movelist
Command Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Ryu does a lunging overhead that does two hits. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Ryu hops forward as he does a spin kick. |
Special Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Ryu throws a large projectile forwards from his palms. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Ryu leaps up into the air a bit forward as he does a rising fist. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Ryu spins around with one leg forward as he slightly goes forward in that position. |
Hyper Combos
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air super | |
Ryu unleashes a giant projectile wave from his palms. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Ryu does an extended version of his Tatsumaki Senpuu-Kyaku on the same spot. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Introduced in MvC, Ryu does an extended version of his Shoryuken that does great damage but has extremely short range. |
KEN Movelist
Command Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Ryu does a vertical split kick on startup that acts as an overhead. |
Special Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Ryu throws a large projectile forwards from his palms. When doing in the air, Ryu does Ken's version as it goes down like Akuma's instead of forwards like Ryu's. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Ryu leaps up into the air a bit forward as he does a rising fist. All versions engulfs his fist in flames. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Ryu spins around with one leg forward in a vertical angle as he slightly goes forward in that position and ends with an Overhead Kick after. |
Hyper Combos
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Ryu does two LP Shoryukens and finishes it off with an HP Shoryuken as all of them are in flames. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Ryu does a Shoryuken from the same spot that has a lot of verticality. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
First introduced in MSHvSF, Ryu does a barrage of kick normals engulfed in flames then finishes it off with a Tatsumaki Senpuu-Kyaku. |
AKUMA Movelist
Command Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Ryu does a slow chop that serves as an overhead. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Ryu hops forward as he does a spin kick. |
Special Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Ryu throws out a fireball from his palms. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air | |
Ryu throws a Gou-Hadouken downwards in the air. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Ryu goes forward and does a rising fist attack with his fist surrounded in a purple-like flame. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Ryu spins around with one leg forward surrounded in a lightning wave as he spins around forward. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Ryu does a teleport dash from far or near parts of the screen. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air | |
Ryu does a diving kick from the air that does multiple hits. |
Hyper Combos
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Ryu unleashes a giant projectile wave from his palms. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Ryu does two LP Gou-Shoryukens and finishes it off with an HP Gou-Shoryuken with all of them surrounded in purple-like flames. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air super | |
Ryu does an extended version of his Zankuu-Hadouken. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Ryu slightly dashes forward and when it connects, he grabs the opponent as the screen goes dark with explosions as they drop down to the ground right after. You need to have 3 super bars to do it. |
Strategy
Basic Tips
Launchers: c.HP
Magic Series:
- Ground Magic Series: Weakest to Strongest
- Jump Magic Series: Weakest to Strongest
- Super Jump Magic Series: Hunter Series
AC Finisher:
- MK
- HP
- HK
- Ryu's Hadoken
- Ken's Shoryuken
- Ryu's Tatsumaki-Senpuukyaku
Advanced
Team Setups
Combos
Universals
Combo | Damage | Notes |
c.LK, c.MK, HP Hadouken | ||
d.s.LK, s.MK, s.HK | ||
d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, Tatsumaki Senpuu/Zankuu Kyaku |
Ryu Mode
Combo | Damage | Notes |
s.LK, s.HP, Shinkuu Hadouken | ||
d.c.LK, d.c.HP, j.LP, j.LK, j.MP, Shinkuu Hadouken | ||
d.c.LK, c.MK, c.HK, Shinkuu Tatsumaki Senpuu Kyaku | ||
c.LK, c.HP, Shin Shoryuken | ||
Jump-in, Shin Shoryuken |
Ken Mode
Combo | Damage | Notes |
c.LK, c.MK, Shoryureppa | ||
c.LK, c.MK, Shipuujinrai Kyaku | ||
c.LK, c.HP, Shinryuken | ||
j.LK, j.MK, c.LK, c.MK, Shouryuu Reppa | ||
d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, Shouryuken | ||
d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, Tatsumaki Senpuu Kyaku, Shouryuken |
Akuma Mode
Combo | Damage | Notes |
s.LK, s.HP, Messatsu Gou Hadou | ||
c.LK, c.HP, j.LP, j.LK, j.MP, j.LK, Tenma Gou Zankuu | ||
Jump-in, Tenma Gou Zankuu | ||
c.LK, c.MK, Messatsu Gou Shoryuu | ||
HK Tatsumaki Zankuu Kyaku, c.LK, HK Tatsumaki Zankuu Kyaku |