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{{MVC1 Character Subnav|name=Captain America}} | |||
{{TOClimit|3}} | {{TOClimit|3}} | ||
{| class="wikitable" style="float:right; margin-left: 10px;" | |||
|- | |||
{| | ! align="center" colspan="2" | Captain America | ||
|- | |||
! | ! align="center" colspan="2" | [[File:mvc1camerica.gif|right]] | ||
|- | |- | ||
| | | '''Difficulty''' || Easy | ||
|- | |||
| '''Tier Placement''' || Mid Tier (B) | |||
|- | |||
| '''Has an Airdash?''' || No | |||
|- | |||
| '''Standing Hitbox''' || Standard | |||
|- | |||
| '''Crouching Hitbox''' || Standard | |||
|- | |||
| '''Best Assists to Pair With''' || Colossus | |||
|- | |||
|} | |||
==Introduction== | |||
Captain America is a basic rushdown character with almost no thrills, although has powerful normals to counter it. His ease of use makes him a great entry level character for new players. | |||
Needs updated pros/cons list | |||
{{ ProConTable | |||
| pros = | |||
* Shield Slash special can OTG | * Shield Slash special can OTG | ||
* Strong normals | * Strong normals | ||
* Evasive special moves | * Evasive special moves | ||
| | * Captain America has a double jump which can make for more flexible maneuverability. | ||
| cons = | |||
* Hyper Combos are unsafe on block | * Hyper Combos are unsafe on block | ||
* Weak zoning options | * Weak zoning options | ||
}} | |||
= Move List = | = Move List = | ||
Line 42: | Line 47: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=8 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 64: | Line 69: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=13 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 86: | Line 91: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=22 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 108: | Line 113: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=8 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 130: | Line 135: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=13 (21 x2) | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 152: | Line 157: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=18 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 174: | Line 179: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=8 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 196: | Line 201: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=15 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 218: | Line 223: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=18 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 227: | Line 232: | ||
|Block Adv= | |Block Adv= | ||
|Property=Ground | |Property=Ground | ||
|description= | |description=This is a launcher. | ||
}} | }} | ||
}} | }} | ||
Line 240: | Line 245: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=8 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 262: | Line 267: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=13 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 284: | Line 289: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=18 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 307: | Line 312: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=7 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 329: | Line 334: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=13 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 351: | Line 356: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=20 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 373: | Line 378: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=5 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 395: | Line 400: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=9 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 417: | Line 422: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=20 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 431: | Line 436: | ||
===Command Normals=== | ===Command Normals=== | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle=j8HK | |||
|caption= | |||
|name=Aerial Kick | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage=18 | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Air | |||
|description=Captain America does a kick that's similar to his standing MK. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
Heel Kick | |subtitle=j2HK | ||
|caption= | |||
Captain America does a heel kick in the air. | |name=Heel Kick | ||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage=18 | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Air | |||
|description=Captain America does a heel kick in the air. | |||
}} | |||
}} | |||
===Throws=== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0">Normal Throw</font> | |||
{{MoveData | |||
|image= | |||
|subtitle=4/6 + MP/HP | |||
|caption= | |||
|name=Normal Throw | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage=15 | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground | |||
|description= | |||
}} | |||
}} | |||
==Special Moves== | ==Special Moves== | ||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Shield Slash | |||
| input = QCF + P | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = QCF | |||
| data = | |||
{{AttackData-Marvel vs Capcom | |||
| version = QCF + LP | |||
| subtitle = LP Version | |||
| Damage = 11 | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground/air | |||
| description = Captain America throws his shield forward with the shield going back to him whether it hits the opponent or not. LP version aims downwards, MP version aims straight and HP version aims upwards and those being applicable in the air. | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| header = no | |||
| version = QCF + MP | |||
| subtitle = MP Version | |||
| Damage = 11 | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground/air | |||
| description = | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| header = no | |||
| version = QCF + HP | |||
| subtitle = HP Version | |||
| Damage = 20 | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground/air | |||
| description = | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Stars & Stripes | |||
| input = DP + P | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = DP | |||
| data = | |||
{{AttackData-Marvel vs Capcom | |||
| version = DP + LP | |||
| subtitle = LP Version | |||
| Damage = 22 | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = Captain America does a rising attack with his shield in front of his hands. | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| header = no | |||
| version = DP + MP | |||
| subtitle = MP Version | |||
| Damage = 23 | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| header = no | |||
| version = DP + HP | |||
| subtitle = HP Version | |||
| Damage = 27 | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Charging Star | |||
| input = QCF + K | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = QCF | |||
| data = | |||
Captain America does a rushing attack which can slow him down if he tries go pass through certain attacks or projectiles. | {{AttackData-Marvel vs Capcom | ||
| version = QCF + LK | |||
| subtitle = LK Version | |||
| Damage = 23 | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = Captain America does a rushing attack which can slow him down if he tries go pass through certain attacks or projectiles. | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| header = no | |||
| version = QCF + MK | |||
| subtitle = MK Version | |||
| Damage = 27 | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| header = no | |||
| version = QCF + HK | |||
| subtitle = HK Version | |||
| Damage = 33 | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Cartwheel | |||
| input = HCB + P | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = HCB | |||
| data = | |||
{{AttackData-Marvel vs Capcom | |||
| version = HCB + LP | |||
| subtitle = LP Version | |||
| Damage = N/A | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = Captain America does a cartwheel does makes him invulnerable to most attacks for the timeframe of the animation. | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| header = no | |||
| version = HCB + MP | |||
| subtitle = MP Version | |||
| Damage = N/A | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| header = no | |||
| version = HCB + HP | |||
| subtitle = HP Version | |||
| Damage = N/A | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
}} | |||
==Hyper Combos== | ==Hyper Combos== | ||
Line 471: | Line 734: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage= 58 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 493: | Line 756: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=58 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 515: | Line 778: | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
|Damage= | |Damage=60 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
Line 527: | Line 790: | ||
}} | }} | ||
}} | }} | ||
= Strategy = | |||
==Basic Tips== | |||
Launchers: MP (If opponent is hit out of air), c.HP | |||
Magic Series: | |||
* Ground Magic Series: Weakest to Strongest | |||
* Jump Magic Series: Weakest to Strongest | |||
* Super Jump Magic Series: Hunter Series | |||
AC Finishers: HP, HK, Shield Slash | |||
==Advanced== | |||
==Team Setups== | |||
= Combos = | = Combos = | ||
Line 538: | Line 815: | ||
| align="center"|- | | align="center"|- | ||
|- | |- | ||
|s.LP | |s.LP > s.HP > LP Shield Slash (qcf + LP) | ||
| | | | ||
| | | | ||
|- | |- | ||
|s.LK | |s.LK > s.HP > Charging Star (hcf + K) | ||
| | | | ||
| | | | ||
|- | |- | ||
|c.LK | |c.LK > c.MK > c.HK > Charging Star (hcf + K) | ||
| | | | ||
| | | | ||
|- | |- | ||
|j.HP, c.LK | |j.HP, c.LK > c.MK > c.HK > LP Shield Slash (qcf + LP) (OTG) | ||
| | | | ||
| | | | ||
|- | |- | ||
|j.HP, c.LK | |j.HP, c.LK > c.MK > Hyper Stars & Stripes (dp + PP) | ||
| | | | ||
| | | | ||
Line 562: | Line 839: | ||
| align="center"|- | | align="center"|- | ||
|- | |- | ||
|j.HP, c.LP | |j.HP, c.LP > c.MP > c.HP, sj.LP > sj.LK > sj.MP > sj.MK > AC Finisher | ||
| | | | ||
| | | | ||
|- | |- | ||
|j.LP | |j.LP > j.MP, dash > c.LK > c.MK > s.HK > Hyper Stars & Stripes (dp + PP) | ||
| | | | ||
| | | | ||
|- | |- | ||
|Cartwheel, c.LK | |Cartwheel (hcb + P), c.LK > c.MK > Hyper Stars & Stripes (dp + PP) | ||
| | | | ||
| | | | ||
|- | |- | ||
|Final Justice, c.LK | |Final Justice (qcf + PP), c.LK > c.MK > Hyper Stars & Stripes (dp + PP) | ||
| | | | ||
| | | | ||
|- | |- | ||
|s.LK | |s.LK > s.MK > s.HK > Final Justice (qcf + PP) / Hyper Charging Star (dp + PP) | ||
| | | | ||
| | | | ||
Line 586: | Line 863: | ||
| align="center"|- | | align="center"|- | ||
|- | |- | ||
|j.LP | |j.LP > j.MP, dash > c.LP > c.MP > c.HP, sj.LP, sj.LP, sj.LP > double jump, sj.LP > sj.LK > sj.MP > sj.MK > sj.HP, sj.LP (OTG), c.LK > c.MP > c.HP | ||
| | | | ||
| | | | ||
|- | |- | ||
|j.LP | |j.LP > j.MP, dash > s.LP > s.MP > s.HP > Final Justice (qcf + PP) / Hyper Charging Star (qcf + KK) | ||
| | | | ||
| | | |
Latest revision as of 18:16, 30 July 2024
Captain America | |
---|---|
Difficulty | Easy |
Tier Placement | Mid Tier (B) |
Has an Airdash? | No |
Standing Hitbox | Standard |
Crouching Hitbox | Standard |
Best Assists to Pair With | Colossus |
Introduction
Captain America is a basic rushdown character with almost no thrills, although has powerful normals to counter it. His ease of use makes him a great entry level character for new players. Needs updated pros/cons list
Strengths | Weaknesses |
---|---|
|
|
Move List
Normals
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
8 | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
13 | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
22 | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
8 | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
13 (21 x2) | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
18 | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
8 | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
15 | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
18 | - | - | - | - | - | - | - | - | Ground | |
This is a launcher. |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
8 | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
13 | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
18 | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
7 | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
13 | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
20 | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
5 | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
9 | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
20 | - | - | - | - | - | - | - | - | Ground |
Command Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
18 | - | - | - | - | - | - | - | - | Air | |
Captain America does a kick that's similar to his standing MK. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
18 | - | - | - | - | - | - | - | - | Air | |
Captain America does a heel kick in the air. |
Throws
Normal Throw
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
15 | - | - | - | - | - | - | - | - | Ground |
Special Moves
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCF + LP LP Version |
11 | - | - | - | - | - | - | - | - | Ground/air | |
Captain America throws his shield forward with the shield going back to him whether it hits the opponent or not. LP version aims downwards, MP version aims straight and HP version aims upwards and those being applicable in the air. | |||||||||||
QCF + MP MP Version |
11 | - | - | - | - | - | - | - | - | Ground/air | |
QCF + HP HP Version |
20 | - | - | - | - | - | - | - | - | Ground/air |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
DP + LP LP Version |
22 | - | - | - | - | - | - | - | - | Ground | |
Captain America does a rising attack with his shield in front of his hands. | |||||||||||
DP + MP MP Version |
23 | - | - | - | - | - | - | - | - | Ground | |
DP + HP HP Version |
27 | - | - | - | - | - | - | - | - | Ground |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCF + LK LK Version |
23 | - | - | - | - | - | - | - | - | Ground | |
Captain America does a rushing attack which can slow him down if he tries go pass through certain attacks or projectiles. | |||||||||||
QCF + MK MK Version |
27 | - | - | - | - | - | - | - | - | Ground | |
QCF + HK HK Version |
33 | - | - | - | - | - | - | - | - | Ground |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
HCB + LP LP Version |
N/A | - | - | - | - | - | - | - | - | Ground | |
Captain America does a cartwheel does makes him invulnerable to most attacks for the timeframe of the animation. | |||||||||||
HCB + MP MP Version |
N/A | - | - | - | - | - | - | - | - | Ground | |
HCB + HP HP Version |
N/A | - | - | - | - | - | - | - | - | Ground |
Hyper Combos
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
58 | - | - | - | - | - | - | - | - | Ground super | |
Captain America does a Charging Star which acts as a command grab and when it connects, does a barrage of normals and ends it with a slam thrown from above. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
58 | - | - | - | - | - | - | - | - | Ground super | |
Captain America does an extended version of his Stars & Stripes as he does two LP versions and ends it with an HP version. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
60 | - | - | - | - | - | - | - | - | Ground super | |
Captain America does an extended version of his Charging Star. |
Strategy
Basic Tips
Launchers: MP (If opponent is hit out of air), c.HP
Magic Series:
- Ground Magic Series: Weakest to Strongest
- Jump Magic Series: Weakest to Strongest
- Super Jump Magic Series: Hunter Series
AC Finishers: HP, HK, Shield Slash
Advanced
Team Setups
Combos
Combo | Damage | Notes |
Easy Combos | - | - |
s.LP > s.HP > LP Shield Slash (qcf + LP) | ||
s.LK > s.HP > Charging Star (hcf + K) | ||
c.LK > c.MK > c.HK > Charging Star (hcf + K) | ||
j.HP, c.LK > c.MK > c.HK > LP Shield Slash (qcf + LP) (OTG) | ||
j.HP, c.LK > c.MK > Hyper Stars & Stripes (dp + PP) | ||
Intermediate Combos | - | - |
j.HP, c.LP > c.MP > c.HP, sj.LP > sj.LK > sj.MP > sj.MK > AC Finisher | ||
j.LP > j.MP, dash > c.LK > c.MK > s.HK > Hyper Stars & Stripes (dp + PP) | ||
Cartwheel (hcb + P), c.LK > c.MK > Hyper Stars & Stripes (dp + PP) | ||
Final Justice (qcf + PP), c.LK > c.MK > Hyper Stars & Stripes (dp + PP) | ||
s.LK > s.MK > s.HK > Final Justice (qcf + PP) / Hyper Charging Star (dp + PP) | ||
Advanced Combos | - | - |
j.LP > j.MP, dash > c.LP > c.MP > c.HP, sj.LP, sj.LP, sj.LP > double jump, sj.LP > sj.LK > sj.MP > sj.MK > sj.HP, sj.LP (OTG), c.LK > c.MP > c.HP | ||
j.LP > j.MP, dash > s.LP > s.MP > s.HP > Final Justice (qcf + PP) / Hyper Charging Star (qcf + KK) |