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{{MVC1 Character Subnav|name=Orange Hulk}} | |||
[[File:mvc1orangehulk.gif|right]] | [[File:mvc1orangehulk.gif|right]] | ||
{{TOClimit|3}} | {{TOClimit|3}} | ||
= Introduction = | ==Introduction== | ||
'''How to Select Orange Hulk''' | |||
Highlight Chun-Li and draw a "34". Enter [[File:Right.gif]]×2, [[File:Down.gif]]×2, [[File:Left.gif]]×2, [[File:Right.gif]]×2, [[File:Down.gif]]×2, [[File:Left.gif]]×2, [[File:Up.gif]]×4, [[File:Down.gif]]×2, [[File:Right.gif]]×2, [[File:Up.gif]]×2, [[File:Down.gif]]×4, [[File:Up.gif]]×4, [[File:Left.gif]], [[File:Up.gif]]. | |||
| | |||
* | Needs updated pros/cons. | ||
* | {{ ProConTable | ||
* | | pros = | ||
* | * Slightly faster movement | ||
* Faster startup on several attacks | |||
| | * Faster magic series combos than Hulk | ||
* Lost all super armor | * Second Hulk for the team | ||
* Much lower | | cons = | ||
* | * Lost all super armor, like MSH Hulk | ||
* | * Much lower health | ||
* | * Huge target | ||
* Important normals like j.HP have worse recovery | |||
* You're playing a worse Hulk | |||
}} | |||
= Move List = | = Move List = |
Latest revision as of 01:43, 1 July 2024
Introduction
How to Select Orange Hulk
Highlight Chun-Li and draw a "34". Enter ×2,
×2,
×2,
×2,
×2,
×2,
×4,
×2,
×2,
×2,
×4,
×4,
,
.
Needs updated pros/cons.
Strengths | Weaknesses |
---|---|
|
|
Move List
Normals
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Throws
Normal Throw
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCF + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground | |
First Introduced in MSHvSF, Hulk does a crouching HP which rises the ground in front of him a bit. | |||||||||||
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
QCF + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground | |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
QCF + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
HCB + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground | |
Hulk's command grab as he grabs the opponents head and swings the around with them thrown to the other side of the screen. | |||||||||||
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
HCB + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground | |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
HCB + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
[4]~6 / [2]~8 + LK LK Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
Hulk does a charging attack which can be followed up by another one but only using the horizontal version of it. | |||||||||||
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
[4]~6 / [2]~8 + MK MK Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
[4]~6 / [2]~8 + HK HK Version |
- | - | - | - | - | - | - | - | - | Ground/air |
Hyper Combos
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Hulk does an extended version of Ground Smash which can land the opponent to the other side of the screen. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Hulk does a vertical Gamma Charge at the start and comes down from above with a giant rock which engulfs the opponent in flames. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Introduced in MvC, Hulk punches the ground as a barrage of rocks come from the top of the screen. |
Strategy
Basic Tips
Launchers: c.HP
Magic Series:
- Ground Magic Series: Weaker to Stronger
- Jump Magic Series: Weaker to Stronger
- Super Magic Series: Hunter Series
Air Combo Finishers: HP, HK
Advanced
Team Setups
Combos
Combo | Damage | Notes |
s.LK, s.MK, Gamma Charge~7K | ||
c.LK, c.MK, Gamma Charge~7K | ||
c.LP, c.MP, Gamma Charge~7K | ||
s.LP, s.MP, Gamma Tornado | ||
c.LK, c.HP, s.j.LP, s.j.MP, s.j.LK, s.j.MK, s.j.HK | ||
c.LK, c.HP, Gamma Crush or Tornado or Quake or Wave | ||
s.LP, c.MP, Gamma Quake | ||
s.LK, c.MK, Gamma Quake |