Marvel vs Capcom/Jin: Difference between revisions

From SuperCombo Wiki
m (Navbox added; TOClimit added)
m (Subnav added.)
 
(13 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{MVC1 Character Subnav|name=Jin}}
[[File:mvc1jin.gif|right]]
[[File:mvc1jin.gif|right]]
{{TOClimit|3}}
{{TOClimit|3}}


= Introducion =
==Introduction==
{|
Needs updated pros/cons.
|-style="text-align:left;"
{{ ProConTable
! Pros !! Cons
| pros =  
|- style="vertical-align:top;text-align:left"
| style="width: 50%;"|
* Long ranged, good Normals
* Long ranged, good Normals
* Nice zoning specials
* Nice zoning specials
* Damaging Hyper Combos
* Damaging Hyper Combos
* Has a Last Resort Armor move
* Last Resort Super Armor
* Drives a mecha
* Drives a mecha
| style="width: 50%;"|
| cons =  
* Has Low Stamina
* Low health
* His Normals have slow recovery
* Normals have slow recovery
* Unsafe Specials
* Unsafe Specials
* Has a short Magic Combo series
* Very short Magic Combo series
* He relies too heavily on meter for his offensive game
* Relies too heavily on meter for his offensive game
|-
}}
|}
 
= Basic Tips =
Launchers:<br>
SP<br><br>
 
Magic Series:<br>
Ground Magic Series: Weakest to Any<br>
Jump Magic Series: Weakest to Any<br>
Super Jump Magic Series: Hunter Series<br><br>
 
AC Finisher:<br>
SP, FK, FP, RK<br><br>


= Move List =
= Move List =
Line 434: Line 421:


===Command Normals===
===Command Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=Air 2HK
|caption=
|name=Tornado Kick
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Air
|description=Jin will spin downwards from the air as he does a drilling attack that's similar to Dhalsim's command drills.
}}
}}


Tornado Kick: D + HK (only in air)
===== <span class="invisible-header"></span> =====
 
<font style="visibility:hidden" size="0"></font>
Jin will spin downwards from the air as he does a drilling
{{MoveData
attack that's similar to Dhalsim's command Drill's.
|image=
 
|subtitle=Taunt, then any button rapidly
Saotome Fire: Taunt then P rapidly
|caption=
 
|name=Saotome Fire
Jin does his taunt as he rapidly turns red and shoots out
|data=
fire from his body.
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Jin does his taunt as he rapidly turns red and shoots out fire from his body.
}}
}}


===Throws===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">Normal Throw</font>
{{MoveData
|image=
|subtitle=4/6 + MP/HP
|caption=
|name=Normal Throw
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


==Special Moves==
==Special Moves==
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Saotome Typhoon
| input    = [4]~6 + P
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = [4]~6 + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Jin spins around going across the screen in a Typhoon motion.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = [4]~6 + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = [4]~6 + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


Saotome Typhoon: Charge B, F + P
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Saotome Dynamite
| input    = [2]~8 + P
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = [2]~8 + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Jin's armor explodes out on where he stands for a quick amount of time.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = [2]~8 + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = [2]~8 + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


Jin spins around going across the screen in a Typhoon
===== <span class="invisible-header"></span> =====
motion.
{{MoveData
| name    = Saotome Crush
| input    = HCB + K
| subtitle =
| image    =
| caption  =
| linkname = HCB
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = HCB + LK
  | subtitle    = LK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Jin dashes forward in a command grab as he grabs the opponent and if it connects, drags the opponent to all four corners of the screen.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = HCB + MK
  | subtitle    = MK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = HCB + HK
  | subtitle    = HK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


Saotome Dynamite: Charge D, U + P
==Hyper Combos==
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + PP
|caption=
|name=Blodia Punch
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Jin commands his Blodia as he does a standing HP with his Blodia doing a punch that engulfs the opponent in flames.
}}
}}


Jin's armor explodes out on where he stands for a quick
===== <span class="invisible-header"></span> =====
amount of time.
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCB + PP
|caption=
|name=Blodia Vulcan
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Jin goes into his Blodia as he shoots the opponent that covers full-screen with its machine guns for a very short amount of time.
}}
}}


Saotome Crush: HCB + K
===== <span class="invisible-header"></span> =====
 
<font style="visibility:hidden" size="0"></font>
Jin dashes forward in a command grab as he grabs the
{{MoveData
opponent and if it connects, drags the opponent to all
|image=
four corners of the screen.
|subtitle=QCF + KK
 
|caption=
 
|name=Great Cyclone
Hyper Combos
|data=
 
{{AttackData-Marvel vs Capcom
Blodia Punch: QCF + Px2
|Damage=
 
|Guard=
Jin commands his Blodia as he does a standing HP with
|Startup=
his Blodia doing a punch that engulfs the opponent in
|Active=
flames.
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Known in the Japanese version as Saotome Cyclone, Jin does an extended version of his Saotome Typhoon but has short range.
}}
}}


Blodia Vulcan: QCB + Px2
= Strategy =
==Basic Tips==
Launchers: MP


Jin goes into his Blodia as he shoots the opponent that
Magic Series:
covers full-screen with its machine guns for a very short
* Ground Magic Series: Weakest to Any
amount of time.
* Jump Magic Series: Weakest to Any
* Super Jump Magic Series: Hunter Series


Great Cyclone: QCF + Kx2
AC Finisher: MP, MK, HP, HK


Known in the Japanese version as Saotome Cyclone, Jin
==Advanced==
does an extended version of his Saotome Typhoon but
==Team Setups==
has short range.


= Combos =
= Combos =
Line 491: Line 741:
| align="center"|'''Notes'''
| align="center"|'''Notes'''
|-
|-
|s.MP, Saotome Cyclone
|s.MP > Saotome Cyclone (qcf + KK)
|
|
|
|
|-
|-
|c.HK, Saotome Dynamite
|c.HK > Saotome Dynamite ((d) u + P) (OTG)
|
|
|
|
|-
|-
|s.LK, Blodia Fist/Blodia
|s.LK > Blodia Fist (qcf + PP)
|
|
|
|
|-
|-
|j.HP, c.LP, c.HP, Blodia Fist/Blodia Vulcan
|j.HP, c.LP > c.HP > Blodia Fist (qcf + PP) / Blodia Vulcan (qcb + PP)
|
|
|
|
|-
|-
|j.LK, j.HK, c.LP, c.MP, Blodia Fist, c.HK
|Close to corner: j.LK > j.HK, c.LP > c.HP > Blodia Fist (qcf + PP), c.HK (OTG) > Blodia Fist (qcf + PP)
|
|
|
|
|-
|-
|Launcher, sj.LP, sj.LK, sj.MP, sj.HK
|s.MP, sj.LP > sj.LK > sj.MP > sj.HK
|
|
|
|
|-
|-
| align="center"|'''Advanced Combos'''
| align="center"|-
| align="center"|-
|-
|5MP > sj.LP>dl.LK>dl.MP(>dl.MK)>dl.HP (OTG), [2LP > 2HP]×n
|
|Jin's most practical infinite. Corner only and only works on midweight characters (Known to work on CapCom, Ryu, Strider, Jin, Captain America, maybe more).
* The OTG j.HP must hit the opponent on the same frame they hit the ground, so that it activates Flying Screen glitch and Jin doesn't get pushed away by his followup buttons.
* If 2LP into 2HP whiffs, then the opponent is too high up.
|}
|}


{{Navbox-MVC1}}
[[Category:Marvel_vs_Capcom]]
[[Category:Marvel_vs_Capcom]]

Latest revision as of 01:38, 1 July 2024

Mvc1jin.gif

Introduction

Needs updated pros/cons.

Strengths Weaknesses
  • Long ranged, good Normals
  • Nice zoning specials
  • Damaging Hyper Combos
  • Last Resort Super Armor
  • Drives a mecha
  • Low health
  • Normals have slow recovery
  • Unsafe Specials
  • Very short Magic Combo series
  • Relies too heavily on meter for his offensive game

Move List

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Command Normals

Tornado Kick
Air 2HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Jin will spin downwards from the air as he does a drilling attack that's similar to Dhalsim's command drills.

Saotome Fire
Taunt, then any button rapidly
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jin does his taunt as he rapidly turns red and shoots out fire from his body.

Throws

Normal Throw

Normal Throw
4/6 + MP/HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Saotome Typhoon
[4]~6 + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[4]~6 + LP
LP Version
- - - - - - - - - Ground

Jin spins around going across the screen in a Typhoon motion.

[4]~6 + MP
MP Version
- - - - - - - - - Ground
[4]~6 + HP
HP Version
- - - - - - - - - Ground
Saotome Dynamite
[2]~8 + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[2]~8 + LP
LP Version
- - - - - - - - - Ground

Jin's armor explodes out on where he stands for a quick amount of time.

[2]~8 + MP
MP Version
- - - - - - - - - Ground
[2]~8 + HP
HP Version
- - - - - - - - - Ground
Saotome Crush
HCB + K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + LK
LK Version
- - - - - - - - - Ground

Jin dashes forward in a command grab as he grabs the opponent and if it connects, drags the opponent to all four corners of the screen.

HCB + MK
MK Version
- - - - - - - - - Ground
HCB + HK
HK Version
- - - - - - - - - Ground

Hyper Combos

Blodia Punch
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Jin commands his Blodia as he does a standing HP with his Blodia doing a punch that engulfs the opponent in flames.

Blodia Vulcan
QCB + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Jin goes into his Blodia as he shoots the opponent that covers full-screen with its machine guns for a very short amount of time.

Great Cyclone
QCF + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Known in the Japanese version as Saotome Cyclone, Jin does an extended version of his Saotome Typhoon but has short range.

Strategy

Basic Tips

Launchers: MP

Magic Series:

  • Ground Magic Series: Weakest to Any
  • Jump Magic Series: Weakest to Any
  • Super Jump Magic Series: Hunter Series

AC Finisher: MP, MK, HP, HK

Advanced

Team Setups

Combos

Combo Damage Notes
s.MP > Saotome Cyclone (qcf + KK)
c.HK > Saotome Dynamite ((d) u + P) (OTG)
s.LK > Blodia Fist (qcf + PP)
j.HP, c.LP > c.HP > Blodia Fist (qcf + PP) / Blodia Vulcan (qcb + PP)
Close to corner: j.LK > j.HK, c.LP > c.HP > Blodia Fist (qcf + PP), c.HK (OTG) > Blodia Fist (qcf + PP)
s.MP, sj.LP > sj.LK > sj.MP > sj.HK
Advanced Combos - -
5MP > sj.LP>dl.LK>dl.MP(>dl.MK)>dl.HP (OTG), [2LP > 2HP]×n Jin's most practical infinite. Corner only and only works on midweight characters (Known to work on CapCom, Ryu, Strider, Jin, Captain America, maybe more).
  • The OTG j.HP must hit the opponent on the same frame they hit the ground, so that it activates Flying Screen glitch and Jin doesn't get pushed away by his followup buttons.
  • If 2LP into 2HP whiffs, then the opponent is too high up.

Game Navigation

General
Controls
Notation
HUD
Assists
System
FAQ
Capcom Characters
Captain Commando
Chun Li
Jin
Lilith
Mega Man
Morrigan
Roll
Ryu
Shadow Lady
Strider
Zangief
Marvel Characters
Captain America
Gambit
Gold War Machine
Hulk
Hyper Venom
Orange Hulk
Spider Man
Venom
War Machine
Wolverine