Marvel vs Capcom/Ryu: Difference between revisions

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{{MVC1 Character Subnav|name=Ryu}}
[[File:mvc1ryu.gif|right]]
[[File:mvc1ryu.gif|right]]
{{TOClimit|3}}
==Introduction==
Ryu is similar to his older versions but he has a twist. With a special input, he can transform into a "Ken" or "Akuma" mode.


= Introduction =
Needs updated pros/cons.
{|
<tabber>
|-style="text-align:left;"
|-|Ryu Mode=
! Pros !! Cons
{{ ProConTable
|- style="vertical-align:top;text-align:left"
| pros =  
| style="width: 50%;"|
* Relatively good normals
* Relatively good normals
* Nice Hyper Combos for zoning and rushdown
* Nice Hyper Combos for zoning and rushdown
Line 14: Line 19:
* Invincible DP
* Invincible DP
* He's still training
* He's still training
| style="width: 50%;"|
* Can switch to other styles to shake things up.
| cons =  
* Same normals are also very stubby
* Same normals are also very stubby
* Very reliant on meter compared to any other game
* Very reliant on meter compared to any other game
Line 22: Line 28:
* Being in one mode will shut Ryu out from tools in the other two modes
* Being in one mode will shut Ryu out from tools in the other two modes
* His best combos require practice
* His best combos require practice
|-
}}
|}
|-|Ken Mode=
{{ ProConTable
| pros =
* Insert Ken Mode pros here
| cons =
* Insert Ken Mode cons here
}}
|-|Akuma Mode=
{{ ProConTable
| pros =
* Insert Akuma Mode pros here
| cons =
* Insert Akuma Mode cons here
}}
</tabber>


=Basic Tips=
==Move List==
Launchers:
c. FP
 
Magic Series:
 
Ground Magic Series: Weakest to Strongest
 
Jump Magic Series: Weakest to Strongest
 
Super Jump Magic Series: Hunter Series
 
 
AC Finisher:
FK, FP, RK,  Ryu's Hadoken, Ken's Shoryuken, Ryu's Tatsumaki-Senpuukyaku
 
= Move List =
===Ground Normals===
===Ground Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 132: Line 136:


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.MK</font>
{{MoveData
| name    = s.MK
| input    = 
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = Ryu Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = Ken Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = Akuma Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}
 
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = s.HK
| input    = 
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = Ryu Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = Ken Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = Akuma Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LP</font>
{{MoveData
{{MoveData
|image=
|image=
|subtitle=
|subtitle=
|caption=
|caption=
|name=s.MK
|name=c.LP
|data=
|data=
  {{AttackData-Marvel vs Capcom
  {{AttackData-Marvel vs Capcom
Line 154: Line 268:


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.HK</font>
<font style="visibility:hidden" size="0">c.MP</font>
{{MoveData
{{MoveData
|image=
|image=
|subtitle=
|subtitle=
|caption=
|caption=
|name=s.HK
|name=c.MP
|data=
|data=
  {{AttackData-Marvel vs Capcom
  {{AttackData-Marvel vs Capcom
Line 170: Line 284:
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Property=Ground, Launcher
  |Property=Ground
  |description=
  |description=
  }}
  }}
Line 176: Line 290:


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LP</font>
<font style="visibility:hidden" size="0">c.HP</font>
{{MoveData
{{MoveData
|image=
|image=
|subtitle=
|subtitle=
|caption=
|caption=
|name=c.LP
|name=c.HP
|data=
|data=
  {{AttackData-Marvel vs Capcom
  {{AttackData-Marvel vs Capcom
Line 198: Line 312:


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MP</font>
<font style="visibility:hidden" size="0">c.LK</font>
{{MoveData
{{MoveData
|image=
|image=
|subtitle=
|subtitle=
|caption=
|caption=
|name=c.MP
|name=c.LK
|data=
|data=
  {{AttackData-Marvel vs Capcom
  {{AttackData-Marvel vs Capcom
Line 220: Line 334:


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.HP</font>
<font style="visibility:hidden" size="0">c.MK</font>
{{MoveData
{{MoveData
|image=
|image=
|subtitle=
|subtitle=
|caption=
|caption=
|name=c.HP
|name=c.MK
|data=
|data=
  {{AttackData-Marvel vs Capcom
  {{AttackData-Marvel vs Capcom
Line 242: Line 356:


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LK</font>
<font style="visibility:hidden" size="0">c.HK</font>
{{MoveData
{{MoveData
|image=
|image=
|subtitle=
|subtitle=
|caption=
|caption=
|name=c.LK
|name=c.HK
|data=
|data=
  {{AttackData-Marvel vs Capcom
  {{AttackData-Marvel vs Capcom
Line 263: Line 377:
}}
}}


===Air Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MK</font>
<font style="visibility:hidden" size="0">j.LP</font>
{{MoveData
{{MoveData
|image=
|image=
|subtitle=
|subtitle=
|caption=
|caption=
|name=c.MK
|name=j.LP
|data=
|data=
  {{AttackData-Marvel vs Capcom
  {{AttackData-Marvel vs Capcom
Line 286: Line 401:


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.HK</font>
<font style="visibility:hidden" size="0">j.MP</font>
{{MoveData
{{MoveData
|image=
|image=
|subtitle=
|subtitle=
|caption=
|caption=
|name=c.HK
|name=j.MP
|data=
|data=
  {{AttackData-Marvel vs Capcom
  {{AttackData-Marvel vs Capcom
Line 307: Line 422:
}}
}}


===Air Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LP</font>
<font style="visibility:hidden" size="0">j.HP</font>
{{MoveData
{{MoveData
|image=
|image=
|subtitle=
|subtitle=
|caption=
|caption=
|name=j.LP
|name=j.HP
|data=
|data=
  {{AttackData-Marvel vs Capcom
  {{AttackData-Marvel vs Capcom
Line 331: Line 445:


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.MP</font>
<font style="visibility:hidden" size="0">j.LK</font>
{{MoveData
{{MoveData
|image=
|image=
|subtitle=
|subtitle=
|caption=
|caption=
|name=j.MP
|name=j.LK
|data=
|data=
  {{AttackData-Marvel vs Capcom
  {{AttackData-Marvel vs Capcom
Line 353: Line 467:


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HP</font>
{{MoveData
| name    = jMK
| input    = 
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = Ryu Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = Ken Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = Akuma Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description =
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HK</font>
{{MoveData
{{MoveData
|image=
|image=
|subtitle=
|subtitle=
|caption=
|caption=
|name=j.HP
|name=j.HK
|data=
|data=
  {{AttackData-Marvel vs Capcom
  {{AttackData-Marvel vs Capcom
Line 374: Line 543:
}}
}}


===Universal Command Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LK</font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|subtitle=
|subtitle=
|caption=
|caption=
|name=j.LK
|name=j8MK
|data=
|data=
  {{AttackData-Marvel vs Capcom
  {{AttackData-Marvel vs Capcom
Line 397: Line 567:


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.MK</font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|subtitle=
|subtitle=
|caption=
|caption=
|name=j.MK
|name=j8HK
|data=
|data=
  {{AttackData-Marvel vs Capcom
  {{AttackData-Marvel vs Capcom
Line 418: Line 588:
}}
}}


===Mode Switch===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HK</font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=HCB + P
|caption=
|name=Mode Switch
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=LP Version switches to Ryu Mode. MP Version switches to Ken Mode. HP Version switches to Akuma mode.
}}
}}
 
===RYU Movelist===
====Command Normals====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|subtitle=
|subtitle=6MP
|caption=
|caption=
|name=j.HK
|name=Sakotsu Wari
|data=
|data=
  {{AttackData-Marvel vs Capcom
  {{AttackData-Marvel vs Capcom
Line 436: Line 631:
  |Block Adv=
  |Block Adv=
  |Property=Ground
  |Property=Ground
  |description=
  |description=Ryu does a lunging overhead that does two hits.
  }}
  }}
}}
}}


==RYU Movelist==
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=6MK
|caption=
|name=Senpuu Kyaku
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Ryu hops forward as he does a spin kick.
}}
}}


Fun Facts:
====Special Moves====
-Gains a new Hyper Combo, Shin-Shoryuken.
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Hadouken
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu throws a large projectile forwards from his palms.
}}
}}


Command Normals
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Shoryuken
| input    = DP + P
| subtitle =
| image    =
| caption  =
| linkname = DP
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu leaps up into the air a bit forward as he does a rising fist.
}}
}}


Thrust Strong: F + MP
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Tatsumaki Senpuu-Kyaku
| input    = QCB + K
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu spins around with one leg forward as he slightly goes forward in that position.
}}
}}


Ryu does a lunging overhead that does two hits.
====Hyper Combos====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + PP; Mash any button
|caption=
|name=Shinkuu-Hadouken
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground/air super
|description=Ryu unleashes a giant projectile wave from his palms.
}}
}}


Hop Kick: F + MK
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCB + KK
|caption=
|name=Shinkuu Tatsumaki Senpuu-Kyaku
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Ryu does an extended version of his Tatsumaki Senpuu-Kyaku on the same spot.
}}
}}


Ryu hops forward as he does a spin kick.
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=DP + PP
|caption=
|name=Shin-Shoryuken
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Introduced in MvC, Ryu does an extended version of his Shoryuken that does great damage but has extremely short range.
}}
}}


===KEN Movelist===
====Command Normals====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=6MK
|caption=
|name=Inazuma Kakato Wari
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Ryu does a vertical split kick on startup that acts as an overhead.
}}
}}


Special Moves
====Special Moves====
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Hadouken
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu throws a large projectile forwards from his palms. When doing in the air, Ryu does Ken's version as it goes down like Akuma's instead of forwards like Ryu's.
}}
}}


Hadouken: QCF + P (also in air)
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Shoryuken
| input    = DP + P
| subtitle =
| image    =
| caption  =
| linkname = DP
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu leaps up into the air a bit forward as he does a rising fist. All versions engulfs his fist in flames.
}}
}}


Ryu throws a large projectile forwards from his palms.
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Tatsumaki Senpuu-Kyaku
| input    = QCB + K
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu spins around with one leg forward in a vertical angle as he slightly goes forward in that position and ends with an Overhead Kick after.
}}
}}


Shoryuken: F, D, DF + P (also in air)
====Hyper Combos====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + PP
|caption=
|name=Shoryu-Reppa
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Ryu does two LP Shoryukens and finishes it off with an HP Shoryuken as all of them are in flames.
}}
}}


Ryu leaps up into the air a bit forward as he does a rising fist.
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + KK; Mash any button
|caption=
|name=Shinryu-Ken
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Ryu does a Shoryuken from the same spot that has a lot of verticality.
}}
}}


Tatsumaki Senpuu-Kyaku: QCB + K (also in air)
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCB + KK
|caption=
|name=Shippu-Jinrai-Kyaku
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=First introduced in MSHvSF, Ryu does a barrage of kick normals engulfed in flames then finishes it off with a Tatsumaki Senpuu-Kyaku.
}}
}}


Ryu spins around with one leg forward as he slightly goes forward in that position.
===AKUMA Movelist===
====Command Normals====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Zugai Hassatsu
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Ryu does a slow chop that serves as an overhead.
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Senpuu Kyaku
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Ryu hops forward as he does a spin kick.
}}
}}


Hyper Combos
====Special Moves====
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Gou-Hadouken
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Ryu throws out a fireball from his palms.
}}
}}


Shinkuu-Hadouken: QCF + Px2
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Zankuu-Hadouken
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description = Ryu throws a Gou-Hadouken downwards in the air.
}}
}}


Ryu unleashes a giant projectile wave from his palms.
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Gou Shoryuken
| input    = DP + P
| subtitle =
| image    =
| caption  =
| linkname = DP
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Ryu goes forward and does a rising fist attack with his fist surrounded in a purple-like flame.
}}
}}


Shinkuu Tatsumaki Senpuu-Kyaku: QCB + Kx2
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Tatsumaki Zankuu-Kyaku
| input    = QCB + K
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu spins around with one leg forward surrounded in a lightning wave as he spins around forward.
}}
}}


Ryu does an extended version of his Tatsumaki Senpuu-Kyaku on the same spot.
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Ashura-Senkuu
| input    = {{Motion|421}} / {{Motion|623}} + {{Icon-Capcom|3p}} / {{Icon-Capcom|3k}}
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu does a teleport dash from far or near parts of the screen.
}}
}}


Shin-Shoryuken: F, D, DF + Px2
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Tenma Kuujin Kyaku
| input    = QCF + K
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description = Ryu does a diving kick from the air that does multiple hits.
}}
}}


Introduced in MvC, Ryu does an extended version of his Shoryuken that does great damage but has extremely short range.
====Hyper Combos====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCB + PP; Mash any button
|caption=
|name=Messatsu-Gouhadou
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Ryu unleashes a giant projectile wave from his palms.
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + PP
|caption=
|name=Messatsu-Goushoryu
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Ryu does two LP Gou-Shoryukens and finishes it off with an HP Gou-Shoryuken with all of them surrounded in purple-like flames.
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=Air QCF + PP
|caption=
|name=Tenma-Gou-Zankuu
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Air super
|description=Ryu does an extended version of his Zankuu-Hadouken.
}}
}}


==KEN Movelist==
===== <span class="invisible-header"></span> =====
Fun Facts:
<font style="visibility:hidden" size="0"></font>
-Ryu has Ken's moves from MSHvSF.
{{MoveData
|image=
|subtitle={{Icon-Capcom|lp}}, {{Icon-Capcom|lp}}, {{Motion|6}}, {{Icon-Capcom|lk}}, {{Icon-Capcom|hp}}
|caption=
|name=Shun-Goku-Satsu
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Ryu slightly dashes forward and when it connects, he grabs the opponent as the screen goes dark with explosions as they drop down to the ground right after. You need to have 3 super bars to do it.
}}
}}
</div>


Command Normals
==Strategy==
===Basic Tips===
Launchers: c.HP


Overhead Kick: F + MK
Magic Series:
* Ground Magic Series: Weakest to Strongest
* Jump Magic Series: Weakest to Strongest
* Super Jump Magic Series: Hunter Series


Ryu does a vertical split kick on startup that acts as an
AC Finisher:
overhead.
* MK
* HP
* HK
* Ryu's Hadoken
* Ken's Shoryuken
* Ryu's Tatsumaki-Senpuukyaku


===Advanced===
==Team Setups==


Special Moves
==Combos==


Hadouken: QCF + P (also in air):
===Universals===
{| border="1em" cellpadding="3" cellspacing="0"
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Notes'''
|-
|c.LK, c.MK, HP Hadouken
|
|
|-
|d.s.LK, s.MK, s.HK
|
|
|-
|d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, Tatsumaki Senpuu/Zankuu Kyaku
|
|
|-
|}


Ryu throws a large projectile forwards from his palms.
===Ryu Mode===
When doing in the air, Ryu does Ken's version as it
{| border="1em" cellpadding="3" cellspacing="0"
goes down like Akuma's instead of forwards like Ryu's.
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Notes'''
|-
|s.LK, s.HP, Shinkuu Hadouken
|
|
|-
|d.c.LK, d.c.HP, j.LP, j.LK, j.MP, Shinkuu Hadouken
|
|
|-
|d.c.LK, c.MK, c.HK, Shinkuu Tatsumaki Senpuu Kyaku
|
|
|-
|c.LK, c.HP, Shin Shoryuken
|
|
|-
|Jump-in, Shin Shoryuken
|
|
|-
|}


Shoryuken: F, D, DF + P (also in air)
===Ken Mode===
{| border="1em" cellpadding="3" cellspacing="0"
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Notes'''
|-
|c.LK, c.MK, Shoryureppa
|
|
|-
|c.LK, c.MK, Shipuujinrai Kyaku
|
|
|-
|c.LK, c.HP, Shinryuken
|
|
|-
|j.LK, j.MK, c.LK, c.MK, Shouryuu Reppa
|
|
|-
|d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, Shouryuken
|
|
|-
|d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, Tatsumaki Senpuu Kyaku, Shouryuken
|
|
|-
|}


Ryu leaps up into the air a bit forward as he does a rising
===Akuma Mode===
fist. All versions engulfs his fist in flames like in MSHvSF.
{| border="1em" cellpadding="3" cellspacing="0"
 
| align="center"|'''Combo'''
Tatsumaki Senpuu-Kyaku: QCB + K (also in air)
| align="center"|'''Damage'''
 
| align="center"|'''Notes'''
Ryu spins around with one leg forward in a vertical angle
|-
as he slightly goes forward in that position and ends
|s.LK, s.HP, Messatsu Gou Hadou
with an Overhead Kick after.
|
 
|
 
|-
Hyper Combos
|c.LK, c.HP, j.LP, j.LK, j.MP, j.LK, Tenma Gou Zankuu
 
|
Shoryu-Reppa: QCF + Px2
|
 
|-
Ryu does two LP Shoryukens and finishes it off with an
|Jump-in, Tenma Gou Zankuu
HP Shoryuken as all of them are in flames.
|
 
|
Shinryu-Ken: QCF + Kx2
|-
 
|c.LK, c.MK, Messatsu Gou Shoryuu
Ryu does a Shoryuken from the same spot that has a lot
|
of verticality.
|
 
|-
Shippu-Jinrai-Kyaku: QCB + Kx2
|HK Tatsumaki Zankuu Kyaku, c.LK, HK Tatsumaki Zankuu Kyaku
 
|
First introduced in MSHvSF, Ryu does a barrage of kick
|
normals engulfed in flames then finishes it off with a
|-
Tatsumaki Senpuu-Kyaku.
|}
 
 
 
==AKUMA Movelist==
 
Fun Facts:
-Ryu has Akuma's moves from MSHvSF.
 
 
Command Normals
 
Overhead Chop: F + MP
 
Akuma does a slow chop that serves as an overhead.
 
Hop Kick: F + MK
 
Akuma hop forward as he does a spin kick.
 
 
Special Moves
 
Gou-Hadouken: QCF + P
 
Ryu throws out a fireball from his palms.
 
Zankuu-Hadouken: QCF + P (only in air)
 
Ryu throws a Gou-Hadouken downwards in the air.
 
Gou-Shoryuken: F, D, DF + P
 
Ryu goes forward and does a rising fist attack with his fist surrounded in a purple-like flame.
 
Tatsumaki Zankuu-Kyaku: QCB + K (also in air)
 
Ryu spins around with one leg forward surrounded in a lightning wave as he spins around forward.
 
Ashura-Senkuu: F, D, DF + P/Kx3
 
Ryu does a teleport dash from far or near parts of the screen.
 
Dive Kick: QCF + K (only in air)
 
Ryu does a diving kick from the air that does multiple
hits.
 
 
Hyper Combos
 
Massatsu-Gouhadou: QCB + Px2
 
Ryu unleashes a giant projectile wave from his palms.
 
Messatsu-Goushoryu: QCF + Px2
 
Ryu does two LP Gou-Shoryukens and finishes it off
with an HP Gou-Shoryuken with all of them surrounded
in purple-like flames.
 
Tenma-Gou-Zankuu: QCF + Px2 (only in air)
 
Ryu does an extended version of his Zankuu-Hadouken.
 
Shun-Goku-Satsu: LP, LP, F, LK, HP
 
Ryu slightly dashes forward and when it connects, he
grabs the opponent as the screen goes dark with explosions
as they drop down to the ground right after.
 
= Combos =
 
==Universals==
1) c. SK, c. FK, cancel FP Fireball<br>
2) D.S.Short, S.Forward, S.Roundhouse<br>
3) D.C.Short, C.Fierce /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward, Tatsumaki Senpuu/Zankuu Kyaku<br>
==Ryu Mode==
                           
1. LK-> HP-> Shinkuu Hadouken<br>
2. D+LK-> D+HP-> U-> LP-> LK-> MP-> Shinkuu Hadouken<br>
3. d.D+LK-> D+MK-> D+HK-> Shinkuu Tatsumaki Senpuu Kyaku <br>
4. D+LK-> D+HP-> Shin Shoryuken<br>
5. Shin Shoryuken after jump-in<br>
 
==Ken Mode==
1. D+LK-> D+MK-> Shoryureppa<br>
2. D+LK-> D+MK-> Shipuujinrai Kyaku<br>
3. D+LK-> D+HP-> Shinryuken<br>
4. J.Short, J.Forward \/ C.Short, C.Forward XX Shouryuu Reppa<br>
5. D.C.Short, C.Fierce /\ SJ.Jab, SJ.Short, SJ.Strong, Shouryuken<br>
6. D.C.Short, C.Fierce /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward,Tatsumaki Senpuu Kyaku, Shouryuken<br>


==Akuma Mode==
{{Navbox-MVC1}}
1. LK-> HP-> Messatsu Gou Hadou<br>
2. D+LK-> D+HP-> U-> LP-> LK-> MP-> LK-> Tenma Gou Zankuu<br>
3. Tenma Gou Zankuu after jump-in<br>
4. D+LK-> D+MK-> Messatsu Gou Shoryuu<br>
5. Roundhouse Tatsumaki Zankuu Kyaku, C.Short, Roundhouse Tatsumaki Zankuu Kyaku<br>
[[Category:Marvel vs Capcom]]
[[Category:Marvel vs Capcom]]

Latest revision as of 08:51, 7 February 2025

Mvc1ryu.gif

Introduction

Ryu is similar to his older versions but he has a twist. With a special input, he can transform into a "Ken" or "Akuma" mode.

Needs updated pros/cons.

Strengths Weaknesses
  • Relatively good normals
  • Nice Hyper Combos for zoning and rushdown
  • Easy to play
  • Can change mode at any moment
  • Huge amount of tools to work with
  • Invincible DP
  • He's still training
  • Can switch to other styles to shake things up.
  • Same normals are also very stubby
  • Very reliant on meter compared to any other game
  • Low meterless damage, so you need to spend it for damage...
  • ...And yet changing modes costs meter
  • Few long ranged tools, aside from Akuma Mode
  • Being in one mode will shut Ryu out from tools in the other two modes
  • His best combos require practice

Strengths Weaknesses
  • Insert Ken Mode pros here
  • Insert Ken Mode cons here

Strengths Weaknesses
  • Insert Akuma Mode pros here
  • Insert Akuma Mode cons here

Move List

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground
s.MK
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Ryu Mode - - - - - - - - - Ground
Ken Mode - - - - - - - - - Ground
Akuma Mode - - - - - - - - - Ground
s.HK
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Ryu Mode - - - - - - - - - Ground
Ken Mode - - - - - - - - - Ground
Akuma Mode - - - - - - - - - Ground

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground
jMK
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Ryu Mode - - - - - - - - - Air
Ken Mode - - - - - - - - - Air
Akuma Mode - - - - - - - - - Air

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Universal Command Normals

j8MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j8HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Mode Switch

Mode Switch
HCB + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

LP Version switches to Ryu Mode. MP Version switches to Ken Mode. HP Version switches to Akuma mode.

RYU Movelist

Command Normals

Sakotsu Wari
6MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu does a lunging overhead that does two hits.

Senpuu Kyaku
6MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu hops forward as he does a spin kick.

Special Moves

Hadouken
QCF + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu throws a large projectile forwards from his palms.

Shoryuken
DP + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu leaps up into the air a bit forward as he does a rising fist.

Tatsumaki Senpuu-Kyaku
QCB + K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu spins around with one leg forward as he slightly goes forward in that position.

Hyper Combos

Shinkuu-Hadouken
QCF + PP; Mash any button
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air super

Ryu unleashes a giant projectile wave from his palms.

Shinkuu Tatsumaki Senpuu-Kyaku
QCB + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu does an extended version of his Tatsumaki Senpuu-Kyaku on the same spot.

Shin-Shoryuken
DP + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Introduced in MvC, Ryu does an extended version of his Shoryuken that does great damage but has extremely short range.

KEN Movelist

Command Normals

Inazuma Kakato Wari
6MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu does a vertical split kick on startup that acts as an overhead.

Special Moves

Hadouken
QCF + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu throws a large projectile forwards from his palms. When doing in the air, Ryu does Ken's version as it goes down like Akuma's instead of forwards like Ryu's.

Shoryuken
DP + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu leaps up into the air a bit forward as he does a rising fist. All versions engulfs his fist in flames.

Tatsumaki Senpuu-Kyaku
QCB + K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu spins around with one leg forward in a vertical angle as he slightly goes forward in that position and ends with an Overhead Kick after.

Hyper Combos

Shoryu-Reppa
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu does two LP Shoryukens and finishes it off with an HP Shoryuken as all of them are in flames.

Shinryu-Ken
QCF + KK; Mash any button
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu does a Shoryuken from the same spot that has a lot of verticality.

Shippu-Jinrai-Kyaku
QCB + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

First introduced in MSHvSF, Ryu does a barrage of kick normals engulfed in flames then finishes it off with a Tatsumaki Senpuu-Kyaku.

AKUMA Movelist

Command Normals

Zugai Hassatsu
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu does a slow chop that serves as an overhead.

Senpuu Kyaku
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu hops forward as he does a spin kick.

Special Moves

Gou-Hadouken
QCF + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu throws out a fireball from his palms.

Zankuu-Hadouken
QCF + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Ryu throws a Gou-Hadouken downwards in the air.

Gou Shoryuken
DP + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu goes forward and does a rising fist attack with his fist surrounded in a purple-like flame.

Tatsumaki Zankuu-Kyaku
QCB + K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu spins around with one leg forward surrounded in a lightning wave as he spins around forward.

Ashura-Senkuu
Rdp.png / Dp.png + 3p.png / 3k.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu does a teleport dash from far or near parts of the screen.

Tenma Kuujin Kyaku
QCF + K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Ryu does a diving kick from the air that does multiple hits.

Hyper Combos

Messatsu-Gouhadou
QCB + PP; Mash any button
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu unleashes a giant projectile wave from his palms.

Messatsu-Goushoryu
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu does two LP Gou-Shoryukens and finishes it off with an HP Gou-Shoryuken with all of them surrounded in purple-like flames.

Tenma-Gou-Zankuu
Air QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air super

Ryu does an extended version of his Zankuu-Hadouken.

Shun-Goku-Satsu
Lp.png, Lp.png, F.png, Lk.png, Hp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu slightly dashes forward and when it connects, he grabs the opponent as the screen goes dark with explosions as they drop down to the ground right after. You need to have 3 super bars to do it.

Strategy

Basic Tips

Launchers: c.HP

Magic Series:

  • Ground Magic Series: Weakest to Strongest
  • Jump Magic Series: Weakest to Strongest
  • Super Jump Magic Series: Hunter Series

AC Finisher:

  • MK
  • HP
  • HK
  • Ryu's Hadoken
  • Ken's Shoryuken
  • Ryu's Tatsumaki-Senpuukyaku

Advanced

Team Setups

Combos

Universals

Combo Damage Notes
c.LK, c.MK, HP Hadouken
d.s.LK, s.MK, s.HK
d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, Tatsumaki Senpuu/Zankuu Kyaku

Ryu Mode

Combo Damage Notes
s.LK, s.HP, Shinkuu Hadouken
d.c.LK, d.c.HP, j.LP, j.LK, j.MP, Shinkuu Hadouken
d.c.LK, c.MK, c.HK, Shinkuu Tatsumaki Senpuu Kyaku
c.LK, c.HP, Shin Shoryuken
Jump-in, Shin Shoryuken

Ken Mode

Combo Damage Notes
c.LK, c.MK, Shoryureppa
c.LK, c.MK, Shipuujinrai Kyaku
c.LK, c.HP, Shinryuken
j.LK, j.MK, c.LK, c.MK, Shouryuu Reppa
d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, Shouryuken
d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, Tatsumaki Senpuu Kyaku, Shouryuken

Akuma Mode

Combo Damage Notes
s.LK, s.HP, Messatsu Gou Hadou
c.LK, c.HP, j.LP, j.LK, j.MP, j.LK, Tenma Gou Zankuu
Jump-in, Tenma Gou Zankuu
c.LK, c.MK, Messatsu Gou Shoryuu
HK Tatsumaki Zankuu Kyaku, c.LK, HK Tatsumaki Zankuu Kyaku

Game Navigation

General
Controls
Notation
HUD
Assists
System
FAQ
Capcom Characters
Captain Commando
Chun Li
Jin
Lilith
Mega Man
Morrigan
Roll
Ryu
Shadow Lady
Strider
Zangief
Marvel Characters
Captain America
Gambit
Gold War Machine
Hulk
Hyper Venom
Orange Hulk
Spider Man
Venom
War Machine
Wolverine