Marvel vs Capcom/Ryu: Difference between revisions

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{{MVC1 Character Subnav|name=Ryu}}
[[File:mvc1ryu.gif|right]]
[[File:mvc1ryu.gif|right]]
{{TOClimit|3}}


= Introduction =
==Introduction==
Pros:
Ryu is similar to his older versions but he has a twist. With a special input, he can transform into a "Ken" or "Akuma" mode.
* Good Normals;
* Nice Hyper Combos for Zoning and Ground Rushdown;
* Easy to play;
* Can change mode at any moment of the round(If he has meter for that).


Cons:
Needs updated pros/cons.
* He is too dependant of stocks and too much compared than his other incarnations;
<tabber>
* Far Options are fewer than other characters except for Akuma Mode.
|-|Ryu Mode=
{{ ProConTable
| pros =
* Relatively good normals
* Nice Hyper Combos for zoning and rushdown
* Easy to play
* Can change mode at any moment
* Huge amount of tools to work with
* Invincible DP
* He's still training
* Can switch to other styles to shake things up.
| cons =
* Same normals are also very stubby
* Very reliant on meter compared to any other game
* Low meterless damage, so you need to spend it for damage...
* ...And yet changing modes costs meter
* Few long ranged tools, aside from Akuma Mode
* Being in one mode will shut Ryu out from tools in the other two modes
* His best combos require practice
}}
|-|Ken Mode=
{{ ProConTable
| pros =
* Insert Ken Mode pros here
| cons =
* Insert Ken Mode cons here
}}
|-|Akuma Mode=
{{ ProConTable
| pros =
* Insert Akuma Mode pros here
| cons =
* Insert Akuma Mode cons here
}}
</tabber>


=Basic Tips=
==Move List==
Launchers:
===Ground Normals===
c. FP
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Magic Series:
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Ground Magic Series: Weakest to Strongest
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Jump Magic Series: Weakest to Strongest
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Super Jump Magic Series: Hunter Series
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = s.MK
| input    = 
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = Ryu Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = Ken Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = Akuma Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


===== <span class="invisible-header"></span> =====
{{MoveData
| name    = s.HK
| input    = 
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = Ryu Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = Ken Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = Akuma Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


AC Finisher:
===== <span class="invisible-header"></span> =====
FK, FP, RK, Ryu's Hadoken, Ken's Shoryuken, Ryu's Tatsumaki-Senpuukyaku
<font style="visibility:hidden" size="0">c.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LP
|data=
  {{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


= Move List =
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


==RYU Movelist==
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Fun Facts:
===== <span class="invisible-header"></span> =====
-Gains a new Hyper Combo, Shin-Shoryuken.
<font style="visibility:hidden" size="0">c.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Command Normals
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Thrust Strong: F + MP
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Ryu does a lunging overhead that does two hits.
===Air Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Hop Kick: F + MK
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Ryu hops forward as he does a spin kick.
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Special Moves
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = jMK
| input    = 
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = Ryu Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = Ken Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = Akuma Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description =
}}
}}


Hadouken: QCF + P (also in air)
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Ryu throws a large projectile forwards from his palms.
===Universal Command Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j8MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Shoryuken: F, D, DF + P (also in air)
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j8HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Ryu leaps up into the air a bit forward as he does a rising fist.
===Mode Switch===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=HCB + P
|caption=
|name=Mode Switch
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=LP Version switches to Ryu Mode. MP Version switches to Ken Mode. HP Version switches to Akuma mode.
}}
}}


Tatsumaki Senpuu-Kyaku: QCB + K (also in air)
===RYU Movelist===
====Command Normals====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=6MP
|caption=
|name=Sakotsu Wari
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Ryu does a lunging overhead that does two hits.
}}
}}


Ryu spins around with one leg forward as he slightly goes forward in that position.
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=6MK
|caption=
|name=Senpuu Kyaku
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Ryu hops forward as he does a spin kick.
}}
}}


====Special Moves====
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Hadouken
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu throws a large projectile forwards from his palms.
}}
}}


Hyper Combos
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Shoryuken
| input    = DP + P
| subtitle =
| image    =
| caption  =
| linkname = DP
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu leaps up into the air a bit forward as he does a rising fist.
}}
}}


Shinkuu-Hadouken: QCF + Px2
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Tatsumaki Senpuu-Kyaku
| input    = QCB + K
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu spins around with one leg forward as he slightly goes forward in that position.
}}
}}


Ryu unleashes a giant projectile wave from his palms.
====Hyper Combos====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + PP; Mash any button
|caption=
|name=Shinkuu-Hadouken
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground/air super
|description=Ryu unleashes a giant projectile wave from his palms.
}}
}}


Shinkuu Tatsumaki Senpuu-Kyaku: QCB + Kx2
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCB + KK
|caption=
|name=Shinkuu Tatsumaki Senpuu-Kyaku
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Ryu does an extended version of his Tatsumaki Senpuu-Kyaku on the same spot.
}}
}}


Ryu does an extended version of his Tatsumaki Senpuu-Kyaku on the same spot.
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=DP + PP
|caption=
|name=Shin-Shoryuken
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Introduced in MvC, Ryu does an extended version of his Shoryuken that does great damage but has extremely short range.
}}
}}


Shin-Shoryuken: F, D, DF + Px2
===KEN Movelist===
====Command Normals====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=6MK
|caption=
|name=Inazuma Kakato Wari
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Ryu does a vertical split kick on startup that acts as an overhead.
}}
}}


Introduced in MvC, Ryu does an extended version of his Shoryuken that does great damage but has extremely short range.
====Special Moves====
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Hadouken
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu throws a large projectile forwards from his palms. When doing in the air, Ryu does Ken's version as it goes down like Akuma's instead of forwards like Ryu's.
}}
}}


===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Shoryuken
| input    = DP + P
| subtitle =
| image    =
| caption  =
| linkname = DP
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu leaps up into the air a bit forward as he does a rising fist. All versions engulfs his fist in flames.
}}
}}


===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Tatsumaki Senpuu-Kyaku
| input    = QCB + K
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu spins around with one leg forward in a vertical angle as he slightly goes forward in that position and ends with an Overhead Kick after.
}}
}}


==KEN Movelist==
====Hyper Combos====
Fun Facts:
===== <span class="invisible-header"></span> =====
-Ryu has Ken's moves from MSHvSF.
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + PP
|caption=
|name=Shoryu-Reppa
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Ryu does two LP Shoryukens and finishes it off with an HP Shoryuken as all of them are in flames.
}}
}}


Command Normals
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + KK; Mash any button
|caption=
|name=Shinryu-Ken
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Ryu does a Shoryuken from the same spot that has a lot of verticality.
}}
}}


Overhead Kick: F + MK
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCB + KK
|caption=
|name=Shippu-Jinrai-Kyaku
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=First introduced in MSHvSF, Ryu does a barrage of kick normals engulfed in flames then finishes it off with a Tatsumaki Senpuu-Kyaku.
}}
}}


Ryu does a vertical split kick on startup that acts as an
===AKUMA Movelist===
overhead.
====Command Normals====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Zugai Hassatsu
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Ryu does a slow chop that serves as an overhead.
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Senpuu Kyaku
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Ryu hops forward as he does a spin kick.
}}
}}


Special Moves
====Special Moves====
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Gou-Hadouken
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Ryu throws out a fireball from his palms.
}}
}}


Hadouken: QCF + P (also in air):
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Zankuu-Hadouken
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description = Ryu throws a Gou-Hadouken downwards in the air.
}}
}}


Ryu throws a large projectile forwards from his palms.
===== <span class="invisible-header"></span> =====
When doing in the air, Ryu does Ken's version as it
{{MoveData
goes down like Akuma's instead of forwards like Ryu's.
| name    = Gou Shoryuken
| input    = DP + P
| subtitle =
| image    =
| caption  =
| linkname = DP
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Ryu goes forward and does a rising fist attack with his fist surrounded in a purple-like flame.
}}
}}


Shoryuken: F, D, DF + P (also in air)
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Tatsumaki Zankuu-Kyaku
| input    = QCB + K
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu spins around with one leg forward surrounded in a lightning wave as he spins around forward.
}}
}}


Ryu leaps up into the air a bit forward as he does a rising
===== <span class="invisible-header"></span> =====
fist. All versions engulfs his fist in flames like in MSHvSF.
{{MoveData
| name    = Ashura-Senkuu
| input    = {{Motion|421}} / {{Motion|623}} + {{Icon-Capcom|3p}} / {{Icon-Capcom|3k}}
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu does a teleport dash from far or near parts of the screen.
}}
}}


Tatsumaki Senpuu-Kyaku: QCB + K (also in air)
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Tenma Kuujin Kyaku
| input    = QCF + K
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description = Ryu does a diving kick from the air that does multiple hits.
}}
}}


Ryu spins around with one leg forward in a vertical angle
====Hyper Combos====
as he slightly goes forward in that position and ends
===== <span class="invisible-header"></span> =====
with an Overhead Kick after.
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCB + PP; Mash any button
|caption=
|name=Messatsu-Gouhadou
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Ryu unleashes a giant projectile wave from his palms.
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + PP
|caption=
|name=Messatsu-Goushoryu
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Ryu does two LP Gou-Shoryukens and finishes it off with an HP Gou-Shoryuken with all of them surrounded in purple-like flames.
}}
}}


Hyper Combos
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=Air QCF + PP
|caption=
|name=Tenma-Gou-Zankuu
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Air super
|description=Ryu does an extended version of his Zankuu-Hadouken.
}}
}}


Shoryu-Reppa: QCF + Px2
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle={{Icon-Capcom|lp}}, {{Icon-Capcom|lp}}, {{Motion|6}}, {{Icon-Capcom|lk}}, {{Icon-Capcom|hp}}
|caption=
|name=Shun-Goku-Satsu
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Ryu slightly dashes forward and when it connects, he grabs the opponent as the screen goes dark with explosions as they drop down to the ground right after. You need to have 3 super bars to do it.
}}
}}
</div>


Ryu does two LP Shoryukens and finishes it off with an
==Strategy==
HP Shoryuken as all of them are in flames.
===Basic Tips===
Launchers: c.HP


Shinryu-Ken: QCF + Kx2
Magic Series:
* Ground Magic Series: Weakest to Strongest
* Jump Magic Series: Weakest to Strongest
* Super Jump Magic Series: Hunter Series


Ryu does a Shoryuken from the same spot that has a lot
AC Finisher:
of verticality.
* MK
 
* HP
Shippu-Jinrai-Kyaku: QCB + Kx2
* HK
 
* Ryu's Hadoken
First introduced in MSHvSF, Ryu does a barrage of kick
* Ken's Shoryuken
normals engulfed in flames then finishes it off with a
* Ryu's Tatsumaki-Senpuukyaku
Tatsumaki Senpuu-Kyaku.
 
 
 
==AKUMA Movelist==
 
Fun Facts:
-Ryu has Akuma's moves from MSHvSF.
 
 
Command Normals
 
Overhead Chop: F + MP
 
Akuma does a slow chop that serves as an overhead.
 
Hop Kick: F + MK
 
Akuma hop forward as he does a spin kick.
 
 
Special Moves
 
Gou-Hadouken: QCF + P
 
Ryu throws out a fireball from his palms.
 
Zankuu-Hadouken: QCF + P (only in air)
 
Ryu throws a Gou-Hadouken downwards in the air.
 
Gou-Shoryuken: F, D, DF + P
 
Ryu goes forward and does a rising fist attack with his fist surrounded in a purple-like flame.
 
Tatsumaki Zankuu-Kyaku: QCB + K (also in air)
 
Ryu spins around with one leg forward surrounded in a lightning wave as he spins around forward.
 
Ashura-Senkuu: F, D, DF + P/Kx3
 
Ryu does a teleport dash from far or near parts of the screen.
 
Dive Kick: QCF + K (only in air)
 
Ryu does a diving kick from the air that does multiple
hits.
 
 
Hyper Combos
 
Massatsu-Gouhadou: QCB + Px2
 
Ryu unleashes a giant projectile wave from his palms.
 
Messatsu-Goushoryu: QCF + Px2
 
Ryu does two LP Gou-Shoryukens and finishes it off
with an HP Gou-Shoryuken with all of them surrounded
in purple-like flames.
 
Tenma-Gou-Zankuu: QCF + Px2 (only in air)
 
Ryu does an extended version of his Zankuu-Hadouken.


Shun-Goku-Satsu: LP, LP, F, LK, HP
===Advanced===
==Team Setups==


Ryu slightly dashes forward and when it connects, he
==Combos==
grabs the opponent as the screen goes dark with explosions
as they drop down to the ground right after.


===Universals===
{| border="1em" cellpadding="3" cellspacing="0"
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Notes'''
|-
|c.LK, c.MK, HP Hadouken
|
|
|-
|d.s.LK, s.MK, s.HK
|
|
|-
|d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, Tatsumaki Senpuu/Zankuu Kyaku
|
|
|-
|}


= Combos =
===Ryu Mode===
{| border="1em" cellpadding="3" cellspacing="0"
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Notes'''
|-
|s.LK, s.HP, Shinkuu Hadouken
|
|
|-
|d.c.LK, d.c.HP, j.LP, j.LK, j.MP, Shinkuu Hadouken
|
|
|-
|d.c.LK, c.MK, c.HK, Shinkuu Tatsumaki Senpuu Kyaku
|
|
|-
|c.LK, c.HP, Shin Shoryuken
|
|
|-
|Jump-in, Shin Shoryuken
|
|
|-
|}


==Universals==
===Ken Mode===
1) c. SK, c. FK, cancel FP Fireball<br>
{| border="1em" cellpadding="3" cellspacing="0"
2) D.S.Short, S.Forward, S.Roundhouse<br>
| align="center"|'''Combo'''
3) D.C.Short, C.Fierce /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward, Tatsumaki Senpuu/Zankuu Kyaku<br>
| align="center"|'''Damage'''
==Ryu Mode==
| align="center"|'''Notes'''
                           
|-
1. LK-> HP-> Shinkuu Hadouken<br>
|c.LK, c.MK, Shoryureppa
2. D+LK-> D+HP-> U-> LP-> LK-> MP-> Shinkuu Hadouken<br>
|
3. d.D+LK-> D+MK-> D+HK-> Shinkuu Tatsumaki Senpuu Kyaku <br>
|
4. D+LK-> D+HP-> Shin Shoryuken<br>
|-
5. Shin Shoryuken after jump-in<br>
|c.LK, c.MK, Shipuujinrai Kyaku
|
|
|-
|c.LK, c.HP, Shinryuken
|
|
|-
|j.LK, j.MK, c.LK, c.MK, Shouryuu Reppa
|
|
|-
|d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, Shouryuken
|
|
|-
|d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, Tatsumaki Senpuu Kyaku, Shouryuken
|
|
|-
|}


==Ken Mode==
===Akuma Mode===
1. D+LK-> D+MK-> Shoryureppa<br>
{| border="1em" cellpadding="3" cellspacing="0"
2. D+LK-> D+MK-> Shipuujinrai Kyaku<br>
| align="center"|'''Combo'''
3. D+LK-> D+HP-> Shinryuken<br>
| align="center"|'''Damage'''
4. J.Short, J.Forward \/ C.Short, C.Forward XX Shouryuu Reppa<br>
| align="center"|'''Notes'''
5. D.C.Short, C.Fierce /\ SJ.Jab, SJ.Short, SJ.Strong, Shouryuken<br>
|-
6. D.C.Short, C.Fierce /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward,Tatsumaki Senpuu Kyaku, Shouryuken<br>
|s.LK, s.HP, Messatsu Gou Hadou
|
|
|-
|c.LK, c.HP, j.LP, j.LK, j.MP, j.LK, Tenma Gou Zankuu
|
|
|-
|Jump-in, Tenma Gou Zankuu
|
|
|-
|c.LK, c.MK, Messatsu Gou Shoryuu
|
|
|-
|HK Tatsumaki Zankuu Kyaku, c.LK, HK Tatsumaki Zankuu Kyaku
|
|
|-
|}


==Akuma Mode==
{{Navbox-MVC1}}
1. LK-> HP-> Messatsu Gou Hadou<br>
2. D+LK-> D+HP-> U-> LP-> LK-> MP-> LK-> Tenma Gou Zankuu<br>
3. Tenma Gou Zankuu after jump-in<br>
4. D+LK-> D+MK-> Messatsu Gou Shoryuu<br>
5. Roundhouse Tatsumaki Zankuu Kyaku, C.Short, Roundhouse Tatsumaki Zankuu Kyaku<br>
[[Category:Marvel vs Capcom]]
[[Category:Marvel vs Capcom]]

Latest revision as of 08:51, 7 February 2025

Mvc1ryu.gif

Introduction

Ryu is similar to his older versions but he has a twist. With a special input, he can transform into a "Ken" or "Akuma" mode.

Needs updated pros/cons.

Strengths Weaknesses
  • Relatively good normals
  • Nice Hyper Combos for zoning and rushdown
  • Easy to play
  • Can change mode at any moment
  • Huge amount of tools to work with
  • Invincible DP
  • He's still training
  • Can switch to other styles to shake things up.
  • Same normals are also very stubby
  • Very reliant on meter compared to any other game
  • Low meterless damage, so you need to spend it for damage...
  • ...And yet changing modes costs meter
  • Few long ranged tools, aside from Akuma Mode
  • Being in one mode will shut Ryu out from tools in the other two modes
  • His best combos require practice

Strengths Weaknesses
  • Insert Ken Mode pros here
  • Insert Ken Mode cons here

Strengths Weaknesses
  • Insert Akuma Mode pros here
  • Insert Akuma Mode cons here

Move List

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground
s.MK
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Ryu Mode - - - - - - - - - Ground
Ken Mode - - - - - - - - - Ground
Akuma Mode - - - - - - - - - Ground
s.HK
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Ryu Mode - - - - - - - - - Ground
Ken Mode - - - - - - - - - Ground
Akuma Mode - - - - - - - - - Ground

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground
jMK
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Ryu Mode - - - - - - - - - Air
Ken Mode - - - - - - - - - Air
Akuma Mode - - - - - - - - - Air

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Universal Command Normals

j8MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j8HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Mode Switch

Mode Switch
HCB + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

LP Version switches to Ryu Mode. MP Version switches to Ken Mode. HP Version switches to Akuma mode.

RYU Movelist

Command Normals

Sakotsu Wari
6MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu does a lunging overhead that does two hits.

Senpuu Kyaku
6MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu hops forward as he does a spin kick.

Special Moves

Hadouken
QCF + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu throws a large projectile forwards from his palms.

Shoryuken
DP + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu leaps up into the air a bit forward as he does a rising fist.

Tatsumaki Senpuu-Kyaku
QCB + K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu spins around with one leg forward as he slightly goes forward in that position.

Hyper Combos

Shinkuu-Hadouken
QCF + PP; Mash any button
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air super

Ryu unleashes a giant projectile wave from his palms.

Shinkuu Tatsumaki Senpuu-Kyaku
QCB + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu does an extended version of his Tatsumaki Senpuu-Kyaku on the same spot.

Shin-Shoryuken
DP + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Introduced in MvC, Ryu does an extended version of his Shoryuken that does great damage but has extremely short range.

KEN Movelist

Command Normals

Inazuma Kakato Wari
6MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu does a vertical split kick on startup that acts as an overhead.

Special Moves

Hadouken
QCF + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu throws a large projectile forwards from his palms. When doing in the air, Ryu does Ken's version as it goes down like Akuma's instead of forwards like Ryu's.

Shoryuken
DP + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu leaps up into the air a bit forward as he does a rising fist. All versions engulfs his fist in flames.

Tatsumaki Senpuu-Kyaku
QCB + K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu spins around with one leg forward in a vertical angle as he slightly goes forward in that position and ends with an Overhead Kick after.

Hyper Combos

Shoryu-Reppa
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu does two LP Shoryukens and finishes it off with an HP Shoryuken as all of them are in flames.

Shinryu-Ken
QCF + KK; Mash any button
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu does a Shoryuken from the same spot that has a lot of verticality.

Shippu-Jinrai-Kyaku
QCB + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

First introduced in MSHvSF, Ryu does a barrage of kick normals engulfed in flames then finishes it off with a Tatsumaki Senpuu-Kyaku.

AKUMA Movelist

Command Normals

Zugai Hassatsu
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu does a slow chop that serves as an overhead.

Senpuu Kyaku
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu hops forward as he does a spin kick.

Special Moves

Gou-Hadouken
QCF + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu throws out a fireball from his palms.

Zankuu-Hadouken
QCF + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Ryu throws a Gou-Hadouken downwards in the air.

Gou Shoryuken
DP + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu goes forward and does a rising fist attack with his fist surrounded in a purple-like flame.

Tatsumaki Zankuu-Kyaku
QCB + K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu spins around with one leg forward surrounded in a lightning wave as he spins around forward.

Ashura-Senkuu
Rdp.png / Dp.png + 3p.png / 3k.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu does a teleport dash from far or near parts of the screen.

Tenma Kuujin Kyaku
QCF + K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Ryu does a diving kick from the air that does multiple hits.

Hyper Combos

Messatsu-Gouhadou
QCB + PP; Mash any button
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu unleashes a giant projectile wave from his palms.

Messatsu-Goushoryu
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu does two LP Gou-Shoryukens and finishes it off with an HP Gou-Shoryuken with all of them surrounded in purple-like flames.

Tenma-Gou-Zankuu
Air QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air super

Ryu does an extended version of his Zankuu-Hadouken.

Shun-Goku-Satsu
Lp.png, Lp.png, F.png, Lk.png, Hp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu slightly dashes forward and when it connects, he grabs the opponent as the screen goes dark with explosions as they drop down to the ground right after. You need to have 3 super bars to do it.

Strategy

Basic Tips

Launchers: c.HP

Magic Series:

  • Ground Magic Series: Weakest to Strongest
  • Jump Magic Series: Weakest to Strongest
  • Super Jump Magic Series: Hunter Series

AC Finisher:

  • MK
  • HP
  • HK
  • Ryu's Hadoken
  • Ken's Shoryuken
  • Ryu's Tatsumaki-Senpuukyaku

Advanced

Team Setups

Combos

Universals

Combo Damage Notes
c.LK, c.MK, HP Hadouken
d.s.LK, s.MK, s.HK
d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, Tatsumaki Senpuu/Zankuu Kyaku

Ryu Mode

Combo Damage Notes
s.LK, s.HP, Shinkuu Hadouken
d.c.LK, d.c.HP, j.LP, j.LK, j.MP, Shinkuu Hadouken
d.c.LK, c.MK, c.HK, Shinkuu Tatsumaki Senpuu Kyaku
c.LK, c.HP, Shin Shoryuken
Jump-in, Shin Shoryuken

Ken Mode

Combo Damage Notes
c.LK, c.MK, Shoryureppa
c.LK, c.MK, Shipuujinrai Kyaku
c.LK, c.HP, Shinryuken
j.LK, j.MK, c.LK, c.MK, Shouryuu Reppa
d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, Shouryuken
d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, Tatsumaki Senpuu Kyaku, Shouryuken

Akuma Mode

Combo Damage Notes
s.LK, s.HP, Messatsu Gou Hadou
c.LK, c.HP, j.LP, j.LK, j.MP, j.LK, Tenma Gou Zankuu
Jump-in, Tenma Gou Zankuu
c.LK, c.MK, Messatsu Gou Shoryuu
HK Tatsumaki Zankuu Kyaku, c.LK, HK Tatsumaki Zankuu Kyaku

Game Navigation

General
Controls
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HUD
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FAQ
Capcom Characters
Captain Commando
Chun Li
Jin
Lilith
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Roll
Ryu
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