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| = Introduction = | | {{Infobox Character VHUNT |
| | | |name= Lei Lei (Hsien-Ko) |
| A new character in the game, she is speciallized in low rushdown with pursuit enders and also had a lot of special projectiles for mind and defensive games.
| | |image=VHUNT_LeiLei_Artwork.png |
| | |hp= Light |
| | |sh=80px |
| | |ch=53px |
| | |movef= |
| | |moveb= |
| | |dasht= Teleport |
| | |jumpf= |
| | |jumpn= |
| | |jumpb= |
| | |type= |
| | }} |
|
| |
|
| = Moves List = | | = Moves List = |
|
| |
|
| == Normal Moves == | | === Standing Normal Moves === |
| | | {{MoveData |
| == Special Moves == | | | name = LP |
| | | | input = {{Icon-Capcom|lp}} |
| '''Anki Hou:''' QCF + P [ES]
| | | subtitle = |
| | | | image = VHUNT_LeiLei_Standing_LP.png |
| Hsien-Ko throws parabolically an object randomly, the height depends of the button you press , the variations mades the same damage anyway , you can use it as a overhead mind game if you teleport dash and as a chain addition when low rush your opponent.
| | | caption = |
| | | | linkname = |
| ES version hits as High Punch
| | | hitbox = VHUNT_LeiLei_Standing_LP_Hitbox.png |
| ----
| | | data = |
| | | {{AttackData-VHUNT |
| '''Henkyou Ki:''' QCB + K (useable in air) (Guard Reversal) [ES]
| | | version = |
| | | | subtitle = |
| Hsienko drums her Gong as a wave shield and its considered a keepaway move due to her low startup speed, but can reflect normal projectiles.
| | | Guard = Mid |
| | | | Startup = 6 |
| ES version had more distance
| | | Active = 3 |
| ---- | | | Recovery = 8 |
| | | | Hit Adv = +3 |
| '''Houten Geki:''' Close, HCB + MP or HP [ES]
| | | Block Adv = +1 |
| | | | Property = |
| Her Command Grab and only throws the opponent to behind with a high attitude, it doesn't make much damage alone, but had the enough recovery to be comboed with a Pursuit easily
| | | description = Standard quick jab. |
| | | }} |
| ---- | | }} |
| | | <br> |
| '''Senpuu Bu:''' F, D, DF + P, press K to detach (useable in air) [ES]
| | {{MoveData |
| | | | name = MP |
| Hsien-Ko nails her chain to the top of the screen front diagonally and mades a pendulum movement with her body, the lenght of the chain and also the movement depends of the stregth of the button you mash, anyway the recovery isn't short enough to land safe and can be a risky move, its only useful against large hitboxes characters or to cross up it if the opponent is cornered.
| | | input = {{Icon-Capcom|mp}} |
| | | | subtitle = |
| == Super Moves == | | | image = VHUNT_LeiLei_Standing_MP.png |
| | | | caption = |
| '''Tenrai Ha:''' Press LK, HK, MP, MP, U
| | | linkname = |
| | | | data = |
| Hsien Ko hits the floor with a chained anvil to make rain spikeballs, her startup is faster and its your main Super Move due that it can be comboed as a Pursuit substitute.
| | {{AttackData-VHUNT |
| | | | version = |
| ----
| | | subtitle = |
| | | | Guard = Mid |
| '''Chireitou:''' HCF + 2K
| | | Startup = 7 |
| | | | Active = 3 |
| Hsien-Ko summons giant blades that rises and buries from the floor continuosly as a wave, use it as a keepaway supermove only, her recovery its slow and you are unsafe.
| | | Recovery = 17 |
| | | | Hit Adv = +2 |
| = The Basics = | | | Block Adv = 0 |
| | | | Property = |
| = Combos = | | | description = |
| | | }} |
| Crouching LK, MP, MK, HP -
| | }} |
| | | {{MoveData |
| Toss Anki Hou and Dash Teleport, Crouching LK x n, MP, HP -
| | | name = HP |
| | | | input = {{Icon-Capcom|hp}} |
| Standing LK, HK, Tenraiha -
| | | subtitle = |
| | | | image = VHUNT_LeiLei_Standing_HP.png |
| Cross Up Senpu Bu, Stop , Crouching LK x n, MP, HP -
| | | caption = |
| | | | linkname = |
| = Advanced Strategy = | | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 12 |
| | | Active = 4・4・4 |
| | | Recovery = 23 |
| | | Hit Adv = -4 |
| | | Block Adv = -6 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = LK |
| | | input = {{Icon-Capcom|lk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Standing_LK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 6 |
| | | Active = 3 |
| | | Recovery = 10 |
| | | Hit Adv = +4 |
| | | Block Adv = +2 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = MK |
| | | input = {{Icon-Capcom|mk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Standing_MK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 12 |
| | | Active = 8 |
| | | Recovery = 30 |
| | | Hit Adv = -15 |
| | | Block Adv = -17 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = HK |
| | | input = {{Icon-Capcom|hk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Standing_HK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 9 |
| | | Active = 4 |
| | | Recovery = 25 |
| | | Hit Adv = -6 |
| | | Block Adv = -8 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
|
| |
|
| | ==Normal Crouching Moves== |
| | {{MoveData |
| | | name = C.LP |
| | | input = {{Motion|2}}+{{Icon-Capcom|lp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Crouching_LP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 6 |
| | | Active = 3 |
| | | Recovery = 8 |
| | | Hit Adv = +3 |
| | | Block Adv = +1 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = C.MP |
| | | input = {{Motion|2}}+{{Icon-Capcom|mp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Crouching_MP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 8 |
| | | Active = 6 |
| | | Recovery = 21 |
| | | Hit Adv = -8 |
| | | Block Adv = -10 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = C.HP |
| | | input = {{Motion|2}}+{{Icon-Capcom|hp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Crouching_HP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Low |
| | | Startup = 10 |
| | | Active = 14 |
| | | Recovery = 20 |
| | | Hit Adv = Knockdown |
| | | Block Adv = -13 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = C.LK |
| | | input = {{Motion|2}}+{{Icon-Capcom|lk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Crouching_LK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Low |
| | | Startup = 6 |
| | | Active = 3 |
| | | Recovery = 6 |
| | | Hit Adv = +5 |
| | | Block Adv = +3 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = C.MK |
| | | input = {{Motion|2}}+{{Icon-Capcom|mk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Crouching_MK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Low |
| | | Startup = 7 |
| | | Active = 3 |
| | | Recovery = 16 |
| | | Hit Adv = 0 |
| | | Block Adv = -2 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = C.HK |
| | | input = {{Motion|2}}+{{Icon-Capcom|hk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Crouching_HK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 12 |
| | | Active = 8 |
| | | Recovery = 28 |
| | | Hit Adv = Knockdown |
| | | Block Adv = -15 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
|
| |
|
| = Frame Data = | | ==Jumping Normal Moves== |
| | {{MoveData |
| | | name = J.LP |
| | | input = (In Air){{Icon-Capcom|lp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Jumping_LP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = High |
| | | Startup = 6 |
| | | Active = 16 |
| | | Recovery = 3 |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = J.MP |
| | | input = (In Air){{Icon-Capcom|mp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Jumping_MP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = High |
| | | Startup = 8 |
| | | Active = 15 |
| | | Recovery = 7 |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = J.HP |
| | | input = (In Air){{Icon-Capcom|hp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Jumping_HP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = High |
| | | Startup = 9 |
| | | Active = 2・2・2・2・2・2・1 |
| | | Recovery = 7 |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = J.LK |
| | | input = (In Air){{Icon-Capcom|lk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Jumping_LK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = High |
| | | Startup = 6 |
| | | Active = 15 |
| | | Recovery = 4 |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = J.MK |
| | | input = (In Air){{Icon-Capcom|mk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Jumping_MK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = High |
| | | Startup = 8 |
| | | Active = 8 |
| | | Recovery = 11 |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = J.HK |
| | | input = (In Air){{Icon-Capcom|hk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Jumping_HK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = High |
| | | Startup = 9 |
| | | Active = 5 |
| | | Recovery = 13 |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
|
| |
|
| <table class="data">
| | ==Unique Normal Moves== |
| | {{MoveData |
| | | name = Close LP |
| | | input = (When Close) {{Icon-Capcom|lp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Close_Standing_LP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 6 |
| | | Active = 3 |
| | | Recovery = 7 |
| | | Hit Adv = +4 |
| | | Block Adv = +2 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = Close HP |
| | | input = (When Close){{Icon-Capcom|hp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Close_Standing_HP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 8 |
| | | Active = 3 |
| | | Recovery = 22 |
| | | Hit Adv = +1 |
| | | Block Adv = -1 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = Forward MP |
| | | input = {{Motion|6}}+{{Icon-Capcom|mp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Forward_Standing_MP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 8 |
| | | Active = 4(1)3(2)5 |
| | | Recovery = 13 |
| | | Hit Adv = -9 |
| | | Block Adv = -11 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = Forward HP |
| | | input = {{Motion|6}}+{{Icon-Capcom|hp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Forward_Standing_HP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 12 |
| | | Active = 15 |
| | | Recovery = 24 |
| | | Hit Adv = -4 |
| | | Block Adv = -18 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
|
| |
|
| <TR>
| | ==Throws== |
| <TD colspan="11" class="color1-center attack-name">Normals</TD>
| | {{MoveData |
| </TR>
| | | name = Throw |
| <TR>
| | | input = (Close){{Motion|6}}/{{Motion|4}}{{Icon-Capcom|p}}/{{Icon-Capcom|k}} |
| <TD class="color1-center attack-header1"></TD>
| | | subtitle = |
| <TD class="color1-center attack-header2">Strenght</TD>
| | | image = VHUNT_LeiLei_Throw.png |
| <TD class="color1-center attack-header3">Startup</TD>
| | | caption = |
| <TD class="color1-center attack-header4">Active</TD>
| | | linkname = |
| <TD class="color1-center attack-header5">Recovery</TD>
| | | data = |
| <TD class="color1-center attack-header6">Hit</TD>
| | {{AttackData-VHUNT |
| <TD class="color1-center attack-header7">Guard</TD>
| | | version = |
| <TD class="color1-center attack-header8">Gauge Increase<br>
| | | subtitle = |
| ((miss/hit/equivalent))</TD>
| | | Guard = |
| <TD class="color1-center attack-header9">Guard Height</TD>
| | | Startup = 2 |
| <TD class="color1-center attack-header10">Cancel</TD>
| | | Active = 1(5)1 |
| <TD class="color1-center attack-header11">Notes</TD>
| | | Recovery = 43 |
| </TR>
| | | Hit Adv = Knockdown |
| <TR>
| | | Block Adv = (Soft Throw) +29 |
| <TD rowspan="6" class="color1-center attack-header1">近<br>
| | | Property = |
| 立<br>
| | | description = |
| ち</TD>
| | }} |
| <TD class="color1-center">LP</TD>
| | }}{{MoveData |
| <TD class="color2-center">6</TD>
| | | name = Air Throw |
| <TD class="color2-center">3</TD>
| | | input = (Close in Air){{Motion|6}}{{Icon-Capcom|p}} |
| <TD class="color2-center">7</TD>
| | | subtitle = |
| <TD class="color2-center">+4</TD>
| | | image = VHUNT_LeiLei_AirThrow.png |
| <TD class="color2-center">+2</TD>
| | | caption = |
| <TD class="color2-center">//</TD>
| | | linkname = |
| <TD class="color2-center">LM</TD>
| | | data = |
| <TD class="color2-center">○/連打可</TD>
| | {{AttackData-VHUNT |
| <TD class="color2-center"></TD>
| | | version = |
| </TR>
| | | subtitle = |
| <TR>
| | | Guard = |
| <TD class="color1-center">MP</TD>
| | | Startup = 2 |
| <TD class="color3-center">7</TD>
| | | Active = 1(5)1 |
| <TD class="color3-center">3</TD>
| | | Recovery = 43 |
| <TD class="color3-center">17</TD>
| | | Hit Adv = Knockdown |
| <TD class="color3-center">+2</TD>
| | | Block Adv = (Soft Throw) +29 |
| <TD class="color3-center">0</TD>
| | | Property = |
| <TD class="color3-center">//</TD>
| | | description = |
| <TD class="color3-center">LM</TD>
| | }} |
| <TD class="color3-center">○</TD>
| | }} |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR> | |
| <TD class="color1-center">HP</TD>
| |
| <TD class="color2-center">8</TD>
| |
| <TD class="color2-center">3</TD> | |
| <TD class="color2-center">22</TD>
| |
| <TD class="color2-center">+1</TD>
| |
| <TD class="color2-center">-1</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">LM</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR> | |
| <TR>
| |
| <TD class="color1-center">LK</TD>
| |
| <TD class="color3-center">6</TD>
| |
| <TD class="color3-center">3</TD>
| |
| <TD class="color3-center">10</TD>
| |
| <TD class="color3-center">+4</TD>
| |
| <TD class="color3-center">+2</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">LM</TD>
| |
| <TD class="color3-center">○/連打可</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">MK</TD>
| |
| <TD class="color2-center">12</TD>
| |
| <TD class="color2-center">8</TD>
| |
| <TD class="color2-center">30</TD>
| |
| <TD class="color2-center">-15</TD>
| |
| <TD class="color2-center">-17</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">LM</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">HK</TD>
| |
| <TD class="color3-center">9</TD>
| |
| <TD class="color3-center">4</TD>
| |
| <TD class="color3-center">25</TD>
| |
| <TD class="color3-center">-6</TD>
| |
| <TD class="color3-center">-8</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">LM</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="6" class="color1-center attack-header1">遠<br>
| |
| 立<br>
| |
| ち</TD>
| |
| <TD class="color1-center">LP</TD>
| |
| <TD class="color2-center">6</TD>
| |
| <TD class="color2-center">3</TD>
| |
| <TD class="color2-center">8</TD>
| |
| <TD class="color2-center">+3</TD>
| |
| <TD class="color2-center">+1</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">LM</TD>
| |
| <TD class="color2-center">○/連打可</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR> | |
| <TR>
| |
| <TD class="color1-center">MP</TD>
| |
| <TD class="color3-center">7</TD>
| |
| <TD class="color3-center">3</TD>
| |
| <TD class="color3-center">17</TD>
| |
| <TD class="color3-center">+2</TD>
| |
| <TD class="color3-center">0</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">LM</TD>
| |
| <TD class="color3-center">○</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR> | |
| <TR>
| |
| <TD class="color1-center">HP</TD>
| |
| <TD class="color2-center">12</TD>
| |
| <TD class="color2-center">4・4・4</TD>
| |
| <TD class="color2-center">23</TD>
| |
| <TD class="color2-center">-4</TD>
| |
| <TD class="color2-center">-6</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">LM</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">LK</TD>
| |
| <TD class="color3-center">6</TD>
| |
| <TD class="color3-center">3</TD>
| |
| <TD class="color3-center">10</TD>
| |
| <TD class="color3-center">+4</TD>
| |
| <TD class="color3-center">+2</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">LM</TD>
| |
| <TD class="color3-center">○/連打可</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR> | |
| <TR>
| |
| <TD class="color1-center">MK</TD>
| |
| <TD class="color2-center">12</TD>
| |
| <TD class="color2-center">8</TD> | |
| <TD class="color2-center">30</TD>
| |
| <TD class="color2-center">-15</TD>
| |
| <TD class="color2-center">-17</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">LM</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">HK</TD>
| |
| <TD class="color3-center">9</TD>
| |
| <TD class="color3-center">4</TD>
| |
| <TD class="color3-center">25</TD>
| |
| <TD class="color3-center">-6</TD>
| |
| <TD class="color3-center">-8</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">LM</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR> | |
| <TD rowspan="2" class="color1-center attack-header1">特<br>
| |
| 殊</TD>
| |
| <TD class="color1-center"><IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + MP</TD>
| |
| <TD class="color2-center">8</TD>
| |
| <TD class="color2-center">4(1)3(2)5</TD>
| |
| <TD class="color2-center">13</TD>
| |
| <TD class="color2-center">-9</TD>
| |
| <TD class="color2-center">-11</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">LM</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center">2段目以降の攻撃判定は地中に出現</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center"><IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + HP</TD>
| |
| <TD class="color3-center">12</TD>
| |
| <TD class="color3-center">15</TD>
| |
| <TD class="color3-center">24</TD>
| |
| <TD class="color3-center">-4</TD>
| |
| <TD class="color3-center">-18</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">LM</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center">ヒット時吹き飛び</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="6" class="color1-center attack-header1">し<br>
| |
| ゃ<br>
| |
| が<br>
| |
| み</TD>
| |
| <TD class="color1-center">LP</TD>
| |
| <TD class="color2-center">6</TD>
| |
| <TD class="color2-center">3</TD>
| |
| <TD class="color2-center">8</TD>
| |
| <TD class="color2-center">+3</TD>
| |
| <TD class="color2-center">+1</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">LM</TD>
| |
| <TD class="color2-center">○/連打可</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR> | |
| <TR>
| |
| <TD class="color1-center">MP</TD>
| |
| <TD class="color3-center">8</TD>
| |
| <TD class="color3-center">6</TD>
| |
| <TD class="color3-center">21</TD>
| |
| <TD class="color3-center">-8</TD>
| |
| <TD class="color3-center">-10</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">LM</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">HP</TD>
| |
| <TD class="color2-center">10</TD>
| |
| <TD class="color2-center">14</TD>
| |
| <TD class="color2-center">20</TD>
| |
| <TD class="color2-center">Fall</TD>
| |
| <TD class="color2-center">-13</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">L</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">LK</TD>
| |
| <TD class="color3-center">6</TD>
| |
| <TD class="color3-center">3</TD>
| |
| <TD class="color3-center">6</TD>
| |
| <TD class="color3-center">+5</TD>
| |
| <TD class="color3-center">+3</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">L</TD>
| |
| <TD class="color3-center">○/連打可</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">MK</TD>
| |
| <TD class="color2-center">7</TD>
| |
| <TD class="color2-center">3</TD>
| |
| <TD class="color2-center">16</TD>
| |
| <TD class="color2-center">0</TD>
| |
| <TD class="color2-center">-2</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">L</TD>
| |
| <TD class="color2-center">○</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">HK</TD>
| |
| <TD class="color3-center">12</TD>
| |
| <TD class="color3-center">8</TD>
| |
| <TD class="color3-center">28</TD>
| |
| <TD class="color3-center">KD</TD>
| |
| <TD class="color3-center">-15</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">LM</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="11" class="color3-left"> </TD>
| |
| </TR>
| |
|
| |
|
| </table>
| | ===Special Moves=== |
| <br>
| | {{MoveData |
| <br>
| | | name = Houten Geki |
| | | input = (Close){{Motion|63214}}+{{Icon-Capcom|mp}}/{{Icon-Capcom|hp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Command_Throw.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = |
| | | Startup = |
| | | Active = |
| | | Recovery = |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| <br> | | <br> |
| | {{MoveData |
| | | name = Anki Hou |
| | | input = {{Motion|236}}+{{Icon-Capcom|p}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Light_Item_Throw.png |
| | | image2 = VHUNT_LeiLei_Medium_Item_Throw.png |
| | | image3 = VHUNT_LeiLei_ES_Item_Throw.png |
| | | caption = Light |
| | | caption2 = Medium/Heavy |
| | | caption3 = ES |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = |
| | | Startup = |
| | | Active = |
| | | Recovery = |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| <br> | | <br> |
| | {{MoveData |
| | | name = Henkyou Ki |
| | | input = {{Motion|214}}+{{Icon-Capcom|p}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Gong.png |
| | | image2 = VHUNT_LeiLei_ES_Gong.png |
| | | caption = Normal |
| | | caption2 = ES |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = |
| | | Startup = |
| | | Active = |
| | | Recovery = |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| <br> | | <br> |
| | {{MoveData |
| | | name = Senpuu Bu |
| | | input = {{Motion|623}}+{{Icon-Capcom|p}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Pendulum.png |
| | | image2 = VHUNT_LeiLei_ES_Pendulum.png |
| | | caption = Normal |
| | | caption2 = ES |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = |
| | | Startup = |
| | | Active = |
| | | Recovery = |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| <br> | | <br> |
| <table class="data">
| | {{MoveData |
| | | | name = Pursuit |
| <TR>
| | | input = {{Motion|8}}+{{Icon-Capcom|k}} |
| <TD colspan="11" class="color1-center attack-name">Jumping Normals</TD>
| | | subtitle = |
| </TR>
| | | image = VHUNT_LeiLei_Pursuit.png |
| <TR>
| | | image2 = VHUNT_LeiLei_ESPursuit.png |
| <TD class="color1-center attack-header1"></TD>
| | | caption = Normal |
| <TD class="color1-center attack-header2">Strenght</TD>
| | | caption2 = ES |
| <TD class="color1-center attack-header3">Startup</TD>
| | | linkname = |
| <TD class="color1-center attack-header4">Active</TD>
| | | data = |
| <TD class="color1-center attack-header5">Recovery</TD>
| | {{AttackData-VHUNT |
| <TD class="color1-center attack-header6">Hit</TD>
| | | version = |
| <TD class="color1-center attack-header7">Guard</TD>
| | | subtitle = |
| <TD class="color1-center attack-header8">Gauge Increase<br>
| | | Guard = |
| ((miss/hit/equivalent))</TD>
| | | Startup = |
| <TD class="color1-center attack-header9">Guard Height</TD>
| | | Active = |
| <TD class="color1-center attack-header10">Cancel</TD>
| | | Recovery = |
| <TD class="color1-center attack-header11">Notes</TD>
| | | Hit Adv = |
| </TR>
| | | Block Adv = |
| <TR>
| | | Property = |
| <TD rowspan="6" class="color1-center attack-header1">垂<br>
| | | description = |
| 直<br>
| | }} |
| /<br>
| | }} |
| 斜<br>
| |
| め</TD>
| |
| <TD class="color1-center">LP</TD>
| |
| <TD class="color2-center">6</TD>
| |
| <TD class="color2-center">16</TD>
| |
| <TD class="color2-center">3</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">HM</TD>
| |
| <TD class="color2-center">○</TD>
| |
| <TD class="color2-center">Cancel after Startup</TD>
| |
| </TR> | |
| <TR>
| |
| <TD class="color1-center">MP</TD>
| |
| <TD class="color3-center">8</TD>
| |
| <TD class="color3-center">15</TD>
| |
| <TD class="color3-center">7</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">HM</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">HP</TD>
| |
| <TD class="color2-center">9</TD>
| |
| <TD class="color2-center">2・2・2・2・2・2・1</TD>
| |
| <TD class="color2-center">7</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">HM</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center">3ヒットした時点でRecoveryへ移行</TD>
| |
| </TR> | |
| <TR>
| |
| <TD class="color1-center">LK</TD>
| |
| <TD class="color3-center">6</TD>
| |
| <TD class="color3-center">15</TD>
| |
| <TD class="color3-center">4</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">//</TD> | |
| <TD class="color3-center">HM</TD>
| |
| <TD class="color3-center">○</TD>
| |
| <TD class="color3-center">Cancel after Startup</TD>
| |
| </TR>
| |
| <TR> | |
| <TD class="color1-center">MK</TD>
| |
| <TD class="color2-center">8</TD>
| |
| <TD class="color2-center">8</TD>
| |
| <TD class="color2-center">11</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">HM</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR> | |
| <TR>
| |
| <TD class="color1-center">HK</TD>
| |
| <TD class="color3-center">9</TD>
| |
| <TD class="color3-center">5</TD>
| |
| <TD class="color3-center">13</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">HM</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="11" class="color3-left"> </TD>
| |
| </TR>
| |
|
| |
|
| </table>
| | === EX Moves === |
| <br>
| | {{MoveData |
| <br>
| | | name = Tenrei Ha |
| <br>
| | | input = {{Icon-Capcom|lk}}{{Icon-Capcom|hk}}{{Icon-Capcom|mp}}{{Icon-Capcom|mp}}{{Motion|8}} |
| <br>
| | | subtitle = |
| <br>
| | | image = VHUNT_LeiLei_Tenraiha_1.png |
| | | image2 = VHUNT_LeiLei_Tenraiha_2.png |
| | | image3 = VHUNT_LeiLei_Tenraiha_3.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = |
| | | Startup = |
| | | Active = |
| | | Recovery = |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| <br> | | <br> |
| <table class="data">
| | {{MoveData |
| | | name = Chireitou |
| | | input = {{Motion|41236}}+{{Icon-Capcom|k}}{{Icon-Capcom|k}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Chireitou_1.png |
| | | image2 = VHUNT_LeiLei_Chireitou_2.png |
| | | image3 = VHUNT_LeiLei_Chireitou_3.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = |
| | | Startup = |
| | | Active = |
| | | Recovery = |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
|
| |
|
| <TR>
| | = Combos = |
| <TD colspan="10" class="color1-center attack-name">Specials</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="5" class="color1-center sp-header1"><B>暗器砲</B><br>
| |
| <br>
| |
| [[File:Qcf.gif]] + P</TD>
| |
| <TD class="color1-center sp-header2">Strenght</TD>
| |
| <TD class="color1-center sp-header3">Startup</TD>
| |
| <TD class="color1-center sp-header4">Active</TD>
| |
| <TD class="color1-center sp-header5">Recovery</TD>
| |
| <TD class="color1-center sp-header6">Hit</TD>
| |
| <TD class="color1-center sp-header7">Guard</TD>
| |
| <TD class="color1-center sp-header8">Gauge Increase<br>
| |
| ((miss/hit/equivalent))</TD>
| |
| <TD class="color1-center sp-header9">Guard Height</TD>
| |
| <TD class="color1-center sp-header10">Notes</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱</TD>
| |
| <TD class="color2-center">弾:17</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">Total:51</TD>
| |
| <TD class="color2-center">-1</TD>
| |
| <TD class="color2-center">-3</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">HML</TD>
| |
| <TD rowspan="4" class="color2-left">空中ヒット時KD</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中</TD>
| |
| <TD class="color3-center">弾:18</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">Total:52</TD>
| |
| <TD class="color3-center">-1</TD>
| |
| <TD class="color3-center">-3</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">HML</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強</TD>
| |
| <TD class="color2-center">弾:18</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">Total:52</TD>
| |
| <TD class="color2-center">-1</TD>
| |
| <TD class="color2-center">-3</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">HM</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ES</TD>
| |
| <TD class="color3-center">弾:17</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">Total:133</TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center">0/ 0/ 0</TD>
| |
| <TD class="color3-center">HML</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="5" class="color1-center sp-header1"><B>旋風舞</B><br>
| |
| <br>
| |
| [[File:Dp.gif]] + P(連打)<br>
| |
| (空中でも使用可<br>
| |
| Kで中断可)</TD>
| |
| <TD class="color1-center sp-header2">Strenght</TD>
| |
| <TD class="color1-center sp-header3">Startup</TD>
| |
| <TD class="color1-center sp-header4">Active</TD>
| |
| <TD class="color1-center sp-header5">Recovery</TD>
| |
| <TD class="color1-center sp-header6">Hit</TD>
| |
| <TD class="color1-center sp-header7">Guard</TD>
| |
| <TD class="color1-center sp-header8">Gauge Increase<br>
| |
| ((miss/hit/equivalent))</TD>
| |
| <TD class="color1-center sp-header9">Guard Height</TD>
| |
| <TD class="color1-center sp-header10">Notes</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱</TD>
| |
| <TD class="color2-center">29</TD>
| |
| <TD class="color2-center">78</TD>
| |
| <TD class="color2-center">9</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">HML</TD>
| |
| <TD rowspan="4" class="color2-left">空中ヒット時KD</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中</TD>
| |
| <TD class="color3-center">31</TD>
| |
| <TD class="color3-center">86</TD>
| |
| <TD class="color3-center">1</TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">HML</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強</TD>
| |
| <TD class="color2-center">33</TD>
| |
| <TD class="color2-center">94</TD>
| |
| <TD class="color2-center">1</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">HML</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ES</TD>
| |
| <TD class="color3-center">31</TD>
| |
| <TD class="color3-center">173</TD>
| |
| <TD class="color3-center">1</TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center">0/ 0/ 0</TD>
| |
| <TD class="color3-center">HML</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="5" class="color1-center sp-header1"><B>返響器</B><br>
| |
| (GC技)<br>
| |
| <br>
| |
| [[File:Qcb.gif]] + P<br>
| |
| (空中でも使用可)</TD>
| |
| <TD class="color1-center sp-header2">Strenght</TD>
| |
| <TD class="color1-center sp-header3">Startup</TD>
| |
| <TD class="color1-center sp-header4">Active</TD>
| |
| <TD class="color1-center sp-header5">Recovery</TD>
| |
| <TD class="color1-center sp-header6">Hit</TD>
| |
| <TD class="color1-center sp-header7">Guard</TD>
| |
| <TD class="color1-center sp-header8">Gauge Increase<br>
| |
| ((miss/hit/equivalent))</TD>
| |
| <TD class="color1-center sp-header9">Guard Height</TD>
| |
| <TD class="color1-center sp-header10">Notes</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱</TD>
| |
| <TD class="color2-center">弾:12</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">Total:41</TD>
| |
| <TD class="color2-center">+4</TD>
| |
| <TD class="color2-center">+2</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">HML</TD>
| |
| <TD rowspan="4" class="color2-left">空中版 着地Recovery:0</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中</TD>
| |
| <TD class="color3-center">弾:13</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">Total:48</TD>
| |
| <TD class="color3-center">-2</TD>
| |
| <TD class="color3-center">-4</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">HML</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強</TD>
| |
| <TD class="color2-center">弾:15</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">Total:55</TD>
| |
| <TD class="color2-center">-7</TD>
| |
| <TD class="color2-center">-9</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">HML</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ES</TD>
| |
| <TD class="color3-center">弾:15</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">Total:63</TD>
| |
| <TD class="color3-center">0</TD>
| |
| <TD class="color3-center">-2</TD>
| |
| <TD class="color3-center">0/ 0/ 0</TD>
| |
| <TD class="color3-center">HML</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="5" class="color1-center sp-header1"><B>放天撃</B><br>
| |
| <br>
| |
| 相手の近くで<br>
| |
| [[File:Hcb.gif]]> + P</TD>
| |
| <TD class="color1-center sp-header2">Strenght</TD>
| |
| <TD class="color1-center sp-header3">Startup</TD>
| |
| <TD class="color1-center sp-header4">Active</TD>
| |
| <TD class="color1-center sp-header5">Recovery</TD>
| |
| <TD class="color1-center sp-header6">投げ成立</TD>
| |
| <TD class="color1-center sp-header7">Throw Escape</TD>
| |
| <TD class="color1-center sp-header8">Gauge Increase<br>
| |
| (空/当)</TD>
| |
| <TD class="color1-center sp-header9">Guard Height</TD>
| |
| <TD class="color1-center sp-header10">Notes</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱</TD>
| |
| <TD class="color2-center">2</TD>
| |
| <TD class="color2-center">1(5)1</TD>
| |
| <TD class="color2-center">43</TD>
| |
| <TD class="color2-center">KD</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">/</TD>
| |
| <TD class="color2-center">投げ</TD>
| |
| <TD rowspan="4" class="color2-left">間合いが遠い場合<br>
| |
| Startup:8<br>
| |
| 投げ空振り中<br>
| |
| 12F目~18F目はInvincible</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中</TD>
| |
| <TD class="color3-center">2</TD>
| |
| <TD class="color3-center">1(5)1</TD>
| |
| <TD class="color3-center">43</TD>
| |
| <TD class="color3-center">KD</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">/</TD>
| |
| <TD class="color3-center">投げ</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強</TD>
| |
| <TD class="color2-center">2</TD>
| |
| <TD class="color2-center">1(5)1</TD>
| |
| <TD class="color2-center">43</TD>
| |
| <TD class="color2-center">KD</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">/</TD>
| |
| <TD class="color2-center">投げ</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ES</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="10" class="color3-left"> </TD>
| |
| </TR>
| |
| | |
| </table>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <table class="data">
| |
|
| |
|
| <TR>
| | Crouching LK, MP, MK, HP - 4 hits, 21% Damage |
| <TD colspan="9" class="color1-center attack-name"><A name="ex"></A>Supers</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="2" colspan="2" class="color1-center ex-header1"><B>地霊刀</B><br>
| |
| <br>
| |
| [[File:Hcf.gif]]+ KK</TD>
| |
| <TD class="color1-center ex-header2">Startup</TD>
| |
| <TD class="color1-center ex-header3">Active</TD>
| |
| <TD class="color1-center ex-header4">Recovery</TD>
| |
| <TD class="color1-center ex-header5">Hit</TD>
| |
| <TD class="color1-center ex-header6">Guard</TD>
| |
| <TD class="color1-center ex-header7">Guard Height</TD>
| |
| <TD class="color1-center ex-header8">Notes</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color2-center">弾:35</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">Total:85</TD>
| |
| <TD class="color2-center">KD</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">HML</TD>
| |
| <TD class="color2-left"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="4" class="color1-center ex-lv-header1"><B>天雷破</B><br>
| |
| <br>
| |
| LK HK MP MP [[File:Up.gif]]</TD>
| |
| <TD class="color1-center ex-lv-header2">攻撃</TD>
| |
| <TD class="color1-center ex-header2">Startup</TD>
| |
| <TD class="color1-center ex-header3">Active</TD>
| |
| <TD class="color1-center ex-header4">Recovery</TD>
| |
| <TD class="color1-center ex-header5">Hit</TD>
| |
| <TD class="color1-center ex-header6">Guard</TD>
| |
| <TD class="color1-center ex-header7">Guard Height</TD>
| |
| <TD class="color1-center ex-header8">Notes</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">分銅</TD>
| |
| <TD class="color2-center">16</TD>
| |
| <TD class="color2-center">2</TD>
| |
| <TD class="color2-center">72</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">立</TD>
| |
| <TD rowspan="3" class="color2-center">鉄球の跳ねる方向はランダム<br>
| |
| (上から落下する位置は一定)</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">地震</TD>
| |
| <TD class="color3-center">20</TD>
| |
| <TD class="color3-center">10</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">Fall</TD>
| |
| <TD class="color3-center">-49</TD>
| |
| <TD class="color3-center">L</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">鉄球</TD>
| |
| <TD class="color2-center">22 (初弾)</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">KD</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">HML</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="9" class="color3-left"> </TD>
| |
| </TR>
| |
|
| |
|
| </table>
| | Toss Anki Hou and Dash Teleport, Crouching LP, MP, HP - 4 hits, 25% Damage |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <table class="data">
| |
|
| |
|
| <TR>
| | Standing LK, HK, Tenraiha - 4 hits, 26% Damage |
| <TD colspan="9" class="color1-center attack-name">Throws</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="2" class="color1-center throw-header1">Close [[File:B.gif]] or [[File:F.gif]] + MP or HP</TD>
| |
| <TD class="color1-center throw-header2">Startup</TD>
| |
| <TD class="color1-center throw-header3">Active</TD>
| |
| <TD class="color1-center throw-header4">Recovery</TD>
| |
| <TD class="color1-center throw-header5">投げ成立</TD>
| |
| <TD class="color1-center throw-header6">Throw Escape</TD>
| |
| <TD class="color1-center throw-header7">Gauge Increase</TD>
| |
| <TD class="color1-center throw-header8">投げ方向</TD>
| |
| <TD class="color1-center throw-header9">Notes</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color2-center">2</TD>
| |
| <TD class="color2-center">1(5)1</TD>
| |
| <TD class="color2-center">43</TD>
| |
| <TD class="color2-center">KD</TD>
| |
| <TD class="color2-center">+29</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">後方</TD>
| |
| <TD class="color2-center">K投げと同じ</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="2" class="color1-center throw-header1">Close [[File:B.gif]] or [[File:F.gif]] + MK or HK</TD>
| |
| <TD class="color1-center throw-header2">Startup</TD>
| |
| <TD class="color1-center throw-header3">Active</TD>
| |
| <TD class="color1-center throw-header4">Recovery</TD>
| |
| <TD class="color1-center throw-header5">投げ成立</TD>
| |
| <TD class="color1-center throw-header6">Throw Escape</TD>
| |
| <TD class="color1-center throw-header7">Gauge Increase</TD>
| |
| <TD class="color1-center throw-header8">投げ方向</TD>
| |
| <TD class="color1-center throw-header9">Notes</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color2-center">2</TD>
| |
| <TD class="color2-center">1(5)1</TD>
| |
| <TD class="color2-center">43</TD>
| |
| <TD class="color2-center">KD</TD>
| |
| <TD class="color2-center">+29</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">後方</TD>
| |
| <TD class="color2-center">P投げと同じ</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="9" class="color3-left">投げ空振り中の12F目~18F目はInvincible</TD>
| |
| </TR>
| |
|
| |
|
| </table>
| | Cross Up Senpu Bu, Stop , Crouching LK x n, MP, HP - |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <table class="data">
| |
|
| |
|
| <TR>
| | ES Henkyou K , Dash, Crouching LP, MP, HP - 7 hits, 40% Damage |
| <TD colspan="9" class="color1-center attack-name"><A name="throw-air"></A>Air Throw</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="2" class="color1-center throw-header1">お互い空中&相手の近くで<br>
| |
| [[File:Up.gif]]以外 + MP or HP</TD>
| |
| <TD class="color1-center throw-header2">Startup</TD>
| |
| <TD class="color1-center throw-header3">Active</TD>
| |
| <TD class="color1-center throw-header4">Recovery</TD>
| |
| <TD class="color1-center throw-header5">投げ成立</TD>
| |
| <TD class="color1-center throw-header6">Throw Escape</TD>
| |
| <TD class="color1-center throw-header7">Gauge Increase</TD>
| |
| <TD class="color1-center throw-header8">投げ方向</TD>
| |
| <TD class="color1-center throw-header9">Notes</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color2-center">1</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">KD</TD>
| |
| <TD class="color2-center">不可</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">レバー</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="9" class="color3-left"> </TD>
| |
| </TR>
| |
|
| |
|
| </table>
| | Near Corner Chireitou , Forward HP - 6 hits, 51% Damage |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <table class="data">
| |
|
| |
|
| <TR>
| | = Advanced Strategy = |
| <TD colspan="7" class="color1-center attack-name">追い討ち攻撃</</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="3" class="color1-center pursuit-header1">相手KD or Fall時に<br>
| |
| <br>
| |
| [[File:Up.gif]]要素 + K</TD>
| |
| <TD class="color1-center pursuit-header2">Strenght</TD>
| |
| <TD class="color1-center pursuit-header3">Startup</TD>
| |
| <TD class="color1-center pursuit-header4">Active</TD>
| |
| <TD class="color1-center pursuit-header5">Recovery</TD>
| |
| <TD class="color1-center pursuit-header6">Gauge Increase<br>
| |
| (空/当)</TD>
| |
| <TD class="color1-center pursuit-header7">Notes</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ノーマル</TD>
| |
| <TD class="color2-center">28</TD>
| |
| <TD class="color2-center">5</TD>
| |
| <TD class="color2-center">着地1</TD>
| |
| <TD class="color2-center">/</TD>
| |
| <TD rowspan="2" class="color2-left"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ES</TD>
| |
| <TD class="color3-center">28</TD>
| |
| <TD class="color3-center">5</TD>
| |
| <TD class="color3-center">着地1</TD>
| |
| <TD class="color3-center">0/ 0</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="7" class="color3-left"> </TD>
| |
| </TR>
| |
|
| |
|
| </table>
| | '''Quick Air Dash''' |
|
| |
|
| = Match-ups =
| | Only Tap uf,f and you air dash and got the enough attitude to overhead an opponent. |
|
| |
|
|
| |
|
| Back to - [[Night Warriors: Darkstalkers' Revenge]]
| | {{Navbox-VHUNT}} |
| [[Category:Night Warriors: Darkstalkers' Revenge]] | | [[Category:Night Warriors: Darkstalkers' Revenge]] |