Night Warriors: Darkstalkers' Revenge/Lei Lei (Hsien Ko): Difference between revisions

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= Introduction =
{{Infobox Character VHUNT
|name= Lei Lei (Hsien-Ko)
|image=VHUNT_LeiLei_Artwork.png
|hp= Light
|sh=80px
|ch=53px
|movef=
|moveb=
|dasht= Teleport
|jumpf=
|jumpn=
|jumpb=
|type=
}}


= Moves List =
= Moves List =


== Normal Moves ==
=== Standing Normal Moves ===
 
{{MoveData
== Special Moves ==
| name    = LP
 
| input    = {{Icon-Capcom|lp}}
'''Anki Hou:''' QCF + P [ES]
| subtitle =
 
| image    = VHUNT_LeiLei_Standing_LP.png
Hsien-Ko throws parabolically an object randomly
| caption  =
----
| linkname =
 
| hitbox = VHUNT_LeiLei_Standing_LP_Hitbox.png
'''Henkyou Ki:''' QCB + K (useable in air) (Guard Reversal) [ES]
| data  =
 
  {{AttackData-VHUNT
Hsienko drums her Gong as a wave shield and its a more defensive move due to her low speed, also can reflect normal projectiles
  | version    =
 
  | subtitle    =
----
  | Guard      = Mid
 
  | Startup    = 6
'''Houten Geki:''' Close, HCB + MP or HP [ES]
  | Active      = 3
 
  | Recovery    = 8
Her Command Grab
  | Hit Adv    = +3
----
  | Block Adv  = +1
 
  | Property    =
'''Senpuu Bu:''' F, D, DF + P, press K to detach (useable in air) [ES]
  | description = Standard quick jab.
}}
}}
<br>
{{MoveData
| name    = MP
| input    = {{Icon-Capcom|mp}}
| subtitle =
| image    = VHUNT_LeiLei_Standing_MP.png
| caption  =
| linkname =
| data  =  
  {{AttackData-VHUNT
  | version    =  
  | subtitle    =  
  | Guard      = Mid
  | Startup    = 7
  | Active      = 3
  | Recovery    = 17
  | Hit Adv    = +2
  | Block Adv  = 0
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = HP
| input    = {{Icon-Capcom|hp}}
| subtitle =
| image    = VHUNT_LeiLei_Standing_HP.png
| caption  =
| linkname =
| data =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 12
  | Active      = 4・4・4
  | Recovery    = 23
  | Hit Adv    = -4
  | Block Adv  = -6
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = LK
| input    = {{Icon-Capcom|lk}}
| subtitle =
| image    = VHUNT_LeiLei_Standing_LK.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 6
  | Active      = 3
  | Recovery    = 10
  | Hit Adv    = +4
  | Block Adv  = +2
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = MK
| input    = {{Icon-Capcom|mk}}
| subtitle =
| image    = VHUNT_LeiLei_Standing_MK.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 12
  | Active      = 8
  | Recovery    = 30
  | Hit Adv    = -15
  | Block Adv  = -17
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = HK
| input    = {{Icon-Capcom|hk}}
| subtitle =
| image    = VHUNT_LeiLei_Standing_HK.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 9
  | Active      = 4
  | Recovery    = 25
  | Hit Adv    = -6
  | Block Adv  = -8
  | Property    =
  | description =
}}
}}


Hsien-Ko nails her chain to the top of the screen front diagonally and mades a pendulum movement with her body, the lenght of the chain and also the movement depends of the stregth of the button you mash, anyway it had bad recovery and its a risky move and only useful against large hitboxes characters
==Normal Crouching Moves==
{{MoveData
| name    = C.LP
| input    = {{Motion|2}}+{{Icon-Capcom|lp}}
| subtitle =
| image    = VHUNT_LeiLei_Crouching_LP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 6
  | Active      = 3
  | Recovery    = 8
  | Hit Adv    = +3
  | Block Adv  = +1
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = C.MP
| input    = {{Motion|2}}+{{Icon-Capcom|mp}}
| subtitle =
| image    = VHUNT_LeiLei_Crouching_MP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 8
  | Active      = 6
  | Recovery    = 21
  | Hit Adv    = -8
  | Block Adv  = -10
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = C.HP
| input    = {{Motion|2}}+{{Icon-Capcom|hp}}
| subtitle =
| image    = VHUNT_LeiLei_Crouching_HP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Low
  | Startup    = 10
  | Active      = 14
  | Recovery    = 20
  | Hit Adv    = Knockdown
  | Block Adv  = -13
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = C.LK
| input    = {{Motion|2}}+{{Icon-Capcom|lk}}
| subtitle =
| image    = VHUNT_LeiLei_Crouching_LK.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Low
  | Startup    = 6
  | Active      = 3
  | Recovery    = 6
  | Hit Adv    = +5
  | Block Adv  = +3
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = C.MK
| input    = {{Motion|2}}+{{Icon-Capcom|mk}}
| subtitle =
| image    = VHUNT_LeiLei_Crouching_MK.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Low
  | Startup    = 7
  | Active      = 3
  | Recovery    = 16
  | Hit Adv    = 0
  | Block Adv  = -2
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = C.HK
| input    = {{Motion|2}}+{{Icon-Capcom|hk}}
| subtitle =
| image    = VHUNT_LeiLei_Crouching_HK.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 12
  | Active      = 8
  | Recovery    = 28
  | Hit Adv    = Knockdown
  | Block Adv  = -15
  | Property    =
  | description =
}}
}}


== Super Moves ==
==Jumping Normal Moves==
{{MoveData
| name    = J.LP
| input    = (In Air){{Icon-Capcom|lp}}
| subtitle =
| image    = VHUNT_LeiLei_Jumping_LP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = High
  | Startup    = 6
  | Active      = 16
  | Recovery    = 3
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = J.MP
| input    = (In Air){{Icon-Capcom|mp}}
| subtitle =
| image    = VHUNT_LeiLei_Jumping_MP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = High
  | Startup    = 8
  | Active      = 15
  | Recovery    = 7
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = J.HP
| input    = (In Air){{Icon-Capcom|hp}}
| subtitle =
| image    = VHUNT_LeiLei_Jumping_HP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = High
  | Startup    = 9
  | Active      = 2・2・2・2・2・2・1
  | Recovery    = 7
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = J.LK
| input    = (In Air){{Icon-Capcom|lk}}
| subtitle =
| image    = VHUNT_LeiLei_Jumping_LK.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = High
  | Startup    = 6
  | Active      = 15
  | Recovery    = 4
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = J.MK
| input    = (In Air){{Icon-Capcom|mk}}
| subtitle =
| image    = VHUNT_LeiLei_Jumping_MK.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = High
  | Startup    = 8
  | Active      = 8
  | Recovery    = 11
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = J.HK
| input    = (In Air){{Icon-Capcom|hk}}
| subtitle =
| image    = VHUNT_LeiLei_Jumping_HK.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = High
  | Startup    = 9
  | Active      = 5
  | Recovery    = 13
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}


'''Tenrai Ha:''' Press LK, HK, MP, MP, U
==Unique Normal Moves==
{{MoveData
| name    = Close LP
| input    = (When Close) {{Icon-Capcom|lp}}
| subtitle =
| image    = VHUNT_LeiLei_Close_Standing_LP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 6
  | Active      = 3
  | Recovery    = 7
  | Hit Adv    = +4
  | Block Adv  = +2
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = Close HP
| input    = (When Close){{Icon-Capcom|hp}}
| subtitle =
| image    = VHUNT_LeiLei_Close_Standing_HP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 8
  | Active      = 3
  | Recovery    = 22
  | Hit Adv    = +1
  | Block Adv  = -1
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = Forward MP
| input    = {{Motion|6}}+{{Icon-Capcom|mp}}
| subtitle =
| image    = VHUNT_LeiLei_Forward_Standing_MP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 8
  | Active      = 4(1)3(2)5
  | Recovery    = 13
  | Hit Adv    = -9
  | Block Adv  = -11
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = Forward HP
| input    = {{Motion|6}}+{{Icon-Capcom|hp}}
| subtitle =
| image    = VHUNT_LeiLei_Forward_Standing_HP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 12
  | Active      = 15
  | Recovery    = 24
  | Hit Adv    = -4
  | Block Adv  = -18
  | Property    =
  | description =
}}
}}


Hsien Ko hits the floor with a chained anvil to make rain spikeballs, her startup is faster and its your main Super Move due that it can be comboed as a Pursuit substitute.
==Throws==
{{MoveData
| name    = Throw
| input    = (Close){{Motion|6}}/{{Motion|4}}{{Icon-Capcom|p}}/{{Icon-Capcom|k}}
| subtitle =
| image    = VHUNT_LeiLei_Throw.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      =
  | Startup    = 2
  | Active      = 1(5)1
  | Recovery    = 43
  | Hit Adv    = Knockdown
  | Block Adv  = (Soft Throw) +29
  | Property    =
  | description =
}}
}}{{MoveData
| name    = Air Throw
| input    = (Close in Air){{Motion|6}}{{Icon-Capcom|p}}
| subtitle =
| image    = VHUNT_LeiLei_AirThrow.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      =
  | Startup    = 2
  | Active      = 1(5)1
  | Recovery    = 43
  | Hit Adv    = Knockdown
  | Block Adv  = (Soft Throw) +29
  | Property    =
  | description =
}}
}}


----
===Special Moves===
 
{{MoveData
'''Chireitou:''' HCF + 2K
| name    = Houten Geki
 
| input    = (Close){{Motion|63214}}+{{Icon-Capcom|mp}}/{{Icon-Capcom|hp}}
Hsien-Ko summons giant blades that rises and buries from the floor continuosly as a wave, use it as a keepaway supermove only, her recovery its slow and you are unsafe.
| subtitle =  
 
| image    = VHUNT_LeiLei_Command_Throw.png
= The Basics =
| caption  =  
 
| linkname =  
= Advanced Strategy =
| data  =  
 
  {{AttackData-VHUNT
 
  | version     =  
= Frame Data =
  | subtitle    =  
 
  | Guard       =  
<table class="data">
  | Startup     =  
 
  | Active      =  
    <TR>
  | Recovery    =  
      <TD colspan="11" class="color1-center attack-name"><A name="attack1"></A>通常技</TD>
  | Hit Adv     =  
    </TR>
  | Block Adv  =  
    <TR>
  | Property    =  
      <TD class="color1-center attack-header1"></TD>
  | description =  
      <TD class="color1-center attack-header2">強度</TD>
}}
      <TD class="color1-center attack-header3">発生</TD>
}}
      <TD class="color1-center attack-header4">持続</TD>
      <TD class="color1-center attack-header5">硬直</TD>
      <TD class="color1-center attack-header6">H硬直差</TD>
      <TD class="color1-center attack-header7">G硬直差</TD>
      <TD class="color1-center attack-header8">ゲージ増加量<br>
      (空/防/当)</TD>
      <TD class="color1-center attack-header9">ガード方向</TD>
      <TD class="color1-center attack-header10">キャンセル</TD>
      <TD class="color1-center attack-header11">備考</TD>
    </TR>
    <TR>
      <TD rowspan="6" class="color1-center attack-header1">近<br>
      立<br>
      ち</TD>
      <TD class="color1-center">弱P</TD>
      <TD class="color2-center">6</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">+4</TD>
      <TD class="color2-center">+2</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">○/連打可</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中P</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">3</TD>
      <TD class="color3-center">17</TD>
      <TD class="color3-center">+2</TD>
      <TD class="color3-center">0</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈</TD>
      <TD class="color3-center">○</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">強P</TD>
      <TD class="color2-center">8</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">22</TD>
      <TD class="color2-center">+1</TD>
      <TD class="color2-center">-1</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">×</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">弱K</TD>
      <TD class="color3-center">6</TD>
      <TD class="color3-center">3</TD>
      <TD class="color3-center">10</TD>
      <TD class="color3-center">+4</TD>
      <TD class="color3-center">+2</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈</TD>
      <TD class="color3-center">○/連打可</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中K</TD>
      <TD class="color2-center">12</TD>
      <TD class="color2-center">8</TD>
      <TD class="color2-center">30</TD>
      <TD class="color2-center">-15</TD>
      <TD class="color2-center">-17</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">×</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">強K</TD>
      <TD class="color3-center">9</TD>
      <TD class="color3-center">4</TD>
      <TD class="color3-center">25</TD>
      <TD class="color3-center">-6</TD>
      <TD class="color3-center">-8</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈</TD>
      <TD class="color3-center">×</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD rowspan="6" class="color1-center attack-header1">遠<br>
      立<br>
      ち</TD>
      <TD class="color1-center">弱P</TD>
      <TD class="color2-center">6</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">8</TD>
      <TD class="color2-center">+3</TD>
      <TD class="color2-center">+1</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">○/連打可</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中P</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">3</TD>
      <TD class="color3-center">17</TD>
      <TD class="color3-center">+2</TD>
      <TD class="color3-center">0</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈</TD>
      <TD class="color3-center">○</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">強P</TD>
      <TD class="color2-center">12</TD>
      <TD class="color2-center">4・4・4</TD>
      <TD class="color2-center">23</TD>
      <TD class="color2-center">-4</TD>
      <TD class="color2-center">-6</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">×</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">弱K</TD>
      <TD class="color3-center">6</TD>
      <TD class="color3-center">3</TD>
      <TD class="color3-center">10</TD>
      <TD class="color3-center">+4</TD>
      <TD class="color3-center">+2</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈</TD>
      <TD class="color3-center">○/連打可</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中K</TD>
      <TD class="color2-center">12</TD>
      <TD class="color2-center">8</TD>
      <TD class="color2-center">30</TD>
      <TD class="color2-center">-15</TD>
      <TD class="color2-center">-17</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">×</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">強K</TD>
      <TD class="color3-center">9</TD>
      <TD class="color3-center">4</TD>
      <TD class="color3-center">25</TD>
      <TD class="color3-center">-6</TD>
      <TD class="color3-center">-8</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈</TD>
      <TD class="color3-center">×</TD>
      <TD class="color3-center"></TD>
    </TR>
     <TR>
      <TD rowspan="2" class="color1-center attack-header1">特<br>
      殊</TD>
      <TD class="color1-center"><IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 中P</TD>
      <TD class="color2-center">8</TD>
      <TD class="color2-center">4(1)3(2)5</TD>
      <TD class="color2-center">13</TD>
      <TD class="color2-center">-9</TD>
      <TD class="color2-center">-11</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">×</TD>
      <TD class="color2-center">2段目以降の攻撃判定は地中に出現</TD>
    </TR>
    <TR>
      <TD class="color1-center"><IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 強P</TD>
      <TD class="color3-center">12</TD>
      <TD class="color3-center">15</TD>
      <TD class="color3-center">24</TD>
      <TD class="color3-center">-4</TD>
      <TD class="color3-center">-18</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈</TD>
      <TD class="color3-center">×</TD>
      <TD class="color3-center">ヒット時吹き飛び</TD>
    </TR>
     <TR>
      <TD rowspan="6" class="color1-center attack-header1">し<br>
      ゃ<br>
      が<br>
      み</TD>
      <TD class="color1-center">弱P</TD>
       <TD class="color2-center">6</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">8</TD>
      <TD class="color2-center">+3</TD>
      <TD class="color2-center">+1</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">○/連打可</TD>
      <TD class="color2-center"></TD>
    </TR>
     <TR>
      <TD class="color1-center">中P</TD>
      <TD class="color3-center">8</TD>
      <TD class="color3-center">6</TD>
      <TD class="color3-center">21</TD>
      <TD class="color3-center">-8</TD>
      <TD class="color3-center">-10</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈</TD>
      <TD class="color3-center">×</TD>
      <TD class="color3-center"></TD>
     </TR>
    <TR>
      <TD class="color1-center">強P</TD>
      <TD class="color2-center">10</TD>
      <TD class="color2-center">14</TD>
      <TD class="color2-center">20</TD>
      <TD class="color2-center">転倒</TD>
      <TD class="color2-center">-13</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">屈</TD>
      <TD class="color2-center">×</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">弱K</TD>
      <TD class="color3-center">6</TD>
      <TD class="color3-center">3</TD>
      <TD class="color3-center">6</TD>
      <TD class="color3-center">+5</TD>
      <TD class="color3-center">+3</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">屈</TD>
      <TD class="color3-center">○/連打可</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中K</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">16</TD>
      <TD class="color2-center">0</TD>
      <TD class="color2-center">-2</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">屈</TD>
      <TD class="color2-center">○</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">強K</TD>
      <TD class="color3-center">12</TD>
      <TD class="color3-center">8</TD>
      <TD class="color3-center">28</TD>
      <TD class="color3-center">ダウン</TD>
      <TD class="color3-center">-15</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈</TD>
      <TD class="color3-center">×</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD colspan="11" class="color3-left">&nbsp;</TD>
    </TR>
 
</table>
<br>
<br>
{{MoveData
| name    = Anki Hou
| input    = {{Motion|236}}+{{Icon-Capcom|p}}
| subtitle =
| image    = VHUNT_LeiLei_Light_Item_Throw.png
| image2  = VHUNT_LeiLei_Medium_Item_Throw.png
| image3  = VHUNT_LeiLei_ES_Item_Throw.png
| caption  = Light
| caption2 = Medium/Heavy
| caption3 = ES
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
<br>
<br>
{{MoveData
| name    = Henkyou Ki
| input    = {{Motion|214}}+{{Icon-Capcom|p}}
| subtitle =
| image    = VHUNT_LeiLei_Gong.png
| image2  = VHUNT_LeiLei_ES_Gong.png
| caption  = Normal
| caption2 = ES
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
<br>
<br>
{{MoveData
| name    = Senpuu Bu
| input    = {{Motion|623}}+{{Icon-Capcom|p}}
| subtitle =
| image    = VHUNT_LeiLei_Pendulum.png
| image2  = VHUNT_LeiLei_ES_Pendulum.png
| caption  = Normal
| caption2 = ES
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
<br>
<br>
<br>
{{MoveData
<br>
| name    = Pursuit
<table class="data">
| input    = {{Motion|8}}+{{Icon-Capcom|k}}
| subtitle =
| image    = VHUNT_LeiLei_Pursuit.png
| image2  = VHUNT_LeiLei_ESPursuit.png
| caption  = Normal
| caption2 = ES
| linkname =
| data =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}


    <TR>
=== EX Moves ===
      <TD colspan="11" class="color1-center attack-name"><A name="attack-air"></A>通常技 (ジャンプ中)</TD>
{{MoveData
    </TR>
| name     = Tenrei Ha
    <TR>
| input    = {{Icon-Capcom|lk}}{{Icon-Capcom|hk}}{{Icon-Capcom|mp}}{{Icon-Capcom|mp}}{{Motion|8}}
      <TD class="color1-center attack-header1"></TD>
| subtitle =  
      <TD class="color1-center attack-header2">強度</TD>
| image    = VHUNT_LeiLei_Tenraiha_1.png
      <TD class="color1-center attack-header3">発生</TD>
| image2  = VHUNT_LeiLei_Tenraiha_2.png
      <TD class="color1-center attack-header4">持続</TD>
| image3  = VHUNT_LeiLei_Tenraiha_3.png
      <TD class="color1-center attack-header5">硬直</TD>
| caption  =  
      <TD class="color1-center attack-header6">H硬直差</TD>
| linkname =  
      <TD class="color1-center attack-header7">G硬直差</TD>
| data  =  
      <TD class="color1-center attack-header8">ゲージ増加量<br>
  {{AttackData-VHUNT
      (空/防/当)</TD>
  | version     =  
      <TD class="color1-center attack-header9">ガード方向</TD>
  | subtitle    =  
      <TD class="color1-center attack-header10">キャンセル</TD>
  | Guard       =  
      <TD class="color1-center attack-header11">備考</TD>
  | Startup     =  
    </TR>
  | Active      =  
     <TR>
  | Recovery    =  
      <TD rowspan="6" class="color1-center attack-header1">垂<br>
  | Hit Adv     =  
      直<br>
  | Block Adv  =  
      /<br>
  | Property    =  
      斜<br>
  | description =  
      め</TD>
}}
      <TD class="color1-center">弱P</TD>
}}
      <TD class="color2-center">6</TD>
      <TD class="color2-center">16</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 空</TD>
      <TD class="color2-center">○</TD>
      <TD class="color2-center">攻撃判定発生後は通常技でキャンセル可</TD>
    </TR>
    <TR>
      <TD class="color1-center">中P</TD>
      <TD class="color3-center">8</TD>
      <TD class="color3-center">15</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 空</TD>
      <TD class="color3-center">×</TD>
      <TD class="color3-center"></TD>
    </TR>
     <TR>
      <TD class="color1-center">強P</TD>
      <TD class="color2-center">9</TD>
      <TD class="color2-center">2・2・2・2・2・2・1</TD>
       <TD class="color2-center">7</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 空</TD>
      <TD class="color2-center">×</TD>
      <TD class="color2-center">3ヒットした時点で硬直へ移行</TD>
     </TR>
    <TR>
      <TD class="color1-center">弱K</TD>
      <TD class="color3-center">6</TD>
      <TD class="color3-center">15</TD>
      <TD class="color3-center">4</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 空</TD>
      <TD class="color3-center">○</TD>
      <TD class="color3-center">攻撃判定発生後は通常技でキャンセル可</TD>
    </TR>
    <TR>
      <TD class="color1-center">中K</TD>
      <TD class="color2-center">8</TD>
      <TD class="color2-center">8</TD>
      <TD class="color2-center">11</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 空</TD>
      <TD class="color2-center">×</TD>
      <TD class="color2-center"></TD>
     </TR>
    <TR>
      <TD class="color1-center">強K</TD>
      <TD class="color3-center">9</TD>
      <TD class="color3-center">5</TD>
      <TD class="color3-center">13</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 空</TD>
      <TD class="color3-center">×</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD colspan="11" class="color3-left">&nbsp;</TD>
    </TR>
 
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
{{MoveData
| name    = Chireitou
| input    = {{Motion|41236}}+{{Icon-Capcom|k}}{{Icon-Capcom|k}}
| subtitle =
| image    = VHUNT_LeiLei_Chireitou_1.png
| image2  = VHUNT_LeiLei_Chireitou_2.png
| image3  = VHUNT_LeiLei_Chireitou_3.png
| caption  =
| linkname =
| data =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}


    <TR>
= Combos =
      <TD colspan="10" class="color1-center attack-name"><A name="sp-move"></A>必殺技</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>暗器砲</B><br>
      <br>
      <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + P</TD>
      <TD class="color1-center sp-header2">強度</TD>
      <TD class="color1-center sp-header3">発生</TD>
      <TD class="color1-center sp-header4">持続</TD>
      <TD class="color1-center sp-header5">硬直</TD>
      <TD class="color1-center sp-header6">H硬直差</TD>
      <TD class="color1-center sp-header7">G硬直差</TD>
      <TD class="color1-center sp-header8">ゲージ増加量<br>
      (空/防/当)</TD>
      <TD class="color1-center sp-header9">ガード方向</TD>
      <TD class="color1-center sp-header10">備考</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">弾:17</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">全体:51</TD>
      <TD class="color2-center">-1</TD>
      <TD class="color2-center">-3</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈 空</TD>
      <TD rowspan="4" class="color2-left">空中ヒット時ダウン</TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">弾:18</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">全体:52</TD>
      <TD class="color3-center">-1</TD>
      <TD class="color3-center">-3</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">弾:18</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">全体:52</TD>
      <TD class="color2-center">-1</TD>
      <TD class="color2-center">-3</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 空</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">弾:17</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">全体:133</TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center">0/ 0/ 0</TD>
      <TD class="color3-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>旋風舞</B><br>
      <br>
      <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> + P(連打)<br>
      (空中でも使用可<br>
      Kで中断可)</TD>
      <TD class="color1-center sp-header2">強度</TD>
      <TD class="color1-center sp-header3">発生</TD>
      <TD class="color1-center sp-header4">持続</TD>
      <TD class="color1-center sp-header5">硬直</TD>
      <TD class="color1-center sp-header6">H硬直差</TD>
      <TD class="color1-center sp-header7">G硬直差</TD>
      <TD class="color1-center sp-header8">ゲージ増加量<br>
      (空/防/当)</TD>
      <TD class="color1-center sp-header9">ガード方向</TD>
      <TD class="color1-center sp-header10">備考</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">29</TD>
      <TD class="color2-center">78</TD>
      <TD class="color2-center">9</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈 空</TD>
      <TD rowspan="4" class="color2-left">空中ヒット時ダウン</TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">31</TD>
      <TD class="color3-center">86</TD>
      <TD class="color3-center">1</TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">33</TD>
      <TD class="color2-center">94</TD>
      <TD class="color2-center">1</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">31</TD>
      <TD class="color3-center">173</TD>
      <TD class="color3-center">1</TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center">0/ 0/ 0</TD>
      <TD class="color3-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>返響器</B><br>
      (GC技)<br>
      <br>
      <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/1.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> + P<br>
      (空中でも使用可)</TD>
      <TD class="color1-center sp-header2">強度</TD>
      <TD class="color1-center sp-header3">発生</TD>
      <TD class="color1-center sp-header4">持続</TD>
      <TD class="color1-center sp-header5">硬直</TD>
      <TD class="color1-center sp-header6">H硬直差</TD>
      <TD class="color1-center sp-header7">G硬直差</TD>
      <TD class="color1-center sp-header8">ゲージ増加量<br>
      (空/防/当)</TD>
      <TD class="color1-center sp-header9">ガード方向</TD>
      <TD class="color1-center sp-header10">備考</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">弾:12</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">全体:41</TD>
      <TD class="color2-center">+4</TD>
      <TD class="color2-center">+2</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈 空</TD>
      <TD rowspan="4" class="color2-left">空中版 着地硬直:0</TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">弾:13</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">全体:48</TD>
      <TD class="color3-center">-2</TD>
      <TD class="color3-center">-4</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">弾:15</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">全体:55</TD>
      <TD class="color2-center">-7</TD>
      <TD class="color2-center">-9</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">弾:15</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">全体:63</TD>
      <TD class="color3-center">0</TD>
      <TD class="color3-center">-2</TD>
      <TD class="color3-center">0/ 0/ 0</TD>
      <TD class="color3-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>放天撃</B><br>
      <br>
      相手の近くで<br>
      <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/1.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/4a.gif" width="11" height="11" border="0"> + P</TD>
      <TD class="color1-center sp-header2">強度</TD>
      <TD class="color1-center sp-header3">発生</TD>
      <TD class="color1-center sp-header4">持続</TD>
      <TD class="color1-center sp-header5">硬直</TD>
      <TD class="color1-center sp-header6">投げ成立</TD>
      <TD class="color1-center sp-header7">投げ抜け</TD>
      <TD class="color1-center sp-header8">ゲージ増加量<br>
      (空/当)</TD>
      <TD class="color1-center sp-header9">ガード方向</TD>
      <TD class="color1-center sp-header10">備考</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">2</TD>
      <TD class="color2-center">1(5)1</TD>
      <TD class="color2-center">43</TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">/</TD>
      <TD class="color2-center">投げ</TD>
      <TD rowspan="4" class="color2-left">間合いが遠い場合<br>
      発生:8<br>
      投げ空振り中<br>
      12F目~18F目は打撃無敵</TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">2</TD>
      <TD class="color3-center">1(5)1</TD>
      <TD class="color3-center">43</TD>
      <TD class="color3-center">ダウン</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">/</TD>
      <TD class="color3-center">投げ</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">2</TD>
      <TD class="color2-center">1(5)1</TD>
      <TD class="color2-center">43</TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">/</TD>
      <TD class="color2-center">投げ</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
    </TR>
    <TR>
      <TD colspan="10" class="color3-left">&nbsp;</TD>
    </TR>


</table>
Crouching LK, MP, MK, HP - 4 hits, 21% Damage
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">


    <TR>
Toss Anki Hou and Dash Teleport, Crouching LP, MP, HP - 4 hits, 25% Damage
      <TD colspan="9" class="color1-center attack-name"><A name="ex"></A>EX必殺技</TD>
    </TR>
    <TR>
      <TD rowspan="2" colspan="2" class="color1-center ex-header1"><B>地霊刀</B><br>
      <br>
      <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/1.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/6a.gif" width="11" height="11" border="0"> + KK</TD>
      <TD class="color1-center ex-header2">発生</TD>
      <TD class="color1-center ex-header3">持続</TD>
      <TD class="color1-center ex-header4">硬直</TD>
      <TD class="color1-center ex-header5">H硬直差</TD>
      <TD class="color1-center ex-header6">G硬直差</TD>
      <TD class="color1-center ex-header7">ガード方向</TD>
      <TD class="color1-center ex-header8">備考</TD>
    </TR>
    <TR>
      <TD class="color2-center">弾:35</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">全体:85</TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">立 屈 空</TD>
      <TD class="color2-left"></TD>
    </TR>
    <TR>
      <TD rowspan="4" class="color1-center ex-lv-header1"><B>天雷破</B><br>
      <br>
      弱K 強K 中P 中P <IMG src="../../../pic/command/8.gif" width="11" height="11" border="0"></TD>
      <TD class="color1-center ex-lv-header2">攻撃</TD>
      <TD class="color1-center ex-header2">発生</TD>
      <TD class="color1-center ex-header3">持続</TD>
      <TD class="color1-center ex-header4">硬直</TD>
      <TD class="color1-center ex-header5">H硬直差</TD>
      <TD class="color1-center ex-header6">G硬直差</TD>
      <TD class="color1-center ex-header7">ガード方向</TD>
      <TD class="color1-center ex-header8">備考</TD>
    </TR>
    <TR>
      <TD class="color1-center">分銅</TD>
      <TD class="color2-center">16</TD>
      <TD class="color2-center">2</TD>
      <TD class="color2-center">72</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">立</TD>
      <TD rowspan="3" class="color2-center">鉄球の跳ねる方向はランダム<br>
      (上から落下する位置は一定)</TD>
    </TR>
    <TR>
      <TD class="color1-center">地震</TD>
      <TD class="color3-center">20</TD>
      <TD class="color3-center">10</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">転倒</TD>
      <TD class="color3-center">-49</TD>
      <TD class="color3-center">屈</TD>
    </TR>
    <TR>
      <TD class="color1-center">鉄球</TD>
      <TD class="color2-center">22 (初弾)</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD colspan="9" class="color3-left">&nbsp;</TD>
    </TR>


</table>
Standing LK, HK,  Tenraiha - 4 hits, 26% Damage
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">


    <TR>
Cross Up Senpu Bu, Stop , Crouching LK x n, MP, HP -
      <TD colspan="9" class="color1-center attack-name"><A name="throw"></A>通常投げ</TD>
    </TR>
    <TR>
      <TD rowspan="2" class="color1-center throw-header1">相手の近くで <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> or <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 中P or 強P</TD>
      <TD class="color1-center throw-header2">発生</TD>
      <TD class="color1-center throw-header3">持続</TD>
      <TD class="color1-center throw-header4">硬直</TD>
      <TD class="color1-center throw-header5">投げ成立</TD>
      <TD class="color1-center throw-header6">投げ抜け</TD>
      <TD class="color1-center throw-header7">ゲージ増加量</TD>
      <TD class="color1-center throw-header8">投げ方向</TD>
      <TD class="color1-center throw-header9">備考</TD>
    </TR>
    <TR>
      <TD class="color2-center">2</TD>
      <TD class="color2-center">1(5)1</TD>
      <TD class="color2-center">43</TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center">+29</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">後方</TD>
      <TD class="color2-center">K投げと同じ</TD>
    </TR>
    <TR>
      <TD rowspan="2" class="color1-center throw-header1">相手の近くで <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> or <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 中K or 強K</TD>
      <TD class="color1-center throw-header2">発生</TD>
      <TD class="color1-center throw-header3">持続</TD>
      <TD class="color1-center throw-header4">硬直</TD>
      <TD class="color1-center throw-header5">投げ成立</TD>
      <TD class="color1-center throw-header6">投げ抜け</TD>
      <TD class="color1-center throw-header7">ゲージ増加量</TD>
      <TD class="color1-center throw-header8">投げ方向</TD>
      <TD class="color1-center throw-header9">備考</TD>
    </TR>
    <TR>
      <TD class="color2-center">2</TD>
      <TD class="color2-center">1(5)1</TD>
      <TD class="color2-center">43</TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center">+29</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">後方</TD>
      <TD class="color2-center">P投げと同じ</TD>
    </TR>
    <TR>
      <TD colspan="9" class="color3-left">投げ空振り中の12F目~18F目は打撃無敵</TD>
    </TR>


</table>
ES Henkyou K , Dash, Crouching LP, MP, HP - 7 hits, 40% Damage
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">


    <TR>
Near Corner Chireitou , Forward HP - 6 hits, 51% Damage
      <TD colspan="9" class="color1-center attack-name"><A name="throw-air"></A>空中投げ</TD>
    </TR>
    <TR>
      <TD rowspan="2" class="color1-center throw-header1">お互い空中&相手の近くで<br>
      <IMG src="../../../pic/command/8.gif" width="11" height="11" border="0">以外 + 中P or 強P</TD>
      <TD class="color1-center throw-header2">発生</TD>
      <TD class="color1-center throw-header3">持続</TD>
      <TD class="color1-center throw-header4">硬直</TD>
      <TD class="color1-center throw-header5">投げ成立</TD>
      <TD class="color1-center throw-header6">投げ抜け</TD>
      <TD class="color1-center throw-header7">ゲージ増加量</TD>
      <TD class="color1-center throw-header8">投げ方向</TD>
      <TD class="color1-center throw-header9">備考</TD>
    </TR>
    <TR>
      <TD class="color2-center">1</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center">不可</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">レバー</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD colspan="9" class="color3-left">&nbsp;</TD>
    </TR>


</table>
= Advanced Strategy =
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
 
    <TR>
      <TD colspan="7" class="color1-center attack-name">追い討ち攻撃</</TD>
    </TR>
    <TR>
      <TD rowspan="3" class="color1-center pursuit-header1">相手ダウン or 転倒時に<br>
      <br>
      <IMG src="../../../pic/command/8.gif" width="11" height="11" border="0">要素 + K</TD>
      <TD class="color1-center pursuit-header2">強度</TD>
      <TD class="color1-center pursuit-header3">発生</TD>
      <TD class="color1-center pursuit-header4">持続</TD>
      <TD class="color1-center pursuit-header5">硬直</TD>
      <TD class="color1-center pursuit-header6">ゲージ増加量<br>
      (空/当)</TD>
      <TD class="color1-center pursuit-header7">備考</TD>
    </TR>
    <TR>
      <TD class="color1-center">ノーマル</TD>
      <TD class="color2-center">28</TD>
      <TD class="color2-center">5</TD>
      <TD class="color2-center">着地1</TD>
      <TD class="color2-center">/</TD>
      <TD rowspan="2" class="color2-left"></TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">28</TD>
      <TD class="color3-center">5</TD>
      <TD class="color3-center">着地1</TD>
      <TD class="color3-center">0/ 0</TD>
    </TR>
    <TR>
      <TD colspan="7" class="color3-left">&nbsp;</TD>
    </TR>


</table>
'''Quick Air Dash'''


= Match-ups =
Only Tap uf,f and you air dash and got the enough attitude to overhead an opponent.




Back to - [[Night Warriors: Darkstalkers' Revenge]]
{{Navbox-VHUNT}}
[[Category:Night Warriors: Darkstalkers' Revenge]]
[[Category:Night Warriors: Darkstalkers' Revenge]]

Latest revision as of 12:53, 18 August 2024

Introduction

VHLeiLeiportrait.gif
"Close though you may come, you will never defeat us, nor sway our course!"


Hsien-Ko and Mei-Ling were twin girls born in a village of Senjutsushis. Both of them were raised to be Senjutsushis as they were taught of its art by their beloved master.

On the ceremonial night when they were sixteen-year olds, who were close to becoming Senjutsushi by their master, their village and people were attacked by a group of supernatural beings known as Darkstalkers. After their master was murdered, their mother gave her life to protect them, but because of this, her soul was trapped in darkness by their powers. To release their mother's soul from the darkness, Hsien-Ko uses the Igyo Tenshin technique to turn into a Jiang-Shi. Mei-Ling, her older sister, turns into a ward to make sure Hsien-Ko doesn't lose control of her darker half that has been building inside her. The two set off to hunt down the Darkstalkers who attacked their people, and help innocent people as a Darkhunter of the night.


Strengths Weaknesses

Color Options

LP MP HP Hold Start
VHUNT LeiLei Color LP.png VHUNT LeiLei Color MP.png VHUNT LeiLei Color HP.png VHUNT LeiLei Color Start.png
LK MK HK Hold LP+MK
VHUNT LeiLei Color LK.png VHUNT LeiLei Color MK.png VHUNT LeiLei Color HK.png VHUNT LeiLei Color LP+MK.png
Lei Lei (Hsien-Ko)
VHUNT LeiLei Artwork.png
Stats
Defense Light
Standing Height 80px
Crouching Height 53px
Ground Movement
Forward Walk Speed
Backward Walk Speed
Dash Type Teleport
Jumping
Forward Jump Speed
Back Jump Speed

Moves List

Standing Normal Moves

LP
Lp.png
VHUNT LeiLei Standing LP.png
VHUNT LeiLei Standing LP Hitbox.png
Show Hitboxes
Hide Hitboxes
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 6 3 8 +3 +1 -

Standard quick jab.


MP
Mp.png
VHUNT LeiLei Standing MP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 7 3 17 +2 0 -
HP
Hp.png
VHUNT LeiLei Standing HP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 12 4・4・4 23 -4 -6 -
LK
Lk.png
VHUNT LeiLei Standing LK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 6 3 10 +4 +2 -
MK
Mk.png
VHUNT LeiLei Standing MK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 12 8 30 -15 -17 -
HK
Hk.png
VHUNT LeiLei Standing HK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 9 4 25 -6 -8 -

Normal Crouching Moves

C.LP
D.png+Lp.png
VHUNT LeiLei Crouching LP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 6 3 8 +3 +1 -
C.MP
D.png+Mp.png
VHUNT LeiLei Crouching MP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 8 6 21 -8 -10 -
C.HP
D.png+Hp.png
VHUNT LeiLei Crouching HP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Low 10 14 20 Knockdown -13 -
C.LK
D.png+Lk.png
VHUNT LeiLei Crouching LK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Low 6 3 6 +5 +3 -
C.MK
D.png+Mk.png
VHUNT LeiLei Crouching MK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Low 7 3 16 0 -2 -
C.HK
D.png+Hk.png
VHUNT LeiLei Crouching HK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 12 8 28 Knockdown -15 -

Jumping Normal Moves

J.LP
(In Air)Lp.png
VHUNT LeiLei Jumping LP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
High 6 16 3 - - -
J.MP
(In Air)Mp.png
VHUNT LeiLei Jumping MP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
High 8 15 7 - - -
J.HP
(In Air)Hp.png
VHUNT LeiLei Jumping HP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
High 9 2・2・2・2・2・2・1 7 - - -
J.LK
(In Air)Lk.png
VHUNT LeiLei Jumping LK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
High 6 15 4 - - -
J.MK
(In Air)Mk.png
VHUNT LeiLei Jumping MK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
High 8 8 11 - - -
J.HK
(In Air)Hk.png
VHUNT LeiLei Jumping HK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
High 9 5 13 - - -

Unique Normal Moves

Close LP
(When Close) Lp.png
VHUNT LeiLei Close Standing LP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 6 3 7 +4 +2 -
Close HP
(When Close)Hp.png
VHUNT LeiLei Close Standing HP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 8 3 22 +1 -1 -
Forward MP
F.png+Mp.png
VHUNT LeiLei Forward Standing MP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 8 4(1)3(2)5 13 -9 -11 -
Forward HP
F.png+Hp.png
VHUNT LeiLei Forward Standing HP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 12 15 24 -4 -18 -

Throws

Throw
(Close)F.png/B.pngP.png/K.png
VHUNT LeiLei Throw.png
Guard Startup Active Recovery Hit Adv Block Adv Property
- 2 1(5)1 43 Knockdown (Soft Throw) +29 -
Air Throw
(Close in Air)F.pngP.png
VHUNT LeiLei AirThrow.png
Guard Startup Active Recovery Hit Adv Block Adv Property
- 2 1(5)1 43 Knockdown (Soft Throw) +29 -

Special Moves

Houten Geki
(Close)Hcb.png+Mp.png/Hp.png
VHUNT LeiLei Command Throw.png
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -


Anki Hou
Qcf.png+P.png
VHUNT LeiLei Light Item Throw.png
Light
VHUNT LeiLei Medium Item Throw.png
Medium/Heavy
VHUNT LeiLei ES Item Throw.png
ES
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -


Henkyou Ki
Qcb.png+P.png
VHUNT LeiLei Gong.png
Normal
VHUNT LeiLei ES Gong.png
ES
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -


Senpuu Bu
Dp.png+P.png
VHUNT LeiLei Pendulum.png
Normal
VHUNT LeiLei ES Pendulum.png
ES
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -


Pursuit
U.png+K.png
VHUNT LeiLei Pursuit.png
Normal
VHUNT LeiLei ESPursuit.png
ES
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -

EX Moves

Tenrei Ha
Lk.pngHk.pngMp.pngMp.pngU.png
VHUNT LeiLei Tenraiha 1.png
VHUNT LeiLei Tenraiha 2.png
VHUNT LeiLei Tenraiha 3.png
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -


Chireitou
Hcf.png+K.pngK.png
VHUNT LeiLei Chireitou 1.png
VHUNT LeiLei Chireitou 2.png
VHUNT LeiLei Chireitou 3.png
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -

Combos

Crouching LK, MP, MK, HP - 4 hits, 21% Damage

Toss Anki Hou and Dash Teleport, Crouching LP, MP, HP - 4 hits, 25% Damage

Standing LK, HK, Tenraiha - 4 hits, 26% Damage

Cross Up Senpu Bu, Stop , Crouching LK x n, MP, HP -

ES Henkyou K , Dash, Crouching LP, MP, HP - 7 hits, 40% Damage

Near Corner Chireitou , Forward HP - 6 hits, 51% Damage

Advanced Strategy

Quick Air Dash

Only Tap uf,f and you air dash and got the enough attitude to overhead an opponent.


Game Navigation

General
Controls
System
FAQ
Characters
Anakaris
Aulbath (Rikuo)
Bishamon
Demitri Maximoff
Donovan
Felicia
Gallon (J. Talbain)
Lei Lei (Hsien Ko)
Morrigan
Phobos (Huitzil)
Pyron
Sasquatch
Victor
Zabel (Lord Raptor)