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| = Introduction = | | {{Infobox Character VHUNT |
| | |name= Lei Lei (Hsien-Ko) |
| | |image=VHUNT_LeiLei_Artwork.png |
| | |hp= Light |
| | |sh=80px |
| | |ch=53px |
| | |movef= |
| | |moveb= |
| | |dasht= Teleport |
| | |jumpf= |
| | |jumpn= |
| | |jumpb= |
| | |type= |
| | }} |
|
| |
|
| = Moves List = | | = Moves List = |
|
| |
|
| == Normal Moves == | | === Standing Normal Moves === |
| | | {{MoveData |
| == Special Moves == | | | name = LP |
| | | | input = {{Icon-Capcom|lp}} |
| '''Anki Hou:''' QCF + P [ES]
| | | subtitle = |
| | | | image = VHUNT_LeiLei_Standing_LP.png |
| Hsien-Ko throws parabolically an object randomly
| | | caption = |
| ---- | | | linkname = |
| | | | hitbox = VHUNT_LeiLei_Standing_LP_Hitbox.png |
| '''Henkyou Ki:''' QCB + K (useable in air) (Guard Reversal) [ES]
| | | data = |
| | | {{AttackData-VHUNT |
| Hsienko drums her Gong as a wave shield and its a more defensive move due to her low speed, also can reflect normal projectiles
| | | version = |
| | | | subtitle = |
| ---- | | | Guard = Mid |
| | | | Startup = 6 |
| '''Houten Geki:''' Close, HCB + MP or HP [ES]
| | | Active = 3 |
| | | | Recovery = 8 |
| Her Command Grab
| | | Hit Adv = +3 |
| ---- | | | Block Adv = +1 |
| | | | Property = |
| '''Senpuu Bu:''' F, D, DF + P, press K to detach (useable in air) [ES]
| | | description = Standard quick jab. |
| | }} |
| | }} |
| | <br> |
| | {{MoveData |
| | | name = MP |
| | | input = {{Icon-Capcom|mp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Standing_MP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 7 |
| | | Active = 3 |
| | | Recovery = 17 |
| | | Hit Adv = +2 |
| | | Block Adv = 0 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = HP |
| | | input = {{Icon-Capcom|hp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Standing_HP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 12 |
| | | Active = 4・4・4 |
| | | Recovery = 23 |
| | | Hit Adv = -4 |
| | | Block Adv = -6 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = LK |
| | | input = {{Icon-Capcom|lk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Standing_LK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 6 |
| | | Active = 3 |
| | | Recovery = 10 |
| | | Hit Adv = +4 |
| | | Block Adv = +2 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = MK |
| | | input = {{Icon-Capcom|mk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Standing_MK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 12 |
| | | Active = 8 |
| | | Recovery = 30 |
| | | Hit Adv = -15 |
| | | Block Adv = -17 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = HK |
| | | input = {{Icon-Capcom|hk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Standing_HK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 9 |
| | | Active = 4 |
| | | Recovery = 25 |
| | | Hit Adv = -6 |
| | | Block Adv = -8 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
|
| |
|
| Hsien-Ko nails her chain to the top of the screen front diagonally and mades a pendulum movement with her body, the lenght of the chain and also the movement depends of the stregth of the button you mash, anyway it had bad recovery and its a risky move and only useful against large hitboxes characters
| | ==Normal Crouching Moves== |
| | {{MoveData |
| | | name = C.LP |
| | | input = {{Motion|2}}+{{Icon-Capcom|lp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Crouching_LP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 6 |
| | | Active = 3 |
| | | Recovery = 8 |
| | | Hit Adv = +3 |
| | | Block Adv = +1 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = C.MP |
| | | input = {{Motion|2}}+{{Icon-Capcom|mp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Crouching_MP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 8 |
| | | Active = 6 |
| | | Recovery = 21 |
| | | Hit Adv = -8 |
| | | Block Adv = -10 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = C.HP |
| | | input = {{Motion|2}}+{{Icon-Capcom|hp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Crouching_HP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Low |
| | | Startup = 10 |
| | | Active = 14 |
| | | Recovery = 20 |
| | | Hit Adv = Knockdown |
| | | Block Adv = -13 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = C.LK |
| | | input = {{Motion|2}}+{{Icon-Capcom|lk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Crouching_LK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Low |
| | | Startup = 6 |
| | | Active = 3 |
| | | Recovery = 6 |
| | | Hit Adv = +5 |
| | | Block Adv = +3 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = C.MK |
| | | input = {{Motion|2}}+{{Icon-Capcom|mk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Crouching_MK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Low |
| | | Startup = 7 |
| | | Active = 3 |
| | | Recovery = 16 |
| | | Hit Adv = 0 |
| | | Block Adv = -2 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = C.HK |
| | | input = {{Motion|2}}+{{Icon-Capcom|hk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Crouching_HK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 12 |
| | | Active = 8 |
| | | Recovery = 28 |
| | | Hit Adv = Knockdown |
| | | Block Adv = -15 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
|
| |
|
| == Super Moves == | | ==Jumping Normal Moves== |
| | {{MoveData |
| | | name = J.LP |
| | | input = (In Air){{Icon-Capcom|lp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Jumping_LP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = High |
| | | Startup = 6 |
| | | Active = 16 |
| | | Recovery = 3 |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = J.MP |
| | | input = (In Air){{Icon-Capcom|mp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Jumping_MP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = High |
| | | Startup = 8 |
| | | Active = 15 |
| | | Recovery = 7 |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = J.HP |
| | | input = (In Air){{Icon-Capcom|hp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Jumping_HP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = High |
| | | Startup = 9 |
| | | Active = 2・2・2・2・2・2・1 |
| | | Recovery = 7 |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = J.LK |
| | | input = (In Air){{Icon-Capcom|lk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Jumping_LK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = High |
| | | Startup = 6 |
| | | Active = 15 |
| | | Recovery = 4 |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = J.MK |
| | | input = (In Air){{Icon-Capcom|mk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Jumping_MK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = High |
| | | Startup = 8 |
| | | Active = 8 |
| | | Recovery = 11 |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = J.HK |
| | | input = (In Air){{Icon-Capcom|hk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Jumping_HK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = High |
| | | Startup = 9 |
| | | Active = 5 |
| | | Recovery = 13 |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
|
| |
|
| '''Tenrai Ha:''' Press LK, HK, MP, MP, U
| | ==Unique Normal Moves== |
| | {{MoveData |
| | | name = Close LP |
| | | input = (When Close) {{Icon-Capcom|lp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Close_Standing_LP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 6 |
| | | Active = 3 |
| | | Recovery = 7 |
| | | Hit Adv = +4 |
| | | Block Adv = +2 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = Close HP |
| | | input = (When Close){{Icon-Capcom|hp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Close_Standing_HP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 8 |
| | | Active = 3 |
| | | Recovery = 22 |
| | | Hit Adv = +1 |
| | | Block Adv = -1 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = Forward MP |
| | | input = {{Motion|6}}+{{Icon-Capcom|mp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Forward_Standing_MP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 8 |
| | | Active = 4(1)3(2)5 |
| | | Recovery = 13 |
| | | Hit Adv = -9 |
| | | Block Adv = -11 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = Forward HP |
| | | input = {{Motion|6}}+{{Icon-Capcom|hp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Forward_Standing_HP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 12 |
| | | Active = 15 |
| | | Recovery = 24 |
| | | Hit Adv = -4 |
| | | Block Adv = -18 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
|
| |
|
| Hsien Ko hits the floor with a chained anvil to make rain spikeballs, her startup is faster and its your main Super Move due that it can be comboed as a Pursuit substitute.
| | ==Throws== |
| | {{MoveData |
| | | name = Throw |
| | | input = (Close){{Motion|6}}/{{Motion|4}}{{Icon-Capcom|p}}/{{Icon-Capcom|k}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Throw.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = |
| | | Startup = 2 |
| | | Active = 1(5)1 |
| | | Recovery = 43 |
| | | Hit Adv = Knockdown |
| | | Block Adv = (Soft Throw) +29 |
| | | Property = |
| | | description = |
| | }} |
| | }}{{MoveData |
| | | name = Air Throw |
| | | input = (Close in Air){{Motion|6}}{{Icon-Capcom|p}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_AirThrow.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = |
| | | Startup = 2 |
| | | Active = 1(5)1 |
| | | Recovery = 43 |
| | | Hit Adv = Knockdown |
| | | Block Adv = (Soft Throw) +29 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
|
| |
|
| ----
| | ===Special Moves=== |
| | | {{MoveData |
| '''Chireitou:''' HCF + 2K
| | | name = Houten Geki |
| | | | input = (Close){{Motion|63214}}+{{Icon-Capcom|mp}}/{{Icon-Capcom|hp}} |
| Hsien-Ko summons giant blades that rises and buries from the floor continuosly as a wave, use it as a keepaway supermove only, her recovery its slow and you are unsafe.
| | | subtitle = |
| | | | image = VHUNT_LeiLei_Command_Throw.png |
| = The Basics = | | | caption = |
| | | | linkname = |
| = Advanced Strategy = | | | data = |
| | | {{AttackData-VHUNT |
| | | | version = |
| = Frame Data = | | | subtitle = |
| | | | Guard = |
| <table class="data">
| | | Startup = |
| | | | Active = |
| <TR>
| | | Recovery = |
| <TD colspan="11" class="color1-center attack-name"><A name="attack1"></A>通常技</TD>
| | | Hit Adv = |
| </TR>
| | | Block Adv = |
| <TR>
| | | Property = |
| <TD class="color1-center attack-header1"></TD>
| | | description = |
| <TD class="color1-center attack-header2">強度</TD>
| | }} |
| <TD class="color1-center attack-header3">発生</TD>
| | }} |
| <TD class="color1-center attack-header4">持続</TD>
| |
| <TD class="color1-center attack-header5">硬直</TD>
| |
| <TD class="color1-center attack-header6">H硬直差</TD>
| |
| <TD class="color1-center attack-header7">G硬直差</TD>
| |
| <TD class="color1-center attack-header8">ゲージ増加量<br>
| |
| (空/防/当)</TD>
| |
| <TD class="color1-center attack-header9">ガード方向</TD>
| |
| <TD class="color1-center attack-header10">キャンセル</TD>
| |
| <TD class="color1-center attack-header11">備考</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="6" class="color1-center attack-header1">近<br>
| |
| 立<br>
| |
| ち</TD>
| |
| <TD class="color1-center">弱P</TD>
| |
| <TD class="color2-center">6</TD>
| |
| <TD class="color2-center">3</TD>
| |
| <TD class="color2-center">7</TD>
| |
| <TD class="color2-center">+4</TD>
| |
| <TD class="color2-center">+2</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈</TD>
| |
| <TD class="color2-center">○/連打可</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中P</TD>
| |
| <TD class="color3-center">7</TD>
| |
| <TD class="color3-center">3</TD>
| |
| <TD class="color3-center">17</TD>
| |
| <TD class="color3-center">+2</TD>
| |
| <TD class="color3-center">0</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈</TD>
| |
| <TD class="color3-center">○</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強P</TD>
| |
| <TD class="color2-center">8</TD>
| |
| <TD class="color2-center">3</TD>
| |
| <TD class="color2-center">22</TD>
| |
| <TD class="color2-center">+1</TD>
| |
| <TD class="color2-center">-1</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱K</TD>
| |
| <TD class="color3-center">6</TD>
| |
| <TD class="color3-center">3</TD>
| |
| <TD class="color3-center">10</TD>
| |
| <TD class="color3-center">+4</TD>
| |
| <TD class="color3-center">+2</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈</TD>
| |
| <TD class="color3-center">○/連打可</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中K</TD>
| |
| <TD class="color2-center">12</TD>
| |
| <TD class="color2-center">8</TD>
| |
| <TD class="color2-center">30</TD>
| |
| <TD class="color2-center">-15</TD>
| |
| <TD class="color2-center">-17</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強K</TD>
| |
| <TD class="color3-center">9</TD>
| |
| <TD class="color3-center">4</TD>
| |
| <TD class="color3-center">25</TD>
| |
| <TD class="color3-center">-6</TD>
| |
| <TD class="color3-center">-8</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="6" class="color1-center attack-header1">遠<br>
| |
| 立<br>
| |
| ち</TD>
| |
| <TD class="color1-center">弱P</TD>
| |
| <TD class="color2-center">6</TD>
| |
| <TD class="color2-center">3</TD>
| |
| <TD class="color2-center">8</TD>
| |
| <TD class="color2-center">+3</TD>
| |
| <TD class="color2-center">+1</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈</TD>
| |
| <TD class="color2-center">○/連打可</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中P</TD>
| |
| <TD class="color3-center">7</TD>
| |
| <TD class="color3-center">3</TD>
| |
| <TD class="color3-center">17</TD>
| |
| <TD class="color3-center">+2</TD>
| |
| <TD class="color3-center">0</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈</TD>
| |
| <TD class="color3-center">○</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強P</TD>
| |
| <TD class="color2-center">12</TD>
| |
| <TD class="color2-center">4・4・4</TD>
| |
| <TD class="color2-center">23</TD>
| |
| <TD class="color2-center">-4</TD>
| |
| <TD class="color2-center">-6</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱K</TD>
| |
| <TD class="color3-center">6</TD>
| |
| <TD class="color3-center">3</TD>
| |
| <TD class="color3-center">10</TD>
| |
| <TD class="color3-center">+4</TD>
| |
| <TD class="color3-center">+2</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈</TD>
| |
| <TD class="color3-center">○/連打可</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中K</TD>
| |
| <TD class="color2-center">12</TD>
| |
| <TD class="color2-center">8</TD>
| |
| <TD class="color2-center">30</TD>
| |
| <TD class="color2-center">-15</TD>
| |
| <TD class="color2-center">-17</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強K</TD>
| |
| <TD class="color3-center">9</TD>
| |
| <TD class="color3-center">4</TD>
| |
| <TD class="color3-center">25</TD>
| |
| <TD class="color3-center">-6</TD>
| |
| <TD class="color3-center">-8</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR> | |
| <TD rowspan="2" class="color1-center attack-header1">特<br>
| |
| 殊</TD>
| |
| <TD class="color1-center"><IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 中P</TD>
| |
| <TD class="color2-center">8</TD>
| |
| <TD class="color2-center">4(1)3(2)5</TD>
| |
| <TD class="color2-center">13</TD>
| |
| <TD class="color2-center">-9</TD>
| |
| <TD class="color2-center">-11</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center">2段目以降の攻撃判定は地中に出現</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center"><IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 強P</TD>
| |
| <TD class="color3-center">12</TD>
| |
| <TD class="color3-center">15</TD>
| |
| <TD class="color3-center">24</TD>
| |
| <TD class="color3-center">-4</TD>
| |
| <TD class="color3-center">-18</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center">ヒット時吹き飛び</TD>
| |
| </TR>
| |
| <TR> | |
| <TD rowspan="6" class="color1-center attack-header1">し<br>
| |
| ゃ<br>
| |
| が<br>
| |
| み</TD>
| |
| <TD class="color1-center">弱P</TD>
| |
| <TD class="color2-center">6</TD> | |
| <TD class="color2-center">3</TD>
| |
| <TD class="color2-center">8</TD>
| |
| <TD class="color2-center">+3</TD>
| |
| <TD class="color2-center">+1</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈</TD>
| |
| <TD class="color2-center">○/連打可</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR> | |
| <TD class="color1-center">中P</TD>
| |
| <TD class="color3-center">8</TD>
| |
| <TD class="color3-center">6</TD>
| |
| <TD class="color3-center">21</TD>
| |
| <TD class="color3-center">-8</TD>
| |
| <TD class="color3-center">-10</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR> | |
| <TR>
| |
| <TD class="color1-center">強P</TD>
| |
| <TD class="color2-center">10</TD>
| |
| <TD class="color2-center">14</TD>
| |
| <TD class="color2-center">20</TD>
| |
| <TD class="color2-center">転倒</TD>
| |
| <TD class="color2-center">-13</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">屈</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱K</TD>
| |
| <TD class="color3-center">6</TD>
| |
| <TD class="color3-center">3</TD>
| |
| <TD class="color3-center">6</TD>
| |
| <TD class="color3-center">+5</TD>
| |
| <TD class="color3-center">+3</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">屈</TD>
| |
| <TD class="color3-center">○/連打可</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中K</TD>
| |
| <TD class="color2-center">7</TD>
| |
| <TD class="color2-center">3</TD>
| |
| <TD class="color2-center">16</TD>
| |
| <TD class="color2-center">0</TD>
| |
| <TD class="color2-center">-2</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">屈</TD>
| |
| <TD class="color2-center">○</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強K</TD>
| |
| <TD class="color3-center">12</TD>
| |
| <TD class="color3-center">8</TD>
| |
| <TD class="color3-center">28</TD>
| |
| <TD class="color3-center">ダウン</TD>
| |
| <TD class="color3-center">-15</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="11" class="color3-left"> </TD>
| |
| </TR>
| |
| | |
| </table>
| |
| <br> | | <br> |
| | {{MoveData |
| | | name = Anki Hou |
| | | input = {{Motion|236}}+{{Icon-Capcom|p}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Light_Item_Throw.png |
| | | image2 = VHUNT_LeiLei_Medium_Item_Throw.png |
| | | image3 = VHUNT_LeiLei_ES_Item_Throw.png |
| | | caption = Light |
| | | caption2 = Medium/Heavy |
| | | caption3 = ES |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = |
| | | Startup = |
| | | Active = |
| | | Recovery = |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| <br> | | <br> |
| | {{MoveData |
| | | name = Henkyou Ki |
| | | input = {{Motion|214}}+{{Icon-Capcom|p}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Gong.png |
| | | image2 = VHUNT_LeiLei_ES_Gong.png |
| | | caption = Normal |
| | | caption2 = ES |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = |
| | | Startup = |
| | | Active = |
| | | Recovery = |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| <br> | | <br> |
| | {{MoveData |
| | | name = Senpuu Bu |
| | | input = {{Motion|623}}+{{Icon-Capcom|p}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Pendulum.png |
| | | image2 = VHUNT_LeiLei_ES_Pendulum.png |
| | | caption = Normal |
| | | caption2 = ES |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = |
| | | Startup = |
| | | Active = |
| | | Recovery = |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| <br> | | <br> |
| <br>
| | {{MoveData |
| <br>
| | | name = Pursuit |
| <table class="data">
| | | input = {{Motion|8}}+{{Icon-Capcom|k}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Pursuit.png |
| | | image2 = VHUNT_LeiLei_ESPursuit.png |
| | | caption = Normal |
| | | caption2 = ES |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = |
| | | Startup = |
| | | Active = |
| | | Recovery = |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
|
| |
|
| <TR>
| | === EX Moves === |
| <TD colspan="11" class="color1-center attack-name"><A name="attack-air"></A>通常技 (ジャンプ中)</TD>
| | {{MoveData |
| </TR>
| | | name = Tenrei Ha |
| <TR>
| | | input = {{Icon-Capcom|lk}}{{Icon-Capcom|hk}}{{Icon-Capcom|mp}}{{Icon-Capcom|mp}}{{Motion|8}} |
| <TD class="color1-center attack-header1"></TD>
| | | subtitle = |
| <TD class="color1-center attack-header2">強度</TD>
| | | image = VHUNT_LeiLei_Tenraiha_1.png |
| <TD class="color1-center attack-header3">発生</TD>
| | | image2 = VHUNT_LeiLei_Tenraiha_2.png |
| <TD class="color1-center attack-header4">持続</TD>
| | | image3 = VHUNT_LeiLei_Tenraiha_3.png |
| <TD class="color1-center attack-header5">硬直</TD>
| | | caption = |
| <TD class="color1-center attack-header6">H硬直差</TD>
| | | linkname = |
| <TD class="color1-center attack-header7">G硬直差</TD>
| | | data = |
| <TD class="color1-center attack-header8">ゲージ増加量<br>
| | {{AttackData-VHUNT |
| (空/防/当)</TD>
| | | version = |
| <TD class="color1-center attack-header9">ガード方向</TD>
| | | subtitle = |
| <TD class="color1-center attack-header10">キャンセル</TD>
| | | Guard = |
| <TD class="color1-center attack-header11">備考</TD>
| | | Startup = |
| </TR>
| | | Active = |
| <TR> | | | Recovery = |
| <TD rowspan="6" class="color1-center attack-header1">垂<br>
| | | Hit Adv = |
| 直<br>
| | | Block Adv = |
| /<br>
| | | Property = |
| 斜<br>
| | | description = |
| め</TD>
| | }} |
| <TD class="color1-center">弱P</TD>
| | }} |
| <TD class="color2-center">6</TD>
| |
| <TD class="color2-center">16</TD>
| |
| <TD class="color2-center">3</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 空</TD>
| |
| <TD class="color2-center">○</TD>
| |
| <TD class="color2-center">攻撃判定発生後は通常技でキャンセル可</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中P</TD>
| |
| <TD class="color3-center">8</TD>
| |
| <TD class="color3-center">15</TD>
| |
| <TD class="color3-center">7</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 空</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR> | |
| <TD class="color1-center">強P</TD>
| |
| <TD class="color2-center">9</TD>
| |
| <TD class="color2-center">2・2・2・2・2・2・1</TD>
| |
| <TD class="color2-center">7</TD> | |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 空</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center">3ヒットした時点で硬直へ移行</TD>
| |
| </TR> | |
| <TR>
| |
| <TD class="color1-center">弱K</TD>
| |
| <TD class="color3-center">6</TD>
| |
| <TD class="color3-center">15</TD>
| |
| <TD class="color3-center">4</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 空</TD>
| |
| <TD class="color3-center">○</TD>
| |
| <TD class="color3-center">攻撃判定発生後は通常技でキャンセル可</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中K</TD>
| |
| <TD class="color2-center">8</TD>
| |
| <TD class="color2-center">8</TD>
| |
| <TD class="color2-center">11</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 空</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR> | |
| <TR>
| |
| <TD class="color1-center">強K</TD>
| |
| <TD class="color3-center">9</TD>
| |
| <TD class="color3-center">5</TD>
| |
| <TD class="color3-center">13</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 空</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="11" class="color3-left"> </TD>
| |
| </TR>
| |
| | |
| </table>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br> | | <br> |
| <table class="data">
| | {{MoveData |
| | | name = Chireitou |
| | | input = {{Motion|41236}}+{{Icon-Capcom|k}}{{Icon-Capcom|k}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Chireitou_1.png |
| | | image2 = VHUNT_LeiLei_Chireitou_2.png |
| | | image3 = VHUNT_LeiLei_Chireitou_3.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = |
| | | Startup = |
| | | Active = |
| | | Recovery = |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
|
| |
|
| <TR>
| | = Combos = |
| <TD colspan="10" class="color1-center attack-name"><A name="sp-move"></A>必殺技</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="5" class="color1-center sp-header1"><B>暗器砲</B><br>
| |
| <br>
| |
| <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + P</TD>
| |
| <TD class="color1-center sp-header2">強度</TD>
| |
| <TD class="color1-center sp-header3">発生</TD>
| |
| <TD class="color1-center sp-header4">持続</TD>
| |
| <TD class="color1-center sp-header5">硬直</TD>
| |
| <TD class="color1-center sp-header6">H硬直差</TD>
| |
| <TD class="color1-center sp-header7">G硬直差</TD>
| |
| <TD class="color1-center sp-header8">ゲージ増加量<br>
| |
| (空/防/当)</TD>
| |
| <TD class="color1-center sp-header9">ガード方向</TD>
| |
| <TD class="color1-center sp-header10">備考</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱</TD>
| |
| <TD class="color2-center">弾:17</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">全体:51</TD>
| |
| <TD class="color2-center">-1</TD>
| |
| <TD class="color2-center">-3</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈 空</TD>
| |
| <TD rowspan="4" class="color2-left">空中ヒット時ダウン</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中</TD>
| |
| <TD class="color3-center">弾:18</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">全体:52</TD>
| |
| <TD class="color3-center">-1</TD>
| |
| <TD class="color3-center">-3</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈 空</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強</TD>
| |
| <TD class="color2-center">弾:18</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">全体:52</TD>
| |
| <TD class="color2-center">-1</TD>
| |
| <TD class="color2-center">-3</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 空</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ES</TD>
| |
| <TD class="color3-center">弾:17</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">全体:133</TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center">0/ 0/ 0</TD>
| |
| <TD class="color3-center">立 屈 空</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="5" class="color1-center sp-header1"><B>旋風舞</B><br>
| |
| <br>
| |
| <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> + P(連打)<br>
| |
| (空中でも使用可<br>
| |
| Kで中断可)</TD>
| |
| <TD class="color1-center sp-header2">強度</TD>
| |
| <TD class="color1-center sp-header3">発生</TD>
| |
| <TD class="color1-center sp-header4">持続</TD>
| |
| <TD class="color1-center sp-header5">硬直</TD>
| |
| <TD class="color1-center sp-header6">H硬直差</TD>
| |
| <TD class="color1-center sp-header7">G硬直差</TD>
| |
| <TD class="color1-center sp-header8">ゲージ増加量<br>
| |
| (空/防/当)</TD>
| |
| <TD class="color1-center sp-header9">ガード方向</TD>
| |
| <TD class="color1-center sp-header10">備考</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱</TD>
| |
| <TD class="color2-center">29</TD>
| |
| <TD class="color2-center">78</TD>
| |
| <TD class="color2-center">9</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈 空</TD>
| |
| <TD rowspan="4" class="color2-left">空中ヒット時ダウン</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中</TD>
| |
| <TD class="color3-center">31</TD>
| |
| <TD class="color3-center">86</TD>
| |
| <TD class="color3-center">1</TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈 空</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強</TD>
| |
| <TD class="color2-center">33</TD>
| |
| <TD class="color2-center">94</TD>
| |
| <TD class="color2-center">1</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈 空</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ES</TD>
| |
| <TD class="color3-center">31</TD>
| |
| <TD class="color3-center">173</TD>
| |
| <TD class="color3-center">1</TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center">0/ 0/ 0</TD>
| |
| <TD class="color3-center">立 屈 空</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="5" class="color1-center sp-header1"><B>返響器</B><br>
| |
| (GC技)<br>
| |
| <br>
| |
| <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/1.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> + P<br>
| |
| (空中でも使用可)</TD>
| |
| <TD class="color1-center sp-header2">強度</TD>
| |
| <TD class="color1-center sp-header3">発生</TD>
| |
| <TD class="color1-center sp-header4">持続</TD>
| |
| <TD class="color1-center sp-header5">硬直</TD>
| |
| <TD class="color1-center sp-header6">H硬直差</TD>
| |
| <TD class="color1-center sp-header7">G硬直差</TD>
| |
| <TD class="color1-center sp-header8">ゲージ増加量<br>
| |
| (空/防/当)</TD>
| |
| <TD class="color1-center sp-header9">ガード方向</TD>
| |
| <TD class="color1-center sp-header10">備考</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱</TD>
| |
| <TD class="color2-center">弾:12</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">全体:41</TD>
| |
| <TD class="color2-center">+4</TD>
| |
| <TD class="color2-center">+2</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈 空</TD>
| |
| <TD rowspan="4" class="color2-left">空中版 着地硬直:0</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中</TD>
| |
| <TD class="color3-center">弾:13</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">全体:48</TD>
| |
| <TD class="color3-center">-2</TD>
| |
| <TD class="color3-center">-4</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">立 屈 空</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強</TD>
| |
| <TD class="color2-center">弾:15</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">全体:55</TD>
| |
| <TD class="color2-center">-7</TD>
| |
| <TD class="color2-center">-9</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">立 屈 空</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ES</TD>
| |
| <TD class="color3-center">弾:15</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">全体:63</TD>
| |
| <TD class="color3-center">0</TD>
| |
| <TD class="color3-center">-2</TD>
| |
| <TD class="color3-center">0/ 0/ 0</TD>
| |
| <TD class="color3-center">立 屈 空</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="5" class="color1-center sp-header1"><B>放天撃</B><br>
| |
| <br>
| |
| 相手の近くで<br>
| |
| <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/1.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/4a.gif" width="11" height="11" border="0"> + P</TD>
| |
| <TD class="color1-center sp-header2">強度</TD>
| |
| <TD class="color1-center sp-header3">発生</TD>
| |
| <TD class="color1-center sp-header4">持続</TD>
| |
| <TD class="color1-center sp-header5">硬直</TD>
| |
| <TD class="color1-center sp-header6">投げ成立</TD>
| |
| <TD class="color1-center sp-header7">投げ抜け</TD>
| |
| <TD class="color1-center sp-header8">ゲージ増加量<br>
| |
| (空/当)</TD>
| |
| <TD class="color1-center sp-header9">ガード方向</TD>
| |
| <TD class="color1-center sp-header10">備考</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱</TD>
| |
| <TD class="color2-center">2</TD>
| |
| <TD class="color2-center">1(5)1</TD>
| |
| <TD class="color2-center">43</TD>
| |
| <TD class="color2-center">ダウン</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">/</TD>
| |
| <TD class="color2-center">投げ</TD>
| |
| <TD rowspan="4" class="color2-left">間合いが遠い場合<br>
| |
| 発生:8<br>
| |
| 投げ空振り中<br>
| |
| 12F目~18F目は打撃無敵</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中</TD>
| |
| <TD class="color3-center">2</TD>
| |
| <TD class="color3-center">1(5)1</TD>
| |
| <TD class="color3-center">43</TD>
| |
| <TD class="color3-center">ダウン</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">/</TD>
| |
| <TD class="color3-center">投げ</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強</TD>
| |
| <TD class="color2-center">2</TD>
| |
| <TD class="color2-center">1(5)1</TD>
| |
| <TD class="color2-center">43</TD>
| |
| <TD class="color2-center">ダウン</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">/</TD>
| |
| <TD class="color2-center">投げ</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ES</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="10" class="color3-left"> </TD>
| |
| </TR>
| |
|
| |
|
| </table>
| | Crouching LK, MP, MK, HP - 4 hits, 21% Damage |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <table class="data">
| |
|
| |
|
| <TR>
| | Toss Anki Hou and Dash Teleport, Crouching LP, MP, HP - 4 hits, 25% Damage |
| <TD colspan="9" class="color1-center attack-name"><A name="ex"></A>EX必殺技</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="2" colspan="2" class="color1-center ex-header1"><B>地霊刀</B><br>
| |
| <br>
| |
| <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/1.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/6a.gif" width="11" height="11" border="0"> + KK</TD>
| |
| <TD class="color1-center ex-header2">発生</TD>
| |
| <TD class="color1-center ex-header3">持続</TD>
| |
| <TD class="color1-center ex-header4">硬直</TD>
| |
| <TD class="color1-center ex-header5">H硬直差</TD>
| |
| <TD class="color1-center ex-header6">G硬直差</TD>
| |
| <TD class="color1-center ex-header7">ガード方向</TD>
| |
| <TD class="color1-center ex-header8">備考</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color2-center">弾:35</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">全体:85</TD>
| |
| <TD class="color2-center">ダウン</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">立 屈 空</TD>
| |
| <TD class="color2-left"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="4" class="color1-center ex-lv-header1"><B>天雷破</B><br>
| |
| <br>
| |
| 弱K 強K 中P 中P <IMG src="../../../pic/command/8.gif" width="11" height="11" border="0"></TD>
| |
| <TD class="color1-center ex-lv-header2">攻撃</TD>
| |
| <TD class="color1-center ex-header2">発生</TD>
| |
| <TD class="color1-center ex-header3">持続</TD>
| |
| <TD class="color1-center ex-header4">硬直</TD>
| |
| <TD class="color1-center ex-header5">H硬直差</TD>
| |
| <TD class="color1-center ex-header6">G硬直差</TD>
| |
| <TD class="color1-center ex-header7">ガード方向</TD>
| |
| <TD class="color1-center ex-header8">備考</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">分銅</TD>
| |
| <TD class="color2-center">16</TD>
| |
| <TD class="color2-center">2</TD>
| |
| <TD class="color2-center">72</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">立</TD>
| |
| <TD rowspan="3" class="color2-center">鉄球の跳ねる方向はランダム<br>
| |
| (上から落下する位置は一定)</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">地震</TD>
| |
| <TD class="color3-center">20</TD>
| |
| <TD class="color3-center">10</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">転倒</TD>
| |
| <TD class="color3-center">-49</TD>
| |
| <TD class="color3-center">屈</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">鉄球</TD>
| |
| <TD class="color2-center">22 (初弾)</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">ダウン</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">立 屈 空</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="9" class="color3-left"> </TD>
| |
| </TR>
| |
|
| |
|
| </table>
| | Standing LK, HK, Tenraiha - 4 hits, 26% Damage |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <table class="data">
| |
|
| |
|
| <TR>
| | Cross Up Senpu Bu, Stop , Crouching LK x n, MP, HP - |
| <TD colspan="9" class="color1-center attack-name"><A name="throw"></A>通常投げ</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="2" class="color1-center throw-header1">相手の近くで <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> or <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 中P or 強P</TD>
| |
| <TD class="color1-center throw-header2">発生</TD>
| |
| <TD class="color1-center throw-header3">持続</TD>
| |
| <TD class="color1-center throw-header4">硬直</TD>
| |
| <TD class="color1-center throw-header5">投げ成立</TD>
| |
| <TD class="color1-center throw-header6">投げ抜け</TD>
| |
| <TD class="color1-center throw-header7">ゲージ増加量</TD>
| |
| <TD class="color1-center throw-header8">投げ方向</TD>
| |
| <TD class="color1-center throw-header9">備考</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color2-center">2</TD>
| |
| <TD class="color2-center">1(5)1</TD>
| |
| <TD class="color2-center">43</TD>
| |
| <TD class="color2-center">ダウン</TD>
| |
| <TD class="color2-center">+29</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">後方</TD>
| |
| <TD class="color2-center">K投げと同じ</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="2" class="color1-center throw-header1">相手の近くで <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> or <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 中K or 強K</TD>
| |
| <TD class="color1-center throw-header2">発生</TD>
| |
| <TD class="color1-center throw-header3">持続</TD>
| |
| <TD class="color1-center throw-header4">硬直</TD>
| |
| <TD class="color1-center throw-header5">投げ成立</TD>
| |
| <TD class="color1-center throw-header6">投げ抜け</TD>
| |
| <TD class="color1-center throw-header7">ゲージ増加量</TD>
| |
| <TD class="color1-center throw-header8">投げ方向</TD>
| |
| <TD class="color1-center throw-header9">備考</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color2-center">2</TD>
| |
| <TD class="color2-center">1(5)1</TD>
| |
| <TD class="color2-center">43</TD>
| |
| <TD class="color2-center">ダウン</TD>
| |
| <TD class="color2-center">+29</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">後方</TD>
| |
| <TD class="color2-center">P投げと同じ</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="9" class="color3-left">投げ空振り中の12F目~18F目は打撃無敵</TD>
| |
| </TR>
| |
|
| |
|
| </table>
| | ES Henkyou K , Dash, Crouching LP, MP, HP - 7 hits, 40% Damage |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <table class="data">
| |
|
| |
|
| <TR>
| | Near Corner Chireitou , Forward HP - 6 hits, 51% Damage |
| <TD colspan="9" class="color1-center attack-name"><A name="throw-air"></A>空中投げ</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="2" class="color1-center throw-header1">お互い空中&相手の近くで<br>
| |
| <IMG src="../../../pic/command/8.gif" width="11" height="11" border="0">以外 + 中P or 強P</TD>
| |
| <TD class="color1-center throw-header2">発生</TD>
| |
| <TD class="color1-center throw-header3">持続</TD>
| |
| <TD class="color1-center throw-header4">硬直</TD>
| |
| <TD class="color1-center throw-header5">投げ成立</TD>
| |
| <TD class="color1-center throw-header6">投げ抜け</TD>
| |
| <TD class="color1-center throw-header7">ゲージ増加量</TD>
| |
| <TD class="color1-center throw-header8">投げ方向</TD>
| |
| <TD class="color1-center throw-header9">備考</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color2-center">1</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">ダウン</TD>
| |
| <TD class="color2-center">不可</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">レバー</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="9" class="color3-left"> </TD>
| |
| </TR>
| |
|
| |
|
| </table>
| | = Advanced Strategy = |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <table class="data">
| |
| | |
| <TR>
| |
| <TD colspan="7" class="color1-center attack-name">追い討ち攻撃</</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="3" class="color1-center pursuit-header1">相手ダウン or 転倒時に<br>
| |
| <br>
| |
| <IMG src="../../../pic/command/8.gif" width="11" height="11" border="0">要素 + K</TD>
| |
| <TD class="color1-center pursuit-header2">強度</TD>
| |
| <TD class="color1-center pursuit-header3">発生</TD>
| |
| <TD class="color1-center pursuit-header4">持続</TD>
| |
| <TD class="color1-center pursuit-header5">硬直</TD>
| |
| <TD class="color1-center pursuit-header6">ゲージ増加量<br>
| |
| (空/当)</TD>
| |
| <TD class="color1-center pursuit-header7">備考</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ノーマル</TD>
| |
| <TD class="color2-center">28</TD>
| |
| <TD class="color2-center">5</TD>
| |
| <TD class="color2-center">着地1</TD>
| |
| <TD class="color2-center">/</TD>
| |
| <TD rowspan="2" class="color2-left"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ES</TD>
| |
| <TD class="color3-center">28</TD>
| |
| <TD class="color3-center">5</TD>
| |
| <TD class="color3-center">着地1</TD>
| |
| <TD class="color3-center">0/ 0</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="7" class="color3-left"> </TD>
| |
| </TR>
| |
|
| |
|
| </table>
| | '''Quick Air Dash''' |
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| |
|
| = Match-ups =
| | Only Tap uf,f and you air dash and got the enough attitude to overhead an opponent. |
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| Back to - [[Night Warriors: Darkstalkers' Revenge]]
| | {{Navbox-VHUNT}} |
| [[Category:Night Warriors: Darkstalkers' Revenge]] | | [[Category:Night Warriors: Darkstalkers' Revenge]] |