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[[File:rotdlogo.gif]]
{{Infobox Game
=Introduction=
| gamename    = Rage Of The Dragons / Rage Of The Dragons NEO
=Game Notations=
| abbreviation = ROTD
=Gameplay=
| image        = ROTD_Arcade_Flier_MainPage.jpg
Buttons A-B-C-D
| version      = MVS Japan Ver.6
| developer    = Evoga, Noise Factory<br>
QUByte Interactive (NEO)
| publisher    = SNK/Playmore<br>
QUByte Interactive (NEO)
| system      = NeoGeo MVS/AES<br>
[https://store.playstation.com/en-us/concept/10010913/ Playstation] [https://www.xbox.com/en-us/games/store/rage-of-the-dragons-neo/9nzcckhrzcvm Xbox] [https://www.nintendo.com/us/store/products/rage-of-the-dragons-neo-switch/ Switch]<br>
[https://store.steampowered.com/app/2892130/Rage_of_the_Dragons_NEO/ Steam] (NEO)<br>
| release      = June, 2002<br>
November 14, 2024 (NEO)
| netcode      = [https://www.fightcade.com/ FightCade] - Rollback Netcode <br>
ROTD Neo - Rollback Netcode
| community    = [https://discord.com/invite/7rnf6Wvu9Z Rage Of The Dragons: REVIVAL]


Weak Punch - Weak Kick - Strong Punch - Strong Kick<br><br>
| resources    = *[http://game.snkplaymore.co.jp/official/rod/rod_top.html Playmore Site]
*[https://rageofthedragons-rotd.blogspot.com/ No17rotd's Blog (In Japanese)]
}}


Air Blocking
[[File:rotdlogo.gif|center]]
<center>'''Character Select'''</center>
{| align="center"
|-
|
<div class="row">
    <div class="cell portrait">[[Image:Billyrotdprofile.gif|120x150px|link=Rage of The Dragons/Billy |Billy Lewis]]</div>
    <div class="cell portrait">[[Image:Lynnrotdprofile.gif|120x150px|link=Rage of The Dragons/Lynn |Lynn Baker]]</div>
    <div class="cell portrait">[[Image:Radelrotdprofile.gif|120x150px|link=Rage of The Dragons/Radel |Radel]]</div>
    <div class="cell portrait">[[Image:Annierotdprofile.gif|120x150px|link=Rage of The Dragons/Annie |Annie Murakami]]</div>
    <div class="cell portrait">[[Image:Cassandrarotdprofile.gif|120x150px|link=Rage of The Dragons/Cassandra |Cassandra Murata]]</div>
    <div class="cell portrait">[[Image:Onirotdprofile.gif|120x150px|link=Rage of The Dragons/Oni |Oni Inomura]]</div>
    <div class="cell portrait">[[Image:Peperotdprofile.gif|120x150px|link=Rage of The Dragons/Pepe |José "PePe" Rodríguez]]</div>
    <div class="cell portrait">[[Image:Puparotdprofile.gif|120x150px|link=Rage of The Dragons/Pupa |Pupa Salgueiro]]</div>
|}
{| align="center"
|-
|
<div class="row">
    <div class="cell portrait">[[Image:Alicerotdprofile.gif|120x150px|link=Rage of The Dragons/Alice |Alice Carol]]</div>
    <div class="cell portrait">[[Image:Eliasrotdprofile.gif|120x150px|link=Rage of The Dragons/Elias |Elias Patrick]]</div>
    <div class="cell portrait">[[Image:Jonesrotdprofile.gif|120x150px|link=Rage of The Dragons/Jones |Mr. Jimmy Jones]]</div>
    <div class="cell portrait">[[Image:Kangrotdprofile.gif|120x150px|link=Rage of The Dragons/Kang |Jae-Mo Kang]]</div>
    <div class="cell portrait">[[Image:Sonyarotdprofile.gif|120x150px|link=Rage of The Dragons/Sonia |Sonia Romanenko]]</div>
    <div class="cell portrait">[[Image:Jimmyrotdprofile.gif|120x150px|link=Rage of The Dragons/Jimmy |Jimmy Lewis]]</div>
    <div class="cell portrait">[[Image:Abuborotdprofile.gif|120x150px|link=Rage of The Dragons/Abubo |Abubo Rao]]</div>
    <div class="cell portrait">[[Image:Johanrotdportrait.png|120x150px|link=Rage of The Dragons/Johann |Johann Caspar]]</div>
|}


You can block attacks while you're airborne.  You can't airblock Some selected moves(like Lynn's Ryu en Hou). Check out the moves section for details on which moves can be air blocked.


Guard Crush
===History===


This game also has guard crush.  If you hit a blocking opponent  with continuous attacks, it will break thier guard. Its work  just like in KOF.
:Rage of the Dragons is a two-on-two tag fighter developed by Evoga, BrezzaSoft and Noise Factory on the Neo Geo MVS arcade system, released in 2002. It plays similarly to other fighting games on the Neo Geo, particularly King of Fighters '98.  


Wall
:ROTD was intended as a sequel to the 1995 Neo Geo game Double Dragon, but the development team could not acquire the rights for the characters from Technos Japan. Rather than scrap the game, they changed a few names, such as Abobo to Abubo and the Lee brothers to Lewis, then went on to make new characters.


Some stages have Walls(Think Real Bout Series). If an opponent hits a wall, they will bounce back up for a free juggle.  Walls break down if  it got hit twice.  Only the first hit gives a free juggle.
:As of 2020, Piko Interactive holds the rights to Rage of the Dragons and has worked with QUByte Interactive to release a modern port to PlayStation 4/5, Nintendo Switch, Xbox Series S/X and Steam. ROTD NEO features lobbies, matchmaking and offline features such as a comprehensive training mode, 5v5 battles and survival modes.




CD Counter
===Gameplay===
Press CD while blocking an attack.  Your character will counter attack instantly.  This will drain 1 level from your super meter though.  And this will send your opponent flying to the edge of the screen. So if it has a wall, Opponent will fly straight to it (No juggle given).  Good move for those who hates walls.


Throw Breaks
:Rage of the Dragons features a tag system, in which the player takes control of two characters and can switch between them over the course of a match.


You can break ground throws by pressing C, and thats C button only. Other buttons won't work. Air grabs/throws are UNBREAKABLE.
:Compared to other Neo Geo fighters, ROTD sets itself apart with a bevy of unique mechanics. First Impact is a launcher in effect, enabling juggles after a short, sleek dial-a-combo. Amping up the damage even more are the breakable walls, which lead to a juggle when one is knocked down onto them. To balance this out, defense is also strong; ROTD borrows Advanced Mode's rolls, but also Extra Mode's dodges. Tag-Ins themselves are also excellent defensive options, but there's also Duplex Attacks: fast supers which confirm the switch. Finally, one can always use Surrender to donate their remaining health to their teammate and give them two more stocks.


Jumps - There are 4 types of jumps available(If you've played most SNK games,
:A minor caveat for KOF players is how command normals do not lose their mixup properties when cancelled into, and most can cancel into specials raw. This, against dodges, gives the game more of an emphasis on strings.
        you know this one already):
       
       
a. Normal jump


Just press up/upfwd/upbck.  The regular jump.  Some characters jump higher and faster.
       
b. Hyper Jump


Press down/dwnbck/dwnfwd then upfwd/upbck OR do a run then jump.  This has more horizontal range(covers more space). Character has shadows while doing the jump.  There is no hyper vertical jump.
===Is this wiki for ROTD NEO?===
       
c. Hop/Small Jump
 
Just tap up/upbck/upfwd.  Character jumps half the hieght of his regular jump.  Useful for suprising and getting in those jump in combos.
       
d. Hyper Hop/Hyper Smal Jump
 
Press down/dwnbck/dwnfwd then tap upfwd/ upbck OR do a run then hop.  Similar to Hyper jump, this covers more horizantal range and is faster.
 
 
 
 
Swift Escape : Press AB<br>
Escape Roll : Fd or Bk + AB<br>
Tag Partner : Press BC<br>
Counter Attack : Back + CD (before the opponent hits you)<br>
First Impact : Press CD<br>
Team Duplex : QCF+BC<br>
Dash : Forward, Forward<br>
Retreat : Back, Back<br>
Taunt : Press Start<br>
Surrender : Press ABCD<br><br>
 
SPECIAL METER :<br>
You can accumulate three Power Stocks and you keeps it when you tag your
partner.  With this Power Stocks, you can do Super Special Moves and
Duplex Combos.  The Special Meter fill up very quickly when you're using
Special Moves, and when you hit the opponents or when they hit you.<br><br>
 
PARTNER METER :<br>
The Partner Meter fill up automatically, and when it's full, you can tag
your partner or you can use a Team Duplex.  When you're tagging your
partner, he comes out running and he hits the opponent.  You can also
use this in combos.<br><br>
 
FIRST IMPACT :<br>
After pressing CD, the opponent fly into the air and you can do a
special combo (in the air).  Each fighters has specific combo,
consisting of a series of different buttons press (indicated at the
bottom of the screen). Other combos are also usable when your opponent
is near the edge of the screen.<br><br>
 
DUPLEX COMBO :<br>
By doing QCF + BC, you can do a Duplex Combo (used two Power Stocks of
the Special Meter).  To do this kind of attack, your two partners should
have energy life and the Partner Meter must be full.  It's like a Team
Super Special Move.  Your character will ram the opponent.  If you hit
the target, your character will do a combo and your partner will come
out.  You can even do a second Duplex Combo with your new character
before the opponent falls down.  Timing is the key.<br><br>
 
Note : If you fight with your Special Partner, the Team Duplex will be
different and exclusive for the team, comparatively to a Team Duplex
with any other partner.<br><br>
 
SUPER SPECIAL MOVE :<br>
Each character has one Super Special Move, but you have access to two
different levels of power.  If you make the move with WP or WK, this
will use one Power Stock of the Special Meter.  But if you make it with
SP or SK, the attack will be more powerful and it will use two Power
Stocks of the Special Meter. This attacks are very devastating (similar
to the Desperation Moves and Super Desperation Moves in King of
Fighters).<br><br>
 
SPRING ATTACK :<br>
Like KOF 2001, some sort of Wire Attack exist in this game : the Spring
Attack.  However, the opponent don't bounce back at you.  In fact, he
stucks on the wall a few seconds and falls down.  After several Spring
Attacks, the wall will disappear and the background comes taller (like
Real Bout).<br><br>
 
SURRENDER :<br>
One of your character can surrender during a fight.  This technique has
the characteristic that your surrending partner will give you his
remaining Power Stock(s).  To do a Surrender, your two partners should
have energy; the Partner Meter must be full, and you should not be under
attack.<br><br>
 
SPECIAL NOTE : Some characters have Special Cancels (Fd + WP or WK)
 
=Tier List=
God Tier<br><br>
1) Kang- His infinite is incredibly easy to do and he has some of the best anti-airs in the game. His super is of dubious value, but he can't have everything.
<br><br>
Top Tier<br><br>
2)Alice- Easiest infinite in the game and incredibly safe moves. She's also the 2nd fastest mover in the game which is useful for setting up wall comboes (only Pupa has her beat). Her only real flaws are her slow normals and her damage intake rate.
<br><br>
3) Billy- High damaging comboes, probably the best all around juggles in the game, and he's versatile. His Back Slasher can set up for high damage comboes that don't rely on the wall. If he had an infinite, he'd be better than Kang even.
<br><br>
4) Pupa- She's the fastest character in the game on both movement and attack speed. She's probably one of the easiest to use characters in the game because her Quexida is unblockable and she has good juggles like Billy. Billy is better because he can take more abuse and does more damage.
<br><br>
Mid Tier<br><br>
5) Pepe- He's easily punishable, but his comboes are amongst the most damaging in the game (excluding infinites) and his Arriba has huge knockback, potentially knocking people into walls from nearly across the whole screen. Another benefit is that he and Oni are the only characters that can launch a Team Duplex from a ground combo.
<br><br>
6) Cassandra- She rules the skies in this game and has a great defensive style. She's surprisingly slow though and her ground options are limited.
<br><br>
7) Jimmy- Surprisingly, Jimmy is not as good as people think he is. He has the best ground game by far, but his options are limited otherwise. His Gun Blow is probably the best super in the game, although his lv 1 Gun Blow lacks the knockback power needed to initiate wall comboes.
<br><br>
8) Lynn- Like 4649 pointed out, she can corner rape like there's no tomorrow. She's almost as fast as Alice and Pupa, but she has a couple weak moves.
<br><br>
9) Jones- Honestly Jones is actually pretty decent in the hands of a great player who has some knowledge in fundamentals. He has some great range with normals the startup of some can be bypassed of knowing what your opponent might do. Can do some easy combos with his Cr. B into light Retro Knuckle/Arc Fliegen. Deals good damage all around. His autoguard of his C Funky Impact can be useful at times. LP Retro Knuckle is safe on block making it a good ender in some blockstrings and close the distance as well. Overall not a joke character by any means, but nothing special either.
 
10) Oni- Oni has a versatile move selection, but the problem is every move of his leads to easy punishment and his damage intake is bad in comparison to his punishability. Other than his and Pepe's shared Team Duplex ability, he doesn't have much going for him compared to other characters.
<br><br>
 
11) Radel- Ah, the game's scrub favorite. He can easily escape corner traps with his Glass Escape and Dead Dragon, but otherwise, he's completely reactionary and predictable. The Screw Back is even more telegraphable than the Falcon Punch in Smash Brothers. Cheesy, so expect scrubs to use him.
<br><br>
Low Tier<br><br>
<br><br>
12) Sonia- Her super move is a great anti-air, but its slow as hell. Her knife toss move is unpredictable because it can be launched in multiple directions, and Snake Bite does a lot of damage and is a high knockback move. Her main problem is she can't abuse the wall as much as other characters can.
<br><br>
13) Elias- Her restores his health with a lot of his moves and has a good fireball, but that's about it. His button commands are also the hardest to do of all the characters, so its too easy to make mistakes with him.
<br><br>
Joke Tier<br><br>
14) Annie- She gets an A+ for character design, but an F for effectiveness. She has good combo potential, but even though, her damage output is laughable at best. Her specials like the Zuum can be jumped over and most her other specials can be rolled through. The only good thing about her is that her Lv. 2 Crossing Wrath can hit rollers.
<br><br>
 
=Characters=
*[[Billy (ROTD)|William Lewis(Billy)]]
*[[Lynn (ROTD)|Lynn Baker]]
*[[Radel (ROTD)|Radel]]
*[[Annie (ROTD)|Annie Murakami]]
*[[Cassandra (ROTD)|Cassandra Murata]]
*[[Oni (ROTD)|Oni Inomura]]
*[[Pepe (ROTD)|"Pepe" Jose Rodriguez]]
*[[Pupa (ROTD)|Pupa Salgueiro]]
*[[Alice (ROTD)|Alice Carroll]]
*[[Elias (ROTD)|Patrick Elias]]
*[[Jones (ROTD)|Mr. Jones]]
*[[Kang (ROTD)|Jae Mo Kang]]
*[[Sonia (ROTD)|Sonia Romanenko]]
*[[Jimmy (ROTD)|James Lewis(Jimmy)]]
 
Secret/Sub Boss
*[[Abubo (ROTD)|Abubo]]
 
Boss
*[[Johann (ROTD)|Johann]]


:Yes. ROTD and ROTD NEO are nearly identical in gameplay terms, save for minor changes to Johann. Rage of the Dragons NEO is a modern port which includes rollback netcode, ranked and casual matchmaking, online lobbies, a built-in training mode and even new features, such as a 5v5 mode and Dragon Challenge (Survival Mode). Any information specific to ROTD NEO will be marked clearly.


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]
 
{{Rage Of The Dragons}}
=Links=
*[http://www.gamefaqs.com/arcade/562947-rage-of-the-dragons Gamefaqs that I compile ]
*[http://game.snkplaymore.co.jp/official/rod/rod_top.html Playmore Site]
*[http://www.noise.co.jp/game/rod/ Noise Factory Site]
*[http://e-d-p.jp/extra/rotd.htm Japanese FAQ]

Latest revision as of 23:50, 9 December 2024

Rage Of The Dragons / Rage Of The Dragons NEO
(ROTD)
ROTD Arcade Flier MainPage.jpg
Version

MVS Japan Ver.6

Developers

Evoga, Noise Factory
QUByte Interactive (NEO)

Publishers

SNK/Playmore
QUByte Interactive (NEO)

Systems

NeoGeo MVS/AES
Playstation Xbox Switch
Steam (NEO)

Release Date

June, 2002
November 14, 2024 (NEO)

Online Play

FightCade - Rollback Netcode
ROTD Neo - Rollback Netcode

Player Resources
Community Channels

Rage Of The Dragons: REVIVAL

Rotdlogo.gif
Character Select
Billy Lewis
Lynn Baker
Radel
Annie Murakami
Cassandra Murata
Oni Inomura
José "PePe" Rodríguez
Pupa Salgueiro
Alice Carol
Elias Patrick
Mr. Jimmy Jones
Jae-Mo Kang
Sonia Romanenko
Jimmy Lewis
Abubo Rao
Johann Caspar


History

Rage of the Dragons is a two-on-two tag fighter developed by Evoga, BrezzaSoft and Noise Factory on the Neo Geo MVS arcade system, released in 2002. It plays similarly to other fighting games on the Neo Geo, particularly King of Fighters '98.
ROTD was intended as a sequel to the 1995 Neo Geo game Double Dragon, but the development team could not acquire the rights for the characters from Technos Japan. Rather than scrap the game, they changed a few names, such as Abobo to Abubo and the Lee brothers to Lewis, then went on to make new characters.
As of 2020, Piko Interactive holds the rights to Rage of the Dragons and has worked with QUByte Interactive to release a modern port to PlayStation 4/5, Nintendo Switch, Xbox Series S/X and Steam. ROTD NEO features lobbies, matchmaking and offline features such as a comprehensive training mode, 5v5 battles and survival modes.


Gameplay

Rage of the Dragons features a tag system, in which the player takes control of two characters and can switch between them over the course of a match.
Compared to other Neo Geo fighters, ROTD sets itself apart with a bevy of unique mechanics. First Impact is a launcher in effect, enabling juggles after a short, sleek dial-a-combo. Amping up the damage even more are the breakable walls, which lead to a juggle when one is knocked down onto them. To balance this out, defense is also strong; ROTD borrows Advanced Mode's rolls, but also Extra Mode's dodges. Tag-Ins themselves are also excellent defensive options, but there's also Duplex Attacks: fast supers which confirm the switch. Finally, one can always use Surrender to donate their remaining health to their teammate and give them two more stocks.
A minor caveat for KOF players is how command normals do not lose their mixup properties when cancelled into, and most can cancel into specials raw. This, against dodges, gives the game more of an emphasis on strings.


Is this wiki for ROTD NEO?

Yes. ROTD and ROTD NEO are nearly identical in gameplay terms, save for minor changes to Johann. Rage of the Dragons NEO is a modern port which includes rollback netcode, ranked and casual matchmaking, online lobbies, a built-in training mode and even new features, such as a 5v5 mode and Dragon Challenge (Survival Mode). Any information specific to ROTD NEO will be marked clearly.

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann