Darkstalkers 3/Q-Bee: Difference between revisions

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Circle Mailorder: can I ask a question about q-bee?
{{Infobox Character VSav
|name=Q-Bee
|image=VSAV-QBee-Portrait.gif
|hp=Tier 4 (Low)
|sh=6 (Average)
|ch=11 (Shortest)
|movef=3
|moveb=2.625
|dasht=Grounded Dash
|jumpb=52 (3+46+3)
|jumpn=51 (3+45+3)
|jumpf=49 (3+43+3)
|type=Flight
}}


gbursine: whats up?
{{Navbox-VSav}}
 
[[Category:Darkstalkers games]]
Circle Mailorder: I'm trying to connect q-bee's crouching forward into hcf+punch but because of negative edge, I end up doing her qcb+k move. what's the best way to avoid this?
[[Category: Vampire Savior (Darkstalkers 3)]]
 
gbursine: you can do it off of her crouching strong too but if you wanna do it off the crouching forward just hold the forward that way you avoid negative edge all together
 
Circle Mailorder: ah... keep it held down. Does crouching strong have more range?
 
gbursine: about the same
 
Circle Mailorder: hmm... any advantages? faster execution, or less recovery?
 
gbursine: just as good. hits a bit lower
 
Circle Mailorder: I see.. that's my only way of connecting into hcf+punch and even then, I have to land crouching+forward/strong pretty deep. well, deep considering it's range
 
gbursine: c.mp hits a bit lower & both recover insanely fast. the advantage of the c.mp is that you can chain into c.mk and recovery is about even after that so you can air dash in for more hi-lo mixup
 
Circle Mailorder: so that's if I'm not deep enough
 
gbursine: yup c.mk hits a bit higher so it does a decent job of swatting the opponent out of a jump from afar
 
Circle Mailorder: I see
Circle Mailorder: I notice that q-bee can't cancel her dashes... so she kind of slides even when she executes an attack
Circle Mailorder: when I'm dashing in from a distance, I use standing strong for that range... but I'm not sure if I can link to anything else
 
gbursine: ya
 
Circle Mailorder: it seems like it's just a poke
 
gbursine: practice canceling into s.lp it recovers really fast you can still get hit but its does a decent enough job for you to do d.lp->airdash whatever
 
Circle Mailorder: so... dash in with standing strong punch, cancel into standing low punch?
 
gbursine: no
gbursine: on the ground you're going to dash and cancel it w/ a dashing lp either lp, mk or mp. Mp if you know they're gunna do shit, or not block b/c its got crazy reach
 
Circle Mailorder: yeah
 
gbursine: mk if they're somewhat close and u know they're about to jump
gbursine: and lp just to cancel the dash quickly
 
Circle Mailorder: ah... so if I cancel correctly, lp stops my momentum
 
gbursine: yup
 
Circle Mailorder: yeah, I really need to play q-bee better. right now, I'm playing her like Chun-Li... just doing mp and crouching strong/forward for pokes
Circle Mailorder: but yeah, I air dash in for that overhead mix-up
Circle Mailorder: but it's random
 
gbursine: its like a controlled random. her air normals are so good
 
Circle Mailorder: I use strong and roundhouse, should I be using others?
 
gbursine: if they're right next to you use lk and lp. if they're below you
gbursine: and you want to hit them pre-emptively use mp. hp is always a nice failsafe if you think they'll do something like uppercut
 
Circle Mailorder: hmm.. I've guessed wrong with hp before, though.. and got punished for it
Circle Mailorder: maybe I need to do it lower
 
gbursine: with the hp? do it really early not late
 
Circle Mailorder: oh
 
gbursine: or else you'll end up eating something it turns off the momentum of the airdash which is what you need sometimes say against a demitri who's uppercut happy so you'll airdash, then hp and he'll upper right into bees
 
Circle Mailorder: ah, right... the bees act as a projectile, pretty much
 
gbursine: yup but they don't negate anything not that she needs it
 
Circle Mailorder: ah : (  
 
gbursine: since she can crouch under everything
 
Circle Mailorder: I see
Circle Mailorder: is her qcb+k ever good? or even the EX one?
Circle Mailorder: I'm thinking for random mixup
 
gbursine: the qcb+k move is decent
gbursine: like
gbursine: you can airdash
gbursine: then cancel intoqcb+k move late giving yourself more airtime and avoiding alot of shit like
 
Circle Mailorder: oh..
 
gbursine: a well timed cancel can avoid lei lei's ground spikes
 
Circle Mailorder: ah, same with her delayed jump thing
 
gbursine: you can float, airdash, then jaguar tooth
 
Circle Mailorder: yeah, I never thought of using them like that
 
gbursine: you can also tack on a c.mp->c.mk after it. she has nice frame advantage
 
Circle Mailorder: thought it would just be a one-hit thing
Circle Mailorder: and I remembered it as a knockdown for some reason
Circle Mailorder: ah, reminds me... I need to do pursuit attacks -.-
 
gbursine: if it hits aerially but thats a given more often than not don't use the ES jaugar tooth. she can better use her meter in other places
 
Circle Mailorder: speaking of meter, are there setups into her bees and honey goop ES?
 
Circle Mailorder: I always throw them randomly. I only spend meter on the hcf+pp one .. which I also do randomly, or from c.strong/forward
 
gbursine: they're all impractical though. The bee super is best used in anticipation on wakeup. The honey super is best used on knockdown then you mixup, hoping it lands
 
Circle Mailorder: ohh...
 
gbursine: or full screen then dash in with it as cover
 
Circle Mailorder: it's pressure
 
gbursine: but using it fullscreen just doesnt work against alot of characters
 
 
Circle Mailorder: is her DF any good?
gbursine: maybe I havent found a way to utilize it well yet so i'm not at liberty to say yes or no
 
Circle Mailorder: last question.... what are setups into hcf+pp other than
c.strong/forward?
 
gbursine: c.strong/forard/short, s.mk.. you're basically going into them off the airdash if you honey them go right into the command throw b/c any normal move will knock them down on the first hit.
 
Circle Mailorder: alright, I will use these tips
 
Circle Mailorder: a friend got VS for his sega saturn, so he's been ripping me up with Jedah, Morrigan and Sasquach >.<
 
gbursine: w/ jedah you half to play a bit more cautiously; use her j.hp alot but not crazily
 
Circle Mailorder: to stop him from tossing those disks?
 
gbursine: b/c his jumping hp beats out alot of her stuff clean
 
gbursine: no, if he tosses disks dont be afraid to just airdash the hell out of him. morrigan just rush down b/c she has poor AA options
 
Circle Mailorder: haha
 
gbursine: sas iono i just rushdown
 
Circle Mailorder: gotcha
 
gbursine: her airdashing lk will beat morrigan's uppercut clean
 
Circle Mailorder: sort of weird a lk would beat the priority of a shoryu-esque move
 
gbursine: ya. its all hitboxes
 
Circle Mailorder: I guess that's why Morrigan's mid-tier on the list I saw
 
gbursine: and theres no invincibility
 
Circle Mailorder: ah... that would do it
 
gbursine: just alot of priority

Latest revision as of 21:49, 2 May 2021

In Progress / Completed To-do
  • Format the following pages: Attack Data, Combos, Matchups, Strategy, Resources
  • Format pages and move existing data to proper sections
  • Write proper introductions
  • Write combos, strategy, and match up pages
  • Add pictures for all moves.

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Q-Bee
VSAV-QBee-Portrait.gif
Stats
Defense Tier 4 (Low)
Standing Height 6 (Average)
Crouching Height 11 (Shortest)
Ground Movement
Forward Walk Speed 3
Backward Walk Speed 2.625
Dash Type Grounded Dash
Jumping
Forward Jump Speed 49 (3+43+3)
Neutral Jump Speed 51 (3+45+3)
Back Jump Speed 52 (3+46+3)
Dark Force
Type Flight

VSav Navigation

General
FAQ
Controls
HUD
Movement
Offense
Defense
Combos
Advanced
Glossary
Game Data
Characters
Anakaris
B.B. Hood
Bishamon
Demitri
Felicia
Hsien Ko
Jedah
Lilith
Morrigan
Q-Bee
Raptor
Rikuo
Sasquatch
Talbain
Victor