|
|
(25 intermediate revisions by 4 users not shown) |
Line 1: |
Line 1: |
| Circle Mailorder: can I ask a question about q-bee?
| | {{Infobox Character VSav |
| | |name=Q-Bee |
| | |image=VSAV-QBee-Portrait.gif |
| | |hp=Tier 4 (Low) |
| | |sh=6 (Average) |
| | |ch=11 (Shortest) |
| | |movef=3 |
| | |moveb=2.625 |
| | |dasht=Grounded Dash |
| | |jumpb=52 (3+46+3) |
| | |jumpn=51 (3+45+3) |
| | |jumpf=49 (3+43+3) |
| | |type=Flight |
| | }} |
|
| |
|
| gbursine: whats up?
| | {{Navbox-VSav}} |
| | | [[Category:Darkstalkers games]] |
| Circle Mailorder: I'm trying to connect q-bee's crouching forward into hcf+punch but because of negative edge, I end up doing her qcb+k move. what's the best way to avoid this?
| | [[Category: Vampire Savior (Darkstalkers 3)]] |
| | |
| gbursine: you can do it off of her crouching strong too but if you wanna do it off the crouching forward just hold the forward that way you avoid negative edge all together
| |
| | |
| Circle Mailorder: ah... keep it held down. Does crouching strong have more range?
| |
| | |
| gbursine: about the same
| |
| | |
| Circle Mailorder: hmm... any advantages? faster execution, or less recovery?
| |
| | |
| gbursine: just as good. hits a bit lower
| |
| | |
| Circle Mailorder: I see.. that's my only way of connecting into hcf+punch and even then, I have to land crouching+forward/strong pretty deep. well, deep considering it's range
| |
| | |
| gbursine: c.mp hits a bit lower & both recover insanely fast. the advantage of the c.mp is that you can chain into c.mk and recovery is about even after that so you can air dash in for more hi-lo mixup
| |
| | |
| Circle Mailorder: so that's if I'm not deep enough
| |
| | |
| gbursine: yup c.mk hits a bit higher so it does a decent job of swatting the opponent out of a jump from afar
| |
| | |
| Circle Mailorder: I see
| |
| Circle Mailorder: I notice that q-bee can't cancel her dashes... so she kind of slides even when she executes an attack
| |
| Circle Mailorder: when I'm dashing in from a distance, I use standing strong for that range... but I'm not sure if I can link to anything else
| |
| | |
| gbursine: ya
| |
| | |
| Circle Mailorder: it seems like it's just a poke
| |
| | |
| gbursine: practice canceling into s.lp it recovers really fast you can still get hit but its does a decent enough job for you to do d.lp->airdash whatever
| |
| | |
| Circle Mailorder: so... dash in with standing strong punch, cancel into standing low punch?
| |
| | |
| gbursine: no
| |
| gbursine: on the ground you're going to dash and cancel it w/ a dashing lp either lp, mk or mp. Mp if you know they're gunna do shit, or not block b/c its got crazy reach
| |
| | |
| Circle Mailorder: yeah
| |
| | |
| gbursine: mk if they're somewhat close and u know they're about to jump
| |
| gbursine: and lp just to cancel the dash quickly
| |
| | |
| Circle Mailorder: ah... so if I cancel correctly, lp stops my momentum
| |
| | |
| gbursine: yup
| |
| | |
| Circle Mailorder: yeah, I really need to play q-bee better. right now, I'm playing her like Chun-Li... just doing mp and crouching strong/forward for pokes
| |
| Circle Mailorder: but yeah, I air dash in for that overhead mix-up
| |
| Circle Mailorder: but it's random
| |
| | |
| gbursine: its like a controlled random. her air normals are so good
| |
| | |
| Circle Mailorder: I use strong and roundhouse, should I be using others?
| |
| | |
| gbursine: if they're right next to you use lk and lp. if they're below you
| |
| gbursine: and you want to hit them pre-emptively use mp. hp is always a nice failsafe if you think they'll do something like uppercut
| |
| | |
| Circle Mailorder: hmm.. I've guessed wrong with hp before, though.. and got punished for it
| |
| Circle Mailorder: maybe I need to do it lower
| |
| | |
| gbursine: with the hp? do it really early not late
| |
| | |
| Circle Mailorder: oh
| |
| | |
| gbursine: or else you'll end up eating something it turns off the momentum of the airdash which is what you need sometimes say against a demitri who's uppercut happy so you'll airdash, then hp and he'll upper right into bees
| |
| | |
| Circle Mailorder: ah, right... the bees act as a projectile, pretty much
| |
| | |
| gbursine: yup but they don't negate anything not that she needs it
| |
| | |
| Circle Mailorder: ah : (
| |
| | |
| gbursine: since she can crouch under everything
| |
| | |
| Circle Mailorder: I see
| |
| Circle Mailorder: is her qcb+k ever good? or even the EX one?
| |
| Circle Mailorder: I'm thinking for random mixup
| |
| | |
| gbursine: the qcb+k move is decent
| |
| gbursine: like
| |
| gbursine: you can airdash
| |
| gbursine: then cancel intoqcb+k move late giving yourself more airtime and avoiding alot of shit like
| |
| | |
| Circle Mailorder: oh..
| |
| | |
| gbursine: a well timed cancel can avoid lei lei's ground spikes
| |
| | |
| Circle Mailorder: ah, same with her delayed jump thing
| |
| | |
| gbursine: you can float, airdash, then jaguar tooth
| |
| | |
| Circle Mailorder: yeah, I never thought of using them like that
| |
| | |
| gbursine: you can also tack on a c.mp->c.mk after it. she has nice frame advantage
| |
| | |
| Circle Mailorder: thought it would just be a one-hit thing
| |
| Circle Mailorder: and I remembered it as a knockdown for some reason
| |
| Circle Mailorder: ah, reminds me... I need to do pursuit attacks -.-
| |
| | |
| gbursine: if it hits aerially but thats a given more often than not don't use the ES jaugar tooth. she can better use her meter in other places
| |
| | |
| Circle Mailorder: speaking of meter, are there setups into her bees and honey goop ES?
| |
| | |
| Circle Mailorder: I always throw them randomly. I only spend meter on the hcf+pp one .. which I also do randomly, or from c.strong/forward
| |
| | |
| gbursine: they're all impractical though. The bee super is best used in anticipation on wakeup. The honey super is best used on knockdown then you mixup, hoping it lands
| |
| | |
| Circle Mailorder: ohh...
| |
| | |
| gbursine: or full screen then dash in with it as cover
| |
| | |
| Circle Mailorder: it's pressure
| |
| | |
| gbursine: but using it fullscreen just doesnt work against alot of characters
| |
| | |
| | |
| Circle Mailorder: is her DF any good?
| |
| gbursine: maybe I havent found a way to utilize it well yet so i'm not at liberty to say yes or no
| |
| | |
| Circle Mailorder: last question.... what are setups into hcf+pp other than
| |
| c.strong/forward?
| |
| | |
| gbursine: c.strong/forard/short, s.mk.. you're basically going into them off the airdash if you honey them go right into the command throw b/c any normal move will knock them down on the first hit.
| |
| | |
| Circle Mailorder: alright, I will use these tips
| |
| | |
| Circle Mailorder: a friend got VS for his sega saturn, so he's been ripping me up with Jedah, Morrigan and Sasquach >.<
| |
| | |
| gbursine: w/ jedah you half to play a bit more cautiously; use her j.hp alot but not crazily
| |
| | |
| Circle Mailorder: to stop him from tossing those disks?
| |
| | |
| gbursine: b/c his jumping hp beats out alot of her stuff clean
| |
| | |
| gbursine: no, if he tosses disks dont be afraid to just airdash the hell out of him. morrigan just rush down b/c she has poor AA options
| |
| | |
| Circle Mailorder: haha
| |
| | |
| gbursine: sas iono i just rushdown
| |
| | |
| Circle Mailorder: gotcha
| |
| | |
| gbursine: her airdashing lk will beat morrigan's uppercut clean
| |
| | |
| Circle Mailorder: sort of weird a lk would beat the priority of a shoryu-esque move
| |
| | |
| gbursine: ya. its all hitboxes
| |
| | |
| Circle Mailorder: I guess that's why Morrigan's mid-tier on the list I saw
| |
| | |
| gbursine: and theres no invincibility
| |
| | |
| Circle Mailorder: ah... that would do it
| |
| | |
| gbursine: just alot of priority
| |