X-Men vs Street Fighter/Storm: Difference between revisions

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= Introduction =
[[image:XvSFStorm.png]]
[[image:XvSFStorm.png]]


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== Special Moves ==
== Special Moves ==


{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellpadding="5" cellspacing="0" width="400" border-style: solid; border-collapse:collapse;" border="1"
|-
|-
| Typoon (also in air) || {{#motion: qcf + P}}
| Typoon (also in air) || {{ {{qcf}} + P}}
|-
|-
| Vertical Typhoon (also in air) ||{{#motion: qcb + P}}
| Vertical Typhoon (also in air) ||{{ {{qcb}} + P}}
|-
|-
| Lightning Attack (also in air) || {{#motion: Direction + Lk + Mp}}
| Lightning Attack (also in air) || Direction + {{Lk}} + {{Mp}}
|-
|-
| Fly || {{#motion: qcb + K K}}
| Fly || {{ {{qcb}} + K K}}
|}
|}


== Super Moves ==
== Super Moves ==


{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellpadding="5" cellspacing="0" width="400" border-style: solid; border-collapse:collapse;" border="1"
|-
|-
| Hyper Lightning (also in air) || {{#motion: qcf + P P}}
| Hyper Lightning (also in air) || {{ {{qcf}} + P P}}
|-
|-
| Hail Storm || {{#motion: qcb + P P}}
| Hail Storm || {{ {{qcb}} + P P}}
|}
|}


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== Combos/Infinites ==
== Combos/Infinites ==
Beginner
Beginner<br>
1) HP-Tornado Column, Hail Storm
1) HP-Tornado Column, Hail Storm<br>
2) Tornado Column, Lightning Storm
2) Tornado Column, Lightning Storm<br>
3) J.HP , C.LK , C.MK , C.HK (OTG)
3) J.HP , C.LK , C.MK , C.HK (OTG)<br>
4) HP Throw the enemy into the corner.  Lightning Storm.
4) HP Throw the enemy into the corner.  Lightning Storm.


Intermediate
 
1) J.LK , J.HP , D.S.LK , S.MK , S.HK SJ SJ.LP ,
 
  SJ. LK , SJ.MK , SJ.HK (FS)
Intermediate<br>
2) Tornado Column, SJ.LP ,  SJ.MK , SJ.HP (FS)
1) J.LK , J.HP , D.S.LK , S.MK , S.HK SJ SJ.LP , SJ. LK , SJ.MK , SJ.HK (FS)<br>
3) F.Tornado Column, F.LP , F.LK , F.HP
2) Tornado Column, SJ.LP ,  SJ.MK , SJ.HP (FS)<br>
4) HP Throw the enemy into the corner.  C.LK (OTG) , S.HK SJ
3) F.Tornado Column, F.LP , F.LK , F.HP<br>
  SJ.LP , SJ.HP (FS)
4) HP Throw the enemy into the corner.  C.LK (OTG) , S.HK SJ SJ.LP , SJ.HP (FS)<br>
5) HP Throw the enemy into the corner.  Jump up and Air Throw their
5) HP Throw the enemy into the corner.  Jump up and Air Throw their
   falling body.  Lightning Attack straight into the wall so their body lands
   falling body.  Lightning Attack straight into the wall so their body lands
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   do against middle sized characters, but doesn't seem to work against light
   do against middle sized characters, but doesn't seem to work against light
   and heavy characters.
   and heavy characters.
6) Get enemy near corner.  J.HP , J.HK , D.S.LP , C.LK ,
6) Get enemy near corner.  J.HP , J.HK , D.S.LP , C.LK , S.HK SJ SJ.LP , SJ.LK , SJ.MK, SJ.LP , SJ.LK , SJ.MP XX Lightning Attack<br>
  S.HK SJ SJ.LP , SJ.LK , SJ.MK, SJ.LP , SJ.LK ,
  SJ.MP XX Lightning Attack
   **Note: After you Super Jump, hold Up/Towards to float.  Right when you hit
   **Note: After you Super Jump, hold Up/Towards to float.  Right when you hit
           SJ.MP, IMMEDIATELY do a Lightning Attack.  Make sure you are
           SJ.MP, IMMEDIATELY do a Lightning Attack.  Make sure you are
           Holding Up/Towards during the entire Air Combo.
           Holding Up/Towards during the entire Air Combo.
7) Get enemy near corner.  J.MK , J.HP , D.S.LP , S.LK ,
7) Get enemy near corner.  J.MK , J.HP , D.S.LP , S.LK , S.MK , S.HK SJ SJ.LP , SJ.LK , SJ.MK , SJ.HP (FS) , SJ.HK (FS) , S.LK , S.MP , S.HP , S.HK<br>
  S.MK , S.HK SJ SJ.LP , SJ.LK , SJ.MK , SJ.HP
  (FS) , SJ.HK (FS) , S.LK , S.MP , S.HP ,
  S.HK
   **Note: Do the Air Combo without holding any of the Up positions.  You
   **Note: Do the Air Combo without holding any of the Up positions.  You
           DON'T want Storm floating during this Air Combo.
           DON'T want Storm floating during this Air Combo.


Expert
Expert
1) Have enemy near corner.  J.LP , J.LK , J.HP , D.S.LP , S.LK
1) Have enemy near corner.  J.LP , J.LK , J.HP , D.S.LP , S.LK, S.MK , S.HK SJ SJ.LP , SJ.LK , SJ.MK , SJ.HP (FS) , SJ.HK (FS), SJ.LK , SJ.MK , SJ.HP (FS) , SJ.HK (FS), SJ.LK , SJ.MK , SJ.HP (FS) , SJ.HK (FS), SJ.LK , SJ.MK , SJ.HP (FS) , SJ.HK (FS), SJ.LK , SJ.MK , SJ.HP (FS) , SJ.HK (FS) , C.LK (OTG) , S.MP , S.HK<br>
  , S.MK , S.HK SJ SJ.LP , SJ.LK , SJ.MK ,
  SJ.HP (FS) , SJ.HK (FS), SJ.LK , SJ.MK , SJ.HP
  (FS) , SJ.HK (FS), SJ.LK , SJ.MK , SJ.HP (FS) ,
  SJ.HK (FS), SJ.LK , SJ.MK , SJ.HP (FS) ,
  SJ.HK (FS), SJ.LK , SJ.MK , SJ.HP (FS) ,
  SJ.HK (FS) , C.LK (OTG) , S.MP ,
  S.HK
   **Note: The way this combo works is that after the initial SJ.HP (FS)
   **Note: The way this combo works is that after the initial SJ.HP (FS)
           , SJ.HK (FS) in the first Air Combo, Hold Diagonally
           , SJ.HK (FS) in the first Air Combo, Hold Diagonally
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           start switching your controller from Up/Back to just straight Up or
           start switching your controller from Up/Back to just straight Up or
           you'll start to float away from the corner.
           you'll start to float away from the corner.
2) Have enemy in the corner.  J.HP , J.HK , D.S.LP , S.LK
2) Have enemy in the corner.  J.HP , J.HK , D.S.LP , S.LK, S.HK SJ SJ.LP, MP-Air Throw, MP-Air Throw, Lightning Attack<br>
  , S.HK SJ SJ.LP, MP-Air Throw, MP-Air Throw, Lightning
  Attack
   **Note: After the first Air Throw, hold Up to start floating down.  When
   **Note: After the first Air Throw, hold Up to start floating down.  When
           the enemy passes you up, Throw them again.  The Lightning Attack
           the enemy passes you up, Throw them again.  The Lightning Attack
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{{Navbox-XMVSSF}}
[[Category:X-Men vs Street Fighter]]
[[Category:X-Men vs Street Fighter]]

Latest revision as of 02:40, 31 December 2020

XvSFStorm.png

Storm controls the elements of weather to create ice to stop an opponent or even enough wind to carry herself through the sky. She is the leader of the X-Men Gold Team.

Moves List

Normal Moves

Special Moves

Typoon (also in air) {{ Qcf.png + P}}
Vertical Typhoon (also in air) {{ Qcb.png + P}}
Lightning Attack (also in air) Direction + Lk.png + Mp.png
Fly {{ Qcb.png + K K}}

Super Moves

Hyper Lightning (also in air) {{ Qcf.png + P P}}
Hail Storm {{ Qcb.png + P P}}

The Basics

Advanced Strategy

Combos/Infinites

Beginner
1) HP-Tornado Column, Hail Storm
2) Tornado Column, Lightning Storm
3) J.HP , C.LK , C.MK , C.HK (OTG)
4) HP Throw the enemy into the corner. Lightning Storm.


Intermediate
1) J.LK , J.HP , D.S.LK , S.MK , S.HK SJ SJ.LP , SJ. LK , SJ.MK , SJ.HK (FS)
2) Tornado Column, SJ.LP , SJ.MK , SJ.HP (FS)
3) F.Tornado Column, F.LP , F.LK , F.HP
4) HP Throw the enemy into the corner. C.LK (OTG) , S.HK SJ SJ.LP , SJ.HP (FS)
5) HP Throw the enemy into the corner. Jump up and Air Throw their

  falling body.  Lightning Attack straight into the wall so their body lands
  on you.  Oddly enough, this Combo has a VERY high potential for dizzying
  the opponent after just those three hits.  If they don't become dizzy, any
  hit afterwards will almost certainly stun.  This combo is easy to time and
  do against middle sized characters, but doesn't seem to work against light
  and heavy characters.

6) Get enemy near corner. J.HP , J.HK , D.S.LP , C.LK , S.HK SJ SJ.LP , SJ.LK , SJ.MK, SJ.LP , SJ.LK , SJ.MP XX Lightning Attack

  **Note: After you Super Jump, hold Up/Towards to float.  Right when you hit
          SJ.MP, IMMEDIATELY do a Lightning Attack.  Make sure you are
          Holding Up/Towards during the entire Air Combo.

7) Get enemy near corner. J.MK , J.HP , D.S.LP , S.LK , S.MK , S.HK SJ SJ.LP , SJ.LK , SJ.MK , SJ.HP (FS) , SJ.HK (FS) , S.LK , S.MP , S.HP , S.HK

  **Note: Do the Air Combo without holding any of the Up positions.  You
          DON'T want Storm floating during this Air Combo.

Expert 1) Have enemy near corner. J.LP , J.LK , J.HP , D.S.LP , S.LK, S.MK , S.HK SJ SJ.LP , SJ.LK , SJ.MK , SJ.HP (FS) , SJ.HK (FS), SJ.LK , SJ.MK , SJ.HP (FS) , SJ.HK (FS), SJ.LK , SJ.MK , SJ.HP (FS) , SJ.HK (FS), SJ.LK , SJ.MK , SJ.HP (FS) , SJ.HK (FS), SJ.LK , SJ.MK , SJ.HP (FS) , SJ.HK (FS) , C.LK (OTG) , S.MP , S.HK

  **Note: The way this combo works is that after the initial SJ.HP (FS)
          , SJ.HK (FS) in the first Air Combo, Hold Diagonally
          Up/Back.  This will cause Storm to start floating in the sky.  But
          since she has a lot of MK momentum from her Super Jump, you
          HAVE to hold Up/Back to prevent her from floating past the enemy.
          As you continually hit the enemy with the four hit Air Combo chain,
          start switching your controller from Up/Back to just straight Up or
          you'll start to float away from the corner.

2) Have enemy in the corner. J.HP , J.HK , D.S.LP , S.LK, S.HK SJ SJ.LP, MP-Air Throw, MP-Air Throw, Lightning Attack

  **Note: After the first Air Throw, hold Up to start floating down.  When
          the enemy passes you up, Throw them again.  The Lightning Attack
          will almost ALWAYS dizzy the enemy, so you get a free combo
          afterwards!  However, if you want, you can do a Lightning Storm
          instead for guaranteed damage rather than a dizzy that doesn't
          always happen.

Match-ups

Game Navigation

General
Controls
HUD
System
Versions
FAQ
X-Men Characters
Cyclops
Gambit
Juggernaut
Magneto
Rogue
Sabretooth
Storm
Wolverine
Street Fighter Characters
Akuma
Cammy
Charlie
Chun-Li
Dhalsim
Ken
M.Bison
Ryu
Zangief