Marvel vs Capcom/Hulk: Difference between revisions

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{{MVC1 Character Subnav|name=Hulk}}
[[File:mvc1hulk.gif|right]]
[[File:mvc1hulk.gif|right]]
{{TOClimit|3}}


= Introduction =
==Introduction==
= Basic Tips =
Needs updated pros/cons.
Launchers:<br>
{{ ProConTable
c. FP (second hit)<br>
| pros =  
RK<br><br>
* High stamina
* Damaging normals
* Easy combos
* Gamma Charge is directional
* Hyper Combos can OTG
| cons =
* Big target, easy to cross-up and infinite
* Very slow
* Hyper Combos are unsafe in the corner
* Sucks against zoning
}}


AC Finisher:<br>
= Move List =
SP, FP, RK<br><br>
==Normals==
===Ground Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Magic Series:<br>
===== <span class="invisible-header"></span> =====
Ground Magic Series: Weakest to Any<br>
<font style="visibility:hidden" size="0">s.MP</font>
Jump Magic Series: Weakest to Any<br>
{{MoveData
Super Jump Magic Series: Weakest to Strongest<br><br>
|image=
|subtitle=
|caption=
|name=s.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


= Move List =
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground, Launcher
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===Air Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


==Special Moves==
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Ground Smash: QCF + P
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


First Introduced in MSHvSF, Hulk does a crouching HP
===== <span class="invisible-header"></span> =====
which rises the ground in from of him a bit.
<font style="visibility:hidden" size="0">j.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Gamma Tornado: HCB + P
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Hulk's command grab as he grabs the opponents head
==Throws==
and swings the around with them thrown to the other
===== <span class="invisible-header"></span> =====
side of the screen.
<font style="visibility:hidden" size="0">Normal Throw</font>
{{MoveData
|image=
|subtitle=4/6 + MP/HP
|caption=
|name=Normal Throw
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Gamma Charge: Charge B, F or D, U + K
==Special Moves==
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Ground Smash
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
{{AttackData-Marvel vs Capcom
  | version    = QCF + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = First Introduced in MSHvSF, Hulk does a crouching HP which rises the ground in front of him a bit.
}}
{{AttackData-Marvel vs Capcom
  | version    = QCF + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
{{AttackData-Marvel vs Capcom
  | version    = QCF + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


Hulk does a charging attack which can be followed up by
===== <span class="invisible-header"></span> =====
another one but only using the horizontal version of it.
{{MoveData
| name    = Gamma Tornado
| input    = HCB + P
| subtitle =
| image    =
| caption  =
| linkname = HCB
| data  =
{{AttackData-Marvel vs Capcom
  | version    = HCB + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Hulk's command grab as he grabs the opponents head and swings the around with them thrown to the other side of the screen.
}}
{{AttackData-Marvel vs Capcom
  | version    = HCB + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
{{AttackData-Marvel vs Capcom
  | version    = HCB + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Gamma Charge
| input    = [4]~6 / [2]~8 + K
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
{{AttackData-Marvel vs Capcom
  | version    = [4]~6 / [2]~8 + LK
  | subtitle    = LK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Hulk does a charging attack which can be followed up by another one but only using the horizontal version of it.
}}
{{AttackData-Marvel vs Capcom
  | version    = [4]~6 / [2]~8 + MK
  | subtitle    = MK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
{{AttackData-Marvel vs Capcom
  | version    = [4]~6 / [2]~8 + HK
  | subtitle    = HK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}


==Hyper Combos==
==Hyper Combos==
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Gamma Wave
| input    = QCF + PP
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
{{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Hulk does an extended version of Ground Smash which can land the opponent to the other side of the screen.
}}
}}


Gamma Wave: QCF + Px2
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Gamma Crush
| input    = QCB + PP
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
{{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Hulk does a vertical Gamma Charge at the start and comes down from above with a giant rock which engulfs the opponent in flames.
}}
}}


Hulk does an extended version of Ground Smash which
===== <span class="invisible-header"></span> =====
can land the opponent to the other side of the screen.
{{MoveData
| name    = Gamma Quake
| input    = QCF + KK
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
{{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Introduced in MvC, Hulk punches the ground as a barrage of rocks come from the top of the screen.
}}
}}


Gamma Crush: QCB + Px2
=Strategy=
==Basic Tips==
Launchers: c.HP (second hit), HK


Hulk does a vertical Gamma Charge at the start and comes
AC Finisher: MP, HP, HK
down from above with a giant rock which engulfs the
opponent in flames.


Gamma Quake: QCF + Kx2
Magic Series:
* Ground Magic Series: Weakest to Any
* Jump Magic Series: Weakest to Any
* Super Jump Magic Series: Hunter Series (with most being finishers)


Introduced in MvC, Hulk punches the ground as a barrage
==Advanced==
of rocks come from the top of the screen.
==Team Setups==


= Combos =
= Combos =
COMBOS:
{| border="1em" cellpadding="3" cellMPacing="0"
 
| align="center"|'''Combo'''
Easy Combos:
| align="center"|'''Damage'''
1) FP, cancel JP Gamma Wave
| align="center"|'''Notes'''
2) JP, FP
|-
3) c. FP, cancel Gamma Crush
| align="center"|'''Easy Combos'''
4) c. SK, c. FK, cancel RK Gamma Charge, redirect U RK.
| align="center"|-
5) j. RK, c. FP (one hit), cancel Super Gamma Wave
| align="center"|-
6) j. RK, c. SK, c. FP, sj. JP, sj. FK, AC Finisher
|-
7) j. SK, j. FK, c. FP, sj. JP, sj. SP, sj. RK (OTG), c. FP
|s.HP, LP Gamma Wave
8) j. RK, c. FP, cancel U RK Gamma Charge, redirect U RK
|
9) j. SK, j. MK, c. FP (one hit), cancel JP Gamma Tornado, FP (OTG), cancel JP Gamma Tornado.
|
10) j. punch throw, j. RK (OTG), c. FP, cancel Gamma Crush
|-
|s.LP, s.HP
|
|
|-
|c.HP, Gamma Crush
|
|
|-
|c.LK, c.MK, HK Gamma Charge, redirect 8HK
|
|
|-
|j.HK, c.HP (one hit), Super Gamma Wave
|
|
|-
|j.HK, c.LK, c.HP, sj.LP, sj.MK, AC Finisher
|
|
|-
|j.LK, j.MK, c.HP, sj.LP, sj.MP, sj.HK (OTG), c.HP
|
|
|-
|j.HK, c.HP, 8HK Gamma Charge, redirect 8HK
|
|
|-
|j.LK, j.MK, c.HP (one hit), LP Gamma Tornado, HP (OTG), LP Gamma Tornado
|
|
|-
|j.P throw, j.HK (OTG), c.HP, Gamma Crush
|
|
|-
|}


{{Navbox-MVC1}}
[[Category:Marvel vs Capcom]]
[[Category:Marvel vs Capcom]]

Latest revision as of 18:13, 15 September 2024

Mvc1hulk.gif

Introduction

Needs updated pros/cons.

Strengths Weaknesses
  • High stamina
  • Damaging normals
  • Easy combos
  • Gamma Charge is directional
  • Hyper Combos can OTG
  • Big target, easy to cross-up and infinite
  • Very slow
  • Hyper Combos are unsafe in the corner
  • Sucks against zoning

Move List

Normals

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Throws

Normal Throw

Normal Throw
4/6 + MP/HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Ground Smash
QCF + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LP
LP Version
- - - - - - - - - Ground

First Introduced in MSHvSF, Hulk does a crouching HP which rises the ground in front of him a bit.

Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + MP
MP Version
- - - - - - - - - Ground
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + HP
HP Version
- - - - - - - - - Ground
Gamma Tornado
HCB + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + LP
LP Version
- - - - - - - - - Ground

Hulk's command grab as he grabs the opponents head and swings the around with them thrown to the other side of the screen.

Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + MP
MP Version
- - - - - - - - - Ground
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + HP
HP Version
- - - - - - - - - Ground
Gamma Charge
[4]~6 / [2]~8 + K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[4]~6 / [2]~8 + LK
LK Version
- - - - - - - - - Ground/air

Hulk does a charging attack which can be followed up by another one but only using the horizontal version of it.

Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[4]~6 / [2]~8 + MK
MK Version
- - - - - - - - - Ground/air
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[4]~6 / [2]~8 + HK
HK Version
- - - - - - - - - Ground/air

Hyper Combos

Gamma Wave
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Hulk does an extended version of Ground Smash which can land the opponent to the other side of the screen.

Gamma Crush
QCB + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Hulk does a vertical Gamma Charge at the start and comes down from above with a giant rock which engulfs the opponent in flames.

Gamma Quake
QCF + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Introduced in MvC, Hulk punches the ground as a barrage of rocks come from the top of the screen.

Strategy

Basic Tips

Launchers: c.HP (second hit), HK

AC Finisher: MP, HP, HK

Magic Series:

  • Ground Magic Series: Weakest to Any
  • Jump Magic Series: Weakest to Any
  • Super Jump Magic Series: Hunter Series (with most being finishers)

Advanced

Team Setups

Combos

Combo Damage Notes
Easy Combos - -
s.HP, LP Gamma Wave
s.LP, s.HP
c.HP, Gamma Crush
c.LK, c.MK, HK Gamma Charge, redirect 8HK
j.HK, c.HP (one hit), Super Gamma Wave
j.HK, c.LK, c.HP, sj.LP, sj.MK, AC Finisher
j.LK, j.MK, c.HP, sj.LP, sj.MP, sj.HK (OTG), c.HP
j.HK, c.HP, 8HK Gamma Charge, redirect 8HK
j.LK, j.MK, c.HP (one hit), LP Gamma Tornado, HP (OTG), LP Gamma Tornado
j.P throw, j.HK (OTG), c.HP, Gamma Crush

Game Navigation

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Capcom Characters
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Jin
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