Marvel vs Capcom/Ryu: Difference between revisions

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= Introduction =
{{MVC1 Character Subnav|name=Ryu}}


= Move List =
[[File:mvc1ryu.gif|right]]
{{TOClimit|3}}


==RYU Movelist==
==Introduction==
Ryu is similar to his older versions but he has a twist. With a special input, he can transform into a "Ken" or "Akuma" mode.


Fun Facts:
Needs updated pros/cons.
-Gains a new Hyper Combo, Shin-Shoryuken.
<tabber>
|-|Ryu Mode=
{{ ProConTable
| pros =
* Relatively good normals
* Nice Hyper Combos for zoning and rushdown
* Easy to play
* Can change mode at any moment
* Huge amount of tools to work with
* Invincible DP
* He's still training
* Can switch to other styles to shake things up.
| cons =
* Same normals are also very stubby
* Very reliant on meter compared to any other game
* Low meterless damage, so you need to spend it for damage...
* ...And yet changing modes costs meter
* Few long ranged tools, aside from Akuma Mode
* Being in one mode will shut Ryu out from tools in the other two modes
* His best combos require practice
}}
|-|Ken Mode=
{{ ProConTable
| pros =
* Insert Ken Mode pros here
| cons =
* Insert Ken Mode cons here
}}
|-|Akuma Mode=
{{ ProConTable
| pros =
* Insert Akuma Mode pros here
| cons =
* Insert Akuma Mode cons here
}}
</tabber>


Command Normals
==Move List==
===Ground Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Thrust Strong: F + MP
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Ryu does a lunging overhead that does two hits.
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Hop Kick: F + MK
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Ryu hops forward as he does a spin kick.
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = s.MK
| input    = 
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = Ryu Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = Ken Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = Akuma Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


===== <span class="invisible-header"></span> =====
{{MoveData
| name    = s.HK
| input    = 
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = Ryu Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = Ken Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = Akuma Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


Special Moves
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Hadouken: QCF + P (also in air)
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Ryu throws a large projectile forwards from his palms.
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Shoryuken: F, D, DF + P (also in air)
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Ryu leaps up into the air a bit forward as he does a rising fist.
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Tatsumaki Senpuu-Kyaku: QCB + K (also in air)
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Ryu spins around with one leg forward as he slightly goes forward in that position.
===Air Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Hyper Combos
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Shinkuu-Hadouken: QCF + Px2
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Ryu unleashes a giant projectile wave from his palms.
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = jMK
| input    = 
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = Ryu Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = Ken Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = Akuma Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description =
}}
}}


Shinkuu Tatsumaki Senpuu-Kyaku: QCB + Kx2
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Ryu does an extended version of his Tatsumaki Senpuu-Kyaku on the same spot.
===Universal Command Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j8MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Shin-Shoryuken: F, D, DF + Px2
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j8HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Introduced in MvC, Ryu does an extended version of his Shoryuken that does great damage but has extremely short range.
===Mode Switch===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=HCB + P
|caption=
|name=Mode Switch
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=LP Version switches to Ryu Mode. MP Version switches to Ken Mode. HP Version switches to Akuma mode.
}}
}}


===RYU Movelist===
====Command Normals====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=6MP
|caption=
|name=Sakotsu Wari
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Ryu does a lunging overhead that does two hits.
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=6MK
|caption=
|name=Senpuu Kyaku
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Ryu hops forward as he does a spin kick.
}}
}}


==KEN Movelist==
====Special Moves====
Fun Facts:
===== <span class="invisible-header"></span> =====
-Ryu has Ken's moves from MSHvSF.
{{MoveData
| name    = Hadouken
| input    = QCF + P
| subtitle =  
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu throws a large projectile forwards from his palms.
}}
}}


Command Normals
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Shoryuken
| input    = DP + P
| subtitle =
| image    =
| caption  =
| linkname = DP
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu leaps up into the air a bit forward as he does a rising fist.
}}
}}


Overhead Kick: F + MK
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Tatsumaki Senpuu-Kyaku
| input    = QCB + K
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu spins around with one leg forward as he slightly goes forward in that position.
}}
}}


Ryu does a vertical split kick on startup that acts as an
====Hyper Combos====
overhead.
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + PP; Mash any button
|caption=
|name=Shinkuu-Hadouken
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground/air super
|description=Ryu unleashes a giant projectile wave from his palms.
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCB + KK
|caption=
|name=Shinkuu Tatsumaki Senpuu-Kyaku
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Ryu does an extended version of his Tatsumaki Senpuu-Kyaku on the same spot.
}}
}}


Special Moves
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=DP + PP
|caption=
|name=Shin-Shoryuken
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Introduced in MvC, Ryu does an extended version of his Shoryuken that does great damage but has extremely short range.
}}
}}


Hadouken: QCF + P (also in air):
===KEN Movelist===
====Command Normals====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=6MK
|caption=
|name=Inazuma Kakato Wari
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Ryu does a vertical split kick on startup that acts as an overhead.
}}
}}


Ryu throws a large projectile forwards from his palms.
====Special Moves====
When doing in the air, Ryu does Ken's version as it
===== <span class="invisible-header"></span> =====
goes down like Akuma's instead of forwards like Ryu's.
{{MoveData
| name    = Hadouken
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu throws a large projectile forwards from his palms. When doing in the air, Ryu does Ken's version as it goes down like Akuma's instead of forwards like Ryu's.
}}
}}


Shoryuken: F, D, DF + P (also in air)
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Shoryuken
| input    = DP + P
| subtitle =
| image    =
| caption  =
| linkname = DP
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu leaps up into the air a bit forward as he does a rising fist. All versions engulfs his fist in flames.
}}
}}


Ryu leaps up into the air a bit forward as he does a rising
===== <span class="invisible-header"></span> =====
fist. All versions engulfs his fist in flames like in MSHvSF.
{{MoveData
| name    = Tatsumaki Senpuu-Kyaku
| input    = QCB + K
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu spins around with one leg forward in a vertical angle as he slightly goes forward in that position and ends with an Overhead Kick after.
}}
}}


Tatsumaki Senpuu-Kyaku: QCB + K (also in air)
====Hyper Combos====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + PP
|caption=
|name=Shoryu-Reppa
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Ryu does two LP Shoryukens and finishes it off with an HP Shoryuken as all of them are in flames.
}}
}}


Ryu spins around with one leg forward in a vertical angle
===== <span class="invisible-header"></span> =====
as he slightly goes forward in that position and ends
<font style="visibility:hidden" size="0"></font>
with an Overhead Kick after.
{{MoveData
|image=
|subtitle=QCF + KK; Mash any button
|caption=
|name=Shinryu-Ken
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Ryu does a Shoryuken from the same spot that has a lot of verticality.
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCB + KK
|caption=
|name=Shippu-Jinrai-Kyaku
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=First introduced in MSHvSF, Ryu does a barrage of kick normals engulfed in flames then finishes it off with a Tatsumaki Senpuu-Kyaku.
}}
}}


Hyper Combos
===AKUMA Movelist===
====Command Normals====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Zugai Hassatsu
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Ryu does a slow chop that serves as an overhead.
}}
}}


Shoryu-Reppa: QCF + Px2
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Senpuu Kyaku
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Ryu hops forward as he does a spin kick.
}}
}}


Ryu does two LP Shoryukens and finishes it off with an
====Special Moves====
HP Shoryuken as all of them are in flames.
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Gou-Hadouken
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Ryu throws out a fireball from his palms.
}}
}}


Shinryu-Ken: QCF + Kx2
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Zankuu-Hadouken
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description = Ryu throws a Gou-Hadouken downwards in the air.
}}
}}


Ryu does a Shoryuken from the same spot that has a lot
===== <span class="invisible-header"></span> =====
of verticality.
{{MoveData
| name    = Gou Shoryuken
| input    = DP + P
| subtitle =
| image    =
| caption  =
| linkname = DP
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Ryu goes forward and does a rising fist attack with his fist surrounded in a purple-like flame.
}}
}}


Shippu-Jinrai-Kyaku: QCB + Kx2
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Tatsumaki Zankuu-Kyaku
| input    = QCB + K
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu spins around with one leg forward surrounded in a lightning wave as he spins around forward.
}}
}}


First introduced in MSHvSF, Ryu does a barrage of kick
===== <span class="invisible-header"></span> =====
normals engulfed in flames then finishes it off with a
{{MoveData
Tatsumaki Senpuu-Kyaku.
| name    = Ashura-Senkuu
| input    = {{Motion|421}} / {{Motion|623}} + {{Icon-Capcom|3p}} / {{Icon-Capcom|3k}}
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu does a teleport dash from far or near parts of the screen.
}}
}}


===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Tenma Kuujin Kyaku
| input    = QCF + K
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description = Ryu does a diving kick from the air that does multiple hits.
}}
}}


====Hyper Combos====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCB + PP; Mash any button
|caption=
|name=Messatsu-Gouhadou
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Ryu unleashes a giant projectile wave from his palms.
}}
}}


==AKUMA Movelist==
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + PP
|caption=
|name=Messatsu-Goushoryu
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Ryu does two LP Gou-Shoryukens and finishes it off with an HP Gou-Shoryuken with all of them surrounded in purple-like flames.
}}
}}


Fun Facts:
===== <span class="invisible-header"></span> =====
-Ryu has Akuma's moves from MSHvSF.
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=Air QCF + PP
|caption=
|name=Tenma-Gou-Zankuu
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Air super
|description=Ryu does an extended version of his Zankuu-Hadouken.
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle={{Icon-Capcom|lp}}, {{Icon-Capcom|lp}}, {{Motion|6}}, {{Icon-Capcom|lk}}, {{Icon-Capcom|hp}}
|caption=
|name=Shun-Goku-Satsu
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Ryu slightly dashes forward and when it connects, he grabs the opponent as the screen goes dark with explosions as they drop down to the ground right after. You need to have 3 super bars to do it.
}}
}}
</div>


Command Normals
==Strategy==
===Basic Tips===
Launchers: c.HP


Overhead Chop: F + MP
Magic Series:
* Ground Magic Series: Weakest to Strongest
* Jump Magic Series: Weakest to Strongest
* Super Jump Magic Series: Hunter Series


Akuma does a slow chop that serves as an overhead.
AC Finisher:
* MK
* HP
* HK
* Ryu's Hadoken
* Ken's Shoryuken
* Ryu's Tatsumaki-Senpuukyaku


Hop Kick: F + MK
===Advanced===
==Team Setups==


Akuma hop forward as he does a spin kick.
==Combos==


===Universals===
{| border="1em" cellpadding="3" cellspacing="0"
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Notes'''
|-
|c.LK, c.MK, HP Hadouken
|
|
|-
|d.s.LK, s.MK, s.HK
|
|
|-
|d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, Tatsumaki Senpuu/Zankuu Kyaku
|
|
|-
|}


Special Moves
===Ryu Mode===
 
{| border="1em" cellpadding="3" cellspacing="0"
Gou-Hadouken: QCF + P
| align="center"|'''Combo'''
 
| align="center"|'''Damage'''
Ryu throws out a fireball from his palms.
| align="center"|'''Notes'''
 
|-
Zankuu-Hadouken: QCF + P (only in air)
|s.LK, s.HP, Shinkuu Hadouken
 
|
Ryu throws a Gou-Hadouken downwards in the air.
|
 
|-
Gou-Shoryuken: F, D, DF + P
|d.c.LK, d.c.HP, j.LP, j.LK, j.MP, Shinkuu Hadouken
 
|
Ryu goes forward and does a rising fist attack with his fist surrounded in a purple-like flame.
|
 
|-
Tatsumaki Zankuu-Kyaku: QCB + K (also in air)
|d.c.LK, c.MK, c.HK, Shinkuu Tatsumaki Senpuu Kyaku
 
|
Ryu spins around with one leg forward surrounded in a lightning wave as he spins around forward.
|
 
|-
Ashura-Senkuu: F, D, DF + P/Kx3
|c.LK, c.HP, Shin Shoryuken
 
|
Ryu does a teleport dash from far or near parts of the screen.
|
 
|-
Dive Kick: QCF + K (only in air)
|Jump-in, Shin Shoryuken
 
|
Ryu does a diving kick from the air that does multiple
|
hits.
|-
 
|}
 
Hyper Combos
 
Massatsu-Gouhadou: QCB + Px2
 
Ryu unleashes a giant projectile wave from his palms.
 
Messatsu-Goushoryu: QCF + Px2
 
Ryu does two LP Gou-Shoryukens and finishes it off
with an HP Gou-Shoryuken with all of them surrounded
in purple-like flames.
 
Tenma-Gou-Zankuu: QCF + Px2 (only in air)
 
Ryu does an extended version of his Zankuu-Hadouken.
 
Shun-Goku-Satsu: LP, LP, F, LK, HP
 
Ryu slightly dashes forward and when it connects, he
grabs the opponent as the screen goes dark with explosions
as they drop down to the ground right after.
 
 
= Combos =


===Ken Mode===
{| border="1em" cellpadding="3" cellspacing="0"
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Notes'''
|-
|c.LK, c.MK, Shoryureppa
|
|
|-
|c.LK, c.MK, Shipuujinrai Kyaku
|
|
|-
|c.LK, c.HP, Shinryuken
|
|
|-
|j.LK, j.MK, c.LK, c.MK, Shouryuu Reppa
|
|
|-
|d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, Shouryuken
|
|
|-
|d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, Tatsumaki Senpuu Kyaku, Shouryuken
|
|
|-
|}


===Akuma Mode===
{| border="1em" cellpadding="3" cellspacing="0"
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Notes'''
|-
|s.LK, s.HP, Messatsu Gou Hadou
|
|
|-
|c.LK, c.HP, j.LP, j.LK, j.MP, j.LK, Tenma Gou Zankuu
|
|
|-
|Jump-in, Tenma Gou Zankuu
|
|
|-
|c.LK, c.MK, Messatsu Gou Shoryuu
|
|
|-
|HK Tatsumaki Zankuu Kyaku, c.LK, HK Tatsumaki Zankuu Kyaku
|
|
|-
|}


{{Navbox-MVC1}}
[[Category:Marvel vs Capcom]]
[[Category:Marvel vs Capcom]]

Latest revision as of 08:51, 7 February 2025

Mvc1ryu.gif

Introduction

Ryu is similar to his older versions but he has a twist. With a special input, he can transform into a "Ken" or "Akuma" mode.

Needs updated pros/cons.

Strengths Weaknesses
  • Relatively good normals
  • Nice Hyper Combos for zoning and rushdown
  • Easy to play
  • Can change mode at any moment
  • Huge amount of tools to work with
  • Invincible DP
  • He's still training
  • Can switch to other styles to shake things up.
  • Same normals are also very stubby
  • Very reliant on meter compared to any other game
  • Low meterless damage, so you need to spend it for damage...
  • ...And yet changing modes costs meter
  • Few long ranged tools, aside from Akuma Mode
  • Being in one mode will shut Ryu out from tools in the other two modes
  • His best combos require practice

Strengths Weaknesses
  • Insert Ken Mode pros here
  • Insert Ken Mode cons here

Strengths Weaknesses
  • Insert Akuma Mode pros here
  • Insert Akuma Mode cons here

Move List

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground
s.MK
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Ryu Mode - - - - - - - - - Ground
Ken Mode - - - - - - - - - Ground
Akuma Mode - - - - - - - - - Ground
s.HK
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Ryu Mode - - - - - - - - - Ground
Ken Mode - - - - - - - - - Ground
Akuma Mode - - - - - - - - - Ground

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground
jMK
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Ryu Mode - - - - - - - - - Air
Ken Mode - - - - - - - - - Air
Akuma Mode - - - - - - - - - Air

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Universal Command Normals

j8MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j8HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Mode Switch

Mode Switch
HCB + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

LP Version switches to Ryu Mode. MP Version switches to Ken Mode. HP Version switches to Akuma mode.

RYU Movelist

Command Normals

Sakotsu Wari
6MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu does a lunging overhead that does two hits.

Senpuu Kyaku
6MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu hops forward as he does a spin kick.

Special Moves

Hadouken
QCF + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu throws a large projectile forwards from his palms.

Shoryuken
DP + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu leaps up into the air a bit forward as he does a rising fist.

Tatsumaki Senpuu-Kyaku
QCB + K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu spins around with one leg forward as he slightly goes forward in that position.

Hyper Combos

Shinkuu-Hadouken
QCF + PP; Mash any button
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air super

Ryu unleashes a giant projectile wave from his palms.

Shinkuu Tatsumaki Senpuu-Kyaku
QCB + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu does an extended version of his Tatsumaki Senpuu-Kyaku on the same spot.

Shin-Shoryuken
DP + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Introduced in MvC, Ryu does an extended version of his Shoryuken that does great damage but has extremely short range.

KEN Movelist

Command Normals

Inazuma Kakato Wari
6MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu does a vertical split kick on startup that acts as an overhead.

Special Moves

Hadouken
QCF + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu throws a large projectile forwards from his palms. When doing in the air, Ryu does Ken's version as it goes down like Akuma's instead of forwards like Ryu's.

Shoryuken
DP + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu leaps up into the air a bit forward as he does a rising fist. All versions engulfs his fist in flames.

Tatsumaki Senpuu-Kyaku
QCB + K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu spins around with one leg forward in a vertical angle as he slightly goes forward in that position and ends with an Overhead Kick after.

Hyper Combos

Shoryu-Reppa
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu does two LP Shoryukens and finishes it off with an HP Shoryuken as all of them are in flames.

Shinryu-Ken
QCF + KK; Mash any button
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu does a Shoryuken from the same spot that has a lot of verticality.

Shippu-Jinrai-Kyaku
QCB + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

First introduced in MSHvSF, Ryu does a barrage of kick normals engulfed in flames then finishes it off with a Tatsumaki Senpuu-Kyaku.

AKUMA Movelist

Command Normals

Zugai Hassatsu
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu does a slow chop that serves as an overhead.

Senpuu Kyaku
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu hops forward as he does a spin kick.

Special Moves

Gou-Hadouken
QCF + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu throws out a fireball from his palms.

Zankuu-Hadouken
QCF + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Ryu throws a Gou-Hadouken downwards in the air.

Gou Shoryuken
DP + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu goes forward and does a rising fist attack with his fist surrounded in a purple-like flame.

Tatsumaki Zankuu-Kyaku
QCB + K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu spins around with one leg forward surrounded in a lightning wave as he spins around forward.

Ashura-Senkuu
Rdp.png / Dp.png + 3p.png / 3k.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu does a teleport dash from far or near parts of the screen.

Tenma Kuujin Kyaku
QCF + K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Ryu does a diving kick from the air that does multiple hits.

Hyper Combos

Messatsu-Gouhadou
QCB + PP; Mash any button
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu unleashes a giant projectile wave from his palms.

Messatsu-Goushoryu
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu does two LP Gou-Shoryukens and finishes it off with an HP Gou-Shoryuken with all of them surrounded in purple-like flames.

Tenma-Gou-Zankuu
Air QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air super

Ryu does an extended version of his Zankuu-Hadouken.

Shun-Goku-Satsu
Lp.png, Lp.png, F.png, Lk.png, Hp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu slightly dashes forward and when it connects, he grabs the opponent as the screen goes dark with explosions as they drop down to the ground right after. You need to have 3 super bars to do it.

Strategy

Basic Tips

Launchers: c.HP

Magic Series:

  • Ground Magic Series: Weakest to Strongest
  • Jump Magic Series: Weakest to Strongest
  • Super Jump Magic Series: Hunter Series

AC Finisher:

  • MK
  • HP
  • HK
  • Ryu's Hadoken
  • Ken's Shoryuken
  • Ryu's Tatsumaki-Senpuukyaku

Advanced

Team Setups

Combos

Universals

Combo Damage Notes
c.LK, c.MK, HP Hadouken
d.s.LK, s.MK, s.HK
d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, Tatsumaki Senpuu/Zankuu Kyaku

Ryu Mode

Combo Damage Notes
s.LK, s.HP, Shinkuu Hadouken
d.c.LK, d.c.HP, j.LP, j.LK, j.MP, Shinkuu Hadouken
d.c.LK, c.MK, c.HK, Shinkuu Tatsumaki Senpuu Kyaku
c.LK, c.HP, Shin Shoryuken
Jump-in, Shin Shoryuken

Ken Mode

Combo Damage Notes
c.LK, c.MK, Shoryureppa
c.LK, c.MK, Shipuujinrai Kyaku
c.LK, c.HP, Shinryuken
j.LK, j.MK, c.LK, c.MK, Shouryuu Reppa
d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, Shouryuken
d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, Tatsumaki Senpuu Kyaku, Shouryuken

Akuma Mode

Combo Damage Notes
s.LK, s.HP, Messatsu Gou Hadou
c.LK, c.HP, j.LP, j.LK, j.MP, j.LK, Tenma Gou Zankuu
Jump-in, Tenma Gou Zankuu
c.LK, c.MK, Messatsu Gou Shoryuu
HK Tatsumaki Zankuu Kyaku, c.LK, HK Tatsumaki Zankuu Kyaku

Game Navigation

General
Controls
Notation
HUD
Assists
System
FAQ
Capcom Characters
Captain Commando
Chun Li
Jin
Lilith
Mega Man
Morrigan
Roll
Ryu
Shadow Lady
Strider
Zangief
Marvel Characters
Captain America
Gambit
Gold War Machine
Hulk
Hyper Venom
Orange Hulk
Spider Man
Venom
War Machine
Wolverine