Rage of The Dragons/Annie: Difference between revisions

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=Introduction=
{{Character Subnav ROTD|name=Annie}}
{{infobox-ROTD
|Name=Annie Murakami
|image=RotdAnnieFullPortrait.png
|Unique Partner=[[Rage_of_The_Dragons/Radel|'''Radel''']]
|Life=170
|Stun=100
|Guard=90
|Air Throw=Yes
|Walk Speed=3
|Run Speed=2
|Difficulty=★★★★☆ Difficult
|-
|Tier=C
}}


=Movelist=
Air throw - fwd C in air near opponent
Command moves:
(n)fwd B - 2 hit lounging knee.  Comboable after her strong normals. Cancelable
          on both hits.
Special moves:
(n)Zuum - qcf A/C.  Dashes in and performs a horizontal chop.  Knocks away
          opponent.  C version does 2 hits.
     
(a)Zuum Cross - DP A/C.  She does a chop-like uppercut.  C version makes her do
                a rolling attack(1 hit) downward in a 45 degree angle after the
                uppercut. She has good recovery after the C version, but its
                still punishable.
(n)Ichi Ni San - hcb B/D.  She dahes in, if it connects, she holds the opponent,
                slaps them 4 times and kicks them upward.  Opponent must be on
                ground when you hit them with the initial dash in hit, or else
                the rest won't connect.  Too bad... this move can't be air
                blocked, what a waste...  BTW, this move only combos after the
                first hit of her fwd B. Close D, fwd B(1 hit), hcb B connects.
                Team Duplex starter combos after this move ANYWHERE on screen.
                Cross Sword Super connects after this move only in corners.
(a)Comet - air qcf A/C.  She throws a purple shiruken shaped projectile that
          electricutes enemies.  Button pressed determines the angle of the
          projectile.
(a)Cat Attack - hcb A/C.  She jumps toward the opponent with her knees out.  If
                it hits, she'll get on the opponent and scratch thier face 4
                times then lets go.  Only A version is comboable.  C version
                jumps higher and has more range.
Super:
(n)(a)Cross Sword - qcb x 2 A/C.  She charges a big star shaped energy on her
                    head then throws it.  C version throws 2 big star shaped
                    energy projectiles.  Both versions can be delayed by
                    holding the A or C button.  When you delay this, the big
                    energy she's holding can't be air blocked.  But once you
                    release it, it can be air blocked.  Also, her upper body
                    is invincible to attacks when this is delayed.  Great anti
                    air.
==Command Moves==
==Special Moves==
==Super Moves==
==Super Tag==
=Combos=
First Impact combos:
Ground - A, A, B, C, C
Air    - A, A, B, D, C
My B&B combo:  Jump D, Close D, fwd B(2 hits), qcf A.
Other combos:
-Jump D, Close D, fwd B(2 hits), hcb A
-Jump D, Close D, fwd B(1 hit), hcb B/D, DC C
-Jump D, Close D, fwd B(1 hit), hcb B/D, qcb x 2 A/C(corner only)
Trick Combos:
-Jump D, dwn B, hop forward D, air qcf A.  If air qcf A hits, continue with any
of her combos starting with close D.
Wall Combos:
-Jump D, Close D, fwd B(1 hit), hcb B, DP C, qcf A(miss), hits wall, CD, A, A,
B, C, C, qcb x 2 A.  19 hits, approximately 55% damage.
(needs at least 2 levels of super meter at start)
-Jump qcf A, close D, fwd B(1 hit), hcb B, qcb x 2 C, qcf A(miss), hits wall,
CD, A, A, B, C, C, qcb x 2 A.  20 hits, approximately 65% damage.
=Strategies=


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]
{{Rage Of The Dragons}}

Latest revision as of 18:08, 12 November 2024

STORY

Annie Murakami is part of a family that has had dominion over their psychic forces since generations ago. Although being young, the patriarch of her family chooses Annie to represent her family's dynasty since they believe that Annie is ready to face the challenges in her distant future; starting her journey with Radel as a psychic guide for the Dragon Hunter. Upon meeting Radel, Annie noticed a stray black cat who follows Radel as if it was his shadow. This cat was Qui-zi, a small companion on their journey to avenge Radel's father.


Color Selection
Rotdcolorsannie.jpg


Annie is strong in neutral and capitalizes on opponents making mistakes at almost any range thanks to TK Comet. She's great for those who like a "Get-in Get-out" playstyle.
Pros Cons
  • Good Utility: Annie's normals, Light Zuum, and Comet specials are great for keeping neutral. Her "One, Two, Three" hit-grab can be followed up with a Zuum Cross in the corner or duplex
  • Long Range Confirms: Comet has a lot of hitstun, you can confirm a combo from full screen if it hits your opponent.
  • Poor Offense: Annie suffers from low damage output and any reliable mix.
  • Bad Guard Cancel: Annie's Guard Cancel has few invincibility frames. Her GC often trades or gets stuffed out by most moves thanks to this.
  • 6B Sucks: You have to be close to your opponent to connect 6B properly. Unfortunately, this is her command link for MOST of her combos so watch your spacing.
Annie Murakami
RotdAnnieFullPortrait.png
Unique Partner Radel
Life 170
Stun 100
Guard 90
Air Throw Yes
Walk Speed Rank 3
Run Speed Rank 2
Difficulty ★★★★☆ Difficult
Tier C

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann