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| =Introduction= | | {{Character Subnav ROTD|name=Annie}} |
| | {{infobox-ROTD |
| | |Name=Annie Murakami |
| | |image=RotdAnnieFullPortrait.png |
| | |Unique Partner=[[Rage_of_The_Dragons/Radel|'''Radel''']] |
| | |Life=170 |
| | |Stun=100 |
| | |Guard=90 |
| | |Air Throw=Yes |
| | |Walk Speed=3 |
| | |Run Speed=2 |
| | |Difficulty=★★★★☆ Difficult |
| | |- |
| | |Tier=C |
| | }} |
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| =Movelist=
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| Air throw - fwd C in air near opponent
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| Command moves:
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| (n)fwd B - 2 hit lounging knee. Comboable after her strong normals. Cancelable
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| on both hits.
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| Special moves:
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| (n)Zuum - qcf A/C. Dashes in and performs a horizontal chop. Knocks away
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| opponent. C version does 2 hits.
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| (a)Zuum Cross - DP A/C. She does a chop-like uppercut. C version makes her do
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| a rolling attack(1 hit) downward in a 45 degree angle after the
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| uppercut. She has good recovery after the C version, but its
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| still punishable.
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| (n)Ichi Ni San - hcb B/D. She dahes in, if it connects, she holds the opponent,
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| slaps them 4 times and kicks them upward. Opponent must be on
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| ground when you hit them with the initial dash in hit, or else
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| the rest won't connect. Too bad... this move can't be air
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| blocked, what a waste... BTW, this move only combos after the
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| first hit of her fwd B. Close D, fwd B(1 hit), hcb B connects.
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| Team Duplex starter combos after this move ANYWHERE on screen.
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| Cross Sword Super connects after this move only in corners.
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| (a)Comet - air qcf A/C. She throws a purple shiruken shaped projectile that
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| electricutes enemies. Button pressed determines the angle of the
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| projectile.
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| (a)Cat Attack - hcb A/C. She jumps toward the opponent with her knees out. If
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| it hits, she'll get on the opponent and scratch thier face 4
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| times then lets go. Only A version is comboable. C version
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| jumps higher and has more range.
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| Super:
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| (n)(a)Cross Sword - qcb x 2 A/C. She charges a big star shaped energy on her
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| head then throws it. C version throws 2 big star shaped
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| energy projectiles. Both versions can be delayed by
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| holding the A or C button. When you delay this, the big
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| energy she's holding can't be air blocked. But once you
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| release it, it can be air blocked. Also, her upper body
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| is invincible to attacks when this is delayed. Great anti
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| air.
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| ==Command Moves==
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| ==Special Moves==
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| ==Super Moves==
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| ==Super Tag==
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| =Combos=
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| First Impact combos:
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| Ground - A, A, B, C, C
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| Air - A, A, B, D, C
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| My B&B combo: Jump D, Close D, fwd B(2 hits), qcf A.
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| Other combos:
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| -Jump D, Close D, fwd B(2 hits), hcb A
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| -Jump D, Close D, fwd B(1 hit), hcb B/D, DC C
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| -Jump D, Close D, fwd B(1 hit), hcb B/D, qcb x 2 A/C(corner only)
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| Trick Combos:
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| -Jump D, dwn B, hop forward D, air qcf A. If air qcf A hits, continue with any
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| of her combos starting with close D.
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| Wall Combos:
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| -Jump D, Close D, fwd B(1 hit), hcb B, DP C, qcf A(miss), hits wall, CD, A, A,
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| B, C, C, qcb x 2 A. 19 hits, approximately 55% damage.
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| (needs at least 2 levels of super meter at start)
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| -Jump qcf A, close D, fwd B(1 hit), hcb B, qcb x 2 C, qcf A(miss), hits wall,
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| CD, A, A, B, C, C, qcb x 2 A. 20 hits, approximately 65% damage.
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| =Strategies=
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| [[Category:Rage of the Dragons]] | | [[Category:Rage of the Dragons]] |
| | {{Rage Of The Dragons}} |