Marvel Super Heroes vs Street Fighter/Dark Sakura: Difference between revisions
(Created page with "= Introduction = == Normal Moves == == Special Moves == == Super Moves == = The Basics = = Advanced Strategy = == Combos/Infinites == = Match-ups = Category:...") |
PuellaSins (talk | contribs) No edit summary |
||
(15 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
[[File:MSHvsSF_Dark_Sakura.png|350px|right|]] | |||
= Introduction = | = Introduction = | ||
=== How to Select Dark Sakura === | |||
Hold Start, move to Hulk, Hold {{Motion|6}} for five seconds, than press either {{Icon-Capcom|lp}} + {{Icon-Capcom|hp}} or {{Icon-Capcom|lk}} + {{Icon-Capcom|hk}} | |||
=== Strengths and Weaknesses=== | |||
{{ProConTable | |||
|pros= | |||
* | |||
* Has Ashura Senku, Air Fireball and Shun Goku Satsu | |||
* Has Akuma fireball super, making her variable combination more useful than Vanilla Sakura | |||
* Akuma style forward dash | |||
* Unlike Vanilla Sakura, has a proper fireball giving her ways to control space. | |||
|cons= | |||
* Underwhelming Assist | |||
* Lower Health | |||
}} | |||
Ground Combo Chain: Weak to Strong<br> | |||
Jumping Combo Chain: Weak to Strong<br> | |||
Super Jumping Chain: Hunter<br> | |||
Aerial Rave Launcher: Crouching HP<br> | |||
Aerial Rave Finisher: HP, HK, Hadou Ken<br> | |||
Knockdown Attack: Crouching HK<br> | |||
Ground Throws: b / f + MP / HP / MK / HK<br> | |||
Aerial Throws: any direction but d / u + MK / HK<br> | |||
Variable Assist: HK Shunpuu Kyaku<br> | |||
Variable Counter: HP Shou'ou Ken<br> | |||
Variable Combination: Shinkuu Hadou Ken<br> | |||
== Normal Moves == | == Normal Moves == | ||
Flower Kick f + MK<br> | |||
== Special Moves == | == Special Moves == | ||
Hadou Ken qcf + P (air)<br> | |||
Shunpuu Kyaku qcb + K (air)<br> | |||
Shou'ou Ken f,d,df + P (air)<br> | |||
Ashura Senkuu f,d,df / b,d,db + PPP / KKK<br> | |||
== Super Moves == | == Super Moves == | ||
Shinkuu Hadou Ken qcf + PP<br> | |||
Midare Zakura qcf + KK<br> | |||
Haru Ichiban qcb + KK<br> | |||
Shun Goku Satsu LP,LP,F,LK,HP (at Level 3)<br> | |||
= The Basics = | = The Basics = | ||
= Advanced Strategy = | = Advanced Strategy = | ||
== Combos/Infinites == | == Combos/Infinites == | ||
1. D.S.Jab -> S.Short -> S.Forward XX Fierce DP<br> | |||
2. D.S.Jab -> S.Short -> S.Forward XX Short HK<br> | |||
3. D.C.Short -> c.Forward -> C.Roundhouse<br> | |||
4. D.C.Jab -> C.Fierce XX Haru-Ichiban<br> | |||
5. J.Fierce, C.Short -> C.Forward XX Fierce DP<br> | |||
6. D.S.Jab -> S.Short -> S.Strong -> S.Forward -> S.Fierce -> S.Roundhouse<br> | |||
7. D.C.Short -> C.Roundhouse -> Shinkuu Hadouken(OTG)<br> | |||
8. J.Roundhouse, D.C.Jab -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS)<br> | |||
9. J.Short -> J.Roundhouse, C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward XX Fierce DP<br> | |||
10. D.S.Jab -> S.Forward -> S.Fierce XX Fierce DP<br> | |||
11. (Corner) C.Fierce XX Midare Hadouken<br> | |||
12. J.Jab -> J.Fierce, D.S.Jab -> S.Strong -> S.Fierce XX Midare Zakura<br> | |||
13. J.Strong -> J.Fierce, D.S.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward XX Forward HK<br> | |||
14. J.Jab -> J.Short -> J.Fierce, D.C.Jab -> C.Short -> C.Forward -> C.Roundhouse XX Fierce DP (OTG)<br> | |||
15. J.Fierce, C.Short XX Haru-Ichiban<br> | |||
16. J.Short -> C.Strong -> J.Roundhouse, D.C.Jab -> C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward XX Fierce FB<br> | |||
= Match-ups = | = Match-ups = | ||
Line 23: | Line 71: | ||
{{Navbox-MSHvsSF}} | |||
[[Category:Marvel Super Heroes vs Street Fighter]] | [[Category:Marvel Super Heroes vs Street Fighter]] | ||
[[Category:Dark Sakura]] |
Latest revision as of 01:09, 10 July 2024
Introduction
How to Select Dark Sakura
Hold Start, move to Hulk, Hold for five seconds, than press either
+
or
+
Strengths and Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Ground Combo Chain: Weak to Strong
Jumping Combo Chain: Weak to Strong
Super Jumping Chain: Hunter
Aerial Rave Launcher: Crouching HP
Aerial Rave Finisher: HP, HK, Hadou Ken
Knockdown Attack: Crouching HK
Ground Throws: b / f + MP / HP / MK / HK
Aerial Throws: any direction but d / u + MK / HK
Variable Assist: HK Shunpuu Kyaku
Variable Counter: HP Shou'ou Ken
Variable Combination: Shinkuu Hadou Ken
Normal Moves
Flower Kick f + MK
Special Moves
Hadou Ken qcf + P (air)
Shunpuu Kyaku qcb + K (air)
Shou'ou Ken f,d,df + P (air)
Ashura Senkuu f,d,df / b,d,db + PPP / KKK
Super Moves
Shinkuu Hadou Ken qcf + PP
Midare Zakura qcf + KK
Haru Ichiban qcb + KK
Shun Goku Satsu LP,LP,F,LK,HP (at Level 3)
The Basics
Advanced Strategy
Combos/Infinites
1. D.S.Jab -> S.Short -> S.Forward XX Fierce DP
2. D.S.Jab -> S.Short -> S.Forward XX Short HK
3. D.C.Short -> c.Forward -> C.Roundhouse
4. D.C.Jab -> C.Fierce XX Haru-Ichiban
5. J.Fierce, C.Short -> C.Forward XX Fierce DP
6. D.S.Jab -> S.Short -> S.Strong -> S.Forward -> S.Fierce -> S.Roundhouse
7. D.C.Short -> C.Roundhouse -> Shinkuu Hadouken(OTG)
8. J.Roundhouse, D.C.Jab -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS)
9. J.Short -> J.Roundhouse, C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward XX Fierce DP
10. D.S.Jab -> S.Forward -> S.Fierce XX Fierce DP
11. (Corner) C.Fierce XX Midare Hadouken
12. J.Jab -> J.Fierce, D.S.Jab -> S.Strong -> S.Fierce XX Midare Zakura
13. J.Strong -> J.Fierce, D.S.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward XX Forward HK
14. J.Jab -> J.Short -> J.Fierce, D.C.Jab -> C.Short -> C.Forward -> C.Roundhouse XX Fierce DP (OTG)
15. J.Fierce, C.Short XX Haru-Ichiban
16. J.Short -> C.Strong -> J.Roundhouse, D.C.Jab -> C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward XX Fierce FB