Marvel Super Heroes vs Street Fighter/Dark Sakura: Difference between revisions

From SuperCombo Wiki
(Created page with "= Introduction = == Normal Moves == == Special Moves == == Super Moves == = The Basics = = Advanced Strategy = == Combos/Infinites == = Match-ups = Category:...")
 
No edit summary
 
(15 intermediate revisions by 3 users not shown)
Line 1: Line 1:
[[File:MSHvsSF_Dark_Sakura.png|350px|right|]]
= Introduction =
= Introduction =
=== How to Select Dark Sakura ===
Hold Start, move to Hulk, Hold {{Motion|6}} for five seconds, than press either {{Icon-Capcom|lp}} + {{Icon-Capcom|hp}} or {{Icon-Capcom|lk}} + {{Icon-Capcom|hk}}
=== Strengths and Weaknesses===
{{ProConTable
|pros=
*
* Has Ashura Senku, Air Fireball and Shun Goku Satsu
* Has Akuma fireball super, making her variable combination more useful than Vanilla Sakura
* Akuma style forward dash
* Unlike Vanilla Sakura, has a proper fireball giving her ways to control space.
|cons=
* Underwhelming Assist
* Lower Health
}}


Ground Combo Chain:    Weak to Strong<br>
Jumping Combo Chain:  Weak to Strong<br>
Super Jumping Chain:  Hunter<br>
Aerial Rave Launcher:  Crouching HP<br>
Aerial Rave Finisher:  HP, HK, Hadou Ken<br>
Knockdown Attack:      Crouching HK<br>
Ground Throws:        b / f + MP / HP / MK / HK<br>
Aerial Throws:        any direction but d / u + MK / HK<br>
Variable Assist:      HK Shunpuu Kyaku<br>
Variable Counter:      HP Shou'ou Ken<br>
Variable Combination:  Shinkuu Hadou Ken<br>
== Normal Moves ==
== Normal Moves ==
 
Flower Kick                      f + MK<br>
 


== Special Moves ==
== Special Moves ==
Hadou Ken                        qcf + P  (air)<br>
Shunpuu Kyaku                    qcb + K  (air)<br>
Shou'ou Ken                      f,d,df + P  (air)<br>
Ashura Senkuu                    f,d,df / b,d,db + PPP / KKK<br>






== Super Moves ==
== Super Moves ==
 
Shinkuu Hadou Ken                qcf + PP<br>
Midare Zakura                    qcf + KK<br>
Haru Ichiban                    qcb + KK<br>
Shun Goku Satsu                  LP,LP,F,LK,HP  (at Level 3)<br>


= The Basics =
= The Basics =


= Advanced Strategy =
= Advanced Strategy =


== Combos/Infinites ==
== Combos/Infinites ==
1.  D.S.Jab -> S.Short -> S.Forward XX Fierce DP<br>
2.  D.S.Jab -> S.Short -> S.Forward XX Short HK<br>
3.  D.C.Short -> c.Forward -> C.Roundhouse<br>
4.  D.C.Jab -> C.Fierce XX Haru-Ichiban<br>
5.  J.Fierce, C.Short -> C.Forward XX Fierce DP<br>
6.  D.S.Jab -> S.Short -> S.Strong -> S.Forward -> S.Fierce -> S.Roundhouse<br>
7.  D.C.Short -> C.Roundhouse -> Shinkuu Hadouken(OTG)<br>
8.  J.Roundhouse, D.C.Jab -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS)<br>
9.  J.Short -> J.Roundhouse, C.Short -> C.Fierce -> SJ.Jab -> SJ.Short ->  SJ.Strong -> SJ.Forward XX Fierce DP<br>
10.  D.S.Jab -> S.Forward -> S.Fierce XX Fierce DP<br>
11.  (Corner) C.Fierce XX Midare Hadouken<br>
12. J.Jab -> J.Fierce, D.S.Jab -> S.Strong -> S.Fierce XX Midare Zakura<br>
13. J.Strong -> J.Fierce, D.S.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward XX Forward HK<br>
14. J.Jab -> J.Short -> J.Fierce, D.C.Jab -> C.Short -> C.Forward ->  C.Roundhouse XX Fierce DP (OTG)<br>
15. J.Fierce, C.Short XX Haru-Ichiban<br>
16. J.Short -> C.Strong -> J.Roundhouse, D.C.Jab -> C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward XX Fierce FB<br>


= Match-ups =
= Match-ups =
Line 23: Line 71:




{{Navbox-MSHvsSF}}
[[Category:Marvel Super Heroes vs Street Fighter]]
[[Category:Marvel Super Heroes vs Street Fighter]]
[[Category:Dark Sakura]]

Latest revision as of 01:09, 10 July 2024

MSHvsSF Dark Sakura.png

Introduction

How to Select Dark Sakura

Hold Start, move to Hulk, Hold F.png for five seconds, than press either Lp.png + Hp.png or Lk.png + Hk.png

Strengths and Weaknesses

Strengths Weaknesses
  • Has Ashura Senku, Air Fireball and Shun Goku Satsu
  • Has Akuma fireball super, making her variable combination more useful than Vanilla Sakura
  • Akuma style forward dash
  • Unlike Vanilla Sakura, has a proper fireball giving her ways to control space.
  • Underwhelming Assist
  • Lower Health

Ground Combo Chain: Weak to Strong
Jumping Combo Chain: Weak to Strong
Super Jumping Chain: Hunter
Aerial Rave Launcher: Crouching HP
Aerial Rave Finisher: HP, HK, Hadou Ken
Knockdown Attack: Crouching HK
Ground Throws: b / f + MP / HP / MK / HK
Aerial Throws: any direction but d / u + MK / HK
Variable Assist: HK Shunpuu Kyaku
Variable Counter: HP Shou'ou Ken
Variable Combination: Shinkuu Hadou Ken

Normal Moves

Flower Kick f + MK

Special Moves

Hadou Ken qcf + P (air)
Shunpuu Kyaku qcb + K (air)
Shou'ou Ken f,d,df + P (air)
Ashura Senkuu f,d,df / b,d,db + PPP / KKK


Super Moves

Shinkuu Hadou Ken qcf + PP
Midare Zakura qcf + KK
Haru Ichiban qcb + KK
Shun Goku Satsu LP,LP,F,LK,HP (at Level 3)

The Basics

Advanced Strategy

Combos/Infinites

1. D.S.Jab -> S.Short -> S.Forward XX Fierce DP
2. D.S.Jab -> S.Short -> S.Forward XX Short HK
3. D.C.Short -> c.Forward -> C.Roundhouse
4. D.C.Jab -> C.Fierce XX Haru-Ichiban
5. J.Fierce, C.Short -> C.Forward XX Fierce DP
6. D.S.Jab -> S.Short -> S.Strong -> S.Forward -> S.Fierce -> S.Roundhouse
7. D.C.Short -> C.Roundhouse -> Shinkuu Hadouken(OTG)
8. J.Roundhouse, D.C.Jab -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS)
9. J.Short -> J.Roundhouse, C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward XX Fierce DP
10. D.S.Jab -> S.Forward -> S.Fierce XX Fierce DP
11. (Corner) C.Fierce XX Midare Hadouken
12. J.Jab -> J.Fierce, D.S.Jab -> S.Strong -> S.Fierce XX Midare Zakura
13. J.Strong -> J.Fierce, D.S.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward XX Forward HK
14. J.Jab -> J.Short -> J.Fierce, D.C.Jab -> C.Short -> C.Forward -> C.Roundhouse XX Fierce DP (OTG)
15. J.Fierce, C.Short XX Haru-Ichiban
16. J.Short -> C.Strong -> J.Roundhouse, D.C.Jab -> C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward XX Fierce FB

Match-ups

Game Navigation

General
Controls
HUD
System
FAQ
Marvel Characters
Blackheart
Captain America
Cyclops
Hulk
Omega Red
Shuma Gorath
Spider-man
Wolverine
Capcom Characters
Akuma (Gouki)
Chun-Li
Dan
Dhalsim
Ken
M. Bison
Ryu
Sakura
Zangief
Secret Characters
Armored Spider-man
Dark Sakura
Mech Zangief
Mephisto
Shadow
U.S. Agent
Bosses
Apocalypse
Cyber Akuma
Region Specific
Norimaro