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| {{VSAVHeader}} | | {{Infobox Character VSav |
| | | |name=Felicia |
| = Introduction = | | |image=VSAV-Felicia-Portrait.gif |
| {{VSAVHyperGuideCharacterBox | VSAV-Felicia-Portrait.gif }}
| | |hp=Tier 3 (Average) |
| '''Felicia''' (フェリシア ''Ferishia'') is a catgirl who first appeared in the 1994 game [[Darkstalkers: The Night Warriors|Darkstalkers: The Night Warriors]] and its subsequent sequels along side [[Darkstalkers 3/Morrigan|Morrigan Aensland]], later appearing in other Capcom games outside of the Darkstalkers series including Marvel Vs. Capcom 2 along with Morrigan, [[Darkstalkers 3/B.B. Hood|B.B.Hood]] and [[Darkstalkers 3/Anakaris|Anakaris]].
| | |sh=11(Shortest) |
| | | |ch=6 (Average) |
| {{Nutshell|
| | |movef=3.75 |
| Nutshell Description Here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu. Vestibulum ullamcorper enim non nisl laoreet, nec euismod mi laoreet. Morbi sed magna eros. Nullam lobortis dolor pellentesque elit auctor placerat. Nam vitae turpis ut nunc imperdiet imperdiet. Morbi eu tincidunt magna. Nullam rutrum libero non metus iaculis, at bibendum ligula convallis. Integer mattis, lorem sed euismod tincidunt, turpis lectus dignissim nunc, nec cursus leo nisl sit amet magna. Phasellus id eros in enim rutrum rhoncus a id lacus.
| | |moveb=3.125 |
| }}
| | |dasht=Hop |
| | | |jumpb=59 (3+37+19) |
| = Moves =
| | |jumpn=58 (3+36+19) |
| ==== Normal Attacks ==== | | |jumpf=58 (3+36+19) |
| {{VSAVMoveListHeader}}
| | |type=Helper |
| {{VSAVMoveListRow
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| | Standing Light Punch | lp | n/a | |
| | Description | |
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| }}
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| {{VSAVMoveListRow
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| | Standing Medium Punch | mp | n/a | |
| | Description
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| }}
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| {{VSAVMoveListRow
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| | Standing Hard Punch | hp | n/a
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| | Description
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| }} | | }} |
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| {{VSAVMoveListRow
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| | Standing Light Kick | lk | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Standing Medium Kick | mk | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Standing Hard Kick | hk | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Close Light Punch | (near opponent) lp | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Close Medium Punch | (near opponent) mp | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Close Hard Punch | (near opponent) hp | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Close Light Kick | (near opponent) lk | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Close Medium Kick | (near opponent) mk | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Close Hard Kick | (near opponent) hk | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Crouching Light Punch | d + lp | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Crouching Medium Punch | d + mp | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Crouching Hard Punch | d + hp | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Crouching Light Kick | d + lk | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Crouching Medium Kick | d + mk | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Crouching Hard Kick | d + hk | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Neutral Jump Light Punch | u + lp | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Neutral Jump Medium Punch | u + mp | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Neutral Jump Hard Punch | u + hp | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Neutral Jump Light Kick | u + lk | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Neutral Jump Medium Kick | u + mk | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Neutral Jump Hard Kick | u + hk | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Angled Jump Light Punch | ub / uf + lp | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Angled Jump Medium Punch | ub / uf + mp | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Angled Jump Hard Punch | ub / uf + hp | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Angled Jump Light Kick | ub / uf + lk | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Angled Jump Medium Kick | ub / uf + mk | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Angled Jump Hard Kick | ub / uf + hk | n/a
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| | Description
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| }}
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| {{VSAVMoveListFooter}}
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| ====== Command Normals ======
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| Description Here
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| ==== Special Moves ====
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| {{VSAVMoveListHeader}}
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| {{VSAVSpecialMoveListRow
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| | Delta Kick
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| | dp + k
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| | Normal Description
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| | ES Description
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| }}
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| {{VSAVSpecialMoveListRow | Cat Spike | dp + p | | | }}
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| {{VSAVSpecialMoveListRow | Meter Charge | d , d + k k | | | }}
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| {{VSAVSpecialMoveListRow | Rolling Bunkler | qcf + p , p | | | }}
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| {{VSAVSpecialMoveListRow | Hell Cat | hcb + k | throw | | }}
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| {{VSAVMoveListFooter}}
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| ==== EX Moves & Dark Force ====
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| {{VSAVMoveListHeader}}
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| {{VSAVMoveListRow | Dancing Flash | hcf + p p | | }}
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| {{VSAVMoveListRow | Please Help Me | hcf + k k | | }}
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| {{VSAVMoveListRow | ''Dark Force''<br>Kitty the Helper | p + k | | }}
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| {{VSAVMoveListFooter}}
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|
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| = Combos & Patterns=
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| - c.lp, +c.mp xx ES roll: her most damaging combo. not too damaging but it does make the
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| opponent feel uncomfortable.
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| - dash mp, +ES roll: time to time the ES roll while she's still in the air, then press the
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| punches as soon as you se her recover on land.
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| - after reset or opponent's wake up, meaty late dash mk, +c.mp xx ES roll.
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| - c.lp c.mp s.mk c.hk: her most damaging normal chain combo that reaches far. if you're too
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| far after a few ticks just go with c.lp c.mp c.hk.
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| - c.lp c.lk, +c.lk c.hk: two chains here connected. this is for smaller crouch characters
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| that whiff the other chain combo. like gallon, q-bee.
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|
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| - c.mp s.mk c.hk: simple meaty chain if you're having trouble with wakeup timings.
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|
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| - jump in or neutral jump punish with (j.lp) j.mk, land c.mp xx ES roll: use this if you
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| jumped with a neutral for mixup or are jumping in and know you will land a hit.
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| -d.fp, +c.mp, lp hopslash/mp rollingbuckler
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| -d.mp, +c.mkXXES rolling buckler
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| -c.lp, c.lk, +c.mpXXDancing flash
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| -c.mkXXplease help me(lk+mk)
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| *make sure you know how PHM works w/ the distancing of the buttons you press.
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| *works only w/ your back to the corner
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| -DF, [s.mkXXlp hopslash<catmidget hits>]xN, rolling buckler
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| -DF, [+c.lp, c.lk,<cat midget hits>, walk forward]xN, Dancing flash near end
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| -DF, [c.lkXXmp hopslash]xN, Finisher
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| *the cat midget is suppose to combo after the lk? doesn?t work for me? I?ll haflta practice on the dc to make sure it works.
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| **someone test this: for both DF combos, close ES delta kicks can be thrown in when close(close so that you hit them on the way up)
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|
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| = Strategy=
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| Description Here
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| ====== Rushdown ======
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| Description Here
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| {{VSAVFooter}} | | {{Navbox-VSav}} |
| [[Category:Vampire Savior (Darkstalkers 3)]] | | [[Category:Darkstalkers games]] |
| | [[Category: Vampire Savior (Darkstalkers 3)]] |