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| {{VSAVHeader}} | | {{Infobox Character VSav |
| = Introduction = | | |name=Q-Bee |
| {{VSAVHyperGuideCharacterBox | VSAV-QBee-Portrait.gif }}
| | |image=VSAV-QBee-Portrait.gif |
| Character intro here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu.
| | |hp=Tier 4 (Low) |
| | | |sh=6 (Average) |
| {{Nutshell|
| | |ch=11 (Shortest) |
| Nutshell Description Here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu. Vestibulum ullamcorper enim non nisl laoreet, nec euismod mi laoreet. Morbi sed magna eros. Nullam lobortis dolor pellentesque elit auctor placerat. Nam vitae turpis ut nunc imperdiet imperdiet. Morbi eu tincidunt magna. Nullam rutrum libero non metus iaculis, at bibendum ligula convallis. Integer mattis, lorem sed euismod tincidunt, turpis lectus dignissim nunc, nec cursus leo nisl sit amet magna. Phasellus id eros in enim rutrum rhoncus a id lacus.
| | |movef=3 |
| }}
| | |moveb=2.625 |
| | | |dasht=Grounded Dash |
| = Moves =
| | |jumpb=52 (3+46+3) |
| ==== Normal Attacks ==== | | |jumpn=51 (3+45+3) |
| {{VSAVMoveListHeader}}
| | |jumpf=49 (3+43+3) |
| {{VSAVMoveListRow
| | |type=Flight |
| | Standing Light Punch | lp | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Standing Medium Punch | mp | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Standing Hard Punch | hp | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Standing Light Kick | lk | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Standing Medium Kick | mk | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Standing Hard Kick | hk | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Close Light Punch | (near opponent) lp | n/a
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| | Description | |
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| }}
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| {{VSAVMoveListRow
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| | Close Medium Punch | (near opponent) mp | n/a
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| | Description | |
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| }}
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| {{VSAVMoveListRow
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| | Close Hard Punch | (near opponent) hp | n/a
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| | Description | |
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| }}
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| {{VSAVMoveListRow
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| | Close Light Kick | (near opponent) lk | n/a | |
| | Description | |
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| }}
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| {{VSAVMoveListRow
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| | Close Medium Kick | (near opponent) mk | n/a | |
| | Description | |
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| }}
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| {{VSAVMoveListRow
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| | Close Hard Kick | (near opponent) hk | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Crouching Light Punch | d + lp | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Crouching Medium Punch | d + mp | n/a
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| | Description | |
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| }}
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| {{VSAVMoveListRow
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| | Crouching Hard Punch | d + hp | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Crouching Light Kick | d + lk | n/a
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| | Description | |
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| }}
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| {{VSAVMoveListRow
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| | Crouching Medium Kick | d + mk | n/a
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| | Description
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| }} | | }} |
| {{VSAVMoveListRow
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| | Crouching Hard Kick | d + hk | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Neutral Jump Light Punch | u + lp | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Neutral Jump Medium Punch | u + mp | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Neutral Jump Hard Punch | u + hp | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Neutral Jump Light Kick | u + lk | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Neutral Jump Medium Kick | u + mk | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Neutral Jump Hard Kick | u + hk | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Angled Jump Light Punch | ub / uf + lp | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Angled Jump Medium Punch | ub / uf + mp | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Angled Jump Hard Punch | ub / uf + hp | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Angled Jump Light Kick | ub / uf + lk | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Angled Jump Medium Kick | ub / uf + mk | n/a
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| | Description
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| }}
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| {{VSAVMoveListRow
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| | Angled Jump Hard Kick | ub / uf + hk | n/a
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| | Description
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| }}
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| {{MoveListFooter}}
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| ====== Command Normals ======
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| Description Here
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| ==== Special Moves ====
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| {{VSAVMoveListHeader}}
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| {{VSAVSpecialMoveListRow | Move 1 | qcf + p | | | }}
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| {{MoveListFooter}}
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| ==== EX Moves & Dark Force ====
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| {{VSAVMoveListHeader}}
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| {{VSAVMoveListRow | Move 1 | hcf + p p | | }}
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| {{VSAVMoveListRow | ''Dark Force''<br>Move 2 | p + k | | }}
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| {{MoveListFooter}}
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| = Combos & Patterns=
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|
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| - IAD lp c.lp xx ES bee stone super (hcf 2p, don't know the name): this is her most damaging
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| high/low combo and gives her a benefit of 50 50 looping. after the super is done throw a
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| honey ball (dp 2p) then mix up high low with IAD, low poking, low baiting, float baiting,
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| low stringing, etc. use one of these when the honey ball gets close. when they honey ball
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| hits, then hcf 2p again and that's the loop.
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|
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| - c.lp c.lk c.mp c.mk: her basic chain for a post mixup. c.lp is optional, just go with c.lk
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| and beyond when you're a little far.
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|
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| - c.lk c.hp, +s.mp: this is a link if you accidentally don't get a tech block.
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|
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| - c.lk c.mp c.hk: if you IAD close and want to chain and knock down, this is good. a knock-
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| down mixup is a lot more deadlier than a post mixup.
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|
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| - float mp mk: this is a great mixup to use and you can combo a chain off of it.
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|
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| - jump in mp mk: another mixup from a jump.
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|
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| - float around the opponent, airdash lk or mp: this is also a good mixup that you can combo
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| after from. Q-bee isn't much of the combo type.
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|
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| -(c.mp/c.mk/s,mk) XX ES.C-R(hcf+2P)
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| -c.lp, c.lpXX ES C-R
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|
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| -j.mpXX s.sxp[<-that?s the actual name of the move? its basically lightning legs], s.mp
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|
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| -jaguar tooth, iad rk(*), +s.mkXXCocoon grab
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| *it might be mk
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|
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| *there should be an optional iad(homing dash) lp/mk/lk before
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|
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| -ES Delta A(Jaguar tooth), Bee Super
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|
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| -DF, [f.lp, f.lk,f f.mp, f.mk, f.rk]xN
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| *shes suppose to be barely off the ground? make sure to hold forward while doing the combo
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| **also, it turns out, she's low to the ground because you're suppose to cancel the f.rk w/ a land,then fly again, and link another chain.... the timings hard as fuck. practical? maybe
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|
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| = Strategy=
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|
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| Description Here
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| ====== Rushdown ======
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| Description Here
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| {{VSAVFooter}} | | {{Navbox-VSav}} |
| [[Category:Vampire Savior (Darkstalkers 3)]] | | [[Category:Darkstalkers games]] |
| | [[Category: Vampire Savior (Darkstalkers 3)]] |