Marvel vs Capcom/Gambit: Difference between revisions

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= Introducion =
{{MVC1 Character Subnav|name=Gambit}}
 
[[File:mvc1gambit.gif|right]]
{{TOClimit|3}}
 
==Introduction==
Needs updated pros/cons.
{{ ProConTable
| pros =
* Excellent zoning all around
* Directional Hyper Combo
* Royal Flush can OTG
* Corner infinite and midscreen TOD combo
| cons =
* Blocked Cajun Specials are risky, unsafe if blocked
* Kinetick Cards have slow startup
* Air Magic Series combos are very limiting
}}


= Move List =
= Move List =
==Normals==
===Ground Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground, Launcher
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===Air Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
==Special Moves==
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Kinetic Card
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = QCF + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Gambit deals a hand of cards and throws it forward to the opponent. In the air, Gambit throws it downwards.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Trick Card
| input    = QCB + P
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = QCB + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Same description as Kinetic Card except Gambit throws the cards at an upwards angle.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCB + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCB + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Cajun Slash
| input    = DP + P
| subtitle =
| image    =
| caption  =
| linkname = DP
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = DP + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Gambit uses his staff and unleashes a swipe. LP version is a quick swipe.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = DP + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = The MP version is a hop then underhand attacks for three hits.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = DP + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = The HP version is an up-and-down three hit combo.
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Cajun Escape / Downward Slash
| input    = [2]~8 + P / (4 or 6) + P
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = [2]~8 + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Gambit hops to the wall and does an attack.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = [2]~8 + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = [2]~8 + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}


Special Moves:
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Cajun Strike
| input    = [2]~8 + K
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = [2]~8 + LK
  | subtitle    = LK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = [2]~8 + MK
  | subtitle    = MK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = [2]~8 + HK
  | subtitle    = HK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}


Kinetic Card: QCF + P (also in air):
==Hyper Combos==
Gambit deals a hand of cards and throws it forward to the
===== <span class="invisible-header"></span> =====
opponent. In the air, Gambit throws it downwards.
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + PP
|caption=
|name=Royal Flush
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Gambit throws his staff in the air as he throws a near-full deck of cards to the opponent.
}}
}}


Trick Card: QCB + P:
===== <span class="invisible-header"></span> =====
Same description as Kinetic Card except Gambit throws
<font style="visibility:hidden" size="0"></font>
the cards at an upwards angle.
{{MoveData
|image=
|subtitle=QCF OR QCB + KK
|caption=
|name=Cajun Explosion
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Introduced in MvC, Gambit hops to a wall and does an extended version of an aerial Kinetic Card which does a series of waves after.
}}
}}


Cajun Slash: F, D, DF + P:
= Strategy =
Gambit uses his staff and unleashes a swipe. LP version
==Basic Tips==
is a quick swipe, MP version is a hop then underhand
Launchers: c.HP
attacks for three hits and the HP version is an up-and-
down three hit combo.


Cajun Strike: Charge D, U + P/K (hold U):
Magic Series: Hunter Series across all moves
Gambit hops to the wall and does an attack. K does a
diving kick and P does a staff swipe.


AC Finisher: HP, HK


Hyper Combos:
==Advanced==
==Team Setups==


Royal Flush: QCF + Px2:
=Combos=
Gambit throws his staff in the air as he throws a near-full
{| border="1em" cellpadding="3" cellMPacing="0"
deck of cards to the opponent.
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Notes'''
|-
| align="center"|'''Easy Combos'''
| align="center"|-
| align="center"|-
|-
|c.LK > c.HK > Royal Flush (qcf + PP) (OTG)
|
|
|-
|s.LK > s.MK > s.HK > LP Cajun Slash (dp + LP)
|
|
|-
|j.HP > j.HK, c.LK > c.MK > HK Cajun Strike ((d) U + HK)
|
|
|-
|j.HP, c.LK > c.HP, sj.LP > sj.LK > sj.MP > sj.MK > AC Finisher
|
|
|-
|LP Kinetic Card (qcf + LP), LP Cajun Slash (dp + LP)
|
|
|-
|Trick Card (qcb + P), Kinetic Card (qcf + P), Royal Flush (qcf + PP)
|
|
|-
| align="center"|'''Intermediate Combos'''
| align="center"|-
| align="center"|-
|-
|j.HP > j.HK, dash > c.LK > c.HP > Royal Flush (qcf + PP)
|
|
|-
|j.HP > j.HK, dash > s.LK > s.HK > LP Kinetic Card (qcf + LP), HP Cajun Slash (dp + HP)
|
|
|-
|Cornering Strategy: LP Kinetic Card (qcf + LP), LP Cajun Slash (dp + LP), LP Cajun Slash (dp + LP), repeat Many, many times
|
|
|-
|j.HP > j.HK, dash > c.LP > c.LK > c.MP > c.HP > Trick Card (qcb + P), Kinectic Card (qcf + P), Royal Flush (qcf + PP)
|
|
|-
| align="center"|'''Death Combos'''
| align="center"|-
| align="center"|-
|-
| 214+LP > 66LP > LK > MP > MK > Juggernaut (MP+MK) > 66 623+HP > MK > LK > MP > MK > LP > LK > 66LP > LK > MP > MK > Juggernaut > 66 623+HP > MK > LK > MP > MK > LP > LK > 66LP > LK > MP > MK > Juggernaut > 66 623+HP > MK > LP > LK > MP > MK > LP > LK > 66LK > MP > MK > LK > MP > MK > LP > LK > LP > LK > MP > MK > LP > LK > 66LP > LK > 66LP > LK > 8~j.LP > j.LK > j.MP > j.MK > j.HP > j.HK > MK > MP > MK > HK > LK > MP > MK > HK > LK > 6LK > 6LK > HK > LK > HK > LK > HK > LK > HK > LK > HK > MK > LK > HK > LK > 8~j.LK > j.MP > j.LK > j.HP
| align="center"|TOD Combo
|Midscreen to corner combo. When using Juggernaut as an assist, Gambit can do a touch of death combo. However, it requires all three assists, as well as some strict timing. [https://www.youtube.com/watch?v=qI5lcpVnS9c&feature=emb_title This video] is an essential visual guide on how to do said combo. Practice, practice, practice.
|-
|}


Cajun Explosion: QCF/B + Kx2:
{{Navbox-MVC1}}
Introduced in MvC, Gambit hops to a wall and does an
[[Category:Marvel vs Capcom]]
extended version of an aerial Kinetic Card which does a
series of waves after.

Latest revision as of 01:42, 1 July 2024

Mvc1gambit.gif

Introduction

Needs updated pros/cons.

Strengths Weaknesses
  • Excellent zoning all around
  • Directional Hyper Combo
  • Royal Flush can OTG
  • Corner infinite and midscreen TOD combo
  • Blocked Cajun Specials are risky, unsafe if blocked
  • Kinetick Cards have slow startup
  • Air Magic Series combos are very limiting

Move List

Normals

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Kinetic Card
QCF + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LP
LP Version
- - - - - - - - - Ground/air

Gambit deals a hand of cards and throws it forward to the opponent. In the air, Gambit throws it downwards.

QCF + MP
MP Version
- - - - - - - - - Ground/air
QCF + HP
HP Version
- - - - - - - - - Ground/air
Trick Card
QCB + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCB + LP
LP Version
- - - - - - - - - Ground/air

Same description as Kinetic Card except Gambit throws the cards at an upwards angle.

QCB + MP
MP Version
- - - - - - - - - Ground/air
QCB + HP
HP Version
- - - - - - - - - Ground/air
Cajun Slash
DP + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
DP + LP
LP Version
- - - - - - - - - Ground/air

Gambit uses his staff and unleashes a swipe. LP version is a quick swipe.

DP + MP
MP Version
- - - - - - - - - Ground/air

The MP version is a hop then underhand attacks for three hits.

DP + HP
HP Version
- - - - - - - - - Ground/air

The HP version is an up-and-down three hit combo.

Cajun Escape / Downward Slash
[2]~8 + P / (4 or 6) + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[2]~8 + LP
LP Version
- - - - - - - - - Ground/air

Gambit hops to the wall and does an attack.

[2]~8 + MP
MP Version
- - - - - - - - - Ground/air
[2]~8 + HP
HP Version
- - - - - - - - - Ground/air
Cajun Strike
[2]~8 + K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[2]~8 + LK
LK Version
- - - - - - - - - Ground/air
[2]~8 + MK
MK Version
- - - - - - - - - Ground/air
[2]~8 + HK
HK Version
- - - - - - - - - Ground/air

Hyper Combos

Royal Flush
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Gambit throws his staff in the air as he throws a near-full deck of cards to the opponent.

Cajun Explosion
QCF OR QCB + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Introduced in MvC, Gambit hops to a wall and does an extended version of an aerial Kinetic Card which does a series of waves after.

Strategy

Basic Tips

Launchers: c.HP

Magic Series: Hunter Series across all moves

AC Finisher: HP, HK

Advanced

Team Setups

Combos

Combo Damage Notes
Easy Combos - -
c.LK > c.HK > Royal Flush (qcf + PP) (OTG)
s.LK > s.MK > s.HK > LP Cajun Slash (dp + LP)
j.HP > j.HK, c.LK > c.MK > HK Cajun Strike ((d) U + HK)
j.HP, c.LK > c.HP, sj.LP > sj.LK > sj.MP > sj.MK > AC Finisher
LP Kinetic Card (qcf + LP), LP Cajun Slash (dp + LP)
Trick Card (qcb + P), Kinetic Card (qcf + P), Royal Flush (qcf + PP)
Intermediate Combos - -
j.HP > j.HK, dash > c.LK > c.HP > Royal Flush (qcf + PP)
j.HP > j.HK, dash > s.LK > s.HK > LP Kinetic Card (qcf + LP), HP Cajun Slash (dp + HP)
Cornering Strategy: LP Kinetic Card (qcf + LP), LP Cajun Slash (dp + LP), LP Cajun Slash (dp + LP), repeat Many, many times
j.HP > j.HK, dash > c.LP > c.LK > c.MP > c.HP > Trick Card (qcb + P), Kinectic Card (qcf + P), Royal Flush (qcf + PP)
Death Combos - -
214+LP > 66LP > LK > MP > MK > Juggernaut (MP+MK) > 66 623+HP > MK > LK > MP > MK > LP > LK > 66LP > LK > MP > MK > Juggernaut > 66 623+HP > MK > LK > MP > MK > LP > LK > 66LP > LK > MP > MK > Juggernaut > 66 623+HP > MK > LP > LK > MP > MK > LP > LK > 66LK > MP > MK > LK > MP > MK > LP > LK > LP > LK > MP > MK > LP > LK > 66LP > LK > 66LP > LK > 8~j.LP > j.LK > j.MP > j.MK > j.HP > j.HK > MK > MP > MK > HK > LK > MP > MK > HK > LK > 6LK > 6LK > HK > LK > HK > LK > HK > LK > HK > LK > HK > MK > LK > HK > LK > 8~j.LK > j.MP > j.LK > j.HP TOD Combo Midscreen to corner combo. When using Juggernaut as an assist, Gambit can do a touch of death combo. However, it requires all three assists, as well as some strict timing. This video is an essential visual guide on how to do said combo. Practice, practice, practice.

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