Marvel vs Capcom/Ryu: Difference between revisions

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= Introduction =
{{MVC1 Character Subnav|name=Ryu}}


= Move List =
[[File:mvc1ryu.gif|right]]
{{TOClimit|3}}


*RYU Movelist:
==Introduction==
Fun Facts:
Ryu is similar to his older versions but he has a twist. With a special input, he can transform into a "Ken" or "Akuma" mode.
-Gains a new Hyper Combo, Shin-Shoryuken.


Command Normals:
Needs updated pros/cons.
Thrust Strong: F + MP:
<tabber>
Ryu does a lunging overhead that does two hits.
|-|Ryu Mode=
{{ ProConTable
| pros =
* Relatively good normals
* Nice Hyper Combos for zoning and rushdown
* Easy to play
* Can change mode at any moment
* Huge amount of tools to work with
* Invincible DP
* He's still training
* Can switch to other styles to shake things up.
| cons =
* Same normals are also very stubby
* Very reliant on meter compared to any other game
* Low meterless damage, so you need to spend it for damage...
* ...And yet changing modes costs meter
* Few long ranged tools, aside from Akuma Mode
* Being in one mode will shut Ryu out from tools in the other two modes
* His best combos require practice
}}
|-|Ken Mode=
{{ ProConTable
| pros =
* Insert Ken Mode pros here
| cons =
* Insert Ken Mode cons here
}}
|-|Akuma Mode=
{{ ProConTable
| pros =
* Insert Akuma Mode pros here
| cons =
* Insert Akuma Mode cons here
}}
</tabber>


Hop Kick: F + MK:
==Move List==
Ryu hops forward as he does a spin kick.
===Ground Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Special Moves:
===== <span class="invisible-header"></span> =====
Hadouken: QCF + P (also in air):
<font style="visibility:hidden" size="0">s.HP</font>
Ryu throws a large projectile forwards from his palms.
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Shoryuken: F, D, DF + P (also in air):
===== <span class="invisible-header"></span> =====
Ryu leaps up into the air a bit forward as he does a rising
<font style="visibility:hidden" size="0">s.LK</font>
fist.
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Tatsumaki Senpuu-Kyaku: QCB + K (also in air):
===== <span class="invisible-header"></span> =====
Ryu spins around with one leg forward as he slightly
{{MoveData
goes forward in that position.
| name    = s.MK
| input    = 
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = Ryu Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = Ken Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = Akuma Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


===== <span class="invisible-header"></span> =====
{{MoveData
| name    = s.HK
| input    = 
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = Ryu Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = Ken Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = Akuma Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


Hyper Combos:
===== <span class="invisible-header"></span> =====
Shinkuu-Hadouken: QCF + Px2:
<font style="visibility:hidden" size="0">c.LP</font>
Ryu unleashes a giant projectile wave from his palms.
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Shinkuu Tatsumaki Senpuu-Kyaku: QCB + Kx2:
===== <span class="invisible-header"></span> =====
Ryu does an extended version of his Tatsumaki Senpuu-
<font style="visibility:hidden" size="0">c.MP</font>
Kyaku on the same spot.
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Shin-Shoryuken: F, D, DF + Px2:
===== <span class="invisible-header"></span> =====
Introduced in MvC, Ryu does an extended version of
<font style="visibility:hidden" size="0">c.HP</font>
his Shoryuken that does great damage but has extremely
{{MoveData
short range.
|image=
|subtitle=
|caption=
|name=c.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


*KEN Movelist:
===== <span class="invisible-header"></span> =====
Fun Facts:
<font style="visibility:hidden" size="0">c.HK</font>
-Ryu has Ken's moves from MSHvSF.
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Command Normals:
===Air Normals===
Overhead Kick: F + MK:
===== <span class="invisible-header"></span> =====
Ryu does a vertical split kick on startup that acts as an
<font style="visibility:hidden" size="0">j.LP</font>
overhead.
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Special Moves:
===== <span class="invisible-header"></span> =====
Hadouken: QCF + P (also in air):
<font style="visibility:hidden" size="0">j.HP</font>
Ryu throws a large projectile forwards from his palms.
{{MoveData
When doing in the air, Ryu does Ken's version as it
|image=
goes down like Akuma's instead of forwards like Ryu's.
|subtitle=
|caption=
|name=j.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Shoryuken: F, D, DF + P (also in air):
===== <span class="invisible-header"></span> =====
Ryu leaps up into the air a bit forward as he does a rising
<font style="visibility:hidden" size="0">j.LK</font>
fist. All versions engulfs his fist in flames like in MSHvSF.
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Tatsumaki Senpuu-Kyaku: QCB + K (also in air):
===== <span class="invisible-header"></span> =====
Ryu spins around with one leg forward in a vertical angle
{{MoveData
as he slightly goes forward in that position and ends
| name    = jMK
with an Overhead Kick after.
| input    = 
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = Ryu Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = Ken Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = Akuma Mode
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description =
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Hyper Combos:
===Universal Command Normals===
Shoryu-Reppa: QCF + Px2:
===== <span class="invisible-header"></span> =====
Ryu does two LP Shoryukens and finishes it off with an
<font style="visibility:hidden" size="0"></font>
HP Shoryuken as all of them are in flames.
{{MoveData
|image=
|subtitle=
|caption=
|name=j8MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Shinryu-Ken: QCF + Kx2:
===== <span class="invisible-header"></span> =====
Ryu does a Shoryuken from the same spot that has a lot
<font style="visibility:hidden" size="0"></font>
of verticality.
{{MoveData
|image=
|subtitle=
|caption=
|name=j8HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Shippu-Jinrai-Kyaku: QCB + Kx2:
===Mode Switch===
First introduced in MSHvSF, Ryu does a barrage of kick
===== <span class="invisible-header"></span> =====
normals engulfed in flames then finishes it off with a
<font style="visibility:hidden" size="0"></font>
Tatsumaki Senpuu-Kyaku.
{{MoveData
|image=
|subtitle=HCB + P
|caption=
|name=Mode Switch
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=LP Version switches to Ryu Mode. MP Version switches to Ken Mode. HP Version switches to Akuma mode.
}}
}}


===RYU Movelist===
====Command Normals====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=6MP
|caption=
|name=Sakotsu Wari
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Ryu does a lunging overhead that does two hits.
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=6MK
|caption=
|name=Senpuu Kyaku
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Ryu hops forward as he does a spin kick.
}}
}}


*AKUMA Movelist:
====Special Moves====
Fun Facts:
===== <span class="invisible-header"></span> =====
-Ryu has Akuma's moves from MSHvSF.
{{MoveData
| name    = Hadouken
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu throws a large projectile forwards from his palms.
}}
}}


===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Shoryuken
| input    = DP + P
| subtitle =
| image    =
| caption  =
| linkname = DP
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu leaps up into the air a bit forward as he does a rising fist.
}}
}}


Command Normals:
===== <span class="invisible-header"></span> =====
Overhead Chop: F + MP:
{{MoveData
Akuma does a slow chop that serves as an overhead.
| name    = Tatsumaki Senpuu-Kyaku
| input    = QCB + K
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu spins around with one leg forward as he slightly goes forward in that position.
}}
}}


Hop Kick: F + MK:
====Hyper Combos====
Akuma hop forward as he does a spin kick.
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + PP; Mash any button
|caption=
|name=Shinkuu-Hadouken
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground/air super
|description=Ryu unleashes a giant projectile wave from his palms.
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCB + KK
|caption=
|name=Shinkuu Tatsumaki Senpuu-Kyaku
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Ryu does an extended version of his Tatsumaki Senpuu-Kyaku on the same spot.
}}
}}


Special Moves:
===== <span class="invisible-header"></span> =====
Gou-Hadouken: QCF + P:
<font style="visibility:hidden" size="0"></font>
Ryu throws out a fireball from his palms.
{{MoveData
|image=
|subtitle=DP + PP
|caption=
|name=Shin-Shoryuken
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Introduced in MvC, Ryu does an extended version of his Shoryuken that does great damage but has extremely short range.
}}
}}


Zankuu-Hadouken: QCF + P (only in air):
===KEN Movelist===
Ryu throws a Gou-Hadouken downwards in the air.
====Command Normals====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=6MK
|caption=
|name=Inazuma Kakato Wari
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Ryu does a vertical split kick on startup that acts as an overhead.
}}
}}


Gou-Shoryuken: F, D, DF + P:
====Special Moves====
Ryu goes forward and does a rising fist attack with his
===== <span class="invisible-header"></span> =====
fist surrounded in a purple-like flame.
{{MoveData
| name    = Hadouken
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu throws a large projectile forwards from his palms. When doing in the air, Ryu does Ken's version as it goes down like Akuma's instead of forwards like Ryu's.
}}
}}


Tatsumaki Zankuu-Kyaku: QCB + K (also in air):
===== <span class="invisible-header"></span> =====
Ryu spins around with one leg forward surrounded in
{{MoveData
a lightning wave as he spins around forward.
| name    = Shoryuken
| input    = DP + P
| subtitle =
| image    =
| caption  =
| linkname = DP
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu leaps up into the air a bit forward as he does a rising fist. All versions engulfs his fist in flames.
}}
}}


Ashura-Senkuu: F, D, DF + P/Kx3:
===== <span class="invisible-header"></span> =====
Ryu does a teleport dash from far or near parts of the
{{MoveData
screen.
| name    = Tatsumaki Senpuu-Kyaku
| input    = QCB + K
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu spins around with one leg forward in a vertical angle as he slightly goes forward in that position and ends with an Overhead Kick after.
}}
}}


Dive Kick: QCF + K (only in air):
====Hyper Combos====
Ryu does a diving kick from the air that does multiple
===== <span class="invisible-header"></span> =====
hits.
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + PP
|caption=
|name=Shoryu-Reppa
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Ryu does two LP Shoryukens and finishes it off with an HP Shoryuken as all of them are in flames.
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + KK; Mash any button
|caption=
|name=Shinryu-Ken
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Ryu does a Shoryuken from the same spot that has a lot of verticality.
}}
}}


Hyper Combos:
===== <span class="invisible-header"></span> =====
Massatsu-Gouhadou: QCB + Px2:
<font style="visibility:hidden" size="0"></font>
Ryu unleashes a giant projectile wave from his palms.
{{MoveData
|image=
|subtitle=QCB + KK
|caption=
|name=Shippu-Jinrai-Kyaku
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=First introduced in MSHvSF, Ryu does a barrage of kick normals engulfed in flames then finishes it off with a Tatsumaki Senpuu-Kyaku.
}}
}}


Messatsu-Goushoryu: QCF + Px2:
===AKUMA Movelist===
Ryu does two LP Gou-Shoryukens and finishes it off
====Command Normals====
with an HP Gou-Shoryuken with all of them surrounded
===== <span class="invisible-header"></span> =====
in purple-like flames.
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Zugai Hassatsu
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Ryu does a slow chop that serves as an overhead.
}}
}}


Tenma-Gou-Zankuu: QCF + Px2 (only in air):
===== <span class="invisible-header"></span> =====
Ryu does an extended version of his Zankuu-Hadouken.
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Senpuu Kyaku
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Ryu hops forward as he does a spin kick.
}}
}}


Shun-Goku-Satsu: LPx2: F, LK, HP:
====Special Moves====
Ryu slightly dashes forward and when it connects, he  
===== <span class="invisible-header"></span> =====
grabs the opponent as the screen goes dark with explosions  
{{MoveData
as they drop down to the ground right after.
| name    = Gou-Hadouken
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Ryu throws out a fireball from his palms.
}}
}}
 
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Zankuu-Hadouken
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description = Ryu throws a Gou-Hadouken downwards in the air.
}}
}}
 
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Gou Shoryuken
| input    = DP + P
| subtitle =
| image    =
| caption  =
| linkname = DP
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Ryu goes forward and does a rising fist attack with his fist surrounded in a purple-like flame.
}}
}}
 
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Tatsumaki Zankuu-Kyaku
| input    = QCB + K
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu spins around with one leg forward surrounded in a lightning wave as he spins around forward.
}}
}}
 
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Ashura-Senkuu
| input    = {{Motion|421}} / {{Motion|623}} + {{Icon-Capcom|3p}} / {{Icon-Capcom|3k}}
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Ryu does a teleport dash from far or near parts of the screen.
}}
}}
 
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Tenma Kuujin Kyaku
| input    = QCF + K
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description = Ryu does a diving kick from the air that does multiple hits.
}}
}}
 
====Hyper Combos====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCB + PP; Mash any button
|caption=
|name=Messatsu-Gouhadou
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Ryu unleashes a giant projectile wave from his palms.
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + PP
|caption=
|name=Messatsu-Goushoryu
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Ryu does two LP Gou-Shoryukens and finishes it off with an HP Gou-Shoryuken with all of them surrounded in purple-like flames.
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=Air QCF + PP
|caption=
|name=Tenma-Gou-Zankuu
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Air super
|description=Ryu does an extended version of his Zankuu-Hadouken.
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle={{Icon-Capcom|lp}}, {{Icon-Capcom|lp}}, {{Motion|6}}, {{Icon-Capcom|lk}}, {{Icon-Capcom|hp}}
|caption=
|name=Shun-Goku-Satsu
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Ryu slightly dashes forward and when it connects, he grabs the opponent as the screen goes dark with explosions as they drop down to the ground right after. You need to have 3 super bars to do it.
}}
}}
</div>
 
==Strategy==
===Basic Tips===
Launchers: c.HP
 
Magic Series:
* Ground Magic Series: Weakest to Strongest
* Jump Magic Series: Weakest to Strongest
* Super Jump Magic Series: Hunter Series
 
AC Finisher:
* MK
* HP
* HK
* Ryu's Hadoken
* Ken's Shoryuken
* Ryu's Tatsumaki-Senpuukyaku
 
===Advanced===
==Team Setups==
 
==Combos==
 
===Universals===
{| border="1em" cellpadding="3" cellspacing="0"
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Notes'''
|-
|c.LK, c.MK, HP Hadouken
|
|
|-
|d.s.LK, s.MK, s.HK
|
|
|-
|d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, Tatsumaki Senpuu/Zankuu Kyaku
|
|
|-
|}
 
===Ryu Mode===
{| border="1em" cellpadding="3" cellspacing="0"
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Notes'''
|-
|s.LK, s.HP, Shinkuu Hadouken
|
|
|-
|d.c.LK, d.c.HP, j.LP, j.LK, j.MP, Shinkuu Hadouken
|
|
|-
|d.c.LK, c.MK, c.HK, Shinkuu Tatsumaki Senpuu Kyaku
|
|
|-
|c.LK, c.HP, Shin Shoryuken
|
|
|-
|Jump-in, Shin Shoryuken
|
|
|-
|}
 
===Ken Mode===
{| border="1em" cellpadding="3" cellspacing="0"
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Notes'''
|-
|c.LK, c.MK, Shoryureppa
|
|
|-
|c.LK, c.MK, Shipuujinrai Kyaku
|
|
|-
|c.LK, c.HP, Shinryuken
|
|
|-
|j.LK, j.MK, c.LK, c.MK, Shouryuu Reppa
|
|
|-
|d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, Shouryuken
|
|
|-
|d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, Tatsumaki Senpuu Kyaku, Shouryuken
|
|
|-
|}
 
===Akuma Mode===
{| border="1em" cellpadding="3" cellspacing="0"
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Notes'''
|-
|s.LK, s.HP, Messatsu Gou Hadou
|
|
|-
|c.LK, c.HP, j.LP, j.LK, j.MP, j.LK, Tenma Gou Zankuu
|
|
|-
|Jump-in, Tenma Gou Zankuu
|
|
|-
|c.LK, c.MK, Messatsu Gou Shoryuu
|
|
|-
|HK Tatsumaki Zankuu Kyaku, c.LK, HK Tatsumaki Zankuu Kyaku
|
|
|-
|}
 
{{Navbox-MVC1}}
[[Category:Marvel vs Capcom]]

Latest revision as of 08:51, 7 February 2025

Mvc1ryu.gif

Introduction

Ryu is similar to his older versions but he has a twist. With a special input, he can transform into a "Ken" or "Akuma" mode.

Needs updated pros/cons.

Strengths Weaknesses
  • Relatively good normals
  • Nice Hyper Combos for zoning and rushdown
  • Easy to play
  • Can change mode at any moment
  • Huge amount of tools to work with
  • Invincible DP
  • He's still training
  • Can switch to other styles to shake things up.
  • Same normals are also very stubby
  • Very reliant on meter compared to any other game
  • Low meterless damage, so you need to spend it for damage...
  • ...And yet changing modes costs meter
  • Few long ranged tools, aside from Akuma Mode
  • Being in one mode will shut Ryu out from tools in the other two modes
  • His best combos require practice

Strengths Weaknesses
  • Insert Ken Mode pros here
  • Insert Ken Mode cons here

Strengths Weaknesses
  • Insert Akuma Mode pros here
  • Insert Akuma Mode cons here

Move List

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground
s.MK
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Ryu Mode - - - - - - - - - Ground
Ken Mode - - - - - - - - - Ground
Akuma Mode - - - - - - - - - Ground
s.HK
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Ryu Mode - - - - - - - - - Ground
Ken Mode - - - - - - - - - Ground
Akuma Mode - - - - - - - - - Ground

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground
jMK
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Ryu Mode - - - - - - - - - Air
Ken Mode - - - - - - - - - Air
Akuma Mode - - - - - - - - - Air

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Universal Command Normals

j8MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j8HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Mode Switch

Mode Switch
HCB + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

LP Version switches to Ryu Mode. MP Version switches to Ken Mode. HP Version switches to Akuma mode.

RYU Movelist

Command Normals

Sakotsu Wari
6MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu does a lunging overhead that does two hits.

Senpuu Kyaku
6MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu hops forward as he does a spin kick.

Special Moves

Hadouken
QCF + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu throws a large projectile forwards from his palms.

Shoryuken
DP + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu leaps up into the air a bit forward as he does a rising fist.

Tatsumaki Senpuu-Kyaku
QCB + K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu spins around with one leg forward as he slightly goes forward in that position.

Hyper Combos

Shinkuu-Hadouken
QCF + PP; Mash any button
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air super

Ryu unleashes a giant projectile wave from his palms.

Shinkuu Tatsumaki Senpuu-Kyaku
QCB + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu does an extended version of his Tatsumaki Senpuu-Kyaku on the same spot.

Shin-Shoryuken
DP + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Introduced in MvC, Ryu does an extended version of his Shoryuken that does great damage but has extremely short range.

KEN Movelist

Command Normals

Inazuma Kakato Wari
6MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu does a vertical split kick on startup that acts as an overhead.

Special Moves

Hadouken
QCF + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu throws a large projectile forwards from his palms. When doing in the air, Ryu does Ken's version as it goes down like Akuma's instead of forwards like Ryu's.

Shoryuken
DP + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu leaps up into the air a bit forward as he does a rising fist. All versions engulfs his fist in flames.

Tatsumaki Senpuu-Kyaku
QCB + K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu spins around with one leg forward in a vertical angle as he slightly goes forward in that position and ends with an Overhead Kick after.

Hyper Combos

Shoryu-Reppa
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu does two LP Shoryukens and finishes it off with an HP Shoryuken as all of them are in flames.

Shinryu-Ken
QCF + KK; Mash any button
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu does a Shoryuken from the same spot that has a lot of verticality.

Shippu-Jinrai-Kyaku
QCB + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

First introduced in MSHvSF, Ryu does a barrage of kick normals engulfed in flames then finishes it off with a Tatsumaki Senpuu-Kyaku.

AKUMA Movelist

Command Normals

Zugai Hassatsu
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu does a slow chop that serves as an overhead.

Senpuu Kyaku
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu hops forward as he does a spin kick.

Special Moves

Gou-Hadouken
QCF + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu throws out a fireball from his palms.

Zankuu-Hadouken
QCF + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Ryu throws a Gou-Hadouken downwards in the air.

Gou Shoryuken
DP + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ryu goes forward and does a rising fist attack with his fist surrounded in a purple-like flame.

Tatsumaki Zankuu-Kyaku
QCB + K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu spins around with one leg forward surrounded in a lightning wave as he spins around forward.

Ashura-Senkuu
Rdp.png / Dp.png + 3p.png / 3k.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Ryu does a teleport dash from far or near parts of the screen.

Tenma Kuujin Kyaku
QCF + K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Ryu does a diving kick from the air that does multiple hits.

Hyper Combos

Messatsu-Gouhadou
QCB + PP; Mash any button
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu unleashes a giant projectile wave from his palms.

Messatsu-Goushoryu
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu does two LP Gou-Shoryukens and finishes it off with an HP Gou-Shoryuken with all of them surrounded in purple-like flames.

Tenma-Gou-Zankuu
Air QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air super

Ryu does an extended version of his Zankuu-Hadouken.

Shun-Goku-Satsu
Lp.png, Lp.png, F.png, Lk.png, Hp.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Ryu slightly dashes forward and when it connects, he grabs the opponent as the screen goes dark with explosions as they drop down to the ground right after. You need to have 3 super bars to do it.

Strategy

Basic Tips

Launchers: c.HP

Magic Series:

  • Ground Magic Series: Weakest to Strongest
  • Jump Magic Series: Weakest to Strongest
  • Super Jump Magic Series: Hunter Series

AC Finisher:

  • MK
  • HP
  • HK
  • Ryu's Hadoken
  • Ken's Shoryuken
  • Ryu's Tatsumaki-Senpuukyaku

Advanced

Team Setups

Combos

Universals

Combo Damage Notes
c.LK, c.MK, HP Hadouken
d.s.LK, s.MK, s.HK
d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, Tatsumaki Senpuu/Zankuu Kyaku

Ryu Mode

Combo Damage Notes
s.LK, s.HP, Shinkuu Hadouken
d.c.LK, d.c.HP, j.LP, j.LK, j.MP, Shinkuu Hadouken
d.c.LK, c.MK, c.HK, Shinkuu Tatsumaki Senpuu Kyaku
c.LK, c.HP, Shin Shoryuken
Jump-in, Shin Shoryuken

Ken Mode

Combo Damage Notes
c.LK, c.MK, Shoryureppa
c.LK, c.MK, Shipuujinrai Kyaku
c.LK, c.HP, Shinryuken
j.LK, j.MK, c.LK, c.MK, Shouryuu Reppa
d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, Shouryuken
d.c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, Tatsumaki Senpuu Kyaku, Shouryuken

Akuma Mode

Combo Damage Notes
s.LK, s.HP, Messatsu Gou Hadou
c.LK, c.HP, j.LP, j.LK, j.MP, j.LK, Tenma Gou Zankuu
Jump-in, Tenma Gou Zankuu
c.LK, c.MK, Messatsu Gou Shoryuu
HK Tatsumaki Zankuu Kyaku, c.LK, HK Tatsumaki Zankuu Kyaku

Game Navigation

General
Controls
Notation
HUD
Assists
System
FAQ
Capcom Characters
Captain Commando
Chun Li
Jin
Lilith
Mega Man
Morrigan
Roll
Ryu
Shadow Lady
Strider
Zangief
Marvel Characters
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Gambit
Gold War Machine
Hulk
Hyper Venom
Orange Hulk
Spider Man
Venom
War Machine
Wolverine