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* [[Super Street Fighter IV AE/Abel|Abel]] | * [[Super Street Fighter IV AE/Abel|Abel]] | ||
* [[Super Street Fighter IV AE/Adon|Adon]] | * [[Super Street Fighter IV AE/Adon|Adon]] | ||
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* [[Super Street Fighter IV AE/Gen|Gen]] | * [[Super Street Fighter IV AE/Gen|Gen]] | ||
* [[Super Street Fighter IV AE/Gouken|Gouken]] | * [[Super Street Fighter IV AE/Gouken|Gouken]] | ||
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{{SSFIVAECharacterSelect}} | |||
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* [[Super Street Fighter IV AE/Guile|Guile]] | * [[Super Street Fighter IV AE/Guile|Guile]] | ||
* [[Super Street Fighter IV AE/Guy|Guy]] | * [[Super Street Fighter IV AE/Guy|Guy]] | ||
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* [[Super Street Fighter IV AE/Yun|Yun]] | * [[Super Street Fighter IV AE/Yun|Yun]] | ||
* [[Super Street Fighter IV AE/Zangief|Zangief]] | * [[Super Street Fighter IV AE/Zangief|Zangief]] | ||
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Throughout the guide, there will be a lot of jargon thrown around, and unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. So before we being, please take some time to look over these next few sections to familiarize yourself with some of these terms, so the rest of the guide will make more sense. | Throughout the guide, there will be a lot of jargon thrown around, and unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. So before we being, please take some time to look over these next few sections to familiarize yourself with some of these terms, so the rest of the guide will make more sense. | ||
* [[Super Street Fighter IV/Controls and Terminology | * [[Super Street Fighter IV AE/Controls and Terminology | Controls and Terminolgy]] | ||
<br> | <br> | ||
== '''Systems FAQ''' == | == '''Systems FAQ''' == | ||
This half of the FAQ will tell you just about how everything in Super Street Fighter IV works. From Dashing to Focus Attacks to Blocking to Throws to Ultra Combos to Stuns... Just about every technical aspect of just about everything will be described in this half of the Guide. So take a look, and learn how Super Street Fighter IV works from the insides.... | This half of the FAQ will tell you just about how everything in Super Street Fighter IV: AE 2012 works. From Dashing to Focus Attacks to Blocking to Throws to Ultra Combos to Stuns... Just about every technical aspect of just about everything will be described in this half of the Guide. So take a look, and learn how Super Street Fighter IV works from the insides.... | ||
<br><br> | <br><br> | ||
=== Basic Elements === | === Basic Elements === | ||
In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player. | In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player. | ||
* [[Super Street Fighter IV/Basic Elements | * [[Super Street Fighter IV AE/Basic Elements | Basic Elements]] | ||
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=== Universal Abilities === | === Universal Abilities === | ||
Universal Abilities are the abilities that are shared by all characters in Super Street Fighter IV. These include your most basic of abilities, such as Walking, Blocking, Crouching, Jumping, Buffering, Taunting, and Throwing. | Universal Abilities are the abilities that are shared by all characters in Super Street Fighter IV. These include your most basic of abilities, such as Walking, Blocking, Crouching, Jumping, Buffering, Taunting, and Throwing. | ||
* [[Super Street Fighter IV/Universal Abilities | * [[Super Street Fighter IV AE/Universal Abilities | Universal Abilities]] | ||
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=== Game Systems === | === Game Systems === | ||
Super Street Fighter IV contains many rules and systems that drive the gameplay. This section talks about the hows and whys of those systems, as well as covering some really obscure rules that you may not be aware of. | Super Street Fighter IV contains many rules and systems that drive the gameplay. This section talks about the hows and whys of those systems, as well as covering some really obscure rules that you may not be aware of. | ||
* [[Super Street Fighter IV/Game Systems | * [[Super Street Fighter IV AE/Game Systems | Game Systems]] | ||
<br> | <br> | ||
== '''Advanced Techniques''' == | == '''Advanced Techniques''' == | ||
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'''ENTIRE SECTION COMING SOON!!''' | '''ENTIRE SECTION COMING SOON!!''' | ||
* [[Super Street Fighter IV/Advanced Techniques | * [[Super Street Fighter IV AE/Advanced Techniques | Advanced Techniques]] | ||
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Revision as of 14:57, 19 August 2012


Super Street Fighter IV AE
Super Street Fightre IV AE is the follow up to Capcom's 2010's Super Street Fighter IV. The games general mechanics remain the same as found in previous version although all of the roster have gone through a variety of changes in order to help balance out the fights.
In 2012 Capcom released a patch for AE that includes additional character changes. The information below includes the 2012 changes.
Characters
Controls and Terminology
Throughout the guide, there will be a lot of jargon thrown around, and unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. So before we being, please take some time to look over these next few sections to familiarize yourself with some of these terms, so the rest of the guide will make more sense.
Systems FAQ
This half of the FAQ will tell you just about how everything in Super Street Fighter IV: AE 2012 works. From Dashing to Focus Attacks to Blocking to Throws to Ultra Combos to Stuns... Just about every technical aspect of just about everything will be described in this half of the Guide. So take a look, and learn how Super Street Fighter IV works from the insides....
Basic Elements
In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player.
Universal Abilities
Universal Abilities are the abilities that are shared by all characters in Super Street Fighter IV. These include your most basic of abilities, such as Walking, Blocking, Crouching, Jumping, Buffering, Taunting, and Throwing.
Game Systems
Super Street Fighter IV contains many rules and systems that drive the gameplay. This section talks about the hows and whys of those systems, as well as covering some really obscure rules that you may not be aware of.
Advanced Techniques
No Fighting Game is complete without a bunch of techniques and strategies centered around things that the developer most likely had no idea existed. Here, you'll learn about a lot of these techniques like "Plinking" and tactical strategies like "Frame Traps."
ENTIRE SECTION COMING SOON!!
Combo FAQ
ENTIRE SECTION COMING SOON!!!