|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
40
|
50
|
20
|
sp/su
|
6
|
3
|
4
|
+4
|
+7
|
|
|
Close
|
HL
|
85
|
100
|
40
|
sp/su
|
7
|
4
|
11
|
-1
|
+2
|
|
|
Close
|
HL
|
110
|
200
|
60
|
-
|
10
|
3
|
15
|
0
|
+4
|
|
|
Close
|
HL
|
20*30
|
30*20
|
20*20
|
sp/su*-
|
4
|
1*3
|
9
|
-1
|
+2
|
|
|
Close
|
HL
|
60*60
|
50*50
|
40*40
|
sp/su*-
|
7
|
2*2
|
12
|
0
|
+3
|
|
|
Close
|
HL
|
80*40
|
100*100
|
60*20
|
sp/su*-
|
5
|
2*3
|
18
|
-3
|
+1
|
[1st hit] forces stand
|
|
Far
|
HL
|
40
|
50
|
20
|
sp/su
|
5
|
3
|
5
|
+3
|
+6
|
|
|
Far
|
HL
|
90
|
100
|
40
|
-
|
10
|
4
|
9
|
+1
|
+4
|
|
|
Far
|
HL
|
120
|
200
|
60
|
-
|
10
|
3
|
15
|
0
|
+4
|
|
|
Far
|
HL
|
20*30
|
30*20
|
20*20
|
sp/su*-
|
5
|
1*3
|
9
|
-1
|
+2
|
|
|
Far
|
HL
|
80
|
100
|
40
|
-
|
9
|
3
|
11
|
0
|
+3
|
|
|
Far
|
HL
|
80*40
|
100*100
|
60*20
|
su*-
|
5
|
2*3
|
18
|
-3
|
+1
|
[1st hit] forces stand
|
|
crouch
|
HL
|
30
|
50
|
20
|
sp/su
|
3
|
2
|
9
|
0
|
+3
|
|
|
crouch
|
HL
|
70
|
100
|
40
|
sp/su
|
5
|
3
|
10
|
+1
|
+4
|
|
|
crouch
|
HL
|
110
|
200
|
60
|
-
|
8
|
3
|
15
|
0
|
+4
|
|
|
crouch
|
L
|
30
|
50
|
20
|
sp/su
|
5
|
3
|
5
|
+3
|
+6
|
|
|
crouch
|
L
|
65
|
100
|
40
|
sp/su
|
7
|
3
|
15
|
-4
|
-1
|
|
|
crouch
|
L
|
100
|
100
|
60
|
-
|
8
|
3
|
21
|
-6
|
-
|
Hard knockdown
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
5
|
12
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
90
|
100
|
40
|
-
|
6
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
140
|
200
|
60
|
-
|
7
|
5
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
7
|
7
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
90
|
100
|
40
|
-
|
5
|
6
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
130
|
200
|
60
|
-
|
7
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
7
|
7
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
90
|
100
|
40
|
-
|
11
|
10
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
120
|
200
|
60
|
-
|
7
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
7
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
90
|
100
|
40
|
-
|
7
|
11
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
120
|
200
|
60
|
-
|
7
|
4
|
-
|
-
|
-
|
|
|
Overhead +
|
H
|
100
|
150
|
60
|
-
|
20
|
5
|
16
|
-3
|
+2
|
Only +1 hit advantage vs. crouching opponents
|
|
+
|
L
|
50
|
50
|
20
|
sp/su
|
16
|
3
|
16
|
-1
|
+3
|
Forces stand, 15~16f cancellable
|
|
+
|
HL
|
100
|
200
|
60
|
sp/su
|
13
|
3
|
16
|
-1
|
+3
|
[Air hit] limited juggle knockdown, pursuit property, 1~11f cancellable
|
|
Fake Kick
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 16
|
-
|
-
|
Activated by pressing HK twice within 3f
|
|
Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
10+11
|
2
|
35
|
-21
|
-21
|
|
|
Focus Attack LVL 2
|
HL
|
90
|
150
|
40
|
-
|
18+11
|
2
|
35
|
-15
|
-
|
|
|
Focus Attack LVL 3
|
-
|
150
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
|
|
Forward Throw
|
0.94
|
140
|
160
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Back Throw
|
0.94
|
140
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Tiger Shot
|
HL
|
65
|
100
|
10/20
|
su
|
11
|
-
|
Total 39
|
-2
|
+2
|
14~15f cancellable, cannot hit crouching opponent
|
|
Tiger Shot
|
HL
|
70*50
|
50*50
|
-250/0
|
su
|
11
|
-
|
Total 39
|
+1
|
-
|
pursuit property, 14~15f cancellable, cannot hit crouching opponent
|
|
Tiger Shot
|
HL
|
60
|
100
|
10/20
|
su
|
12
|
-
|
Total 45
|
-7
|
-3
|
pursuit property, 14~15f cancellable
|
|
Tiger Shot
|
HL
|
70*50
|
50*50
|
-250/0
|
su
|
12
|
-
|
Total 45
|
-4
|
-
|
pursuit property, 14~15f cancellable
|
|
Tiger Uppercut
|
HL
|
120[130](AC 150)
|
200[100]
|
30/40
|
su
|
5
|
8
|
28 + After landing 16
|
-31
|
-
|
1~5f Invincible, 6~7f unthrowable, 8f~ airborne, [counter-hit] opponent floats higher, [] refers to active frames 3~8
|
|
Tiger Uppercut
|
HL
|
120[140](AC 170)
|
200[100]
|
30/40
|
su
|
5
|
10
|
28 + After landing 16
|
-33
|
-
|
1~5f Invincible, 6~7f unthrowable, 8f~ airborne, [counter-hit] opponent floats higher, [] refers to active frames 3~10
|
|
Tiger Uppercut
|
HL
|
120[160](AC 180)
|
200[100]
|
30/40
|
su
|
5
|
12
|
27 + After landing 16
|
-34
|
-
|
1~5f Invincible, 6~7f unthrowable, 8f~ airborne, [counter-hit] opponent floats higher, [] refers to active frames 3~12
|
|
Tiger Uppercut
|
HL
|
120*20x4(AC 170+20x4)
|
150*20x4
|
-250/0
|
su
|
5
|
5*2x4
|
30 + After landing 17
|
-39
|
-
|
1~11f Invincible, 9f~ airborne, [counter-hit] opponent floats higher, 2nd-5th hit pursuit property, block advantage based on 1st hit
|
|
Tiger Knee
|
HL
|
90*30
|
100*100
|
20/16*16
|
su
|
7
|
2*12
|
3 + After landing 13
|
-10
|
-
|
13f~ airborne, armor break, 2nd hit pursuit property
|
|
Tiger Knee
|
HL
|
100*40
|
100*100
|
20/16*16
|
su
|
7
|
2*14
|
3 + After landing 14
|
-13
|
-
|
13f~ airborne, armor break, 2nd hit pursuit property
|
|
Tiger Knee
|
HL
|
110*50
|
100*100
|
20/16*16
|
su
|
7
|
2*12
|
8 + After landing 16
|
-18
|
-
|
11f~ airborne, armor break, 2nd hit pursuit property
|
|
Tiger Knee
|
HL
|
100*40*40
|
100*50*50
|
-250/0
|
su
|
7
|
3*6*6
|
3 + After landing 10
|
-1
|
-
|
10f~ airborne, armor break, 2nd-3rd hit pursuit property
|
|
Angry Scar
|
-
|
-
|
-
|
-250/-
|
-
|
1+0
|
-
|
Total 13
|
-
|
-
|
Increases next Tiger Uppercut damage to LP:150 MP:170 HP:180 EX:170+20x4, gives armor break and pursuit property
|
|
Super Combo
|
HL
|
50x7
|
0
|
-1000/0
|
-
|
1+0
|
3(1)3(2)3(16)2(1)3(1)2(1)2
|
43 + After landing 14
|
-38
|
-
|
1~2f Invincible, 1~17f 31f~ airborne, untechable limited juggle knockdown, pursuit property
|
|
Super Combo
|
HL
|
50x7
|
0
|
-1000/0
|
-
|
1+1
|
3(1)3(2)3(16)2(1)3(1)2(1)2
|
39 + After landing 14
|
-34
|
-
|
1f Invincible, 2~18f 33f~ airborne, untechable limited juggle knockdown, pursuit property
|
|
Super Combo
|
HL
|
50x7
|
0
|
-1000/0
|
-
|
1+2
|
3(1)3(2)3(16)2(1)3(1)2(1)2
|
45 + After landing 15
|
-42
|
-
|
1~2f Invincible, 3~19f 34f~ airborne, untechable limited juggle knockdown, pursuit property
|
|
Ultra Combo 1
|
HL
|
35x7*42x5*45
|
0
|
0/0
|
-
|
0+10
|
5x4(12)3(2)3*10
|
15 + After landing 36
|
-48
|
-
|
1~14f Invincible, 15~35 50f~ airborne, untechable limited juggle knockdown, pursuit property, 7th hit goes into animation, guard advantage based on 4th hit
|
|
Ultra Combo 2
|
HL
|
48x8
|
0
|
0/0
|
-
|
0+11
|
-
|
Total 104
|
-25
|
-
|
1~10f Invincible, pursuit property
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|