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| == Offense == | | == Offense == |
| === Frame Traps === | | === Frame Traps === |
| '''Light Chains''' - | | '''Light Chains''' - Any string of 3 chainable lights ({{clr|L|5LP}}/{{clr|L|2LP}}/{{clr|L|2LK}}) will frame trap the opponent's non-invincible attacks. |
| | * To reduce the risk of Perfect Parry, mix between {{clr|L|2LK}} (crouching Parry required) and {{clr|L|5LP}}/{{clr|L|2LP}} (standing Parry required). |
| | * Using {{clr|L|2LK}} as the second chained light can often catch opponents trying to walk our backdash out of your offense, giving you a chance at a 2-hit confirm even if they blocked your first attack. |
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| | '''{{clr|H|6HP}}''' - {{sf6-adv|P|+3 on Block}} for a frame trap into {{clr|M|5MP}}/{{clr|M|2MP}} or a throw mixup. |
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| <br> | | <br> |
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| | | === Okizeme === |
| == Okizeme == | |
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| '''Knockdown Advantage:''' all scenarios assume that opponent will Back Rise midscreen when possible; all midscreen oki also functional in the corner; | | '''Knockdown Advantage:''' all scenarios assume that opponent will Back Rise midscreen when possible; all midscreen oki also functional in the corner; |
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| | CORNER: <br>=> {{clr|L|236LK}} <br>--> ''safejump'' | | | CORNER: <br>=> {{clr|L|236LK}} <br>--> ''safejump'' |
| <br>=> {{clr|8|236MK}} <br>--> ''forward dash'', ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|8|5MP}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|VP|+6}}oB) | | <br>=> {{clr|8|236MK}} <br>--> ''forward dash'', ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|8|5MP}}: ({{sf6-adv|VP|+10}}oH/{{sf6-adv|VP|+12}}cH/{{sf6-adv|P|+2}}oB) |
| <br><br>=> {{clr|H|236HK}} [''NEAR CORNER''] <br>--> ''forward dash x2'', ''meaty'' {{clr|M|5MP}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+1}}oB) | | <br><br>=> {{clr|H|236HK}} [''NEAR CORNER''] <br>--> ''forward dash x2'', ''meaty'' {{clr|M|5MP}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+1}}oB) |
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| !style="width: 35%"| Launch (...) Knockdown !!style="width: 10%"| KD Adv. !! Oki/Notes | | !style="width: 35%"| Launch (...) Knockdown !!style="width: 10%"| KD Adv. !! Oki/Notes |
| |- | | |- |
| |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|8|236MK}} ||rowspan="1"| +-- ||rowspan="1"| ANYWHERE:<br>--> | | |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|8|236MK}} ||rowspan="1"| +40 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''framekill {{clr|7|5LK}}'', ''+3 strike/throw mix'' |
| |- | | |- |
| |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|8|214MK}} ||rowspan="1"| +-- ||rowspan="1"| ANYWHERE:<br>--> | | |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|9|236HK}} ||rowspan="1"| +42 ||rowspan="1"| CORNER:<br>--> ''safejump setup'' |
| |- | | |- |
| |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|4|DRC}}, {{clr|9|5HP}} > {{clr|9|236HK}} ||rowspan="1"| +-- ||rowspan="1"| ANYWHERE:<br>--> | | |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|8|214MK}} ||rowspan="1"| +40 ||rowspan="1"| ANYWHERE:<br>--> ''forward dash'', ''walk-up throw/{{clr|8|5MP}} (''manually-timed'') |
| |- | | |- |
| |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|5HP}} > {{clr|7|214LP}}, {{clr|9|2HK}} ||rowspan="1"| +-- ||rowspan="1"| ANYWHERE: ''works w/ or w/o Denjin Charge''<br>--> | | |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|4|DRC}}, {{clr|9|5HP}} > {{clr|9|236HK}} ||rowspan="1"| +46 ||rowspan="1"| CORNER:<br>--> ''forward dash x2'', ''meaty'' {{clr|8|5MP}}: ({{sf6-adv|VP|+10}}oH/{{sf6-adv|VP|+12}}cH/{{sf6-adv|P|+2}}oB)<br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|9|236HK}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|VP|+4}}oB) |
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| |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|4HK}} (''2nd hit'') > {{clr|8|214MK}} ||rowspan="1"| +-- ||rowspan="1"| ANYWHERE: ''works w/ or w/o Denjin Charge''<br>--> ''forward dash'' | | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|5HP}} > {{clr|7|214LP}}, {{clr|9|2HK}} ||rowspan="1"| +39 ||rowspan="1"| ANYWHERE: ''works w/ or w/o Denjin Charge''<br>--> ''forward dash'', {{clr|4|PDR}}, ''counter-hit'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> {{clr|4|PDR}}, ''meaty'' {{clr|9|5HP}}: (''manually-timed'') <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|7|LP Hadoken}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+3}}oB) |
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| |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|7|5LP}}, {{clr|9|6HK}} > 214K ||rowspan="1"| +42 ||rowspan="1"| ANYWHERE: ''works w/ or w/o Denjin Charge''<br>--> ''safejump setup'' | | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|4HK}} (''2nd hit'') > {{clr|8|214MK}} ||rowspan="1"| +24 ||rowspan="1"| ANYWHERE: ''works w/ or w/o Denjin Charge''<br>--> ''forward dash'', ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) |
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| |rowspan="1"| {{clr|9|214HP}}, {{clr|7|214LP}}, {{clr|8|623MP}} ||rowspan="1"| +-- ||rowspan="1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> | | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|7|5LP}}, {{clr|9|6HK}} > 214K ||rowspan="1"| +42 ||rowspan="1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> ''safejump setup'' |
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| |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|5HP}} > {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +-- ||rowspan = "1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> | | |rowspan="1"| {{clr|9|214HP}}, {{clr|7|214LP}}, {{clr|7|623LP}} ||rowspan="1"| +37 ||rowspan="1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> ''framekill'' {{clr|9|5HP}}, ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) <br>--> ''framekill'' {{clr|7|2LP}}, ''meaty'' {{clr|7|LP Hadoken}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+3}}oB) |
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| |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|5HP}} > {{clr|4|DRC}}, {{clr|9|4HP}} > {{clr|9|236HK}} ||rowspan="1"| +-- ||rowspan="1"| ANYWHERE: ''works w/ or w/o Denjin Charge''<br>--> | | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|5HP}} > {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan = "1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
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| |rowspan="1"| {{clr|9|236HK}}, {{clr|8|623MP}} ||rowspan="1"| +-- ||rowspan="1"| CORNER:<br>--> | | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|5HP}} > {{clr|4|DRC}}, {{clr|9|4HP}} > {{clr|9|236HK}} ||rowspan="1"| +45 ||rowspan="1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> ''forward dash x2'', ''meaty'' {{clr|8|2MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+2}}oB) |
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| |rowspan="1"| {{clr|10|236PP}}, {{clr|9|623HP}} ||rowspan="1"| +-- ||rowspan="1"| CORNER:<br>--> | | |rowspan="1"| {{clr|9|236HK}}, {{clr|8|623MP}} ||rowspan="1"| +32 ||rowspan="1"| CORNER:<br>--> ''meaty'' {{clr|9|236HK}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+3}}oB) <br>--> ''forward dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''whiff'' {{clr|8|2MK}}, ''auto-shimmy'' (''avoids throws due to pushback on whiff''), {{sf6-adv|P|+3}} ''on whiff enables counter-hit {{clr|8|2MP}}, etc.'' |
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| |rowspan="1"| {{clr|10|236PP}}, {{clr|10|236236P}} ||rowspan="1"| +-- ||rowspan="1"| CORNER:<br>--> | | |rowspan="1"| {{clr|10|236PP}}, {{clr|9|623HP}} ||rowspan="1"| +30 ||rowspan="1"| CORNER:<br>--> ''framekill'' {{clr|7|5LP}}, ''counter-hit'' {{clr|9|6HP}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+3}}oB) |
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| |rowspan="1"| ''DENJIN'' {{clr|10|214PP}}, ''dash/walk'', {{clr|9|5HP}} > {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +-- ||rowspan="1"| CORNER:<br>--> | | |rowspan="1"| {{clr|10|236PP}}, {{clr|10|236236P}} ||rowspan="1"| +26 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''meaty'' {{clr|8|2MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+2}}oB) <br>--> {{clr|4|PDR}}, ''whiff'' {{clr|7|5LP}} ''to bait reversals'', {{sf6-adv|P|+2}} ''on whiff'' |
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| |rowspan="1"| {{clr|10|236KK}}, {{clr|9|623HP}} ||rowspan="1"| +-- ||rowspan="1"| MIDSCREEN:<br>--> | | |rowspan="1"| ''DENJIN'' {{clr|10|214PP}}, ''dash/walk'', {{clr|9|5HP}} > {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +31 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+1}}oB) |
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| |rowspan="1"| {{clr|10|236KK}}, {{clr|9|4HK}}, {{clr|9|623HP}} ||rowspan="1"| +-- ||rowspan="1"| MIDSCREEN:<br>--> | | |rowspan="1"| {{clr|10|236KK}}, {{clr|9|4HK}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan="1"| MIDSCREEN:<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) |
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| |rowspan="1"| {{clr|10|236KK}}, {{clr|4|PDR}}, {{clr|8|5MP}}, {{clr|9|6HK}} > 214K ||rowspan="1"| +42 ||rowspan="1"| MIDSCREEN:<br>--> ''safejump setup'' | | |rowspan="1"| {{clr|10|236KK}}, {{clr|4|PDR}}, {{clr|8|5MP}}, {{clr|9|6HK}} > 214K ||rowspan="1"| +42 ||rowspan="1"| APPROACHING CORNER:<br>--> ''safejump setup'' |
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| |rowspan="1"| {{clr|10|214KK}}, {{clr|9|623HP}} ||rowspan="1"| +-- ||rowspan="1"| CORNER:<br>--> | | |rowspan="1"| {{clr|10|214KK}}, {{clr|9|623HP}} ||rowspan="1"| +31 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+1}}oB) |
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| |rowspan="1"| {{clr|10|214KK}}, {{clr|4|PDR}}, {{clr|8|5MP}}/{{clr|8|2MP}} > {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +-- ||rowspan="1"| CORNER:<br>--> | | |rowspan="1"| {{clr|10|214KK}}, {{clr|4|PDR}}, {{clr|8|5MP}}/{{clr|8|2MP}} > {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan="1"| CORNER:<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
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| |rowspan="1"| {{clr|10|214KK}}, {{clr|10|236236P}} ||rowspan="1"| +-- ||rowspan="1"| CORNER:<br>--> | | |rowspan="1"| {{clr|10|214KK}}, {{clr|10|236236P}} ||rowspan="1"| +27 ||rowspan="1"| CORNER:<br>--> ''framekill'' {{clr|8|2MP}}, ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) |
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| |rowspan="1"| ''Lvl 3 Charge'' {{clr|10|214214P}}, {{clr|4|PDR}}, {{clr|9|2HP}} > {{clr|4|DRC}}, {{clr|9|2HP}} > {{clr|8|236MK}}, {{clr|9|623HP}} ||rowspan="1"| +-- ||rowspan="1"| CORNER:<br>--> | | |rowspan="1"| ''Lvl 3 Charge'' {{clr|10|214214P}}, {{clr|4|PDR}}, {{clr|9|2HP}} > {{clr|4|DRC}}, {{clr|9|2HP}} > {{clr|8|236MK}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan="1"| CORNER:<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
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| |rowspan="1"| ''DRIVE IMPACT'', ''wall splat'' {{clr|9|5HP}}, {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +-- ||rowspan="1"| CORNER:<br>--> | | |rowspan="1"| ''DRIVE IMPACT'', ''wall splat'' {{clr|9|5HP}}, {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan="1"| CORNER:<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
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| |rowspan="1"| ''DRIVE IMPACT'', ''wall splat'' {{clr|9|5HP}} > ''DENJIN'' {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|4HP}} > {{clr|8|236MK}}, {{clr|8|623MP}} ||rowspan="1"| +-- ||rowspan="1"| CORNER:<br>--> | | |rowspan="1"| ''DRIVE IMPACT'', ''wall splat'' {{clr|9|5HP}} > ''DENJIN'' {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|4HP}} > {{clr|8|236MK}}, {{clr|8|623MP}} ||rowspan="1"| +32 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) |
| |} | | |} |
| </tabber> | | </tabber> |
| <br> | | <br> |
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| == vs. Burnout == | | === vs. Burnout === |
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| Ryu has strong guaranteed/true blockstring sequences that cause a large amount of chip damage on block, meaning guaranteed chip kills are possible. | | Ryu has strong guaranteed/true blockstring sequences that cause a large amount of chip damage on block, meaning guaranteed chip kills are possible. |
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| <br> | | <br> |
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| == Drive Rush == | | === Drive Rush === |
| When canceling a normal into Drive Rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. The following table lists these blockstring gaps when performed at the fastest possible timing. | | When canceling a normal into Drive Rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. The following table lists these blockstring gaps when performed at the fastest possible timing. |
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