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| == Offense == | | == Offense == |
| === Frame Traps === | | === Frame Traps === |
| '''Light Chains''' - | | '''Light Chains''' - Any string of 3 chainable lights ({{clr|L|5LP}}/{{clr|L|2LP}}/{{clr|L|2LK}}) will frame trap the opponent's non-invincible attacks. |
| | * To reduce the risk of Perfect Parry, mix between {{clr|L|2LK}} (crouching Parry required) and {{clr|L|5LP}}/{{clr|L|2LP}} (standing Parry required). |
| | * Using {{clr|L|2LK}} as the second chained light can often catch opponents trying to walk our backdash out of your offense, giving you a chance at a 2-hit confirm even if they blocked your first attack. |
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| | '''{{clr|H|6HP}}''' - {{sf6-adv|P|+3 on Block}} for a frame trap into {{clr|M|5MP}}/{{clr|M|2MP}} or a throw mixup. |
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| <br> | | <br> |
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| | === Okizeme === |
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| === Okizeme and Mixups ===
| | '''Knockdown Advantage:''' all scenarios assume that opponent will Back Rise midscreen when possible; all midscreen oki also functional in the corner; |
| | | <tabber> |
| '''Knockdown Advantage:''' all scenarios assume that opponent will Back Rise midscreen when possible, unless otherwise stated | | |-|Grounded Connect= |
| | | All scenarios assume the opponent is grounded when hit. |
| {| class="wikitable" | | {| class="wikitable" border="1" style="margin": 1em auto 1em auto; |
| ! style="width: 12%"| Knockdown !! style="width: 10%"| KD Adv. !! Oki/Notes !! Hit Adv. !! Block Adv. | | |+ Okizeme Routes - Grounded Connect |
| | !style="width: 12%"| Knockdown !!style="width: 10%"| KD Adv. !! Oki/Notes |
| | |- |
| | |rowspan="2"| '''Forward Throw''' ||rowspan="2"| +17 || MIDSCREEN: <br>=> {{clr|4|Parry Drive Rush}}, {{clr|9|5HP}} !TRADE! (vs 4-frame normals); can link {{clr|9|5HP}} after trade vs every character (frame advantage dependent on hitstun of opponent's 4-frame normal). <br>=> {{clr|7|LP Hadoken}} -> {{clr|9|HP Hadoken}} ''fireball trap'' vs back-rise (opponent can be anti-aired if they forward jump before/after blocking {{clr|7|LP Hadoken}}); ''meaty'' on in-place rise, beats {{clr|10|Level 1 Supers}} and JP's {{clr|10|OD Amnesia}}: ({{sf6-adv|P|+3}}oH/{{sf6-adv|VP|+5}}cH/{{sf6-adv|M|-3}}oB) |
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| | | CORNER: <br>=> Easy corner throw loops; ''framekill'' {{clr|L|5LP}} to auto-time, or manually time to threaten a shimmy. <br>=> ''framekill'' {{clr|7|5LP}}, ''Counter-Hit'' {{clr|8|5MP}}: ({{sf6-adv|VP|+5}}oH/{{sf6-adv|VP|+7}}cH/+0oB) <br>=> ''counter-hit'' {{clr|9|6HP}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+3}}oB) |
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| | | '''Back Throw''' || +11 || ''No effective pressure immediately after back throw on opponent anywhere on screen'' |
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| | |rowspan="2"| '''Drive Impact'''<br>(No Crumple) ||rowspan="2"| +35 || MIDSCREEN: <br>=> ''No effective oki midscreen due to knockback'' |
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| | | CORNER: <br>=> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|8|6MP}}: ({{sf6-adv|VP|+5}}oH/{{sf6-adv|VP|+7}}cH/{{sf6-adv|P|+1}}oB) <br>=> ''framekill'' {{clr|8|2MP}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>=> ''forward dash'', {{clr|7|LP Hashogeki}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) <br>=> ''forward dash'', ''framekill'' {{clr|7|5LP}}, ''counter-hit'' {{clr|8|5MP}}/throw: ({{clr|8|5MP}}: {{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|M|-1}}oB) |
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| | |rowspan="2"| '''Drive Reversal''' ||rowspan="2"| +23 || MIDSCREEN: <br>=> [-] |
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| | | CORNER: <br>=> ''framekill'' {{clr|7|5LK}}, ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) <br>=> ''meaty'' {{clr|7|LP Hadoken}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+3}}oB) <br>=> ''meaty'' {{clr|9|6HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|VP|+5}}oB) |
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| | | '''{{clr|H|2HK}}''' || HKD +32 || ANYWHERE: <br>=> ''dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>=> {{clr|4|PDR}}, meaty {{clr|8|6MP}}: : ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|VP|+4}}oB) <br>=> ''meaty'' {{clr|9|HP Hashogeki}} (DI-safe): ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) |
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| | '''Forward Throw''' || +18 || Allows easy corner throw loops; whiff {{clr|L|5LP}} to auto-time, or manually time to threaten a shimmy.<br>Immediate {{clr|H|6HP}} will beat mashing opponents. | | | '''CH/PC {{clr|H|2HK}}''' || HKD +47 || ANYWHERE: <br>=> ''framekill'' {{clr|7|LP Hashogeki}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+1}}oB) <br>=> ''framekill'' {{clr|9|5HP}}, ''meaty'' {{clr|7|LP Hashogeki}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+1}}oB) <br>=> ''framekill'' {{clr|9|6HK}}, ''meaty'' {{clr|8|5MP}}: ({{sf6-adv|VP|+10}}oH/{{sf6-adv|VP|+12}}cH/{{sf6-adv|P|+2}}oB) <br>=> ''corpse-hop'' {{clr|7|LK Tatsu}} ({{sf6-adv|P|+1}}) <br>=> ''framekill'' {{clr|7|2LP}}, ''meaty'' {{clr|9|HP Hashogeki}} (DI-safe): ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) |
| |- | | |- |
| | '''Back Throw''' || +11 || Too far away to pressure after throwing the opponent back into the corner | | |rowspan="2"| {{clr|9|5HP}}~{{clr|9|HK}} (High Double Strike) <br>{{clr|8|5MP}}~{{clr|7|LK}}~{{clr|9|HK}} (Fuwa Triple Strike) ||rowspan="2"| +36 (+7 ''w/ Denjin Cancel'') || MIDSCREEN: <br>=> can use {{clr|4| Parry Drive Rush}} to chase, no auto-timed oki |
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| | '''Drive Impact'''<br>(No Crumple) || +35 || ? | | | CORNER: <br>=> ({{clr|H|5HP}}~{{clr|H|HK}}/{{clr|8|5MP}}~{{clr|7|LK}}~{{clr|9|HK}}), ''Denjin Charge'', ''meaty'' {{clr|M|5MP}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+1}}oB) |
| |- | | |- |
| | '''Drive Reversal''' || +23 || While in the corner, you get a {{sf6-adv|P|+3}} {{clr|L|236LP}} on block. Drive Rev can do all {{clr|M|214MK}} setups while in the corner. | | |rowspan="2"| '''236P'''<br> Hadoken ||rowspan="2"| {{clr|9|+52 HP (''w/ Denjin'')}}<br>{{clr|10|+54 (OD)}}<br>{{clr|10|+57 (OD w/ ''Denjin'')}} || MIDSCREEN: ''All versions allow for a safe Denjin Charge'' |
| | <br>=> {{clr|9|236HP}} ''w/ Denjin''<br>--> {{clr|7|LP Hadoken}}, {{clr|4|Parry Drive Rush}} ''fireball trap'' on back-rise (''opponent can be anti-aired on both neutral and forward jump'') <br>--> ''meaty'' {{clr|7|LP Hadoken}} on in-place rise, ''true string'' {{clr|4|Parry Drive Rush}}, {{clr|9|5HP}}: ({{sf6-adv|P|+2}}ob) |
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| | '''{{clr|H|2HK}}''' || HKD +32 || => ''dash'', meaty {{clr|9|5HP}} <br>=> {{clr|4|PDR}}, meaty {{clr|8|6MP}} || +8 || +2 <br>+4 | | | CORNER: <br>=> {{clr|9|236HP}} ''w/ Denjin'' [''NEAR CORNER''] <br>--> ''forward dash'', ''meaty'' {{clr|9|236HK}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+4}}) |
| | <br>=> {{clr|10|236PP}} [''NEAR CORNER''] <br>--> ''forward dash x2'', {{clr|9|6HP}} !TRADE! (vs 4-frame normals); can link {{clr|8|2MK}} after trade vs every character |
| | <br><br>=> {{clr|10|236PP}} ''w/ Denjin'' [''NEAR CORNER''] <br>--> ''forward dash x2'', ''counter-hit'' {{clr|9|6HP}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+3}}) |
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| | '''CH/PC {{clr|H|2HK}}''' || HKD +47 || => (''whiff'' {{clr|7|214LP}}, ''meaty'' {{clr|9|5HP}}) OR (''whiff'' {{clr|9|5HP}}, ''meaty'' {{clr|7|214LP}}) <br>=> ''whiff'' {{clr|9|6HK}}, ''meaty'' {{clr|8|5MP}} || +7 <br>+10 || +1 <br>+2 | | |rowspan="2"| '''623P'''<br>(Shoryuken) ||rowspan="2"| {{clr|L|+38}}/{{clr|M|34}}/{{clr|H|29}}/{{clr|10|29}}<br>({{clr|L|L}}/{{clr|M|M}}/{{clr|H|H}}/{{clr|10|OD}}) || MIDSCREEN: <br>=> {{clr|9|623HP}} <br>--> {{clr|4|Parry Drive Rush}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) |
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| | '''{{clr|H|5HP}}~{{clr|H|HK}}'''<br>(High Double Strike) || rowspan="2" | +36 (+7) || rowspan="2" | Cancelling into Denjin Charge allows for a {{sf6-adv|VP|+9}}/{{sf6-adv|P|+1}} {{clr|M|5MP}} in the corner | | | CORNER: <br>=> {{clr|9|623HP}} <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
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| | '''{{clr|M|5MP}}~{{clr|L|LK}}~{{clr|H|HK}}'''<br>(Fuwa Triple Strike) | | |rowspan="2"| '''214K'''<br>(Tatsumaki Senpu-kyaku) ||rowspan="2"| {{clr|L|+35 (LK)}}<br>{{clr|M|+23/38 (MK 1st/2nd)}}<br>{{clr|H|+20/35/50 (HK 1st/2nd/3rd)}}<br>{{clr|10|+57 (OD)}} || MIDSCREEN: <br>=> {{clr|7|214LK}} <br>--> ''forward dash'', {{clr|7|LP Hashogeki}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) |
| | <br>=> {{clr|8|214MK}} <br>--> {{clr|7|LP Hadoken}} -> {{clr|9|HP Hadoken}} ''fireball trap'' vs back-rise (''opponent can be anti-aired on forward jump before/after blocking'' {{clr|7|LP Hadoken}}); ''meaty'' on in-place rise: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+3}}) |
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| | '''236P'''<br>(Hadoken) || {{clr|10|+54 (OD)}}<br>{{clr|10|+52 (Denjin)}}<br>{{clr|10|+57 (OD Denjin)}} || ? | | | CORNER: <br>=> {{clr|L|214LK}} <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|8|6MP}}: ({{sf6-adv|VP|+5}}oH/{{sf6-adv|VP|+7}}cH/{{sf6-adv|P|+1}}oB) <br>--> ''framekill'' {{clr|8|2MP}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''forward dash'', ''framekill'' {{clr|7|5LP}}, ''counter-hit'' {{clr|8|5MP}}/throw: ({{clr|8|5MP}}: {{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|M|-1}}oB) |
| | <br>=> {{clr|8|214MK}} (''1st hit''), <br>--> ''framekill'' {{clr|7|5LK}}, ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) <br>--> ''meaty'' {{clr|7|LP Hadoken}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+3}}oB) <br>--> ''meaty'' {{clr|9|6HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|VP|+5}}oB) |
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| | '''623P'''<br>(Shoryuken) || {{clr|L|+38}}/{{clr|M|34}}/{{clr|H|29}}/{{clr|10|29}}<br>({{clr|L|L}}/{{clr|M|M}}/{{clr|H|H}}/{{clr|10|OD}}) || While in the corner, {{clr|H|623HP}} allows you to whiff {{clr|L|5LP}} to get a auto-timed {{sf6-adv|P|+2}} {{clr|L|214LP}} on block, or can go directly into {{clr|H|214HP}} to hit opponents on their first wakeup frame. | | |rowspan="2"| '''236K'''<br>(High Blade Kick) ||rowspan="2"| {{clr|L|+42}}/{{clr|M|40}}/{{clr|H|45}}<br>({{clr|L|L}}/{{clr|M|M}}/{{clr|H|H}})<br>{{clr|10|+45~65 Wall Bounce (OD)}} || MIDSCREEN: <br>=> ''All non-{{clr|10|OD}} versions allow for a safe Denjin Charge'' |
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| | '''214K'''<br>(Tatsumaki Senpu-kyaku) || {{clr|L|+35 (LK)}}<br>{{clr|M|+23/38 (MK 1st/2nd)}}<br>{{clr|H|+20/35/50 (HK 1st/2nd/3rd)}}<br>{{clr|10|+57 (OD)}} || => {{clr|L|214LK}} > 66 > {{clr|L|214LP}} is {{sf6-adv|P|+2}}/{{clr|7|+7}} => ''whiff'' {{clr|8|5MP}}, ''meaty'' {{clr|9|5HP}}<br>=> {{clr|8|214MK}}, ''whiff'' {{clr|7|5LK}}, meaty throw/{{clr|7|5LP}} => In corner, {{clr|M|214MK}} gets a {{sf6-adv|P|+3}} {{clr|L|236LP}} on block. || +7 / +8<br> || +2 <br>+3 | | | CORNER: <br>=> {{clr|L|236LK}} <br>--> ''safejump'' |
| | <br>=> {{clr|8|236MK}} <br>--> ''forward dash'', ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|8|5MP}}: ({{sf6-adv|VP|+10}}oH/{{sf6-adv|VP|+12}}cH/{{sf6-adv|P|+2}}oB) |
| | <br><br>=> {{clr|H|236HK}} [''NEAR CORNER''] <br>--> ''forward dash x2'', ''meaty'' {{clr|M|5MP}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+1}}oB) |
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| | '''j.214K'''<br>(Aerial Tatsu) || +48~54 <br>{{clr|10|+47~50 (OD)}} || ? | | |rowspan="2"| '''{{clr|10|SA1}} - 236236P'''<br>(Shinku Hadoken) ||rowspan="2"| +26<br>+27 (Denjin) || MIDSCREEN: <br>=> [-] |
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| | '''236K'''<br>(High Blade Kick) || {{clr|L|+35}}/{{clr|M|40}}/{{clr|H|45}}<br>({{clr|L|L}}/{{clr|M|M}}/{{clr|H|H}})<br>{{clr|10|+45~65 Wall Bounce (OD)}} || {{clr|L|236LK}} allows an auto-timed safejump in the corner<br>{{clr|H|236HK}} allows the same when hitting slightly airborne opponents (such as cancelling off a Drive Rush juggle) | | | CORNER: <br>=> (On grounded opponents) ''forward dash'' > {{clr|M|5MP}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+1}}oB); w/ Denjin: ({{sf6-adv|VP|+10}}oH/{{sf6-adv|VP|+12}}cH/{{sf6-adv|P|+2}}oB) |
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| | '''214P'''<br>(Hashogeki) || {{clr|H|+61 Spin (HP)}}<br>{{clr|10|+62 Spin (Denjin)}}<br>{{clr|10|+87 Crumple (OD Denjin)}} || ? | | |rowspan="2"| '''{{clr|10|SA2}} - 214214P'''<br>(Shin Hashogeki) ||rowspan="2"| +20 (Lv.1/2)<br>+78 Tumble (Lv.3) || MIDSCREEN: <br>=> [-] |
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| | '''{{clr|10|SA1}} - 236236P'''<br>(Shinku Hadoken) || +26<br>+27 (Denjin) || In the corner, can Forward Dash or {{clr|4|Drive Rush}} for strike/throw oki. On grounded opponents, Dash + {{clr|M|2MP}} is {{sf6-adv|VP|+7}}/{{sf6-adv|P|+2}}. | | | CORNER: <br>=> {{clr|H|6HP}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|VP|+3}}oB) <br>=> ''meaty'' {{clr|10|214PP}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|VP|+6}}oB) |
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| | '''{{clr|10|SA2}} - 214214P'''<br>(Shin Hashogeki) || +20 (Lv.1/2)<br>+78 Tumble (Lv.3) || In the corner, can apply meaty strike/throw pressure; {{clr|H|6HP}} hits frame 1 of opponent's wakeup, and meaty {{clr|10|214PP}} is {{sf6-adv|VP|+6 oH/oB}} allowing a combo or walk up throw | | |rowspan="2"| '''{{clr|10|SA3/CA}} 236236K'''<br>(Shin Shoryuken) ||rowspan="2"| HKD +8 || MIDSCREEN: <br>=> [-] |
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| | '''{{clr|10|SA3/CA}} 236236K'''<br>(Shin Shoryuken) || HKD +8 || No follow-up oki on the cinematic version. On a non-cinematic high connect, the exact KD advantage varies but Ryu can get corner oki or {{clr|4|Drive Rush}} if slightly out of the corner | | | CORNER: <br>=> No follow-up oki on the cinematic version. On a non-cinematic high connect, the exact KD advantage varies but Ryu can get corner oki or {{clr|4|Drive Rush}} if slightly out of the corner |
| |} | | |} |
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| | | |-|Aerial/Juggle Connect= |
| '''Frame Kills:''' | | All scenarios follow a juggle sequence or aerial connect |
| | | {| class="wikitable" border="1" style="margin": 1em auto 1em auto; |
| {| class="wikitable" | | |+ Okizeme Routes - Aerial/Juggle Connect |
| ! Ender !! Frame Kill !! On Hit !! On Block !! Notes
| | !style="width: 35%"| Launch (...) Knockdown !!style="width: 10%"| KD Adv. !! Oki/Notes |
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| | |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|8|236MK}} ||rowspan="1"| +40 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''framekill {{clr|7|5LK}}'', ''+3 strike/throw mix'' |
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| | |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|9|236HK}} ||rowspan="1"| +42 ||rowspan="1"| CORNER:<br>--> ''safejump setup'' |
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| | |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|8|214MK}} ||rowspan="1"| +40 ||rowspan="1"| ANYWHERE:<br>--> ''forward dash'', ''walk-up throw/{{clr|8|5MP}} (''manually-timed'') |
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| | |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|4|DRC}}, {{clr|9|5HP}} > {{clr|9|236HK}} ||rowspan="1"| +46 ||rowspan="1"| CORNER:<br>--> ''forward dash x2'', ''meaty'' {{clr|8|5MP}}: ({{sf6-adv|VP|+10}}oH/{{sf6-adv|VP|+12}}cH/{{sf6-adv|P|+2}}oB)<br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|9|236HK}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|VP|+4}}oB) |
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| | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|5HP}} > {{clr|7|214LP}}, {{clr|9|2HK}} ||rowspan="1"| +39 ||rowspan="1"| ANYWHERE: ''works w/ or w/o Denjin Charge''<br>--> ''forward dash'', {{clr|4|PDR}}, ''counter-hit'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> {{clr|4|PDR}}, ''meaty'' {{clr|9|5HP}}: (''manually-timed'') <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|7|LP Hadoken}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+3}}oB) |
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| | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|4HK}} (''2nd hit'') > {{clr|8|214MK}} ||rowspan="1"| +24 ||rowspan="1"| ANYWHERE: ''works w/ or w/o Denjin Charge''<br>--> ''forward dash'', ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) |
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| | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|7|5LP}}, {{clr|9|6HK}} > 214K ||rowspan="1"| +42 ||rowspan="1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> ''safejump setup'' |
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| | |rowspan="1"| {{clr|9|214HP}}, {{clr|7|214LP}}, {{clr|7|623LP}} ||rowspan="1"| +37 ||rowspan="1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> ''framekill'' {{clr|9|5HP}}, ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) <br>--> ''framekill'' {{clr|7|2LP}}, ''meaty'' {{clr|7|LP Hadoken}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+3}}oB) |
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| | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|5HP}} > {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan = "1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
| | |- |
| | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|5HP}} > {{clr|4|DRC}}, {{clr|9|4HP}} > {{clr|9|236HK}} ||rowspan="1"| +45 ||rowspan="1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> ''forward dash x2'', ''meaty'' {{clr|8|2MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+2}}oB) |
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| | |rowspan="1"| {{clr|9|236HK}}, {{clr|8|623MP}} ||rowspan="1"| +32 ||rowspan="1"| CORNER:<br>--> ''meaty'' {{clr|9|236HK}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+3}}oB) <br>--> ''forward dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''whiff'' {{clr|8|2MK}}, ''auto-shimmy'' (''avoids throws due to pushback on whiff''), {{sf6-adv|P|+3}} ''on whiff enables counter-hit {{clr|8|2MP}}, etc.'' |
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| | |rowspan="1"| {{clr|10|236PP}}, {{clr|9|623HP}} ||rowspan="1"| +30 ||rowspan="1"| CORNER:<br>--> ''framekill'' {{clr|7|5LP}}, ''counter-hit'' {{clr|9|6HP}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+3}}oB) |
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| | |rowspan="1"| {{clr|10|236PP}}, {{clr|10|236236P}} ||rowspan="1"| +26 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''meaty'' {{clr|8|2MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+2}}oB) <br>--> {{clr|4|PDR}}, ''whiff'' {{clr|7|5LP}} ''to bait reversals'', {{sf6-adv|P|+2}} ''on whiff'' |
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| | |rowspan="1"| ''DENJIN'' {{clr|10|214PP}}, ''dash/walk'', {{clr|9|5HP}} > {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +31 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+1}}oB) |
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| | |rowspan="1"| {{clr|10|236KK}}, {{clr|9|4HK}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan="1"| MIDSCREEN:<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) |
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| | |rowspan="1"| {{clr|10|236KK}}, {{clr|4|PDR}}, {{clr|8|5MP}}, {{clr|9|6HK}} > 214K ||rowspan="1"| +42 ||rowspan="1"| APPROACHING CORNER:<br>--> ''safejump setup'' |
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| | |rowspan="1"| {{clr|10|214KK}}, {{clr|9|623HP}} ||rowspan="1"| +31 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+1}}oB) |
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| | |rowspan="1"| {{clr|10|214KK}}, {{clr|4|PDR}}, {{clr|8|5MP}}/{{clr|8|2MP}} > {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan="1"| CORNER:<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
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| | |rowspan="1"| {{clr|10|214KK}}, {{clr|10|236236P}} ||rowspan="1"| +27 ||rowspan="1"| CORNER:<br>--> ''framekill'' {{clr|8|2MP}}, ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) |
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| | '''{{clr|H|2HK}}''' || Whiff {{clr|L|5LK}}/Forward Dash, {{clr|H|5HK}} || +12/+11<br>(vs. Stand) || +4/+3<br>(vs. Stand) || Works everywhere after HKD; Dash guarantees that {{clr|H|5HP}} can combo after {{clr|H|5HK}} | | |rowspan="1"| ''Lvl 3 Charge'' {{clr|10|214214P}}, {{clr|4|PDR}}, {{clr|9|2HP}} > {{clr|4|DRC}}, {{clr|9|2HP}} > {{clr|8|236MK}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan="1"| CORNER:<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
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| | CH/PC '''{{clr|H|2HK}}''' || Whiff {{clr|H|2HK}}, {{clr|H|5HK}} || +11<br>(vs. Stand) || +3<br>(vs. Stand) || The second sweep should keep the {{clr|H|5HK}} close enough to combo into {{clr|H|5HP}} | | |rowspan="1"| ''DRIVE IMPACT'', ''wall splat'' {{clr|9|5HP}}, {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan="1"| CORNER:<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
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| | |rowspan="1"| ''DRIVE IMPACT'', ''wall splat'' {{clr|9|5HP}} > ''DENJIN'' {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|4HP}} > {{clr|8|236MK}}, {{clr|8|623MP}} ||rowspan="1"| +32 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) |
| |} | | |} |
| | | </tabber> |
| <br> | | <br> |
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