< Street Fighter 6 | Kimberly
(→Throws) |
|||
(One intermediate revision by the same user not shown) | |||
Line 574: | Line 574: | ||
| jugLimit = 4 | | jugLimit = 4 | ||
| atkRange = 0.90 | | atkRange = 0.90 | ||
| notes = Puts airborne opponents into limited juggle state; | | notes = Puts airborne opponents into limited juggle state; lower body projectile invuln 6-28f (if used immediately on the way up, can avoid the 2nd hit of JP's OD Amnesia bombs) | ||
}} | }} | ||
Line 606: | Line 606: | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = 0.68 | | atkRange = 0.68 | ||
| notes = Causes spike knockdown vs. airborne opponents; best hitbox for opponents directly below Kimberly; useful in juggles with 2 spraycans as it does not increase the opponent's juggle count | | notes = Causes spike knockdown vs. airborne opponents; best hitbox for opponents directly below Kimberly; useful in juggles with 2 spraycans as it does not increase the opponent's juggle count; lower body projectile invuln 8-30f except around attack hitbox (cannot be used to avoid the 2nd hit of JP's OD Amnesia bombs) | ||
}} | }} | ||
Line 670: | Line 670: | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.06 | | atkRange = 1.06 | ||
| notes = Cross-up | | notes = Cross-up; lower body projectile invuln 7-30f except around attack hitbox (cannot be used to avoid the 2nd hit of JP's OD Amnesia bombs) | ||
}} | }} | ||
Line 702: | Line 702: | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = 1.09 | | atkRange = 1.09 | ||
| notes = Great horizontal range and a good downward hitbox; useful for air resets after corner wallsplat into 6HK | | notes = Great horizontal range and a good downward hitbox; useful for air resets after corner wallsplat into 6HK; lower body projectile invuln 9-35f except around attack hitbox (cannot be used to avoid the 2nd hit of JP's OD Amnesia bombs) | ||
}} | }} | ||
Line 2,198: | Line 2,198: | ||
| chip = 112 | | chip = 112 | ||
| dmgScaling = 10% Starter | | dmgScaling = 10% Starter | ||
| startup = 18( | | startup = 18(122~128) | ||
| active = [10] | | active = [10] | ||
| recovery = 26 | | recovery = 26 | ||
Line 2,217: | Line 2,217: | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 4 | | jugLimit = 4 | ||
| notes = Button strength determines distance; cannot | | notes = Button strength determines distance; can throw a second can even while one is active on-screen (but cannot reload during this time); spraycan spawns on frame 18 (if Kimberly is hit before this, it will not be thrown); LP can hits the ground on frame 24 and explodes on frame 122; MP can hits the ground on frame 26 and explodes on frame 124; HP can hits the ground on frame 30 and explodes on frame 128; explosion can juggle if opponent is thrown immediately afterwards (MP/HP cans give more time for juggle follow-ups); puts opponent into free juggle state, or maintains the current juggle state if comboed into; important tool for corner oki scenarios; spraycan disappears if SA2 is activated | ||
}} | }} | ||
Line 2,229: | Line 2,229: | ||
| chip = 112x2 (224) | | chip = 112x2 (224) | ||
| dmgScaling = 10% Starter | | dmgScaling = 10% Starter | ||
| startup = | | startup = 18(122~128) | ||
| active = [10 each] | | active = [10 each] | ||
| recovery = 26 | | recovery = 26 | ||
Line 2,248: | Line 2,248: | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 4 | | jugLimit = 4 | ||
| notes = Button strengths determine distance of each can; LP+HP gives near-simultaneous explosions (can be useful in corner setups with Drive Impact that will break armor on the opponent's counter-DI | | notes = Button strengths determine distance of each can (each strength of spraycan reaches the ground with the same timing as the 1-stock version); cannot reload while spraycans are active on-screen; spraycans spawn on frame 18 (if Kimberly is hit before this, they will not be thrown); LP+HP gives near-simultaneous explosions (6f gap between hits); LP+HP version can be useful in corner setups with Drive Impact that will break armor on the opponent's counter-DI; LP+MP and MP+HP versions result in a staggered explosion (explode on frames 122/170 or 124/174 respectively); staggered explosions combo on hit, and leave a blockstring gap of 19f for LP+MP and 20f for MP+HP; the staggered version generally gives stronger combos and allows for multiple mixups in one sequence; staggered version allows for extended blockstring sequences that can deal incredible Drive damage; many non-cinematic reversals can be punished after landing even when hitting Kimberly; the first explosion can juggle if opponent is thrown immediately afterwards; puts opponent into free juggle state, or maintains the current juggle state if comboed into; spraycan disappears if SA2 is activated; the 2nd can does not add any extra hits of damage scaling, but will take on the scaling level of any other hits that occur between the spraycan explosions (e.g. 1st can 70%, j.HP 60%, 2nd can 60%) | ||
}} | }} | ||
Latest revision as of 05:03, 25 June 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
j.2MP
3MK
4HK
6HK
6HK~8
6HK~9
6HK~7
Target Combos
5LP~MP
5LP~MP~HP
5LP~MP~HP~HK
5LP~MP~2HP
5LP~MP~2HP~HK
5LP~MP~2HP~2HK
5MP~HP
Throws
LPLK
4LPLK
Drive Moves
HPHK
Kimberly
kimberly_hphk
|
|||||
---|---|---|---|---|---|
HPHK Steadfast Strike
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
720 | 180 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.543 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Kimberly
kimberly_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Shapeless State (Block)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.515 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal; SA3 install increases recoverable damage to 555 |
Kimberly
kimberly_6hphk_recovery
|
|||||
---|---|---|---|---|---|
6HPHK Shapeless State (Recovery)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.515 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; SA3 install increases recoverable damage to 555; see Drive Reversal. |
MPMK
Kimberly
kimberly_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Kimberly
kimberly_mpmk_66_pdr
|
|||||
---|---|---|---|---|---|
MPMK~66 Parry Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.817 (min/throw), 2.479 (min/block), 3.565 (max/final DR frame) |
Kimberly
kimberly_mpmk_66_drc
|
|||||
---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Bushin Senpukyaku
214LK
214MK
Kimberly
kimberly_214mk
|
|||||
---|---|---|---|---|---|
214MK Bushin Senpukyaku
|
|||||
File:SF6 Kimberly 214mk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
360x3 (1080) | 90 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 6(1)6(1)6(8)3 | 8+17 land | - | 24 | 13 / 3,3,9(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 1000 | [5000] | 500x2,1000 (500) | 250x2,500 (175x2,350) | 125 (62) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-12 Air, 8-12 Throw, 8-45 Lower Body Projectile | - | 8-45 (FKD) | 1 | 1/1/1 | 4/8/9 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.00 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +22 | -54 | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | -32 | ||||
Notes | |||||
Cannot hit cross-up; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 90 damage |
214HK
Kimberly
kimberly_214hk
|
|||||
---|---|---|---|---|---|
214HK Bushin Senpukyaku
|
|||||
File:SF6 Kimberly 214hk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450,360x2 (1170) | 112 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 6(1)6(1)6(8)3 | 11+17 land | - | 24 | 13 / 3,3,9(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
66 | 1000 | [5000] | 500x2,1000 (500) | 250x2,500 (175x2,350) | 125 (62) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
7-13 Air, 9-13 Throw, 9-49 Lower Body Projectile | - | 9-49 (FKD) | 1 | 1/1/1 | 4/8/9 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.05 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +21 | -57 | ||||
Hit Advantage | Block Advantage | ||||
KD +21 | -35 | ||||
Notes | |||||
Cannot hit cross-up; often too slow to work in juggles; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 180 damage |
214KK
Aerial Bushin Senpukyaku
j.214K
Kimberly
kimberly_j214k
|
|||||
---|---|---|---|---|---|
j.214K Aerial Bushin Senpukyaku
|
|||||
File:SF6 Kimberly j214k.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
225x2,450 (900) | 56x2,112 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(7)2(7)2 | 12 land | 21 | 17 | 13 / 7,7,9(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x2,2000 | [1700x2,1600] | 500x2,1000 | 250x2,500 (175x2,350) | 125x2,250 (62x2,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 1 | 1/1/1 | 15/16/17 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+8(+12) | -16(-11) | ||||
Hit Advantage | Block Advantage | ||||
+4(+8) (KD +38~42) |
-1(+4) | ||||
Notes | |||||
Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); listed () KD advantage refers to air juggled version |
j.214KK
Kimberly
kimberly_j214kk
|
|||||
---|---|---|---|---|---|
j.214KK Aerial Bushin Senpukyaku
|
|||||
File:SF6 Kimberly j214kk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450,90x2,270,450 (1350) | 112,22,112 | 20% Starter; Combo (2 hits) | LH | SA2 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(2)3(2)2(2)3(2)2 | 12 land | 21 | 17 | 13 / 3x4,9(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x3 | [1000x5] | -20000 | 200x4,400 (140x4,280) | 100x2,200 (50x2,100) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 1 | 1/1/1/1/1 | 10/11/12/13/14 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+8(12) | -19(-11) | ||||
Hit Advantage | Block Advantage | ||||
+5(+8) (KD +46~51) |
-1(+4) | ||||
Notes | |||||
Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); can cross-up at close range vs. standing opponents (useful to escape corner throw loops if opponent is at +2 or worse); listed () KD advantage refers to air juggled version; can cancel into SA2 mid-air, or follow up with SA3 after landing in the corner |
Vagabond Edge
236LP
236MP
236HP
236PP
Sprint
236K
236K~LK
236K~MK
236K~HK
236K~P
236K (close)
236K (close)~K
236K (close)~P
OD Sprint
236KK
236KK~LK
236KK~MK
236KK~HK
236KK~P
Kimberly
kimberly_236kk_p
|
|||||
---|---|---|---|---|---|
236KK~P Emergency Stop
|
|||||
File:SF6 Kimberly 236kk p.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6+13 | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
19 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Allows combo extensions from 5HP or 2HP, like a Drive Rush cancel for 2 bars with no damage scaling; latest possible stop occurs after 41f (54f total animation); shortest OD Run~Stop distance: 1.48 |
236KK (close)
236KK (close)~K
236KK (close)~P
Hidden Variable
214P
214PP
Genius at Play
22P (refill)
22PP (refill)
Kimberly
kimberly_22pp_0stock
|
|||||
---|---|---|---|---|---|
22PP (refill) Genius at Play
|
|||||
File:SF6 Kimberly 22pp(0).png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
42 | - | 2 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
44 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Refills 2 spray cans; cannot reload if a spray can is currently stocked or is active on-screen |
Shuriken Bomb
22P (1 stock)
22PP (2 stock)
Nue Twister
j.236P
j.236PP
Super Arts
236236K (0 stock)
236236K (1 stock)
214214P
j.214214P
Kimberly
kimberly_j214214p
|
|||||
---|---|---|---|---|---|
j.214214P Soaring Bushin Scramble
|
|||||
File:SF6 Kimberly j214214p.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2800 | 750 | 40% Minimum | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13(2) | until land | 39 land | - | 20 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 5000 | 10000 | - | -20000 | -20000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | Break | Until Land (FKD) | - | - | 100 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +22 | -43(-38) | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | -26(-20) | ||||
Notes | |||||
Can only be used from Forward Jump; screen freeze causes active spraycans to disappear; first hit before cinematic does 300 damage; 2f startup when canceled from OD special moves only |
236236P
236236P (CA)
Taunts
5PPPKKK
5PPPKKK Install
6PPPKKK
4PPPKKK