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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> | | | Recipe = {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, micro walk, {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2/3}}<br> {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|L|[4]6LP}} > {{clr|SA|Super Art 3}} <br> {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, must be cornered here, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|H|2HP}} > {{clr|OD|[4]6PP}}, {{clr|H|[4]6HP}} > {{clr|SA|Super Art 3}} <br> |
| {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|H|2HP}} > {{clr|OD|[4]6PP}}, {{clr|H|[4]6HP}} > {{clr|SA|Super Art 3}} <br> {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|H|2HP}} > {{clr|H|[4]6HP}}, {{clr|L|214LP}} / {{clr|SA|Super Art 1/3}} <br> {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|OD|[4]6PP}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}} {{clr|H|5HK}} 66 {{clr|H|2HP}} > {{clr|H|214HP}}, {{clr|L|214LP}} | | {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|H|2HP}} > {{clr|H|[4]6HP}}, {{clr|L|214LP}} / {{clr|SA|Super Art 1/3}} <br> {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|OD|[4]6PP}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}} {{clr|H|5HK}} 66 {{clr|H|2HP}} > {{clr|H|214HP}}, {{clr|L|214LP}} |
| | content = The first combo is THE meter dump combo you want to land as a Bison player. It does not rely on the timer as {{clr|OD|OD Pyscho Crusher}} automatically detonates it, but it does need a decent amount of time on the bomb so that it doesn't automatically detonate. | | | content = The first combo is THE meter dump combo you want to land as a Bison player. It does not rely on the timer as {{clr|OD|OD Pyscho Crusher}} automatically detonates it, but it does need a decent amount of time on the bomb so that it doesn't automatically detonate. It does require Bison to be at max drive and uses a micro walk. <br> |
| | | After an {{clr|OD|OD Head Press}} after a {{clr|OD|OD Pyscho Crusher}} with bomb, Bison must use a non {{clr|OD|OD Shadow Rise}} to continue the combo, and is recommended to use {{clr|H|heavy Shadow Rise}} to do so. In the corner, Bison can hit an {{clr|OD|OD Shadow Rise Head Press}} after {{clr|OD|OD Pyscho Crusher}} with bomb, but it means that Bison cannot land his overhead afterwards. That doesn't mean the combo is unsable as Bison can opt to go for a {{clr|H|standing heavy punch}} into super instead, which is also an easier combo overall. {{clr|OD|OD Pyscho Crusher}} grants a lot of screen travel in the combo, hidden behind the short cinematic camera movement, which gives Bison more flexibility if he decides to do the easier combo. The {{clr|H|5HK}} into {{clr|M|2MP}} combo is primary if the {{clr|H|5HK}} wasn't a {{clr|PC|PC}} and to avoid using too much {{clr|DR|drive gauge}}. |
| {{clr|OD|OD Pyscho Crusher}} into {{clr|OD|OD Head Press}} combos don't have to start in the corner, but after the {{clr|OD|OD Pyscho Crusher}}, the opponent must be in the corner to land the {{clr|OD|OD Head Press}}. {{clr|OD|OD Pyscho Crusher}} grants a lot of screen travel in the combo, hidden behind the short cinematic camera movement. The {{clr|H|5HK}} into {{clr|M|2MP}} combo is primary if the {{clr|H|5HK}} wasn't a {{clr|PC|PC}} and to avoid using too much {{clr|DR|drive gauge}}. | |
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| Do not directly cancel {{clr|H|[4]6HP}} or {{clr|H|[4]6HP}}, {{clr|L|214LP}} into {{clr|SA|Super Art 3}} as it will deal less damage. {{clr|SA|Super Art 3}} adds more scaling if it was canceled into from a special, but linking the {{clr|SA|Super Art 3}} from {{clr|H|[4]6HP}} avoids this due to the bomb detonation. The {{clr|H|heavy Psycho Crusher}} also combo only works if the opponent falls into Bison during the crumple state. If the opponent isn't close enough to Bison to fall into him, dash forwards and do the {{clr|H|heavy Backfist}} route instead. This combo costs no {{clr|DR|drive gauge}} and deals the most amount of damage out of any of his shimmy combos. | | Do not directly cancel {{clr|H|[4]6HP}} or {{clr|H|[4]6HP}}, {{clr|L|214LP}} into {{clr|SA|Super Art 3}} as it will deal less damage. {{clr|SA|Super Art 3}} adds more scaling if it was canceled into from a special, but linking the {{clr|SA|Super Art 3}} from {{clr|H|[4]6HP}} avoids this due to the bomb detonation. The {{clr|H|heavy Psycho Crusher}} also combo only works if the opponent falls into Bison during the crumple state. If the opponent isn't close enough to Bison to fall into him, dash forwards and do the {{clr|H|heavy Backfist}} route instead. This combo costs no {{clr|DR|drive gauge}} and deals the most amount of damage out of any of his shimmy combos. |
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| {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|M|236MK}} Bomb Detonate {{clr|H|214HP}}/{{clr|H|[4]6HP}} > {{clr|SA|Super Art 3}} <br> {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|M|236MK}} Bomb Detonate {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|M|236MK}} Bomb Detonate {{clr|H|6HP}}, {{clr|M|214MP}} <br> {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|M|236MK}} Bomb Detonate {{clr|L|[2]8K}}~{{clr|L|K}}~{{clr|L|P}}, {{clr|L|214LP}} / {{clr|OD|214PP}} > {{clr|SA|Super Art 2/3}} <br> {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|M|236MK}} Bomb Detonate {{clr|M|j.MP}}~{{clr|M|MP}}, {{clr|H|6HP}}, {{clr|L|214LP}} / {{clr|OD|214PP}} > {{clr|SA|Super Art 2/3}} | | {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|M|236MK}} Bomb Detonate {{clr|H|214HP}}/{{clr|H|[4]6HP}} > {{clr|SA|Super Art 3}} <br> {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|M|236MK}} Bomb Detonate {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|M|236MK}} Bomb Detonate {{clr|H|6HP}}, {{clr|M|214MP}} <br> {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|M|236MK}} Bomb Detonate {{clr|L|[2]8K}}~{{clr|L|K}}~{{clr|L|P}}, {{clr|L|214LP}} / {{clr|OD|214PP}} > {{clr|SA|Super Art 2/3}} <br> {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|M|236MK}} Bomb Detonate {{clr|M|j.MP}}~{{clr|M|MP}}, {{clr|H|6HP}}, {{clr|L|214LP}} / {{clr|OD|214PP}} > {{clr|SA|Super Art 2/3}} |
| | content = The timing against the DP doesn't matter too much, but the timing can be adjusted slightly on the {{clr|PC|PC}} {{clr|H|heavy punch}} to whatever you're comfortable with. If you wish to cash out all of your {{clr|DR|drive gauge}} in this exact scenario, refer to punish counter {{clr|H|5HK}}. {{clr|M|j.MP}}~{{clr|M|MP}} combos only work if the opponent is grounded when the bomb detonates. This is because the juggle limit is not met in these combos, compared to the {{clr|OD|236KK}} combos where it is. | | | content = The timing against the DP doesn't matter too much, but the timing can be adjusted slightly on the {{clr|PC|PC}} {{clr|H|heavy punch}} to whatever you're comfortable with. If you wish to cash out all of your {{clr|DR|drive gauge}} in this exact scenario, refer to punish counter {{clr|H|5HK}}. {{clr|M|j.MP}}~{{clr|M|MP}} combos only work if the opponent is grounded when the bomb detonates. This is because the juggle limit is not met in these combos, compared to the {{clr|OD|236KK}} combos where it is. |
| | }} |
| | {{TheoryBox |
| | | Title = {{clr|OD|Shadow Rise}} |
| | | Oneliner = |
| | | Difficulty = {{clr|OD|Various}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|PC|PC}}~{{clr|H|4HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|3HK}}, bomb detonates, {{clr|M|[2]8MK}}~{{clr|M|K}}~{{clr|M|P}}, {{clr|L|214LP}} <br> {{clr|PC|PC}}~{{clr|H|4HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|3HK}}, bomb detonates, {{clr|M|[2]8MK}}~{{clr|M|K}}~{{clr|M|P}}, {{clr|SA|Super Art 1}} <br> <br> |
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| | {{clr|PC|PC}}~{{clr|H|4HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} or {{clr|H|5HK}}, bomb detonates, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|L|214LP}} > {{clr|OD|214PP}} > {{clr|SA|Super Art 2/3}} <br> {{clr|PC|PC}}~{{clr|H|4HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} or {{clr|H|5HK}}, bomb detonates, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|OD|[4]6PP}} > {{clr|SA|Super Art 3}} <br> |
| | | content = Against reversal {{clr|OD|dragon punches}}, such as Ryu's, Bison can do a bomb replant combo that also side swaps if he so chooses (with the first two combos). This is useful against Jamie as you can't walk under his {{clr|OD|Arrow Kick}}, although it is much tighter as Bison has to hit the {{clr|H|standing heavy kick}} later. These combos work with any {{clr|H|Backfist Combo}} OKI, although the heavy version set's up the combo better in most scenarios. To guarantee not side swapping, Bison should use {{clr|L|light}} or {{clr|M|medium Shaow Rise}}, but {{clr|H|Shadow Rise}} makes it easier to side swap. Bison's steering after {{clr|H|Head Press}} also needs to be kept in mind, and can help with side swaps. |
| }} | | }} |
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| |-|Side Swap= | | |-|Side Swap= |
| {{TheoryBox | | {{TheoryBox |
| | Title = {{clr|SA|After OD Scissors}} | | | Title = {{clr|SA|The Good}} |
| | | Oneliner = |
| | | Difficulty = {{clr|SA|Varies}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|PC|PC}}~{{clr|DR|DI}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} |
| | | content = A good side swapping combo from a {{clr|DR|Drive Impact}}. If Bison wants to, he can plant a bomb with {{clr|M|Backfist Combo}} instead. |
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| | }} |
| | {{TheoryBox |
| | | Title = {{clr|SA|The Bad}} |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|SA|Varies}} | | | Difficulty = {{clr|SA|Varies}} |
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| *{{clr|M|Standing medium punch}} and {{clr|H|crouching heavy punch}} combos into backfist properly | | *{{clr|M|Standing medium punch}} and {{clr|H|crouching heavy punch}} combos into backfist properly |
| *{{clr|L|Lights}} just don't work | | *{{clr|L|Lights}} just don't work |
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| | }} |
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| | {{TheoryBox |
| | | Title = {{clr|SA|The Ugly}} |
| | | Oneliner = |
| | | Difficulty = {{clr|SA|Varies}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|PC|PC}}~{{clr|DR|DI}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|OD|236KK}}, delay, {{clr|DR|PDR}}~{{clr|M|2MP}} > {{clr|H|214HP}} |
| | | content = It's ugly, but funny. |
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| }} | | }} |