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| | Recipe = {{clr|DR|DI}}, {{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|[4]6HP}}, {{clr|L|[4]6LP}} > {{clr|SA|Super Art 3}} | | | Recipe = {{clr|DR|DI}}, {{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|[4]6HP}}, {{clr|L|[4]6LP}} > {{clr|SA|Super Art 3}} |
| | content = This is just a strange combo, and it uses two {{clr|OD|non-OD Psycho Crushers}} too... This only works if you do meaty {{clr|DR|DI}} after planting a bomb in the corner. | | | content = This is just a strange combo, and it uses two {{clr|OD|non-OD Psycho Crushers}} too... This only works if you do meaty {{clr|DR|DI}} after planting a bomb in the corner. |
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| | }} |
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| | |-|DI Juggle Combos= |
| | {{TheoryBox |
| | | Title = {{clr|SA|DR Overhead Target Combo}} |
| | | Oneliner = |
| | | Difficulty = {{clr|SA|Varies}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|PC|PC}} {{clr|DR|DI}}, {{clr|H|j.HK}}, {{clr|DR|PDR}}~{{clr|M|5MP}}~{{clr|H|6HP}}, {{clr|DR|PDR}}~{{clr|L|5LK}} > {{clr|OD|236KK}}, {{clr|H|6HP}}, {{clr|L|[4]6LP}} <br> |
| | {{clr|PC|PC}} {{clr|DR|DI}}, {{clr|H|j.HK}}, {{clr|DR|PDR}}~{{clr|M|5MP}}~{{clr|H|6HP}}, {{clr|DR|PDR}}~{{clr|L|5LK}} > {{clr|OD|236KK}}, {{clr|H|6HP}}, {{clr|M|214MP}} <br> |
| | {{clr|PC|PC}} {{clr|DR|DI}}, {{clr|H|j.HK}}, {{clr|DR|PDR}}~{{clr|M|5MP}}~{{clr|H|6HP}}, {{clr|DR|PDR}}~{{clr|L|5LK}} > {{clr|OD|236KK}}, {{clr|H|6HP}}, {{clr|H|3HK}} or {{clr|H|2HK}} <br> |
| | {{clr|PC|PC}} {{clr|DR|DI}}, {{clr|H|j.HK}}, {{clr|DR|PDR}}~{{clr|M|5MP}}~{{clr|H|6HP}}, {{clr|DR|PDR}}~{{clr|L|5LK}} > {{clr|OD|236KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} |
| | | content = Corner to corner combos that involve the {{clr|M|standing medium punch}} into {{clr|H|forward heavy punch}} target combo. These combos cost more {{clr|DR|drive gauge}} than their {{clr|H|crouching heavy punch}} equivalent and deals less damage, but have greater screen travel. These combos are very consistent, except the {{clr|H|standing heavy punch}} needs to be manually timed. |
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| | }} |
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| | {{TheoryBox |
| | | Title = {{clr|SA|DR Crouching Heavy Punch}} |
| | | Oneliner = |
| | | Difficulty = {{clr|SA|Varies}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|PC|PC}} {{clr|DR|DI}}, {{clr|H|j.HK}}, {{clr|DR|PDR}}~{{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|DR|PDR}}~{{clr|M|5MP}}~{{clr|H|6HP}}, {{clr|L|[4]6LP}} <br> |
| | {{clr|PC|PC}} {{clr|DR|DI}}, {{clr|H|j.HK}}, {{clr|DR|PDR}}~{{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|DR|PDR}}~{{clr|M|5MP}}~{{clr|H|6HP}}, {{clr|M|214MP}} <br> |
| | {{clr|PC|PC}} {{clr|DR|DI}}, {{clr|H|j.HK}}, {{clr|DR|PDR}}~{{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|DR|PDR}}~{{clr|M|5MP}}~{{clr|H|6HP}}, {{clr|H|3HK}} or {{clr|H|2HK}} <br> |
| | {{clr|PC|PC}} {{clr|DR|DI}}, {{clr|H|j.HK}}, {{clr|DR|PDR}}~{{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} |
| | | content = Almost corner to corner combos that involve {{clr|H|crouching heavy punch}}. These combos cost less {{clr|DR|drive gauge}} than their target combo equivalent and deals less damage, but has less screen travel. These combos are a little inconsistent at times, as the target combo is manually timed and {{clr|OD|OD scissors}} sometimes only hits twice. |
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| }} | | }} |
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| *Drive rushing and punish counter hitting the opponent, leaving you +12 after the first {{clr|H|4HK}} | | *Drive rushing and punish counter hitting the opponent, leaving you +12 after the first {{clr|H|4HK}} |
| *Drive rushing at the opponent after a {{clr|SA|Super Art 2}} and hitting them with a meaty {{clr|H|4HK}} leaves you +11 on hit, although it removes the bomb | | *Drive rushing at the opponent after a {{clr|SA|Super Art 2}} and hitting them with a meaty {{clr|H|4HK}} leaves you +11 on hit, although it removes the bomb |
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| | }} |
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| | |-|Side Swap= |
| | {{TheoryBox |
| | | Title = {{clr|SA|After OD Scissors}} |
| | | Oneliner = |
| | | Difficulty = {{clr|SA|Varies}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = ... {{clr|OD|236KK}}, {{clr|DR|PDR}}~{{clr|M|2MP}} > {{clr|H|214HP}} |
| | | content = Works if the opponent is grounded, but can work in a juggle if Bison times the {{clr|DR|drive rush}} {{clr|M|crouching medium punch}} well enough. This combo side swaps because only the first hit of {{clr|H|heavy backfist}} hits the opponent, leaving Bison +6 in that scenario. When used out of DI, it is best to cancel into {{clr|OD|OD scissors}} from {{clr|H|crouching heavy punch}}. Due to not hitting the second hit, the opponent doesn't go very far, and does not have bomb planted on them. Because this combo looks weird, people who don't autopilot backroll will be in throw and meaty trade combo {{clr|H|evil knee}} range. <br> For some reason when the opponent is grounded, {{clr|M|crouching medium punch}} is the only normal that works for this set up: |
| | *{{clr|M|Standing medium punch}} and {{clr|H|crouching heavy punch}} combos into backfist properly |
| | *{{clr|L|Lights}} just don't work |
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| }} | | }} |