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| |guard=Mid | | |guard=Mid |
| |startup=8 | | |startup=8 |
| |active=5(3)5 | | |active=5(3)6 |
| |recovery=24 | | |recovery=24 |
| |onhit=Launch | | |onhit=Launch |
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| * Can be canceled into special moves on contact or during the landing recovery including cancelling into {{clr|S|5S}}. | | * Can be canceled into special moves on contact or during the landing recovery including cancelling into {{clr|S|5S}}. |
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| }}
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| {{MoveData
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| |image=UMVC3_CViper_XS_Lvl1.png
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| |caption=Viper's initial focus stance
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| |image2=UMVC3_CViper_XS_Lvl2.png
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| |caption2=Viper enters level 2 focus.
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| |image3=UMVC3_CViper_XS_Lvl3.png
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| |caption3=Viper automatically attacks upon fully charging
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| |name=Focus Attack
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| |input=X+S (can be charged)
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| |description=
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| Viper enters a focus stance. She has Hyper Armor in this stance starting from frame 6, and can cancel charging with a forward dash, backdash, or any special/hyper. However, the actual attack portion can only be cancelled into X-Factor. Continuing to charge the focus attack will unlock additional benefits.
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| |data=
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| {{AttackData-UMVC3
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| |version=Lvl 1
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| |damage=70,000
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| |guard=Mid
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| |startup=25 Minimum (12f after release)
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| |active=3
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| |recovery=23
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| |onhit=-3
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| |onblock=-4
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| |properties=Hyper Armor starting from frame 6
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| |description=
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| * Level 1 (default) Focus Attack is an unremarkable elbow strike with limited range and utility.
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| <br>
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| }}
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| {{AttackData-UMVC3
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| |version=Lvl 2
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| |subtitle=Charged for 30-64 frames
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| |damage=80,000
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| |guard=Mid
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| |startup=42 Minimum (12f after release)
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| |active=3
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| |recovery=23
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| |onhit=
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| |onblock=-4
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| |properties=Hyper Armor starting from frame 6, {{crumple}} on grounded hit / Forced Soft Knockdown on air hit
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| |description=
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| * Level 2 Focus Attack is gained by charging for at least 30 frames, an inky aura will appear around Viper. Releasing the focus attack now will make the attack Crumple on hit against grounded opponents and cause a Forced Soft Knockdown on airborne opponents. Level 2 is most useful as a punish tool. Use the Hyper armor during the charge to absorb the hit of otherwise hard to deal with or normally unpunishable attacks and release the FA to punish.
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| Focus Attack Level Two is not subject to hitstun deterioration.
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| <br>
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| }}
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| {{AttackData-UMVC3
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| |version=Lvl 3
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| |subtitle=Charged for 65 frames
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| |damage=90,000
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| |guard=Unblockable
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| |startup=77
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| |active=3
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| |recovery=23
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| |onhit=
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| |onblock=
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| |properties=Hyper Armor starting from frame 6, {{crumple}} on grounded hit / Forced Soft Knockdown on air hit, {{unblockable}}
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| |description=
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| * Level 3 Focus Attack is gained by allowing Viper to fully charge, and she will automatically attack upon reaching it. Not only does Level 3 Focus cause a Crumple hit, it is now '''Unblockable'''. Normally, it is impractical for Viper to keep an opponent in range of this attack long enough to fully charge it. This weakness can be circumvented by using assists / setups with large amount of lockdown, such as Dante's Jam Session or Amaterasu's Cold Star assist.
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| Focus Attack Level Three is not subject to hitstun deterioration.
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| <br>
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| }} | | }} |
| }} | | }} |
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| |recovery=35 | | |recovery=35 |
| |onhit=-7 | | |onhit=-7 |
| |onblock=-18 | | |onblock=-21 |
| |properties={{otg}}, {{jcancel}}, Priority: Low, Durability: 5 | | |properties={{otg}}, {{jcancel}}, Priority: Low, Durability: 5 |
| |description= | | |description= |
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| Button strength does not alter this move in any way, so it can be used by holding any button. Viper can also hold down a second button and then release the first button in order to maintain her charge, although she cannot store multiple charges by holding multiple buttons. | | Button strength does not alter this move in any way, so it can be used by holding any button. Viper can also hold down a second button and then release the first button in order to maintain her charge, although she cannot store multiple charges by holding multiple buttons. |
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| | }} |
| | }} |
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| | {{MoveData |
| | |image=UMVC3_CViper_XS_Lvl1.png |
| | |caption=Viper's initial focus stance |
| | |image2=UMVC3_CViper_XS_Lvl2.png |
| | |caption2=Viper enters level 2 focus. |
| | |image3=UMVC3_CViper_XS_Lvl3.png |
| | |caption3=Viper automatically attacks upon fully charging |
| | |name=Focus Attack |
| | |input=X+S (can be charged) |
| | |description= |
| | Viper enters a focus stance. She has Hyper Armor in this stance starting from frame 6, and can cancel charging with a forward dash, backdash, or any special/hyper. However, the actual attack portion can only be cancelled into X-Factor. Continuing to charge the focus attack will unlock additional benefits. |
| | |data= |
| | {{AttackData-UMVC3 |
| | |version=Lvl 1 |
| | |damage=70,000 |
| | |guard=Mid |
| | |startup=25 Minimum (12f after release) |
| | |active=3 |
| | |recovery=23 |
| | |onhit=-3 |
| | |onblock=-4 |
| | |properties=Hyper Armor starting from frame 6 |
| | |description= |
| | * Level 1 (default) Focus Attack is an unremarkable elbow strike with limited range and utility. |
| | <br> |
| | }} |
| | {{AttackData-UMVC3 |
| | |version=Lvl 2 |
| | |subtitle=Charged for 30-64 frames |
| | |damage=80,000 |
| | |guard=Mid |
| | |startup=42 Minimum (12f after release) |
| | |active=3 |
| | |recovery=23 |
| | |onhit= |
| | |onblock=-4 |
| | |properties=Hyper Armor starting from frame 6, {{crumple}} on grounded hit / Forced Soft Knockdown on air hit |
| | |description= |
| | * Level 2 Focus Attack is gained by charging for at least 30 frames, an inky aura will appear around Viper. Releasing the focus attack now will make the attack Crumple on hit against grounded opponents and cause a Forced Soft Knockdown on airborne opponents. Level 2 is most useful as a punish tool. Use the Hyper armor during the charge to absorb the hit of otherwise hard to deal with or normally unpunishable attacks and release the FA to punish. |
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| | Focus Attack Level Two is not subject to hitstun deterioration. |
| | <br> |
| | }} |
| | {{AttackData-UMVC3 |
| | |version=Lvl 3 |
| | |subtitle=Charged for 65 frames |
| | |damage=90,000 |
| | |guard=Unblockable |
| | |startup=77 |
| | |active=3 |
| | |recovery=23 |
| | |onhit= |
| | |onblock= |
| | |properties=Hyper Armor starting from frame 6, {{crumple}} on grounded hit / Forced Soft Knockdown on air hit, {{unblockable}} |
| | |description= |
| | * Level 3 Focus Attack is gained by allowing Viper to fully charge, and she will automatically attack upon reaching it. Not only does Level 3 Focus cause a Crumple hit, it is now '''Unblockable'''. Normally, it is impractical for Viper to keep an opponent in range of this attack long enough to fully charge it. This weakness can be circumvented by using assists / setups with large amount of lockdown, such as Dante's Jam Session or Amaterasu's Cold Star assist. |
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| | Focus Attack Level Three is not subject to hitstun deterioration. |
| | <br> |
| }} | | }} |
| }} | | }} |